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ALONe 1e Final Draft-Pages-62
ALONe 1e Final Draft-Pages-62
Can the characters (as opposed to the player(s)) potentially see the Doom
coming, given warning or reason to be suspicious?
Once identified, could the Doom possibly be stopped by the characters?
Will the Doom change something significant about the world if it isn’t stopped?
If the answers to all three are Yes, then you probably have an acceptable Doom.
While designing your Doom, keep in mind the Core (and possibly Big Question) you
already selected. Whatever it is, the Doom should fit in with a game focused on those
elements.
If you can’t come up with something that feels worthy of the title, take a look at the
Problems section below; the suggested categories of Problems could all apply to Dooms, and
might inspire you to pick a Doom you wouldn’t otherwise have thought of.
Once you have a Doom, it’s time to fill out some details about them.