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7 Proficiency Bonus Hisashi Hatake Hatake Carl

CLAN
Passive Passive
Perception Insight
Weapon Spec 14 Hard worker
Will of Fire CLASS & LEVEL

FLURY DIE»D10
P /H

M/E
___ Saving Throw 26 10 45 WHITE CHAKRA»17
DARK CHAKRA»34
✔ ___ Athletics

5 ✔ ___ Martal Arts

20 Hit Point Maximum Chakra Point Maximum

P/M

H/ E
___ Saving Throw
145 123
✔ ___ Acrobatics

5 ✔
___
___
Sleight of Hand
Stealth
Current Hit Points Current Chakra
20
43
P/H
M/E
✔ ___ Saving Throw
___ Chakra Control

5 12 12
20
Hit Die Chakra Die
M/E
P/H
___ Saving Throw
✔ ___ Crafting
5 ___
___
History
Investigation katana 16 d8/d10+9
Profic:light, medium, heavy armor, all simple
and martial weapons
___ Nature CLASS: »»»CHECAR CLASSE
20 ✔ ___ Ninshou
-WEAPON FOCUS
Kunai scorp 12 d6 +6 -SUPERIOR WEAPON FLURRY
P/H
M/E
-EXTRA ATTACK
___ Saving Throw
Chidori 12 -ENHANCED PROPERTY [NEW]
___ Animal Handling -CRITICAL FOCUS [CHANGED]
3 ___ Illusion Bukijutsus 15 -ENHANCED CHAKRA STRIKE [NEW]
___ Insight -BATTLE READINESS [CHANGED]
___ Medicine -SUPERIOR ATTACK
16 ✔ ___ Perception
-Forced Regression
___ Survival
-Mobility Dance
P/H
M/E
-Savage Dance
___ Saving Throw -Storming Dance
___ Deception -WHIRLWIND SWEEP
3 ✔ ___
___
Intimidation
Performance
-EQUILIBRIUM
-Bukijutsu archvist
___ Persuasion -
15
JUTSU

Ryo
HEAVY ARMOR
UCHIHA SWORD(deadly»crit + die, critical»+1 crit,block» +1 CA, crit 18,19,20)
Kunai scorp(reach»+5 feet, trip»for/dex save prone, grapple»crit=grapple)
5x medpac
5x bombas fumaça
5x kunai
10x shuriken
2x pergaminhos
14 1,77 70

Hisashi,Hatake blue pale grey

Village Rank:
Mangejyou Sharingan. You can pay 10 chakra
and gain access to the following features for 10 Nature Affinity
minutes
You can use your reaction to gain a plus 6 to
your AC and Dex saves
You can use your reaction to copy a jutsu up to
A rank you can see that is not does not have
the hinjutsu keyword
You have advantage on Saving throws against
Genjutsus up to S rank.
All genjutsu with the Visual Keyword that you
cast increase the DC by 4
You have 3 reactions extra reactions that you
can only use once per encounter
Mokiho (Recharge 9-10). ( 15 Chakra) as a

reaction to the target performing any action.
Target creature makes a DC 26 Wisdom Save.
On a failed save they become stunned until the
end of their current turn, unable to remember
the previous action they attempted

Genjutsu Counter 1: You are always aware


when you are under the effects of a Genjutsu
who’s DC is equal to or less than your
passive
illusion (Illusion bonus + 10) even if the
genjutsu has the Unaware keyword. Also, as
an
Action or Reaction, while under the effects of
a
Genjutsu you are aware of, you can
immediately make an additional saving
throw to end their effects
**Genjutsu Counter 2:You are always aware
if you are under the effects of a Genjutsu
regardless of the
keyword. At the beginning of each of your
turns, you can
immediately make an additional saving throw
to end their
effects
**Hypnotic Eye 1. As a Bonus Action when
you cast a Genjutsu with the Visual
Keyword, you can increase the Save DC by
+2.
Sharingan Dodge 1: As a reaction by *Feinting Attack: While you are gaining the benefits of
spending 3 Chakra, your Sharingan feature, as a Bonus action you select a
add +3 to your AC and Dexterity saving target. You have advantage on the next attack roll
throws until the against that creature. If the attack hits, you may add
start of your next turn. This does not half of your proficiency bonus to the damage done.
consume a use of your You may use this feature a number of times equal to
Sharingan clan feature. your Taijutsu Ability Modifier per short rest.
Mangekyou Arts *Sharingan Dodge 1: As a reaction by spending 3 Chakra,
Amaterasu (Recharge 5-6). ( 25 Chakra) As add +3 to your AC and Dexterity saving throws until the
an Action Itachi selects a Single Target, DC start of your next turn. This does not consume a use of your
25 Dexterity save. On failure 10d6 fire Sharingan clan feature.
damage and gain the burn condition for 1 Tsukuyomi (Recharge 10). ( 25 Chakra)Using an Action, on his turn trapping a target into the
minute which cannot be extinguished Illusionary Tsukuyomi World. Target creature makes a DC 26 Wisdom Save. On a failed save they
take 30d8 Psychic Damage and are stunned until the end of their next turn. This can not kill
outright, if it drops someone to 0, their mind breaks and they are put into a coma for 1d6 months.
Ninjutsu Attack Taijutsu Attack Genjutsu Attack
Bonus 12 Bonus 12 Bonus 7
Ninjutsu Save Taijutsu Save Genjutsu Save
Jutsus Known: 13 DC 20 DC 20 DC 15

E-Rank D-Rank C-Rank


BODY FLICKER SHADOW CLONE TECHNIQUE
BODY CAMOUFLAGE LIGHTNING RELEASE: ABSORB LIGHTNING
SUBSTITUTION TECHNIQUE LIGHTNING RELEASE: CHIDORI
LIGHTNING RELEASE: GUIDING BOLT LIGHTNING RELEASE: STATIC WEAPON
LIGHTNING RELEASE: LIGHTNING REPEL AFTERGLOW
LIGHTNING RELEASE: SPIKE(REACT D4) CRESCENT MOON PENETRATION
LIGHTNING RELEASE: LIGHTNING SPEED Lightning Uppercut
CHAIN PULL MIKIRI COUNTER
DARK DRIVER(DARK RELEASE)

B-Rank A-Rank S-Rank


LIGHTNING RELEASE: LIGHTNING SPEAR BEAST IMITATING ART: ONI TWINS
LIGHTNING RELEASE: STRIKE ARMOR
1-STRIKE PIERCING BLOW
COMBO VAULT
DARK FORESIGHT(DARK RELEASE)
Hisashi Hatake
Jutsu Combat Reference Sheet

Melee Single Target AoE Utility


Name: ____________________ Range: ____ Name: ____________________ Range: ____ Name: ____________________ Range: ____
Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________
Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____
Description: ___________________________ Description: ___________________________ Description: ___________________________
______________________________________ ______________________________________ ______________________________________
______________________________________ ______________________________________ ______________________________________

Name: ____________________ Range: ____ Name: ____________________ Range: ____ Name: ____________________ Range: ____
Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________
Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____
Description: ___________________________ Description: ___________________________ Description: ___________________________
______________________________________ ______________________________________ ______________________________________
______________________________________ ______________________________________ ______________________________________

Name: ____________________ Range: ____ Name: ____________________ Range: ____


Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________
Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____
Description: ___________________________ Description: ___________________________
______________________________________
______________________________________
Reaction ______________________________________
______________________________________
Name: ____________________ Range: ____
Name: ____________________ Range: ____ Trigger: ________ Components: ___________ Name: ____________________ Range: ____
Casting Time: ___ Components: ___________ Keywords: __________________ Cost: _____ Casting Time: ___ Components: ___________
Keywords: __________________ Cost: _____ Description: ___________________________ Keywords: __________________ Cost: _____
Description: ___________________________ ______________________________________ Description: ___________________________
______________________________________ ______________________________________ ______________________________________
______________________________________ ______________________________________
Name: ____________________ Range: ____
Trigger: ________ Components: ___________ Name: ____________________ Range: ____
Keywords: __________________ Cost: _____ Casting Time: ___ Components: ___________
Description: ___________________________ Keywords: __________________ Cost: _____
Ranged Single Target ______________________________________ Description: ___________________________
______________________________________ ______________________________________
Name: ____________________ Range: ____ ______________________________________
Casting Time: ___ Components: ___________ Name: ____________________ Range: ____
Keywords: __________________ Cost: _____ Trigger: ________ Components: ___________ Name: ____________________ Range: ____
Description: ___________________________ Keywords: __________________ Cost: _____ Casting Time: ___ Components: ___________
______________________________________ Description: ___________________________ Keywords: __________________ Cost: _____
______________________________________ ______________________________________ Description: ___________________________
______________________________________ ______________________________________
Name: ____________________ Range: ____ ______________________________________
Casting Time: ___ Components: ___________
Keywords: __________________ Cost: _____ Name: ____________________ Range: ____
Description: ___________________________ Casting Time: ___ Components: ___________
______________________________________ Keywords: __________________ Cost: _____
______________________________________
Concentration Description: ___________________________
______________________________________
Name: ____________________ Range: ____ Name: ____________________ Range: ____ ______________________________________
Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________
Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____ Name: ____________________ Range: ____
Description: ___________________________ Description: ___________________________ Casting Time: ___ Components: ___________
______________________________________ ______________________________________ Keywords: __________________ Cost: _____
______________________________________ ______________________________________ Description: ___________________________
______________________________________
Name: ____________________ Range: ____ Name: ____________________ Range: ____ ______________________________________
Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________
Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____
Description: ___________________________ Description: ___________________________
______________________________________ ______________________________________
______________________________________ ______________________________________
Extended Features
Hisashi Hatake

MAJUTSU
DARK SEAL
»»This Seal can be activated as a bonus action on your
Consume the Health of another creature, taking it for
yourself. A target creature within 5 feet of you must
succeed a Constitution saving throw. On a failed save For
each point of Dark chakra you spend the target creature
loses 1 hit points and you gain 1 hit point. On a successful
save, for every 2 points of Dark chakra you spend, the
target creature loses 2 hit points and you gain 1 hit point
turn. This activation lasts for 1 minute, or until you
deactivate it as a bonus action on your turn.
»»When you activate the Dark Seal all creatures, within 60 feet of
you (excluding yourself) must succeed a Constitution
saving throw vs your Dark Arts DC, having their current
Hit or Chakra points (your choice) reduced by 2d6 + Your
Character Level as your Dark Seal Consumes the life
energies from them on a failed save. If you choose to
consume Hit points, you gain the result of the roll as
temporary hit points for your Dark Seals Duration. If you
choose to consume Chakra points, you gain the result of
the roll as bonus Dark Chakra You can activate the Dark
Seal twice per long rest.
DARK CHAKRA
»»If used to cast a Jutsu of any
type increase the attack and damage bonus of the casted
Jutsu by your proficiency bonus. If the jutsu does not
require an attack roll, then you instead increase the save
DC by +1 for each level in this class mod. If the jutsu does
not require an attack roll, or a saving throw, then you
instead reduce the cost by -1 for each level of this class
mod to a minimum of cost of 1

»»You can as an action spend your Dark Chakra to


Consume the Health of another creature, taking it for
yourself. A target creature within 5 feet of you must
succeed a Constitution saving throw. On a failed save For
each point of Dark chakra you spend the target creature
loses 1 hit points and you gain 1 hit point. On a successful
save, for every 2 points of Dark chakra you spend, the
target creature loses 2 hit points and you gain 1 hit point.
»»As an action you can spend 5 Dark chakra
to end one condition on yourself as you attempt to
transfer it to another creature. A target creature within 5
feet of you must succeed a CON saving throw gaining the lost condition on a failed save
You can also spend Dark Chakra to enhance yourself. By spending 10 Dark Chakra
you can enhance yourself gaining advantage on all
Ability checks or saving throws until the end of your next
turn, while all creatures within 5 feet of you cannot gain
advantage by any means for the duration.
DARK ARTS
Dark Art Save DC = 8 + your Level in this class mod +
your Proficiency bonus;
Dark Art Attack Bonus = Twice your Proficiency Bonus +
your level in this class mod

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