Professional Documents
Culture Documents
The Unspeakable Oath #07
The Unspeakable Oath #07
1992 Issue 7
Editor & Publisher
John Tynes
Columns
Art Director
The Dread Page Of Azathoth. by John Tynes 1 Jeff Barber
Scream And Scream Again, Letters From Lunatics 3
Proofreader
The Paranoia Flies. by Philip H. Garland 6 Brian Appleton
Mysterious Manuscripts, by Thomas M. Stratman 8
The Case Of Mark Edward Morrison, by Mark Morrison 9 Design & Layout
The Eye Of Light & Darkness. Reviews, News & Spews 11 John Tynes
A Tale Of Terror: The Carpet, by Steve Hatherley 14
Staff Armts
Mesc;age In A Bottle, by Marie E. Listopad 80 Jeff Barber
Dennis Detwiler
Features Blair Reynolds
The Unspeakable Oath, volume 2. number 3, Fall 1992 (whole number 7) is published quarterly by Pagan
Publishing, 403A N. 8th St. Columbia, MO 65201. Individual contents are ©1992 by the respective creators.
Package is ©1992 John Tynes. The term "Call of Cthulhu"® represents Chaosium, Inc.'s trademarked horror
role-playing game. and is used with their kind permission. The term "Cyberpunk"® represents R. Talsorian's
trademarked game of dark-future role-playing. and is used with their kind permission. The contents of TUO
are not to be considered "official" for Call of Cthulhu or Cyberpunk. but instead represent suggestions and
opinions by the writers for your personal use with those games. Due to a mistake, proper credit was not
given for the "Message In A Bottle" column in TU06. Gary Thomas' piece illustrated his interpretation of
the poem "Arlyeh." by Brian Lumley. "Alryeh" is ©1992 Brian Lumley. Sorry about that! Mi -Go mind controL
Issue 7, Fall 1992 The Dread Page Of Azathoth The Unspeakable Oath
mainstream bookstores across the nation
If you've been to GenCon in the past, you're no doubt
II:
~
aware that TSR always takes a large amount of floor
space in the dealer's hall, right in the center where floor
~o , traffic is the highest After all. it's their convention
-
Ul
Z
This past summer, at GenConiOrigins, TSR took a
Z
w huge amount of floor space. At one point several large
o companies threatened to boycott GenCon if TSR didn't
scale back their plans-thereby allowing other, smaller
companies to be present at the convention TSR did so
,
(for whatever reason).
, ,I At the convention, they still occupied about a sixth
of the total space. In this space, they erected a gigantic
castle made of styrofoam, costing (reportedly) more than
$200,000. As the convention got started, they made it
clear that this was their show.
Why? The answer is money. Word in the industry
was that TSR was planning on going public; that is,
offering stock in the company to investors. This could
mean a substantial investment in the company by big-
money people, which in turn would allow TSR to
"Censorship Sucks Is Very Good For You" expand and offer more products, higher production
-a button worn at the Pagan Publishing booth, values, more advertising-you name it.
GenConlOrigins 1992 This is not a bad thing. After all: as TSR goes, so
goes gaming. The better TSR does, the better the rest
perceptions, and money: three volatile
up, of the industry does, because moreso than any other
issues seem to strike the CBth moreso than company TSR has the ability to bring in new people
most gaming magazines. From the first issue, to the hobby.
we've made a point of pushing the envelope of what The reason for the huge castle and the sucking up
was allowable in gaming. There's a constant fear among of floor space that otherwise would have been used by
game companies that a big-time backlash is always on other gaming companies was-so the rumor went-that
the horizon, from the people that equate gaming with some of these big-money investors would be touring
Satanism, murder, suicide, and worse. TUO has tended GenCon, and TSR wanted to show them who the big
towards subject matter and (especially) artwork that boy was in the industry.
makes some people nervous. We don't do this out of This, in my opinion, led to some other rather
any great drive to tilt at windmills; such things largely unfortunate events.
occur instead as solely artistic or editorial decisions. TUO The morning of the first day of the convention, about
is produced in an area of consideration that includes the half-an-hour before the doors opened, representatives
quality of the magazine itself, but only rarely the from TSR came by and informed us that the cover of
perceptions of it by the gaming public and industry. our book "Courting Madness" was offensive and
So, we get heat sometimes. This summer's GenConl violated convention guidelines for what was saleable.
Origins convention in Milwaukee is a case in point In addition, the poster we had displayed showing the
GenCon is owned and operated by TSR. Inc. the cover of the book also had to be taken down
publishers of Dungeons & Dragons and many other Why? That's a damn good question
lousy games. TSR is, however, responsible for the We asked just What, specifically, was offensive; we
success of this industry. Their continued success and asked to see the guidelines that TSR went by in making
professionalism (at least on the surface) has made such decisions. The TSR representatives could not
gaming acceptable in many quarters, including financial identify any portion of the artwork as being specifically
ones. Due in large part to TSR's success, companies such offensive, and they said that. in fact. there were no
as FASA and White Wolf can get their games sold in guidelines for what was saleable-yet we violated these
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The Unspeakable Oath The Dread Page Of Azathoth Issue 7, Fall 1992
non -existent guidelines anyway, part in contributing to the attention our booth received
We debated and argued back and forth, as the clock as a result of their actions. Thanks a bunch.
ticked down to the time when the doors would open
and the gamers would come flooding in. Finally, we
suggested that we would leave only two copies of But it wasn't over with that, of course. Our problems
"Courting Madness" on display, and we would put black continued, thankfully without the involvement of TSR.
duct tape over the cover art on both to avoid offense. In TU06, one of our contributors was Richard Watts,
This satisfied them, and we did as we agreed, a talented Australian writer who has written a lot of
Notably, they did not have any problems with our COC and Stormbringer material for Chaosium.
other covers or posters; not the graphic violence of When Richard submitted an article to us, he included
TUOl, not the cover nudity of TU04 or TU06, It was a brief paragraph for our contributor's page. What was
only "Courting Madness" that they objected to, Since printed was taken from what he sent, to wit:
they themselves were selling the demeaning and "Richard Watts"Iis] a member of Queer Nation,
offensive "Women Of Fantasy" calendar (a collection of Australia's radical gay-rights movement Richard
semi-nude female pin- writes us that he can't
ups) perhaps even they be trusted around drugs
.
couldn't make that big
of a stink.
"...the parents said it sounded or attractive men. "
Needless to say, Rich-
Faced with the propo- ard never shies from
sition of selling a book like this guy was going to being confrontational.
with no cover, we did and is very outspoken
the next best thing: we about his beliefs.
took advantage of it I pick up their son, rape him, One of our wholesale
went to Kinko's and distributors reported to
rented a computer, using
it to produce a bunch of
and make him do drugs." us that a couple of the
gaming shops they ser-
"CENSORED" labels, vice had outraged par-
These we taped over the books and the poster, ents coming in, complaining about the above paragraph
Needless to say, word spread on the convention floor in TU06. The implication, in the words of the distributor
and as a result we got a lot of interest. Many people representative I spoke to, was that "the parents said it
came by just because they heard we had a "censored" sounded like this guy was going to pick up their son,
book, and sales improved as a result rape him, and make him do drugs."
Others were not so lucky. One company had, as part What? I felt like I was on another planet. Had they
of their display, a guillotine. There was nothing gross read the same magazine I had edited and published?
about it-no fake body or severed heads-but TSR The distributor expressed his concern that this had
demanded that they remove the guillotine or be thrown appeared on the contributor's page. He said that if it
out of the convention. Why? had appeared on an editorial page <Such as this one) that
Because it "promoted death: would be fine, but it wasn't right to print this on the
God forbid this should happen at a gaming contributor's page-it sounded like an advertisement for
convention, where 98% of the products and activities someone's way of life.
present involved killing, death, violence and murder, In the past I've mentioned on the contributor's page
often on large scales and often in graphic detail. that Steve Hatherley is a civil engineer. Should parents
God forbid a gaming company would be accused of be worried as a result that Steve is going to survey their
"promoting death" by another gaming company whose house? Is this an advertisement for civil engineers?
entire product line consists of games in which the 111 tell you what it is-it's damn stupid. Anyone who
players pretend to kill each other, cannot see the humor <and the message) behind
God forbid any of the big-money investors should Richard's description of himself-which is, after all,
waltz by and be disturbed by any of these things. what the contributor's page is for-is welcome to find
At any rate, GenConlOrigins was a great success for other reading material for their children.
us, and I'd like to publicly thank TSR for their own I suggest they try Dragon instead. ~
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Issue 7. Fall 1992 Scream And Scream Again The Unspeakable Oath
had only the glow sticks. The living room had only the
table in the middle and on it the map of the sub. The
a: crowning effect was the whale song tape we played on
~
-~ a boom box hidden in the middle of the house. AlI the
/;j pinging and crying and the lone flashing lights. not to
o
(f)
z
mention the iolation of the closed-off dining room. just
z
UJ
heightened the events of the game.
o The two most sanity-blasting experiences I had (as
a player) were when Arthur and 1 were alone on the
upper deck and [deletedl. Jeff made some pretty
awesome sound effects over the walkie talkie. and our
blood curdled. As soon as the walkie talkie went dead.
we looked at each other and screamed in unison.
[deletedlWe were all alone. and something was scraping
across our hull ...
The second. and probably worst. experience was when
[deletedl. Bruce said "I don't know what it is. but it's
real big on the radar." We each grabbed something: 1
grabbed the black box and the video tapes. As I ran
to [deletedleveryone called to me "Steve! Steve! Hurry!"
because [de/etedl. 1 could feel the "boom_.boom._boom"
race Under Pressure" {from TUD2 and now of [de/etedl. As I ran down the corridor [deletedl past
Courting Madnessl was awesome. I thought all the port holes. huge dark shapes eclipsed the
you might like to know what happened this windows.
weekend because we did a few things differently. "Do you look?" asked Chris with an evil smile.
Overall. it was very effective. and we had a great time. "AAAAAAAAAAAAAAA!!!" I screamed. looking
[Editor's note: sections of Maria's letter have been straight ahead. "What do you think?"
deleted to avoid giving away the scenario to those who [deleted]
haven't played itl What a night We started at 9-.30pm and ended at
Well. we ran the game in an Edwardian house in 3am Thanks for the terror.
Hayward. CA. There was a huge sliding wood panel Maria Douglas via the InleJllet
that we closed to separate the dining room and the fMaria's reactions (and SAN loss) are fairly typical.
living room. The living room was the lower deck of the At conventions we usually run it in about three-and-
Wallaby [the ocean-floor research vessell and the a-half hoursl
dining room was the upper deck. We turned off all the
lights. and used only green and pink glow sticks for
illumination. On the upper deck we also had a special
mag light with a yellow light at one end and a red light Scott Aniolowski is quite right [about "Leather on
on the other that flashed like the light on a police car. Willow." TUDS]. I am suitably humbled-there are
A special closet was one of the Joeys [mini-subsl. and plenty of Mythos stories set over here. But I still stand
whenever we went out in our diving gear. we went by what I said in the article about the Mythos in
outside and walked around the house. "checking the England-it sits somewhat uneasily here.
sub: When the minisub crossed into the anamoly. the Personally (and this is another subject altogether) I
players went upstairs to the big open hallway. don't rate the Campbell and Lumley stories especially
Jeff (my husband) and Chris Hockabout (our bud) ran high. When I think of the' Cthulhu Mythos. Glaaki.
the game with walkie-talkie headsets. The "crew" had Xiclotl, and Yibb-Tstll are not the creatures I think of.
their own set of two walkie-talkies so that whoever To me. they're nothing but fringe creatures. They make
remained in the Wallaby could communicate with for some okay stories. but I find they lack the flavour
whoever was in one of the Joeys. etc. The Keepers and interest of the "mainstream" Mythos creations. I
carried pen lights to reference the adventure. while we certainly have never had any desire to use them in my
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The Unspeakable Oath Scream And Scream Again Issue 7, Fall 1992
games. someone nearby, makes things more sensible. This
That's the lettercol out of the way, now what did I shoudn't be abused, but it simplifies things. And the
think of COCSY2 ? Well, some of it I liked, and some Foundation is only as "well-equipped" as you want it
of it I didn't. Without going into detail. I liked the ideas, to be. No more, no less-it's still your own game, you
but hated the mechanics. know]
I find most of the modifications unnecessarily
complex-I like simplicity, I like it a lot. (Sometimes I
think garners like to complicate things for the sake of
complexity itself) More fundamentally, I don't see that I am sorry Adam Crossingham did not like ruos. I take
tinkering with the system is the best way to make CoC his point about Alfred Watkins' earlier works, but they
"campaignable: were minor works in comparison to The Old Straight
The problem instead lies with the scenarios. Or, more rrack. Besides, I'm sure the readers would not have liked
accurately, trying to tie published scenarios into some or felt this data necessary. I also think Adam may be
sort of campaign framework. It is easier to run these correct in his comment about Alfred Watkins not being
scenarios separately, with new investigators, rather than a Reverend. That title came up somewhere in the
contrive a hook on which to begin the adventure. And discussions about this material and it simply stuck,
Call of Cthulhu scenarios are often too good not to be though the criticism is somewhat petty.
run Michael Tice's work on Lunatic Asylums was good.
Instead, I would like to see the birth of the campaign It seems well-researched and informative. I cannot
framework. This is a broad campaign outline, including praise anyone enough who takes such time and effort
crucial characters, scenes and events. But more in his work. That article must have taken ages, unless
importantly, it includes essays on incorporating other the man is very well-informed. Well done.
(previously published) scenarios into the campaign For G.R. Theobaldc; Southampton. England
example, The Stars Are Right! suffers in that there is £Some players here put the article to good use when
nothing to tie the scenarios together. A campaign an investigator went insane-they promptly shipped
framework would do that. him off to the asylum with the worst cure rate and
At first glance the Randolph Pierce Foundation highest death rate in the state! Callous bastardsl
appears to solve this. However, the foundation lessens
the horror and isolation of the game. One of Cthulhu's
best elements is that there is mbody to turn to for help.
Not the police. Not the government. And especially not I just found TUOS at the local games shop.
a well-equipped foundation "Hmmmm: I said. 'This looks like just the thing for
Steve Hatberley Halton. I Hds. FngJand an upstart Keeper like myself. Low-priced, too."
[[ know (and guessed in advance) that many I bought it, took it home, and began to read. My brain
experienced Keepers might be leery of the Foundation, melted after the first page.
for the reasons Steve cites. I think what you have to "Hmmmm." I said. "It seems my brain is melting:
remember is that the Foundation (or anything like it) Well, not really. I read it cover-to-cover. TUO must
is still up to you to use as you like. It's not something have done something to my brain, though, because I'm
for the players to use against you-"We just call in so- hooked. Thanks.
and-so to cast Dismiss Bunyip and beat the scenario"- Joel Patton Travelers Rest. SC
but instead a tool to help you tell coherent. connected
stories. Anyone who's run (or played in) Masks of
Nyarlathotep knows what a logistical nightmare it is,
as you travel all over the globe to strange places. The I picked up and enjoyed issues S and 6 of ruo,
death rate is high; as investigators die and need to be especially the Blair Reynolds artwork, the Paranoia
replaced, credibility suffers. "Well. Thurston's dead. Bob, Files and Mark Morrison's column However, I was
roll up the hotel clerk and he7l join us." This kind of peeved by the Anglocentrism of your British Isles
crap really detracts from the experience of a campaign feature. Newgrange is far from being the only occult
The ability to wire the Foundation. who can then send site in Ireland. For example, the Hellfire Club, an old
someone else or put the investigators in contact with hunting lodge in the Wicklow Mountains south of the
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Issue 7. Fall 1992 Scream And Scream Again The Unspeakable Oath
Irish capital. Dublin. was the base of a genuine Satanic
cult in the 18th century.
Andrew Behan Dublin Ireland
[The following is in res[XJnse to Mark Morrison S letter
in TUOS, on the subject of "explaining" parts of history
with the Mythos-Jack the Ripper was a cultist. etc]
I've picked up the last few issues of TUO. and I must
disagree with the complaints about the "Lovecraft So adding history to CoC is "tasteless and stupid: This
Country" books. from a man with a valise of viscera as his contribution
The only one I have is 'Tales of the Miskatonic to the pages of TUO. Thank you. Mr. Morrison. Now.
Valley: and so far. my only problem with the book is garners. please remove all references to actual historical
"Regiment of Dread." There's nothing for the investi- events from your COC campaigns. your supplements.
gators to QQ in this one. I have a copy of Chaosium's your rulebook. It seems that the major villians of the
writer's guidelines. and they say to use historical past are off -limits-their careers and crimes are
accuracy. but only about a fifth of the adventure should somehow to be set apart from the gaming world. And
be background. This was all background. clearly written what is the reasoning? That our articles and games
by a Civil War buff for Civil War buffs. The only use belittle the victims of such men and women? No.
I could see for it would be to increase Library Use and Because a man who has been writing for years for CoC
combat skills between actual adventures. dislikes some of the newer written material.
This aside. my biggest problem with this. and indeed COC is a game. Mr. Morrison. and Keepers may do
most games. is that they all labor under the anything they wish with the game. If the desire is to
misapprehension that at any given moment. you can put in Abbott and Costello. so be it If the desire is to
just call up three or four friends and get them to meet add Hobbits. that too is fine. My understanding of TUO
in one place and play. is that it exists for the enjoyments of players. not the
I'd have to say that a good 600/0 of my games are opinionated judgements of writers. Who is fooled by the
one-player affairs. Very few of the packaged adven- ideas of myself or Mr. Barber? Does Mr. Morrison really
tures are well-suited for this ("Order of the Silver think we are "obscuring" the past? I have been studying
Twilight" works welD and so I am required to come up history for twenty years. and teaching it for five. I'll
with a different grand plot to destroy all life every week. do as I please with it when I am having fun. So too
twice on three-day weekends. But I think that the "one can anyone. including Mr. Morrison.
man against the universe" idea is very Lovecraftian. Finally. who is obscuring history anyway? A keeper
and we really should see a few books that tackle this who mixes fact and fiction. or someone who states
problem outright that Hitler was "arguably a genius?" Mr.
So. how about a few one-player adventures? Not the Morrison may be willing to argue. but few with any
"follow-the-path" kind in most games. but missions real understanding of the Third Reich would. Hitler was
that one player could go on and stand a chance of ordinary, mundane, banal. What he did cannot be
surviving. I for one gain a great deal of satisfaction in obscured by the use of fiction. Reality is far more
telling my players that a housewife on her own solved terrible. No one is going to be fooled. We don't aim to
an adventure that two groups of convention players fool. We aim to give enjoyment. even if it is "tasteless
couldn·t. and stupid: So be it.
flDl B~. 427 W. fYth Ave. Anchorage. AK 99515 Phil Garland Greenville, SC
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The Unspeakable Oath The Paranoia Files Issue 7. Fall 1992
Sort of an ideological Great Old One_
What was the involvement of the Old Ones in the
~ rise of the USSR? Can details be discovered? Again.
~ as in past articles. much of this can be only speculation.
but that hasn't stopped us yet Investigators must go
forward. else we are lost to those outside.
In 1920. Russia is in the midst of Civil War; the
country has divided into two general factions. The
Reds-those who support the victorious Marxist regime
of the Bolshevik party under Vladmimir llyich Ulyanov
(Leniru-and the Whites-a disorganized mass united
only in their opposition to the Bolsheviks. The latter
are led by a coterie of Russian generals whose hate for
one another is scarcely outweighed by their opposition
to the Bolsheviks. and who are also tainted in Russian
public opinion by the problem of foreign intervention.
In addition to the two main factions of the war there
are English. French. American. Japanese. Czech and
Polish forces in Russia Up to 1920 it appeared that the
Whites would eventually win the war. but within the
year they were defeated. fleeing the country. and the
FILE THREE: FALL. 1992 Bolsheviks emerged victorious.
SUBJECT: THE RUSSIAN CIVIL WAR In 1921. Lenin allows limited capitalism to return. in
order to help the country recover from the devastations
he 1920s may have been roaring in the Good of the war (the New Economic Policy). His own
or USA. what with bootlegging and jazz and followers oppose this move-some of them openly. In
gangsters and all. but those of us in the know. 1922 Russia offically becomes the Union of Soviet
who have learned the dark and ancient secrets. think Socialist RepUblics. A new constitution is established.
of the "Roaring Twenties" in other ways-the roars of and Lenin's decline begins-he is dead by the beginning
the Great Old Ones seeking entrance to Earth. the of 1924. The result is more conflict until one man rises
baying of the Hound. the meeping of the Ghouls. and out of the struggle. That man is Josif Vissarionovich
the ceaseless cries of the whippoorwhils. We have Dzhugashvili-Stalin.
learned that Earth is insignificant in the face of the Old With Stalin we come to the heart of the matter. and
Ones. yet why then do so many investigators seem to the potential connection with the Great Old Ones. Born
think only in terms of the United States. or at most in Russian Georgia. Stalin had trained for the priesthood
the English-speaking world. as the center of Old One before becoming a Marxist. What ancient books might
activities? If they are out to get us <Careful-when you he have come across in his studies? Over the next seven
look behind you. do so slowly!) then foreign lands are decades his power would grow. his shadow spreading
not only places where cultists hide and ancient pre- like a stain over the world. What was his early hold
human remains are found; the Great Old Ones must be over Lenin? Why could the founder of Bolshevism not
active there also. and investigators of non-English dismiss his umuly lieutenant? Were Lenin's health
background must also be involved in the struggle. problems that allowed Stalin prominence natural? Was
If you look at the world of the Twenties with an open his death? Certain biographers have hinted that Stalin
eye. it must be obvious that where chaos and murdered Lenin. Most historians dismiss the charge-
destruction lie thick. the Old Ones must be close-and but is there some substance here? Other than Hitler.
where in that decade does chaos lie thicker than the what more completely evil figure existed in the early
young Soviet Union? Born in war and revolution. Twentieth century? Stalin survived-he lived a long
purged in civil conflict. the Societ Union emerged as life. and in its course killed somewhere between 20 and
a superpower with influence throughout the world-a 50 million of his own people. Was this some massive
juggernaut with tentacles reaching all parts of the globe. horrid sacrifice to the Great Old Ones? Did Stalin. like
. . TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07
Issue 7. Fall 1992 The Paranoia Files The Unspeakable Oath
the sorcerers of old. seek immortality. and find that the (one of the founders of the IWW. in exile in the Soviet
blood required was far beyond the imagination of Union). and many more.
wizards of the past? Is he now among the Old Ones. What is the young Stalin like? Ruthless. intelligent
looking down on us and plotting to return? Was he <more so than he is usually given credit for-fools and
perhaps not a cultist. but a living avatar of one of them? imbeciles do not rule a superpower for thirty years).
What better candidate exists? calculating. always seeking more power. He has no
For investigations into Soviet Russia in the Twenties. sense of morality in a normal sense. and will do
there are perils aplenty. During the Civil War you may anything to reach his ends. The perfect servant of the
have soldiers available for investigators. After the war. Old Ones. Did he become one during the Russian Civil
there are plenty of journalists. Communist sympathizers. War? Was he born a fa Wilbur Whately. as the child
et al. around. There are enemies everywhere-the of some Old One. or was the human Stalin destroyed
CHEKA (after 1922 the GPill. which Stalin is closely so that an Old One could impersonate him and bring
associated with. the White partisans and terrorists. etc. to Russia its bath of chaos and destruction? We can
Soviet Russia is one place there they are all out to get only continue our studies. hoping to find the answer.
you. anywhere and everywhere. Historical figures are But be careful-answers. after all. are often more
in abundance-Lenin. Trotsky. Stalin. Big Bill Haywood horrible than questions. Watch out. investigators! £J
'.0'.-
. .....
...... ' .
' ::.: .
'.'
' . ."
' .......
,'. ..
'
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The Unspeakable Oath Mysterious Manuscripts Issue 7, Fall 1992
accurately converse with one normal animal on a
relatively friendly basis. The effects last long enough
~ for five full questions to be answered. The minute-long,
~ whispered chant costs only 1 Magic Point but the shock
~ of first intelligent contact with an animal may cause
~ a 104 SAN loss if a POWx3 roll is failed.
~ It is important that the caster be within normal
:D speaking distance to the target creature and have a bit
of food present which is normal for the animal to eat.
Otherwise the animal will either not hear the caster or
will not dally longer than one quick question (gathering
food being much more important to the average animal
than chasing Cthulhuoidsl.
Keepers should remember that an animal's intelli-
gence is very limited in the ability to descibe the world
around them in human terms and their answers will
not be models of clarity.
Killian. Iknnan.
Dark P@ctic;es c( the Southwestern Tribes if North America
Killian. Iknnan. TheologicaVMythological study
Dark P@ctic;es c( tbe Northeastern Tribes c( North America (English. .2 Mythos. -103 Sanity. x2 Spell Multiplier. study time 12 hours)
TheologicaVMythological study Miskatooic University Press (2()() copies) 1914: reprinted 1924
(English.•4 Myth"" -IDS Sanity. x2 Spell Multiplier. study time 2:l hours) Spells, Become Spectral Hunter. Elder Sign. Ccrnrnand Gha>t. Summoo FIre
Miskatooic University Press (2()() copies) 1914: reprinted 1924 Vampire. BiR! rue Vampire
Spells, Create Curse Whistle. Enchant Spear. Heal Pipes or Madness. Soul
Singing. Animal Ccrnrnunicaticn Excerpt: "As September neared, fear gripped the
people of Chaco Valley. They knew the Anasazi
Excerpt: "The splinter group of the Adena cuI ture which Shamans would soon be able to call the "fire eaters" and
retreated into the terrible heights of the Appalachian battles atop the stone edifces would occur. Success by
Mountains took the name of "Wind Callers." They took the warriors meant another year of peace for the people
with them the secret of their totem bone whistles which of Chaco Valley. Failure would bring death into the
were vital to their ceremonies and worship of the "wind Great Kivas. Their wise men consulted with the
walker: Their Shamans professed the ability to play "ancestral friends" to learn the tactics of burning wisps
mesmerizing tunes and shrills which would cause their of light and how to defeat the dark shadows that m
enemies to have disorienting hallucinations or induce protected the sanctuary of the 'enemy ancestors.
a raving epilectic state which could end in death." This book is the second half of Donnan Gregory
Donnan Gregory Killian was born in Ireland and Killian's Masters Thesis in Anthropology at Miskatonic.
moved to America to attend college. He was intrigued The University produced a limited run of 200 copies
by the similarities of practices among the "evil" cults in 1914 but was disappointed by the lack of response
of pre-Columbus America and ancient Ireland. This is from other learned circles. Killian's theories never drew
an ethnological study of common practices among "evil" wide support outside of the ivy-covered universities of
tribesmen in the Northeastern Americas. Killian goes New England. Killian's books saw renewed interest with
to great lengths in his books to separate his subjects the publication of Killian's Doctoral work,
from the Amerindian culture as a whole. This book is
one-half of his Masters Thesis and made Donnan in and were reprinted at that time.
Killian a name in American Anthropology. Many of his In 1928, Dr. Donnan Killian began teaching Anthro-
theories are unsettling but have never been substan- pology and Ancient Religions at Miskatonic University.
tiated or dis proven by later studies. He advocated the establishment of a full degree
Animal Comunication; This spell allows the caster to program in parapsychology. :J
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Issue 7. Fall 1992 The Case Of Mark Edward Morrison The Unspeakable Oath
his return. and have even left plates of his favorite food
II:
about the place in the hope that this will entice him
~ out of hiding. But he is gone.
~o As I sat quietly reading in my study this evening.
I heard an odd sound. quiet but insidious. With a rush
VI
z of horror. I realized that it came from the shadowed
z corner where I keep that abominable piece of luggage-
)!5
the case. the damnable case.
The sound came again. and then I knew with
shocking clarity that my dear pet had met the same
hideous fate as my books. my neighbors. my sanity. and
my psychiatrist-lost forever in the black bowels of that
stinking case! With a curdled cry of vengeance. I
fetched the wood-axe. and advanced slowly on the
leering portmanteau. even as those hideous strangled
sounds began anew from deep within its depths.
Animals have tremendous value in horror. There is
nothing scarier than an animal acting in an unnatural
manner. Animals are governed by strict behavioral
patterns. and to see them deviate in any way is evidence
n the course of these articles. I have neglected to that something is seriously wrong. that the natural
mention someone who has faithfully stood by me. order of things has collapsed. and that gibbering
irrespective of the increasingly bizarre circum- nightmare is about to descend.
stances of my daily existence. It is time then to Why is the dog growling at the fireplace? What
introduce you to my constant companion-my black cat made the horses bolt? Why has a flock of ravens landed
Unlike most humans. my cat has simple needs in life: on the roof of my house? Why did that goat attack
food. a warm fire. a comfortable lap. and the occasional us like that? The easiest use for animals is as a
mouse for amusement. Actually. not so many mice these barometer to gauge supernatural presences.
days. as the furry fellow has become a trifle plump. and Put simply. animals know. When Nyarlathotep
cannot pursue marauding rodents with his usual vigor. appears. every dog in the neighborhood raises its muzzle
But now my cat has disappeared. I have called him. and howls. If a Hound of Tindalos is about to manifest.
over and over again I have searched in all his favorite a cat indoors will flatten its ears. hiss at the corner. and
haunts. I have left doors and windows open to facilitate bolt out of the room; seconds later. the dripping jaws
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The Unspeakable Oath rhe Case Of Mark Edward Morrison Issue 7, Fall 1992
of the Hound emerge from the wall. If someone is to story 'The Birds" launched the animal frenzy sub-
die out west of Arkham, the whippoorwills begin their genre, and since then we have seen films about killer
eerie call. If some aeon-frozen abomination is about to dogs, rats, bees, worms, piranha, and even giant rabbits.
lurch out of the swirling Antarctic snow, all the sled Other films have focused on a single killer animal. such
dogs will burst their tethers and flee into the blizzard. as a great white shark, a killer whale, a grizzly bear,
If a slavering horror from beyond the grave is crashing a rabid St Bernard, a giant sewer-dwelling alligator,
through the woods, all of the deer will burst out of the and even a vampire dog So, any keeper who wants to
trees and gallop across the meadow. unleash a ravening wave of animals upon the
Of course, investigators may come to rely on this if countryside has plenty of precedent to draw on But
it happens too often I would hate to see investigators please, no killer sheep, not if you want your players to
carrying around budgies in cages as early warning respect you in the morning
systems: if the budgie squawks, gasps, foams at the beak In truth, animals rarely attack humans, but in the
and falls dead off its perch, that either means that horror genre it happens a lot. Investigators will find
there's a gas leak or that some crouching extra-terrene themselves tangling with belligerent guard dogs,
predator is about to leap out of the dark and rip cunning lions, grumpy bears, hungry crocodiles, and
someone's head off. God knows what else. When it does happen, don't let
I remember a game in which a terrified investigator rules mechanics give humans all the advantages.
spent the whole night closely watching a raccoon that Animals are faster, stronger, and meaner. Everyone
had been trapped in his cabin, convinced that it would knows how terrifying and hard to handle an angry dog
show some sign if a monster was around. Neither of is at close quarters.
them got any sleep. Gunshots at a charging animal could be reduced to
Animals might provide a more direct and personal half -chance, because of the speed of the attack and the
warning One of the chills I will never forget when panic of the situation Generally you only get the one
playing Call of Cthulhu was when a husky looked at shot. and then it's on top of you. An animal's first attack
me and laughed in an oddly human tone. Out in the should be a Knockdown. Compare the SI'R+DEX of the
African night, no investigator can suppress a shudder animal to the SIZ+DEX of the human on the
when the insane cackle of hyenas mocks their petty Resistance rable. If the human's SIZ+DEX is overcome,
accomplishments. The first white men in Australia to they are knocked over. In a flash the animal will be
hear the cry of the kookaburra were convinced that it sitting on their chest and biting for the throat Other
was the Devil laughing at them from the bush. investigators trying to help out with gunfire are just
Animals can also be used in the same manner as old as likely to hit their friend. rhe person under the animal
school-teachers, close friends, policemen, and former cannot effectively use anything larger than a knife or
lovers: to show how the monster works. In just about a pistol. and is unlikely to live long enough to use those.
every horror film involving a stalking creature, a few Obviously the keeper should not go out of their way
paddocks full of sheep or horses or dogs get massacred to slaughter investigators (it isn't a hard thing to do),
first. "I don't know what it was, but it sure made a mess but do try to give animals the full benefit of their power
of Jeb Wilson's pigs. Weren't no bear: and agility. So, weird, unusual. or deadly behavior from
Then there are supernatural animals. No one can animals is a convenient source of unsettlement and
forget the rats in the walls of Exham Priory, unseen, unease. If the animals are the investigator's own pets,
invisible, and endlessly scurrying. Then there's the the horror can be even more exquisite.
Black Dog of British folklore which guides travelers lost As for my pet, I could not abandon him to such a
in the night, or leads them to their doom (depending terrible fate. Raising the axe in one hand, fully prepared
on which version of the story is told. Would you trust to chop the case to pieces and damn the consequences,
a pitch-black mastiff with glowing red eyes on a lonely I flipped the latch up with my free hand. The lid sprang
road in the dead of night? Can you afford not to?). open, and a chorus of sounds rose in protest at the light.
A mass of animals going berserk is a popular staple It seems then that the gender of my beloved feline is
of films and novels. Guy N.Smith has founded a writing no longer in question. I still do not know how he, or
career on giant flesh-eating crabs, and James Herbert rather, how she managed to crawl into the case to
has had similar success with plague-bearing rats. Alfred deliver her litter, but I am pleased to say that mother
Hitchcock's classic film of Daphne Du Maurier's short and offspring are doing splendidly. ~
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Issue 7. Fall 1992 The Eye Of Light & Darkness The Unspeakable Oath
Fernando Alves), Candy (Kaethe Cherney), and Billy
The Eye Of Light & Darkness (Paul Berchard)-are trying to outrun the police. Hawk
cr
~ killed a man over a drug deal and Chris was wounded
§
tiic
..... in the leg while fleeing. They escape the carnival
grounds by forcing Chandu, his daughter Lisa (also
-Z
Ul
played by Layton) and servant Felix (frank Brana) to
Z
~
take them to the magician's house. The house is the
second time we see the word Cthulhu, as it is written
in the iron scrollwork above the driveway gate. Thus
c, • we get "Cthulhu Mansion." Deviously clever, isn't it?
•• •
4~
One by one the stupid punks wander off alone to
•
meet less than original fates. Cindy is pulled into the
refrigerator by something that looks left over from Sam
Raimi's Evil Dead; Eva is wrapped up by creeper vines
I
•t and disappears; and Hawk gets a grou p of flying knives
stuck in his chest There's even a drug dealer who
sneaks into the house, only to get shot by Eva
Cthulhu Mansion is a ridiculous, unbelievable piece
Reviews. News & Spews of junk. The story is terribly unoriginal. the special
effects amateurish. and the acting grievous. The only
Cthulhu Mansion potential redeeming factor is the presence of Melanie
Republic Pictures Home Video Shatner (William's daughter). She has potential. like her
starring Frank F'mJay. Marica Layton. Brad F'lsher. old man, but it's going to take a hell of a lot more than
Melanie Paul Berchard. Kaethe Cherney. Luis Cthulhu Mansion to see it grow. I daresay that any
Fernando Alves. Frank Brana. and Emil linder. of you reading this probably have better actors in your
produced by Jooe G. and JP. Simon CoC groups than this film does.
directed by JP. Simon Being inspired by the writings of HP. Lovecraft" is
reviewed by J. Todd Kingrea fine. We've all been inspired by his writing. But to put
something recognizable-at least to certain people,
Does anyone out there have a camera and a few anyway-like Cthulhu on the front and then turn out
thousand feet of film they don't want? I wanna make this sort of tripe_well, that's a blasphemy.
a movie inspired by the writings of HP. Lovecraft." Save your $2 rental fees, brothers and sisters. Watch
These could very easily have been the words spoken something else. You're not missing a damn thing on this
by Mssrs. Simon and Maesso as they began planning videocassette.
Cthulhu Mansion. a film that has cannibalized HP. Rating: one phobia out of ten (and that's because I'm
Lovecraft's name to avoid potential legal entanglements. feeling particularly generous).
While the credits are being shown. we get to see a
flashback of Chandu the magician (Frank Finlay) and The Reswnxted
his lovely wife, Lenore (Marcia Layton). It seems that live Home Video
Chandu sacrificed his wife to the flames during one of starring John Tory. Jane Sibbett. Chris and
his carnival performances. This is interspersed with Rober t Romanus.
black-and-white footage of husband and wife touring, produced by Mark Borde and Kenneth Raich
vacationing and discovering a crinkled old book entitled directed by am O'Bannon
"Cthulhu." Yes, that's the name of the book, and the frrst reviewed by J. Todd Kingrea
of only two places we see the C-word during the whole
film I suppose we could say that Chandu killed his wife Finally! Someone besides Stuart Gordon and Brian
by summoning a fire vampire, but that would be giving Yuzna who can do an adaptation of H.P. Lovecraft
this film way too much credibility. The Resurrected is Dan O'Bannon's return to the
Cut to the present: a group of rebellious, punk kids- director's chair. The man who has helped write films
Hawk (Brad Fisher), Eva (Melanie Shatner), Chris (Luis such as Dark Star, Alien, and Total Recall once again
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The Unspeakable Oath The Eye Of Light & Darkness Issue 7, Fall 1992
reappears as director for the first time since 1985's Overall. The Resurrected is a good film. Positive
Return of the Living Dead. acting, impressive story structure, special effects that
The film stars John Terry as private investigator John highlight the film mot cause it> and quality tension all
March, who is approached with a case by Elaine Ward combine to cause this movie to hit its mark.
(Jane Sibbett>. Elaine is concerned about her husband, If you've saved your $2 rental fee by not getting
Charles (portrayed nicely by Chris Sarandoru, who has Cthulhu Mansion like I mentioned, this is the place to
become increasingly elusive and secretive ever since he spend it
discovered a trunk full of old paraphernalia belonging And, if you like to be teased, rumor has it that
to his ancestor, Joseph Curwen Mrs. Ward explains how OBannon has expressed interest in doing another
her husband has moved into an old house out in the HPL-related project. Fangoria magazine reported in a
country, insisting on carrying out his ancestor's recent interview that OBannon has used The Resur-
fantastic experiments. rected as a sort of tune-up, before he really gets busy.
March, with his assistant Lonnie (Robert Romanus), Rumors abound about a possible film version of HPL's
investigates the strange behavior of Charles Dexter "The Call of Cthulhu." If anyone can do it, I'm sure
Ward and the unusual deliveries to his home. When OBannon is the man
the police are finally called in and Ward is carried off The Resurrected rates 7~ to 8 phobias.
to the mental institution, March, Lonnie and Elaine
descend into the bowels of the old house, uncovering Fearful
the fiendish experiments of Curwen and Ward. transpor tation adventures for Call cl Cthulhu
The Resurrected is a good adaptation of 'The Case Chaooillm, Ioc $18.95
of Charles Dexter Ward: one of HPL's longest and best reviewed by Kevin A Roo;
stories. It strays from the original a few times
(particularly the ending) but it isn't enough to really Fearful Passages contains nine 1920s scenarios, each
upset you or make you think, ·oh no, not another featuring a different form of transportation These
botched Lovecraft story!" The special effects are nicely transports range from the mundane <automobile, train,
done, although the stop-motion animation in parts is airplane) to the uncommon (dirigible, diving suit, canal
fuzzy. This isn't Re-Animator. though. It isn't black boat) to the exotic (elephant, sled, armored car).
comedy with lots of blood and gore. It's a serious Extensive information on the featured mode of
adaptation, and on its own terms works as well as Re- transportation is included in each scenario. I found the
Animator. information on diving, dirigibles, and armored cars
Perhaps one of the best aspects of The Resurrected ~rticularly enticing.
is the way in which OBannon handles the investigation For the most part, however, the scenarios themselves
into the affairs of Charles Dexter Ward. It's something fail to-er-take off. In emphasizing the transportation
we can all understand, as COC players and Keepers. The theme, several of the authors have eschewed sharp,
characters begin investigating their case, which leads frightening scenes, and instead have concentrated on
them further and further into the dark recesses of the journeys. This is especially true of the otherwise
Joseph Curwen's life-after -death plans. It's perfect story passable diving suit adventure ·Crash Dive" and the
structure. You almost get the feeling that the dismal elephant trek· Along the Indus." Neither has a
screenwriters have played a CoC scenario before by the strong sense of menace, or even a strong foe. The latter
way they structure the search. This is definitely a scenario is particularly weak: after an uneventful
players' movie. If the scene in the experimentation pits journey in India, it ends with the investigators
doesn't cause a few Keeper brain cells to pop, it'll sure pointlessly trading minds with various animals for a
elicit groans from any players watching. My players few rounds.
were pointing at the screen, yelling ·You've done that A couple of the scenarios do stand out "Fear of
to us! I know what they're going through!" Flying" (which appeared in a much different form in
Other positive aspects include a nice musical score by White Dwarf '72) features a trip aboard a period
Charles Band and some very Lovecraftian experiments airliner; one quibble is that the actual plane used here
by special-effects creator Todd Masters. If the river- never got off the ground in real life-why not use a
thing in the flashback sequence isn't Lovecraft-inspired, model that actually flew? An enjoyable trip, with
I don't know what is. intriguing characters and quite a few exciting scenes
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Issue 7, Fall 1992 The Eye Of Light & Darkness The Unspeakable Oath
(though the denouement depends on a believability- E1 Viento
straining incident). video gpme cal Uidge for the Sega Genesis
"Slow Boat" is the other standout here. A British Renovation Products. about $45
occultist of suspicious nature leads the investigators on reviewed by John Tynes
a trip to another world-via canal boat. The Crowley-
esque occultist is extremely well-crafted, and is a fine "The year is 1928. In a distant galaxy, a monstrous
example of what an investigator gone slightly bad entity watches and waits. Though his purposes are
might be like. The journey takes the investigators to beyond the understanding of mankind, the mighty
a fantastic dying world which readers of Clark Ashton Hastur lives only to destroy ..:
Smith might recognize with some pleasure. A new CallofCthu1hu scenario? Nope. This is a home
The remainder of the scenarios vary in quality. 'The video game cartridge for the Sega Genesis system E1
Iron Ghost" features a ridiculously complex plot to drain Viento ('The Wind") is a side-scrolling action game.
the souls of train passengers for an Outer God's pleasure; You take the role of Annet, a young woman with
an inexplicable ghostly benefactor and passengers from magical powers and a supply of deadly boomerangs.
numerous time periods further muddle this one. The Annet is trying to stop the plans of the Hastur Group,
enjoyable and clever "Furious Driving" centers on a a clutch of cultists trying to build a shrine in the
deranged family and its fatal obsession with automo- currently - being -constructed Empire State Building and
biles, "Rigid Air" (which has ties to Keith Herber's Fungi summon Hastur to Earth.
From Yuggoth campaign-see Chaosium's Curse of On paper, and in the instruction book, the plot sounds
Cthulhu), deals with an airship that is tracking down great The Hastur Group is allied with a Chicago
and killing people with a mysterious connection gangster named Vincent DeMarco, whose thUgs stand
Editorial problems arise here: at conflicting points in the in your way. There's a number of different characters
text the dirigible is filled with helium or hydrogen The in the Hastur Group, and between each stage of the
somewhat hard -to-swallow "Armored Angels" in- game you witness conversations between them <some-
volves a trek into the Iraqi desert on a military mission times including Annet) about their plans.
seeking a lost archeologist; this one features armored In practice, though, E1 Viento is really just another
(and armed) cars, and should satisfy those gun-happy shoot-'em-up arcade game. It's not an RPG; you don't
players out there. "Sleigh Ride" features a long and make any decisions. You just run, jump and shoot
involved journey into Communist Russia in search of That said, E1 Viento is fun After owning it for
the abominable snowman; the confrontation with the several months, we've just recently gotten through the
snowmen and their god, followed by a long anticlimactic fifth stage in the game (hint: the tank at the end of
escape from the country, is barely worth the trip. The level one kept us stymied for weeks; jump behind it and
book also includes new automobile chase rules <Slightly stay there, jumping and firing, and you1l beat it). Areas
revised from fourth edition Coc). include a Chicago speakeasy, a temple in the Grand
A few other problems appear in proofreading,layout, Canyon, an auto factory in Detroit, and of course the
and art There are several (admittedly minor) typos, but Empire State Building
in at least one case a handout is unkeyed and Some of the monsters are rather Mythos-y, especially
unmentioned in the text. And the art ranges from a giant Cthulhuoid head with tentacles that rises out
mediocre (a fme dark young) to shoddy (poor serpent of the ocean A Byakhee, a Mi -Go and a Serpent Man
men and mi-go). However, Gustav Bjorksten's vehicle also show up. But regardless of the plot and the name-
diagrams & plans are nicely done, and show off the dropping, E1 Viento isn't a video version of a Call of
details of the various conveyances quite well. Cthu1hu session by any means. It is fun-fun to play
In sum, this is a disappointing book. Few of the and fun to see the Mythos in this form. But if you don't
scenarios create (Jet alone maintain) any sense of fear have a Sega Genesis, it's not worth $150 just to play
or awe, and most read like dull travelogues. On the it ($100 for the Genesis, about $40 for the game), On
strength of the scenarios, Fearful Passages rates three- the other hand, the Genesis does have a lot of fun games
and-a-half phobias. If the Keeper can make good use besides E1 Viento if you're into this sort of thing
of the transportation data, the rating might rise to four- E1 Viento rates three phobias as a Mythos game, but
and-a-half. on its own it easily rates six for shoot-'em-up fun.
continued on page 52
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The Unspeakable Oath A Tale Of Terror Issue 7. Fall 1992
its keeper (and the cult assassin) is never far away.
2. The carpet contains the immortal soul of Kastajhan.
~ a sorcerer originally living in Constantinople in the
~ fifteenth century.
~ Legend has it that as soon as Kastajhan discovered
~ the source of true immortality he was sentenced to
J;; death. One hundred assassins were sent to his house.
:D and when the dawn light fell across Constantinople
none remained alive. As for Kastajhan. there was no
•
Sign
The script around the edge of the carpet describes a
short spell. the casting of which allows communication
with Kastajhan's spirit. Unfortunately. the spirit is now
,
,"
quite insane and babbles only nonsense.
(Note that it is quite possible that Kastajhan knew
of the Sedefkar Simulacrum [from Chaosium's Orient
." ., ExpressJ. Sadly. Kastajhan's spirit is so insane that any
"" l O' ,
',;jt ,"
, .'
useful advice the investigators may require is reduced
Steve Hather)ey to meaningless gibberish)
3. The carpet belongs to Y'Golonac. and is mentioned
The Carpet at least three times in the Revelations of Glaaki. The
t is a small carpet. barely eight feet long by three carpet is used by worshippers of the Great Old One.
wide. It is threadbare and worn. and of indetermi- Victims are sacrificed over the carpet while the chant
nate middle-eastern style. In the centre of the is recited over and over. Y'Golonac possesses the
carpet is an oval of abstract design. Surrounding this sacrifice for as long as it amuses him. 5J
is a long fluid line of wavy characters. possibly letters
from an obscure alphabet
Things are sometimes seen in the oval pattern in the
centre of the carpet A flicker on the edge of vision.
a suggestive shape or threatening shadow. They are
slightly unsettling. but vanish upon closer inspection:
a trick of the light.
The carpet might be found in a cultist's home. at an
auction or at a manor house. Perhaps it is delivered to
the investigator's house by mistake. a mix-up at the
post office or by the removals company. Perhaps the
investigators spot an illustration of it in an ancient and
forbidden book. unlocking the secrets to the language
around its edge.
Possibilities
1. The carpet is a cult weapon The words on the
carpet are known as the Circle of Suggestive Deaths.
If chanted within earshot of someone standing upon the
rug. that person will surely die. Whether by bullet.
knife. monster. accident. disease or injury. the result is
the same.
The investigators might find it in their possession
after angering the cult it favours. Wherever it is found.
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Issue 7. Fall 1992 CoCSY2:Resources The Unspeakable Oath
Ul
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The Unspeakable Oath CoC5 1fzIntroduction & Errata Issue 7. Fall 1992
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Issue 7. Fall 1992 CoCSYzUsing Skills The Unspeakable Oath
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Issue 7. Fall 1992 CoCSY2:Using Skills The Unspeakable Oath
Shooting Modifiers
AIMING TIME. Taking time to aim greatly affects the
chance to hit For each uninterrupted round used to
carefully aim (up to a maximum of three rounds). the
shooter receives an extra bonus to hit equal to 100/0 of
his/her shooting skill. If jostled. struck. startled by a loud
explosion. shot. or whatever. this bonus is lost So. if
a soldier armed with a bolt-action rifle has 40% skill
with it and takes three rounds to aim. he has an extra
12% chance to hit in addition to any other modifiers.
BRACING. This refers to bracing a weapon on a wall.
sofa. log. bipod. or similar object Bracing allows the
shooter to add an extra 10% of his or her shooting skill Weapon Maintenance
to the chance to hit
DOIX1ING TARGETS. Targets actively attempting While the maintenance of firearms will usually have
to make a Dodge roll force the shooter to suffer from little or no impact on a scenario. in some cases it can
a -25% modifier to hit even if the roll is missed. Of be important Firearms that have been left on a shelf
course. if the Dodge roll is successful. the shot misses or in a closet for years or decades may have an increased
regardless of how well the shooter rolls. chance of malfunctioning due to corrosion. In other
MOVING SHOOTER. Firing a weapon is difficult cases. weapons which are clogged with sand. mud. dirt.
enough. but when one is walking or running. the task and other such substances would probably have a
is even more difficult When walking. the shooter is at greatly increased chance of malfunctioning
75% of hislher chance to hit. Running shooters are at Investigators may wish to remedy this by conducting
500/0 of their chance to hit and those that are dodging thorough cleaning or preventative maintenance. All
are at 25% of their chance to hit (assuming the Keeper that is required is suitable skill or knowledge plus a
allows any even remotely accurate fire at aID. cleaning kit This generally consists of cleaning rods.
STATIONARY TARGETS. If the target is unmov- bronze or steel bore brushes (which screw onto the rods).
ing. a hit is much more likely. The modifier in such a fabric cleaning patches. gun oil. and gun solvent. Bore
case is +200/0. Note that only a complete fool would brushes are available in various sizes. being tailored for
knowingly stand utterly still when coming under fire certain calibers. The cleaning process takes a variable
and most spells when cast do not require the caster to amount of time depending on the skill of the person.
remain absolutely motionless. the weapon involved. and how thorough the owner
Other modifiers obviously exist such as those for wishes to be. Of course. an investigator would be left
darkness. high winds. and intervening light obstacles very vulnerable should cultists break in on him when
(windows. screens. etc), These must be addressed on a his .45 automatic is in pieces on the table in front of
case by case basis by the Keeper. him.
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The Unspeakable Oath CoC51.?;Using Skills Issue 7. Fall 1992
Graphology
Since we were children, we have noticed that people
write differently from one another. Perhaps you noticed
that your mother drew circles above her 'i's" and not
dots, or that your father's writing was nearly illegible
because of the numerous flourishes and broad pen
strokes. Or, perhaps, you never noticed anything specific
about a person's writing, but it impressed you; and if
you could imitate your mother's handwriting, you could
forge away a world of trouble at school. A person's
writing is as distinctive as their fingerprints: it is their
personal imprint on the world around them, and it
cannot be easily imitated, at least not without great skill.
In literate societies like ours, our signature is better to
creditors than our word because it commits us to
something in a way that our verbal agreements do not.
It leaves a record of our statements that anyone can
recognize as our own whether or not they have ever
met us, and it can be easily stored away for reference.
The science of graphology, or graphoanalysis, is
founded on the premise that the electrical impulses of
the brain subconsciously transmit signals to our hands
that reveal our innermost personality traits in our
writing. rhe slant of our lines, the shapes of our letters,
the size of our loops, and the position of our t-bars are
only a few details that the graphologist examines to
ferret out the facets of our nature. While graphologists
are often referred to as handwriting analysts, they are
often confused with document examiners. Document
examiners review legal documents <e.g., wills, medical
records, contracts) for the validity of their signatures
and handwriting, without evaluating the personality of
the writer. Document examiners are often expert
witnesses in court cases dealing with forgery. For
gaming purposes, however, a graphologist can perform
those same evaluations.
An amateur graphologist can discern several differ-
ent personality traits about a writer from his or her
writing, and from it assemble some portrait of the
\ ¥,
writer's psyche. But a professional graphologist with a
r 0<.; background in psychology can bore deeply into the
writer's psychological terrain and evaluate certain
general aspects of the writer's physical and mental
health. Graphologists are sometimes consulted for
psychological assessments, pre-marital counseling, and
career evaluations.
Whether or not you subscribe to the basic premise
of graphoanalysis, the skill itself can add an interesting
dimension to your gaming sessions. When characters
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The Unspeakable Oath CoCSYz:Using Skills Issue 7, Fall 1992
need a deeper understanding of the NPCs (non-player more than the writer's psychological state at that point
characters) they encounter, or when they simply need in time, although that, too, may be very important,
to bolster their psychoanalysis skills to gain back sanity depending on the keeper's intentions. A single letter
during campaigns, a graphology skill will enhance their requires only Y2 to 1 day (4 to 7 hours) to examine.
abilities. A diary or collection of letters will reveal a great deal
more than any other sample because they both
Graphology as a SkIll represent a variety of moods, passions, and events. The
Graphology can be one of the primary skills of a character will be able to make an evaluation based on
Psychologist character. It can also be used by a layman those traits which prevail regardless of mood. A full
as a pickup skill. Neither the keeper nor the player needs analysis, however, can be lengthy. Depending on how
any specific knowledge of graphology in order to use many hours per day the character devotes to studying
it effectively in a campaign or in live role-playing. the sample, it can take 1-3 days to make a fair
Outlined here are some general guidelines and assessment The character's skill will also affect the
suggestions for its use. length of time it takes to assess a large sample. If a
player can roll under 20% of his or her skill in
Writing Sample Size at Evaluations graphology (a critical success), that may reduce the
The analyst's evaluation will be more complete number of days by half. The exact amount of time
depending on how many writing samples he or she needed may be randomly determined by the keeper if
obtains. A collection of letters or a diary will give a necessary.
much more complete analysis than a single letter or
note. A writer's mood can vary from day to day, if not Example
moment to moment, and it will prevail in their writing. Arthur later returns to the woman's flat to and
A single letter might reveal a great deal about the finds a collection of half-written detective stories, giving
writer's general mood at the time it was written, but him around 100 or so pages of handwritten material on
that mood may obscure other important traits and even lined paper. Arthur's player roles 103 for the number of
belie others. days it will take to make the analysis studying full time
For example, someone may usually be very optimistic and rolls a 2 (2 days). He then makes a Graphology Roll
about most things, but if they were to write about a and rolls an 04%. Since his Graphology skill is 54%, he
very unhappy incident, their writing may indicate a has rolled under 20".4 of his skill and cuts the amount of
great deal of pessimism Thus, both the subject and the study time to half, or 1 day. So, Arthur takes the manu-
writer's mood may be misleading. Keepers and players scripts home and studies them over the next day and
must be aware that a single sample represents little discovers that, among other things, the woman is overall
a very light-hearted, generous and optimistic person.
Example Arthur therefore concludes that the day the woman
Dr. Arthur Smelrich, a handwriting analyst, and his disappeared she was very upset about something and
friends investigate the flat of a woman who has recently was probably under some adverse conditions.
disappeared. He finds an un mailed letter written by the
woman the day she disappeared. Arthur's player rolls a So, although a graphologist may study a letter for
104+3; the result is 5 hours of study for the letter. Arthur two days, he or she is still limited to the general mood
studies the letter that evening (making a successful and tendencies of the writer. If the character has a
Graphology Roll) and discovers strong traits of agitation, Psychology skill, he or she may be able to gain one
and anger, among other things. Since Arthur's valuable insight into the mental and/or physical well-
sample covers only one day, he can conclude only that being of the writer from a letter-sized sample at half
the writer felt agitated, depressed and angry the day she their Psychology skill. If the character has several
disappeared, but is unable to tell if this is an overriding samples, that analyst can gain 1-3 valuable insights into
character trait for her. Arthur concludes that this might the writer's physical and/or mental health at half their
merely represent how she felt at the time she wrote the Psychology skill. The keeper may decide precisely what
letter, and perhaps she knew that some foul play might those insights" are and may delay revealing them to
befall her soon. the investigator until the appropriate time. A successful
Idea roll may reveal how to use those insights
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Issue 7, Fall 1992 CoCSY2:Using Skills The Unspeakable Oath
effectively when dealing with the writer (that is, if the
player has not already figured out how to use them). Graphology and the Psychoanalyst
Graphology can also be used by psychoanalysts to help
Example them evaluate their patients. A successful graphological
The keeper has Arthur's player roll against his Psychol- evaluation may add 10-20% to the character's psycho-
ogy skill of 34%, and he rolls a 13. The keeper then has analysis skill on an appropriate roll. This bonus assumes
the player roll 103, and he rolls a 2, indicating that Arthur that the psychoanalyst was able to gain additional
has discovered two insights into the missing woman's insights into the patient's psyche to regain the lost
overall mental and physical health. When Arthur and his sanity.
fellow investigators finally locate the woman, she is
wandering down a dirt road. Immediately, Arthur real- Uve Role-playing
izes (perhaps prompted by the keeper) that she might be Graphology can be a powerful skill in live role-playing.
plagued with a weak heart and mild senility. The player In a game using mind transferral or automatic writing.
also makes his Idea Roll: Arthur decides that it would be a possessed character's scribbles can be evaluated by the
best to approach her with only one of the female inves- graphologist character to determine the identity of the
tigators and to identify himself as a doctor. possessor. Also, any pre-game knowledge a grapholo-
gist has regarding the other player's handwriting can
GrapholOQ\.l Skill Levels be a useful gaming element Obviously the time it would
The degree oiskill will determine exactly how much take to make a full graphological assessment would be
a character can learn about a person from their writing. prohibitive in real-time gaming. A keeper may have the
Below is a breakdown by skill percentage of amateur player "sit out" for 10 minutes or so as his or her
and professional abilities: character studies the writing, depending on the intended
length of the game, and then the keeper can inform
15% The graphOlogist Is a beglmer and can recognize Wl&r1 someone has the character of what insights they have gained.
attempted to Iorge the hardwrltirg a a I~end , Imy member or as 5 xlate,
parUCUIarty their signature. They have difficulty making any kind 01 full Cthulhu Then and Now
analysis baC"'., sid 101 gil they can accura18ly Interpt'811 to 8 rutSlandlr'g Graphology can be used as a skill for gaming in the
trlits, they camot .:0 • ,eel them to other trlits to obIsin a balanced portrait 1920s and any time thereafter without modification.
ot the Individual. My PS~hOIogl<:aI Inlights they obIain will be limited, The study of handwriting began almost 400 years ago,
although they may stili be ull8ful. although it wasn't until the late part of the 19th century
30% AI1hOugh an amateur graphOlogist, he or she has a trained eye end can that it began to resemble modern graphological analysis.
make a limited analysis. This character can, at a glance, get an overall Books on graphology from the '20s are a delightful
leellng abort the writer, but even a careful study wH no! reveal a detliled resource for keepers who wish to get some flavor of
portrlit They may njsscertlin detlils that Hnk trlits or flat balance others the skill without too many of the diagrams and charts
against one Graphology Is probeHy only a hobby lor Ills per8Cl1. that often proliferate in modern graphology books.
45% This graphOlogist probably belongs to a grllltldogical society and Isl.l'ld8r
some type 01 msntorshlp wtth a pra86filonal Qf8ltlOlogist. This person has Conclusions
a waII·trained eye and c.-. make a lUll Chareeler lnIIysls wtth carelli sludy. The knowledge that a graphologist can garner from an
60% GraphOlogy Is probably a part a this character's pr0i86filon as a cOU1S81or analysis is as varied as the characters that the keeper
or psychoanalyst. They UIl8 n ragol any lor ps~OIogical evaluations, pre- wishes to create. Since we can know a person fairly well
marnal couneeling and career counseling, a/1hough n Is probably not their and still not know everything about them, graphology
main evliuatlon too. can give us a more intimate understanding of those
100% ThiS Is a prol8lllional graphOlogist v.tlo teaches gr8ltlOlogy at an institute around us. If you are skeptical about the accuracy of
and Is probaHy a 'MII1·knovtn expert wltnee6ln docunent examnaUon and graphology, remember there are many skeptics about
c~inallorgery. This character would probably have his CMf1 buEinees and psychology, as well. Although both sciences are
would per10rm gr8ltlOllnalysislUl·Ume, perhaps :specIliizlng In one type a somewhat subjective in nature, many consider them
counseiing (688 above). ThIs graphologist Is a powerful analyst, using useful grounds for understanding the intricacies of the
graphoanalysls as his or her main too lor ps~hOIogicai evliuations. human psyche. ~
for an example of Graphology in use, check out the story on the next page...
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The Unspeakable Oath CoCSY2:Pen and Ink Issue 7, Fall 1992
en an
Maria Douglas suggested that he had not "dressed up" in some time.
His greasy hair was slicked back from his forehead, and
a lock of dark hair fell over one of his thick eyebrows.
hillip swiped and dabbed diligently at his nose Phillip sniffed in disgust (or tried to sniff in disgust)
as James stared stupidly at the mounting stack and leaned his elbow against his desktop so that he
of requests on their desks. It was bad enough could prop up his miserably congested head. Why had
that the Randolph Pierce Foundation had "gone he even come to work today? he thought, but he looked
commercial": all the advertisements, radio commercials, at the stack of infinite requests, which were about to
neon flyers, and billboards that read, 'THIS IS A SIGN become infinity plus one. His dedication to the
rHAr YOU NEED US: with the tentacled logo Foundation when it was still a secret society was
waving its malevolent suckers at the back of some enormous. When the forces-that-were decided that the
unwary woman in a smart blazer and pumps. The world needed the Foundation's knowledge, the RPF
mounting requests for help soon began to evacuate the decided unanimously to open their doors and share their
small filing cabinet and stream onto the investigator's elder wisdom with the public. But they were not to
desks. Whether they were real or imagined threats, simply hand over valuable texts and tomes: they would
hundreds of requests for help trickled in each week, use their knowledge to help those in distress from the
which was far more than the Foundation had bargained rush of cultic activity that previously only plagued
for. They estimated now that perhaps less than 1% of Louisiana swamps and New England farmhouses. Cities,
the Applications for Investigation of Cthulhoid Abomi- suburbs, and every imaginable block of livable land was
nations were bona-fide cases of other-worldly activity; likely territory for the growing cults. Mental hospitals
most of the other requests they dismissed at a glance. with populations that were already strained lobbied the
But having the time to glance through them all was government for funding to house insane cultists
specifically what Phillip and James lacked. captured by police. Even though the Foundation only
"How in the world will we get through all of these found that less than 1% of the requests were actually
applications?" James asked, shrugging his shoulders so valid, that percentage indicated a dramatic rise in
that his thick round chin met his chest "And how will activity from the past three decades.
we get to the people who really need help in time to rhe man in the lobby looked around cautiously, then
protect them?" approached Richard at the front desk and mumbled a
"Probably by actually reading them instead of few words. Richard was a new member in the society-
wondering how we will read them: Phillip blustered a tall, fair young man with a theological degree, but
through his running nose. "Ah, God, I feel like hell it would be some time before he would be trained
today, on top of it all. And look at them: he said turning thoroughly as an investigator. Richard kindly greeted
towards the glass wall of the Foundation's office the man, and looked hesitantly up at the clock in the
standing between them and the reception area "They golden hexagram frame on the wall. Phillip couldn't
just keep pouring in like drinks in a drunk. Don't they make out what Richard then said, but he assumed that
know when we're about to close?" Richard informed the man that they were about to close
Just then, at five minutes to 5:00 pm after the last for the night But then Richard smiled and reached into
of a small mob had been finally ushered out, a short his drawer and handed a blank Application for
man with bristling dark brown hair stepped into the Investigation to the little man
small reception area, clutching a pair of black leather "What is he thinking?" Phillip exclaimed as his left
gloves in one hand and an old-fashioned tweed hat in eye began to water. "We're not accepting one more
the other. He looked neat enough, but the tight trouser bleeding application today!"
lines at his waist and the balling lint on his tie "Just calm yourself: James said, gathering the
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Issue 7, Fall 1992 CoCSYzPen and Ink The Unspeakable Oath
applications and putting them into neat stacks. "He "Richard, could I see that man's application?"
probably won't take long. And besides," he said, placing "Certainly," the young man said and smiled. It still
a stack directly in front of Phillip, "where do you think sat unfiled on the reception desk, so he handed it to
you are hurrying off to, anyway?" the congested investigator.
Phillip carefully studied the man's appearance this Phillip looked at it for a moment, puzzled. The
time, but didn't deduce much more than the man was handwriting was very unusual. something he decided
probably a bit reclusive and definitely uncultured. He that he would very much like to study in some depth.
sat hunched in one of the chairs with a clipboard in The application had deep pen marks all over it, the
his lap, filling out the application. Phillip's frustration whole of the script slanting at a startling angle to the
subsided, and he decided that his years as a left He could feel the unusually-angled letter forma-
psychoanalytical therapist had fmally caught up to him, tions begin to etch themselves into his subconscious.
putting the "anal" in his analytical thinking. He had Around the border were thick pen swipes that reminded
become a bore, and his handwriting showed it Phillip of some wards he had seen in one of the library
Fortunately, not many people were skilled handwrit- tomes here in the Pierce memorial library.
ing analysts, especially his girlfriends, so they had to "Could you make a copy of this for me, Richard?"
find this out the hard way. But Phillip was trying to The young man nodded as he took the proffered
rectify this by tutoring James in graphoanalysis. James application and turned toward the small copy machine
seemed to lack the fundamental mental acuity required against the wall behind him He handed the copy to
for perceptive analyses, but he did have some grasp of Phillip, who quickly folded it in quarters and put it in
the basics. In fact, James lacked the fundamental acuity the pocket with the clean kleenexes. "Thanks. Richard.
required for most concepts, but somehow his mind could Oh, and I won't be in tomorrow," he added as he pushed
weather tome after tome of mind-blasting horror and out the door without waiting for a reply. He truly hoped
he was in that capacity invaluable to the Foundation. that he could catch another glimpse of the suspicious
The two investigators turned towards sorting man, but hurried off down the corridor. He had an
through the requests, putting the hysterical. imaginative appointment to canceL
ones in one pile so that Richard could print out regret James slowly opened the office door. "Is he gone?"
letters to the applicants on the recycled letterhead with "He just left," Richard answered. ''Should I run after
the multi-tentacled logo in the lowerright-hand corner. h·un7" .
Sometimes, Phillip just could not stomach the degra- "No, no," James protested, waving his hand back and
dation of the Foundation, but his commitment to it was forth. "Let me see that application." He took it and
usually unwaverin~
"I'm going home. I feel simply horrible." Phillip
armounced, stuffing a half -used kleenex in his right
suit pocket, and a handful of unused ones in the other.
He opened up his briefcase to stuff it with several
applications and more kleenexes. His eye was drawn to
the small man in the lobby now standing at the
reception desk, handing the pen and clipboard back to
Richard. He imagined that Richard was now telling him
that he would be notified within three days, apologizing
for any horror he must deal with in the meantime, etc.
There was something about the growing anxiety in the J
man's eyes that caused Phillip some concern. The man
quickly left the lobby, his shoulders slightly hunched
as he disappeared out the door into the hall. a:
"I1l see you later, James," Phillip said, not taking his ~
eyes off the lobby door. "I might not be in tomorrow: ~
"Yes, I see. Do take care," James said, still looking at 0
the application that lay in front of him. ~
Phillip closed up his briefcase and entered the lobby. ~ _
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The Unspeakable Oath CoCSY'zPen and Ink Issue 7, Fall 1992
looked it over with a profound sigh. "Well, I certainly tried to be objective: he really did have a strange feeling
cannot understand what has gotten into him." He looked about the man to begin with, and it was truly unfair
over the request. It was certainly urgent. and the to judge this man's request by his appearance.
symbols about the border of the application looked valid. Phillip knew that his dreams would bring horror.
He noticed the thick pen swipes and the severe left slant After four hours of exhaustive analysis, Phillip got up
of the writing, deducing that the man was a very from the light table and stumbled over to his bed, his
sensual person, if not a bit selfish. Aren't we all? he eyes gleaming with terrible insight He lay down, but
asked himself. 'This request does seem to warrant some the unusual writing had woven itself into his
investigation. I1l go check it out tomorrow: dreamworld. There was no doubt in his mind that the
Richard inhaled quickly, about to protest the seasoned man was not only deceitful. amoral and ambitious, but
investigator's strategy, but decided to keep his mouth he was almost insanely intelligent, and there was no
shut It didn't seem wise to go do any investigating on telling what his true intentions might be regarding the
one's own. "Won't you have Dr. Blackstone accompany Foundation. And he recognized the symbols. They were
you?" from one of the library's most enigmatic manuscripts:
"No, no." James countered again. "This chap seemed a small, grey cloth -bound book penned in faded brown
ordinary enough. He has an extraordinary problem is ink. Phillip closed his eyes for a moment, remembering
all. I1l take this one tomorrow, so I1l be calling in before well the awful incantations from that book. The book
I get there." had a title once, but it had been mostly obscured by
·Yes, Mr. Billington:' Richard said as he locked up what looked like acid drippings. All that anyone could
his drawers and shut off the copy machine. "Good make out was the unmistakable syllable of "thoth:
. htl"
rug . Beyond that, no one could determine its origins, except
That evening, Phillip sat on the edge of his bed, for some Sumerian influences which didn't surprise
blowing his nose and feeling as though the miasma of anyone at all.
Chaos itself was flooding his sinuses. No thanks to what Phillip got back up and looked at the writing on the
the Foundation paid him for his investigations as an application as it lay on the light table. He realized that
associate member, he had been able to nicely furnish he had been concentrating so hard on the writing itself
his flat with the fees he continued to accrue from his that he really hadn't given the same attention to the
private practice. Out front was his office, with its art- contents. The man described quite vividly strange ligh ts,
deco and walnut veneer desk. He had cancelled his particularly blue lights, that occasioned his attic. He
appointment with Mrs. Flotsheim this evening so that claimed that the original owner of the house had
he could rest and relax. Perhaps he would feel better apparently carved some strange symbols around the
tomorrow if he only got some sleep tonight. he thought attic door, which were the symbols that he sketched
as he neatly hung up the clothes he wore that day. The somewhat vaguely around the border of the application.
pocket of his suit rustled gently as he pulled the extra Phillip recognized them as binding wards and wondered
kleenexes from his pocket what kind of hideous, unearthly creature lurked within
That damned application, he thOUght He withdrew the confines of the attic. The lights, the man wrote, came
the folded photocopy, unfolded it. and took it over to and went, most particularly on the eighth day of each
his light table on the far side of his bedroom He laid month, and at all hours he heard shuffling noises,
the paper on top of the bright white glass plate in the among other sounds. He said that he couldn't afford to
center and picked up a pencil. never taking his eyes off move, had no family and desperately needed the
the unusual letters. Already he felt his curiosity Foundation's help.
twisting itself into an obsession as he began diagraming Comparing what the application said with the
the slant of the letters, carefully examining the odd line handwriting analysis, the investigator could not believe
spacing and waving lines. that this was the whole story. He acknowledged that
Picking up his magnifying glass he examined the the writing sample was small-a single page-and
eccentric, angled loops and odd hooks in every zone, therefore not the truest representation of the man's
from the top of each letter to the bottom. Each strange character. But why would these characteristics-the
configuration was the brush stroke of a mad artist deceit and amorality in particular-be so strong in his
painting a bizarre impressionistic portrait of the small application? He expected that rather fear and self-
man that sat in the lobby at closing that day. Phillip recrimination perhaps would weave in and out of the
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Issue 7, Fall 1992 CoC5~Pen and Ink The Unspeakable Oath
text. Phillip decided that the characteristics he found were probably wood floors. Huge cobwebs strung
were strong enough to warrant strong suspicions of the dustily across the vaulted ceiling beams and the walls
man and his request. were filthy, the paint chipped and gouged as if this place
The investigator went to the medicine cabinet and once housed a menagerie. A couple of kerosene lamps
swallowed some vile green liquid in a plastic cup before sat lit on the living room table among various items:
the bed tempted him back to its sheets, wrapping his pots and pans, a couple of boxes. The chairs placed
drowsy body in their comfort. His mind was still around it were ragged, the tears in the upholstery laying
disturbed, but the medicine dropped a heavy veil over open like gaping wounds. Wires splayed colorfully out
his thoughts, forcing down the insidious panic of every socket and in a couple of places in the wall
threatening to well up inside of him because he knew the plaster had been smashed through by some
he was onto something. It wouldn't do any good to tremendous blow. James tried to smile pleasantly, but
alarm anyone at this late hour, he thought as he looked his unease was growing. The smell of sewage wafted
sleepily at the red LCD numbers on the clock at his past him, among other scents he could not identify.
bedside. And besides, no one would be foolish enough "You want to see the atticT the man asked, his voice
to investigate this application before doing some surprisingly pleasing. James thought he saw a thin smile
research in the grey book and other tomes, even though form on the man's lips. "Come." The man turned and
he and Anthony Jesper were both well-versed in its James reluctantly followed him into the shadows
magic. He decided that he would call a meeting of the towards the back of the house, making sure that he
available investigators in the morning. picked up one of the kerosene lamps as they passed
.- through the living room
Q
"Good morning: James said brightly as the decaying
door with cracked brown paint opened slowly before "Oh, God, no'" Phillip roared into the phone, nearly
him James had decided to pay this "Mr. Andrews of rupturing poor Richard's ear drum. 'That fool! And he
the Strange Symbols" a visit The little man with the knows he should never split the party'" He slammed
bristling hair stood in the dark doorway, peering at him down the glass he had just emptied to force small. red
wordlessly. Behind him it looked as though no sunlight decongestants down his throat.
had entered for eons: dust swirled behind the man's "Mr. Blackstone, what are we going to doT Richard
head as he blinked from the early brightness. asked, his heart thumping excitedly. This was the
"I am with the Randolph Pierce Foundation, and I closest he had ever come to the dangers of investiga-
am here to respond to your complaints regarding your tions.
attic.' James cleared his throat and looked up and down, Phillip could feel his back getting slightly damp, fear
visually gesturing towards the roof. The man's sallow driving into his chest like an icicle. His mind panicked
face and cold blue eyes remained expressionless, but as the unforgettable pen strokes continuously carved
after a moment he backed away from the doorway to dark signs into his subconscious. "Get me some backup,
admit the investigator. 'Thank you: James said,looking immediately' Five or more investigators, at least" He
around for some light before the door slammed shut made sure that Richard had the address. "Also, get the
behind him He clutched a small grey, cloth-bound book grey book from the library and call Anthony Jesper. He
under his left arm He, too, had recognized the strange knows that book better than anyone. I11 go straight to
symbols that the man had sketched around the text of the house and wait."
his request. He merely wanted to confirm their location "Yes, sir'" Richard replied anxiously.
that morning and gather some clues before forming a "And make sure at least two of the investigators are
plan armed. I have a very bad feeling about this man"
The man led him into the aging house. From the
outside it seemed merely old and in need of some repair; Q
the windows were boarded up, apparently to prevent "Mr. Andrews, perhaps we should look at the attic
vandalism. But on the inside, it looked positively before the basement," James said between shallow
condemned. The standing woodwork was decaying, and breaths. The two had entered an opening downward
the investigator's shoes stuck everywhere he stepped; into some sort of cellar. James heard a drip-dripping and
a black film that reminded him of asphalt covered what could feel the dampness in his suit already. He saw the
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The Unspeakable Oath CoCStn.:Pen and Ink Issue 7. Fall 1992
blackened. moist walls and stopped after he took several his words now tinged with an unsettling accent. The
steps downward and held up the kerosene lamp. "I'm door slammed shut. and James ran up the steps to grab
afraid I am unable to continue this investigation until the doorknob. But when he reached the door. he saw
I've seen the attic." the symbols covering the doorway in a dark scrawl.
The man turned and looked at the investigator. "No. oh God!" he cried. damning himself for his
narrowing his eyes for a moment The man's face then stupidity. He could feel the magical strength of the door.
relaxed. "But I have other things to show you as well." He sat on the top step. put down the lamp. and quickly
his voice pleaded softly. pouring over James' anxiety like thumbed through the book. nearly tearing several pages
a rich. dark syrup. "I just discovered these other symbols. in his haste. Page after page confirmed that the
and I think they may be far more important" handwriting in the grey book was the same as that on
the application. and he began to sob with despair. The
sanity-rending truths that were penned on its pages
had never truly affected James' psyche. but now they
contained unbelievable horror. How could that small
man be old enough to have written this book?
'f ., A Whatever his key to longevity was. James thought. it
, was definately him As he skimmed through the
passages. his ears prickled. The dripping continued.
almost obscuring a faint gurgling sound that grew
louder and louder. hissing and churning. James dropped
the book when he looked down the staircase into the
wet abyss.
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Issue 7, Fall 1992 CoC5Y.2:The Arch-Nemesis The Unspeakable Oath
esque style named Cathulos. Not to hard to figure which
Great Old One he suggests. Cathulos appears millenia
earlier in Kull's time as a scheming ventriloquist. He
survives to modern day 1929 through rites and practices
beyond ordinary men,
As for applying this pulp pardigm to Call of
Cthulhu-why bother? There are many good reasons,
the first being the enjoyment of the pulp atmosphere.
Imagine the thrill that races through the players as they
realize Baron von Evyl wasn't killed in that exploding
munitions warehouse; imagine, too, the fun the Keeper
has in explaining (dramatically, no doubt) just how the
Baron survived.
Secondly, the supposition of a master-mind behind
many of the activities investigators stumble upon gives
credence to a concept that is otherwise hard to swallow.
Could there really be ten different cults operating in the
New England area without anybody noticing? Seems
to be stretching it a bit But the ridiculous seems
plausible when you realize that all of these groups are
led by one man (or woman) and one only, a being of
such evil that he controls crime, the police, the
politicians, everyone! Where is it safe to hide? Certainly
not in dank crypts or lost islands, but with the master-
mind even the everyday world is a threat to the poor
investigators.
Thirdly, a master villian allows a thread of continuity
to work its way through many investigations. If players
meet to game infrequently, the arch-nemesis offers a
point of recognition for the players after a long hiatus.
Finally, a continuing villian builds paranoia and
suspense (or at least caution). Though not every
adventure will feature that dread Captain Brubaker or
the sensuous Lilli Gallant, your players will not know
this until the final chapter of the investigatiort Is this
the work of serpent men or is it Rubal Khan? Has Black
Jack Davies returned to Arkham from Ponape? Tune
in next week-.
As with all things in gaming, the Keeper must show
discretiort If every naughty thing that happens in
Providence is the work of your arch-nemesis, then the
concept becomes ludicrous. Even Rubal Khan is above
stealing the milk money off the tops of milk bottles.
You can keep events fresh by spreading them around.
Have several villians, with their own networks of thUgs a:
and cultists. And don't forget the isolated instances of ~
horror that have no earthly origirt ~
For no matter how powerful these arch-villians get, 0
there are always the Great Old Ones controlling them ~
from afar. ~ ~
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The Unspeakable Oath The Randolph Pierce Foundation:The Last Dawn Issue 7. Fall 1992
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The Unspeakable Oath The Randolph Pierce Foundation:The Lac>t Dawn Issue 7. Fall 1992
at this point. armed. In addition. they always know at least one attack
Neither a human or a creature. the Hierophant is a spell. such as Stun Limb. Wither Limb. Shrivelling. Fist
monstrosity of disciple body parts and intellects. Arms. of Yog -Sothoth. etc.. or can summon and bind a specific
hands. ball socket joints. sexual organs. and faces (and creature. It is these flamen. usually in their 20s and
facial parts) comprise most of the body of the devastatingly beautiful women (actually hermaphro-
Hierophant. The monster displays a history of many dites). who most disciples must deal with. while the
different races. ethnic backgrounds. and both sexes. It Hierophant is nearby hidden behind a screen. heavy
was created in the late 1SOOS by a miscasting of a Spell curtain. or protected by a spell which somehow masks
of Immortality (once available in the original de' Medici it from sight. Normally 8 to 14 (1D6+8) flamen travel
Manoscritto). Up to that point the Hierophant had with him. at least two of which are deaf.
always been an aging ecclesiastic. much like the pope. The Hierophant's statistics are not listed here. as the
who served until he died. But Marcello Cassini keeper should really develop him to match his own
(Francesco's great grandson) wanted more. he wished to game or campaign. Remember. the Hierophant is a
be the head of The Last Dawn until Judgement Day. multiple personality entity whose abilities are in
Attended to by another Cardinal of the Church. Cassini constant flux. Anytime the keeper wishes the Hierophant
misread the last stanza of the spell and physically to use a skill. speak a language. perform a spell. or
merged with Cardinal Mariballi. otherwise perform an ability. he should roll percentile
Since then. gruesome rituals have increased the dice. The result is the chance of the Hierophant being
power and size of the Hierophant. The ascension of a able to perform that ability for the next hour. Whenever
disciple includes the psychic digestion of the intellect. the keeper wishes to utilize the ability. he will roll
then devouring the body. This is the only time the against that number. Any other attribute chance is
Hierophant eats and it consumes everything. Within normally at 500/0.
hours. a new face emerges on the body. The Though the Hierophant has over thirty arms
more powerful the mind consumed. the more on which it can propel itself along the ground
prominant the face. Faces of less powerful &:- ~, (Move of 6). it can levitate itself (Move of 12)
disciples slowly dwindle over the con- constantly and still concentrate on performing
suming centuries and move to the back other tasks.
of the Hierophant or down the limbs. The Hierophant does have other powers
Thus the Hierophant ever adapts to which never alter. It can Gate or Portal
the modem era. yet maintains the wi th its entire
wisdom of the ages. entourage
The Hierophant is attended to
an order of priests called
"Theseflamenarephysi -
cally trained to defend
the Hierophantfrom
attack and are
always well-
<...
>
(J)
~
~
<;
m
m
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Issue 7. Fall 1992 The Randolph Pierce Foundation:The Last Dawn The Unspeakable Oath
of flamen at will. It can telepathically communicate with
anyone within 100 feet of it. whether seen or unseen. The Call of Cthulhu
It has a type of danger sense (75% chance) which alerts
it to possible harm as someone prepares to attack it (with Bibliography
weapon. spell. or whatever). and will let it know the
potential attacker <if within sight). Finally. it can emit
a cacophonous scream once every other round which
will completely prohibit any ability requiring concen-
tration. such as spell casting. within 150 feet of it. This
am compiling a bibliography of almost every bit of
is why some of the flamen are deaf and cim continue
spell casting when others cannot material connected to Call of Cthulhu (rules/scenario
The Hierophant is seldom ever found outside of a books. magazine articles. miniatures. foreign books and
fane. a special combination of temple and dwelling for magazine articles and ephemeral material). The only
the Hierophant and his flamen. Each diocese front thing I am excluding is reviews. This is a big job and I
headquarters has an entire floor set aside as a fane. The
have gotten lots of help, but I still need more. I have built
Hierophant also has his own palatial fane where
hundreds of flamen dwell. No one quite knows where a database of 400+ magazine articles, and will start on
it is. though high in a mountain range (the Alps. the gamelscenario book list soon. What I need is infor-
Himalayas. Andes. etc) would be a good guess. Other mation on obscure material (magazine and especially
occupants of the palatial fane include an unknown the ephemeral material). Don~ bother with the easy stuff
quantity of volunteer heirs. These heirs live to serve
(Different Worlds, White Dwarf, White Wolf, Challenge,
their master and participate in his unholy orgies. These
volunteers are never seen again. but the issue of any Space Gamer, Dagon, Dragon, Polaris, Adventurer,
revolting tryst is the flamen. so it might be said that Imagine, Game Master IntI., and of course The Un-
the Hierophant is guarded by his own children. ~ speakable Oath). I have lots of other minor ones. but the
list is too long to print here. Send me a letter about what
THE CTHULHU MYTHOS CONVENTION you have. I am interested in acquiring xerox copies of
the articles or full bibliographic data: Magazine Name,
Issue I, Publication Date. Article Name, Author(s), Type
of Article (I have a long list of various types), Language
(if not English), and Miscellaneous Notes. I have a huge
collection of articles to trade if that interests you. I am
August 20-22, 1993 sorry that I cannot send out a copy of the bibliography list
Danvers, "assachusetts to everyone. it costs about $3 to copy & mail. But if you
are really interested I will trade it for articles I lack or for
Special Guest of Honor postage. I can be reached by normal mail or by Email
Robert Bloch and hopefully will soon be able to upload the database,
but my software is giving me headach~s. Postal ad-
Artist Guest of Honor dress: Brent Heustess, 4305 Duval St 1107. Austin. TX
Gahan Wilson 78751. I can be reached by normal mail or by Email
(BHeustess@utxvm.cc.utexas.edu). I will hopefully be
For more information, please send
publishing this bibliography, quite possibly through Pa-
a self-addressed, stamped envelope to:
gan Publishing. and will include everyone who has
lleaonomkon
P. O. Box 1320, Back Bay Annex helped in the credits. Please take pity on me and dig
Boston, Massachusetts 02117-1320 through your collections for the weird stuff. Thanks.
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The Unspeakable Oath The Randolph Pierce Foundation:de Medici Manoscritto Issue 7. Fall 1992
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Issue 7. Fall 1992 The Randolph Pierce Foundation:Magic of the Manoscritto The Vnspeakable Oath
, ,
lC e
Spells of Sinister Portent
to make its doors. The outlines of the portal doors are
Kim Eastland automatically traced out on the surface from which they
exit when the portal is created. These exterior doors are
he following spells are usually found in copies very faint. somewhat like well-made secret doors.
of de'Medici Manoscritto. They are not likely When closed. these doors require a successful Spot
to be found in any other tome. although it is Hidden roll at 1/4 the normal chance to be spotted by
conceivable that people someone who does not
have copied some of the know their exact location
spells from one edition of Only the portal's creator
the book or another. and can open the doors unhin-
inscribed them elsewhere. dered. anyone else must
CLOAK: increases a attempt a Resistence roll.
character's Conceal. Hide. The Active characteristic
and Sneak skills. each by on this roll is one half the
10%, for up to 15 minutes. magic points of the being
It requires 3 magic points trying to enter vs. the
to cast on oneself. or 6 magic points used to cre-
magic points to cast on ate the portal. Thus. when
another character. Cloak a portal is created the
will never increase a skill magic points used to make
chance beyond 8O%-that it must be recorded. If
can only be performed by characters wish. they can
natural mastery. "transfer" some of their
CREATE R>RTAI; a magic points to the creator
portal is a limited form of during the portal's cre-
the gate spell used to ation to add to its strength.
travel distances less than As always. these magic
200 miles. Normally a points are used up just as
portal can be opened from if they had cast the spell
a primary. studied locale to a secondary. studied locale. themselves (see "Group Casting" in TV06).
For a locale to become a "studied location" requires the If the creator wishes. he can leave the portal doors
character to actually be there. studying it for 8 hours. open so anyone can cross through. An open portal door
and seeing it clearly during the entire time. Portals can is only seen by someone standing directly in front of
be opened thusly from locale A to locale B. But a given it It looks like a rectangular pool of shimmering red
character can only have onefunctioning portal at a time. liquid. even if standing upright Anyone entering a
If the character desires to open a portal to a different portal must expend 2 magic points and make a
location he must forget either (as in "erase") locale A successful POWx5 roll. If a character fails this roll. he
or locale B to learn locale C. Once both locales are may try again but must keep expending 2 magic points
studied. a portal can be created between them. It costs for every attempt Only one individual may try to enter
no SAN to create a portal. but it does require a minimum per round. This means a character passing back and
of 5 magic points. forth through a portal will expend 4 magic points if
The maximum amount of magic points placed into he is successful on both rolls. Team members may wish
the portal depends on how strong the creator wishes to keep this in mind when transferring magic points
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The Unspeakable Oath The Randolph Pierce Foundation:Magic of the Manoscritto Issue 7. FaIl 1992
for the portal's creation. (CoCS. page 151). SpeIls cannot be cast through the orb
Entering a portal is like entering a starry tunnel. 25 in either direction. but if someone successfuIly sees the
feet long. with a slab of deep red metal which resembles orb being used (such as through the use of a Find Orb
a door at either end (this is how the human mind speID. they may be able to identify the watcher.
perceives it). TraveIling through the tunnel is best FIND ORB: makes apparant to the caster any orb
described as "free faIling." like a parachutist It takes scrying being used to watch a locale he is in (within
three rounds to go from end to end and normaIly no his normal vision for his present circumstances). This
more than three people can be faIling through the speII locates. it does not empower anyone to alter the
tunnel at anyone time. scrying orb or cast speIls through it. It does. however.
The danger with portals is that they sometimes aIlow the viewer a Spot Hidden roIl. at half his normal
intersect with other portal tunnels and gates that are chance. to clearly see the watcher on the other side of
being used. Each time someone successfuIly enters a the orb if he is within 10 feet of the orb's opening_
portal the Keeper should roIl percentile dice: 98-99 INCARN: closes wounds and heals back 104+2 hit
indicates a portal is open elsewhere within 250 miles points if they were caused by slashinglmpaling.
and intersects (Keeper's discretion as to who or what crushing. and so on G.n other words. non-poison or non-
is portaIling and their disposition. though it usuaIly is disease physical damage). Unlike the Heal speIl on page
a human creating it for human passage). a 00 indicates 155 of COCS. Incarn does not alter the character's natural
a major gate is being used. possibly summoning some healing rate. The speIl costs a number of magic points
dimensional creature. and things can get messy indeed equal to the hit points returned. but costs no SAN points.
(e.g.. a second percentile roIl should indicate how Incarn takes one round to cast and one to work (the
powerful and bad the gating creature is. a 00 would second round does not require the caster's attention). The
be something incredibly unpleasant). These intersecting recipient must be touched by the caster or the speIl
portals and gates are like an inter-dimensional pocket. cannot take effect. Of course. the caster can use it on
so numerous creatures can be in it at anyone time. SpeIl him or herself.
and device use within this pocket is left to the Keeper. KNOW LOCALE: expands the use of the Create
but interference from outside is impossible without Portal or Create Scrying Orb speIls. By spending magic
stepping through. As a matter of fact. the characters points the user may bypass the normal time required
outside wiIl not even know what is happening and wiIl to study a locale. The magic point expenditure is per
continue according to plan unless otherwise warned. locale. Guidelines for the magic points required to lock
CREATE SCRYING ORB: makes a crystal orb in a locale are as foIlows:
magical. aIlowing it to look into one specific locale. Mp Use If spending this much time at the locale
Creating the orb's scrying ability costs 6 magic points. 3 1 hour or more
Anyone using it spends 1 Magic Point per minute of 5 20 minutes to 1 hour
viewing. The orb used must be the very best crystal. 7 10 to 20 minutes
and so is very heavy and expensive. 10 5 to 10 minutes
Once the orb is enchanted it must be keyed to a 12 1 to 5 minutes
·studied locale: This ·studied locale" requires the 15 No time spent at locale but looking at the
character to concentrate on it for 8 hours. seeing it location with clear line-of -sight in fuII
clearly during the entire time. The locale scryed cannot light. even if through binoculars
be changed without recasting the spell. Observing 17 No time spent at locale but requiring an
through the orb is like standing in the locale for exceIlent photo (or film or videotape).
purposes of hearing and seeing (normal ligh t is required Primarily modern usage.
to see. SAN loss is normal for seeing creatures. a Spot 20 Mentaly linked with someone who has been
Hidden or Listen roIl might be required. etc1 Unless in the locale for awhile and can clearly
using specific counter-speIIs. though. no one at the remember it (requires an INT x 3 roIl for
locale is aware of the watcher. Know Locale can be used clarity).
in conjunction with this speIl. If no one looks through MEMORIZE: causes temporary improvement in
the orb for an entire minute the speIl is nuIlified. memory. It can be cast on oneself or another. and costs
The reflective properties of the Create Scrying Orb 3 magic points to do so. Once the speII is cast the
are different than the Create Scrying Window speIl character wiII completely retain anything he can
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Issue 7. Fall 1992 The Randolph Pierce Foundation:Magic of the Manoscritto The Unspeakable Oath
physically hear of a non-magical nature and specifically
wishes to memorize. up to 30 minutes in duration He The Chronos Term
will retain this memory for 24 hours. then will forget The Last Dawn. through one of their American
it Only one Memorize spell can effectively be cast on branches (the Loula Institute) has been searching for
a character per 24 hours. any more will simply nullify an artifact known as the Chronos Term for years. In
the first casting. the last few months Randolph Pierce has also become
This was a particularly favorite spell of Cardinal aware of its existence and has instructed his agents to
Richelieu's. who would imbue an agent with the try and locate it The Pierce Foundation is aware that
memory increase and portal him into another part of someone else is also searching for this item and will
the palace. such as the Queen's chambers. Or Richelieu do almost anything to acquire its components.
would use it himself while scrying through an orb. then
write everything down that he had seen and heard. Description
Apparently Henrietta Maria helped Charles I escape by The Chronos Term is a term-that is. a bust used to
memorizing a map of the prison's surrounding area But mark the end of a boundry. Its origins are unknown.
no spell. foreign language or hieroglyphs can be learned but probably date to ancient Greece. Legend says it
or used <Other than repetition) through this spell because somehow grants information of an awesome nature. but
it does not increase comprehension. only rote memory. possibly at an incredible price.
STUN UMB: causes momentary loss of control of The bust is comprised of 16 separate sculptings of
the limb affected. The spell costs the caster 4 magic hands which are fitted together to form a bizarre skull
points and no SAN loss to cast It takes 1 round to cast (the separate sculptings can be of whatever material the
and the target must be within 30 yards. The caster must keeper desires-bronze. marble. iron. porcelain. perfectly
specify which limb is to be attacked when the spell is preserved flesh. or even an assortment). Once the term
cast. Overcoming the target's magic points with his own is complete it has magical properties. The name is
on a Resistence Table roll. the caster stuns the limb for handed down from ancient texts; Chronos. of course.
1D3 rounds. The first round is always total loss of refers to a diety of time.
control of that limb; if an arm. a sturdy item or weapon
held is dropped. or a spell requiring gestures is nullified; OrIRln
if a leg. the target must make a DEXxl roll or fall. in The Chronos Term first appeared in ancient Greece. It
any case he cannot move his leg. If the spell lasts longer was a gift from Nyarlothotep for a particularly
than 1 round. the subsequent effects are less severe; if deserving priest. At that time. its use was clear and it
an arm. all efforts using the hand or arm requires a did not fracture after use. But with the fall of the
DEXx2 roll to succeed; if a leg. movement is dropped mighty Greek civilization the Messenger of the Outer
to one-quarter normal and any other effort using the Gods altered the device slightly to tempt exceptionally
leg requires a DEXx2 roll to succeed. clever humans to madness.
TRUfH:compels the target to tell the truth. It costs The hands will not easily grasp each other. almost
4 magic points to cast The target must be within 10 as if they were held apart by magnetic fields. To
feet of caster. and the spell remains in effect for 10 completely interlock the pieces successfully an indi-
minutes. Once the spell is activated. anyone within vidual must make successful INTxl. POWxl. and
range must make a Resistence Table check every time DEXxl rolls. None of these may be modified by any
they try to deceive the caster. The Active characteristic means whatsoever. just the base scores. One roll for each
is their current POW. rolled vs. the caster's current score is allowed per day. Attempts at assembly are
POW. An unsuccessful roll means they cannot lie. they considered to take at least 6 hours. Characters trying
have started to deceive but suddenly blurt out the truth. to work together will never get even two pieces to fit
Even if they make a successful Resistence roll and are together. Only by working alone can it be assembled.
able to lie. the caster is still allowed an INT x 1 roll Note that a missed roll does not invalidate previously
to detect their untruth. he just cannot compel them to successful rolls; that is. if the INT roll is made. and the
speak it. The target is unaware if the caster is POW roll missed. the INT roll is still considered
successfully detecting his lies this way or not. successful for that person
Once it is assembled (all the rolls made and the
character is alone). time stops for him or her and no
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The Unspeakable Oath The Randolph Pierce Foundation:Magic of the Manoscritto Issue 7, Fall 1992
one else can intervene. Even the assembler cannot of questions such as, "How can I get Hastur to obey
return to the time stream without asking a question me?' or other such idiocies.
In other words, the keeper tells everyone else to be quiet Note: Though a character may be driven mad by the
and its up to the player who made the rolls. Once SAN loss, the answer from the term is always in his
assembled, the term will speak in a voice out of the ages mind. It is just up to the other investigators (and the
and explain he is there to answer one question only, keeper) as to how that info can be extracted.
then he will be gone. The assembler loses 21104 points
of SAN when it begins to speak. Collapsing
The most unfortunate aspect of the Chronos Term
Powers is that once the parts are aquired, it is assembled, and
The Chronos Term marks the outermost boundry of asked a question, it then undergoes a strange collapse.
answerable time for the device-the present. Each hand The hands seem to exert pressure on each other, and
sculpture stops all timekeeping devices within 25 feet the Term seems to quiver from the tension They press
of it, otherwise it offers no other powers to a possessor. harder and harder and the whole term begins to collapse
Once assembled, however, the term becomes very inwards, as the hands simply press themselves into the
powerful It can answer anyone question asked by the angles of time. In moments the Term is gone. Though
assembler, about events up to the point the term was appearing to phase out interdimensionally, the pieces
assembled. This last point is very important because the actually do stay on Earth. The distance the pieces travel
extent of the question and power its answer can grant away from the questioner also depends on the question
determines many things, all at the discretion of the If the answer provides little power, and thus little
keeper. chance for insanity, the pieces will re-emerge (separated
The Keeper must make the questioner write down his once more) within a few miles. If the answer provides
question for clarity's sake (and to avoid arguements later great power, and thus almost assured insanity, the pieces
on). The more intricate the question, with multiple can go to the borders of a continent Just think of it
phrases and nuances, the greater the force. The more as Nyarlothotep's way of balancing your game.
power the questioner receives with the answer, the No matter how far they go the pieces always seem
greater the force. The greater the force, the worse the to be found. They never go underwater or underground,
Sanity loss from knowing the answer. For example, if unless they are still accessable. It is almost as if they
assembled and asked, "Where is the closest copy of de' appear when someone can happen on to them An
Medici Manoscritto?' it might say "Boston" Then it inventive keeper can maintain a campaign for quite a
would collapse and be gone (see below). Sanity loss while just by tying all the investigator's adventures to
would only be a 104, because the answer is not enough finding the Chronos Term Option: If the keeper wants
to easily gain power. A question of "What is the address to make it a little easier to find the individual hands,
of the closest copy of de' Medici Manoscritto?" would he can use the option of having a piece in possession
deal a greater SAN loss, perhaps ID10 to ID20, because point to the nearest hand not in possession <SAN roll
the answer might assure its possession (ID10 for a for 011 loss for anyone the first time they see the
location that is almost impossible to get into, up to ID20 sculpture point). ~
for a simple residence). Massive SAN loss is the result
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Issue 7. Fall 1992 The Randolph Pierce Foundation:Magic of the Manoscritto The Unspeakable Oath
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The Unspeakable Oath The Eye Of Light & Darkness Issue 7. Fall 1992
proportions in this scenario. 1 suggest you run this one
The Eye Of Light & Darkness when all of your players are up and alert because theyll
continued from page 13 need every bit of smarts and luck they have to get out
of this one alive.
The Thing At The Threshold Overall. The Thing At The Threshold has a focus on
192Q; cam~ign for intellectual. survival and fighting skills that is put
Chaooinm, Inc. together well enough for the entire book to get a
reviewed by Les B. D:an slightly above average rating of 6 phobias.
This is a new three-part campaign. When you first The Stars Are Right!
thumb through this book. you1l fmd your appetite for adventures in the modern world of rtlll'
adventure wetted by the excellent artistry of the Chaooinm, Inc. $18.95
illustrations and handouts. In fact these are probably reviewed by Scott D. Aniolowski
the finest handouts as yet published in any of the
scenario books from Chaosium. In that same cursory The first thing that should be said about The Stars
glance through the book you will also find well-drawn Are Right! is that it is a big book: not big in size. but
and well-described NPCs and a few new items and big in content. Six of the seven scenarios squeezed into
spells. the book's 130 pages directly involve Outer Gods or
With all of this. the three scenarios have to be great. Great Old Ones! These are big scenarios. And they are
right? Wrong. The first of the scenarios is so poorly good scenarios-not a stinker in the bunch. although
written 1 had to read it twice to understand what was a few do outshine the others.
going on. And what is going on is inconsistent with "Love's Lonely Children" by Richard Watts is a
other Chaosium scenarios that deal with the same Great degenerate tale pulling drugs. prostitution. pornography.
Old One appearing here. Beyond inconsistencies. the and murder into its twisted clutches. Investigators must
first scenario involves a sub-plot about an escaped seek out drug addicts and flesh peddlers from the
mental patient that is just plain bad. and an opportunity seedier corners of the big city to track down important
for cruel Keepers to kill off an entire as-yet- clues. This scenario suffers somewhat from its single
unsuspecting group of investigators with a very path of investigation; however. characterization and
powerful monster. Overall. the first scenario is a very atmosphere are well done. and the manifestation of the
poor start for any campaign. deity chilling.
The second scenario. however. is true Coe. It includes "Nemo Solus Sapir" by John Tynes is a deadly
mysterious gates. strange villages on the sea. cryptic adventure set in Samson. California (the setting used for
clues. hideous monsters. madmen and secret rooms. I most of Chaosium's At Your Door campaign). The use
wholeheartedly believe this to be the best scenario in of spells by the villain is unusually well-done and an
the book and one 1 would be happy to run for a small integral part of the story. unlike so many other scenarios
group of investigators (a large one would be cumber- where magic and arcane powers are thrown in simply
some here). Overall this scenario will give your team as frivolous decorations. although a particular COC spell
of investigators that "I don't want to be here!" feeling. which the villain uses frequently is not reprinted in the
that Keepers strangely enjoy. character's description. Important characters are well
The third scenario's merits are a matter of taste. If thought-out and their motivations and actions justified
you integrate Indiana Jones-type adventures into your by the author. Several characters do. however. suffer
campaign you will enjoy this piece. If not. well it may from silly-name syndrome (you can always spot the
not be for you. This scenario is unabashedly a villain by how unusual his or her name is!). The grand
compilation of all three of the "Jones" movies. It involves finale of the piece is one of the deadliest. and the
obtaining a powerful old artifact (first film of the series). manifestation of the Mythos deity unquestionably the
encountering strange cuI tists (second film) and avoiding best done to date. My one major irritation with the
traps by solving riddles (third film). There is even a full scenario is its set-up. wherein one of the investigators
page illustration that greatly resembles "Indy" in this must perish for the story to proceed; killing off a
section of the book. By the way-like the movies. the character simply for the sake of the plot seems unfair.
opportunities for creative character deaths is of epic Another option is offered. but is rather cliched.
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Issue 7. Fall 1992 The Eye Of Light & Darkness The Unspeakable Oath
"This Fire Shall Kill" by Andre Bishop is a powerful the Mythos-instead the character has a personal
scenario. well thought-out and wonderfully executed. agenda and goal which. however. requires the "use" of
This piece contains some great scenes and characters certain factions of the Mythos. Investigators are in for
(especially a rotten little girl with a squirt gun!). and a real treat. too. with some weird. surrealistic scenes and
promises to keep investigators on the move. This encounters. Try as I may. I can find nothing bad to say
scenario. like "Nemo Solus Sapit." can be deadly. but the about this piece. which is one of the best in the book!
good use of a heretofore poorly-used Mythos deity and I look forward to seeing more work by Gary.
its servants makes it well worth it; scenario writers will "The Music of the Spheres" by Kevin A. Ross is a
be hard -pressed to use these entities any better. One typical Kevin A. Ross scenario: grand and expansive.
error in the piece is the lack of explanation and over-crowded with characters. yet solid. well thought-
description of several new spells possibly discovered by out. and intelligent (and despite utter chaos inflicted
the investigator. and used by the villain. However. this upon the investigators. there is a certain subtlety in the
is an outstanding frrst scenario by a new writer. piece that can be called nothing less than artistic).
'The Professionals" by Fred Behrendt is a tangled. Dealing with radio astronomy. the Keeper must wade
twisted web of political intrigue. conspiracy. and through some rather dry areas of the scenario to get
madness. This is a scenario that will have the to the action. but the wade is worth it-the grand climax
investigators feeling frustrated and beaten every step bringing to mind the action-packed climax of the film
of the way. and even at the end they may not fully Lifeforce. Keepers may well feel overwhelmed by the
comprehend everything. or feel that they have large number of characters he or she must run and keep
accomplished much. This piece is ripe with interesting track of. but these characters could prove to make great
characters. James Bond high-tech toys. and corruption. character-fodder when the shit hits the fan (and hit it
As the investigators uncover layer upon layer of it does!). Ultimately. the investigators must deal with
conspiracy and cover-up they learn that everything the mind blasting fact that the stars may actually be
points back at the political campaign and nearing right. and the time of the Old Ones may be upon them.
election. A scene involving a "snuff film:' by the way. Oh. there are things the investigators can do to forestall
is undoubtedly the most gruesome. graphic scene yet the inevitable. but it may take a high toll. Survivors
done in a scenario-one which should leave the of this scenario will really feel that they accomplished
investigators and players alike with a chill or a pang something.
of nausea! The complicated plot of the piece. however. "When the Stars Came Right Again" by Steven C.
leads the investigators from place to place with little Rasmussen and D.H. Frew is an essay about the position
for them to do at times. and in the end they can do of the stars at the time of R1yeh's rising in 1925. An
little more than stand by and watch as the climax plays interesting essay. although of little actual use to keepers
itself out. Despite this. and despite the fact that some or investigators. I would have preferred a player hand-
of the high-tech gadgets are rather contrived. this is out section (conspicuously absent). or some other
a strong piece and my personal favorite scenario in The modern article of more use (new skills. weapons. travel.
Stars Are RightL While difficult both to run and play. prices. etc)
this is well worth the effort-truly a modern scenario. Finally. the artwork in The Stars Are Right! is
in every sense of the word. brilliant. from the cover depicting San Francisco ablaze
"Fractal Gods" by Steve Hatherley is a very modern by John T. Snyder. to the wonderful interiors by the
tale about computers and technology. While the ineffable Blair Reynolds (too bad the illustration on
scenario has some very good moments and scenes. page 17 is but a third of the original-the powers that
including a wonderful gateway to another. weird be at Chaosium headquarters felt it necessary to censor
dimension. it is the weakest piece in the book with a that one. Too bad-I saw the original and it was perhaps
few plot flaws. Computer buffs. however. should really the best illustration for the book!).
appreciate this tale. and will most likely find it more This set of sinister scenarios deserves 9 phobias-go
enjoyable that computer -illiterates (like myselfD. out and buy it. you won't be disappointed!
"The Gates of Delirium" by Gary Sumpter is a good.
solid scenario involving drugs and weird dimension. and [editors note: the censored illustration by Blair
makes great use of a little-used Mythos god. Reynolds appears. uncut. as the cover to our book
Interestingly. the villian is no worshipper or servant of Courting Madness.l
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The Unspeakable Oath The Eye Of Light & Darkness Issue 7, Fall 1992
Tales of the Lovecraft Mytha; excise the Mythos allusions).
hardcover anthology eX pulp era Lovecraftian fiction Complaints? Well, a warning is in order that since
Fedogan & Bremer. SZ1 these stories are from the pulp era, they are definitely
reviewed by Kevin A Rm; pulpy, with occasional over -florid prose and story
conventions which will seem all-too-familiar to the
Editor Robert M. Price (of Crypt of Cthulhu fame) jaded horror fan. And some of the tales illustrate why
has put together the latest collection of fiction based their authors are not known for their Lovecraftian
on HP. Lovecraft's Mythos. Tales of the Lovecraft writings: Bertram Russell's "The Scourge of B'Moth"
Mythos boasts 20 stories from the pulp era (the earliest suffers from a too-wide scope, while Donald A
of these stories was published in 1929, the latest in Wolheim's "The Horror Out of Lovecraft" is another of
1966). While not always dropping specific Cthulhuoid those annoying HPL parodies that needs a stake driven
names, these tales are nonetheless definitely in the through its heart.
Lovecraftian spirit Arguing with the choice of tales in a collection such
The stories range from middling to good in quality, as this is risky, but here goes. Instead of the dull parody,
and sport an interesting cast of authors: from well- the Russell piece, and perhaps the E. Hoffman Price
knowns such as Robert E. Howard, Clark Ashton Smith, draft and the non-supernatural Howard piece, why not
August Derleth, Robert Bloch, and Fritz Lieber, to substitute more of the unsung/uncollected bits? Manly
lesser-known Weird Tales contributors such as Henry Wade Wellman's "The Terrible Parchment" and Donald
Hasse, Merle Prout, and C. Hall Thompson. Wandrei's "The Fire Vampires" and "The Tree-Men of
The strongest tales are Howard's "The Thing on the Mbwa" are rumored to feature Lovecraftian elements-
Roof: the two excellent Kuttner selections ''The and when was the last time anybody saw any of those
Invaders" and "The Bells of Horror: Derleth's extremely (let alone heard of them)? I personally would have
scarce "lthaqua" and "The Thing That Walked On The substituted Howard's "The Children of the Night" for
Wind" (arguably his best two Mythos stories), Prout's the "Asshurbanipal" version here; "Children" was
"The House of the Worm: Thompson's "Spawn of the criminally omitted from the Baen Books collection of
Green Abyss: and Lieber's "To Arkham and the Stars." Howard's Mythos tales (Cthulhu: The Mythos and
Editor Price has unearthed some intriguing gems Kindred Horrors). Also welcome would have been more
here for the Mythos collector. He states in his of Smith's works and perhaps another of C. Hall
introduction that a prime factor in the story selection Thompson's rare Weird Tales appearances.
for this volume was to illuminate some of the allusions But these are minor complaints at best. This is an
found in later, more-accessible Mythos soures. In this exciting anthology, and one that should be sought out
book, for instance, we find the stories which introduced by all Mythos fanatics. While the price is steep, the
Lloigor and Zhar (Derleth & Schorer's "Lair of the Star- rarity of many of the stories makes up for it. Price's
Spawn"), Zuchequan (Henry Kuttner's "The Bells of introduction is very informative and sets the tone quite
HOllor"), and several of the aquatic Mythos tomes used nicely, while Bloch offers a brief preface. And Gahan
in Brian Lumley's Mythos fiction (they originally Wilson contributes a brilliantly funny cover that
appeared in the Mythos version of Carl Jacobi's "The perfectly illustrates the evolution of the Lovecraft
Aquariam"). Mythos.
There are a handful of oddities here for the collector Price states in the introduction that a companion
as well. The version of Robert E. Howard's "The Fire volume may be produced, featuring the next/newest (?)
of Asshurbanipal" which appears here, for instance, is generation of HPL-ian writers. Let's hope that comes
a variant non-supernatural version of this Mythos tale. through. Until then, this volume will do quite nicely.
Editor Price also treats us to E. Hoffman Price's "The It's worth a good eight phobias, at least
Lord of lllusion: which Lovecraft later collaborated on (Order from Fedogan & Bremer, 700 Washington
to create the Randolph Carter tale "Through the Gates Ave. SE, Suite 50, Minneapolis, MN 55414. The price
of the Silver Key." And finally we have the original per copy is $27 + $3 shipping and handling) ~
versions of Robert A W. Lowndes' "The Abyss" and
Jacobi's "The Aquarium" (the latter of which was
contributed to August Derleth for an Arkham House
anthology-only to have Derleth rather capriciously
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Issue 7. Fall 1992 CyberCthulhu The Unspeakable Oath
_nee
in which the investigators are seduced by science, then raped by it
unofficial group consisting of members of national law
John Tynes enforcement. intelligence. and the military. Delta Green
itself has no funding. but those who run it channel
his scenario is the fIrst of two. each of which funds. equipment. and personnel as needed from
examines CyberPunk concepts in Call of whatever agency or military branch they happen to
Cthulhu-and vice versa This scenario. a work for. Delta Green specializes in situations where the
1990s Cthulhu Now piece. introduces a few concepts members feel rivalries among different parts of
used in CyberPunk fiction as well as R. Talsorian's government would make efficient problem-solving
Cyberpunk role-playing game. It requires the Call of difficult. not to mention keeping things secret For the
Cthulhu 5th edition rules-or any earlier edition plus most part. this has meant dealing with the paranormal.
the Cthulhu Now rules-to play. The second scenario. and particularly the Cthulhu Mythos.
"Transference: will appear in issue 7 of Interface. a Delta Green. sadly. is not an intelligence-gathering
digest for the Cyberpunk role-playing game. It is a body; its focus is problem resolution Those who carry
2020s Cyberpunk scenario that features Mythos out Delta Green missions rarely learn anything about
elements. Each scenario stands alone. and can be played what they face; they simply go somewhere. do
independently. Their stories are interrelated. however. something. and come home. As a result. Delta Green's
despite the fact that they are set 30+ years apart organizers aren't very informed about the Mythos. nor
In Interface 7. a full conversion system will be do they want to be. They simply want to screen the
presented for transferring characters. creatures. sanity rest of the government from getting involved in such
rules. etc. from Call of Cthulhu to Cyberpunk. and vice peripheral problems.
versa As a result. COC players who want to use the Delta Green's agents are not full-time; they work. in
Interface scenario can play it using the familiar COC various capacities. for other groups such as the FBI. the
rules; likewise. Cyberpunk players who want to use the NSA. the Army. the IRS. etc. They are "assigned" to
familiar Cyberpunk rules can play this scenario using a Delta Green mission by their Delta Green-member
those conversions. In either case. however. it is strongly supervisors. who camouflage their activities as being
suggested that the time period and setting not be part of their regular duties. There are no regular
changed -even if run as a Cyberpunk game. this meetings. no headquarters. etc.; members simply contact
scenario should occur in the 1990s. Groups who play each other when their respective agency stumbles on
both games will have the easiest time of it something that Delta Green is better capable of
Beyond the scenarios. Interface 7 will also feature handling. Thus there is no Delta Green database. no
articles on cults of the future-why they still exist and files. no letterhead or reports. To gather a full profile
who joins them-and an article on EctoTech. a of all of their activities. one would have to comb the
paranormal technology brought about by Mythos files of most national government bodies. finding
forces. evidence of operations sanctioned hastily and with little
apparent result. Scattered thusly. Delta Green is hard
Preparation to locate; only if such reports were assembled and
Fitting this scenario into your Cthulhu Now campaign considered in the aggregate would a clearer picture
isn't easy. but then few published scenarios are. The emerge.
scenario assumes that the investigators are a grou p of In other words. Delta Green is little more than an
federal (preferably FBIl agents looking into the ad hoc assembly of people "in the know: an old-boy's-
background of an interstate fugitive with some strange network if you will. with no central command
abilities. In the playtesting session. these agents were whatsoever. When one member happens upon some-
also members of a group called Delta Green. an thing. he or she contacts a few others who might be
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Issue 7. Fall 1992 Convergence The Unspeakable Oath
of help and they deal with the situation Any
knowledge gained is effectively lost due to the lack of
any real structure.
If this background is incompatible with your game.
replace it altogether. But be aware that inter-agency
rivalries are a part of the scenario: in particular. agents
working for the National Security Agency crop up as
some of the villains of the piece.
Keeper Inforrnatlon
Under the ice in Antarctica lies the Outer God Ubbo-
Sothla. the Unbegotten Source. Ubbo-Sothla has been
there for eons. unthinking. unmoving. simply existing.
a massive bulk of primal ooze. The Elder Things long
ago used matter taken from Ubbo-Sothla to construct
their terrible Shoggoths: more recently. the Mi-Go have
begun experimenting with the properties of this strange
being.
Specifically. the Mi -Go have become interested in
new ways to prolong their lives. Organs. even extra-
terrene ones. give out eventually. To address this. they
are conducting numerous experiments on humans and
animals in the vicinity of Groversville. a small town
which you can place wherever you like. For this text.
we assume Groversville is in Eastern Tennessee:
references to adjacent states will be figured accordingly.
These experiments involve the abduction of SUbjects.
who are then subjected to surgery and strange
experimentation These subjects are then returned.
unaware of what has occurred. Occasionally the
experiment fails immediately. and the subject dies.
The principal experiments involve implanting Mi-Go
organs into the bodies of humans and animals. using
the adaptable proto-matter of Ubbo-Sothla to make the
tissue implant acceptable both to host and to organ But
other experiments are underway as well: the proto-
matter has been found to possess amazing qualities. and
many more experiments have been undertaken simply
ou t of curiosity.
One of these peripheral experiments. on a young man
named Billy Ray Spivey. involved the replacement of
the muscle tissue in his arms and legs with tissue
constructed of the Ubbo-Sothla ooze. The net effect is
that Spivey possesses tremendous strength and endur-
ance in those parts of his body. but he needs a
substantially higher caloric intake (more food) to replace
a:
w the calories burned in any heavy exertion. Due to the
m
a: drain on his system from the enhanced components. he
~ also suffers from a great deal of pain throughout his
u.
u.
w
..., body.
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The Unspeakable Oath Convergence Issue 7, Fall 1992
After being released, Spivey found himself in The investigators <hereinafter referred to as the
tremendous pain; unaware of what had occurred, he agents) may well be in different parts of the country
accidentally killed his father with his amazing strength. altogether; Delta Green's members are few, and so
He ran, robbing drug stores for painkillers and money, Derringer may very well request agents from other
crossing several state lines while he did so. The FBI areas be temporarily transferred. Appropriate paperwork
caught him, and an agent witnessed Spivey's strange is filed, a few favors are called in, and the agents find
ability. The case officer, a member of Delta Green, themselves in a meeting room at the FBI bureau in
examined Spivey and decided this was something Delta Nashville.
Green could best handle; the technological implications Brief the players on Delta Greert It is assumed that
of Spivey's "improvements" were too stunning to leave each agent has been on a DG op before; often as not,
in the confused hands of the normal chain of command. these don't lead to anything conclusive, so call for Luck
rolls. Those who succeed have 1D6 points of Cthulhu
Investlga1Dr Information Mythos, gained from past ops, with an appropriate
The investigators are assumed to be agents of the FBI deduction in maximum Sanity.
Note that they don't all need to be field agents; Derringer greets the agents in the meeting room, and
instructors, bureaucrats, accountants-any such special- pops a videotape into a VCR. He tells them that the
ists are possible. Delta Green members by no means all video they are about to see was from a gas station hold-
carry guns. They are all, however, competent, intelligent, up in Alabama four days ago.
and discrete. The picture comes to life on the 21" TV set, in blurry
These agents are summoned to a briefing by a black-and-white surveillance camera A young man
regional FBI supervisor, James Derringer. Derringer is approaches the gas station's counter, looking agitated.
a career FBI man, and participated in his first Delta He says something (there is no audio) and the cashier
Green op as a green marine in Vietnam Derringer is stares back at him blankly. The man lashes out and
a model FBI supervisor, except for his belief that some strikes the cashier on the side of the head with his fist
things are better taken care of outside of the normal The cashier's skull collapses, and his head is torn right
chain of command. off his shoulders by the force of the blow. The head
flies off -screen, as the headless corpse staggers for a
Why Delta Green? moment, blood gouting from the sundered flesh. The
Every sub-culture Oust like every culture) has its own young man takes a step back with a look of shock as
body of folklore. Among U.S . government employees, the cashier's hands go up and twitch spastically, before
there is a very minor of folklore passed around. An the body collapses to the floor. The young man then
employee of the I.R.S. is just as likely to hear it as an hits some keys on the cash register until the drawer
employee of the National Parks Service or the Navy. pops open, whereupon he grabs all the bills in the
This particular bit of folklore is that some employees' register. He turns and runs offscreen, returning
personnel files have a sticker placed by their names, a moments later with a handful of pill bottles, and then
sticker which consists of a small green triangle. Only runs offscreen again, not to returrt
those who have worked for more than one part of the The preceding scene requires a SAN roll to view, at
government for any substantial length of time will realize a cost of 011 SAN.
that this particular bit of folklore crops up in more than "This man held up six gas stations and drug stores,
one office. first in Tennessee, then in Alabama and fmally
What does it mean? Speculation varies, of course. The Georgia: says Derringer. "We caught him there; an
reality is that such individuals have, at some point, been agent and a state trooper put four bullets in him before
a part of a Delta Green (the green triangle) operation. he went doWrt
In fact, the "green sticker" designation is faulty; the "He lived. He's in the next room His name is Billy
stickers were last used on personnel files in the Vietnam Ray Spivey, and he's nothing more than a very scared
era, and have since been replaced with secret flags on young man_with a muscular structure that isn't
computerized files, where they don't encourage such humart"
speculation. But folklore doesn't die out, and thus the
triangle" story continues to this day. Billy Qa~ SpIvey
Spivey is, inaeed, little more than a frightened teenager.
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Issue 7, Fall 1992 Convergence The Unspeakable Oath
He's 18 years old, the only child of Rich and Angel
Spivey of Groversville, Tennessee. Spivey finished high About The Proto~tter
school not long ago; he was living with his parents, and The proto-matter of Ubbo-Sothla is the foundation of all
had applied for a job at the Saturn auto plant in Smyrna, native Earth life. The cells of the proto-matter reselilble
abou t an hour away. those of carbon-based organisms, with a crucial differ-
Entering the interrogation room where Spivey is held, ence. In the early stages of development, the cells of
the agents are greeted with the sight of a pudgy young terrestrial organisms become specialized, so that their
man dressed in sneakers, blue jeans and a Megadeth DNA will only produce more of that type of cell.
t-shirt Spivey looks a little dazed; Idea rolls suggest The cells of the proto-matter can be specialized in the
that he's heavily drugged. He's also bound to the chair same manner, but this specialization can be changed
with a seemingly-unnecessary assemblage of braces with the Mi-Go's breakthrough procedure. Thus, proto-
and wrappings. Three other (non-lX]) agents stand matter cells imitating skin continue to do so untN directed
guard in the room with M-16A2 assault rifles. They to become, say, cartiledge or white blood cells. At that
have orders to kill Spivey if he breaks free of his bonds. point the change occurs, and the cells imitate that new
Dellinger goes over the facts of the case briefly: structure until changed again.
o Spivey vanished 8 days ago from the home of his
parents in Groversville. He returned 6 days ago, dazed o Analysis showed that his muscle tissue had been
and with no knowledge of what had happened. He entirely replaced with a strange tissue that, while
was ill, and in a great deal of pain. His parents put mimicking human muscle tissue in every detail. also
him to bed, and had the local doctor examine him possessed a number of non-human characteristics
He found only that Billy Ray was in a great deal <see "About The Proto-Matter: above).
of pain and stress. He demonstrated a remarkable o Spivey possesses tremendous muscular strength. But
appetite, never hesitating to eat anything that was his skeletal structure was not changed, so that while
offered him. He had no bowel movements or urine he is strong enough to pick up a car and throw it.
releases during this time. his wrists would snap before he could lift it very far.
o Four days ago Spivey went into some sort of a fit. o Further examination found evidence of extensive
His father attempted to hold him down and quiet him; surgery, revealed in numerous scars all over his body.
Spivey punched his fISt right through his father's These scars are not visible to the naked eye, as the
chest, killing him almost instantly. He then fled the incisions seem to have been closed with the same
house, apparently distraught, and took off running non-human material as the replaced muscle tissue.
down the road toward town. With the above points in mind, Derringer made this
o In Groversville, he robbed the Sinclair Gas Station of a Delta Green op. The implications of the biotechnology
$65 and several packages of aspirin. He also took the involved in what was done to Spivey are staggering,
cashier's car and sped off down Highway 135. The and Derringer hopes to find out what's behind it before
cashier said that Spivey had no gun, but demolished allowing the dam of information to break loose.
the counter with his bare hands. The agents can question Spivey if they like, as well
o Over the next several days, Spivey raced into as Derringer. Spivey, though drugged with a muscle
Alabama and then Georgia Those who encountered relaxant, can still answer questions somewhat listlessly.
him said he was manic, with no real sense of what He has no recollection of his "missing time" eight days
he was doing. At the places he robbed, he always took ago, and the time since then is little but a blur of motion
money, food, and painkillers. and pain He can offer no explanation for his actions
o After the cashier in the videotape died in Alabama, except that 'it hurts: apparently a reference to the pain
the FBI took a very active interest in the case. resulting from the replaced tissue.
Derringer got involved and realized there was Derringer tells the agents when they are done
something seriously wrong. questioning Spivey that Groversville has had some
o At a roadblock in Georgia, an FBI agent and a state strange occurrences recently. Spivey's temporary disap-
trooper shot Spivey 4 times after he bent the trooper's pearance is not the first Derringer wants the agents to
riot gun in half. The four bullets were barely enough travel to Groversville, under a cover story of investi-
to drop him. He was then taken in, drugged, and gating fictitious "drug dealers" connected to Spivey, and
examined. find out what's going on They are to leave at once.
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The Unspeakable Oath Convergence Issue 7. Fal1 1992
Groversville
Groversville is the county seat of (fictitious) Grover
County in Central Tennessee. Grover County is mostly
agricultural. with numerous small towns scattered
about Groversvil1e has an official "town" population of
about 1200 people. but its facilities are better than this
would suggest. Its position as county seat and as the
main stop along this stretch of Highway 135 have led
to a greater prosperity than many of its neighbors.
Groversville is located at the east end of two rows
of steep hills. which converge at the GroversviIIe end
to form a sort of sideways-"V: The town's boundaries
officiaIIy end with those hills. but there is a substantial
number of farms in the area beyond the hills (as weII
as within them) which brings GroversviIIe commerce
and trade.
Four months ago. a group of Mi -Go established a
laboratory beneath an abandoned farmhouse east of the
vaIIey. From there. they began conducting experiments
using first the local cattle. and more recently the local
citizens. They were assisted in this. to some extent. by
agents working for a highly-placed official in the
National Security Agency.
The existence of the NSA has become public
knowledge only in recent years; it is an agency of the
US. Government responsible for the security of the
nation. especiaIIy in the area of communication. The
NSA monitors a great deal of communications traffic
within the borders of the US. ranging from phone lines
to computer networks.
Some years ago. the NSA was the first agency to
make contact with extraterrestrial intelligence. in the
form of the Mi-Go. The Mi-Go presented themselves
in altogether different <and manufactured) bodies-tall.
spindly humanoids with large black eyes and hairless
skin. They established a pattern of appearances
impossible to ignore (forming the basis of books such
as "Communionl and made contact with the NSA in
the late 1970s.
A deal was struck. The "greys" as they came to be
caIIed (owing to their pallid skin color) were all owed to
conduct experiments on US. citizens and operate on US.
property. in exchange for which the "greys" provided
inteIligence and technological information to the NSA
Those members of the NSA who possessed "grey-
clearance" told only a few other government officials. <..
m
'T1
namely those who could be trusted. Under the code 'T1
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Issue 7. Fall 1992 Convergence The Unspeakable Oath
technological benefits to selected areas of the govern- and those on farms which are serviced by the reservoir.
ment and the military. as well as some in the private have absorbed substantial quantities of the proto-
sector who had the money and the influence to stick matter into their systems. Through this proto-matter.
their nose in. the Mi-Go can vicariously experience anything that is
This arrangement proved very satisfactory to the happening near any such infected resident. and can
Mi -Go. who could now operate most anywhere in the control the residents' actions.
US. with agents of the NSA follOwing behind to This they do only rarely. as they quite frankly have
perform "clean-up: which usually entailed discrediting better things to do than monitor the town all day-there
reports of strange activity. brainwashing experimental are only a dozen Mi -Go acting in this experiment. and
victims. etc. This partnership. while inimical to the US. there are several hundred townspeople-and so they use
Constitution. has nevertheless continued under the this resource only when they have to. The NSA takes
guidance of a small but influential part of government care of the rest
for more than a decade. As a sort of autonomous monitor. the Mi-Go have
In Groversville. the Mi -Go began by experimenting used the proto-matter in the Groversville Board of
with putting tube-grown Mi -Go organs into cattle. Aldermen to join the bodies of the Aldermen together
using the proto-matter from Ubbo-Sothla as the into one creature. which inhabits the town hall 24 hours
bonding agent to make the bovine tissue accept that a day. From there. the board monitors and controls
of the Mi -Go. After ten weeks of this. experiments important townspeople. including the telephone opera-
spread to humans. tors and the sheriff's department For more information.
see "Town Hall."
Manipulating Groversville -------
Groversville is a minor hotbed of UFO activity. Investigation
Residents have been seeing strange lights in the sky The different areas of investigation are outlined below.
for several months. Some farmers have reported finding There are two important things that need to be
their cattle vivisected or otherwise operated on- discussed first. however.
including some who still live. Beginning a few weeks First. on the third day of the scenario (or whenever
ago. a few residents found that they could not account you feel is best) a courier will arrive from Supervisor
for periods of time. Ranging from a few hours to a Derringer. The courier brings word that the labs
couple of days. these residents' memories simply ended analyzing the strange proto-matter. while not yet
before the "missing time" and resumed at the end. understanding what it is. have found a simple and
NSA disinformation agents and monitoring officers reliable method for testing for the substance's presence.
have prevented the story from reaching the legitimate The courier has with him about six gallons of a
press-largely by conducting a disinformation cam- compound the labs rushed together that turns a bright
paign. calling regional media sources with crackpot ideas purple on contact with even a molecule of the proto-
and complaints. In addition. they screen out the real calls matter. This should help the agents identify people who
made by town residents. diverting them to agents who have been "altered" with the substance. as well as
claim to be the actual media source. and who then locating where the material is kept. This compound is
chastise the caller verbally for wasting their time. They dispensed in plastic spray bottles. like window cleaner.
have leaked misinformation to employees of the tabloid Not long after the agents receive this compound and
television show "Tough Stories: who are now working start testing things with it. they will make a horrible
on a story about Groversville's UFO activity. This. discovery: every person in town has small quantities of
combined with wild -eyed letters to various regional the proto-matter on their skin. as does the air they
UFO groups. have all but discredited the story in the breathe. The water from every tap in town (that is fed
eyes of the regional media 4 NSA agents are working by the reservoir) literally runs purple: proto-matter has
on-site to keep an eye on things. replaced all the microorganisms normally found in the
The residents of Groversville are being manipulated water. This means the residents have been drinking the
by the Mi -Go as well. As an experiment. the Mi-Go proto-matter. and have it in their systems. SAN roll for
deposited tremendous quantities of the Ubbo-Sothla the agents: 0l1D3 points. Since the agents have been
proto-matter into the town's reservoir in the hills North here several days. eating meals and drinking liquids
of Groversville. All the residents in the immediate town. prepared with the "water: they have the substance in
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The Unspeakable Oath Convergence Issue 7. Fall 1992
their system. too! SAN roll again. this time 1/1D6. See Grover County outside of a few isolated marijuana
"The Reservoir: later on. for the source of the patches. But this story will serve well enough for the
contamination. See "Quarantine." also later on. if the agents to use in their questioning.
agents wish to close off the town and quarantine the Sheriff Dan Oakley is expecting the arrival of the
residents because of the contaminated water. agents, and will be a bit sore if they don't touch base
Second. at some point one of the agents is taken by with him the first day are present Oakley is a
the Mi-Go. This needs to occur without anyone's responsible law enforcement officer, although he tends
knowledge, including the player of that agent Set it up to look on the job as an extension of his own blustery
either when the agents are asleep (assume the Mi-Go personality.
are able to kidnap a sleeping agent using knockout Oakley will be skeptical of the drug-dealer story. He
drugs on the rest) or when a given agent is alone. The assures the agents that if it is the case, they're probably
agent will be gone for a few hours. and then returned. dealers from outside the county, and they probably
He or she will have no memory of the time spent with haven't been in the area too long.
the Mi-Go, and will not even realize that they are Oakley will offer any help that he can Of course, once
missing time unless someone calls it to their attention. the Aldermen learn that the agents are in town they1l
If they were taken (and returned) during sleep-time. keep an eye on (or rather, through) Oakley to find out
they wiIl likely have no idea at all. what the agents are up to. Important developments will
During the time they are in the Mi-Go's hold, the be passed on to the Mi -Go.
Mi -Go perform a bizarre operation on them: their
bowels are replaced with more efficient organs that AnRel Spivey
process food, drink and the like to the point that there The nouse of Spivey's parents (where he lived) is about
are no solid waste products. The agent still urinates, but a mile south of Grover Valley. It rests on a smallish
never needs to go to the toilet piece of farmland. Spivey's mother, Angel. is the sole
As absurd as this may sound, the player is likely to resident now, but her sister and brother-in-law, Amy
find it rather disturbing. CaIl for an Idea roIl 24 hours and Joe Crista, are staying with her for the time being.
or so after the "missing time: A successful roll indicates Her husband Rich was just buried yesterday. She has
that the agent realizes they haven't had to go to the been interviewed repeatedly by state troopers and will
bathroom in all that time, for any reason. Failure on have little to offer the agents. She is a strong woman,
the roIl warrants another attempt the following day, and but nevertheless is greatly distraught at the way her
so on. life has been turned upside-down
Once the agent realizes this, they will probably keep She can tell the agents that Billy Ray's "missing time"
it quiet while they wait to see if the condition persists. began when he was coming back from seeing his
When it does, and they realize something has been done girlfriend, Jane Allen He drove off from her parent's
to them, call for them to make a SAN roll at 1/1])6. house at around 9pm, and didn't pull up in his parents'
The best moment for this SAN roll would be if the gravel driveway until 8:30pm, two days later. He was
agent uses the compound on themselves in private; unaware that any unusual amount of time had passed.
doing so reveals extensive scars across his or her but felt ill and was in some amount of pain. Angel and
abdomen, scars hidden just like Billy Ray Spivey's. her husband put Billy Ray to bed. where his pain grew
The above events, as noted, should be set as the (in fact, the Mi-Go painkillers were wearing off). The
Keeper wishes, but probably at least at couple days into doctor could fmd no cause for Billy Ray's symptoms.
the investigation. In the meantime, the agents have Angel did not witness the death of her husband. She
plenty to do. The following covers lines of investigation heard a cry from Billy Ray's bedroom, followed almost
in those flTst few days. immediately by Billy Ray running out of the house,
his right hand bloody to the elbow. Angel ran into Billy
Arrival Ray's room, and found her husband with a rough hole
The FBI agents' arrival in Groversville should probably through his chest, taking his last leaky breaths.
be pretty low-key. Their cover story, again, is that She is certain Billy Ray wasn't involved in any drug
Spivey had contact with some drug dealers. This is activity.
supposed to explain his crime spree-he was running
from them. There are, in fact, no drugs to speak of in
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Issue 7, Fall 1992 Convergence The Unspeakable Oath
and then only at town hall itself -calls to the aldermens'
BlIIl4 ~oy's friends homes only get responses like "oh, he's rarely home
Needfess to say, Billy Ray ran with a crowd of young these days. Try him at work." Those who know the
guys, who mostly just hung out and played music loud aldermen have been instructed, through the proto-
and got their older brothers to buy take-out beer for matter, not to fmd anything strange about the
them at Merle's Country Bunker, aldermens' behavior.
You can make these fellows up as needed, They can An appointment, as said, can be made-but only for
offer little information, though they all deny that Billy anyone alderman at a time. It is, quite simply, impossible
Ray had any drug connections (which is the truth, after to meet with more than one alderman at a time. The
all. as the agents are aware). If at some point they are excuses given-it's tax time for our county, much work
asked about favorite hang-outs where Billy Ray might to do-don't pan out if the agents check with the leaders
have hidden during his "missing time" they reply that of other towns.
the reservoir was the big hang-out spot at night and Any alderman that the agents meet is courteous,
on weekends. Sheriff Oakley and most any parent in friendly, and answers all their questions in as normal
Groversville can confirm this. a tone as possible. He or she will look grave at dire
warnings given by the agents, and will promise to do
The ~eservolr whatever it takes. What this means, of course, is that
Agents asking among Billy Ray's friends or other the aldermen will control the townspeople needed to
townsfolk about local teen -age hangouts will invariably cover something up.
be referred to the reservoir in the hills north of town Should an agent or agents force their way into the
On the assumption that Billy Ray might have been up aldermens' board room, a terrible sight awaits them,
there during some of his "missing time." or if they've Within, books and papers are scattered across the floor.
found out about the contamination in the town's water, Furniture is overturned, and the windows are covered
the agents may go up for a visit. up. Occupying about a half of the floor is a mass of
If they travel up before Supervisor Derringer has goo, Ubbo-Sothla proto-matter. It contains the absorbed
delivered the identification compound (see 'The Inves- bodies of the aldermen, and their faces play across the
tigation." below) they will fmd nothing of interest. The surface of the goo at different sizes, all speaking at once.
area around the reservoir does show signs of Any alderman who needs to be seen alone can sort of
occupation-empty beer cans, potato chip bags, the "bud" off from the main body, but not more than one
remains of campfires-but nothing suspicious can be at a time can do so without compromising the hold the
found, nor anything to do with Billy Ray Spivey. aldermen have over the town If combat occurs, use the
If they have the FBI compound, however, it's a Spawn• of Ubbo-Sothla stats provided at the end of the
different story. Spraying the compound around the scenario.
reservoir will turn up purple flecks everywhere: in the
air, on the grass, on the pump building by the reservoir.
If they spray water from the reservoir, it is the purest, This is a smallish (six-room) motel owned by Merle
brightest purple they have seen yet. Clearly, this is the Barn, the richest man in Groversville-which isn't
source of the contamination in the town. saying much. Merle is the head of th~ board of
The Mi-Go deposited a Spawn of Ubbo-Sothla here aldermen, and also owns Merle's Country Bunker (the
in the reservoir to protect it. If the agents attempt to only establishment in Groversville allowed a liquor
destroy, drain, or otherwise inhibit the flow of water license) and Merle's Auto & Body.
from the reservoir to the town, the Spawn will emerge Merle's Shut-Eye is the only place investigators can
from the water and attack. Note that dragging the stay while in town, short of renting a couple of rooms
reservoir or using sonar will not detect it; the Spawn from a farmer-which is rather irregular for pm agents.
is fluid enough to not be found by such attempts. At any rate, Merle's is a decent enough place and places
them in no special jeopardy.
Town Holl Two rooms at the motel contain people of interest to
If the agents want to speak with the town's leaders the investigation. One is Alan Smithee, editor of a UFO
(about the contamination in the water, probably), it's not newsletter, "Watch the Skies!" and a nearly-fanatical
easy. Appointments have to be made the day before, UFO researcher. He dies the day before the agents
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The Unspeakable Oath Convergence Issue 7, Fall 1992
arrive. The other occupant of note is Jane Allen, Billy the bottom of the door-which suggests that a towel
Ray Spivey's girlfriend. She is holed up at the Shut- has been placed against the door jam along the floor.
Eye, under the (former) protection of Smithee. Both of With a key from the front desk (obtainable at the
these individuals are addressed in detail below. flash of a badge) the front door, and a connecting door
to the next motel room, can be opened. The front door
Alan Smithee takes some shoving to get open
Smithee, editor of the rennessee UFO newsletter W.:tch The situation is as follows: Smithee, his senses acutely
the Skies! and a dauntless UFO researcher, is now intensified by the proto-matter, methodically sealed off
among the researched. He was abducted by the Mi- the room from outside sources of light He closed the
Go while examining the reservoir; his spinal and cranial curtains, put blankets over the windows sealed with
fluid was replaced with proto-matter as an experiment. duct tape, and did the same for the front door. He
As a result, he became hyper -sensitive and gained disconnected the phone, plugging the phone cord
fledgling telekinesis and telepathic abilities. He was directly into the modem on his portable computer. And,
unable to control these powers, however, and holed up he removed all of the light bulbs.
in his motel room at Merle's Shut-Eye. He kept all the These things gave him some comfort. He then
lights off and the windows covered-he could see attempted to contact associates of his via his computer
perfectly well in the dark, but daylight was much too modem, hoping that it would slip by anyone listening
bright for him to deal with, not to mention the heat at the telephone switchboard. It did, but did not remove
of the sun and the ultraviolet radiation he could him from surveillance by the Mi -Go, who were
experience as a physical sensation When he tried to observing his activities since the operation
communicate with the outside world, he was forced by Deciding that the experiment was concluded, the Mi-
the Mi-Go (through the protQ-matter in his system) to Go commanded Smithee (by means of the proto-matter
commit suicide. His body remains in the motel room, in his brain> to fill the tub, get in, and slash his wrists.
awaiting discovery. His body is awaiting discovery by the agents.
Most folks in town, if asked about the strange lights Those entering his motel room find themselves in a
and UFO activity, will mention Smithee (usually as dark room with a bad odor. Pulling the blankets off the
"that UFO guy"). Residents can tell the agents that windows, using flashlights or special-vision goggles, or
Smithee came to town about a week-and-a-half ago, screwing in light bulbs from the front desk all can
shortly before Billy Ray Spivey killed his father. There provide illumination The room is in a strange disarray.
is no direct connection, although the agents may suspect Many of Smithee's clothes are folded up neatly on a
otherwise. Background checks on Smithee show that table, while others are tossed in a corner (these, actually,
he's a resident of Knoxville, publishes a newsletter were judged to be too scratchy or "noticeable" to
called "Watch the Skies!" and has been arrested twice Smithee's hyper-sensitive skin>. Junk food containers
for trespassing, both times being sentenced to commu- litter the floor. On the bed rests Smithee's portable
nity service only. These charges came during various computer, a Macintosh Powerbook, currently plugged
misguided UFO investigations; Smithee was not a into the wall for power (see "Smithee's Computer" for
criminal. more information>. In the bathroom, a man lies in a tub
full of bloody water.
Smithee's ~oom The body is the most immediate thing of interest It
Smithee is registered at Merle's Shut-Eye, and is paid is the body of a man about 34 years of age, heavyset,
up for another three days. Since he's just a few doors with curly black hair and a bushy beard. The man wears
down from the agents' room, they may wish to pay him boxer shorts and a t -shirt (reading "Knoxville Fantasy
a visit The girl behind the front desk hasn't seen Con 1989"), and appears to have died from numerous
Smithee since the day before the agents arrived, but slashes inflicted on his wrist. Investigators who make
that isn't suspicious in and of itself. Phone calls to his a Medicine roll notice that the slashes are along the
room are answered by a computer modem; if the agents wrists, top to bottom, rather than across the wrists, left
call with a computer of their own (which they may well to right, as is often portrayed in movies. Those who
have) nothing occurs once the two connect. Knocking make the roll also know that this length-wise slashing
at his door produces no answer. A Spot Hidden roll is the most effective way to commit suicide in this
allows an agent to notice a bit of cloth sticking out from manner, but this is not a well-publicized fact
. . rU07 -rU07 -rU07 -rU07 -rU07 -rU07 -rU07 -rU07 -rU07 -rU07 -rU07 -rU07 -rU07 -rU07
Issue 7, Fall 1992 Convergence The Unspeakable Oath
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The Unspeakable Oath Convergence Issue 7, Fall 1992
After a moment or two, the agents notice something
odd. There is a bulge on the top-right of Smithee's head, Smithee's ComPUter
a bulge of whitish tissue about three inches in diameter, Alan Smithee's portable computer is an important
with no hair upon it. This bulge does not look like resource for the investigators. Agents who wish to
human tissue. examine it need to make a Computer Use roll. or a Know
The water in the tub is dark with blood, and cannot roll at half -whichever is higher. Examining it, they will
be seen through. The proto-matter in Smithee's body find three things of immediate interest
has fled, and is now a free-moving glob in the water. The first is a file of notes Smithee has taken during
It is waiting for the drain to be opened, so that it can his investigations around town This file, "Groversville
re-enter the water supply. It has a limited sentience, as Notebook." is reproduced as Handout "'1; it should be
a part of the total proto-matter dispersed throughout given to the players for them to examine and follow
the town. The bulge on Smithee's head is more proto- up on. The results of such investigations are presented
matter, and can dis-attach itself whenever needed to below in the section "Groversville Notebook."
join the rest The second is a short file made by Smithee, the day
This scene, believe it or not, provides an opportunity of his death. It is in the top level of the directory, and
for intense drama A re-telling of what happened in is entitled "sze.t." This file is reproduced as Handout "'2.
play testing should demonstrate this. The file is largely nonsensical. and should serve only
Two agents entered Smithee's room, with a couple of to confound the players. It represents the state of
deputies and the Sheriff outside. They poked around the Smithee's (altered) thought processes shortly before his
room, then entered the bathroom. At this point they death.
already knew about the contamination in the reservoir The third is a file called "Message." This file is a
and water supply. In the bathroom, one of the agents digitized sound sample. of a message Smithee recorded
felt around in the tub for anything that might have over his car radio. The message. as transmitted, is slowed
been dropped there, and felt something run over his down and reversed. Making it intelligible (with a
hand (the proto-matter goo). Both agents panicked. One program on Smithee's hard drive) requires a Computer
kept his handgun trained on the tub, while the other Use roll. The message. once made clear. is as follows:
went to open the drain so as to release the water and "(garbled) has been a long time and we have many
see what was there. things to do, and you are not sure what you are doing.
The proto-matter shot out of the water and down Stop now. Stop now." The agents must make a Listen
the barrel of the first agent's handgun, then expanded roll to understand the metallic, squawky voice. Those
drastically in two directions, shattering the gun in the who fail hear instead: "Billy Webb has been a (garbled)
agent's hand. Both agents panicked again, and drew and we have many things to do and your note says
other guns. At this point they noticed that the bulge what your duty. Talk now, tone brown" Also, see the
on Smithee's head was gone, causing further panic. sidebar "The Real Thing" for instructions on ordering
Suddenly, a quantity of proto-matter in the pipes began the actual sound sample and editing program to use as
to bang against the drain stopper with a loud clank. The a real-life clue for your players to figure out
agents stepped back slowly, training their guns on the
tub, as the thumping got louder and louder. Suddenly, G'oversville Notebook
the drain exploded open and a massive quantity of This file <Handout "'1) presents notes Smithee took in
proto-matter gushed out of the drain and hit the ceiling, the course of his investigation In the interests of brevity
then splashed down allover the bathroom. One of the all of the encounters it may lead to are not described
agents dodged out the door, but the other was covered in detail: you1l need to ad lib these. Some guidelines
with proto-matter. He ran outside screaming, where the on what the agents will find:
proto-matter fled into his body through his nose, livestock Mutilations
mouth, and other orifices. Eventually he died. Those interviewed will report that the livestock listed
Play up this scene for all it's worth. The information were discovered in the fields. dissected by odd methods.
on Smithee's computer, once revealed, will be a suitable All the animals listed have long since been destroyed:
reward for the agents. no more are known to have been found. In some of the
cases, the farmers saw lights in the sky the night that
the animals were killed.
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Issue 7, Fall 1992 Convergence The Unspeakable Oath
livestock Alterations Handout #1
Robert Gum can show the agents his cow, whose
udder was removed, leaving no scars. Examination with The follOwing are brief notes Smithee entered on his
the chemical solution will show that the strange proto- computer during his investigation. Each section begins
matter was indeed used to close the wounds and to with a short heading, followed by information.
cover the patch where the udder was removed. Mutilations
Laboratory analysis will reveal that the cow can still Jeff Owens (555-1243) 3 cows, 811, 8/4, 818
give milk; the patch of replaced tissue will extend Margaret Allison (555-4628) 1 goat, 812
nipples for suckling by calves if nuzzled, and will then Jeremy Dark (555-9258) about 20 chickens, 8/6
deliver milk as normal. Others?
Missing Thne
Those interviewed will deny knowledge of any such Livestock Alterations
event, even if intimidated. They clearly are lying but Robert Gum (no phone) 1 cow, missing udder but in
do not wish to discuss what happened. No amount of good health. purpose?
coercion, short of torture, will persuade them. All they Others like this-operated on and released?
remember in any event is that the missing time 918-Spotted three more in a roadside survey, not sure
occurred; they have no recollection of what happened who farmer was
during that time.
Chopper Sightings Mlaalng Time
These are sightings of the NSA agents' two black Bud Aldrich (555-4290) 818, 1 hour; 8115, 1 hour; 8129,
helicopters. One of the sightings occurred during their 3.5 hours.
mid-air battle with a stray Mi-Go, which resulted in Louisa May (555-9462) 8110, 3 hourS+?
the fungi's death. The other Mi-Go have taken no
action, to protect their cover as the "greys." Smithee Chopper Slghtlngs
made these spottings himself, and hence listed no Ameley's Hills Area (North) 918, 9pm; 918, 11pm; 9f7,
witnesses. 10:40 pm (muzzle flash & discharge)
lights
As Smithee wrote, virtually everyone in town has Lights
seen lights in the skies at night-or says they have. Many-everyone's a few. No correlation I can find,
What they've been seeing are, in fact, the pulsing glows but reports are very sketchy and unreliable.
used by the Mi-Go to communicate with each other
(see the description in the rulebook). People they ask will Crop Circles
tell the agents "just sit out and watch! You1l see 'em So Larame (555-9473), 8126; 9/3
too." If the agents wish to watch for the lights, consult
"Watching The Skies" for details. J.A.
Crop Circles P. 3 months. Refuses Rx, got a room for her at
Smithee found a few farmers who had crop circles the shut-eye.
appear in their fields. In UFO folklore, crop circles are
areas in a field where the grass, corn, wheat, or Allen, Barn, Thomas, Jacobs, Cartwright & Anderson
whatever has been beaten down in definite patterns- never go home.
as if some craft had landed there. These "circles"
sometimes appear as complex patterns, suggesting
intelligent design JA
In the case of Groversville, the circles are few and This is a reference to Jane Allen, Billy Ray Spivey's
are caused by an NSA helicopter <actually a gunship) Girlfriend. See "Jane Allen" for details.
making occasional. stealh -enhanced landings. The Allen Bam. Thomas. Jacob>. Cartwright & Anderson
agents can examine some of the circles and Idea rolls Smithee noticed that the members of the board of
will make it clear that they are caused by chopper aldermen never leave the building; checking on any of
landings (if a player asks this directly, they don't need these people reveals that they are aldermen See 'Town
to ma!<e the rolD. Hall" for details.
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The Unspeakable Oath Convergence Issue 7, Fall 1992
Handout #2
Jane Allen
I am wondering about the possibility that the brain Jane is Billy Ray Spivey's girlfriend, which is no secret
translates information in terms of the extra sensory, and to anyone. Her family lives a couple miles from the
that's why it achieves intuition and common sense. Spivey farm.
for evidence of esp, or extra sensory perception, look for Jane's father is on the board of aldermen, and so is
coincidences especially within words of significance. if i never at home anymore. Her mother, Nancy, is
leave you with a few words that are significant to me constantly kept in a state of mild sedation by the proto-
personally as examples if you write down the word matter in her body from the drinking water. She doesn't
choice, underline the letters oi of choice, and under- worry about anything. Which is good; after all, her
neath insert the binary code that's oh 1 of course, you will daughter disappeared three days ago.
sea that the difference between the i and the 1 is of a This isn't the first time Jane Allen disappeared. Three
number with no head on it. weeks ago she was gone for 8 hours, during which a
but if consciousness is omniparent, or just is, or if strange experiment was performed on her by the Mi-
consciousness shall we say is on open network, we Go.
would expect in one or more of the languages the word When she was abducted, her uterus and cervix were
for choice to contain THE BINARY CODE! but we all also replaced. She was already pregnant (by way of Spivey)
expect in one of the words for reason, the word on but the replacement uterus and cervix served as
representing a consent code in the same way as the accelerators. Although only three weeks pregnant. she
ability of on on hte computer is a consent code. and you is already at the six-month stage of development Each
wsee if we read across the word reason in english, it week that goes by encompasses two months' worth of
would say RE AS ON. if you 'NI'ite down the word neuron, development by the infant-a week and a half from the
and with the same meaning the word neurone, you will start of the scenario she will give birth.
see that the last few letters of the each word neuron is Frightened by what was happening to her, and by
they would say the words 'you are on' by sound using what happened to Billy Ray, Jane sought help in the
lettels as symbols. the word neurone is able to say in the form of Alan Smithee. Pouring out her problems to him,
last few letters 'you are one.' if write the word science, she sought refuge, and he gave it. Jane is now holed
underline the letter i of SCience, write down the word up in another room at the Shut-Eye, a room rented by
genius, underline the letter i in genius, and two words, i Smithee "for research materials: No one at the Shut-
don' know whether you know in the french, je suis, they Eye knows anyone actually sleeps there; Smithee left
spell j-e-s-u-i-s, they mean 'i am,' of course, you see it is instructions for the room not to be disturbed.
able to say 'jeeze, you is.' no it is not about abysmal Jane hasn't come out of the room since she went in.
stupidity of the religions, it is telling you whether the Smithee planned to bring in a doctor from another
religions like it or not, whether we like it or not, conscious- county when it was time, but time ran out for him. Now,
ness is and on open network that's why we Jane is waiting for Smithee to come by with food and
breathe in and breathe out molecules, and that is why we news. She doesn't use the phone out of fear, and so is
eat drink and excrete molecules. because if conscious- difficult to fmd.
ness is omnipresent, and on open network, then even Each day, the agents may make a party Luck roll.
molecules achieve an ability to code as do the atoms If they succeed, they may notice someone watching
withn them as do sub-atoms within them because they them from behind the window blinds of one motel room.
belong to consC?iousness. so it not only expresses or This is Jane Allen. rhe only other ways they can find
explains the food chains it also explains fission and out about her are from questioning the front desk to
fusion or the creation of stars, galaxies, planets, rock ... learn about Smithee's second room, or from Smithee's
computer; see "Smithee's Computer" for details.
Jane will give birth a week-and-a-half into the
Special Note: the kinds of things that Smithee found scenario. The infant is human and appears normal to
(crop circles, altered livestock, lights, miSSing time) can doctors, but the amniotic fluids it is developing in are
also be found by the agents if they ask around. Use very different from the usual kind, and as a result the
Smithee's findings as guidelines, since the agents can child is essentially a Spawn of Ubbo-Sothla with
find more of the same, usually more recent human intelligence and form Jane is scared to death;
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Issue 7, Fall 1992 Convergence The Unspeakable Oath
SAN Qewards
Saving Groversville 106 SAN
Finding and destroying the Mi-Go 106 SAN
Finding and helping Jane Allen 103 SAN
Finding and destroying the Aldermen 103 SAN
Finding and destroying each Spawn 103 SAN
Killing the NSA agents 103 SAN
Author's Notes
An obvious question at this point is probably, "where's
the CyberPunk?" That is, where's the net, where's the
slimy street life, the overwhelming megacorps, and all
the other accoutrements? Answer: not here, boyo.
Instead, "Convergence" applies some ideas that strike
CyberPunk fiction territory to Call of Cthulhu. Such as
the eroding of human rights, the experimentation on
and "improvement" of the human body, and the terrible
costs that result when there is authority without
conscience, leadership without responsibility, and gov-
ernment without oversighl
If you want all the "stuff" that goes with CyberPunk,
check out Interface7. Youll find it there. This scenario
lays the groundwork for some important Mythos
plotlines in the future world of Cyberpunk 2020.
As far as "Convergence" goes, you can take the
, .... skeleton and run it as a 1920s scenario, but itll stick
out like a sore thumb. The conventions of UFO folklore
it utilizes weren't common until the 1940s & '50s, and
many parts of the scenario will need to be trashed
outrighl Still, it may provide your 1920s campaign with
some ideas on using the Mi -Go.
This scenario is a tough one to beat. "Winning"
hinges on the agents finding the Mi -Go installation,
which they can only do if they watch the skies for the
"UFOs" and follow them to the farm. Otherwise, they're
toasl If you feel this is too harsh, or if your players
aren't going in that direction, feel free to soften the
ending, or give the agents other clues about the farm,
perhaps from farmers nearby who've seen the lights.
Thanks are due the play testers, who made the session
one of the most intense and involving I've had the
privilege to run: Brian Appleton, Jeff Barber, Craig
Pettus and Blair Reynolds. Additional thanks are due
to Jeff Barber, who provided the genetic explanation for
ex:
w
en
the proto-matter's McGuffinish properties, and to Peter
ex: Barker, who supplied much of the UFO stuff that
a'i inspired this scenario, and who provided the anonymous
lL
lL
W
--, rant I used as Handout '2. ~
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The Unspeakable Oath Convergence Issue 7. Fall 1992
Hwy135
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Issue 7, Fall 1992 Convergence The Unspeakable Oath
TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07 -TU07
rhe Unspeakable Oath Unspeakable Mail Order Issue 7. Fall 1992
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I All the stuff on this page can be ordered through Chaosium, Inc.! The only thing we sell directly is Unspeakable I
Oath subscriptions and plush dolls-see the form on the next page. TU01, TU02, TU03, and Stark Raving
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I Creatures & Cultists is our classic card game of spoogy Cthulhu fun, now as classy as it is classic. I
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removal. In the game, 3-5 players take the roles of ruthless cultists, bent on world domination. Smash your foes, I
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TU05 is our biggest issue yet, 80 pages focusing on the Cthulhu Mythos in Britain, written almost entirely by I
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In one, battle a spectral hound and something worse in the ruins of an abbey. Then, unravel an ancient legend that takes
you inside one of the Mythos' most awesome creatures .................................................................................... $4.00 I
TU06 is another giant, 80 pages featuring Call ofCtlulllul5 Vz. Chaosium's release of CoC 5th Edition left a few I
gaps, gaps that we've filled in. Our regular columns and features are absent to make way for pages of new occupations, I
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investigators. And just to top things off, we present every player's dream: The Randolph Pierce Foundation, a small
but complete organization of dedicated investigators worlcing to unearth lost knowledge and illuminate humanity. Your I
investigators can join with this issue's scenario, "Blood on the Tracks." .......................................................... $4.00 I
Alone On Halloween is a Call ofCthulhu supplement containing two scenarios. The first, "Alone On
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descriptions for an English country manor, accompanied by numerous plot ideas, NPCs, villains and monsters, from
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Cult of Cthulhu T-Shirts feature a new design by Oath cover artist Blair Reynolds. It depicts a
horribly violent confrontation between a handful of investigators and a mob of cultists. Bullets fly, swords swing, and
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the symbol of the Cult of Cthulhu! To make it complete, there's a Pagan Publishing logo on one shoulder. Available
in l...arge and X-l...arge-please specify! ............................................................................................................ $10.00
Killer Crosshairs. What Gun Control Was Meant To Be! Our exclusive hit-location system for use with
almost any role-playing game! Includes a transparent crosshairyousight against one of the ten different target
silhouettes included. Aim the crosshair on the part of the body you want to hit, then make your roll as normal. Simple
conversion system uses only one additional die roll to show you eXllCtly where you hit-or how far off you missed.
Includes optional guidelines for what happens when each part of the body is damaged. Resolves those "you can't hit
I my leg, I'm behind a trash can!" arguments for good. Fun, easy and way cool. ................................................ $4.00
II
All done? Okay, total up your purchases. If you're in the u.s. or Canada, add $5 for shipping and handling. If you're
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Issue 7. Fall 1992 Subscriptions & Cthulhu Dolls The Unspeakable Oath
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I You didn't think it was possible-but it was! Adorable little plush Cthulhu doBs, great for significant others and I
Christmas or Birthday gifts. These soft doBs are about 9" taIl, and each one is hand-made by a lady in Milwaukee. These
I "baby Cthulhu" doBs have beady eyes and a mouthful of tentacles. You can stick your finger in its mouth and it'l1 dangle I
I there-awww! An affront to the dignity of that Moldy Old One and HPL purists everywhere. These doBs are I
exceptionally weB-made, and just the most amazing thing you'B see in a month of Sundays. You can get them in most I
I any color, but shades of gleen, blue or purple are recommended. Absolutely guaranteed to make people go "huh?" (like
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The Unspeakable Oath Message In A Bottle Issue 7. Fall 1992
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SummonIBlnd 113an Publishl03
If you have an IBM or
Macintosh computer and
a modem, you can now
ors
Scott D. Aniolowski wrote Alone On Halloween almost a decade ago and is
reach us almost daily on pleased it was finally published, after careful proofreading by Brian ~ppleton
the nationwide America who lathered himself in Crisco and rolled around on the pages knowmg only
Online computer network. the ones with typos would stick, much to the dismay of Jeff Barber who ~as
We sponsor discussion planning on using the Crisco to fry up a big mess 0' hog's feet but was sty~ed
groups, offer regular con- through the intervention of Scotsman David Barras who was at the time
ferences, give quick feed- sought by agents of Interpol as well as Outerpol (and for that matter NorthpoD
back to your questions, for committing crimes against nature in the laboratory under a nearby loch
and (soon) you can down-
with Jason Bov'ee, a madman a~cused of the stipling deaths ~f six~een
load articles from out-of- partridges; the pear trees, meanwhtle, were chopped down and whittled ~nto
print issues. Many other toothpicks by David Brown who proceeded to insert all of the fresh toothpIcks
game companies are there into the eyes of our noble friend and fascist-out-of -uniform John Crow~, who
as well (including Chao- promptly hurled the Macintosh he's wri~ing our .huge ltha9ua camp~lgn on
si um),andAmericaOnline 's in the general direction of Les B. Dean m the midst of Les Masters ~omps
features are extensive. If but fortunately failed to faze fim, I mean him, due to the sudden amval of
you'd like to try AOL out, Dennis Detwiler who placed himself in the path of the flying computer and
just call1-BOO-827 -6364 stopped it with his head, to the relief of Les' wife who is not, in fact, Maria
(3 p.m-ll pm. EST) and Douglas for Maria lives in another state and has neyer ev~n met Les, nor
request the start-up kit for that matter has Kim Faltland who was, at the tme, bemg mobbed by
This free kit includes in- a procession of Bavarian villagers with torches .~ho found him through. his
structions, free software, address in the last issue and who were led by Philip H.Garland, who sometime
and free time to try AOL before Christmas will receive the enlarged color photo of the dog's head he
out Remaining on AOL asked us for some while back but Steve Hatherley won't, because he didn't
costs fl .95 a month, which ask for it so there and if that doesn't show him J. Todd Kingrea will fly over
includes two hours' worth to Boney Old England and learn him some manners taught to ~im, in fact ,
of monthly online time. To by Marie E. Listopad who is now the second woman t? ap~ar m the Oath
reach us on AOL, send and it's about time since some readers may not be famllar With the concept
mail to "Pagan Pub" and (not to mention some staff members-ouch.~ but rest assured that Mark
we1l get back to you Morrison is and keeps several in his Case, to the chagrin of Yesper, I mean,
within a day. Or, use the Jesper Myrfors who can't get the editor to spell his name right but at least
keyword "OGF" for the he isn't Blair (Shea> Reynolds who doesn't know what his first name is or
Online Gaming Forums, Kevin A ~, who doesn't know where he lives anymore (having moved)
where you1l find discus- but in fact I've heard that Jesper lli ThomasMSttatman. who will be surprised
sion groups for our prod- to learn this no doubt but, like G.W. Thomas. will just have to learn to live
ucts and many other gam- with it since John Tynes. that's me. the editor, is writing all this and will say
ing companies' as well. what he darn well pleases about anyone except for CL. Werner, who has gone
AOL is a lot of fun, and to the store for another case of Crisco. Now aren't you well-informed? Not!
we recommend it highly.
Needless to say, we're always looking for more contributors to write ,and dra~ for The UnspeaJ:able Oath.
To get writer's guidelines, send a SASE to our address below. If you re an artist, send photocopIed samples
of your work (preferably Mythos!horror) and a SASE to Jeff Barber, Art Direct?r, ~gain at the a~dress below.
You can also reach us over the internet worldwide computer network (which mcludes serVices such as
CompuServe). See our Internet address below. Finally, feel free to call or fax us with questions or comments.
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