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D&D 3.5 - Dragon Magazine 340
D&D 3.5 - Dragon Magazine 340
D&D 3.5 - Dragon Magazine 340
CONTENTS
Krrth Slrohm
Eri Monj
Sean Glrrm
JiMtin Bultnahu
Mike McAtloi and F.Wetfey Schneider
Robinson
Jirtku*J, FtatfL
Jeff Alviirri
O'flfiern
No part of tins migvttie iu> tw* mprodkfCaJfBvrpI for review 42 THE SUN
pui povr*0 wilbw «M he poor writ ten consent of ihr pi ibirdirr
Malmitl pulrl nhrd Snrin does not neon-wily refled thr by Chris Tulach
oprrjlocn id P»t» PuWnjhi.ng, UjC, ill empkijwr\ cm ih. «fHonal
\i jlf, wim am no| table for ofMiuomnprrssed hcieui. Mtni
Banish the night and rule the day
product names are trariemaYh, owned try 1 he cnmpjnirs that with the power and majesty of
publish thou? pr oduciv ike of the name of any pitxloci wrihout
mentionof trademarktutus ihoukf not becnntf rued an a the sun.
Ckdtenjp loMieh ■vtahi'k Trademarks related loth* Duharor*!
nr Dm&ohi brand, Including Omgon. Puncion, and D«?D are
trademarks of Winnd$ of the Coajl, Inc. and are mod under
Ikeme fronr WtwnJh of tlie Coast, Ifk., a division of lEasbro.Inc
50 THE MOON
by Craig Campbell
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WA 9800V 4700,
night with the mysteries and
paito.com/dnigon call (4#"i) 789-0060.
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10 SCALE MAIL
Barbarians, backpacks, and Boricw.
16 FIRST WATCH
Previews, news, and gear for gamers,
64 WORMFOOD
Get all gussied up for the ball.
72 SPELLCRAFT
Star spells and moon magic.
76 NOVELAPPROACH
Unleash the dead with the black cauldron.
80 GAMER GUIDE
82 SAGE ADVICE
The Sage answers your rules questions.
86 CLASS ACTS
Options and insights for your favorite classes,
94 COMICS
T here's a scene in the great comedy Amazon Women on tht
Moon in which a band of 1950s astronauts commit what
a high-tech setting and eventually transporting themselves
to the moon, where they faced the dreaded moon roc (get
should be a brazen act of suicide by removing their hel¬ it?). More recently, former Dragon Editor-in-chief Roger
mets in the airless lunar atmosphere, “Just as l suspected!" E. Moore's The Return of the Eighi involved a moon-shot
one of them declares, "The moon has a breathable atmo¬ that tied in the archmage Tenser and the witch queen
sphere similar to that of Earth!" Iggwilv. In each of these cases, the moons presented fan¬
The joke, of course, is that 1950s science fiction movies tastic, otherworldly settings for memorable adventures,
didn't know many hard facts about space travel or the atmo¬ J Ve been wailing for a chance to make this wwk in my
sphere on the moon, Early space opera fiction and the films own campaigns for a long time. iVe scribbled ideas in note¬
it inspired are filled with helmetless lunar adventurers, giant books, cataloged appropriate monsters (moon dog, moon-
moon lizards, and other fantastic things we now know to be beast , mooncalf moon rat), and pulled together some ideas
absolutely impossible. The place is not made of green cheese. on how to get my players there. Do l used a magical vessel
That huge face we call the Man in the Moon is really just a like those from the old Sfeujammer campaign setting?
series of craters and shadows. Scientists still have much to A crumbling stone gate from the era of the Elder Elves? A
discover about the nitty gritty of our lunar satellite, but their variant of the Zeta Beam that propels the comic character
discoveries have robbed Lhe place of some of its majesty. Adam Strange to the fantastic planet of Rann? Finally, when
The oft-overlooked science fiction genre known as plan¬ tliird edition's Monster Manual JJ introduced no fewer than
etary romance, examined in detail in the mini-game “Iron three cool creatures with direct ties to the moon, I figured
Lords of Jupiter” in Dungeon #ioi, emerged around the my hour was at hand. My players would at last get a chance
same time as heroic sword and sorcery fantasy, and the two to explore the uncharted lunar landscape, and I would
genres often shared authors like my favorite fantasist. Jack bring a dose of planetary romance to my game.
Vance. Briefly, in a planetary romance tale the alien setting Then, nearly all of my players became obsessed with the
is so important to the story that it is almost one of the pri¬ Cartoon Network's Aqua Teen Hunger Force, which features
mary characters. Classics of the genre include Vance's Bkj the brain-dead, incompetent pixel villains pictured above,
Planet and Showboat World novels, with the most widely read “Oh yes, Err," my unimpressed players will say upon look¬
examples coming in the form of Edgar Rice Burroughs's ing a l their homeworld rising over the crest of a lunar cra¬
John Carter of Mars or Carson of Venus stories. ter, "Now we shall use our Quad Lasers to become Moon
Switching the locale of a DS^D campaign from the standard Masters/1 Thanks, Cartoon Network.
setting to a mysterious world like the moon (or really any Looks like I'm hack to waiting for the perfect moment.
alien planet) tugs at the same literary heartstrings that make
DSjD resonate, and J ve been looking for a chance to pull it
off in a campaign almost as long as I've played the game.
D£{lTs publishers have tried to flex the planetary romance
muscle since the very beginning. The classic adventure
Queen of the Dcmomueb Pits, by the late AD^D cover artist
David Sutherland 111, offered a parade of multiple-mooned
alternative Material Plane worlds attached to the demon
queen Lolth’s Abyssal layer, each with just enough creative Erik Mona
spark to launch a tangential campaign arc. Frank Merit zer's Editor-in-Chief
The Needle involved unwitting fantasy adventurers exploring crikm@paiza.eoin
BARBARIANS CANT READ You are wrong, Erik Mona, you are redundant, because any movie worth an
All right Mona, that editorial you wrong! ounce of spit Jell into the same category, its
wrote at the beginning of Dracqm Oh yeah, the D8jD sequel film riosesl competitors being unwtrsrtify awful.
#337 tears it! I can understand why wasn’t all bad. I plan to buy it as soon Take another took at belcwed "D^D” mov¬
you would disrespect the Barbarian as 1 see it on the shelf ies like Hawk the Skyer, Krull, and
Brothers* and 1 agree that Conan the Darrin Dradcr even The Highlander, We were aujirlly
Destroyer is far from what should be Walla Walk, WA starved for good fantasy movies back then,
considered a good fantasy movie, but and ail of us owe Re ter Jackson a debt of
saying that barbarian movies “belong The original Conan movie is okay as far gratitude for his reinvent ion of fhegenrr.
squarely in the mid-8os" is a bold¬ as mid-Sos fantasy goes, but it's not a Between Ray Han^hausen and ftrfer jack-
faced lie! Conan the Barbarian was parf iadariy good movie, nor is it a par- son is a cinematic wasteland, my jrirnis.
easily one of the best fantasy mov¬ iicuiarijfjaith/ui adaptation of Robert E* Alt of this is academic, since Darrin's
ies ever made* and the truth is that Howard's liferaiy characier, whom i quite screed is based upon a misread of my
they could have done it better. They like. And even the most ardent Jan of the original editorial. Yes, 1 said that Barbar¬
could have actually stuck to what film must admit that at times it is very, ians (starring the Barbarian Brothers)
Robert E. Howard originally wrote very barimj* even if it does provide a jhv “belonged squarely in the mirf-Sos/'buf f
about Conan. And what do you have lines that show up around gaming tables also jinished that sentence with fantasy
against Ktilf the Conqueror? Not only as often as quotes from Monty Python. sub-genre of ‘movies where the bad guy
was it made well after the Sos were That doesn't make it a great movie, and J gets killed by a thrown sword,1"
over, but as far as I'm concerned, the will point out that before The Lord of the As l have notyet wasted my time
only thing wrong with that movie Rings came out, the phrase “easily one of ivatehing the Kevin .Vorbo version of Ku II,
was the soundtrack* thegreafest/arirasy movies ever made” is I'm ajraid 1 can’t say whether or not the
Well, to prove you wrong* it looks
like IheyVe working on more Conan.
It seems that Jeff Robinov and Chris
Nolan (Batman Begins) have taken
on the challenge of bringing every*
body's favorite Cimmerian back to the Next month sees the release of the new War Drums Starter Set
big screen! This is welcome news to In each box* there are two miniatures you'll find every time! the
those of us who loved the first Conan Ore Mauler and the Wood Elf Ranger*
movie and sunk a boatload of cash The Ore Mauler's attack bonus of +n, Armor Class of iS,
into a collection of Conan fhe Barbar¬ and 55 hit points make him a deadly bruiser for the Chaotic Evil
ian and Savage Sivord of Conan comics. faction. On the Chaotic Good side* the Wood Elf Ranger
Speaking of which, Conan’s exploits also packs a lot of punch—specifically against lone ores—
live again in new comics. Barbarian with his pair of magic weapons, and dual Hunter and
movies are not some relic from the Ore Foe abilities!
past best forgotten; in fact, thanks to WeVe designed these common minis specifically
the success of The Lord of die Rin/js, for use with our Quick Start Battle Rules* They match
well probably be seeing them reap¬ up well against each other, and one-on-one skirmishes at
pear on the big screen in one form or a great way to teach new players how to play in just a few
another in the coming years, and 1 for minutes. “Stephen Schubert, Developer, RPG/Minis f?^D
one couldn’t be happier.
CRUNCHY FLUFF
can help me with. 1 used to play D^D
all the time in my school years, not
4 Hellspike Prison
4 Spell Compendium [Color]
By watching the developments so much since then, 1 continue to 4 The Red Hand of Doom
made in Deacon and by reading the read the novels, especially Dragon- 4 Tome of Magic
updated submission guidelines for lance and Forgotten Realms. 1 am 4 Power of Faerun
yoirr magazine. I have noticed a trend a long time fan of Raistlin Majere,
Lhat 1 am very happy with, and that Dalamar, Elminster. FLstandantilus,
is the movement toward more fluff (though not too much exists on the
content over pure rules. Your submis¬ last, that I have come across anyhow)
sion guidelines mention that prestige Gromph Baenre, Pharaun Mizzrym,
class articles should include all the Azalin, I could go on, but these are
background information on the affili¬ my favorites. Basically anything
ated organization, and further rules magic, or involving these wizards, I 4 Dragon Compendium, Vol. 1
detail to develop it further—and this love. My question is, I remember an 4 Dungeon #126
same approach is taken with all of article my friend had in one of your 4 Dungeon #129-133
your other articles as well, such as publications, involving Elminster, 4 The Shackled City Hardcover
SpellcrafL 1 think it’s great that such Dalamar, and a third well-known
in-depth information is now being wizard, though I can't recall who he
included in your general articles, or she was. Basically, at the time it
because I have always been a cham¬ was a who's who of the wizards of
pion of fluff, and really think lhat it the "then" most popular campaign
is the detail that makes a campaign settings. It must have been the early
world real 90s, but exactly what year or issue, or
However, I have one suggestion. which magazine it was I don't know, as
SOVEREIGN PRESS
As a DM, one of my favorite things he was lucky enough to have subscrip¬ 4 War of the Lance
is to create that material myself, and tions to both. If you can shed some 4 Holy Orders of the Stars
though I often don't have time, which light on this, 1 would be very grate¬ 4 Legends of the Twins
is when this background informa¬ ful, as, surely* a meeting of these two 4 Spectre of Sorrows
tion is useful, sometimes 1 find the wizards and whomever the third was
information given is restrictive to my would certainly be an amazing read.
own ideas. Now', l realize that l can Whatever means necessary to acquire
easily ditch the given information in
favor of my ow n, but sometimes the
presented rules don't work without
at least some of the background that 4 Testament
is included. As such, my suggestion
would be that in each such article, a
small sidebar is included detailing KNOWLEDGE CHECK
various wrays that the information Question: What famous
can be incorporated into a campaign. starship captain moonlights as a
Give some ideas as to how to alter lyca nth rope?
certain aspects of the background
these issues, or simply prints of the PSIOHia OH THE WAY through the issue guide and still no
articles would be greatly appreciated 1 just want to start by saying that I help. Is it true that they will be fea¬
as well. Thank you. love your magazine. Ever since you tured in the Dragon Compendium?
Dave uNalfein,T Phillips reformatted it, there seems to be Mat the Myers
Via Email more that’s simply worth reading, I Via Email
prefer flavor over rules, and 1 loved
The third wizard was none other than the article on Boccob. Even though The diabolus appears in Dragon #327
the best of all, the inimitable Morden- I’m not overly fond of Greyhawk, (the jirsl one \ edited*), and was adapted
feainrn, hr of the faithful hound, the I couldn’t stop reading 1 hope to for third edition by our very own Mifec
sword, the disjunction! Mordent men! see some Forgotten Realms gods McArfcr. ft indeed appears in the
Founder of the Circle of Eight* champion (especially Bane), but my main ques¬ Dragon Compendium, along with
of Maun Castle, and the inscrutable tion is in regards to your Class (hr msrctuid diopsids, the duaUnatured
muster t)j neutralityl Oh. 1 think my Acts section. In a recent letter you duaii, the canine lupins, and the/eline
inner GretHA WK goober is showing. responded by saying that the Class shapeehangrrs known as tibbifs.
Yrrsh SonyjrtM* had to see tha t. Acts format would change to fit with
The article in question was undoubt¬ the "Complete” series of books. What GOOD TIME
edly one of an ongoing series of meetings 1 would like to know is will this I have greatly enjoyed your last few
between three mages called “The Wizards include the occasional Class Act for issues of Dragon. 1 read the October
Three," which ran in Dragon from iggz psionic characters? I love 3,5 pston- issue cover to coven and found its com¬
to t5j<}& Tbu can find Wizards Three ics. In fact, 1 prefer it to the standard plementing ideas to Heroes qf Horror to
installments in issues #185, 18S, ig&, magic system and 1 would like to see be excellent for the current adventure I
200, in, 219, 235,242, and 246. In cast it supported in your magazine. Any¬ am running, and several 1 plan to write
you can’t tract down those issues (marry way, keep up the amazing work and in the future. The November issue has
of them are still available at palm. 1 look forward to reading more well- been picked over for ideas, hut i am
ram), don’t despair,Jar the Wizards written articles. trying to illustrate a large number of
Three shall return in JuneJar Dragon Dave Saunders them into a single adventure that my
#344, our bfocfehusrer oversized 30th Nova Scotia, Canada players have already expressed interest
Ann iversary issue! in, the face paint magic especially. And
As you can see from ibis issue* the newfo r- while December’s issue was equally
ERROR IH HO. 3W tmt for Class Acts began last month. From useful, I really have to compliment
Hey Erik! here on out, we plan to runJour Class Acts the addition of Order of die Stick to Lhe
I posted this on the Paizo boards, per month, each associated wifh one qf magazine. Humor is a big part of Lhe
and someone wanted to know if there die class groupingsJrom Wizards qf the game with me.
was any chance of it being mentioned Coast 5 "Complete" series. I wouldn’f be at Thanks and continue the good work.
in a more official location (like Scale all surprised to sec some psibmes content Josh Pelfrey
Mail or the like), so 1 thought l’d pass {probably as an irregular 'Jpfc Class Ad”) North Port, Florida
it along. from time to time,
In "Eternal Evil* the Lords of STICK WITH THE ORDER
Dust article, I’d originally listed Sul DISAPPEARING DIRBOLUi I'm a long-time reader, first-time
Khatesh’s DR as 4o/+4, in keeping l don't remember which issue the writer, fema le gamer and I just
with the 3,0 stats for a rank 7 deity. diabolus was featured in* I've looked wanted to say how excited I was to
My fault for not cheeking the SRD lor see The Order of fhe Stick included at
the 3,5 update! In any case, the editor the back of the magazine, and that
changed it to 4o/magict whereas if one it’s going to be a regular occurrence.
holds to the roughly-divine-rank-7 Excellent choice and keep up Lhe
level, it should actually be 20/epic. great work!
So: i don’t knowr if such things con¬ Jennifer Rowe
cern you, but if so, Sul Khatesh (and Ontario, Canada
indeed* all overlords) should have DR KNOWLEDGE
20/e pic, not DR 40/magic. Rich Burkiv is a genius, and bis comic
CHECK ANSWER
Keith Baker is hilarious. Thai’s as good a path into
Answer Battles tar Gaiatbca’s
Via Email a regular stint at Dragon as any,
Commander Adama, Edward James
and his cartoon h more than welcome
Olmos, contracts moon madness in
Well, there you have ifjrom lhe master of in these pages! Lifer you guys, we love
the 1981 film, Wolfen.
Ebfbkon himself It!—Erik Mona
Take on a horde of hobgoblins and The dzo future universe expands It’s a new year, and Paizo Publishing
the spawn ofTiamat in the mega- further with dzo Future Tech, the (paizo.com) is kicking off 2006 with a
adventure Tire Red Hand of Doom.' companion volume to dzo Cyberspace. slew of new Comp/caf Encounters, Janu¬
Characters progress from levels 5 to Play out the ultimate sci-fi and space ary brings us Terror in the Owmber of
10 as they attempt to cripple an army opera battles you've always imagined, Pain, featuring a demented torturer,
of the Dragon Queen's minions and including otherworldly wars fought his half-ore servant, and a wicked
save the city of Brindol from ruin. The by devastating starships and titanic operating tabic, while February’s
PCs even have the opportunity to take clashes between gigantic media. Grove of the Mad Druid comes with
part in a battle of epic proportions Explore a world were mechanical its namesake, a compost elemental,
where their actions influence the tide heroes gain special robotic feats and and a standing stone of corruption.
of war. Also, "director's cut" comments digital avatars move in virtual reality Finally, Fane of the Black Adept, March's
by designers James Jacobs and Rich networks. With equipment for alien release, includes a cultist. his fiendish
Baker keep DMs on course, giving races and whole arsenals of futuristic servant, and the altar of blasphemy.
readers a behind-the-scenes look at weapons, designers Rodney Thomp¬ Each S15.95 package comes com¬
the creation process- Hie Red Hand of son and J.D. Wilker provide every¬ plete with three metal miniatures, full
Doom matches up with minis set mo, thing you need to wage your own color map cards, and a brief adaptable
War of the Drajtm Queen. -S.B. sci-fi epic, -S.B. adventure, ~]S.
0OMS
Blueprints
GREAT CITY
ON THE WARPATH
Drums, drums in the deep... they are coming. This
March, let the drums echo across your battlefield with
Wdrdnims, the gth set of Dungeons $ Dragons Miniatures
from Wizards of the Coast. Following in the t hunder¬
ing footsteps of Underdarfe, this set includes a number
of epic creatures, with additional cards included for
these mighty match-ups. This set includes the powerful
War Troll, vicious Derro, and the
dread-filled beats of the Ore Ward-
nimmer, In addition, this set also
includes some other miniatures that
are sure to please, including the first
siege weapon—Lhe Arcane BaIJista—and
the mighty six-armed Aspect of Hex-
tor, Time in next month for more
special coverage of this exciting
miniatures set. -J.B.
Derro Ore Warrfrummrr War Troll
February 2006 DRAGON 340 17
FIRST WATCH
T)RAG©M
A fter more
a year of careful
than
teasing from
Turbine, Inc. (turbine,
com), Dungeons & Drag¬
ons Online: Stortnreach is
scheduled to release this
month. And according to
Turbine—the company
that brought you Asheron's
Call—the world of online
RPGs will never be the
same again.
et in the world ofEeerron on the towers and grand vistas to taverns yes, the mechanics you love are all
mysterious jungle continent of like the Leaky Dinghy—which hovers here. Wizards prepare spells and use
Xen'drik, DDO: SMrradi centers magically above the port's waters—the sometimes-costly material compo¬
on the frontier town of Storm reach, a urban sprawl of Storm read) is a setting nents; barbarians rage; and rogues
hustling huh where explorers gather to new to a genre that prides itself on take a position of unprecedented
share stories and pirates arc danger¬ innovative new locales and vistas. importance with their ability to sneak
ously commonplace. While quests fre¬ At its release, DDO: Storm rwidi prom¬ altack, remove traps, and climb walls
quently lake players into a wilderness ises many of the basic Dungeons si (adding a new, vertical clement to
Idled with an assortment of monsters Dragons races, including warfbiged, combat). Throw in on-screen dao rolls
both new and familiar, much game play as player character choices, along with and DM text—for when you feel a
lakes place in the city itself. As such, all of the base classes except for druids breeze from the secret door and the
Stormrmdi is a conglomeration of dif¬ and monks (which, along with prestige like—and you're well on your way to
ferent wards, each with unique and classes, are being considered for later recreating the around-the-tabletop
intricate architecture. From soaring content supplements}. Before you ask: D^D experience in a virtual forum.
n
real thing* Having
jo yews uf game
development under
your hood makes
a spectacular
difference." *2
by Hal Maclean • frustrated by Jeff Carlisle
[ T T Te watch the skies arid dream, A campaign world, where swords talk and cloud castles
The stars themselves form patterns before drift by overhead, seems like a natural home for astrol¬
w v our eyes, constellations whispering the mys- ogy, This article presents an astrological system suitable
I teries of the universe and destiny, if we but find the for any campaign, complete with a fantasy zodiac and
K key to unlock their riddles. rules for casting horoscopes.
Astrology, called by some the oldest science, by others Students of astrology generally divide it into two
j the first folly, plays upon one of our deepest, most human branches. Natal astrology concerns i tself wit h deter¬
■ needs: to understand the world around us. Born in the mining a person's overall destiny based upon the
■ hearts and minds of ancient cultures, astrology makes place and time of hcT birth. Horary astrology, on the
I a seemingly logical assumption Just as the sun and the other hand, concerns itself with finding the best and
I moon influence our world, shifting the seasons and the worst times to begin new undertakings based upon
y
I tides, so too must the dance of planets amid the fixed, con- casting a person s horoscope. As such, where natal
I stant stars affect the fate of empires and every human soul. astrology determines if someone would make a good
> matter how this idea stands up to the test of mod- spouse, horary astrology decides the perfect day to
idenee it certainly seems plausible in a land of magic. hold the wedding.
[ Astrological Ages One of the most interesting influence the direction of the next,
I The earth "wobbles" ever so slightly results of this is that approximately could easily find themselves at the
I* as it orbits the sun, similar to the way every 2,000years the constella¬ heart of a maelstrom. Battling rivals
I a top shifts its position as it spins, tion dominant at the moment of with conflicting agendas, minions
t Imperceptible within a single human the Vernal Equinox (the traditional of the established order, or even the
I •. lifetime, this gradually changes the start of spring) changes. Astrologers emergence of new and terrible gods,
I positions of the stars relative to view- believe that one of these shifts her* a campaign set during one of these
I ers from the planetary surface. Called aids the start of a new age. Shaped critical moments in history could
ft precession, it takes approximately by the attitude and temperament prove quite memorable and exciting.
1 26,000 years for the earth to com- of the dominant sign, the dawn of
ft plete one cycle, called a Great Year. an age points to a time of crisis and Tke Wheel of Stars
This presents many problems for change, leading to the emergence Astrologers believe that the par¬
I both astronomers and astrologers, of new religions, empires and ways ticular constellation dominant at
I Vega will supplant Polaris, the North of seeing the world. Some astrolo¬ the time of a person's birth exerts
I Star, in 14,000 <:t just as it edged out gers believe the rise of Christianity an enormous amount of influence
I Alpha Draconis in 3,000 bce, It also hailed the start of the age of Pisces, on both personality and destiny.
I• changes the relative position of the and note the dawning of the Age of While they believe the positions
I constellations such that our ealen- Aquarius in the coming years. of the other planets modify this,
I dart not based upon equinoxes and Setting a campaign on the thresh¬ they still hold the sun sign as the
II solstices, now no longer precisely old of a new age could creat e an single most important factor in a
I f, conforms to the astrological calen- excellent plot thread, A group of PCs, person’s life,
I; dar developed by the Babylonians whether working to preserve the Each of the twelve conslella-
best parts of Lbc reoedmu era or to timed here in
description of the traits and behav¬
iors most common to people born
under that sign. Like the zodiac of
our world, it begins in the spring
and, for simplicity's sake, assumes
that each sign occupies one month.
Using our calendar, the first sign
(the beholder) would begin in the
month of March and cycle through gives you a +2 luck
the entire year. In other worlds, bonus on saving
such as Eberron, Oerth, or Faerun throws to resist illu*
it would begin in the months of sion spells and effects.
Therendor, Readying, and Ghes
, respectively. While some settings, Sign of the Harpy
| such as p.KEKKRON, already possess Charming and socially
constellations, the signs in this gifted, the sign of the
t article can easily be added, repre- harpy blends the art of
I senting a common zodiac. politics with the talent
The New Feats sidebar (see page of a born salesman. You
F 26) presents three new feats for see the world not as it is, but as
those who wish to establish even it should be, and all too often you
more powerful connections apply your flair for manipulating
with their astrological signs. others to shape events to your
Each of these feats oper- liking. You tend to have a
r ates in a slightly differ¬ wide circle of friends and
ent manner depending contacts, all certain
upon the sign. All of they hold a special
the detailed abili¬ | place in your
ties and bonuses heart, and
require taking since you crave
one or more of the good opin¬
t these feats in ion o f others
. order to gain you usually
access to them. work very
hard to live up
Sign of the to their expecta-
Beholder ' lions. However,
Curious and in moments
aware, driven of frustration
by a never-ending quesf your dark side
Nor novelty and spec- sometimes emerges in
acle, the sign of the awful tirades where you
eholder creates the inflict vicious tongue-lashings
dtimate observer. Fasci¬ upon those around you.
nated by secrets and adroit Optimal Careen Bom with a voice
at solving puzzles, you sometimes Optimal Careen A natural scribe to make the angels weep, you gain a
appear detached from both your and spy, endowed with a flair for +2 bonus on Perform (sing) and Per'
surroundings and the feelings recognizing patterns and making form (oratory) checks.
of others. You make a wonderful intuitive leaps, you gain a +2 bonus Lucky Action; The most glib and
I acquaintance, blessed with a font on Decipher Script checks. persuasive of all the signs, you gain
| of interesting stories and amus- Lucky Action; Eternally airious a +2 bonus on Bluff checks.
. ing anecdotes, but your difficulty and aware of your surroundings, Birthstone: Tbrquoise, the stone
in fully trusting others means you you gain a +2 bonus on Spot checks. of air and weather, grants you a +i
| seldom form more than a handful Birthstonc: Agate, the stone of luck bonus to Armor Class against
lJ'rirp, Ifltiwaa ir*eudslnp.s< jdcrtn es s an d u n cam u p creep Lion, rankled attacks.
v
28 DRAGON 340 February 2006
01
by uMiflws
Auspicious Actions
dia Result
1 Listen to your survival instincts (+1 insight bonus on Reflex saving throws),
2 Attention to detail will be rewarded (+1 insight bonus when taking 10 or taking 20),
3 You bruise rarely (-1 on any damage against you with a bludgeoning attack),
A Use sharp objects (+1 insight bonus on all attacks made with slashing weapons).
5 A good day to rely upon your memory (+1 insight bonus on ail Knowledge checks),
6 Confront the dead (+1 insight bonus on attack and damage rolls versus undead).
7 A good day for exercise (+1 insight bonus on Strength'based checks and skills)
8 Expect superb reflexes (+1 i nsight bonus on initiative checks),
9 Rely upon your surrou ndings (+i insight bonus to AC when gaini ng a cover bonus)
10 Endure fire (+1 insight bonus on all saves versus fire attacks and effects)
11 Exploit your enemy's moments of weakness (+1 insight bonus on attack and damage rolls when
making attacks of opportu nity).
12 A good day to make friends (+1 insight bonus on Charisma-based checks and skills)
Inauspicious Actions
di 2 Result
1 Ignore your survival instincts (-1 penalty on Reflex saving throws).
2 Attention to detail will be punished (-1 penalty when taking LO or taking 20).
2 You bruise easily (+1 on any damage against you with a bludgeoning attack).
A Avoid sharp objects (-1 penalty on all attacks made with slashing weapons)
5 A bad day to rely upon your memory (-1 penalty on all Knowledge checks).
6 Avoid that which is dead (—1 penalty on attack and damage rolls versus undead)
7 A bad day for exercise (-1 penalty on Strength-based checks and skills)
8 Expect poor reflexes (-1 penalty on Initiative checks)
9 Don't rely upon your surroundings (-1 penalty to AC modifier when gaining a cover bonus).
10 Shun fire (-1 penalty on alt saves versus fire attacks and effects).
11 Respect your enemy's moments of weakness (-1 penalty on attack and damage rolls when
making attacks of opportunity)
ia A bad day to make friends (-1 penalty on Charisma-based checks and skills).
February 2006,0
by E.W. Morton * illustrated by Tyler Waripole
*HE ITIAS+ER
ASTRHLEIGER
“What’syour sign?”
—Gendi, master astrologer
/l\ /
e.w* morton THE MASTER ASTROLOGER
Class Skills (2 + Ini modifier per level): Concentration* Craft* Knowledge (arcana), Knowledge (nature). Knowledge
(religion), Knowledge (the planes). Profession. Sense Motive, Spellcraft, and Spot.
others either can't or don't care to, DC 101 "Astrology assigns specific
and he can utilize the knowledge signs to every one. Master astrologers Sample ITlaster
gleaned from those secrets in ways are spellcasters who study astrology As trn linger
mysterious to everyone else. Mas* and the meanings of its signs."
ter astrologers in an organization DC 151 "Most master astrologers GENDI CR9
work together to uncover forgotten w ho know a creature's astrological Male human divrner 5/master astrologer 4
knowledge and apply it toward the sign can use that knowledge to gain CN Medium humaqpd (human)
shared goals of the group, power over that creature." tnrt +1; Senses Listen+3, Sppt +3
DC 20: "Master astrologers can Languages Common, Celestial. Drs&nk
□ ryani/aliim guess a creature's astrological sign AC 14. touch 12. flat-footed 13
Despite their shared motivations just by studying its behavior. Once a hp 36 (9 HD)
and training, master astrologers master astrologer knows a creatures Fort +5, Ref +4 Will +10
are not required to belong to any sign, that creature likely has dif¬ Spd 30 ft.
organization, although many do. ficulty resisting the master astrolo¬ Melee masterwork quarterstaff+5 (ld6)
Master astrologers with an aca¬ ger's spells." Base Atk +4: Grp +4
demic interest in the zodiac lend DC 50: "The zodiac also measures Combat Gear potion of cure serious wounds,
,to form organizations and groups the alignment of the planes at any wrmd of Melfs nod arrow(20 charges)
that resemble—in structure and given point in time. An experienced Spells Prepared CL 8th: +5 ranged touch):
intent—universities, wizard schools, master astrologer can force the stars 4th—dimension door, phontosmol feifler
and other institutes of looming. to realign tor a brief pe riod." Also, (DC 17), scrying {DC 17)
Many such organizations teach their the character knows all information 3rd—claifOLidienccfclairvoyonce* hdd
craft through both apprenticeships contained in the article, "The Stars person (DC 16), nondetertron (DC 16),
and formal academies. Those more are Right." suggestion (DC 16), tongues
interested in using their knowl¬ 2nd^bJr«dness/deafiess(DC IS), detect
edge for personal gain form guilds. master Asfrnlnaers thoughts (DC 15), imrisMrty, Mejfs acid
Groups filled with master astrolo¬ in Ihe Game arrow, touch of idiocy
gers who seek guidance from the The master astrologer makes an 1st—charm person (DC 14), disguise self
stars or deities associated with the excellent choice for a mysteri¬ protect 1 on/rom la w (DC 14), toy of
stars tend to set up their organiza¬ ously knowledgeable NPC w ho cn/eeblemenf. sleep (DC 14). true stake
tions like strictly regimented reli¬ knows things about the PCs that he 0—detect magic, ghost sound (DC 13),
gious orders. shouldn't. A master astrologer (or an resistance, touch of fatigue
astrologer organ izat i on) can m ake Abilities Str 10. Dex 12, Con 14, Int 17,Wis
nPC Reactions an excellent patron tor PCs, 13, Cha 8
Most NPCs who meet a master astrol¬ The master astrologer prestige SQ astrological intuition, numerology,
oger assmne it is a professional title class should appeal to players stargazer, summon fa miliar (Lyra),
and consider the individual bearing who enjov playing know ledgeable zodiac sense
it a wizard who happens to engage in characters. At higher levels the Feats Alertness, Combat Casting, Craft
a noteworthy profession. Those who prestige class can certainly hold its Wandb, Self-Sufficient1. Scribe Scroll
know the difference still tend to think own in battle, but overall its major Skill Focus (Profession [astrologer]). Skill
of master astrologers os variant spell- strengths lie in spe lie, vs ling and Focus (Sense Motive), Toughness
casters [although they might closely hindering enemies. Skills Concentration +14. Heal +6.
guard their dates of birth if a master Knowledge (arcana)+7, Listen +5,
X ? *
ife itr6r vial
Light,
Tlr6 stm avLd K& Rol.6 ivL D&n
by Chris Tulach • illustrated byjejflaubenstein and Chuck Lukacs
the planet to revolve around it (thus, them to be placed where appropriate swallows the sun during its time of
the length of one year), Shortening on a fantasy calendar, Some of the dominion. U is a time when chaos
or lengthening the Lime it takes for effects presented here are simple to overturns law; and the hopeful nature
the world to revolve around the sun use, but others are very rare. These of the sun is overshadowed.
(or Lhe sun to revolve around the unusual occurrences are seen as the A solar eclipse bestows a-i caster
world, depending on how celestial sign of a great event, be it good or level on divine spells cast by druids,
bodies work in yotir campaign) has a evil, such as the rousing of a great rangers, paladins, and clerics who
dramatic effect on climate and sea¬ dragon, Lhe birth of the next Icing, or revere the sun or a sun deity, or fea¬
sons. To keep tilings' easy and provide the discovenr of a lost magic. ture it as a prominent part of their
some familiar ground, it might philosophies. Once the eclipse
be best to have the primary passes, this penalty is lifted.
world of the campaign mirror Solar eclipses last from a few
Earths celestial movements, minutes to a number of hours,
A total solar eclipse4 is a
UkU
Is 1
dark and powerful omen for
those who venerate the sun
tf you're creating your own or a sun deity; Spclleasting
fantasy campaign, you should levels arc halved (round
consider how the cosmology of down) during ibis time. As
that world takes shape. A good with uIher solar eclipses, once it
place to start is with the sun passes, the penalty is lifted. Total
itself—and deciding exactly solar eclipses are very short,
how many hang in the sky; lasting only a scant few minutes.
A world created with However, total eclipses remain
multiple suns might he a in anoth er stage of eclipse1 ibr
desolate place, blasted by a good deal longer, both before
furnace tike heat with little and after the total eclipse.
respite from the light of
day. It could also be a lush I'M&udtKg nax
world, teeming wiih forests KiiriQucvir, night,
and jungles, with one or Campaigns set on worlds with
both suns being farther from w multiple suns face the possibil¬
the planet than on a desert ity of going for days or even
world. This is a great way to months without a true night
introduce an “alien" world Perhaps the suns typically travel
to plane-hopping characters. together, giving a semblance to
Using a multiple-sun world day and night except for one day
as a primary campaign of the year where their dusks
setting poses a number of rind dawns correspond with One
challenges, especially when another. Such a day would be
changing the length of the day. If solar .’Eclipse greatly celebrated by those whet wor¬
this is done, sleep cycles may need A solar eclipse, when the moon's ship the sun, who are .it +i caster level
adjustment, as well as rules depen¬ shadow crosses the surface of 1 he for the entire day and can use any of
dent on the length of a day. For earth, seems as though the moon lheir domain powers one additional
simplicity's sake, it is easiest to tie itself blocks the sun. Throughout time per day.
the day t o one of the suns, and ail recorded time, solar eclipses—espe¬ The opposite of this is a world that
daily effects refresh on its schedule. cially total solar eclipses (where the is accustomed to the unending day
sun's light is completely blocked'!— with one of their many suns al ways
Swl.ar X iX.vLf.s were events of surprise and terror. m the sky (although one or more of
Aside from rising and setting each While partial solar eclipses are these suns might be dim and ineftec*
day, other solar events might occur fairly common, total solar eclipses are live, making an effective mglilxLmc)
throughout the year. Although mod¬ relatively rare—occurring about once In such a world, a true night might
em astronomers can forecast these per year somewhere in the world. A come only rarely, making for an
events, their infrequency makes total solar eclipse is a time of great evening lull of evil omens and true
them seem almost random, allowing dread and fear, for the aspect of night darkness. During this infrequent
next new moon phase. sL iirred light of that phase are cast many campaign worlds have two or
Note that the new, half and full at +1 caster level. more moons, if this is the case, two
moon phases are generally considered options are available for incorpo¬
to be three-day occurrences, including The New Moon (the invisible moon) rating the phases of the moon into
I be day of Lhe new, half or full moon, A spec ts: H id d en th i ngs, lawsibi I - the campaign.
as well as the day before and lhe day ity, birth, and death.
after. Moon cycles longer than 40 days School Affected: Illusion. i r Lxui rv ,x\opvi.
require that four or even five days be avl.d S6c:wyldary
considered part of the new, hall’and The Crescent Moon (the seer moon) ,X\Of')VU
full moon phases in order to keep Aspects: Brophecy, divination, In this option, one moon is primary
these phases significant in terms of mystery, the senses, youth (waxing while the others hold a lesser posi¬
the full cycle of the moon. crescent), and extreme old age tion. T1 ie primary moon* often the
(waning crescent). largest or b rightest of the moons,
liri ,*U')OVi avi.d School A fleeted: Divination. governs the various aspects. Use I lie
phases of the primary moon when
frri xvoVUlr
tn the real world, the typical month The Half Moon (the balanced moon) determ tiling the schools of spells
is slightly longer than the t7tle of Aspects: Balance, moderation, that are cast at an increased caster
the moon itself This disparity allows adaptation to the environment, level. Secondary moons provide
for the same phase of the moon to transformation, coming of age light at night and allect the tides
occur twice in one month. The in for- (waxing half moon), and retirement to some extent, but they how to the
matton presented here assumes that from work (waning half moon). greater power of the primary moon
3 month does not correspond per¬ School Affected: Transmutation. in most regards.
fectly with one lunar cycle.
In campaign worlds where one The Gibbous Moon (the emo¬ avoovu
month h equal to one moon cycle, tional moon) of .KQPal. i wwor
the blue moon (described later) does Aspects: Emotions, early middle- En this option, two or more inoons
not occur. In addition, each phase of age (waxing gibbous), and late mid¬ hold roughly equal power in the
the moon occurs at the same time dle-age (waning gibbous). world. To represent this, split
each month. School A fleeted: Enchantment. the aspects o( the various phases
■riic, .clrrrcfi
for a campaign where 1 yean th ropes blue moon.
are likely a very prominent feature In addition, all enchantment, divi¬
of the world. It's even possible for nation, illusion, and transmutation of Mbvi a ra
different types of lycanthropes to be spells axe cast at +2 caster level while Beings who venerate the moon
affected by different moons. under the unobscurred light of the as a deity grace it with the name
blue moon. Linara. In religious teachings,
i.uvtar Linara is depicted as a full-bodied
Aside from its typical cycle, vari¬ i.iuur human woman, middle-aged, with
ous other lunar events might occur O © VL, j I1 tt C f* i 0 VL a matronly, caring face. She wears
throughout the year. Although mod¬ Campaigns set on worlds with blue and silver robes and bears a
em astronomers can forecast these three or more moons have the dagger in one hand and a scroll
events their infrequency makes
Lhem seem almost random, allowing
them to be placed where appropri¬
ate on a fantasy calendar. While the
O LUNAR CONJUNCTIONS
During 3 lunar conjunction, magic runs rampant and any number of
effects listed here are simple to use, effects are possible. The following suggestions present just some of
other great deeds might only be the possibilities.
accomplished during one of these tv All spells are empowered for the duration of the conjunction.
events, such as creating an artifact, h Any conjuration summoning spell cast during the conjunction is per-
raising a dead deity, or opening a manent, although the creatures summoned are free from the caster's
planar gateway, control after the spell's normal duration expires.
(v Lycanth ropes are affected by the spells heal and heroism at the start of
.'iteod woou the conjunction (CL 2oth),
A blood moon occurs when there is Lycanth ropes revert to their normal form for the duration of the
a lunar eclipse during the new moon conjunction,
phase* causing the moon to appear t Any divination, enchantment, or transmutation spell cast during the
reddish in hue. While it is very beau* conjunction is not expended and may be cast again,
tiful, the blood moon is actually a t .* All those in the light of the conjunction suffer from madness, as per
decrease in the moon’s influence on the spell confusion with no save, for the duration of the event,
the world. All enchantment, divina¬ tJ All those sleeping under the light of the conjunction receive the ben¬
tion. illusion, and transmutation efits of an augury spell with a 90% chance of success.
spells are cast at caster level (v Some rare event, such as a portal opening, a castle appearing, or a dark
during the night of a blood moon beast awakening occurs during the conjunction.
l Jassive and alien, rumored and feared, where the While other races first developed awareness on worlds nur¬
|U| shadow ofa mooncalf falls, tragedy follows. The living tured by water, air, and earth, only endless expanses of cold
Ifltools of beings distant and unfathomable, these flying and darkness nursed the moongods. Learning from the
terrors—masses of wings, tentacles, and sopping rubbery motion of the stars, their thoughts formed in ways utterly
flesh—possess great intellect and even greater powers. alien to any creature bound beneath a single sky, harmo¬
Beholden of philosophies, goals, and motivations incom¬ nizing them to the secrets of heavenly motions. Thus, the
prehensible to any humanoid race, they cling to the highest moongods developed astrology before any other art, holding
reaches of the world, watching and waiting, malformed the constellations themselves as deities ofa kind.
voyeurs and harbingers of doom. Guided by their sacred stars, the moongods drifted
through the void, eventually coming upon whole worlds
HISTORY Of THE MOOHCRLF of otheT beings. Fascinated by these blue-green orbs, the
It is no surprise that mooncalves seem otherworldly, for moongods sought to explore them hut discovered they
their racial origins trace back to beings beyond any world could not survive in the thick chemicals of air and water.
From the airless voids between worlds, titanic things of Overly curious, though, many moongods peered too closet
immense power known only as^moongods ' came into being. being drawn to their deaths like moths to a flame.
Making an Entrance
hile the pages of Dungeon magazine pres¬ you accrue, you gain a +i bonus on all Charisma-based skill
ent everything a DM needs to run the Age of checks made toward a certain class of people—in this case,
Worms Adventure Path, every month Dragon the wealthy and elite—for 1 day*
gives the players of that—or any other campaign-—tools to For those playing the Age of Worms Adventure Path
enhance their gaming experience. currently being published in Dvnceos, all of the luxuries
You've slain the dragon and saved the town. Thafs the and accouterments described here come from the town
easy part* Now the king, his entire court, and a legion of of Alhaster in the Bandit Kingdom of Redhand. This city
the most prestigious and influential personalities in the is described in detail in Dungeon #131, and the fashion
land want to meet you and, worst of all, you have nothing system presented here could prove particularly useful in
to wear! the adventure "The Prince of Redhand,” also appearing in
In nearly every character’s life there comes a time to hob¬ that issue.
nob with the rich and famous of the realm. Such meetings
serve as proof that the character has finally hit the big time PREPARATION
and is worthy of great people's time and attention. Yet, in "Trust me, darling, you 7/ JoofcJhbuJous/’
many cases, purchasing a few’ underused side items from Characters might gain style points from numerous
the Player's Handbook serves as the only preparation for such forms of preparation*
events. These simple fineries, though, do little to simulate Miomay's Playhouse: A hairdresser at the playhouse* Ril
the pomp and ostentation many real world aristocrats and Shimeise, accepts outside customers on the side. An art¬
celebrities put into their presentation. Considering worlds ist whose medium is hair and makeup, Shimeisc’s work
where magic and marvelous beasts are available for sale, the has a distinctly theatrical style, making frequent use of
measures of excess and showmanship one might go to in flamboyant make-up, towering coiffures, and even subtly
the name of fashion are limitless. placed prosthetics,
Presented here is a new system meant to reward play¬ Cost: 2 hours and 50 gp; Style Points: +2*
ers who make an appearance beyond that provided by a The Deluxury: A standard service of this den of pleasures
basic noble’s outfit and jewelry. The following adornments, is “The Soak/’ a series of custom baths and massage regimens
services, and attendants all provide "style points'- toward meant to relieve specific stresses. While a mint bath with an
netting a character bonuses on Charisma-based skill checks hour long massage of the left hand should relieve anxiety
made toward a certain group or class of people* Many have related to meeting new people, a 2-hour-long steam bath
an associated cost in gold pieces or time that must be met heated by tpt-wood fires followed by an equally long scalp
to gain the noted number of points. For every 10 style points massage should thoroughly prepare one to meet royalty*
have either a full day without inter¬ gain a +j bonus on Diplomacy checks P'rovide bonus;es when deafimg with
ruption to tailor special orders or five when dealing with wizards, sorcerers, ol[her social cl;asses, specific organi-
days if her children distract her* and magic-obsessed creatures. z;itions, whole races, or any number
Cost: 1 day or 5 days and 6c gp; Style Cost* 800 gp (average); Style Points: -*-5, olf other noteworthy groups .While
Points: +4. a character mi ght not dress in jew-
HERALDS AND el ry and norm at frippery to impress
ACCESSORIES ATTENDANTS a group of dw arves, a well-t1 raided
"Now for the pike dr resistance/' "My fords and ladies, your attentions I beard and a keg of ale migtit make
L
Characters might find any number pleascT iter action far easier*
of fashionable "finishing touches" Whether a personal herald to
about Alhaster that add to their total announce one's arrival or a secretary
number of style points. to mange a social calendar, attendants Shrieking Sam mi; A slightly "olTr
Bottles and Bits; An overpriced say much about a character's impor¬ urchin from the city slums, Sammi
junk shop hidden in one of Alhastcr's tance and add style points. Attendants (CG human commoner 1) is barely
worst slums, Bottles and Bits holds a charge by the hour and tradition fifteen years old and eagerly wants to
trove of treasures amid more common holds that* even after performing their meet the prince. If she can convince
junk. While antique broaches and roles, assistants are paid for the dura¬ a character to let her attend him at
ancient military badges might be ail tion of the event. Those who dismiss Prince Zeech's celebration she does
the rage, no one of reputation wants their servants before the celebration her best to be the loudest herald ever,
to be seen near the place. ends lose -2 style points per atten¬ belting out an introduction in a shrill
Those who wish to buy from Bottle dant* Characters can have as many scream. This piercing announcement
and Bits must make a DC 18 Hide attendants as thcyTe willing to pay for. offends every party goer except for the
check to avoid being seen near the The Erroneous Midge: A half-crazed prince himself who becomes quite
store* Failing this check results in the gnome with delusions of fame, the entertained by the girl and might
loss of—2 style points. Erroneous Midge (CN gnome bard 3) have her introduce her master mul¬
Corf: 3,0 gp (average); Style Points: +3, wants nothing more than to serve as tiple times, A character who brings
Hopeh eld Haberdashery; A halfling the personal jester of Prince Zeech. Sammi to the celebration takes a -j
obsessed with his work* Ghim Hope- Unfortunately, the prince recently took penalty on Diplomacy checks for the
field makes the finest and most extrava¬ a new fool, who he seems quite happy entire event, except when dealing with
gant hats in Alhaster. The pride of his with. Thus* the Erroneous Midge holds Prince Zeech* with whom she gains a
creations is a woman's hat fit for a cloud a one-sided enmity toward the prince's ti bonus on Diplomacy checks.
giant, which hangs from the ceiling of spriggan jester* the Ominous Fabler* Cost: None; Style Printer +1.
his store. Willing to go to any length and does all he can to ruin the fey's per¬ Siobhan: An exotic half-civen
or extreme for his creations* Hopefield formances and announcements. While beauty of wild elf ancestry, Siob¬
often integrates the pelts and plumage the gnome is an amusing servant and han (N half-df rogue 3) lives by her
of rare or dangerous animals into his a flamboyant announcer, characters stunning appearance and irresistible
works to extraordinary effect might have to prevent him from taking charms. Once* at any point during
Because of the materials Hopefield his hatr ed of the Prince's jester too far. the night* Siobharis master can have
uses in his designs, anyone wearing Cost; 5 gp per hour; Style Points: +3. her “warm up to" a specific party goer.
one of his hats takes a -1 penalty on Inga Trolworp: A prudish secretary This social seduction takes at Least 2
Charisma-based skill checks when and a scholar of manners, Mrs, Trol- hours to perform and the DM deter¬
dealing with druids, rangers, clerics of worp (LN human aristocrat 5) is one mines whether or not the attention
nature deities, or other nature lovers. of the most skilled coordinators and is welcome. If it is* Siobhan’s master
Cost: zoo gp; Sfyle Points; +3, personal managers in Alhaster. The gains a +1 bonus on all Charisma-
lomandi’s Wonders: A curio shop purse-lipped, white-haired spinster based checks made toward that char¬
with a flair for the dramatic* magic plays provides her master with curt instruc¬ acter for the rest of the celebration.
over much of the store's merchandise* tions on etiquette and high society If targeted, Prince Zeech blatantly
From tiaras constructed of burnt out throughout the evening, translating ignores Siobhan's advances* wasting
town stones to buckles, buttons, and links into a +2 bonus on skill checks related her ability for the evening.
accented in permanent faeriefive, spell- to local customs and manners. Cast 10 gp per hour; Style Prints; +4.2
Cost; 7 gp per hour; Style Points: +3.
Tfrt Tjlath Caul Aeon Iq Tjonr Game The Prydain Chronicles can also offer DMs plenty
Dungeons # Dragons players should find many familiar of inspiration for NPCs, both allies and enemies. The
elements m the Prydain Chronicles* Amid the rolling hills various inhabitants of Prydain include several memo¬
and deep forests of Prydain,Taran and company encounter rable villains and bold—if often flawed—heroes, any
numerous staples of most D8*D games: undead foes, a of which might easily be adapted into a D8{D cam¬
druidlike animal keeper, bardic knowledge, and a plethora paign* Also of considerable interest should be Alexam
of magic items and spells. der's themes drawn directly from Welsh mythology, a
Players who Favor bards, druids, or paladins in particu¬ rich folklore strongly tapped by D8cD in the Form of
lar should find a wealth of ideas for animal companions, banshees, druids, giants, and a host of other magic
bardic options, codes of conduct, wilderness survival, and items and creatures* In fact, Alexander's infamous
virtually any other related topic. This is to say nothing of Black Cauldron itself is directly inspired by the life-
the inspirational dements Alexander’s works provide for restoring cauldron depicted in a tale of Branwyn,
other characters, from unlikely heroes to the trials of a daughter of Lfyr, in the famous collection of Welsh
variety of nobleborn adventurers. folklore, the Mobmogion*
Perhaps the Cauldron of Corruption has consumed countless lives—^per¬ is approximately 9 feet in diam¬
owes its existence to some ancient haps even those of any who might eter, taking up a 10-foot square,
necromancer or deity of death. Some know the truth. Today, the foulest up to twelve spellcasters could
suggest that the cauldron claims an spellcasters, mortal and immortal crowd around and make use of the
even more elemental history, though, alike, crave its dark boon. cauldron. Any spell with the evil
being a primal force of undeath The Canfdron of Corruption is a or death descriptor, or of the nec¬
that has existed since the world was major artifact. To make use of it, i romancy school, gains the benefits
young, bound eons ago into a prison ( spellcaster must merely be within of the Maximize Spell feat and is
of iron. None truly know, however, as 5 feet of the cauldron for the entire treated as if the caster were 5 levels
the mists of time have consumed the casting time of the spell he wishes higher than his actual level.
artifact's origins Just as the cauldron it to affect. Being that the cauldron The Cauldron of Corruption's true
power, however, lies in creating
undead creatures. If a corpse is
placed within and the spell animate
dead is cast upon the cauldron, a
number of skeletons equal to the
user's caster level (after being modi¬
fied by the cauldron’s previously
noted abilities) begin crawling out
at a rate of one peF round. These
skeletons are of the type of the
creature placed inside. Normally,
the number of Hit Dice of undead
a caster can control using animate
dead is restricted to twice his caster
level. However, each body placed in
the cauldron and animated in this
way counts merely as a 1 Hit Dice
undead. Casting animate dead while
within s feet of the Cauldron of Cor¬
ruption also negates the need for the
usual material components.
Additionally, if bodies are placed
within the cauldron and no spell is
cast, 3 rounds later they arise as caul¬
dron spawn (see the cauldron spawn
template), A single Large corpse, two
Medium corpses or four Small or
smaller corpses fit inside the cauldron.
Cauldron spawn arc under the control
of the creature that placed the bod¬
ies into the cauldron. Each cauldron
spawn counts its full Hit Dice toward
the number ofundead creatures the
creator can control at any one time.
Using the Cauldron of Corruption in
any way is a decidedly evil act Any char¬
acter who uses the cauldron must make
a Will save (DC 22 +1 for each previous
use of the cauldron) or have tus align¬
ment shift one step toward neutral evil.
Destroying the Cauldron of Corrup¬
tion requires an act as selfless as the
artifact is depraved, A living being
must willingly enter the cauldron
OFFICIAL ANSWERS
TO YODR QUESTIONS
This month, the Sage addresses a variety of issues surrounding the topics of metamagic and
spell-! Ike abilities. If you have questions for the Sage, send them to sageadvice@paizo.com.
Can I apply the Innate Spelt feat Can a warlock apply Empower Spell- rmnurro-.-a,
to a spell improved by another Like Ability or Quicken Spell-Like
meta magic feat? Ability (Monster Manual, pages 303- IMlh' m
No, Innate Spell only applies to 304) to his eldritch blast? Wha! level
actual spells, not to spells affected would be have to be to do so?
by metamagic feats and the like. Just Thanks to the official errata for
because you're capable of applying, Complete Arcane (which established that
say, the Empower Spell feat to aJinehaff an eldritch blast is "the equivalent of ted
spell, that doesn't make '"empowered
Jfaiwfr a spell The spell is still "Jhebalf''
a ist-level spell"), the answer to this
question is yes.
flier
and thus Innate Spell only applies to The chart on page 304 of the Mon¬ A public service to comics
<&
the normal version of that spell. ster Manual describes the caster level <C about role-playing games.
required to empower or quicken a
If a warlock selects Ability Focus (Mon* spell-like ability. A warlock needs to
sler Manual, page 303) and chooses for have a caster level of 6th to empower
it to affect his eldritch blast, does it still his ddritcb blast, or a caster level of
apply when he uses a blast shape or 10th to quicken it.
eldritch essence invocation? If the warlock applies an ddrircb
Yes. Wh ether the warlock is using a essence or bias! shape invocation to his
Jnt)hffuJ blast, an eldritch cone, or an utter- eldritch bias!, the blast's level equivalent
dark eldritch doom. Ability Focus (eldritch (and thus the required caster level)
blast) increases the save DC by +£, increases. Empowering an eldritch
cone (the equivalent of a jthdevel
Does the Ability Focus feat (Munster spell) requires the warlock to be 14th
Manual page 303) apply to spell- level, while quickening aJHghtfiil Was!
like abilities? (the equivalent of a and-level spell)
Yes, although each selection of the feat requires a lith-level warlock.
applies only to a single spell-like ability,
A dretch could select Ability Focus (scam) What does “innate spell-tike ability**
or Ability Focus (stinking cloud)l mean for the purpose of qualifying QKtfd VOUR CJURflCTERS
Opportunists
lidda smiled to herself as she eosiiy side- An opportunist sees every piece of
stepped the half-ore's dumsjf attack and gossip as an opportunity for profit,
slid her dagger between the brute's ribs. whether through blackmail or by
Qufddy retrieving her weapon, the haljling selling information to an interested
danced out of the way ofanother power¬ party. In combat, she seeks to exploit
ful hlomjrom the half-ore. Thegreataxe every opening offered by her foes,
landed with a thud where J idda s head maximizing her efficiency by making
had just been, but the impact didn’t seem the most of every opportunity*
to shake her. She could see her opponent When choosing feats for the oppor¬
growing more and more agitated—a rare tunist, Combat Reflexes and Deft
featjbra barbarian already in a blood Opportunist (from Complete Adven¬
rage. lidda smi led to herself one last time turer) are a good place to start your
as she fumed to present a tempting target career. The opportunist rogue special
to her towering Joe, The barbarian, faking ability makes an excellent choice for
the bait, charged toward the hal/ltng with higher-level rogues, but what of the
hisgreatajee raised high, leaving his mid- levels in between, or those who aren't
section thoroughly exposed, it was all the rogues? The following feats can help
opening Lidda needed... enhance the abilities of any character
Canny Opportunist
opportunist [General]
seeks to You have studied many special combat
for maneuvers to recognize them and react
free quickly to your opponent's tactics.
might Prerequisite: Dex 13, Int 13, Com¬
gambling or bat Expertise*
Benefit: You may make an attack of
conversing with opportunity whenever an opponent
she spends most you threaten draws a weapon, readies
of her lime listening, or looses a shield, or attempts to feint
waiting patiently for in combat. You may make attacks of
another to misspeak so opportunity even when flat-footed.
that she might point out Special: A fighter may select
the error and thereby Canny Opportunist as one of his
prove her own wit. fighter bonus feats.
Defensive 0 MORE FEATS FOR OPPORTUNISTS
Opportunist The m ini game MKnights of the Lich Queen” in PoLYHeoRON #59 (packaged
[General] with Dungeon #100) presented two feats of special interest to opportunists
You patiently parry and avoid your who wish to maximize their attacks of opportunity: Greater Combat Reflexes
opponent's blows while waiting for and Improved Combat Reflexes. The information presented below updates
just the right opening. those feats.
Prerequisite! Int13, Tumble 5
ranks, Combat Expertise. Greater Combat Reflexes [General]
Benefit! The penalty on attack You react to any drop in your opponents' guard with blinding speed.
rolls imposed by fighting defensively Prerequisite: Dex 15, Combat Reflexes, improved Combat Reflexes, base attack
does not apply to any attacks of bonus +u.
opportunity you make. Benefit: For any given opportunity in melee combat, you can make three
Special! A fighter may select attacks of opportunity. The second attack is at a-5 penalty* just like your second
Defensive Opportunist as one of his normal attack in any given round. The third attack is at a -io penalty, just like
tighter bonus feats. your third norm at attack in any given round. You still cannot exceed your nor¬
mal maximum number of attacks of opportunity in a round.
Exploit Adjustment
[General] Improved Combat Reflexes [General]
Your skill at finding and exploiting You react to any drop in your opponents' guard with lightning speed.
opportunities is such that you Prerequisite! Dex 13, Combat Reflexes, base attack bonus +6.
can find openings in even the small¬ Benefit! For any given opportunity in melee combat, you can make two
est movements. attacks of opportunity. The second attack is at a -5 penalty, just like your second
Prerequisite: Int i%r Canny Oppor¬ normal attack in any given round. You stilt cannot exceed your normal maxi¬
tunist, Combat Expertise. mum number of attacks of opportunity in a round.
Benefit* You may make an attack
of opportunity against any oppo¬
nent who moves from one square This extra damage only applies to
adjacent to you to another square Opportunistic the first attack of opportunity you
adjacent to you. Tactician [General] make in a round.
Normal: Taking a 5-foot step does You are able to use your opponent's
not provoke attacks of opportunity* missteps to reposition yourself to Two-Weapon Attack
Special: A fighter may select your advantage. of Opportunity
Exploit Adjustment as one of his Prerequisite! Combat Reflexes, [General]
fighter bonus feats. Dodge* Mobility. You can exploit an opponent's
Benefit: You may make a free 5- opening in combat with two weapons.
Occult Opportunist foot step after making an attack of Prerequisite: Dex 17, Combat
[General] opportunity (as long as you can actu¬ Reflexes* Two-Weapon Fighting.
Your knowledge of the supernatural ally make a 5-foot step). Benefit: If you are wielding two
allows you to exploit most attempts Special: A lighter may select weapons and you make an attack of
to manipulate magical energies. Opportunistic Thctician as one of opportunity you may make a single
Prerequisite: Knowledge (arcana) 5 his fighter bonus feats. melee attack with both weapons. You
ranks, Spellcraft 5 ranks. still suffer the normal penalties for
Benefit: You may make an attack Sneak Attack two-weapon fighting. You still can¬
of opportunity against an opponent of Opportunity not exceed your normal maximum
you threaten who dismisses a spell, [General] number of attacks of opportunity In
directs or redirects an active spell, When your opponent leaves you a round. Using this feat requires two
casts a quickened or swift spell, or an opening, you can strike with such attacks.
attempts to turn or rebuke undead. deadly accuracy. Normal: You may only attack with
If your attack is successful, your Prerequisite: Combat Reflexes, a single weapon as an attack
opponent must make a Concentra¬ sneak attack +^d6. of opportunity.
tion check (DC 10 + damage dealt) Benefit: When you make a suc¬ Special: A fighter may select T\vo-
or lose the action that provoked the cessful attack of opportunity against Weapon Attack of Opportunity as
attack of opportunity. an opponent* you also deal sneak one of his fighter bonus feats. *2
attack damage to that opponent.
Starcasters
F or those with the wit and the
talent to listen, the stars speak
birth and with a destiny intertwined
with your own. Even as you quickened
volumes. Astrology, perhaps the in the womb you felt the first stirrings
most enigmatic of all the mystical sci¬ of this strange kinship. Blessed—or
ences, teases and tantalizes, offering perhaps cursed—with the same wild
sometimes baffling clues about the magic that runs through your veins,
future. Revealing the secrets of the your twin sometimes intrudes upon
universe and unraveling the myster¬ your life in unusual ways. Baffling
ies of destiny, those who walk down visions, incomprehensible cravings,
the pathways illuminated by the lore and moments of stark terror connect
of stars often find themselves forever and sustain you. even though you have
changed. Each of the backgrounds never met. At times, in the quiet of
outlined below, suitable for one or the night, when you imagine finally
more of the da&ses most closely asso¬ meeting your twin, you grapple with a
ciated with arcane magic, assumes chill sense of foreboding.
your character once devoted con¬ Best Suited For; Bard, sorcerer,
siderable time to the study of warlock.
astrology. Ranks in Knowl¬ Effect You and your twin gain a +i
edge (nature) :md—to bonus on saving throws made to resist
a lesser extent- death effects and you both have a 20%
knowledge (the chance of stabilizing so long as you
plane*} can both continue to live. Your connection
accurately repre¬ manifests randomly, though, giving
sent the training you a -2 penalty on initiative checks.
an astrologer
receives, as noted Court Astrologer
in the new zodiac You once served as the personal advisor
rules presented in to royalty, consulting the stars to pro-
Dragon Astrology" ride insight and advantages over rivals,
on page 22, The benefits ft was a comfortable life—one filled
provided by the choice of with good food and idle amusement.
background is only partially In the end, however, you grew sick of
offset by its penalty (if any), it. Constantly forced to interrupt your
the use of the research to answer some petty question
optional benefits and penal¬ about political intrigue or your lord’s
ties of these background romantic machinations, you learned to
vignettes requires your hide your growing frustration behind a
DM’s approval. mask of docility and loyalty. Eventually
you left, still on good terms with the
Celestial Twin courtiers and nobles you dealt with each
Although bom to day, far too clever to reveal how petty
two different sets of and vacuous you truly considered them.
parents, the whim Best Suited For; Bard, wizard, wai jen.
of the stars Effect: Well versed in etiquette and
granted you the protocol of deferring to your bet¬
a twin, a ters you possess an instinct for putting
person sharing the ruling class at ease. You gain a +2
your exact bonus on Diplomacy checks when
moment of dealing with nobility or royalty, but you
take a -1 penalty on all Intimidate and Pledged to the Stars surroundings, however, you take a -i
Sense Motive checks. Chosen at birth, separated from kith penalty on initiative checks.
and kin, some quirk of your horo¬
Doomed scope forever robbed you of any hope The Tattooed Mystic
Yon scorned the warnings of your for a normal life. They said your Perhaps due to some secret ritual
elders, mocked their cautions, and destiny was to rule, to speak with the you once performed or a mystical
dared to peer into the one place authority of the deities themselves. birthmark never fully explained, your
every devotee of the stars must avoid. You devoted yourself to mastering wrath sometimes takes on a tangible
Delving into forbidden lore you cast the skills your tutors demanded* form. When engulfed by fury, the
your own chart, intent upon finding Versed in lore and the weaving of twelve symbols of the zodiac appear
the answer to the only question your magic you prepared yourself for on your face, lit as if by the fires
hubris considered truly important. your life of service, never once ques¬ of the heavens themselves. These
Now you know the secret of your own tioning what happened to those strange, mystical images sometimes
death, and the doleful gloom accom¬ older students who graduated before even seem to move on their own,
panies you like a shroud, making every you one by one. Only when your making a stately promenade across
morsel of food taste like ash and every time came—when you learned your your features in keeping with the
moment ofjoy the cruelest of jokes. destiny meant speaking to the dei¬ shifts of the stars. Those who meet
Helpless to prevent your destiny, a ties directly, sent into the afterlife by your fury head on pause at the might
puppet of fate unable even to share the knife and fire—did you rebel* This of your eldritch lore*
true circumstances of your doom with bitter lesson, betrayed by the teachers Best Suited For Sorcerer, wizard,
others, you shuffle through life waiting simply because the stars gifted you wujen.
for the inevitable. with magic arcane rather than divine, Effect: Increase the save DC of any
Best Suited For: Bard, sorcerer, taught you to never again surrender spell you cast with the fear descriptor
war mage. your will to those who claimed to by +i if the target is within 20 feet and
Effect Since you know- the precise speak for deities. can see your face.
moment and manner of your death Best Suited For: Hexblade, sorcerer,
lesser terrors seem but shadows. You war mage. Village Seer
gain a +i bonus on saves made to resist Effect: You have spell resistance 10 Your powers came unto you suddenly
fear effects* Your general gloom makes against divine spells and spell-like and with no explanation early in your
you reserved and uncommunicative* You abilities. You cannot voluntarily lower childhood. The others in the village
take a-i penalty on all Charisma-based this spell resistance. came to look upon you as touched by
skUJ checks and Charisma ability checks. destiny, a living conduit to the pow¬
Star Gazer ers that be and able to answer any
Gift of the Magi Bleary eyed and schooled in the question asked. At times the burden
Ancient and knowledgeable, the star¬ relentless, demanding craft of one almost overwhelmed you, forcing you
gazing astrologer who lived in your who studies the stars, you find exam¬ to grapple with problems and situa¬
town always greeted you warmly and ining the heavens almost a compul¬ tions no child should ever confront.
patiently answered youT every ques¬ sion. It sometimes seems as if you Perhaps in self-defense, perhaps as a
tion. As you grew older you declared spend more nighttime hours pon¬ desire to please the adults, you learned
your intent of becoming his appren- dering the skies than sleeping* Even how to couch your words in ambigu¬
tlce. He never answered in the affir¬ during the day, when the sun blazes ity and nuance. You drew upon half-
mative, only nodding and winking across the land, or in a cave with understood lore of the stars to back
whenever you brought up the topic* only bats flocking through stalactites your pronouncements. Those simple,
Then, one morning, after you greeted overhead, you still sometimes find trusting folk, so eager for honeyed
him as usual, he told you he had yourself glancing upwards simply phrases and glib reassurances, came to
pressing business far away. He wiped out of habit* take your every utterance as gospel.
away your tears and granted you a Best Suited Fon Sorcerer, wizard, Best Suited For Bard, sorcerer,
small gift you have grown to treasure. wujen. warlock.
Best Suited For: Bard, wizard, wujen. Effect: You gain a +1 bonus on Spot Effect: Playing upon the credu¬
Effect You begin play with a spyglass. checks. The old habit of occasionally lity and trust of those born to toil
If the spyglass ever breaks or is other¬ throwing your gaze skyward some¬ comes to you naturally. You gain a +2
wise removed from your possession you times prevents you from falling prey bonus on Bluff checks when dealing
become morose and take a-i penalty to dangers that come from unex¬ with commoners, but you take a -1
on all skill checks until you recover or pected directions. As a result of your penalty on all Diplomacy and Sense
repair it. inattention to certain parts of your Motive checks.
Schools of Faith
F or the cleric, it can often be very helpful to know the school of magic his
spells come from. Unlike arcane spells, these schools are not as evident m
the spell listings of the Player's Handbook The following reference contains
every cleric spell from the Player's Handbook, as well as every domain spell not on
the cleric list and every domain spell whose level differs from the cleric list.
DP AGON 340
Div Find the path
3rd-Level Cleric Spells Ench Geas/guest, hold monster (Law), symbol of persuasion
Abjur Dispel magic, .glyph of warding, magic circle against Evoc Blade barrier, chain lightning (Air), cone of cold (Water)
chaos/evil/good/law nondctedion (Trickery)* obscure lllus Mislead (Luck, Trickery)
object, protection from energy, remove curse, mist Necro Create undead, harm, mass injiict moderate wounds,
energy (Fite) symbol of fear, undeath to death, wind ivalk
Conj Create food and water, cure serious wounds, remove Traps Animate objects, mass bcars enduranee, mass bull's
blindmss/deafhess, remove disease, summon monster 111 strength, mass eagle's splendor, mass owl's wisdom, repel
Div Cte irtf udience/clain>oya nee (Knowledge), Locate object wood (Pl ant)
Ench Dominate animal (Animal), proper
Evoc Continua1flame, daylighl, deeper darkness, helping hand, 7th-Level Cleric Spells
/rivisibihfy purge, scaring light, mind wall Abjur Repulsion, spell fuming (Luck, Magic)
Necro Animate dead, bestow curse, blmdness/deq/hess, Conj Acid jog (Wat er), grea ter restoration, grea ter teleport
contagion, injliei serious mounds, speak with dead (Travel), mass cure serious wounds, refuge, regenerate,
Trans fly (TTavei), gaseousjbrm (Air), magic vestmen t, meld resurrection, summon nwnster VII
into stone, plant growth (Plant), stone shape, water D iv Grea ter saying, legend lore (Knowled ge)
breathing, mater waUi Ench Power word blind (War), symbol of stunning
Evoc Bigby's grasp mg liand (Strength), blasphemy, dictum,
4th-Level Cleric Spells earthquake (Earth),Jire storm (Fire), holy word, sun
Abjur Dimensional anchor, dismissal, jreedom of movement, beam (Sun), word of chaos
repel vermin, spell immunity lllus Screen (Trickery)
Conj Cure critical wounds, dimension door (Travel), lesser Necro Destruction, mass mjlfct serious wounds, symbol
planar ally, neutralize, poison, restoration, summon of weakness
monster 1V, summon nature's ally IV (Animal) Trans An imal shapes (Animal), animate pla nts (Plant), con trol
Div Discern lies, divination, tongues weather, disintegrate (Destruction), ethereal jaunt
Ench Confusion (Trickery)
Evoc Chaos hammer (Chaos), divine power, jire shield (Sun), 8th-Level Cleric Spells
holy smite (Good), imbue with spell ability, order's wrath Abju r A nt imagic field, cloak of chaos, dimmimiu 1 lock, grea ter
(Law), sending, unholy blight (Evil), ivall of fire (Fire) spell immunity, holy aura, mind blank (Protection),
Necro Death word, inflict critical wounds, poison protection from spells (Magic), shield of Jaw, unholy aura
Trans A ir \va ik, com mnnd pla n ts (Plant), control wa ter, gid nt Conj Greater planar ally, incendiary cloud (Fire), mass cure
vermin, greater magic weapon, spite stones (Earth) critical wounds, phase door (Travel), summon monster
VJfJ, summon nature's ally VOT (Animal)
5th-Level Cleric Spells Div Discern bea t ion, mo men t of prescience (Lu ck)
Abjur Atonement, break enchantment, dispel chaos/evil/good/ Ench H?wer word stun (War), symbol of insan ity
law, spell resistance Evoc Bigby's clenched fist (Strength), earthquake, jj re storm,
Conj Insect plague, mass cure light wounds, plane shift raise sunburst (Sun), whirlwind (Air)
dead, summon monster Y' teleport (Travel), wall of stone, Necro Create greater undrad, horrid ivifting (Water), mass
wall of thorns (Plant) injlid critical wounds, symbol of death
Div Commune, commune with nature (Animal), saying, Trans Control plants (Plant), iron body (Earth), polymorph any
true seeing object (Trickery)
Ench Greater command, symbol of sleep
Evoc Fire shield (Fire), J3ame strike, JuiJlow, ice storm (Water), 9th-Level Cleric Spells
unJwlfow Abjur Mordenkainen's disjunction (Magic), prismatic sphere
Ulus False vision (Trickery) (Protection, Sun)
Necro Mark cfjustice, mass iri/^irf light wounds, slay living, Conj Elemental siva rm (Air, Earth, Fire, Wate r}( gate, mass
symbol of pa in heal, shamhler (Plant), storm of vengeance, summon
Trans Control winds (Air), disrupting weapon, righteous might monster lXr true resurrection
D iv Foresight (Knowledge)
6th-Level Cleric Spells Ench Poiver word kill (War)
Abjur Antilife shell anitimagicfield (Magic, Protection) ban- Evoc Bighy's crush mg ha nd (Strength), implosion, m irade
isfiment,/orbiddcmce,greater dispel magirigreaterglyph Necro Astral project ten* energy dra in* sou I bind, wail of the
of warding* stonesfein (Earth, Strength), banshee (Death)
Conj Mass cure moderate wounds, jire seeds (Fire* Sun), heal, Trans Fthereafness, shapechange (An imal), time stop (Trickery)
heroes jeast, pin mi r ally, summon monster VI, word of recall
Ritual Markings
M any barbarian cultures have
extensive social systems based
of ritual scarification. Because the cut
from a knife creates a thin scar* the
on ritual scarring* in the scar designer must use skin removal
form of tattooing, piercing* and actual or packing to increase its size. Skin
decorative scarification (whether by removal involves scraping off sections
branding or cutting). These practices of skin* while packing requires an inert
sometimes carry over into civilized substance like day packed into the
society m more moderate forms and as wound. In addition to the scars created
ornamentation rather than significant by these methods, some tribal cultures
social indicators. use branding, The most common
Tattoos can designate tribal warriors, method ofbmnding uses a heated piece
chieftains* shamans, and other posi¬ of metal to create a raised scar on the
tions of power* The location of impor¬ skin. Barbarian tribes with ready access
tant tattoos varies by culture—some to natural adds (such as those from
place them on the face and head to digesters) also use these to brand* but
easily convey status, while others tattoo such brands are usually rare and very
the hands, legs, or back, depending on meaningful. Some tribes use brands to
customs and dress* They sometimes mark slaves, much like civilized societ¬
tell the stories of a barbarian's life and ies mark cattle or merchandise.
often contain mystical pow¬
ers, as seen both with psionic Effects of
tattoos (Expanded Pswiie Scarification
Handbook, page 170) and The effect gained by ritual scarifica¬
the tattooed monk (Com- tion depends both on the scar design
Warrior. page 82), gained and the amount of work put
civilized soci¬ into it The listed costs do not include
eties tend to limit bodyjewelry worn.
body piercings to Creating a cultural body modifica¬
ears* tion requires the scar or tattoo crafter
but others to hail from the relevant culture* Each
place hoops, day, the crafter must make a success¬
bones, spikes, ful DC 10 Heal check or deal 1 point
and other large of Constitution damage to her subject.
objects through This damage must heal naturally* Mag¬
holes in the nose, ical healing causes the wound to dose
eyebrows, lips* without leaving a scar or tattoo, forcing
nipples* and neck the crafter to begin anew,
(among other places)* A character who spends less than
Of the ritual scarring 200 gp on body modifications has
methods, piercings most ornamental scarring This is the typical
often serve as mere orna¬ level of modi fication sported by those
ments* The size, color, and in civilized regions and includes small
number of objects used to pierce an personal tattoos or brands and no
individual's skin can also convey infor¬ more than three ear and face piercings.
mation about his status or Ritual scarring that lias cultural
role within the tribe. meaning costs at least 200 gp, often
Some tribal cut- paid to the rest of the tribe in
tures use the services or Items—not actual coin.
inexact artistry This is known as traditional scarring
and grants the character a +1 bonus on most important trait resembles that Rectangle: In tribal societies, the rect¬
Diplomacy checks when dealing with of the animal in question. The most angle represents the family or the fam¬
members of the appropriate tribe or common animals (and their related ily's dwelling (most often a longhouse
culture. Applying traditional scarring traits) are alligator (unpredictable), ant shaped in a rectangular form). Having a
correctly requires a DC 15 Craft (tat¬ (worker), bear (independent), beaver rectangle carved upon the torso or back
tooing) check and one day (builder), buffalo (strong), butterfly signifies that the bearer attends to the
More excessive scarring* usually (free spirited), cat (graceful), cougar needs of a child or a dependent adult.
ceremonial in nature, costs at least (courageous), coyote (prankster), Whether he hunts, raids, or forages,
400 gp (paid in goods or services). deer (gentle), dog (loyal), dolphin someone's survival depends on him.
Ceremonial scarring grants a +1 bonus (kind), eagle (handsome), elk (stoic), Most parents bear this mark.
on both Diplomacy and Intimidate fox (cunning), goose (traveler), hawk Stan A shameful mark carved upon
checks when dealing with members (hunter), horse (enduring), lion (noble), the forehead or cheek, the bearer of
of the appropriate tribe or culture. At lizard (patient), moose (headstrong), this scar committed a great crime
this level* the amount of modifica¬ mouse (secretive), owl (wise), rabbit against his people. Normally, this
tion begins to make civilized people (alert), raccoon (resourceful), ram means he murdered a fellow tribesman
uncomfortable, and the character takes (willful), raven (mischievous), skunk or sided with an opposing tribe during
a “i penalty on Diplomacy checks (conspicuous), snake (shrewd), spider a time of crisis. More than one star
but gains a +2 bonus on Intimidate (creative), squirrel (trusting)* swan represents additional crimes commit¬
checks made outside the tribal setting. (festive), tiger (aggressive), and wolf ted. Receiving this scar frequently leads
Applying ceremonial scarring cor¬ (persistent). A character may have more to banishment.
rectly requires 3 DC 20 Craft (tattooing) than one animal scar. Straight Line: Each 2-inch long verti¬
check and three days. Arrow: Usually carved upon the cal line represents a toe single-hand¬
The final stage, representing full- shoulder or forearm, each z-inchTong edly defeated by the character in melee
body tattoos and scars as well as horizontal line represents one foe combat. Carved upon the arms first (and
numerous piercings, is called extreme. defeated from afar—typically with a then upon the torso and back, if needed),
Some cultures find extreme body mod¬ bow and arrow, but also with other wider scars typically mean a greater
ification to be the ultimate expression ranged weapons, such as slings, jav¬ opponent such as a renowned warrior
of their spiritual selves, while i n others elins, or throwing axes. or chieftain, while thinner ones signifies
it crosses the line even for barbarians. Checkered Pattern: These scars more typical foes. TWo major variations
Such scarring costs at least 2,000 gp represent servitude. When a tribesman of this type of scar exist. The first a
(paid in goods and services) and grants bears a checkered pattern upon his straight line with a circle in the middle,
a +1 bonus on Diplomacy checks and legs or back, it means he is bound to represents a magic-wielding opponent
a +3 bonus on Intimidate checks when serve another master. Many taken into defeated by the character. The second,
dealing with members of the appro¬ slavery by barbaric tribesmen have a straight line with an f'X” in its center,
priate tribe or culture. The character this type of scar. means a foe defeated from horseback.
takes a -2 penalty on Diplomacy checks Circle: The circle symbolizes magic. Triangle: Traditionally, the points of
but gains a +4 bonus on Intimidate Having a wide circle carved upon a triangle symbolize the chieftain (at
checks made outside the tribal setting. one's flesh (typically upon the fore¬ the top) and his most trusted advisors
Applying extreme scarring correctly head or shoulder) signifies that one (at the bottom)—usually a wise warrior
requires a DC 25 Craft (tattooing) check holds power over the forces of magic. and a cunning shaman. Carved above
and fourteen days. Facial Carving: Simple horizon¬ the heart to represent the character's
tal lines carved upon the forehead, love and loyalty to his people, this
Meanings of Scar cheeks, or chin symbolizes a cham¬ symbol signifies a place of extreme
Designs pion whose great deeds benefited importance within the tribe. Chief¬
The following list describes the most his people. More scars equals greater tains also bear a simple rectangular
common scar designs and their heroism. Barbaric cultures treat mark below the triangle to represent
meanings. Someone who isn't a member those who rightfully bear many such that he cares for his extended family
of a tribe that uses ritual scarification markings with great respect. (i.e., all the people of his tribe).
must make a DC 15 bardic knowledge of Lighting Pattern: This scar, shaped X: A scar shaped in the form of an
Knowledge (local) check to know this. like an elongated “N" to resemble a "X" represents a character's skill
Animal Shape; When a character bolt oflightning, represents mobility, with a horse or another type of
bears a scar in the stylized shape of an agility, and alertness. Those bearing mount. Bearers of this mark—which
animal, it lends to mean he shares a these scars have usually won contests is usually carved upon their ankles or
common spirit with that type ofbeast. organized by their tribe during their thighs—are revered for their
Typically, this means the character's youths or young adult lives. great horsemanship. ^
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©2006 Rich Surlew Read more Order of the Stick online at www.CiantlTP.com, Save vs. Rods, Staves, and Schadenfreude