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P A N E LS

Toolbar Panels & Icons


FL Studio Toolbar, by default, is located at the top of the screen and provides quick access to many commands and
options. Many of these commands are also available, contextually, in FL Studio menus and windows.

NOTES: Click on the above image for help on that panel. Dragging content over the main window buttons (Playlist,
Channel Rack, Piano roll) will bring these windows to the front if they are not already visible. For example, drag a
sample onto the Channel Rack button to automatically reveal it. To see how to edit the Toolbar click here.

Toolbar Controls

Editing the Toolbar - The panels and Icons can be reordered and hidden individually. Start by Right-clicking
on an empty area on the Toolbar to access the Toolbars menu:

Edit - Open Toolbar Editing to rearrange/hide items and save presets.

Separators - Show/hide visual separators between sections.

Flat buttons - Remove shading and highlight color from Toolbar buttons to get a flat look.

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Search Hint bar - Show/hide Extended Hint Panel at the lower left corner.

FL Studio Reference Search


Hide ( Ctrl+F11 ) - Hide all Panels and the Toolbar itself.
Manual
Presets - Choose a Factory preset, or revert to the last edited layout by selecting 'Auto saved'.
Title Page
User presets made in the Toolbar Editing view will be visible here.
What is FL Studio?

What's New in FL Studio 21? Toolbar Panels


Product Information

Purchasing & Registration Menu Bar

Introduction to FL Studio The Menu bar provides access to the main menus of FL Studio. Click the menu image to access help for that item:

What's New?

The user interface

Video tutorials

Making music (Tutorial) FILE, EDIT, ADD, PATTERNS, VIEW, OPTIONS, TOOLS, HELP

Hardware controllers
Title & Hint Bar
Software controllers

Touch Controllers

IL Remote App

Keyboard & Mouse shortcuts

Useful web-links

Setting Up FL Studio

Setup Wizard
Title Bar (Upper) - Shows the name of the project currently open in FL Studio.
Audio Setup

ASIO Driver Setup Hint Bar (lower) - If you place your cursor over any control a short description of it will appear here. The
hint bar will also display the value of a wheel or slider during adjustment. There is an additional Extended Hint
Primary Sound Driver Setup

MIDI Setup
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MIDI Setup
Panel, that displays the same information in a larger format. To select it, use the View Menu > Toolbars > Hint
File Settings Setup bar option.

Next Steps The Hint Bar is particularly useful. Position your cursor over any control and a short description will appear.
If you click on a control, the value will be displayed (Right-Click and copy any value from a control if desired).
Options & Settings
Similarly 'hovering' your cursor over most peak meters will show the value at the pointer position. On the right
System Settings you will find different icons explaining what the hovered item is capable of:

MIDI Settings Icon display - From time to time you will see various icons:

Audio Settings
Recording - The parameter can be automated, recorded, respond to an envelope
Audio ASIO4ALL Settings controller.

General Settings
MIDI plug - The parameter can be linked to anything (a MIDI control, an internal
File Settings
controller etc)
Theme

Debugging Information Right mouse button - Whenever you see this, it means that you can Right-Click the

Project Settings control in order to access a popup or other feature. However, the lack of this icon
doesn't necessarily mean that there is no Right-Click feature. Always try clicking a
Project Information
control with every mouse button.
Project General Settings

Main Menu, Panels & Tool Happy face - Shown when things went fine (such as a successful search in the
Bars Browser).

Main Menu Bar


Sad face - Shown when things went wrong. Rarely seen.
File Menu

Edit Menu

Add Menu Attention/warning - Shown when the hint is important and you shouldn't miss it.

Patterns Menu

View Menu
Clock - Shown for some lengthy operations. Rarely used, as the hourglass mouse
Options Menu cursor is used instead.

Tools Menu
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Help Menu Fast forward - Shown when holding a fast-forward key (Playlist, Edison)
Toolbar

Editing the Toolbar


Rewind - Shown when rewinding/scrubbing (Playlist, Edison etc)
Main Menu

Title & Hint Panel


Arrow to the left - To be honest we can't remember where we used this one, or if it
Transport Panel
was *ever* used. Tell us if you see it, and what you were doing, we want to know! :)
CPU & Memory Panel

Global Snap Panel Group - Shown for 2 events that are linked (grouped) together.
Output Panel

Online Panel NOTE: There is an optional, larger, floating Extended Hint Panel revealed by the View > Toolbars >
Pattern Panel Hint bar setting.

Shortcut Icons Sync indicator - Used to indicate various controller and MIDI activity. MIDI Activity colors: The
control blinks when MIDI data is received from a controller/MIDI input device (see Linking
Time Panel
Controllers). Colors:
Multilink Controllers Icon
Orange - MIDI input handled. Input was received and was assigned to a Project volatile link
Main Volume & Pitch Panel
target.
Window Controls
Blue - MIDI input received and was assigned to a Global permanent link target.
File Browser
Green - MIDI input unhandled. MIDI input received but was not used by anything (the
Plugin Database
futility!).
Project Browser
Grey - Nothing detected.
Library Tab

Sounds Tab (FL Cloud) MIDI Sync - Blinks at the beginning of each beat and signals blue at the beginning of each bar.
Note: The Sync LED works only when the Enable MIDI Output option in Options menu is checked.
Advanced folder stuff

Channel Rack & Step Extended Hint Panel


Sequencer

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Channel Button Menu The extended Hint Panel appears in the lower-left corner of the FL Studio desktop. It relays the same information
shown in the Main Hint Bar including knob/slider values as the targets are manipulated and help-hints for objects
Channel Settings
when the mouse cursor is placed over them. The extended Hint Panel is transparent to mouse clicks so that objects
Main Control beneath it can be manipulated.

Sampler Setting

Instrument Setting

Miscellaneous Setting

Automation Clip Setting


Controls
Layer Setting

Plugin Window Setting Information - If you place your cursor over any control, a short description will appear in hint area. When a
control is moved its value will be displayed.
Piano Roll
To open/close the Hint bar, select the View Menu > Toolbars > Hint bar option. Alternatively, Right-click on
Arpeggiator Tool
the Toolbar to access menu and select 'Hint bar'.
Articulator Tool
To move - Move the mouse cursor to the center of the progress circle (the panel will fade slightly when you
Chopper Tool
move over it and a cross cursor should appear). Next, click hold and drag the panel to a new location. On
Claw Machine Tool larger displays the empty tool-bar area along the top has proven popular.

Flam Tool
Transport & Recording Controls
Flip Tool
The Transport Panel contains controls for playing, recording and setting song tempo:
Key Limiter Tool

LFO Tool

MIDI Import Dialog

Piano roll Menu

Piano Roll Scripting


Pat/Song mode ( L) - Switch between pattern and song mode. In Pattern Mode, only the current
Quantizer Tool
pattern is played. In Song Mode the whole Playlist arrangement is played. Right-Clicking this control
Randomizer Tool toggles the Playlist/Channel Rack window. For more on working with Patterns and how they are used, see

Riff Machine

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Scale Level Tool the section in the Channel Rack about managing patterns and Arranging Workflow. NOTE: You can (
Right-Click) PAT to open the Channel Rack and SONG to open the Playlist.
Strum Tool

Playlist
Play/Pause ( Space / Ctrl + Space) - Press the button once to play, again to stop and rewind. To
Patterns Play/Stop use ( Space). To pause use ( Ctrl + Space). When the record button is armed, pressing
Play starts the recording process. macOS: To avoid a conflicts with the macOS 'Spotlight' command, (
Audio Clips
command + Space) change or disable it from the System Preferences > Spotlight > Keyboard
Automation Clips Shortcuts section. NOTE: There are also play buttons on the top bar of the Piano roll, Channel Rack /
Step Sequencer and Playlist to aid workflow.
Performance Mode

Instrument / Generator
Stop ( Space) - Stops playback or recording. Double-click to stop all notes (panic mode). To pause
Plugins
playback use ( Ctrl + Space). Right-Click the Stop button to show the start location option:
Plugin Wrapper

Wrapper: Menu

Wrapper: Additional
Settings Remember seek time - After pressing stop or ( Space), Play will start from the selected
position (click on the Playlist time-line to select).
Wrapper: Plugin
Processing

Wrapper:
Record ( R) - Switches between record and play mode. You can automate the button with
Troubleshooting
Start/Stop recording Time Markers.
3x Osc

Audio Clips

Autogun

Automation Clips

BassDrum

BeepMap

BooBass

Channel Sampler

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Control Surface NOTE: ( Alt + Click) the Record Button to show the Recording Options popup: 'What do you want

Dashboard to record', when it has been disabled.

Right-Click the Record button to show the Recording Filter options (all items with a tick will be
DirectWave Sampler
recorded, Left-click to select items):
FLEX
Automation - Record movements of knobs, sliders and switches by the mouse or from
FL Keys
controllers. Turn this off if you want to adjust mixer track volumes, generator settings, etc.
FL Slayer while recording external audio and you don't want those movements recorded.

FL Studio Mobile
Notes - Record note data from keyboards and drum-pads, etc. Turn this off if you want to
FPC accompany a vocalist, for example, but don't want to record your keyboard performance.

Fruit Kick Audio - Record audio.


Fruity Dance
Clips - Record Playlist Clips as triggered when in Performance Mode. These will be saved after
Drumaxx the 'Start' Time Marker.

Drumpad
Recording starts playback - Pressing the record button will start the project playing.
Fruity DrumSynth Live
Disarm on stop - Deselects the master record switch when the project is stopped.
Fruity DX10
Enable recording markers - Enables the function of Timeline Markers of type Start
Fruity Envelope Controller
recording/out. Start recording/out recording allows you to automate the main Record button
Fruity Granulizer to record for only a section of the Playlist. To set a Time Marker ( Right-click) it and choose

Fruity Keyboard Controller Start recording or Stop recording.

Fruity Layer Quantize options - See the page on Note Recording for details.

Fruity Slicer Note start time - Note start time is quantized when one of the Global Snap settings
Fruity Vibrator that quantizes input is used.

Fruity Video Player Note end time - Note end time is quantized when one of the Global Snap settings
that quantizes input is used.
Fruity Voltage Controller

Groove Machine Synth Leave note duration - Leaves note duration as played. Logic dictates this option is
not compatible with all other quantize combinations.
Harmless

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Harmless Tutorials

Harmless Credits

Harmor

IL Remote

Kepler

MIDI Out

MiniSynth

Morphine

Morphine: General
Settings & Controls

Morphine: Morphine
Envelopes & Effects Record to step sequencer - MIDI notes will be input quantized to steps and appear
Morphine: Generator as steps (zero-length notes).
Page
Automations - Automation quantization.
Morphine: Resynthesis

Morphine: Morph-Mix
Page Tempo (larger digits) - Shows/sets song tempo (10 - 522 BPM). To change the tempo of individual
patterns, edit the Piano roll data and or number of Stepsequencer steps for that Pattern so the new
Morphine: Modulation
tempo is achieved. To set the Time signature use the Project General Settings.
Page

Morphine: Credits How to automate Tempo values - Manually adjusting control points in the Automation Clip is
not a good way of setting tempo points. Instead; Right-Click the Tempo Display and select
Ogun
'Create automaton clip'. To set exact values on the Clip, Right-Click it and add Control Points
Ogun Master at the start and end location for the Tempo change. Next, Right-Click the tempo display and
select 'Type in value...' and enter in desired tempo. Right-Click the display again and choose
Ogun Synthesis
'Copy value'. Finally, Right-Click the Automation Clip control point you want to set to that value
Ogun Effects and select 'Paste value'. NOTE: By default, Tempo Automation Clips Min/Max range are set to
produce Tempos between 60 to 180 BPM. Change Min/Max to create a wider Tempo
Ogun Pad Harmonics
Automation range.
Editor

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Ogun Tutorial Tempo fine tune (smaller digits) - This control lets you fine tune the tempo of the current project in
units of 1/1000 BPM. The value set here will be added to the base tempo. Note that it's not
Patcher
recommended to use that setting when starting a new song (it is better to use a whole number for your
VFX Color Mapper tempo). However, it can be used to match the exact speed of another song to be mixed in an FL Studio
project.
VFX Envelope
Right-Click the LCD screen for some tempo presets & commands:
VFX Key Mapper

VFX Keyboard Splitter

VFX Level Scaler

VFX Sequencer

Plucked!

Poizone

Poizone: Master
Controls

Poizone: MIDI

Poizone: LFO

Poizone: Envelope
Generator

Poizone: ADSR
(Amplifier) Automation and linking - The usual automation controls such as Edit events, Create
automation clip, Copy and Paste value etc.
Poizone: Oscillators

Poizone: Filter Tap - The project can be playing when you launch the tap tool. Click the tap icon repeatedly
with the desired tempo in mind. The tempo will start to adjust after the second click with a bar
Poizone: Arpeggiator
indicator showing the ideal number of taps.
Poizone: Effects

Poizone: Trance Gate

ReWire

Sakura
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Sawer

Sawer: General
Settings

Sawer: Master Controls

Sawer: Oscillators

Sawer: Filter

Sawer: Modulation

Sawer: Effects (Delay,


Chorus)

Sawer: Arpeggiator
+/- nudge - Hold the buttons to temporarily speed or slow the project tempo to sync
Sawer: MIDI Modulator with some other live source. On release the tempo returns to the set speed OR with the
Sawer: Credits & Tap Tempo open pitch bend from your MIDI controller will act as a smooth nudge.
Information Nudge is most useful where you know the tempo of the other audio source but the
beats are out of sync or phase. Simply nudge to sync/phase.
SimSynth Live

Slicex Sync - With 'Sync' on each tap will reset the downbeat and repitch Audio Clips to align
their time with the BPM. A single tap can be used to realign FL playback to external
Slicex: Master Panel audio for example. This only works if your Audio Clips are already synced/locked to the
Slicex: Articulation grid before using this option. Turn off 'Sync' in the Tap window if you don't want it to
Panel alter the playback of whats currently in the playlist. For example you can drop an
unsynced Audio Clip onto the Playlist and tap along to find its tempo. Sync off is the
Slicex: Wave Editor
most common use case.
Slicex: Keyboard &
Piano roll Mute - For use with Performance Mode, the project will be muted when tapping starts
then automatically fade in over the next few taps when (presumably) the tempo is more
SoundFont Player stable and at the desired speed. The fade-in allows you to clearly hear the other live
Speech Synthesizer source to get your tapping in sync and avoids the worst case out-of-sync live
playback.
FL SynthMaker

Sytrus Now - Mute now, for a few bars.

Toxic Biohazard
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Toxic Biohazard
80bpm-160bpm - Some commonly used tempo presets.
Toxic Bio: Master
Half speed - Play the song at half the current BPM setting. The value shown in the Tempo field
Toxic Bio: Oscillators
does not change when 'Half speed' is set. This is a temporary state to make it easier to record
Toxic Bio: Filter difficult note/event performances, making it easier to switch back to the original tempo was
after you are done.
Toxic Bio: LFO

Toxic Bio: FM Matrix

Toxic Bio: MIDI CC


Song Position

Toxic Bio: Sequencer

Toxic Bio: Effects

Transistor Bass

Wasp Song position - Shows/sets the playhead position in the Playlist or Piano roll, depending on the Song/Pat
selector. Click and drag to move.
Wasp XT

Wave Traveller
Window Control Icons
Mixer & Mixing
Window control icons - Minimize, Restore (over task bar), Close controls for FL Studio's window:
Mixer Functions

Mixer Menu

Plugin Effects

Mixer Track Properties


Windows (left): Minimize, Restore, Close. Mac (Right): Close, Minimize, Restore
Audio Input/Output
Routing Minimize - Minimizes FL Studio to the Windows Task-bar or Dock. Click the icon there to restore the window.

Audio Recording Restore - Right-Click ( Alt+Enter) to Show/hide the Windows task bar / Dock.

Levels, Mixing and Clipping


Multi-monitor mode - Click the center control then click on the right-most edge of the FL Studio
The dB Scale desktop and drag across the screens you want to occupy. Alternatively, a number of FL Studio

Effect Plugins windows can be detached from the desktop and moved to a different monitor. See the menus

Plugin Wrapper
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associated with the main FL Studio windows (e.g. Playlist, Piano roll, Mixer, etc.) and look for the
Wrapper: Menu
'Detached' option.
Wrapper: Additional
Settings Close ( Alt+F4 ) - Closes FL Studio. Right-Click menu:

Wrapper: Plugin Stop playback


Processing
Restore - Restores FL Studio to the maximized state.
Control Surface
Minimize - Minimizes FL Studio to the task bar / Dock.
Distructor

Edison Wave Editor & Maximize - Maximizes FL Studio to fit the current monitor.
Recorder
Maximize for all monitors - Spreads FL Studio across all monitor screens.
Edison: Sample
Properties Exit - Exit FL Studio.

Edison: Amp Tool


Monitor Volume & Pitch Controls
Edison: Blur Tool
For your convenience:
Edison: Convolution /
Reverb Tool

Edison: Claw Machine


Tool

Edison: Drum Tool


Monitor Volume - Main output volume from FL Studio. The main volume control provides quick level
Edison: Equalize Tool adjustments while listening to projects. Most importantly, it allows you to make volume changes without
messing with your carefully crafted Master Fader level. Monitor Volume changes are not reflected in
Edison: Noise Removal
renders and it can't be automated. See the help section on Levels and Mixing to learn how to set mixing
Tool
levels in FL Studio.
Edison: Script Tool

Edison: Time Stretch /


Pitch Shift Tool

Edison: Tune Loop Tool

Effector

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EQUO
Master Pitch - Sets the main pitch of instruments & Audio Clips. To change global tuning - Right-click and
Frequency Shifter choose Type in value to set the tuning of note A in Hz (default is 440 Hz). NOTE: For this control to be
Frequency Splitter effective 'Enable main pitch' must be selected in the Channel Settings for each Channel. Select 'Add to Key' if
you want this control to change the note played, rather than changing pitch. If you select When pitch-
Fruity 7 Band EQ
shifting Audio Clips, 'Stretch' mode is normally preferred. The control is snapped to 100 cent pitch units, to
Fruity Balance override snapping hold ( Shift).

Fruity Bass Boost


Global Snap Panel
Fruity Big Clock
The Snap Panel sets the global snap options.
Fruity Blood Overdrive

Fruity Center

Fruity Chorus

Fruity Compressor
Global Snap Selector - Selects the Snap value applied to the Piano roll, Playlist and Event Editor when the local
Fruity Convolver (Reverb)
Snap (found on each of these windows) is set to 'Main'. Right-Click the selector to select the default note length
Fruity dB Meter from the popup menu. Input quantizing - The settings on the Global snap determine MIDI input quantizing. That is
notes played on a controller keyboard will snap to the value selected here during a MIDI recording. NOTE: The snap
Fruity Delay
options (none), Line & Cell are not input quantized. The snap options are:
Fruity Delay 2
Line - Events snap to the nearest grid-line, notice that the grid changes resolution as the Piano roll, Playlist
Fruity Delay 3
or Event Editor are Zoomed horizontally.
Fruity Delay Bank
Cell - Events snap to the start of the grid-cell they fall in.
Fruity Fast Distortion
(none) - No snapping. Movement is limited only by the Project Timebase (PPQ) setting (F11). NOTE:
Fruity Fast LP
Snapping can be temporarily disabled by holding the Alt key when dragging events.
Fruity Filter
Steps 1/6 to 1 (step) - Absolute grid values equal to the nominated fraction of a step.
Fruity Flanger

Fruity Flangus Beats 1/6 to 1 (beat) - Absolute beats values equal to the nominated fraction of a beat.

Fruity Formula Controller Bar - 1 bar.

Fruity Free Filter Converting from Steps/Beats to note values:

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Fruity HTML Notebook


Snap Setting Notation
Fruity Love Philter
1/4 Step 64th notes
Fruity Limiter
1/2 Step 32nd notes
Fruity LSD
1/4 Beat 16th notes
Gross Beat
1/3 Beat Triplets
Hardcore Guitar Effects
1/2 Beat 8th notes
Hyper Chorus
1 Beat Quarter notes
LuxeVerb
Bar Whole note
Maximus Multiband
Maximizer NOTE: For full details on MIDI input quantization in FL Studio, including the Record button (Right-click) options, see
Maximus: Controls & Input Quantization.
Options

Maximus: Tutorials & Add Panel


Tips

Maximus: Credits

Multiband Delay

Fruity Mute 2 See ADD menu.

Fruity Multiband
Compressor Multilink To Controllers Panel

Newtime

Newtone

Fruity NoteBook

Fruity NoteBook 2
Multilink to controllers ( Ctrl+J) - This allows you to link multiple interface controls to MIDI hardware or
Fruity PanOMatic internal controllers. You can also use it to create automation clips in bulk for multiple controls, or create links

Patcher and automation clips for VST/AU-plugin controls that don't have the same Right-click options as FL Studio

VFX C l M
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VFX Color Mapper native plugins. For instructions, see bottom of this section. To learn more about the types of links you can
VFX Envelope create in FL Studio see 'Linking & Using External Hardware Controllers'.

VFX Key Mapper Permanent links - Multi-links can be permanently remembered by FL Studio using the 'Override

VFX Keyboard Splitter global links' option (see below).

VFX Level Scaler Browser linking - When 'Multilink' is checked, selecting plugin parameters in the Current project
browser adds them to the multilink.
Fruity Parametric EQ

Fruity Parametric EQ 2 As the panel is active (light on), the Right-Click menu provides the following multi-target options:

Fruity Peak Controller Edit events - Opens an Event Editor for each interface control tweaked. Turn on the

Fruity Phase Inverter switch, tweak controls then select this option.

Fruity Phaser Init song with these positions - When play is pressed each tweaked control will adopt the
value it was set to. Turn on the switch, tweak controls, then select this option.
Pitcher

Pitch Shifter Init pattern with these positions - Same as above, but for individual Patterns.

Razer Chroma Create automation clips - Creates Automation Clips for each tweaked controller. Turn on

Fruity Reeverb the switch, tweak controls, then select this option.

Fruity Reeverb 2 Link to controllers - Starts the linking process.

Fruity Scratcher Override global links - Creates permanent global links between your controller, FL Studio
Fruity Send and plugins. Established links will become active only when the window or plugin hosting the
software control is focused (click anywhere on the window / plugin to focus the interface).
Fruity Soft Clipper
NOTES:
Fruity Spectroman
Formulas & smoothing: Global Links do not support mapping formulas &
Fruity Squeeze
smoothing.
Fruity Stereo Enhancer
Temporary links have higher priority and will replace the global links for the current
Fruity Stereo Shaper
session/project.
Fruity Vocoder
Controller type: Links made with the multilink function will only work as expected
Wave Candy from a controller of the same type. Selecting a new controller may result in
F it W Sh
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Fruity WaveShaper unexpected links between the controller, FL Studio & plugins.
Fruity X-Y Controller
MIDI channels: Up to 16 separate MIDI controllers can be used simultaneously. To
Fruity X-Y-Z Controller link multiple controllers select unique MIDI channels for each controller prior to

Soundgoodizer initiating the multilink process (don't forget to enable each controller in the MIDI
settings). The multilink process remembers both the MIDI CC and MIDI channel of
SynthMaker
the link.
Transient Processor
Randomize - Randomizes the values of any tweaked controls. Turn on the switch, tweak
Tuner controls, then select this option.

Vintage Chorus
Humanize - Adds a small random variation to any tweaked controls. Turn on the switch,
Vintage Phaser tweak controls, then select this option.

Vocodex
Cancel - Stop the linking process and forget all links.
Vocodex: Setup Inputs
After the linking process (light off), the Right-Click menu will function as a quick access to show
Vocodex: Parameters options for the last tweaked control, as well as multi-target options for the last two tweaked
Vocodex: Carrier controls.

Synthesizer
How to...
Vocodex: Tutorials
Link multiple controls - 1. Select the Multilink-controllers icon shown at the top to start the multi-
ZGameEditor Visualizer
link process. 2. When the icon lights up, tweak some software controls. 3. Tweak the same number
Installing & Using VST / of hardware knobs/sliders/buttons on your controller and they will link in the same order the software
AU Plugins controls were tweaked. Controller movements can then be recorded.

Recording: Audio, Notes & Create automation clips in bulk - 1. Select the Multilink-controllers icon. 2. When the icon lights
Automation up, tweak all the controls you wish to automate. 3. Right-click on the icon to access menu and
Audio Recording select 'Create automation clips'.

Audio Interfaces (USB Link multiple controls to the same automation clip - 1. Create an automation clip for the first
Microphones) control, as you would normally. 2. Select the Multilink-controllers icon. 3. When the icon lights up,
tweak the rest of the controls you wish to automate. 4. Right-click on the icon to access menu and
Note Recording
select 'Link to controller'. The Remote control settings window pops up, and you can select the same
Note Step Entry

Automation Recording
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Automation Recording
automation clip source for each clip from the 'Internal controller' dropdown (make sure 'Remove
Linking USB/MIDI conflicts' is deselected). Tip: Name the automation clip descriptively to easily find it on the list.
Controllers
Automate a VST/AU-plugin control - 1. Select the Multilink-controllers icon. 2. When the icon
MIDI Scripting
lights up, tweak the control you wish to automate. 3. Right-click on the icon to access menu and
Preconfigured Controllers select 'Create automation clips'. You can also use this method to link VST/AU-plugin controls into
(USB/MIDI) internal controllers. For more help on linking see here and here.

Linking Internal Controller


Plugins Time Panel
Mapping Formula The Time panel displays the song time in bars or real-time.

Automation Clips

Automation Event Editor

LFO Tool

Scale Levels Tool

Import MIDI Data Tool

Edison Wave Editor &


Recorder

Edison: Sample Properties Options


Edison: Amp Tool
Mode
Edison: Blur Tool
Bar : Beat/Step : Tick - Time is displayed in Bar format. NOTE: The number of beats-per-bar, steps
Edison: Convolution /
per beat and PPQ (tick length) is set in the Project General Settings.
Reverb Tool
Step/Beat switch (S/B) - Choose what the center digits display. This option applies to
Edison: Claw Machine Tool
bar display mode only.
Edison: Drum Tool
Minute : Second : Centisecond - Time format. Note: Centiseconds are 1/100th of a second.
Edison: Equalize Tool

Edison: Noise Removal


Pattern Panel
Tool

Edi S i t T l
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Edison: Script Tool The Pattern Selector, located on the Toolbar, is used to manage Patterns. Note that the functions of the Pattern
Edison: Time Stretch / Panel are conveniently replicated in the Picker Panel, attached to the Playlist.
Pitch Shift Tool

Edison: Tune Loop Tool

ReWire Support

Client Mode

Host Mode

FL Studio as a Plugin (VST


/ AU)

FL Studio as a Plugin
(VST or AU)

Load & Save File Formats

Open & Import File


Formats

Open/Import File
Formats

FL Studio Project File


(.flp)

FL Studio Project
Controls
Zipped (.zip)

BeatCreator/BeatSlicer Pattern options select from:


Grid File
Find first empty ( Shift + F4 ) - Find the first unused pattern the list.
MIDI File
Find next empty ( F4 ) - Find the next unused pattern the list. The ( F4 ) is a good workflow
Save & Export File
habit when making new patterns.
Formats
Find next empty (no naming) ( F4 ) - Same as above without the name field popping up.
Audio & MIDI

FL Studio Project File Select in playlist - Selects all instances of the Pattern in Playlist.
( fl )
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(.flp) Rename / recolor ( F2 ) - Opens the Pattern naming window. Press ( F2 ) again to cycle

FL Studio Project Pattern colors. The selector can be opened by clicking the square on the end of the rename
Zipped (.zip) window. NOTE To Gradient Color Channels make a selection by left-clicking and dragging down on
the Channel Selectors ( 8 ) and select from the Channel Menu Channels > Color selected > Gradient
Sample File Formats

DrumSynth Preset Open in project browser ( Shift+Ctrl+P) - Open in Project Browser. Opens the Browser Project
Folder to show the current pattern.
MS Waveform File
Set time signature ( Shift+Ctrl+P) - Set individual time signatures for patterns.
ReCycle Loops

SimSynth Preset Insert one ( Shift+Ctrl+Ins) - Inserts a new empty Pattern before the selected pattern.

Speech Preset Clone ( Alt+C) - Makes a copy of the selected pattern after it.

Other File Formats


Delete ( Del) - Deletes the selected pattern.
Other File Formats
Move up ( Shift+Ctrl+Up arrow) - Moves the selected pattern up one number in the Pattern
FL Studio State File selector list.
FL Studio Score File
Move down ( Shift+Ctrl+Down) - Moves the selected pattern down one number in the Pattern
Humanize Preset File selector list.

MIDI File
Split by channel - Creates a new pattern for each active Channel in the selected pattern. Patterns
Trouble Shooting & FAQ's will be named according to the split Channel. To undo a split by channel - 1. Stack the Pattern
Clips in an empty area of the Playlist making sure they are correctly aligned. 2. Select all patterns in
Optimizing CPU
the stack. 3. Use the 'Playlist Menu > Edit > Merge selected clips' 4. Delete the merged clip from
Performance
the Playlist.
Plugins Behaving Badly
Quick render as audio clip - Renders the selected Pattern/s to an Audio Clip (.WAV only) using the
Updating & Upgrading
current Render Settings. Pay attention to the Miscellaneous section > Insert and Master FX
Procedure
options, depending on how you plan to use the Audio Clip. Song start, or selection, is used to set the
Missing Plugins or Files automation values that will be fixed for the duration of the Pattern/s (see Bouncing Patterns to
Audio for more details). If you want to bounce a Pattern Clip to audio, with in-situ Automation, use
Lifetime Free Updates
inline Playlist bouncing .
FL Studio Editions &
Features Render as audio clip - Renders the selected Pattern/s to an Audio Clip (.WAV only) allowing you to
set Render Settings. Pay attention to the Miscellaneous section > Insert and Master FX options,
Perform Clean Installation
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Perform Clean Installation
depending on how you plan to use the Audio Clip. Song start, or selection, is used to set the
Offline help installation automation values that will be fixed for the duration of the Pattern/s (see Bouncing Patterns to
Audio for more details). If you want to bounce a Pattern Clip to audio, with in-situ Automation, use
Copyright Cleared Content
inline Playlist bouncing .
Lost Registration
Codes/Login Pattern name - Left-click to open the Playlist with the pattern selected for editing. Right-Click to show all
pattern in the project for choosing.
Pitch or Tempo Problems

Reset Settings Pattern selector ( + /for next pattern/; - /for previous pattern/) - Shows/sets the current pattern.
Right-Click to show a pop-up menu of all patterns in the project. A maximum of 999 individual patterns can
Troubleshooting FAQ
be created.
Audio Myths & DAW Wars

Monitor Speakers Output Panel

Glossary The Output monitoring panel contains controls for monitoring the audio output of FL Studio.

Cutoff and Resonance


Filter

Envelope

Gate

LFO

Acknowledgements

NOTES: Resizing requires Toolbar edit mode to be enabled (Right-click on the Toolbar to access it). For more
visualization options see Wave Candy.

Options
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Right-Click the Oscilloscope area to set the following options:

Oscilloscope - Shows the waveform output from FL Studio.

Stereo - Stereo or Single line display.

Long - Stationary or scrolling oscilloscope.

Spectrograph - Shows the frequency spectrum output from FL Studio. Low frequencies left, high frequencies
to the right. NOTE: The output is scaled so that Pink noise produces a flat spectrum. Pink noise has equal
power for each octave. Mixing to this principle is considered to create a 'balanced' mix.

Peak Meter - Monitors the final output of FL Studio (place your mouse over the peak meter to read the
values in the Hint Bar). If the bars turn red your project is clipping, not good. To learn more about clipping and
setting levels in FL Studio see the section on Levels and Mixing.

CPU & Memory Panel

The CPU & Memory Panel displays the CPU, polyphony & memory usage for the project. See the CPU Panel videos
here .

NOTE: Double-Click the CPU panel to open the Plugin Performance Monitor. This shows a detailed breakdown of CPU
usage per-plugin.

Controls

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CPU Meter - When this meter nears 100%, FL Studio's audio output will glitch or crackle, this is known as an
underrun. The meter shows the percentage of time required to fill each audio buffer, compared to the buffers
length. For example; 20% means FL Studio created the audio for the buffer in 20% of the time available. 90%
means FL Studio required 90% of the buffers time to fill it with audio. Very close to running out of time to
complete the task. Once FL Studio needs the same, or more time than is available, there will be gaps in the
audio (heard as glitches or stuttering). For tips on reducing CPU usage see the Optimization section. To
learn why the FL Studio CPU meter is not the same as the Operating System CPU meter see the section
below on Multi-core CPU Processing.

Right-Click to access the following options:

Refresh - Slow, Medium or Fast update rate for the information displayed.

View voice count - Show Voice count in place of FPS.

View FPS (Frames Per Second) - Show FL Studio user interface screen refresh rate in place of 'Voice
count'.

Misc - 'Handles', 'Threads' and 'Fonts'. Techsupport may ask to see this when troubleshooting. You
don't cause trouble do you?

Memory Meter - The options for this meter depend on which version of FL Studio you are using. NOTE: See
the section 'RAM vs Address Space' below, it's important stuff! Memory address space is not RAM.

FL Studio 64 Bit - The meter shows the memory address space in use. You can use up to 8 TB for
64 Bit programs depending on your version of 64 Bit Windows .

FL Studio 32 Bit - The Memory meter shows how much of the (2 GB to 4GB) of memory address
space available to FL Studio remains unused or used (Right-Click the panel to change mode
between 'Show available' & 'Show used'). 32-Bit programs can access a maximum of 4 GB
'memory address space '. If you run out of this memory you can get errors such as access
violations or buffer overflows . If so, see 'FL Studio 32 Bit Memory Management' below.

CPU Graph - Shows the CPU usage as a running graph, so that you can track changes and observe spikes.
Right-Click to change the update speed. NOTE: See the section 'multi-core CPUs' below.

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Polyphony - Shows number of voices (independent sounds) being mixed at the same time. The Miscellaneous
Channel Settings have some per-channel controls to set maximum polyphony.

RAM vs Memory Address Space

RAM does not limit program memory - The values shown in the CPU panel are not RAM in use, physical
memory, they are memory address space in use. FL Studio 64 Bit can use up to 8 TB of memory. Your RAM is just a
place to put this data so FL Studio has fast access to it. If the program memory is bigger than your RAM, your
Operating System puts the excess data in a file on your operating system drive (disk or SSD). When this happens you
will be more likely to experience buffer underruns as data is read (slowly) off SSD/disk and swapped back into RAM
while other data is shuffled out. See a video on this topic here .

How to use the memory meter - The display shows how much memory is used, so you can compare that to how
much RAM you have. So long as the value shown is less than your total RAM, you should generally be OK. Although,
remember other programs may also be using your RAM, so check your system Memory meter for the full picture.

CPU Meters & Multi-core CPU Processing

It's common for people to open the Windows Task Manager or macOS Activity Monitor and notice not all cores
are in full use OR the FL Studio CPU Meter and Operating System CPU meter don't match. This can be frustrating if
you experience audio glitches and you see the Operating System CPU usage is nowhere near 100%. Let's look at the
FL Studio CPU meter vs the Operating System CPU meter to see why this is expected and normal. We'll consider
Metrics, time and logic:

1. Different metrics - Realtime audio is generated in short segments known as 'audio-buffers' (about 5-20
ms in length depending on your settings). When you press Play, no sound is heard until the first audio-buffer
is filled and work starts on the second buffer. In other words, you are always listening to audio created 1
buffer in the past. The FL Studio CPU meter measures how quickly each audio-buffer is filled. Specifically -
(Time taken to fill the Buffer / Buffer length). 50% means the audio for the buffer was generated in half the
time available. On the other hand ...

The Operating System CPU meter measures overall CPU 'utilization'. Utilization is the percentage of
processing-units on the CPU in use. Think about these like calculators, and imagine your CPU has 16
calculators available. Specifically - (Processing-slots in use / Processing-slots available). 50% means half
the processing units were in use or for our example, 8 out of 16 calculators are in use. Utilization therefore,
is about processing capacity not how quickly it is processing a given task, such as the FL Studio audio.

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Put simply, FL Studio's meter measures time (processing speed), the Operating System measures
capacity (processing slots in use). The two measures are not the same, even if they are both reported
in percent! But wait, there's more: time-scales and logic.

2. Time-scales - The FL Studio CPU meter is relative to the audio buffer size ~ 10 ms. The operating system
CPU meter works on a fixed ~ 1000 ms interval. The difference in time-scales is around 100 times! While the
operating system CPU meter may show 30% utilization, over the last 1000 ms, there may have been multiple
occasions during that period where real-time audio processing experienced interruptions. Why? If the
real-time audio stream has to wait for input streams to finish, you may experience audio glitches, or at least
very high FL Studio CPU meter readings. At the same time, Operating System may report low overall and or
individual CPU utilization. The CPU may have lots of free processing units. It's just the case the units in use,
weren't able to keep up with the realtime output. It's common with audio generation, that the CPU must
wait for program and system related tasks to complete before it can continue, and so, may struggle to keep
up with realtime audio output. Generating ~ 44100 samples per second, on an ongoing basis, without an
interruption is not a simple task. The reason why the CPU must 'wait' is all to do with logic:

3. The logic of audio processing - There is a long list of tasks that must be processed in sequence, and
this means logically can't be processed in parallel (multithreaded). For example: Plugins must wait for
instructions from the Piano roll and Playlist before they make sound. Effects must wait for the audio from
upstream instruments and FX before they can process it. Further, it's not possible to parallel-process
(multithread) instruments and FX that are on the same Mixer channel (where the audio is mixed together),
or even in the same Mixer routing pipe-line (when one Mixer track is linked to another and another). Even FX
processing has an order from top to bottom in the FX stack). Then, the Master Mixer track must wait
for every instrument > Mixer track > effect to be processed before it can process the audio through the
Master effects. So logically, there is a lot of waiting that's a natural and unavoidable fact of sequential
audio processing. Think of audio generation as a production line. This means the CPU may not be particularly
busy, using all its processing units and cores, yet it runs out of time to fill the audio-buffer. Why? Because
there was a lot of waiting for things that needed to be processed in sequence and waiting is basically
wasting buffer time. It should be clear that fast processing is very important and this is not the same thing
as multi-core / multi-thread processing.

NOTE: The best CPU is one that has enough cores to spread the work around AND can do the most work on a single
core during each buffer time-slice. Because, if any single core can't keep up, it does not matter how many other
cores you have running at less than 100%, you will experience audio glitches in real-time playback. This leads us
nicely to our TIP: When comparing CPUs, look for the fastest single-core performance scores in a package with at

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least 8 physical cores. Most CPU benchmarks list single core performance. For example, the CPU Benchmark website
lists the single core scores.

So what can you do to minimize 'CPU waiting' and improve multi-core performance?

1. First, make sure to work carefully through this page in the manual - Optimizing FL Studio performance.

2. Specifically, in terms of multi-threading, make sure that your highest CPU using plugins are routed to
independent Mixer Tracks without shared 'Send' Channels. Each Mixer Track represents an 'opportunity' to
create these independent, parallel, processing paths. In summary, here is how multi-threading works:

Generators will be processed in multiple threads (if 'Allow threaded processing' is activated and the
plugins allow it).

Any Mixer tracks that don't depend on one another for audio input, can be processed at the same
time, i.e. in multiple threads (if 'Allow threaded processing' is activated).

Mixer tracks that depend on the output of other mixer tracks will be processed after those other
mixer tracks and probably on the same core.

Testing - If you are testing and comparing CPU loads it is the number of plugins and/or effects that can be
processed without buffer underruns. Don't obsess about how cores are used, particularly at low CPU levels, since
the Scheduler will try to reduce power consumption by parking (switching off) cores at low CPU load, then turn cores
on and even out this distribution as CPU load approaches 100%. See some more information here .

See the tutorial video here .

FL Studio 64 Bit Memory Management

All FL Studio releases since 20.8.4 are 64-bit only.

Memory - You can use up to 512 GB depending on your version of 64 Bit Windows without any bridging or
other work-arounds as used in the 32 Bit version of FL Studio (shown in the section above).

Audio file size - This release will allow you to record or load a single audio file (including Edison) that
exceeds 2 GB.

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32 Bit bridge - FL Studio 64 Bit will automatically 'bridge' 32 Bit plugins. Bridging loads the 32 Bit plugin in a
special 'wrapper' that translates between the 32 Bit and 64 Bit memory standard of the plugin and host (FL
Studio).
NOTE: - Ideally you should restrict use of 32 Bit plugins to FL Studio 32 Bit and 64 Bit plugins to FL Studio 64
Bit. In practice we know this isn't always possible, but keep in mind that bridging adds a small CPU load and
the bridge can be another point of failure where a plugin can crash. If you have trouble with a 32 Bit bridged
plugin, please report it to Tech Support and try to use the 64 Bit version if one is available.

NOTE: You must be using Windows 64 Bit to run FL64.exe, meaning any new release of FL Studio. By default, the 64
Bit executable is installed to 'C:\Program Files\Image-Line\FL Studio N\FL64.exe'.

FL Studio 32 Bit Memory Management

NOTE: FL Studio 20.8.4 was the last version to support 32-bit Windows Operating Systems. If you are using the 32
Bit version of FL Studio, the following options will allow you to use more than 4 GB of memory, according to your
Windows version :

1. Remove samples & instruments from FL Studios memory allocation

'Keep on disk' and 'Bridged mode' will significantly lower the memory required by FL Studio. Together they will allow
you to run projects to the limits of your PC's capability and operating system (32 or 64 Bit).

Keep on disk - Open large Audio Clips and/or Sampler Channels and select 'Keep on disk' located on the
'SMP' tab. To automatically 'Keep on disk' select 'Auto keep long audio on disk' on the F10 General Options,
save then re-load your project. NOTE: The sample data must be 16 or 32 Bit format for the 'Keep on disk'
option to be available. When selected the maximum memory available to each Audio Clip / Sampler Channel
will be 2 GB.

Bridged mode for VSTs - Open the Wrapper PROCESSING tab and select the 'Bridged' option. Bridging
moves the plugin, along with its memory requirements, to a separate process from FL Studio. The maximum
memory available to the plugin will be at least 2 GB for 32 Bit Windows and up to 8 TB depending on your
version of 64 Bit Windows . This mode is most beneficial for samplers and/or ROMpler plugins that consume
large amounts of memory loading their sample-banks.
NOTE: Ideally you should restrict use of 32 Bit plugins to FL Studio 32 Bit and 64 Bit plugins to FL Studio 64
Bit. In practice we know this isn't always possible, but keep in mind that bridging adds a small CPU load and

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the bridge can be another point of failure where a plugin can crash. If you have trouble with a 64 Bit bridged
plugin, please report it to Tech Support and use the 32 Bit version if one is available.

2. Increase FL Studios working memory allocation (a Windows setting)

Increasing FL Studio working memory allocation - There is an 'FL.exe' file in the FL Studio installation folder.
Using this to start FL Studio after making the following changes to your Windows operating system will give FL Studio
access to 3 GB or 4 GB (up from 2 GB) depending on your OS:

Windows 10, 8, 7 & Vista - 64 Bit: FL Studio will automatically have access to 4 GB of RAM when the
'..\Program Files (x86)\Image-Line\FL Studio\FL.exe' is used to start FL Studio.

1. Make a Windows Desktop shortcut to the extended memory FL Studio executable


'..\Program Files (x86)\Image-Line\FL Studio\FL.exe' and use that to start FL Studio in
future.

Windows 10, 8, 7 & Vista - 32 Bit - Use the 3 GB switch to access 3 GB of RAM.

Enable the 3 GB switch:

1. From Windows Start browse to Programs > Accessories and Right-Click the Command
Prompt file. Click 'Run as Administrator'.

2. In the Command prompt window, type bcdedit /set IncreaseUserVa 3072 and press
enter on your keyboard. Allow the change to be made when security windows appear.

3. Restart the computer.

4. Make a Windows Desktop shortcut to the extended memory FL Studio executable


'..\Program Files\Image-Line\FL Studio\FL.exe' and use that to start FL Studio in future.

Disable the 3 GB switch:

1. From Windows Start browse to Programs > Accessories and Right-Click the Command
Prompt file. Click 'Run as Administrator'.

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2. In the Command prompt window, enter bcdedit /deletevalue IncreaseUserVa and


press enter on your keyboard. Allow the change to be made when security windows appear.

3. Restart the computer.

4. Remember to use the original FL Studio executable '..\Program Files\Image-Line\FL


Studio\FL.exe' in future.

Windows XP 32 Bit - Use the 3 GB switch in XP to access 3 GB of RAM.

1. WARNING: Don't attempt the following unless you are confident working with Windows system
files. Edit the Boot.ini file . The Boot.ini is an essential system file so we strongly recommend
saving a copy of the 'Boot.ini' file as 'Original-Boot.ini' prior to mucking about with it. Add a '/3GB '
switch command to the end of the boot-script in the 'Boot.ini' file and save.

2. Restart the computer.

3. Make a Windows Desktop shortcut to the extended memory FL Studio executable '..\Program
Files\Image-Line\FL Studio\FL.exe' and use that to start FL Studio in future.

32 Bit Troubleshooting:

Driver conflicts - Driver may not be loaded with the /3GB switch

Tuning of user memory space - How to use the /userva switch with the /3GB switch to
tune the User-mode space to a value between 2 GB and 3 GB

NOTE: From FL Studio 11 onward the 'FL (extended memory).exe' has been renamed 'FL.exe' and is the default
executable after installation.

3. Use the FL Studio 64 Bit version

Open the ..\FL Studio\FL64.exe executable file and load your project. The 64 Bit version of FL Studio has no
memory limitations, apart from those that apply to 64 Bit Windows . 32 Bit plugins will be automatically bridged to 64
Bit, although we recommend using 64 Bit versions of plugins in the 64 Bit version of FL Studio, where possible. NOTE:
If you are using Windows 32 Bit then FL Studio 64 Bit won't run on your computer.

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Online Panel

Controls

The Online panel has two functions:

Online news-feed - The panel will display news and announcements from Image-Line but will not activate
until it is clicked for the first time. Windows / macOS may warn you that a program is trying to access
the internet. This is normal as the News Panel works by displaying an Image-Line managed RSS (internet)
feed inside FL Studio. Keep an eye on the News Panel for updates and new content. The News Panel will
not communicate with the RSS feed when the panel is hidden or disabled (see below). Of course, you need an
active internet connection to use this function.

To open the panel - Left-click the panel menu to display the drop-down menu of news and
announcements from Image-Line. The newest item is displayed at the top of the list and is visible in
the panel when the menu is closed.

To select an item - Left-click it.

To activate/deactivate the panel - click the 'Enable online news' option at the bottom of the list.

Content Library - Open the Content Library by clicking the icon as shown above. For more information see
the dedicated Content Library help.

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Toolbar Shortcut Icons

Each icon below can be added or removed as suits your workflow and space.

NOTE: Dragging content over the main window buttons (Playlist, Channel Rack, Piano roll) will bring these windows
to the front if they are not already visible.

Options

Right-Click panels to select options. NOTE: Some buttons also have Right-Click alternative actions these are
indicated after the /.

Add menu - Opens the Add Menu to add Channels, Effects etc.

Alt key ( Alt) - Alt key function. Useful for touch.

Arrange - Opens the View > Layout > Arrange windows options.

Auto Scroll - Auto-advances the Event Editor, Piano roll, Playlist and Step Sequencer when the play
position marker nears the edge of the window. The Auto Scroll switch is linked to the ( Scroll Lock )
key on your keyboard and will reset to the 'on' condition each time FL Studio starts (unless the
keyboard Scroll Lock is on).

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Continuous scrolling ( Right-Click) - The window continuously scrolls, click on the Editor
background to reposition the Playhead/scroll center for the window.

NOTE: Adding a Note to the Piano roll or Clip to the Playlist, while Auto Scrolling, will automatically
disable the option to allow precise editing.

Control key ( Ctrl) - Ctrl key function. Useful for touch.

Cut ( Ctrl+X) - Activates the cut function for the selected editor window, Piano roll or Playlist.

Grouping Notes & Clips - Enables / Disables Piano roll note and Playlist pattern grouping. TIP: Disable
this Global option to make changes to members of Clip or Note Groups, then re-enable it to return the
edited member to the original Group. Use the Piano roll & Playlist 'Group' options to group/ungroup
selected notes/patterns.

Help ( F1 ) - Opens the Help (you are reading it right now). Right-Click to see FL Studio's 'About
panel'.

Quick Tweak - Opens a large control designed for use with touch. This will be automatically linked to
the last tweaked (moved) UI control.

Open Audio Editor - Left-click to open the Edison audio editor, Right-Click to open a new instance of
Edison. Dragging and dropping an audio file (from the Browser onto this button will open the file in a
new instance of Edison.

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Open Plugin picker ( F8 )/ Project picker ( Ctrl+F8 ) - Open the Plugin Picker. Right-Click to
open the Project Picker.

Open Project picker ( Ctrl+F8 ) / Plugin Picker ( F8 ) - Project picker explained. Right-Click to
open the Plugin Picker.

Paste ( Ctrl+V)/ Duplicate ( Ctrl+B) - Activates the Paste or Right-Click Duplicate function for
the selected editor window, Piano roll or Playlist.

Metronome ( Ctrl+M) - When selected, a short 'metronome' sound will play at the beginning of each
beat, accented at the beginning of each bar. This feature is especially useful when you need to keep
performers 'synced' with the song tempo.

Change metronome sound - Right-Click the switch and select from the menu.

Customize metronome - Replace [FL Studio install folder]\FL


Studio\Data\System\Metronome.wav, Metronome2.wav and/or Metronome3.wav with your own
samples. If you do, make sure to back up the originals since you are likely to suck at making
good metronome sounds, unlike us of course. NOTE: This folder is normally hidden, so you will
need to display hidden folders to access it.

Set Metronome Mixer channel - The metronome is routed to the 'Metronome track', set in
the Audio Settings. The default mixer track is the Master (--). Re-routing the Metronome sound
can be useful to adjust the metronome volume or send a separate click-track to performers
via a Mixer track external mixer output.

Recording Blend (over dub) ( Ctrl+B) - Recorded notes will blend with existing notes, otherwise
recorded notes will overwrite the old ones. For audio recording, in the Playlist, 'Blend recording' works
in conjunction with 'Loop record' below. In this case sound-on-sound style recording is possible, with

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each previous recording playing live as the project loops. When deselected, previous recordings will be
muted on each loop.

Recording Count-in ( Ctrl+P) - The metronome will ticks before the start of a recording session.
Right-Click to select the number of bars to countdown.

Recording Loop - Enable this option to loop-record a Pattern, Piano roll (or Piano roll time selection),
Playlist (or Playlist time selection) indefinitely until the stop button is clicked. Over dub MIDI/Note or
Audio data on each loop. For detailed instructions on audio over dubs see Loop Recording

Recording One-click - Opens the external audio recording 'wizard' to help you record audio from your
audio device inputs. NOTE: Don't record through the Master Mixer track otherwise all project audio is
mixed with your external audio input.

Render as Audio File ( Ctrl+R) - Opens the render options for saving the project to an audio file
(WAV or MP3). Right-Click - Render to MP3

Save As ( Ctrl+Shift+S ) - Shortcut for the Save As command in File menu. Flashing? The button
flashes as a 'save reminder' after 5 minutes, then at 10 min and every 30 sec after 10 min, be afraid,
very afraid!...or just save more often. Using the keyboard shortcut ( Ctrl+N) will save a 'new' version
of your project, even better.

Shift key ( Shift) - Shift key function. Useful for touch.

Shop - Access the internal Shop panel to purchase FL Studio or plugins direct from Image-Line (that's
us) without leaving FL Studio. Or use our Online Shop . NOTE: This icon can't be removed in Trial
mode. After purchasing FL Studio, you can disable it if you need some extra space.

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Step Editing ( Ctrl+E) - Switches step entry allows you to step-wise enter notes into the Piano roll.
See the link for details.

Typing keyboard to Piano keyboard ( Ctrl+T) - When selected, your typing keyboard will function
as a musical (MIDI) keyboard. Right-Click options:

Root Note - Change the note or scale starting on the Z/W key.

Octave - Base octave for mapping the keyboard keys. NOTE: If you are using multi-sample
based instruments make sure the Channel Settings option 'Add to key' is selected.

Standard keyboard layouts - Piano or others such as Janko . The first image below shows
the standard 'Piano' layout. If you have a Razer Chroma keyboard use the Razer Chroma FX
plugin (Typing Piano mode) to illuminate the Piano keys.

This is the Performance Mode layout used to trigger Clips, tracks refer to Playlist tracks.

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Snap to scale - Select a 'Root note' and 'Layout'. The input will snap to the selected scale,
not allowing notes that are out of key to be played. Where 'Layouts' say '+ Chords' these
include single-key Chords on the Number Keys (above the typing Keys). 'FPC (C4)' and 'Slicex
(C4)' are designed to work with the respective plugins.

Key changes - Use the Channel Settings > Misc > Root note options. If you are using samples you
may also want to use the Add to key option.

Undo ( Ctrl+Z)/ History - Undo the last command. Right-Click the button to open the History in the
Browser.

View Browser ( Alt+F8 ) / Plugin picker ( F8 ) - Shows/hides the Browser window. Right-Click to
open the Plugin Picker.

View Channel Rack / Step Sequencer ( F6 ) - Shows/hides the Channel Rack / Step Sequencer
window.

View Mixer ( F9 ) - Shows/hides the Mixer window.

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View Piano roll ( F7 ) - Shows/hides the Piano roll window. Right-Click to maximize Piano roll.

View Playlist ( F5 ) - Shows/hides the Playlist window. Right-Click to maximize Playlist.

View Project Info ( F11 ) - Open the Project Info, where you can enter details about the name,
author, etc.

View Tap Tempo - Open the Tempo Tapper.

View Touch Controllers ( Alt+F7 ) - Open the Touch Keyboard / Pads.

Wait for Input ( Ctrl+I) - When selected, pressing the play button will set FL Studio in waiting
mode. Playing/recording begins at the moment input data is received (e.g. when a key is pressed on a
MIDI keyboard). Right-Click the LED to select whether you want this option active when playing or
recording only.

Language - Change the Display Language from the control rather than the General Settings.

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