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Hisashi Ficha
Hisashi Ficha
CLAN
Passive Passive
Perception Insight
Weapon Spec 14 Hard worker
Will of Fire CLASS & LEVEL
FLURY DIE»D10
P /H
✔
M/E
___ Saving Throw 26 10 45 WHITE CHAKRA»17
DARK CHAKRA»34
✔ ___ Athletics
P/M
✔
H/ E
___ Saving Throw
145 123
✔ ___ Acrobatics
5 ✔
___
___
Sleight of Hand
Stealth
Current Hit Points Current Chakra
20
43
P/H
M/E
✔ ___ Saving Throw
___ Chakra Control
5 12 12
20
Hit Die Chakra Die
M/E
P/H
___ Saving Throw
✔ ___ Crafting
5 ___
___
History
Investigation katana 16 d8/d10+9
Profic:light, medium, heavy armor, all simple
and martial weapons
___ Nature CLASS: »»»CHECAR CLASSE
20 ✔ ___ Ninshou
-WEAPON FOCUS
Kunai scorp 12 d6 +6 -SUPERIOR WEAPON FLURRY
P/H
M/E
-EXTRA ATTACK
___ Saving Throw
Chidori 12 -ENHANCED PROPERTY [NEW]
___ Animal Handling -CRITICAL FOCUS [CHANGED]
3 ___ Illusion Bukijutsus 15 -ENHANCED CHAKRA STRIKE [NEW]
___ Insight -BATTLE READINESS [CHANGED]
___ Medicine -SUPERIOR ATTACK
16 ✔ ___ Perception
-Forced Regression
___ Survival
-Mobility Dance
P/H
M/E
-Savage Dance
___ Saving Throw -Storming Dance
___ Deception -WHIRLWIND SWEEP
3 ✔ ___
___
Intimidation
Performance
-EQUILIBRIUM
-Bukijutsu archvist
___ Persuasion -
15
JUTSU
Ryo
HEAVY ARMOR
UCHIHA SWORD(deadly»crit + die, critical»+1 crit,block» +1 CA, crit 18,19,20)
Kunai scorp(reach»+5 feet, trip»for/dex save prone, grapple»crit=grapple)
5x medpac
5x bombas fumaça
5x kunai
10x shuriken
2x pergaminhos
14 1,77 70
Village Rank:
Mangejyou Sharingan. You can pay 10 chakra
and gain access to the following features for 10 Nature Affinity
minutes
You can use your reaction to gain a plus 6 to
your AC and Dex saves
You can use your reaction to copy a jutsu up to
A rank you can see that is not does not have
the hinjutsu keyword
You have advantage on Saving throws against
Genjutsus up to S rank.
All genjutsu with the Visual Keyword that you
cast increase the DC by 4
You have 3 reactions extra reactions that you
can only use once per encounter
Mokiho (Recharge 9-10). ( 15 Chakra) as a
✔
reaction to the target performing any action.
Target creature makes a DC 26 Wisdom Save.
On a failed save they become stunned until the
end of their current turn, unable to remember
the previous action they attempted
Name: ____________________ Range: ____ Name: ____________________ Range: ____ Name: ____________________ Range: ____
Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________
Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____
Description: ___________________________ Description: ___________________________ Description: ___________________________
______________________________________ ______________________________________ ______________________________________
______________________________________ ______________________________________ ______________________________________
MAJUTSU
DARK SEAL
»»This Seal can be activated as a bonus action on your
Consume the Health of another creature, taking it for
yourself. A target creature within 5 feet of you must
succeed a Constitution saving throw. On a failed save For
each point of Dark chakra you spend the target creature
loses 1 hit points and you gain 1 hit point. On a successful
save, for every 2 points of Dark chakra you spend, the
target creature loses 2 hit points and you gain 1 hit point
turn. This activation lasts for 1 minute, or until you
deactivate it as a bonus action on your turn.
»»When you activate the Dark Seal all creatures, within 60 feet of
you (excluding yourself) must succeed a Constitution
saving throw vs your Dark Arts DC, having their current
Hit or Chakra points (your choice) reduced by 2d6 + Your
Character Level as your Dark Seal Consumes the life
energies from them on a failed save. If you choose to
consume Hit points, you gain the result of the roll as
temporary hit points for your Dark Seals Duration. If you
choose to consume Chakra points, you gain the result of
the roll as bonus Dark Chakra You can activate the Dark
Seal twice per long rest.
DARK CHAKRA
»»If used to cast a Jutsu of any
type increase the attack and damage bonus of the casted
Jutsu by your proficiency bonus. If the jutsu does not
require an attack roll, then you instead increase the save
DC by +1 for each level in this class mod. If the jutsu does
not require an attack roll, or a saving throw, then you
instead reduce the cost by -1 for each level of this class
mod to a minimum of cost of 1