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Branden Blowey

Technical Artist
brandenb3d@gmail.com
617-386-6545

I strive to support Animation and other departments with whatever they need to create the best work possible,
from new features on a rig to writing scripts/tools in software like Maya/UE. My contribution to a team isn't
only strong work, but also maintaining consistent communication to catch bugs as early as possible or collect
feedback on quality of life improvements. Many times over my career I've gone above and beyond to get folks
the tools they need to succeed, and I'll keep that momentum into the future.

Professional Experience

Deck Nine Games April 2022 - April 2024

Technical Artist
- Created and maintained rigs, instrumental in creating multiple gold characters with various outfits for Cinematic content
using the mGear open-source rigging framework - Proactive in supporting Animation team through clear communication
and consistent fixes/improvements
- Managed Props for Tech Art, including being the dedicated bug fixer, as well as collaborating with Mocap, Environment,
and Modelling for said Props.
- Took initiative in creating and updating documentation for elements of production: mGear, Rigging, Ragdoll, etc.
- Learned a series of tools created by the lead to create/update SSD (Smooth Skinning Decomposition) for facial rigs
- Developed and implemented tools for both Tech Art and Animation in Python

Innovators For Purpose May 2020 - April 2022

3D Instructor
- Led a group of passionate students creating a 3D AR installation showcasing social issues in the local community
- Instructed students through each aspect of 3D in a fun, intuitive way, through Concept Art, 3D Modeling, Texturing,
Rigging, and Animating.

Education
Completed Bachelors in Animation September 2018 - June 2020
Lesley University at Cambridge, Massachusetts
Bachelors in Animation September 2016 - June 2018
Mount Ida College at Newton, Massachusetts

Key Skills
- Autodesk Maya/Blender - Rigging
- Python - Unreal Engine 4/5- Blender
- Skin Weighting/nG SkinTools - Ragdoll Dynamics

References available upon request

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