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Hechicero (lvl 1) Entertainer Juli

CLASS & LEVEL BACKGROUND PLAYER NAME


Arannis Naïlo
Elf Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

10 ARMOR
+2 30
PROFICIENCY BONUS CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 8


Strength
DEXTERITY

14 ● +2
Dexterity
Constitution
8
CURRENT HIT POINTS IDEALS
Intelligence
+2 Wisdom
● +3 Charisma --> Niphredil, la prima
CONSTITUTION SAVING THROWS
desaparecida.
TEMPORARY HIT POINTS BONDS
14
● +2 Acrobatics (Dex) Total SUCCESSES
+2 Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)

9 ● +3 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Quarterstaff 1d6 Bludgeoning --> Kit de disfraz


-1 Insight (Wis)
--> 1 instrumento musical
Intimidation (Cha)
( laúd )
WISDOM Investigation (Int)
--> Darkvision: 60 feet from
Medicine (Wis)
13 Nature (Int)
eyes, only shades of gray in
--> Quarterstaff: Melee darkness.
● +1 Perception (Wis)
+1 Attacks +2, Melee Damage +2 --> Fey ancestry: advantage
● +3 Performance (Cha)
--> Profficency in longsword, saving throws against being
● +3 Persuasion (Cha)
CHARISMA shortsword, shortbow and charmed, magic can’t put you
Religion (Int)
longbow, daggers, darts, to sleep.
15 Sleight of Hand (Dex)
slings, quarterstaffs, light
Stealth (Dex)
--> Trance (4 hrs of long rest)
+3
Survival (Wis)
crossbows --> Sorcerous origin: Draconic
Bloodline
SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP +1 quarterstaff (bo)
+1 arcane focus (su
SP laúd)
--> Common language
+1 dungeoneer’s
--> Elvish language EP
pack
--> Sylvan language
+2 daggers
GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
148 178 cm 72kg
AGE HEIGHT WEIGHT
Arannis Naïlo
Blue Caucasian (?) Blonde
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

--> Cantrip: Toll the dead (1 action, 120 feet, 1 round.


ghostly, skeletal hand. target takes 1d8 necrotic damage, can’t
regain hit points until start of your next turn. for an undead target,
has disadvantage on attack rolls against you until the end of your
next turn).

--> Spell: Charm Person (1 action, 30 feet, 1 hour, WIS save, for
humanoids)

--> Spell: Magic Missile (1 action, 120 feet, 3 darts with 1d4 + 1
damage, may hit different creatures with different darts)

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Toll the dead

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Charm Person

Magic Missile
4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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