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Grenadier Guards

Handbook

Shin_ngentot
2nd April, 2023
Introduction
1. Choosing Companies
2. Our Uniform
3. Our Weapon
4. After Enlisted

1
Choosing Companies

As you can see in the image above, we have ¾ companies, 1st Company, 2nd Company,
Inkerman Company and lastly No. 1419 Flight.

1st Company - The 1st Company is an AEST Company meaning they only accept people from
Asia or Oceania. They're the main members of the Grenadier Guards.

2nd Company - The second company in Grenadier Guards is the 2nd Company. They're
supposed to be an EST/American Company but due to other companies' development, the 2nd
Company is temporarily GMT/EST Company meaning they will accept people from European,
Africa, North America and South America only. The 1st Platoon in 2-COY is for EST while the 2nd
Platoon is for GMT.

Inkerman Company - This company is under development so there's not much info about this
company but they accept people from Europe only.

2
No. 1419 Flight - 1419 Flight is a special company. They're the ones that will fly helicopters into the
battlefield, they accept all timezones so don't worry. Unfortunately, this company is temporarily
closed due to few members in the 2nd Company. They will reopen it back when companies reach
a certain number of members.

3
Our Uniform
The grenadier guards uniform is divided into two categories, Standard and Trainee.

Battalion Standard Combat Uniform

The image above is showing the BSCU aka as Battalion Standard Combat Uniform.

Specifications:

Helmet:
- MICH 2000

Helmet Specifications:
- IR Strobe [Mandatory, Top] [Optional if you are recruit/didn't pass bootcamp yet]

- Flashlight [Optional, Side]

- Cover (Varicam) [Mandatory, Cover]

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- Ballistic goggles/glasses [Optional, Eyewear]

- Balaclava/Ski Mask/Scarf/Beard [Optional, Facial] (ALL TAN, no scarf skull)

- AN/PVS-14 or AN/PVS-14 (Dual) [IF ISSUED by Squad Leader]

- Battery Pack [IF ISSUED by Squad Leader]

- Commset III [Optional, Better if not used, Earmuff]

Helmet Camo:
- Tan [Mandatory, For Desert/Snow]

- Green [For Grassland] [Optional if you are recruit/didn't pass bootcamp yet]

Uniform:
- G4 Combat (VARICAM ARIO) (Desert) [Mandatory] [To be used most] [WEAR THIS IF YOU ARE
RECRUIT]

- Arctic (Snow/Arctic) [Mandatory]

- G3 Combat (AVP) ( (Grassland) [Mandatory]

- G4 Combat (MTP) (All Around) [Mandatory] [To be used most, unless told to change to VCAR]

Vest:
- QBAS-QR [Mandatory]

Vest Specifications:
- 2x Saw Pouch [Mandatory, Vest Left and Right]

- GP Pouch [Mandatory, Utility Right]

- GP Pouch/Large Radio Pouch [Mandatory, Utility Left]

- 3x Mag Pouch (open/closed, USGI) [Mandatory, Center of vest (Mag Right, Middle, and Left)]

[If you are recruit, it's optional to wear the list above]

- Tourniquet/Blood Type/Sling/Pistol Mag Pouch [Mandatory, Top Right]

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- Tourniquet/Sling/Pistol Mag Pouch [Mandatory, Top Left]

- Patch United Kingdom [Mandatory, Top Middle]

Vest Backpack:
- Hydration Pack [Mandatory] (PRIMARY)

- Rucksack [IF ISSUED by Squad Leader]

- Radiopack [IF DESIGNATED RADIOMAN/SQUAD LEADER]

- E-2 Daypack [OPTIONAL for FIRETEAM LEADERS or ISSUED BY Squad Leader]

- Compack [IF ISSUED by Squad Leader] (OPTIONAL IF DESIGNATED MEDIC, MUST CARRY
"MEDIC" NAMEPLATE)

- M-9 Medpack [IF DESIGNATED MEDIC]

NO NEED TO WEAR BACKPACK IF YOU ARE STILL RECRUIT

Vest Camo
- Green [For Grassland] [WEAR THIS IF YOU ARE RECRUIT]

- Tan [MANDATORY] [For Desert/Snow]

Holster:
- Tan [Optional]

Nameplates:
- Press [Roleplay/Media Team, do not use unless told so.] (No backpack or use Compack)

- Military Police [Roleplay, do not use unless told so.] (No backpack or use Compack)

- Medic [Optional for DESIGNATED MEDIC] (No backpack or use Compack)

- Instructor [For Hosts/Co-hosts/Assistants of Trainings/Drills/Exercises] (No backpack)

NO NEED TO WEAR NAMEPLATES AS A RECRUIT

HAIR MUST NOT CLIP WITH HEADWEAR!

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Beret:
- Ballistic glasses [Optional, Eyewear]

- Green Camo [Mandatory]

- Black Camo [Squad Leader/Officers]

- Red Camo [Officers/Ceremonial]

Boonie:
- No head mounts

- Commset III [Optional, Better if not used, Earmuff]

- Ballistic glasses [Optional, Eyewear]

- Scarf/Beard [Optional, Facial] (ALL TAN, no scarf skull)

Gasmask:
- Must be specified and ISSUED by the squad leader.

NO NEED TO WEAR BERET, BOONIE AND GASMASK AS A RECRUIT

Belts:
- You may use any, however when adding/customizing make it neat.

- Camo must be the same as Vest.

OPTIONAL FOR RECRUITS

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Our Weapon
Our main weapon is the mighty L85A2.

[L85A2 SETUP] - Standard Primary -

Extra:
- Iron Sight ; [Mandatory] [Optional]

- Rail Mount A3 ; [Mandatory] [Recommended]

Sight Rail:
- 4x LDS ; [Mandatory] [Recommended]

- ACOG/4x M150 RCO; [Mandatory] [Optional]

Handguard:
- A3 ; [Mandatory]

Barrel

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- Standard 20.4 ; [Mandatory] [Optional] (If you cannot afford the mandatory/optional muzzles)

- Standard 20.4 ; [Mandatory] [Refer to Muzzle]

Muzzle:
- Warpig ; Mandatory [Recommended]

- A1 ; Mandatory [Optional]

Additional Railing: (Lasers, Flashlights, and etc.)

- No limits. But make sure the weapon is decent looking/approved by your squad leader.

- A flashlight [Mandatory]

Grip:
- RK-2 (Summit Vertical)/Integrip ; [Mandatory, Recommended]

- None [If you are broke]

Magazine:
- Any Type

Gun camo and Handguard camo:


- Desert ; [Mandatory]

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After Enlisted
After you get enlisted into one of our companies, you will be required to have the uniform and
weapon. After that, you may attend the bootcamp that will be teaching you the basics of military
training and it will be hosted by one of our staff during the weekend only.

Shin_ngentot

1st Company Lance Corporal

End of Document

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