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


 
When you adopt this specialization at 3rd level, you gain When you reach 3rd level, you use your experiences making

proficiency with woodcarver’s tools. If you already have this toys and gifts to help people out in an almost supernatural

proficiency, you gain proficiency with one other type of way in a fight. When you finish a long rest, you can create one

artisan’s tools of your choice. of the following items that only you can use. Any items that

require a saving throw uses your artificer spell save DC.

 Dragon Figure. You create a small figurine of a dragon the

spews flames. As an action, you can force creatures within a


Starting at 3rd level, you always have certain spells prepared
15 foot cone in a direction of your choice to make a Dexterity
after you reach particular levels in this class, as shown in the
saving throw, taking 2d6 fire damage on a failure and fire
Toymaker Spells table. These spells count as artificer spells
damage equal to your proficiency bonus at the end of each it's
for you, but they don’t count against the number of artificer
turn for 1 minute, half as much damage and no additional
spells you prepare.
damage if they succeed. You can use this ability an amount of

 times equal to your Intelligence modifier on a short rest

Artificer Level Spell Music Box. You create a small music box that helps shield

people with positive energy. As a bonus action you can


3rd bless, shield activate the music box and gain a bonus to their AC equal to 1

5th aid, prayer of healing + half your Intelligence modifier (rounded down) for 1

minute. You can only use this ability once per short rest.
9th aura of vitality, conjure barrage Hardened Marbles. You scatter a handful of marbles

13th aura of life, fabricate across a 30 foot diameter area. This area is difficult terrain to

all except you and 3 other creatures. Additionally, any


17th conjure volley, creation creatures not chosen that enter this area or end their turn in

the area must make a Dexterity saving throw, being knocked

prone and taking 1d4 bludgeoning damage when being


knocked prone in this area. You can use this ability an

amount of times equal to your Intelligence modifier on a

short rest

Wooden Weapon. You pull out an intricate wooden replica

of a weapon with great detail. You can replicate any

nonmagical simple or martial weapon and can use your

Intelligence modifier in place of Strength or Dexterity for

attack and damage rolls. Additionally, once per turn you can

add an addition damage die of the weapon to an attack.


At 5th level, you are able to condense your cheerful and

inspirational energy into small tokens. Over a 1 hour ritual

which can be taken over a short or long rest, you can choose

an amount of creatures equal to your Intelligence modifier to

gain a Joyful Token. These stay with the characters for up to 8

hours or until they use them as a reaction when making an

attack roll or ability check. When a creature uses their token,

they can add a d6 to the triggering roll, after which the token

disappears. If you perform the ritual to create more tokens

before the original ones are used, the original tokens

dissappear.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used

are property of Wizards of the Coast. ©Wizards of the Coast LLC.



At 9th level, your Tools of Cheer are bring even more joy and

support to the fight, allowing you gift them to friends as well.

Friendly creatures are now able to use your items from your

Tools of Cheer ability, and using your artificer spell save DC

for any saving throws. Additionally, your items improve at this

level

Dragon Figure. It now deals 4d6 fire damage and extends

to a 20 foot cone.

Music Box. When an attack misses while the music box is

active, the creature using this item gains temporary hit points

equal to half your artificer level.

Hardened Marbles. The area increases to a 40 feet area

and deals 2d4 damage when a creature is knocked prone in


the area.

Wooden Weapon. This weapon gains +1 to attack and

damage rolls. Additionally, once per turn a creature can now

add 2 additional damage die to an attack with this weapon.


At 15th level, you can create more gifts to liven up the

battlefield with merry toys. At the end of a long rest you can

create two different items from your Tools of Cheer ability.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used

are property of Wizards of the Coast. ©Wizards of the Coast LLC.


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