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Grenadier Guards Basic Handbook Knowledge
Grenadier Guards Basic Handbook Knowledge
Handbook
Shin_ngentot
2nd April, 2023
Introduction
1. Choosing Companies
2. Our Uniform
3. Our Weapon
4. After Enlisted
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Choosing Companies
As you can see in the image above, we have ¾ companies, 1st Company, 2nd Company,
Inkerman Company and lastly No. 1419 Flight.
1st Company - The 1st Company is an AEST Company meaning they only accept people from
Asia or Oceania. They're the main members of the Grenadier Guards.
2nd Company - The second company in Grenadier Guards is the 2nd Company. They're
supposed to be an EST/American Company but due to other companies' development, the 2nd
Company is temporarily GMT/EST Company meaning they will accept people from European,
Africa, North America and South America only. The 1st Platoon in 2-COY is for EST while the 2nd
Platoon is for GMT.
Inkerman Company - This company is under development so there's not much info about this
company but they accept people from Europe only.
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No. 1419 Flight - 1419 Flight is a special company. They're the ones that will fly helicopters into the
battlefield, they accept all timezones so don't worry. Unfortunately, this company is temporarily
closed due to few members in the 2nd Company. They will reopen it back when companies reach
a certain number of members.
3
Our Uniform
The grenadier guards uniform is divided into two categories, Standard and Trainee.
The image above is showing the BSCU aka as Battalion Standard Combat Uniform.
Specifications:
Helmet:
- MICH 2000
Helmet Specifications:
- IR Strobe [Mandatory, Top] [Optional if you are recruit/didn't pass bootcamp yet]
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- Ballistic goggles/glasses [Optional, Eyewear]
Helmet Camo:
- Tan [Mandatory, For Desert/Snow]
- Green [For Grassland] [Optional if you are recruit/didn't pass bootcamp yet]
Uniform:
- G4 Combat (VARICAM ARIO) (Desert) [Mandatory] [To be used most] [WEAR THIS IF YOU ARE
RECRUIT]
- G4 Combat (MTP) (All Around) [Mandatory] [To be used most, unless told to change to VCAR]
Vest:
- QBAS-QR [Mandatory]
Vest Specifications:
- 2x Saw Pouch [Mandatory, Vest Left and Right]
- 3x Mag Pouch (open/closed, USGI) [Mandatory, Center of vest (Mag Right, Middle, and Left)]
[If you are recruit, it's optional to wear the list above]
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- Tourniquet/Sling/Pistol Mag Pouch [Mandatory, Top Left]
Vest Backpack:
- Hydration Pack [Mandatory] (PRIMARY)
- Compack [IF ISSUED by Squad Leader] (OPTIONAL IF DESIGNATED MEDIC, MUST CARRY
"MEDIC" NAMEPLATE)
Vest Camo
- Green [For Grassland] [WEAR THIS IF YOU ARE RECRUIT]
Holster:
- Tan [Optional]
Nameplates:
- Press [Roleplay/Media Team, do not use unless told so.] (No backpack or use Compack)
- Military Police [Roleplay, do not use unless told so.] (No backpack or use Compack)
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Beret:
- Ballistic glasses [Optional, Eyewear]
Boonie:
- No head mounts
Gasmask:
- Must be specified and ISSUED by the squad leader.
Belts:
- You may use any, however when adding/customizing make it neat.
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Our Weapon
Our main weapon is the mighty L85A2.
Extra:
- Iron Sight ; [Mandatory] [Optional]
Sight Rail:
- 4x LDS ; [Mandatory] [Recommended]
Handguard:
- A3 ; [Mandatory]
Barrel
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- Standard 20.4 ; [Mandatory] [Optional] (If you cannot afford the mandatory/optional muzzles)
Muzzle:
- Warpig ; Mandatory [Recommended]
- A1 ; Mandatory [Optional]
- No limits. But make sure the weapon is decent looking/approved by your squad leader.
- A flashlight [Mandatory]
Grip:
- RK-2 (Summit Vertical)/Integrip ; [Mandatory, Recommended]
Magazine:
- Any Type
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After Enlisted
After you get enlisted into one of our companies, you will be required to have the uniform and
weapon. After that, you may attend the bootcamp that will be teaching you the basics of military
training and it will be hosted by one of our staff during the weekend only.
Shin_ngentot
End of Document
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