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[Log][2023-12-25 14:59:46:066]V3SDKManager Init success

TFW.<>c:<InitTGS>b__6_0(Boolean, String, String)


TGS.ManagerCallback:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass17_0:<Init>b__1(Boolean, String)
TGS.NamesInitCallBack:Invoke(Boolean, String)
TGS.<>c__DisplayClass26_0:<Init>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass13_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Log][2023-12-25 14:59:46:078]GetEntrance enter, udid =


TGS.SDKGateway:GetEntrance(GatewayCallback, String)
TFW.<SDKEntranceReq>d__34:MoveNext()
TFW.Entrance:SDKEntranceReq()
TFW.<EntranceReq>d__33:MoveNext()
TFW.Entrance:EntranceReq()
TFW.<RequestEntrance>d__4:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:46:351]Set resource root path:


https://ac9b70d6cabf4ap2.cdn.tap4fun.com/dlcx/
TFW.ResourceMgr:set_RootPath(String)
<LoadRes>d__74:MoveNext()
GameBoot:LoadRes(String, CancellationToken)
<GetVersion>d__73:MoveNext()
GameBoot:GetVersion(CancellationToken)
<PullResources>d__72:MoveNext()
GameBoot:PullResources(CancellationToken)
<HotResourcesProcess>d__71:MoveNext()
GameBoot:HotResourcesProcess(CancellationToken)
<Boot>d__35:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:026]CDN Delay:


https://ac9b70d6cabf4ap2.cdn.tap4fun.com/dlcx/ -> 0.6764772
<PingBundleManifests>d__63:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<PingBundleManifest>d__65:MoveNext()
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[Log][2023-12-25 14:59:47:053]WwiseUnity: Wwise(R) SDK Version 2019.2.4 Build 7329.


AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.SDKWwiseMgr:InitWwiseGlobal()
TFW.SDKWwiseMgr:Init(Boolean)
TFW.<PrepareResources>d__54:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:053]WwiseUnity: Setting Plugin DLL path to:


/private/var/containers/Bundle/Application/2C6B8078-C4E0-42B4-AB87-9E7D1AC0C2CC/
AgeofApes.app/Data/Plugins/
AkCommonPlatformSettings:get_AkInitializationSettings()
AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.SDKWwiseMgr:InitWwiseGlobal()
TFW.SDKWwiseMgr:Init(Boolean)
TFW.<PrepareResources>d__54:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:074]WwiseUnity: Sound engine initialized successfully.


AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.SDKWwiseMgr:InitWwiseGlobal()
TFW.SDKWwiseMgr:Init(Boolean)
TFW.<PrepareResources>d__54:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:310]CDN Delay: https://ape.akamai.tap4fun.com/dlcx/ ->


0.2827229
<PingBundleManifests>d__63:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<PingBundleManifest>d__65:MoveNext()
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[Log][2023-12-25 14:59:47:311]Selected CDN:


https://ac9b70d6cabf4ap2.cdn.tap4fun.com/dlcx/, delay threshold: 3
<DetermineCDNUrl>d__62:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<PingBundleManifests>d__63:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<PingBundleManifest>d__65:MoveNext()
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[Log][2023-12-25 14:59:47:560]load dll GameBasicUnity


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:576]load dll GameBasicScript


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:593]load dll FWMiniGame


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:610]load dll GameData


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:665]load dll GameCommon


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:693]load dll GameLogic.ActivityFrameWork


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:710]load dll GameLogic


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:734]load dll MiniGameFly


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:743]load dll DayNightSystem


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:760]load dll GameCommonRender


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:776]load dll MonkeyShoot


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:793]load dll RopeMaster


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:810]load dll Chat


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:826]load dll DungeonWarfare


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:843]load dll MonkeyTakeover


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:860]load dll FTE


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:876]load dll UnderGround


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:893]load dll MetroMiniGame


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:910]load dll FTEMiniGame.Runtime


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:926]load dll BossRush


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:47:943]load dll GameScriptOther


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:48:010]load dll MetroShoot


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:48:026]load dll UnionBattle


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:48:043]load dll Activity


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:48:060]load dll EvolvedApeGame


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 14:59:48:121]HotFixLogicMain:
Type.GetType(__JobReflectionRegistrationOutput__3563248820).GetMethod(EarlyInit) ==
null
System.Type:InvokeMember(String, BindingFlags, Binder, Object, Object[])
HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:48:146]HotFix Initialize cost: 1003ms


TFW.GameState.<HotFixImp>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:48:448]TCP client connecting 34.127.117.150:30021


Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(<Connect
Gateway>d__1&)
Logic.LoginPrepare:ConnectGateway()
Logic.<ConnectToGateway>d__0:MoveNext()
Logic.LoginPrepare:ConnectToGateway()
Logic.<Start>d__14:MoveNext()
UnityEngine.StackTraceUtility:ExtractStackTrace()
Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 14:59:48:712]SDKAuth login callback, code: AUTH_SUCCESS, msg:


Request success, data:
{"jwt":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1Q
ifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc1MDI5ODU1MzAwIiwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE
3MDM3ODYzODg1NjQsImV4cGlyZV9zdHIiOiIxNzAzNzg2Mzg4NTY0IiwiZ2FtZV9pZCI6InAyIiwiaXBfc2
VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDIiLCJpc3N1ZV90aW1lIjoiMTcwMzUyN
zE4ODU2NCIsImxvY2F0aW9uIjoiQlIiLCJzY29wZXMiOiJhdXRoLHBheSxtZXNzYWdlLG1haWwsY2hhdCIs
InNlc3Npb25faWQiOiI2NGU2YTE2ZC1hMzRmLTExZWUtYjA0Yy03YWJjNTcwYjAxODEiLCJ0b2tlbl90eXB
lIjoiYWNjZXNzIiwidXNlciI6ImFub255bW91czpGRTY2RkM5NS02MkZFLTQ4Q0UtOUVDOS05MTVBNEFDOU
JDOTBAMDA3NyIsInZlcnNpb24iOiIwLjEuMSJ9.AWOoXX2DuGkHg6V2QNyZD8P2eBuo_OfG3BzTHYSLmF_q
6WJRK6nhL82SW5dRHK1hvZ9-ewqqPx9zqqKNxfnOEk7s5pFTWOrvVxk8dEDPlvUCvnWNO-
eA6ABDUP4L58vdQFMi4b-525eEH12tiIfXEy05mXTjM3F0Qjck7J2R0GrDuK6zq0KF_Kgi-0n-
Cj8HhHZljHPsaZgunJ5e0lURak6olB55OKIDhGGeI92E1kMeukjxpJFIYGCtgNoCspmix5M0vaErEa5ZA3Z
0ciKfs1tfBakicFDt3qUrK9M-fJXZN0orRURJPiRLIk3hMPCyvH9g2L-
ZKSdMr0kt5LQYmw","refresh_token":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrd
HkiOiJSU0EiLCJ0eXAiOiJKV1QifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc1MDI5ODU1MzAwIiwiYXVkIjoic
GYtY3VzdG9tZXIiLCJleHAiOjE3MDYxMTkxODg1NjYsImV4cGlyZV9zdHIiOiIxNzA2MTE5MTg4NTY2Iiwi
Z2FtZV9pZCI6InAyIiwiaXBfc2VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDIiLCJ
pc3N1ZV90aW1lIjoiMTcwMzUyNzE4ODU2NiIsImxvY2F0aW9uIjoiQlIiLCJyZWZyZXNoX3Njb3BlcyI6Im
F1dGgscGF5LG1lc3NhZ2UsbWFpbCxjaGF0Iiwic2Vzc2lvbl9pZCI6IjY0ZTZlYjMzLWEzNGYtMTFlZS1iM
DRjLTdhYmM1NzBiMDE4MSIsInRva2VuX3R5cGUiOiJyZWZyZXNoIiwidXNlciI6ImFub255bW91czpGRTY2
RkM5NS02MkZFLTQ4Q0UtOUVDOS05MTVBNEFDOUJDOTBAMDA3NyIsInZlcnNpb24iOiIwLjEuMSJ9.MMl9ek
utOG8iSLs4NAxz1cJnbltjS6YoSd13bTyE-
OFh4fDVjZZ9Ze8brqrImF4M1FBj8NVGCbaM7u74ayPrK9SP6mTdknyvw_uBZykv-
OhTjWCma7VcOxucCOzDkXeBK4SlC3D66SwT9rosWr7GOYTb2An_wXLAsRoc5KHnAVNxhlz-Vk-
ijB3DCz2nxrh3EhjuxJHINjKL--SKu3a7CgEEqeW5aU9OOTTL2EAbmclgVK7XMgl9zH-
0fgMAstrKYmWZhfs-K3m-
DDcZFjHCBt_bQhxStl_omxf6sXn8nB9PIVGbWDR3tWgLGG6zDRZ4LiQ412JbIc0hHj7Hn4gI-
g","id_token":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAi
OiJKV1QifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc1MDI5ODU1MzAwIiwiYXVkIjoicGYtY3VzdG9tZXIiLCJl
eHAiOjE3MDM3ODYzODg1NjcsImV4cGlyZV9zdHIiOiIxNzAzNzg2Mzg4NTY3IiwiZ2FtZV9pZCI6InAyIiw
iaXBfc2VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDIiLCJpc3N1ZV90aW1lIjoiMT
cwMzUyNzE4ODU2NyIsImxvY2F0aW9uIjoiQlIiLCJzY29wZXMiOiJpZGVudGl0eV9vbmx5Iiwic2Vzc2lvb
l9pZCI6IjY0ZTcyMjI1LWEzNGYtMTFlZS1iMDRjLTdhYmM1NzBiMDE4MSIsInRva2VuX3R5cGUiOiJhY2Nl
c3MiLCJ1c2VyIjoiYW5vbnltb3VzOkZFNjZGQzk1LTYyRkUtNDhDRS05RUM5LTkxNUE0QUM5QkM5MEAwMDc
3IiwidmVyc2lvbiI6IjAuMS4xIn0.NOiew1WVtkyR8NKD4TSNlQxzfBIY7YzlMlz1bMR8ODQ84vwfsOFHPL
hBINGNpDtT9-HiCarW6r9NgjRbkBpiFmBANaqh-Egc-spOmNxrg3thj3OZQ-
kAatk1Yz1eMJpVknvRHTdakjDs-
e1t3nUoK8LzXlGu4FoLvjsaQWyn4eaQVbgkk_h0AoVm0PIbf5xpwhQr6ecyu25Uchx1k4jCbSzvZZZbu6sp
5vf41SzJFqvjm9flTSENsDuBo-3ylfqSa5iawR-
T6bRBpU4B32B_DOH6aGQR8HI9DWAJafbsvqO6e5gmvwV0tie3fcZUGJWqLZMyN043oDy4YHOTiPgEqQ","a
ccount_id_str":"281475029855300","account_id":281475029855300,"account_name":"anony
mous:FE66FC95-62FE-48CE-9EC9-915A4AC9BC90@0077","allowed_scopes":
["pay","message","chat","mail","translate","auth"],"expire_at":1703786388,"acc_crea
te_at":1703481318,"is_cn_player":false,"session_id":"34912b9d680a47af804f41f5f31163
54","server_time_now_unix":1703527188,"is_bind_phone_number":false,"account_email":
"","opened_services":
["mail","translate","fileserver","auth","pay","chat","message"]}

UnityEngine.StackTraceUtility:ExtractStackTrace()
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass53_0:<LoginV3WithCheckAntiAddiction>b__0(AuthV3CallbackCode,
String, Object)
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass51_0:<LoginV3>b__0(AuthV3CallbackCode, String, Object)
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass72_1:<RefreshTokenV3>b__1(Boolean, String, Object)
TGS.AuthLoginCallBack:Invoke(Boolean, String, Object)
TGS.<>c__DisplayClass47_0:<PrivateAuthorize>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass13_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Log][2023-12-25 14:59:49:590]Set crashlytics: FE66FC95-62FE-48CE-9EC9-


915A4AC9BC90@0077
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__14:MoveNext()
Logic.<Login>d__49:MoveNext()
Logic.<LoginInternal>d__71:MoveNext()
Logic.<SendLoginRequest>d__77:MoveNext()
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.FirebaseCrashlytics:SetCrashlytics()
System.Action`1:Invoke(T)
TFW.SDKManager:Trigger(Action`1)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.<Wait>d__0`1:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
System.Action`1:Invoke(T)
TFW.MsgDispatcherProxy:Invoke(IMessage)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-12-25 14:59:49:627][BundleAsset] Empty bundle path for


asset:Assets/P2/Res/Act/S_Skill_Lavabigape.asset
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__14:MoveNext()
Logic.<Login>d__49:MoveNext()
Logic.<LoginInternal>d__71:MoveNext()
Logic.<SendLoginRequest>d__77:MoveNext()
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadResource(String)
TFW.Act.ActManager:LoadActAssets(ActAssetFilter)
TFW.Act.ActManager:Init()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.<Wait>d__0`1:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
System.Action`1:Invoke(T)
TFW.MsgDispatcherProxy:Invoke(IMessage)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-12-25 14:59:49:688]Switch key for ActivityPopWindow not found


Logic.LSetting:SetAllPushSetting()
Logic.LSetting:SetByStep(SetStep)
P2.GameState.GSLogin:OnLoginSucceed()
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__14:MoveNext()
Logic.<Login>d__49:MoveNext()
Logic.<LoginInternal>d__71:MoveNext()
Logic.<SendLoginRequest>d__77:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.<Wait>d__0`1:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
System.Action`1:Invoke(T)
TFW.MsgDispatcherProxy:Invoke(IMessage)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-12-25 14:59:50:623]Attempting to complete future before FCM


initialized.

[Error][2023-12-25 14:59:50:629]Attempting to complete future before FCM


initialized.

[Error][2023-12-25 14:59:50:629]Attempting to complete future before FCM


initialized.

[Warning][2023-12-25 14:59:51:405]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
Logic.SelectOperationContext:Init()
P2.GameState.<BasicInitBeforeGamePlayRun>d__4:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-25 14:59:51:405]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
Logic.SelectOperationContext:Init()
P2.GameState.<BasicInitBeforeGamePlayRun>d__4:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-25 14:59:51:406]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
Logic.SelectOperationContext:Init()
P2.GameState.<BasicInitBeforeGamePlayRun>d__4:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-25 14:59:51:474]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:Load(Object, String)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-25 14:59:51:474]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:Load(Object, String)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-25 14:59:51:474]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:Load(Object, String)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 14:59:52:062]activity monkey shoot not exist


P2.MonkeyShoot.Logic.LMonkeyShoot:InitOutScene()
MonkeyShoot.MonkeyShootImp:InitOutScene()
MiniGames.MonkeyShoot:InitOutScene()
Render.RBuildingWall:OnInitWall()
Render.RBuildingWall:OnInit(BuildingDisplayInfo)
Render.RBuilding:Init(ICity, BuildingDisplayInfo)
Render.EntityCity:CreateBuilding(BuildingDisplayInfo)
Render.EntityCity:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitAllBuildings(List`1)
Logic.<>c__DisplayClass22_0`1:<RequestInfosBuilding>b__0(Object)
Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean)
Logic.LBuildingManager:RequestInfosBuilding(Int64, UnityAction`1)
Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)
Render.EntityCityNormal:RequestSelfBuilding()
Render.EntityCity:OnLodChange(Int32, Single)
Render.EntityCity:OnLoad()
Render.Entity:OnActorLoaded()
Render.Entity:Load()
Render.Entity:.ctor(Int64)
Render.EntityCity:.ctor(Int64)
Render.RMapEntityPlayerCity:CreateEntity(Int64)
Render.RMapEntityModule:RefreshEntity(Int64)
Render.RMapEntityPlayerCity:RefreshEntity(Int64)
Render.RMapEntityManager:RefreshEntity(Int64)
Render.RMapEntityManager:OnEntityUpdate(EntityInfo)
TFW.EventMgr:FireEvent(TEventType, EntityInfo)
Logic.LMapEntityModule:UpdateEntity(EntityInfo)
Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)
Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)
Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)
Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 14:59:52:504]UIMainRss hasn't been Loaded


UI.UIMainStateNormal:Enter(UIMain)
UI.UIMain:OnLoadState()
UI.UIMain:OnLoad()
P2.GameState.<OnGamePlayStart>d__2:MoveNext()
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 14:59:53:186]dk:15115853 在类型 Icon 的 dk 表中找不到


ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperCommon:SetImage(Image, Int32, Object)
Public.UIHelperEx:SetImage(Image, Int32, Object)
UI.UIEnteranceHoliday:OnLoad()
UnityEngine.StackTraceUtility:ExtractStackTrace()
Displaykey.DisplayKeyExtension:SearchPathByType(Int32, Int32)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 14:59:53:186]Empty bundle path for asset:


Assets/P2/Res/Proxy/Icon/15115853.prefab
UI.UIEnteranceHoliday:OnLoad()
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 14:59:53:186]Failed to load sprite:


Assets/P2/Res/Proxy/Icon/15115853.prefab
UI.UIEnteranceHoliday:OnLoad()
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 14:59:53:187]dk:15115853 在类型 Icon 的 dk 表中找不到


ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperCommon:SetImage(Image, Int32, Object)
Public.UIHelperEx:SetImage(Image, Int32, Object)
UI.UIEnteranceHoliday:OnLoad()
UnityEngine.StackTraceUtility:ExtractStackTrace()
Displaykey.DisplayKeyExtension:SearchPathByType(Int32, Int32)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 14:59:53:187]Failed to load sprite:


Assets/P2/Res/Proxy/Icon/15115853.prefab
UI.UIEnteranceHoliday:OnLoad()
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 14:59:54:780]Child not found: MainCamera


UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.GameObjectExtensions:FindComponent(GameObject, String)
System.Action:Invoke()
TFW.ResourceManagement.<WaitForLoadScene>d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-12-25 15:01:00:612]DropMsg:cspb.ReportVersionAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:612]DropMsg:minipb.WorkerChangeNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:612]DropMsg:minipb.WorkerChangeNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:613]DropMsg:minipb.WorkerChangeNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:613]DropMsg:minipb.WorkerChangeNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:613]DropMsg:minipb.WorkerChangeNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-12-25 15:01:00:613]DropMsg:cspb.HordeRailwayNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:613]DropMsg:cspb.MapAllRuinAttachBriefNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:613]DropMsg:cspb.FreeDailyNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:614]DropMsg:cspb.EntitiesBriefNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:614]DropMsg:cspb.AccumPveRoundDmgUpdateNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:614]DropMsg:cspb.AllLockFeaturesNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:614]DropMsg:cspb.SetPushSwitchAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:614]DropMsg:cspb.HordeStoreItemListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:614]DropMsg:cspb.HerosAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:614]DropMsg:cspb.HeroArmsAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:614]DropMsg:cspb.HeroGachaPoolBriefAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:615]DropMsg:cspb.GetIAPShopListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:615]DropMsg:cspb.GetIAPShopListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:615]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:615]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:00:615]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:02:641]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:44:545]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:44:545]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-12-25 15:01:44:545]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:01:44:545]DropMsg:cspb.GetIAPShopListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-25 15:01:44:860]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UI.UIActivityDetail:OnStandaloneProxyLoaded()
UI.UIActivityStandaloneProxy:OnLoad()
UnityEngine.Transform:set_parent(Transform)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-12-25 15:01:59:862]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:01:59:878]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:01:59:894]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:01:59:912]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:01:59:928]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()
[Warning][2023-12-25 15:01:59:945]Mesh '' has more than the 8 submeshes. Extra
submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:01:59:962]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:01:59:978]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:01:59:995]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:012]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:028]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:045]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:061]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:078]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:095]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:112]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:129]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:148]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:161]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:178]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:195]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:211]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:228]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:244]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:00:261]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:711]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:727]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:744]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:761]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:777]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:794]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:811]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:827]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:844]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:861]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:878]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:894]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:911]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:927]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:944]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:961]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:977]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:06:994]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:011]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:027]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:044]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:061]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:077]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:094]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:111]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:128]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:146]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:161]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:177]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()
[Warning][2023-12-25 15:02:07:194]Mesh '' has more than the 8 submeshes. Extra
submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:211]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:227]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:229]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:244]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:246]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:261]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:263]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:277]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:280]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()
[Warning][2023-12-25 15:02:07:294]Mesh '' has more than the 8 submeshes. Extra
submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:296]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:311]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:313]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:327]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:330]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:344]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:346]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:361]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:363]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:377]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:379]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:394]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:396]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:411]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:413]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:427]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:429]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:444]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:446]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:461]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:463]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:478]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:480]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:494]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:496]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:511]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:513]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:527]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:530]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:544]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:546]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:561]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:563]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:577]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:580]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:594]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:596]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:611]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:07:613]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-12-25 15:02:16:417]The referenced script on this Behaviour (Game


Object 'Slider') is missing!

[Warning][2023-12-25 15:02:16:526]The referenced script on this Behaviour (Game


Object '<null>') is missing!
UnityEngine.Object:Instantiate(Object)
TFW.<>c__DisplayClass6_0`1:<Add>b__0()
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-12-25 15:02:16:527]The referenced script on this Behaviour (Game


Object 'Slider') is missing!
UnityEngine.Object:Instantiate(Object)
TFW.<>c__DisplayClass6_0`1:<Add>b__0()
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-12-25 15:02:16:527]The referenced script on this Behaviour (Game


Object 'Slider') is missing!
UnityEngine.Object:Instantiate(Object)
TFW.<>c__DisplayClass6_0`1:<Add>b__0()
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-12-25 15:02:16:531]The referenced script on this Behaviour (Game


Object '<null>') is missing!
UI.UIHospital:UpdateSoliderItem(Boolean, List`1)
UI.UIHospital:UpdateNotInHealing()
UI.UIHospital:UpdatePanel(Object[])
UI.UIHospital:OnShown()
UI.UIHospital:OnLoad()
UnityEngine.Object:Instantiate(T)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-12-25 15:02:16:531]The referenced script on this Behaviour (Game


Object 'Slider') is missing!
UI.UIHospital:UpdateSoliderItem(Boolean, List`1)
UI.UIHospital:UpdateNotInHealing()
UI.UIHospital:UpdatePanel(Object[])
UI.UIHospital:OnShown()
UI.UIHospital:OnLoad()
UnityEngine.Object:Instantiate(T)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-12-25 15:02:16:531]The referenced script on this Behaviour (Game


Object 'Slider') is missing!
UI.UIHospital:UpdateSoliderItem(Boolean, List`1)
UI.UIHospital:UpdateNotInHealing()
UI.UIHospital:UpdatePanel(Object[])
UI.UIHospital:OnShown()
UI.UIHospital:OnLoad()
UnityEngine.Object:Instantiate(T)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Log][2023-12-25 15:03:13:321]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-12-25 15:03:13:322]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-12-25 15:03:13:322]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-12-25 15:03:13:322]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-12-25 15:04:56:629]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-12-25 15:04:56:634]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)
[Log][2023-12-25 15:04:56:634]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-12-25 15:04:56:634]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Error][2023-12-25 15:04:57:050]Server disconnected: Disconnecting


TFW.GameServer:OnDisconnect(SocketError)
System.Action`1:Invoke(T)
TFW.<Net-Common-IHandlerMessage-HandleDisconnected>d__24:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:04:57:055]Failed to send message: server not connected.


TFW.EventMgr:FireEvent(TEventType, LiveFeedNewPostNtf)
Logic.LFeedPostManager:OnNewFeedPostNtf(LiveFeedNewPostNtf)
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-12-25 15:04:57:055]Failed to send message: cspb.UnifyPlayerInfosReq


Logic.LSocialDataManager:RequestUnifyPlayerInfos(List`1, Boolean, Action`1)
Logic.LSocialDataManager:OnReceiveFeedNewPostNtf(LiveFeedNewPostNtf)
TFW.EventMgr:FireEvent(TEventType, LiveFeedNewPostNtf)
Logic.LFeedPostManager:OnNewFeedPostNtf(LiveFeedNewPostNtf)
System.Action`1:Invoke(T)
TFW.MessageMgr:Send(IMessage)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-12-25 15:04:57:056]Failed to send message: server not connected.


TFW.EventMgr:FireEvent(TEventType, LiveFeedNewPostNtf)
Logic.LFeedPostManager:OnNewFeedPostNtf(LiveFeedNewPostNtf)
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-12-25 15:04:57:056]Failed to send message: cspb.UnifyPlayerInfosReq


Logic.LSocialDataManager:RequestUnifyPlayerInfos(List`1, Boolean, Action`1)
Logic.LSocialDataManager:OnReceiveFeedNewPostNtf(LiveFeedNewPostNtf)
TFW.EventMgr:FireEvent(TEventType, LiveFeedNewPostNtf)
Logic.LFeedPostManager:OnNewFeedPostNtf(LiveFeedNewPostNtf)
System.Action`1:Invoke(T)
TFW.MessageMgr:Send(IMessage)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Log][2023-12-25 15:04:57:122]TCP client connecting 34.127.117.150:30021


Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(<Connect
Gateway>d__1&)
Logic.LoginPrepare:ConnectGateway()
Logic.<ConnectToGateway>d__0:MoveNext()
Logic.LoginPrepare:ConnectToGateway()
Logic.<Start>d__14:MoveNext()
UnityEngine.StackTraceUtility:ExtractStackTrace()
Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:04:59:401]Pay SDK has been initialized


Logic.LLogin:OnCharacterAuthed(Boolean)
TFW.<TryAuthorizeCharacter>d__3:MoveNext()
TFW.<AuthorizeCharacter>d__10:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(Boolean)
TFW.<>c__DisplayClass10_0:<AuthorizeCharacter>b__0(AuthV3CallbackCode, String,
Object)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action:Invoke()
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass48_0:<SetCharacterInfo>b__0(Boolean, String, Object)
TGS.AuthBindCallBack:Invoke(Boolean, String, Object)
TGS.<>c__DisplayClass9_0:<DoCharacterAuthorize>b__0(Boolean, String, Object)
TGS.GatewayCallback:Invoke(Boolean, String, Object)
TGS.<>c__DisplayClass8_0:<CharacterAuthorize>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass13_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Error][2023-12-25 15:04:59:407]Attempting to complete future before FCM


initialized.
[Error][2023-12-25 15:04:59:407]Attempting to complete future before FCM
initialized.

[Error][2023-12-25 15:04:59:408]Attempting to complete future before FCM


initialized.

[Log][2023-12-25 15:05:02:779]Random-->0.6777984
UnityEngine.StackTraceUtility:ExtractStackTrace()

[Log][2023-12-25 15:05:13:767]Random-->0.4711146
UnityEngine.StackTraceUtility:ExtractStackTrace()

[Log][2023-12-25 15:05:24:720]Random-->0.3295844
UnityEngine.StackTraceUtility:ExtractStackTrace()

[Error][2023-12-25 15:05:29:252]wait window UIHeroMain time Out : 3


UnityEngine.StackTraceUtility:ExtractStackTrace()
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick()

[Error][2023-12-25 15:05:34:691]Empty bundle path for asset:


Assets/P2/Res/UI/Sprite/Hero/HeroStartCircle3.png
UI.UIHeroUpgradeStar:OnLoad()
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:05:34:691]Failed to load sprite:


Assets/P2/Res/UI/Sprite/Hero/HeroStartCircle3.png
UI.UIHeroUpgradeStar:OnLoad()
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:05:34:691]Failed to load sprite:


Assets/P2/Res/UI/Sprite/Hero/HeroStartCircle3.png
UI.UIHeroUpgradeStar:OnLoad()
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Log][2023-12-25 15:05:45:638]Random-->0.54344
UnityEngine.StackTraceUtility:ExtractStackTrace()

[Log][2023-12-25 15:05:56:643]Random-->0.8973712
UnityEngine.StackTraceUtility:ExtractStackTrace()

[Error][2023-12-25 15:05:59:570]wait window UIHeroMain time Out : 3


UnityEngine.StackTraceUtility:ExtractStackTrace()
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick()

[Error][2023-12-25 15:06:23:500][UIMailModuleCityNpc] Failed to load ui, Object


reference not set to an instance of an object.
at UI.UIMailModuleCityNpc.OnLoad () [0x00000] in
<00000000000000000000000000000000>:0
at UI.UIMailModuleWrapper.Create (System.Type type, System.String assetName)
[0x00000] in <00000000000000000000000000000000>:0
at UI.UIMailFormatter.FormatModuleWithLoopList (TFW.UI.TFWLoopListView listView,
System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0
at UI.UIMailFormatter.FormatModulesWithLoopList (TFW.UI.TFWLoopListView
loopListView, Logic.MailData mail, System.Collections.Generic.List`1[T] modules,
UI.UiMailFormatterOption formatOption) [0x00000] in
<00000000000000000000000000000000>:0
at UI.UIMailFormatter.FormatWithLoopList (Logic.MailData mail,
TFW.UI.TFWLoopListView loopListView, System.Action`1[T] onComplete,
UI.UiMailFormatterOption formatOption) [0x00000] in
<00000000000000000000000000000000>:0
at UI.UIMail.OnGetCommonMailDetail (Logic.MailData mail) [0x00000] in
<00000000000000000000000000000000>:0
at Logic.MailRequestHandle.Invoke (Logic.MailData mail) [0x00000] in
<00000000000000000000000000000000>:0
at Logic.LMailBox.InvokeGetMailContent (Logic.MailData mail) [0x00000] in
<00000000000000000000000000000000>:0
at Logic.LMailBox+<>c__DisplayClass41_0.<GetMail>b__1 (System.Boolean success,
System.String msg, TGS.MailData data) [0x00000] in
<00000000000000000000000000000000>:0
at Logic.LMailBox.GetMail (System.Int32 position, System.Action`1[T]
onGetContent) [0x00000] in <00000000000000000000000000000000>:0
at Logic.LMailBox.GetMail (System.Int64 mailID, System.Action`1[T] onGetContent)
[0x00000] in <00000000000000000000000000000000>:0
at UI.UIMail.GetMailHandler (Logic.LMailBox mailBox) [0x00000] in
<00000000000000000000000000000000>:0
at UI.UIMail.RefreshCommonMailDetail () [0x00000] in
<00000000000000000000000000000000>:0
at UI.UIMail.OnClickMailHeadItemInternal (System.Int32 index) [0x00000] in
<00000000000000000000000000000000>:0
at UI.UIMail.OnMailHeadItemClick (UnityEngine.GameObject obj,
UnityEngine.EventSystems.PointerEventData args) [0x00000] in
<00000000000000000000000000000000>:0
at TFW.UI.UIBase.GetComponent[T] (System.String path) [0x00000] in
<00000000000000000000000000000000>:0
at TFW.UI.UIBase.OnGameObjectLoaded (UnityEngine.GameObject go) [0x00000] in
<00000000000000000000000000000000>:0
at TFW.UI.UIBase.Restart () [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in
<00000000000000000000000000000000>:0
at TFW.UI.TFWLoopListView.GetNewItemByIndex (System.Int32 index) [0x00000] in
<00000000000000000000000000000000>:0
at TFW.UI.TFWLoopListView.RefreshAllShownItemWithFirstIndex (System.Int32
firstItemIndex) [0x00000] in <00000000000000000000000000000000>:0
at TGS.SDKMailImplement+SDKMailDataCallBack.Invoke (System.Boolean success,
System.String message, TGS.MailData data) [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in
<00000000000000000000000000000000>:0
at TFW.EventTriggerListener+<InvokeOnEndOfFrame>d__38.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
UI.UIMailFormatter:FormatModulesWithLoopList(TFWLoopListView, MailData, List`1,
UiMailFormatterOption)
UI.UIMailFormatter:FormatWithLoopList(MailData, TFWLoopListView, Action`1,
UiMailFormatterOption)
UI.UIMail:OnGetCommonMailDetail(MailData)
Logic.MailRequestHandle:Invoke(MailData)
Logic.LMailBox:InvokeGetMailContent(MailData)
Logic.<>c__DisplayClass41_0:<GetMail>b__1(Boolean, String, MailData)
Logic.LMailBox:GetMail(Int32, Action`1)
Logic.LMailBox:GetMail(Int64, Action`1)
UI.UIMail:GetMailHandler(LMailBox)
UI.UIMail:RefreshCommonMailDetail()
UI.UIMail:OnClickMailHeadItemInternal(Int32)
UI.UIMail:OnMailHeadItemClick(GameObject, PointerEventData)
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
System.Func`3:Invoke(T1, T2)
TFW.UI.TFWLoopListView:GetNewItemByIndex(Int32)
TFW.UI.TFWLoopListView:RefreshAllShownItemWithFirstIndex(Int32)
TGS.SDKMailDataCallBack:Invoke(Boolean, String, MailData)
UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
TFW.<InvokeOnEndOfFrame>d__38:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-12-25 15:06:34:408]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:07:23:828]Can't destroy RectTransform component of


'UiCityLv6(Clone)'. If you want to destroy the game object, please call 'Destroy'
on the game object instead. Destroying the RectTransform component is not allowed.
UI.UISpeedup:UpdateUI(Boolean)
UI.UISpeedup:OnCityQueueUpdate(Object[])
TFW.EventMgr:FireEvent(TEventType, PlayerQueue)
Logic.<>c:<Hook>b__0_1(PlayerQueue)
TFW.LCityQueue:UpdateQueue(PlayerQueue)
TFW.LCityQueue:UpdateQueueInfos(List`1)
TFW.LCityQueue:OnPlayerQueueNtf(PlayerQueueNtf)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2023-12-25 15:07:36:981]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Warning][2023-12-25 15:07:37:084]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Warning][2023-12-25 15:07:37:198]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-12-25 15:07:57:033]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:08:12:932]DropMsg:cspb.HordeRailwayNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-12-25 15:08:12:932]DropMsg:cspb.MapAllRuinAttachBriefNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:08:12:932]DropMsg:cspb.EntitiesBriefNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:08:12:932]DropMsg:cspb.FreeDailyNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:08:12:932]DropMsg:cspb.AccumPveRoundDmgUpdateNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:08:12:932]DropMsg:cspb.AllLockFeaturesNtf
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:08:12:932]DropMsg:cspb.AchieveListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:08:12:932]DropMsg:cspb.HerosAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:08:12:932]DropMsg:cspb.GatherDetailAllAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:08:12:932]DropMsg:cspb.GetIAPShopListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:08:12:932]DropMsg:cspb.HeroSkillLvUpAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-25 15:08:38:620]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
UnityEngine.Object:Instantiate(Object)
TFW.InstantiateMgr:Add(Object, Action`1, Boolean, Int32)
System.Action`1:Invoke(T)
TFW.ResourceManagement.<WaitForAssetLoaded>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-12-25 15:09:55:479]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-12-25 15:10:22:899]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
UnityEngine.Object:Instantiate(Object)
TFW.InstantiateMgr:Add(Object, Action`1, Boolean, Int32)
System.Action`1:Invoke(T)
TFW.ResourceManagement.<WaitForAssetLoaded>d__43:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-12-25 15:10:48:202]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:11:03:771]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:12:05:520]DropMsg:cspb.GetIAPShopListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-12-25 15:12:05:521]DropMsg:cspb.ResearchListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:521]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:521]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:521]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:521]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:521]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:521]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:521]DropMsg:cspb.ResearchListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:521]DropMsg:cspb.GetIAPShopListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:522]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:522]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:522]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:522]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:522]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:522]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:522]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:522]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:522]DropMsg:cspb.ResearchListAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:522]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:523]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:523]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:05:523]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-25 15:12:06:073]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeIn' used by the Animation component 'RescueTip' must
be marked as Legacy.
P2.GameState.<Enter>d__15:MoveNext()
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:Load(Object, String)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-25 15:12:06:073]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeOut' used by the Animation component 'RescueTip' must
be marked as Legacy.
P2.GameState.<Enter>d__15:MoveNext()
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:Load(Object, String)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-25 15:12:06:073]Default clip could not be found in attached


animations list.
P2.GameState.<Enter>d__15:MoveNext()
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:Load(Object, String)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:21:096]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:12:43:830]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:12:44:964]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:44:965]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:44:965]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:44:965]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:12:44:965]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-12-25 15:12:58:881]Coroutine couldn't be started because the the game
object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:13:00:931]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:13:02:147]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:13:02:464]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:13:05:631]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:13:06:964]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:13:11:009]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:11:009]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:11:010]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:11:010]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:11:010]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:11:010]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:11:010]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:11:010]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:11:010]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:11:010]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:11:010]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:11:266]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:13:21:818]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:13:22:331]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:13:32:467]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()
[Error][2023-12-25 15:13:40:686]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:40:686]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:40:686]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:40:686]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-25 15:13:51:303]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:14:01:138]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:14:41:171]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()
[Error][2023-12-25 15:14:46:408]Coroutine couldn't be started because the the game
object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:15:00:741]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-25 15:15:01:758]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Log][2023-12-25 15:15:07:777]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-12-25 15:15:07:777]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-12-25 15:15:07:777]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-12-25 15:15:07:778]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

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