Professional Documents
Culture Documents
#190 6 Ideas To Encourage Roleplaying
#190 6 Ideas To Encourage Roleplaying
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CONTENTS:
--> A Brief Word From Johnn
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Cheers,
Johnn Four
johnn@roleplayingtips.com
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This accessory is great for players and DMs alike. Speed you
game up, and take it to the next level. Get "Cantrips and
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By Trevor Dreher
http://www.roleplayingtips.com/issue179.asp
http://www.roleplayingtips.com/issue184.asp
Evaluate the last four combat encounters that your group has
had. How many of those encounters had a non-combat option
that, had the group taken it, would have resulted in the
same or a greater level of success then they obtained
through combat? If your group feels they can be rewarded
well for negotiating or interaction then they may take that
route.
http://www.roleplayingtips.com/issue172.asp
If your NPCs feel that the PCs do not use them in context or
what they create is silly, then let them laugh at the
players. If they use a phrase in context then have them
react to the insult or complement accordingly. When the
players are visiting other locals in your game world and use
a phrase, have the NPCs identify where the characters are
from by the phrase. "A believer in Hades?! You must be one
of those accursed Greeks!" Or "A Greek! You saved my people
in the Illania War. My home is your home!"
Recognize
---------
If your player uses a common phrase or chooses reason where
they may have previously relied on brute strength, you need
to tell them "Well done." "Wow, your character may have
survived that encounter with the giants but I don't think
Joan's would have. That was a great bit of giant 'logic'." A
sincere pat on the back, in front of the group, will give
credit and serve to reinforce that behavior in the future.
Reward
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Try to make your biggest reward to the players based on
roleplaying. Your chronicler has just sent you a well-
written 20 page story of the group's last 8 sessions. You
need to give him something for that extra effort. It could
be extra experience points, but try to get into the feel of
the game. Maybe a local king, impressed with his tales,
brings him into the royal household where he can learn a
previously unheard of spell.
Reinforce
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Listening can sometimes be difficult as a GM. We have so
many things to worry about. When your players are in
character though, really perk up. Try your best to stay in
character. Try to get a flow going and keep the group in it.
* * *
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www.TheHeroFactory.com
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I've been reading your ezine since issue #134 and I've
learned something new in every letter. Keep up the fantastic
work.
Story/Items/Creature Ideas
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I'm constantly looking for unique items, creatures, and
situations to place within my campaigns. One of the best
sources that I've found is children's television.
From the same show sprung some unique ideas. For example,
the group now has a talking map that always knows the
beginning, the middle, and the end routes needed to get
somewhere. This doesn't mean that there are only three steps
to find the destination. Usually, the most important details
are left for the players to discover.
Population Size
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The biggest contributor to population growth was
refrigeration. When any first level wizard can cast a ray of
frost, any druid can enhance rainfall and plant growth, and
any cleric can cleanse a water supply, the growth of
population is going to be nearly that of industrial America.
No Balance
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There is no balance in this world. Why would there be?
Criminals get away unless they make wizards mad or do
something stupid and get caught. Evil kings rule for a long
time, sometimes evil regimes last for hundreds of years, and
no one does jack about it. This is the way the world works
on Earth and, regardless of whether or not magic exists,
this is how it would work in most places.
In the end, the PCs hated the kobolds for being foul and
evil creatures, and the players had sort of a love hate
relationship with them. Players hate a good villain, but
love a great one.
http://www.sjgames.com
6. German Names
From: Neil M.
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Johnn,
Was checking the net for old German names for my next
character in WFRP and found this site. I think would make a
good resource.
http://www.s-gabriel.org/names/talan/bahlow/bahlow.html
Now the people I play with have been playing for a long time
and so each of us make characters we know we can play and
the systems we play in are thoroughly known to us. This
presents a problem for new players or inexperienced players.
We usually relax this constraint for brief periods at the
beginning of a new system or for helping new players get
acquainted with the way a system works.
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http://www.darkmyst.org
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Johnn Four
mailto:johnn@roleplayingtips.com
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