Professional Documents
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ExXxalted - Scroll of Swallowed Darkness 2 - Erotic Material
ExXxalted - Scroll of Swallowed Darkness 2 - Erotic Material
ExXxalted - Scroll of Swallowed Darkness 2 - Erotic Material
Compiled by PowerOfVoid
Citation key:
(FS) www.thefreedomstone.com/phpBB3
(WW) forums.white-wolf.com
(rpg) rpg.net
(wiki) wiki.white-wolf.com/exalted/
Contents
Splat-Specic Charms 16
Solar Charms 17
General Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Archery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Martial Arts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Melee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Thrown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Integrity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Presence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Resistance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Survival . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Craft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Investigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Lore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Medicine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Occult . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Athletics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Awareness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Dodge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Larceny . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Stealth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Bureaucracy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Linguistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Ride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Sail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Socialize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2
CONTENTS 3
Other Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Lunar Charms 31
General Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Strength . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Dexterity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Stamina . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Charisma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Manipulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Perception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Intelligence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Wits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Other Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Sidereal Charms 39
General Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Resistance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Ride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Sail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Survival . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Thrown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Craft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Dodge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Linguistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Socialize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Archery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Athletics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Melee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Presence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Investigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Larceny . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Lore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Occult . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Stealth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Awareness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Bureaucracy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Integrity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Martial Arts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Medicine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Other Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
CONTENTS 4
Dragon-Blooded Charms 41
General Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Linguistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Lore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Occult . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Stealth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Thrown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Awareness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Craft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Integrity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Resistance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Athletics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Dodge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Melee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Presence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Socialize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Burearucracy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Investigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Larceny . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Martial Arts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Sail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Archery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Medicine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Ride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Survival . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Other Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Alchemical Charms 45
General Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
??? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Other Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Abyssal Charms 46
General Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Archery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Martial Arts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Melee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Thrown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Integrity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Presence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Resistance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Survival . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
CONTENTS 5
Craft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Investigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Lore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Medicine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Occult . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Athletics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Awareness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Dodge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Larceny . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Stealth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Bureaucracy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Linguistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Ride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Sail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Socialize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Multi-Ability Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Other Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Infernal Charms 56
General Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Malfeas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Cecelyne . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
She Who Lives in Her Name . . . . . . . . . . . . . . . . . . . . . . . . 62
Adorjan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Ebon Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Kimbery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Heretical Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Other Charms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Sorcery 108
Terrestrial Circle Sorcery . . . . . . . . . . . . . . . . . . . . . . . . . 108
Celestial Circle Sorcery . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Solar Circle Sorcery . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Necromancy 111
Shadowlands Circle Necromancy . . . . . . . . . . . . . . . . . . . . . 111
Labyrinth Circle Necromancy . . . . . . . . . . . . . . . . . . . . . . . 111
Void Circle Necromancy . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Manses 160
Hearthstones 161
Merits and Flaws 162
Merits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Flaws . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Mutations 163
Poxes (1pt +) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Deciencies (1pt -) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Aictions (2pt +) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Debilities (2pt -) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Blights (4pt +) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Deformities (4pt -) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Abominations (6pt +) . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
??? (6pt -) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
CONTENTS 7
Thaumaturgy 167
Alchemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Enchantment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Husbandry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Spirit Beckoning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Basic Sex Mechanics
Sexual activity is as large a part of Exalted life as it is for any other human
being, and more so for the Dragon-Blooded. Some are better at it than others,
of course, but how to tell?
This is an optional subsystem for determining how well a character is able
to please other, and how easily pleased they are themselves.
Sexual contests take place in long ticks, and functions something like a cross
between physical and social combat. In fact, it often happens concurrently with
social combat.
Join Orgy: The rst factor in sexual contests is determining when each par-
ticipant acts; roll Join Orgy (Wits + Awareness) to determine the order of
action.
Passive Sexual DV
and the Passive Sexual DV always applies.
Active Sexual DV
is equal to (Stamina + Resistance + Essence)/2
is equal to (Willpower + Integrity + Essence)/2.
8
BASIC SEX MECHANICS 9
damage "heal" quickly; 1 arousal level per 5 long ticks, and 1 pleasure level per
(10 - Stamina, minimum 5) long ticks.
Sex Acts: There are a variety of sexual acts that can be taken; the most
basic are covered below. The given combinations of attributes and abilities are
typical; other attributes and abilities can be employed given justication or
stunting.
Spanking: The pool used is Dexterity + Martial Arts when using the hand
or another body part, and Dexterity + Melee when using a paddle or other tool.
Damage is Strength-based. Speed 2, +3 Acc, Dmg +2ar, Rate 3.
Oral: The act of giving oral sex. The pool used is Dexterity + Linguistics.
Damage is Dexterity-based. Speed 3, +2 Acc, Dmg +3p, Rate 2.
Sex: When performing this act, the attacker takes half of any pleasure
damage he inicts. If performed on someone who has not taken any arousal
or pleasure damage previously in the scene, it inicts dice of bashing damage
equal to half the pleasure damage inicted. The pool used is Stamina + Ride
or Athletics, and damage is Strength-based. Speed 5, +0 Acc, Dmg +5p, Rate
1.
BASIC SEX MECHANICS 10
Design Goals
Sexual Combat
Postby Jukashi Fri Jun 06, 2008 3:12 pm Yes, I know this is a needlessly
silly, overcomplicating thing to do. But I've had these thoughts and I've put
them down, and if people have made complex sex mechanics for the d20 system
then Exalted deserves to have 'em too. Besides, if it encourages stunting... :P
So, what is needed:
1. Fun!
8. Playtesting :nosebleed:
Basics
Normal ticks are too fast and long ticks are too long; eventually, I gured that
the best solution is to use long ticks, but to set the speed of most actions to very
low, normally 1 or 2 ticks and maybe 3 for slower things. This also allows it to
be combined easily with social combat, for an easy segue between seduction and
sex and the use of sweet nothings/dirty talk. Sexual Combat does, however, use
physical "attacks"; health levels are used to mark how well someone is doing in
their attempts to please. This means that people with Ox-Body Technique are
harder to please, as suits since they're supposed to be less sensitive physically,
and it becomes easy to judge the penalties one gets to one's actions for being
distracted when they're aroused; simply apply "wound penalties" to any dice
roll not directly related to sexual combat.
Health levels "lost" to sexual combat are marked with a heart. :<3:
Orgasm happens when you "die" (go past Incapacitated), at which point
you get "healed", the exact amount diering depending on gender and stamina
and magical eects and so on. If it is so desired, characters on the defensive can
resist sexual attacks with with their Dodge MDV or just physically try to stop
the other person (normally using normal MA-based Parry DV or perhaps Dodge
BASIC SEX MECHANICS 11
DV). Certain eects may also provide a form of soak. One thing that would
make Sexual Combat unusual is that, for many attacks, you have to defend
against it yourself as well when you make them. Or, to be more precise, many
sexual "weapons" require that; in sexual combat, the various sexual techniques
and positions are treated the same as weapons are in normal combat, providing
their own benets, penalties, Speeds and suchlike. And as in normal combat,
there are ways in which characters can apply several Abilities and Attributes,
depending on their weapon and "combat style".
I'm still wondering a bit about how to give a concrete benet from sexual
combat. Aside from the obvious (more beastmen, yes!), I'm thinking some sort
of bonus to social rolls or similar. Anyway, what's the word? Anyone want to
give opinions, or even try their hand at statting out weapons? Maybe just tell
me how crazy I am?
Example Characters:
Triumphant Hawk is a soldier of the Realm, born to the peasantry, who has risen
to high honour in campaigns against the barbarians of the icy north. After many
months away he nally returns to his beloved wife, River Cloud. Hawk uses the
stats of an Elite Soldier (core book pg. 280), while Cloud uses those for a farmer
(on page 279). For the purposes of this small story, neither are extras. Both
aware he will soon return, they are each in high spirits...
Step 2: Attacking
SubStep 1: Declaration. Small actions can have profound meanings and
eects. Hawk commences with one of the most innocent of sexual combat's
weapons; a kiss. Impassioned by their long separation, he pulls his wife up close
and locks their lips together.
As a sexual combat weapon, a kiss has the following stats: Speed 1, Accuracy
+2, Damage +0, Rate 1, Roll/Damage: Charisma + Performance/Charisma,
Tags: 2 (This means that it aects both attacker and defender).
BASIC SEX MECHANICS 12
SubStep 7. His 1 dice carries over and adds to his Charisma (if he were
using a dierent weapon, he might add its damage bonus at this point), giving
him his raw damage.
SubStep 8: Now he must contend with her Soak, which regardless of her
willingness is equal to half her Stamina + Resistance; this is just 1, though,
leaving him 2 dice to roll damage with. He rolls these and get 1 success. But
he must also apply that raw damage against himself; his soak is 3, leaving the
single ping die. He rolls and gets 0 successes. Step 9 is skipped and we move on
to Step 10; Cloud takes one health level of "sexual damage", leaving her still at
the -0 level for now, but closer to arousal.
Some Notes:
Of course various abilities are going to be used for dierent "Weapons" and com-
bat styles, with Athletics, Presence and Performance being the mainstays, just
like Melee, Martial Arts, Archery and Thrown are all used in normal combat.
My current thinking is that Athletics will be used for high-activity maneuvers,
Presence is more for natural instinct and passion, and Performance is for delib-
erately learned/studied/practiced methods. (I used Performance for kissing in
the previous instance because I wasn't really sure on that point at the time; it
should probably be Presence). Some social attacks also work, if you've got the
skills.
Seduction doesn't automatically need to use the sexual combat rules; in fact
the sexual combat rules as I've got them so far are more of an expansion to
social combat than anything else. Only if you want the social maneuvering of
seduction to lead into actual sex do you make use of the sexual combat rules.
A note on weapons; sexual weapons which require some skill to use (such as
ngering, oral, and so forth) have low accuracy and often high damage, while
BASIC SEX MECHANICS 13
simple, instinctive weapons such as coitus and kissing have higher accuracy and
generally lower damage. Most have a Rate depending on what body parts are
available, so oral would have 1 and ngering would have 2, for example. Like
normal combat, some weapons have strength or dexterity requirements.
Now, where were we? Step 3, I believe. This time, we'll show some use
of social attacks in sexual combat, and some of the incidental eects of sexual
wound penalties...
"Going slow" Coitus has the following stats: Speed 3, Accuracy +1, Dam-
age +4, Rate 1, Roll/Damage: Dexterity + Athletics/Dexterity, Tags: 2, A
(Arousal) Combine with his Intimacy bonus, Hawk has a ne dice pool of 9,
and gets 4 successes. But this time he is applying his DV, because he wants to
keep it up as long as possible (Speaking of "keeping it up", a male character only
becomes capable of attacks with the Arousal tag once they're at the -1 level of
sexual damage. Female characters can still use (and receive) this attack before
then, but such an attack takes a signicant penalty). That's his Dodge MDV,
which he has at 2. Cloud, again, doesn't attempt to defend herself. Thus, the
raw damage against Hawk is 9, and against Cloud, 11; after soak, this comes
out to 6 and 10. Rolling damage, Hawk takes... 4 health levels down (bringing
him to the -4 level) while Cloud suers... 5. That knocks her all the way down
to Inc, just one hl of damage away from orgasm.
Splat-Specic Charms
16
Solar Charms
General Charms
Archery
Martial Arts
Indelicate Open-Palmed Strike Octopoid
Keywords:
4m; Martial Arts 3, Essence 3; Supplemental
Duration:
Combo-OK, Compulsion, Emotion, Social
Prerequisite Charms:
Instant
Dragon Coil Technique
Some partners enjoy things a little rough in bed, and the Solar Exalted are
certainly able to accomodate their desires. This Charm enhances an attempt to
maintain a clinch. If the Solar wins the attempt, chooses to deal damage, and
would successfully do so, the attempt instead deals only one level of unsoak-
able Bashing damage (and usually leaves a red handprint). The victim of the
attack, however, immediately develops a positive Intimacy, either toward the
Solar or toward indelicate carnal activity, as the victim chooses. She may pay
one Willpower immediately to avoid this eect, or she may erode the Intimacy
normally in subsequent scenes. Further, she is subjected to a Compulsion eect
that forces her to cease conict against the Solar, whether by ending struggle
against a clinch or by sitting quietly by and observing the Solar should she be
released from the clinch. She may spend three Willpower to resist this eect.
The Compulsion eect also ends if the Solar should inict any further damage
on the target.
Duration:
None
Prerequisite Charms:
N/A
Solar Hero Form
17
SOLAR CHARMS 18
Engaged in battle, the Solar's movements seem majestic in their power and
deadliness. While Solar Hero Form is active, increase the Lawgiver's Appearance
by her Essence. Furthermore, for a mote, successes on an attack can be used to
awe a crowd of bystanders.
This can be used in addition to the success-doubling eects of Solar Hero
Form.
Duration:
Combo-OK, Emotion, Obvious
Prerequisite Charms:
Instant
Knockout Blow
Wreathed in terrible golden energies and shining with enough light to blind,
most would think this strike to be the end of their ght and their lives... but
that can only be true from a certain odd point of view.
This Charm works as per Knockout Blow, but multiply the Solar's damage
successes by her highest Social Attribute instead of Essence, and compare them
to the foe's Willpower rather than health levels. If the Solar's total is higher,
than the subject is knocked unconscious from an overwhelming sense of ecstasy
and, when he wakes up, this Charm will exert natural mental inuence on him
that urges him on to love or admire the Solar that decked him, reducing his
MDV by half against appropriate social actions taken by the Solar.
Even if the total does not exceed the subject's Willpower, it still causes an
eect equivalent to stunning, though not from pain. Elder Lunars that spent
time around Solars occasionally fear that their juniors will fall to this Charm's
inuence, should Solars regain any measure of their power at all.
Melee
Lover's Heart Armament Dinosaur (FS)
Prerequisite Charms:
None
Glorious Solar Saber
This Charm acts as a permanent enhancement to one of the weapons a Solar
may conjure with Glorious Solar Saber, increasing its Accuracy, Damage and
Defense by the sum of the Solar's Compassion and the Compassion of a lover.
Unless a Lunar joined to the Solar or the Solar's True Love, this benet requires
a Virtue channel to activate (Compassion may always be used).
Thrown
War
Flirtatious Drill Mastery Dinosaur (FS)
Duration:
None
Prerequisite Charms:
N/A
Tiger Warrior Training Technique
Between a hero of the dawn and her associates, training in arms is often
necessary, especially given that those Exalted who may not have taken the time
to learn lessons about defending themselves are just as vulnerable as a mortal.
Solars with this Charm may use Tiger Warrior Training Technique on in-
dividuals she is close to at a much faster pace than normal, though doing so
requires that the Lawgiver make a ([Charisma or Manipulation] + War) roll
against the MDV of the subject. If she succeeds and her companion doesn't
spend Willpower for some reason, then he may gain the benets of one week of
instruction under Tiger Warrior Training Technique in one Dramatic Action.
Each time this occurs, it causes a commitment to arise between the subject
and the Solar, and vice versa. Alternately, it can count as a social attack
involving seduction or even just to ingratiate the Solar to an individual.
Integrity
Performance
All Encompassing Embrace of the Sun nexus (FS)
Duration:
Combo-ok, Obvious, Holy
Prereqs:
One scene
Sheltering Golden Embrace, Heart Compelling Method
The Unconquered is perfect not only in power but compassion and mercy
as well. This charm allows embody this principle as well, sharing her love and
SOLAR CHARMS 20
positive energies will around her, even during the darkest times in a blaze of
glory that even slices through the blood soaked fog of war. . The Solar must
engage in consensual sex with a partner(s). As the act progresses, a golden
glow suuses the air for hundreds of yards (The Solar's Essence in yard x200 or
the combined Essence of all participants if they are Exalts). The this glow is
considered Daylight for eects on the undead and beyond that inict the Solar
essence (or the highest Essence if there is more tan one Solar) an external penalty
on Undead of any sort. Those ghting with Solar Exalted have any penalties
cause by fear, fatigue, injury or similar eects reduced by the Solar's Essence
and receive the Solar's essecnce in bonus dice to any moral/rout checks. When
she climaxes, all those eeect receive a bonus die to their actions for number
of actions equal to the Solar's Essence. These bonus dice are stackable to a
maximum of the Solar's Essence Normally this charm is deployed on the mass
combat time frame but if combo-ed with a charm that works on personal combat
it can be used then though the area of eect is scaled down (divide by 10).
Presence
Dawn's Glorious Coming nexus (FS)
Cost: Mins:
10m, 1wp; Presence 5, Essence 4 Type: Simple (Mass combat
Keywords:
time scale)
Duration:
Combo-ok, Obvious, Holy
Resistance
Virility-Increasing Adamant Genital Rigidity Approach Anshu (FS)
Duration:
amed Terminal Rapacity Aiction, follows), Obvious, Wanton
Prerequisite Charms:
4 hours
Any Resistance Excellency
The Lawgivers are unmatched in endurance and puissance, both on the bat-
tleeld and in the bedroom. After activating this Charm, a male Solar's penis
grows and hardens, until it is 12 inches long and nearly as hard as orichalcum.
As it grows, his penis bursts or tears through all clothes and armor except those
made from the magical materials (or materials of comparable durability).
Once he is exposed, the Exalt can use his penis as a weapon, treating it as an
unarmed attack which can only kick, but which gains magical material benets
as if made of orichalcum. The Solar can attack a clinched opponent with his
penis instead of crushing them if he so desires, which requires an additional
attack roll, but does not count as a urry.
The Solar's penis remains in its hardened state until the Charm ends.
The Abyssal mirror, Length-Enhancing Voraciously Inamed Terminal Ra-
pacity Aiction, works similarly, except that it grants the deathknight's penis
the soulsteel material bonus, and he is liable to suer Resonance buildup if he
does not use it as a grotesque weapon.
Duration:
Combo-OK, Obvious, Wanton
Prerequisite Charms:
Indenite or Instant
None
The Solar Exalted are lovers without peer, but even for them, there are limits
to how large a penis can be before they nd it uncomfortable to have inside
their bodies. Of course, being what they are, those Lawgivers who consistently
found themselves with such massively endowed partners developed this Charm
to shatter that limit.
Activating this Charm as a large object is inserted into one of her orices,
the Solar stretches her body through Elsewhere to accommodate it without
suering pain, moaning in ecstasy as she is lled so completely. This benet
lasts for as long as she keeps Essence committed to this Charm.
This Charm also has a use in combat; it can be activated in Step 7 with
an Instant Duration whenever the Solar is struck by a weapon with the Over-
whelming or Piercing tags. When used in this manner, the eects of those tags
are ignored when resolving the attack.
Lunars possess a Charm with identical mechanical eects called Taking the
Great Whale, save that it requires Stamina 4 rather than Resistance 4.
SOLAR CHARMS 22
Duration:
Obvious
Prerequisite Charms:
Varies
Willpower-Enhancing Spirit
While injury can drive a Lawgiver to greater ambition and allow her to
restore Essence and spirit, so too are the Solar Exalted capable of recovering
after engaged in other activities. Essence-Gathering Temper and Willpower-
Enhancing spirit may be applied at the climax of sex, in which case the number
of minutes that the Solar was active count as "health levels" for the purposes
of the amount of dice rolled in either Charm's case.
The Solar's climax is also accompanied by a burst of golden light that illu-
minates her surroundings in the 4-7 mote range.
Keywords:
; Resistance 5, Essence 4; Permanent
Duration:
None
Prerequisite Charms:
Permanent
Tireless Sentinel Technique
The Solar Exalted have often claimed to be the pinnacle lovers in Creation,
and they have the endurance to back that claim up. This Charm enhances its
prerequisite, ensuring that no activity the Solar takes contributes to fatigue or
exhaustion. It also adds his Essence to the calculation to determine how many
days he can go without sleep while using Tireless Sentinel Technique.
Prerequisite Charms:
Merged (Melee, Dodge, and Resistane)
Heavenly Guardian Defense, Seven Shadow Eva-
sion, or Adamant skin Technique
While most loved ones can support a Solar with a Compassion-based perfect
defense by being around, one that has been more intimate with her heart can
support her even when separated, or after dying. Up to (Essence) exchanges of
aection within (Compassion) weeks may be used to aid the Solar, each giving
one free use of a perfect defense.
This Charm need only be purchased once.
Duration:
Combo-OK
Prerequisite Charms:
Until clinch is broken
Resistance Essence Flow
SOLAR CHARMS 23
Overwhelming Milk and Honey Flow was developed during the First Age by
a Solar Exalt of the Eclipse caste who wanted to impress his some-time lover the
goddess Gokkun (see Scroll of Swallowed Darkness page 143) with the pounding
surf of his semen. That the Charm had a potentially lethal turnout for beings
less capable than Gokkun was an unexpected side-eect that made it no less
popular among the Solars of the First Age.
To activate Overwhelming Milk and Honey Flow the character must be re-
ceiving fellatio or cunnilingus and be on the verge of climax. When the Lawgiver
climaxes and activates Overwhelming Milk and Honey Flow, a clinch is initiated
as the Solar grabs a rm hold of the pleasure-giver's neck who resists the clinch
with a -2 penalty. If the clinch is succesful the target is locked between the Law-
giver's thighs and the target's player rolls (Stamina + Resistance) reexively at
a diculty equal to the Solar's Essence as the Solar ejaculates or squirts into
the target's mouth with the force of a tsunami.
If the roll succeeds, the target suers no ill eects as the outpour is suc-
cessfully swallowed. If the roll fails, the target suers a number of unsoakable
levels of lethal damage equal to the number of successes by which the roll was
failed. Whether the roll succeeds or fails, the clinch is maintained and would
better be sought broken at the target's rst opportunity; every action the clinch
is maintained, the target must repeat the (Stamina + Resistance) roll to avoid
damage from drowning in the Solar's uids.
Mortals who fail the (Stamina + Resistance) roll instantly drown as their
lungs are lled with semen or vaginal uids. Automatons, undead, and other
creatures that do not breathe are for the most part immune to this Charm,
though at the storyteller's discretion they may suer other ill eects from having
their insides lled with massive amounts of Solar body uids.
For every health level of damage inicted with this Charm, the Lawgiver
regains one temporary point of willpower. A daring and athletic Solar may use
Overwhelming Milk and Honey Flow to regain lost willpower by way of auto-
fellatio, and indeed it is said that one of the Primordial War's greatest heroes
died a shameful (or admirable, depending on who you ask) death using this
Charm on himself.
For the purpose of Charms such as Enemy-Castigating Solar Judgment (see
Exalted page 205) Overwhelming Milk and Honey Flow is considered a physical
attack.
Duration:
Combo-OK, Obvious
Prerequisite Charms:
Instant
Overwhelming Milk and Honey Flow
This Charm was developed during the First Age by a temperate and valorous
Zenith Caste Solar who, without having discovered the Great Curse, had come to
suspect that the bouts of ultra-violent rage he sometimes lived through might be
tied up with his sexual frustration. Refusing to see it as a weakness, he instead
SOLAR CHARMS 24
began experimenting with dierent ways he could manipulate his Essence that
might help him exploit his long periods of celibacy. By releasing all his built-up
anger and frustration as he reached orgasm, he gured, he might be able to
control his ts of frenzied vehemence.
To activate Earth-Shaking Orgasm Approach the Solar must be on the verge
of sexual climax and she must have endured one or more weeks of complete
celibacy before engaging in the sexual relations that will bring about her climax.
For every week prior to the activation of this Charm that the Solar has abstained
from experiencing sexual release by engaging in neither sex nor masturbation,
the Solar loses one point of Limit as she nally allows her body to give in to
ecstasy.
As the Solar activates this Charm at her moment of climax, she makes herself
the epicenter of a cataclysmic earthquake with a radius of (Solar's Essence)
miles. As the earthquake travels outward from the Solar, walls crumble and
buildings cave in as the earth itself resonates with the orgasmic throes of a
god-king of Creation.
Any building or structure caught within the rst mile of the Solar suers
([Solar's Essence] x [days spent in celibacy]) in pre-soak damage. Buildings and
structures located within the second mile suer ([Solar's Essence - 1] x [days
spent in celibacy]) in pre-soak damage, while buildings and structures caught
inside the third mile suer ([Solar's Essence - 2] x [days spent in celibacy]) in
pre-soak damage and so on and so forth.
The earthquake itself does only structural damage and, except for the poor
unfortunates who nd themselves inside a toppling building or otherwise caught
under falling debris, it generally poses no direct threat for animals, humans, or
other beings in the area.
Survival
Craft
The Right Tool for the Job Octopoid
Keywords:
4m; Craft 4, Essence 3; Simple
Duration:
Combo-OK
Prerequisite Charms:
Instant
Craftsman Needs No Tools
Solars may not be as versatile as their Lunar mates, but those same mates
have often been surprised by the Solars' resourcefulness. This Charm allows
the Solar to rapidly construct an improvised tool from whatever materials and
objects happen to be nearby. This tool provides a +1 situational bonus (which
explicitly does not count as a dice bonus from Charms) to any action it was
created to help. Further, any stunt utilizing the tool produced by this Charm
has its rating increased by one, to a maximum of 3. Most Solars prefer to have
SOLAR CHARMS 25
Investigation
Lore
Scholarly Vitality Communion Dinosaur (FS)
Duration:
None
Prerequisite Charms:
N/A
Essence-Lending Method
While a Lawgiver may be short on motes or Willpower from time to time, she
is never short of feeling or the need for virtuous actions. Using such important
personal links, she can use Essence-Lending Method or any Charm that requires
it as a prerequisite at no cost if she is emotionally close to the subject.
Duration:
None
Prerequisite Charms:
N/A
Harmonious Academic Methodology
A Lawgiver cannot always count on her companions to be quite as erudite
as she is, and so may occasionally need to make them understand a problem or
piece of lore's context before they rush into a fool's undertaking... or they may
simply wish to share more of their life with another.
Success on such an endeavor requires a ([Charisma or Manipulation] + Lore)
roll to beat the MDV of another, at which point the subject (or subjects, for the
times in which a point need be made clear to more than one person) gains the
benets of a week's worth of training under a Solar using Harmonious Academic
Methodology in the space of one scene.
This also forges commitments and intimacies with the Solar and those she
claries and explains things for, and can be used as a form of social attack as
per Flirtatious Drill Mastery (Solar War Charm).
Medicine
Aectionate Treatment Practice Dinosaur (FS)
Duration:
Combo-OK, Touch
Prerequisite Charms:
Instant
Touch of Blissful Release
SOLAR CHARMS 26
Without so much as even clothing, Lawgivers may yet heal the injured or ill,
using intimate contact to channel their healing powers into another. This allows
a Solar's Medicine Charms to be used via acts of consensual sex, which does
not require normal medical tools or treatments, instead using erotic activity to
adjust Essence ows in the subject's body into an uninjured state.
While this can be used to treat more than one individual, no more than
(Stamina + Medicine) individuals may benet as such.
Duration:
Combo-OK, Touch
Prerequisite Charms:
Instant
Flawless Diagnosis Technique
Siring or bearing Golden Children involved some prestige for Solars of the
First Age, but the time required to do so was time that many Lawgiver felt they
could spend in more entertaining arenas. To compensate for this, Planting the
Golden Seed was developed.
A Solar with this Charm is so virile that he can impregnate with a simple
touch. If the target chooses to resist, she rolls (Stamina + Resistance) at a
diculty equal to the Solar's Essence. On a success, she resists and nothing
happens. If the roll fails, the target is impregnated by the Solar, bearing his
child. This Charm specically allows a female Solar to impregnate other females.
If the Solar has Essence 5+, he may use this Charm to impregnate human
targets not normally capable of conceiving children (such as males and pre-
pubescent females).
This Charm is explicitly permitted to supplement barehanded (no form
weapons) Martial Arts attacks as well as be part of combos with Martial Arts
Charms.
Occult
Sheltering Golden Embrace Dinosaur (FS)
Duration:
None
Prerequisite Charms:
Indenite
Spirit-Repelling Diagram
Engaging in ritualistic sex with a lover, a Solar may subsequently use Spirit-
Repelling Diagram at no cost, so long as the Solar and his lover maintain bodily
contact; treat maintaining the ward thereafter as sustained activity requiring
(Stamina + Resistance) rolls.
Additionally, the amount of Willpower necessary for powerful spirits to by-
pass the barrier is the higher sum of the Solar's and his lover's Compassion
or Essence ratings, and those attempting to bypass it also take that value
SOLAR CHARMS 27
Athletics
Floating World Limbering Exercises Dinosaur (FS)
Duration:
None
Prerequisite Charms:
N/A
Increasing Strength Exercise
Engaging in a series of empowering movements and stretching exercises while
engaged in sex, a Lawgiver may reduce the cost of using Increasing Strength
Exercise to 1 mote per point.
These exercises take a minimum number of ticks equal to the number of
points of Strength to be gained.
Awareness
Dodge
Divine Paramour Touch Dinosaur (FS)
Prerequisite Charms:
Merged (Melee, Dodge, and Resistane)
Heavenly Guardian Defense, Seven Shadow Eva-
sion, or Adamant skin Technique
While most loved ones can support a Solar with a Compassion-based perfect
defense by being around, one that has been more intimate with her heart can
support her even when separated, or after dying. Up to (Essence) exchanges of
aection within (Compassion) weeks may be used to aid the Solar, each giving
one free use of a perfect defense.
This Charm need only be purchased once.
Larceny
Ribald Eagle's Grasp Dinosaur (FS)
Prerequisite Charms:
Emotion, Social
Stealing in Plain Sight Spirit
The Solar dominion over Creation extends even to undergarments. This
Charm permanently enhances Stealing in Plain Sight Spirit, allowing the Law-
giver to steal the clothing o of the backs of the wicked... or merely the attrac-
tive, for the base cost of the Charm.
SOLAR CHARMS 28
Stealth
Phantom Lover's Caress Octopoid
Keywords:
3m; Stealth 3, Essence 3; Simple
Duration:
Combo-OK, Crippling, Touch
Prerequisite Charms:
One Scene
Easily-Overlooked Presence Method
When a Solar chooses a lover, the lover does not always see the Exalt. She
can hear her lover's heart beating in his chest, hear his breathing, feel the air
around him shift and move as he does, but for them, it is as if it is an incubus,
or a succubus. There is no discernible form to touch, until contact is made,
or the Solar gets careless. This Charm aects a touched target, inicting a
temporary form of the Blindness mutation, wherein the penalties apply only to
actions taken to perceive or aect the Solar himself. However, as recompense,
the target gains the benets of Keen Hearing and Touch Discipline for the
Charm's Duration. Should the subject manage to percieve or aect the Solar,
the Charm's eects immediately end.
Duration:
Combo-OK
Prerequisite Charms:
Indenite
Invisible Statue Spirit, Mental Invisibility Tech-
nique
There are times when the sun has a pressing need for privacy when none
exists, and in such situations, heroes of the dawn must trust in their lovers and
draw Essence over them.
This automatically prevents the Lawgiver and his lover from being seen while
engaging in sexual activity, and exerts unnatural mental inuence on those that
might detect them by other senses, such that they must spend a number of
Willpower points equal to the pair's combined Essence or Compassion rating to
hear, smell or realize they are there after bumping into them or being struck by
a ailing limb.
SOLAR CHARMS 29
Even so, this does not allow the observer to see them without use of powerful
Charms.
Bureaucracy
Linguistics
Rapture of Sweet Words Practice Dinosaur (FS)
Prerequisite Charms:
None
Unbreakable Fascination Method
This Charm permanently enhances Unbreakable Fascination Method, and
gives the Solar using it the option to use either the original version or the
eects of this Charm, which ll the audience with love, lust, and desire; rather
than stand around struck with awe at the Solar's skill with words, they gather
together and rut, inspired to confess love, engage in deeply repressed desires,
and any number of other situations. Those so engaged in their erotic activities
will not cease until at least 20 long ticks have passed, thus giving the Solar a
great advantage in facing Wyld Hunts that boast many monks and nuns, who
face further repercussions beyond failing if word gets around of just why it was
that they were not ghting the Anathema in question.
Prerequisite Charms:
None
Flawless Brush Discipline
The writings of a Lawgiver are works of divine inspiration, even if they are
of ribald and licentious subject matters. If using this enhancement to Flawless
Brush Discipline, a Solar may imbed strong emotional context revolving around
arousal in the text.
Those with MDV less than the Solar's Linguistics rating (as modied by
Flawless Brush Discipline) are driven to climax simply in the process of reading;
even if the Solar's writing does not fully aect strong individuals, it still halves
their MDV for the next (Essence) weeks when romantic-related intimacies are
used against them unless they have a perfect social defense.
Ride
Sail
Salacious Solar Sailor Jutlander (FS)
Cost: Mins:
; Sail 4, Essence 3; Type: Permanent
SOLAR CHARMS 30
Keywords:
Duration:
Social, Wanton
Prerequisite Charms:
Permanent
Salty Dog Method
Dating back to the dawn of the Primordial War when an infamous Quill
of Heaven rammed his mighty vessel down the throat of Kimbery's tenth soul,
the glorious captains of the Eclipse Caste have been known to run tight ships.
Whether the Harmonious Voices whisper their desires softly in the ears of those
below them or indulge in a more hands-on approach with harsher and dirtier
language, they are known to take control of the situation as they navigate their
large vessels delicately through the tightest of slits. There is no denying the
raw, sexual allure of a captain who always makes the safe arrival of his strong
and healthy seamen the top priority.
As long as the character nds himself on a Sail-based vessel that he owns
(see Exalted page 238) he may add the Resources value of the vessel in dice to
any Social rolls in which the Solar's highly sexualized demeanor would prove
benecial, such as rolls to seduce, awe, and, in many cases, intimidate.
What is more, such is the concupiscent aura of the Solar that as long as he
is on a Sail-based vessel, all actions taken by the Solar that would benet from
having the Wanton Keyword (see Scroll of Swallowed Darkness page 95), count
as having said Keyword.
Socialize
Invoking the Euphoric Vocalizations Octopoid
Keywords:
; Socialize 3, Essence 3; Permanent
Duration:
Combo-OK, Emotion, Social
Prerequisite Charms:
Permanent
Mastery of Small Manners
A faux pas can be devastating, but a faux pas in... delicate... negotiations
can be worse by far. This Charm ensures that, while the Solar engages in carnal
activities, he does not accidentally perform any action that would repulse his
partner(s). Moreover, this Charm makes the unique tastes and proclivities of
his partner(s) Obvious to his senses. Finally, any scene wherein the Solar caters
to these proclivities counts as one scene building a positive Intimacy toward the
Solar or eroding a negative Intimacy toward him. This is in addition to any
building or eroding he may have performed during that scene.
Other Charms
Lunar Charms
General Charms
Strength
Mate Pounding Vigor Merior (FS)
Duration:
Combo-OK, Wanton
Prerequisite Charms:
Instant
Impressions of Strength
Be it thrusting into his lover from behind, applying a rm hand to errant
rear, or riding him as though she were upon a bucking bronco, the Chosen of
Luna have found that even in the most intimate of moments a little extra force
applied properly can be very much worth the eort. This Charm supplements
any sexual action which causes Strength based arousal or pleasure damage . It
adds +4 to the damage and ensures in Step 10 that if any arousal or pleasure
damage was rolled then the attack causes a minimum of (Strength) levels.
Duration:
Combo-OK
Prerequisite Charms:
One Scene
None
Every Lunar knows that practice makes perfect and so, through plentiful
practice, she can show her lovers hwo good it can when someone can control all
sorts of muscles. While this Charm is active the Exalt may double the attack
successes from sexual acts when calculating pleasure or arousal damage and
adds two dice to the `backlash' damage from performing the sex sexual action
upon him or her
Despite the name there is nothing against a Lunar learning, or using, this
Charm while male. They will simply have one less way that it is available for
use.
31
LUNAR CHARMS 32
Duration:
Combo-OK, Counterattack (-0 SDV) Wanton
Prerequisite Charms:
Instant
Irresistable Kegel Practices
With an upward thrust in response to being taken into his lover, or a reexive
squeeze around the man thrusting into her, the Lunar Exalted shows that even
in bed muscles aren't for show.
This Charm is considered a counter-attack usable whenever an attacker has
taken pleasure damage from performing the sex sexual action on the Exalt.
The character can immediately make a sex sexual action in response against
the attacker.
Dexterity
Living Solace Principle Dinosaur (FS)
Duration:
Obvious
Prerequisite Charms:
Permanent
Predator Distraction Method, Snake Body Tech-
nique
The lives of Exalted are often subject to long ordeals in which lovers may
not comfortably meet and be together. However, by spending an additional
point of Willpower when activating Running Through the Herd, a Lunar may
reexively spend a mote while entwined with their beloved to make a reexive
redirection roll, and may reassign the target to anything that threatens their
beloved's liaison. This lasts for as long as neither party (or, for more inclusive
acts, none involved) fails a Stamina + Resistance roll with more than (Essence)
in internal penalties from fatigue.
If the Lunar has the Charm Star Falls Through, she may instead spend four
motes to use its eect on the obstacle of her aection. Those who interrupt
Stewards of this potency alongside their lovers typically nd themselves many
miles up in the sky.
Stamina
Rutting Animal Exercise Merior (FS)
Duration:
None
Prerequisite Charms:
Instant
Ox-Body Technique
LUNAR CHARMS 33
The Chosen of Luna are aware, more than anyone, that all are but animals
at heart. Yet they accept it for there are advantages to wild, unending, and
animalistic passions...
This Charm permanently alters how the Exalt's capacities. For purposes of
determining her damage track for sexual damage Dying health levels provided
by Ox-Body Technique do not become Sated health levels. Instead half become
-4 levels and the rest become Orgasm levels. In addition if driven to orgasm,
but no Sated levels are marked o, the character may spend one temporary
Willpower and forfeit the Willpower recovery from orgasm in order to heal any
Orgasm levels which are marked o. A male doing so remains erect and sexually
capable despite the climax.
Duration:
None
Prerequisite Charms:
Instant
Rutting Animal Exercise
Driven wild by his passions, maddened by his needs, the Exalt shows that
while size might not be everything longer can certainly be a wondrous thing.
This Charm permanently alters the Exalt's capacities in regard to sexual
combat. When making sexual attacks he ignores internal penalties from pleasure
or arousal damage and instead gains a number of bonus successes equal to the
penalty which would otherwise be suered. If he can make such attacks while
Orgasm levels are marked o then he gains (Stamina) bonus successes. In
addition sexual activity is never considered heavy exercise and sexual activities
which would normally be light exertion are instead considered rest (but not
sleep).
Duration:
Combo-OK, Gift, Male, Obvious, Wanton
Prerequisite Charms:
4 hours
Any Stamina Excellency
The Stewards share in the fecundity of their animal and Wyld natures. After
activating this Charm, the penis of a Lunar in male form turns to moonsilver,
hardens, and grows until it is the maximum penile length and girth of his current
male form, bursting or tearing through all clothes and armor except those made
from the magical materials (or materials of comparable durability). The Lunar's
penis remains in this state until the Charm ends.
For all its apparent size, the Lunar's penis will reshape itself to perfectly ll
any orice it is inserted into, though it retains the general shape of a penis and
never shifts in such a manner as to cause pain or discomfort by the reshaping
itself. In this state, the Lunar's penis counts as exceptional equipment.
LUNAR CHARMS 34
The Steward has perfect control of his own ejaculation while this Charm
is active, down to the volume and viscosity, and cannot run out of semen. If
the Steward ejaculates inside a partner able to become pregnant, he perfectly
impregnates her. The magic of this Charm overrides any application of the
Selective Conception merit unless the partner being impregnated spends 4m in
addition to the normally required point of Willpower.
Duration:
Combo-OK, Obvious, Wanton
Prerequisite Charms:
Indenite or Instant
None
The Lunar Exalted are lovers without peer, but even for them, there are
limits to how large a penis can be before they nd it uncomfortable to have inside
their bodies. Of course, being what they are, those Stewards who consistently
found themselves with such massively endowed partners developed this Charm
to shatter that limit.
Activating this Charm as a large object is inserted into one of her orices,
the Lunar stretches her body through Elsewhere to accommodate it without
suering pain, moaning in ecstasy as she is lled so completely. This benet
lasts for as long as she keeps Essence committed to this Charm.
This Charm also has a use in combat; it can be activated in Step 7 with
an Instant Duration whenever the Lunar is struck by a weapon with the Over-
whelming or Piercing tags. When used in this manner, the eects of those tags
are ignored when resolving the attack.
Cost: Mins:
1m; Stamina 4, Essence 2; Type: Simple (Speed 3-10 long ticks,
Keywords:
DV -3)
Duration:
Combo-Basic
Prerequisite Charms:
2+ minutes
Might-Bolstering Blow
Wild and mighty, Stewards revel in the embrace of their lovers and in bring-
ing their beloved physical joy. When engaged in intimate acts with another,
a Lunar may gain Essence from bringing them to orgasm. Each minute spent
engaging in the build up allows the Lunar to regain one mote, to a maximum
benet from (Stamina x 2) minutes. At least 3 minutes are necessary to use the
Charm.
Duration:
None
Permanent
LUNAR CHARMS 35
Duration:
Combo-OK, Gift
Prerequisite Charms:
Indenite
Moonsilver Stomach Conversion
There are things within and without Creation whose bodily needs are so
demanding as to be lethal. With Essence, however, a Lunar may endure the
most deadly of mating practices without incurring anything more than super-
cial damage, even if torn apart or swallowed whole; at the end of the scene, the
Lunar will spring back up ready to take on her next challenge.
If activated with Deadly Beastman Transformation, the Lunar pays one mote
to sustain this Charm for the duration of her stay in the hybrid form.
Duration:
Combo-OK, Fury-OK
Prerequisite Charms:
Instant
Breath-Draining Executioner Attack
There is Essence in death, to be sure, but there is also much in the celebra-
tion of life, and Lunars that safeguard any are empowered by such activities.
Whenever an individual or group nearby climaxes, roll the (Lunar's Essence +
combined Essence ratings of those involved in the act). Each success acts as per
the prerequisite Charm this builds o of.
Activating this Charm with Relentless Lunar Fury gives the Lunar a mote
whenever someone nearby climaxes.
Duration:
Prerequisite Charms:
N/A
Scorpion and Toad Immunity
The aections of a Steward can be as much of an aegis as the presence of
one, if one fears disease or poison. By spending ve motes, a Lunar may grant
one individual immunity towards a given poison or disease; having sex with the
individual obviates this mote cost, though the transfer of motes takes only a
Speed 4 action as opposed to a dramatic action.
Duration:
Combo-OK, Poison
Prerequisite Charms:
Instant
Scorpion and Toad Mastery
During the First Age the Lawgivers ruled by way of their overwhelming
superiority, but some Stewards found ways to leash in their more powerful Solar
mates through dependency. Subtly manipulating the Essence running through
her body, the Lunar transforms her sexual uids to an ambrosial and redolent
nectar that is worthy of the gods and as addictive as it is rapturous. Letting a
target taste her sacrosanct uids, the Lunar instills a craving in her target that
only she can sate.
For the Lunar to spend the motes to activate Silver Nectar Release, her target
must be in a position to taste her sexual uids as they are released from her
body. Any being whose Essence is lower than the Lunar, is instantly addicted to
the uids. Beings whose Essence are equal to or higher than the Lunar's must
roll (Stamina + Resistance) against a diculty equal to the Lunar's Essence.
On a success, the target suers no ill eects. If the roll fails, the target submits
to addiction.
Once addicted to the taste of Lunar's sexual uids, the target will start to
suer withdrawal if he is denied it. Every day that he goes without tasting the
Lunar's sexual uids the target suers a cumulative -1 penalty on all actions
(the penalty caps at -5). The target can resist the eects of withdrawal for one
scene by paying a point of Willpower.
The target kicks the addiction once he has spent a total of (Lunar's Essence
x 5) points of Willpower to resist the eects of withdrawal.
Charisma
Mate-Strengthening Practice Dinosaur (FS)
Prerequisite Charms:
Training
Wolf-Pack Training Method
Taking an individual as a lover, a Steward may impart an increased un-
derstanding on that individual if the two live together, spending all of the day
LUNAR CHARMS 37
together and engaged in eorts to survive. Such focused instruction allows those
individuals targeted by this Charm to accomplish two weeks of training in only
one, and allows for an automatic success on attempts to coordinate their attacks
for the next moon.
Manipulation
Incompatibility Synthesis Dinosaur (FS)
Duration:
Combo-OK, Social
Prerequisite Charms:
Instant
Labyrinth of the Beast
To avoid succumbing to the wiles of her foes, a Lunar may deprive herself of
considering a foe a properly communicating individual, destroying any mental
inuence attempting to seduce her or erode her loyalties. To the Lunar, the
thought of accepting makes no sense, providing a perfect mental dodge, even
against attacks that cannot be dodged.
Appearance
Perception
Missing Mate Seeker Dinosaur (FS)
Duration:
Merged (Wits, Perception)
Prerequisite Charms:
N/A
Blood on the Wind
Stewards know where those they cherish can be found. Double the bonus
successes a Lunar receives for tracking using Blood on the Wind if the individual
he is tracking has a close personal relationship with him. If that individual is
the Lunar's lover, then the Lunar receives the benets of tasting the blood of
his quarry as well.
Intelligence
Base Drive Defense Dinosaur (FS)
Duration:
None
Prerequisite Charms:
Permanent
Still Pond Iniction
LUNAR CHARMS 38
Subsumed under the mindset of living from mating to mating for the rush
it provides, individuals that the Lunar favors intimately may gain the eects of
Still Pond Iniction after coitus. The acts need not be reproductively important
to gain this benet, and the Lunar must pay 1 mote in order to activate this
function.
Wits
Missing Mate Seeker Dinosaur (FS)
Duration:
Merged (Wits, Perception)
Prerequisite Charms:
N/A
Blood on the Wind
Stewards know where those they cherish can be found. Double the bonus
successes a Lunar receives for tracking using Blood on the Wind if the individual
he is tracking has a close personal relationship with him. If that individual is
the Lunar's lover, then the Lunar receives the benets of tasting the blood of
his quarry as well.
Other Charms
39
SIDEREAL CHARMS 40
Sidereal Charms
General Charms
Resistance
Ride
Sail
Survival
Thrown
Craft
Dodge
Linguistics
Performance
Socialize
Archery
Athletics
Melee
Presence
War
Investigation
Larceny
Lore
Dragon-Blooded Charms
General Charms
Linguistics
Lore
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
Pasiap's Jade Pillar Anshu (FS)
Duration:
Combo-OK, Male, Obvious, Wanton
Prerequisite Charms:
4 hours
Strength of Stone Technique
As the only Exalted who can pass their full power on to their children, the
Dragon-Blooded have long turned their magics to increasing their abilities in
the bedroom, both in giving pleasure and in giving life. After activating this
Charm, a male Terrestrial's penis grows, gaining Resistance inches in length,
and becomes as hard as jade. As it grows, the Terrestrial's penis bursts or tears
through all clothes and armor except those made from the magical materials (or
41
DRAGON-BLOODED CHARMS 42
War
Athletics
Dodge
Melee
Presence
Nine-Thousand Penis Prana Anubisxy
Keywords:
5m; Presence 5, Essence 4; Simple
Duration:
Combo-OK
Prerequisite Charms:
Scene
Any Terrifying (Element) Dragon Roar
This is one of the most ancient Dragon Blooded charms, dating back to
before the Primordial War. At the time, one hundred Dragon Blooded males
were expected to impregnate over nine-thousand of their female counterparts as
quickly as possible. This charm was created in order to let them complete their
task that much faster. While this charm has come in and out of fashion among
certain Dragon Blooded families in the modern era, many members of House
Cynis know and use this charm.
When a group of Dragon Blooded - no less than 5 - all engage in an orgy,
this charm can ensure with a 100% rate that every female that took part will
get pregnant, though it does not ensure that a particular woman would be
impregnated by a particular man. If there is only one male participant, he will
perfectly impregnate every woman. The individual that has this charm must be
one of the members that took part in the sex party, and if all of the participants
are of the same gender, then this charm fails to acivate.
A repurchase of this charm at Essence 6 allows for an additional eect.
When a group of Dragon Blooded have an orgy, they can increase the chances
of the resulting ospring Exalting as a Dragon Blooded. For every ve Dragon
Blooded participants, add a +1 bonus to the chance of any resulting ospring
Exalting, though this bonus cannot exceed +3.
Younger Dragon Blooded often crassly refer to this charm as Godly Gang-
Bang Exercise.
DRAGON-BLOODED CHARMS 43
Socialize
Brother-Upon-Sister Allure Merior (FS)
Duration:
None
Prerequisite Charms:
Permanent
Brother-Against-Brother Insinuation
Sometimes sly insinuations serve best not by causing direct conict but,
instead, by making something seem laudable in the wrong way. It is amazing
how problematic it can be for a matriarch when her loyal descendant `realises'
what his feelings for her really are or disruptive for a commander if his loyal
second-in-command sudden feels just amused amusement toward him rather
than devoted loyalty.
This Charm permanently enhances the capacities of its prerequisite and
allows it to create, or alter the context of, a positive Intimacy. Resisting the
change of context of an existing, or creation of a new, Intimacy still costs two
Willpower, but if the subject has an existing contradictory negative Intimacy
then resiting costs only one Willpower. Under normal circumstances the victim
will spend the scene reinforcing this new Intimacy if the situation permits and
such counts, even afterwards, as a scene spent eroding any old Intimacy and
building a new one.
This Charm refers to the updated version of Brother-Against-Brother Insin-
uation as described in One Thousand Correct Actions .
Duration:
Combo-OK, Dynasty, Social
Prerequisite Charms:
Instant
Warm-Faced Seduction Style
Any child knows that all too often two together are greater than one alone,
but those faced by a Dynast who is skilled in this Charm relearns that truth as
they nd that averting their gaze from one appealing sight leaves them staring
directly at another.
This Charm supplements a coordinated social attack which is a seduction or
which works primarily through the sex appeal of those making the attack. In
Steps 7-8, after the attack has overcome the opponents MDV, the Exalt may
increase the eective threshold successes of the attack by ([lowest Appearance of
those participating in the attack]+[number of those participating in the attack]).
As a Dynasty eect if all those taking part in the coordinated attack are blood
relatives then they may treat their Appearance as one higher for purposes of
the attack and this Charm.
This Charm may be used to supplement other Abilities.
DRAGON-BLOODED CHARMS 44
Duration:
None
Prerequisite Charms:
Permanent
Smoothing-Over-the-Past Technique
The bonds of loyalty between those of a sworn Brotherhood are strong, but
even they can weaken. Through action or confession though, a Dynasty can
rededicate themselves to such causes and perhaps reforge bonds damaged by
betrayal. This Charm permanently enhances the Exalt's capabilities. Whenever
the Dynasty performs a two or three dice stunt which supports or benets
another member of their Sworn Brotherhood they may choose to recover two
dice spent from their Devotion dicepool in lue of a temporary Willpower reward.
In addition by confessing fully the details of their breeches of loyalty to their
full Brotherhood, receiving forgiveness, and spends [original Oathbond rating +
number of points lost] days serving the whims of the rest of their Brotherhood
in contrition, the Exalt may restore one point of Oathbond which they had lost.
Burearucracy
Investigation
Larceny
Martial Arts
Sail
Archery
Medicine
Performance
Ride
Survival
Other Charms
Alchemical Charms
General Charms
???
Other Charms
45
Abyssal Charms
General Charms
Archery
Martial Arts
Final Arousal Technique Dinosaur (FS)
Duration:
Combo-OK, Crippling
Prerequisite Charms:
Instant
Foe-Blinding Jab
The savage nature of the Abyssal's attack aims it squarely at an opponent's
groin, where it damages blood vessels and leads into a sudden feeling of undi-
rected sexual desire. However, after the throbbing inammation dies down,
the unfortunate is rendered impotent or frigid unless treated with supernatural
medical care.
Exalted heal from this damage over the course of the following day, but
cannot heal other wounds while doing so.
Duration:
Emotion
Prerequisite Charms:
N/A
Rapacious Lamprey Technique
To the living, the act of having their Essence torn out and dragged to the
spiritual resonance of the Underworld is unpleasant and horrifying, to say the
least. However, some Abyssals twist pain and pleasure such that their supping
on the soul feels like the most exhilarating rush the victim will ever know... and
very likely leave a smiling corpse behind.
This Charm enhances its prerequisite, allowing an Abyssal to pay an addi-
tional point of Willpower when using it. If he does so, then the victim experi-
ences an Emotion eect that assesses an internal penalty equal to the number
46
ABYSSAL CHARMS 47
of health levels drained by the deathknight to his rolls to take control of the
clinch (until it is broken) unless he spends three Willpower points.
What's more, if the Abyssal feeds, but does not kill her victim and then
subsequently releases him, and he does not resist the previous eect through
Willpower or Charms, then the victim also takes that penalty to his MDV
ratings to resist attempts anyone makes at seducing him for the next day unless
he spends a Willpower point.
Melee
Cut to the Heart Dinosaur (FS)
Duration:
Emotion
Prerequisite Charms:
Permanent
Soul-Cleaving Strike
Carving away at her foe's inner self, an Abyssal may use this Charm's pre-
requisite to leave lasting mental trauma. In lieu of a crippling eect, her attack
may create an Intimacy as an Emotion eect pertaining to the Abyssal in some
way, such as one of darkly erotic fear or sexual desire.
Unlike the other eects of the Charm it does not heal after a day of rest, but
instead must be resisted with social combat, breaking faith a number of times
equal to the Abyssal's (Essence) before the Intimacy is allowed to lapse.
Thrown
Unwelcome Frigid Caress Dinosaur (FS)
Duration:
None
Prerequisite Charms:
Permanent
Frozen Prayer Entombment
While normally encased in a thick sphere of numbing ice, victims of this
Charm may still be touched by the deathknight that froze them there. This
Charm improves its prerequisite, allowing an Abyssal to walk through the ice
encasing a victim as if it were not there.
However, for the purposes of breaking free, it still provides its normal re-
straint eects, allowing a deathknight to do to their victim whatever they please
and keeping them conscious even after they succumb to bashing damage.
ABYSSAL CHARMS 48
War
Integrity
Aection-Forsaking Depravity Dinosaur (FS)
Duration:
Avatar (3)
Prerequisite Charms:
Permanent
Faithful Killer's Reprieve
Those among the living that end up sharing feelings of fondness or even love
with an Abyssal live on a razor's edge of danger, forever risking the possibility
of dying because of a Resonance eruption. However, as the Whispers of the
Neverborn prompt her, she may evade inicting this particular fate by taking
responsibility for inicting some other horrible fate (that still leaves the living
alive) herself.
The particulars of the atrocity in question could be any torture the Abyssal
can manage, just so long as it causes noticeable and obvious harm and has
the potential to erode the Intimacy it relies on. If the deathknight would trade
deance in love for safety at the price of breaking the object of her aection, the
Neverborn will not feel compelled to slay that individual through Resonance;
particularly gruesome mistreatment may even reduce Resonance by a point.
Whatever the loved one might think of the Abyssal after he is excruciated
so, however, is her own problem.
Performance
Presence
Victim Wants Abuse Conditioning Jutlander (FS)
Cost: Mins:
15m, 1wp; Presence 5, Essence 4; Type: Simple (Dramatic
Keywords:
Action)
Duration:
Combo-OK, Compulsion, Emotion, Social
Prerequisite Charms:
Varies
Chaining the Weak
By subjugating her victim to a series of humiliating and often painful acts
of sexual torture, the Abyssal lls her target with feelings of self-loathing and
shame. Conditioning the target to feel that the abuse is both deserved and
to be expected, the Abyssal locks her target in pattern of submission that is
nigh-impossible to break out of. As a drug addict, the target is aware on some
level that the abuse is bad for him, but the systematic abuse has left him with
a feeling of dependency that makes him doubt his ability to function without it.
The deathknight abuses, tortures, and humiliates her target for a period of
time no briefer than (target's Willpower) days. The Abyssal's player then rolls
ABYSSAL CHARMS 49
(Manipulation + Presence) against the target's Dodge MDV. If the roll succeeds,
the Abyssal breaks her target's self-esteem and feeling of worth creating an
Emotion eect of degradation and autophobia in the target. Coupled with the
Emotion eect is a Compulsion eect that drives the target be subjugated in
humiliating, sexual acts with the Abyssal who used the Charm on him. It costs
three Willpower per scene to resist this eect.
Every day that the Abyssal spends at least a scene reinforcing the pattern of
thralldom by sexually humiliating her target, who may or may not be a willing
participant in the endeavors, the target is unable to regain lost Willpower by
way of Conviction rolls.
To break the eects of this Charm, the target must take a number of rejection
actions equal to his Conviction as per breaking an Intimacy (see Exalted page
201).
Resistance
Length-Enhancing Voraciously Inamed Terminal Rapacity
Aiction Anshu (FS)
Duration:
Rigidity Approach), Obvious, Wanton
Prerequisite Charms:
4 hours
Any Resistance Excellency
The deathknights are unmatched in endurance and puissance, both on the
battleeld and in the bedroom. After activating this Charm, a male Abyssal's
penis grows and hardens, until it is 12 inches long and nearly as hard as soulsteel.
As it grows, his penis bursts or tears through all clothes and armor except those
made from the magical materials (or materials of comparable durability).
Once he is exposed, the Exalt can use his penis as a weapon, treating it as an
unarmed attack which can only kick, but which gains magical material benets
as if made of soulsteel. The Abyssal can attack a clinched opponent with his
penis instead of crushing them if he so desires, which requires an additional
attack roll, but does not count as a urry.
The Abyssal's penis remains in its hardened state until the Charm ends.
Duration:
Combo-OK, Mirror (Overwhelming Milk and Honey Flow)
Prerequisite Charms:
Until clinch is broken
Resistance Essence Flow
Among those who know of the Abyssal Exalted, the deathknights are right-
fully feared for their ability to suck the life out of their victims, drinking their
life blood in the process. What few people know is that more than one incubus
ABYSSAL CHARMS 50
and succubus among the Abyssal Exalted have alternative ways of sucking their
victims dry.
Having brought her target on the verge of orgasm by way of oral sex, the
Abyssal may activate Sucking the River Dry Method, causing her mouth to
mimic the suction of the all-consuming Void, drawing the life out of the target's
loins.
As the target reaches orgasm and the Abyssal pays the motes to activate
Sucking the River Dry Method, a clinch is initiated. Being in the throes of
passion until the clinch is broken, the target must spend a point of tempo-
rary willpower to resist the clinch. Should the target spend the willpower and
attempt to resist the clinch, he does so with a -2 penalty. If the clinch is suc-
cessful, the Abyssal grabs a rm hold of the target who is now at the mercy of
the deathknight's lips and tongue.
The target's player rolls (Stamina + Resistance) reexively at a diculty
equal to the Abyssal's Essence. If the roll succeeds, the target suers no ill
eects and the whole endeavor is, in fact, quite pleasurable for the target. If the
roll fails, the target suers a number of unsoakable levels of lethal damage equal
to the number of successes by which the roll was failed as the Abyssals drains
him. Whether the roll succeeds or fails, the clinch is maintained and would
better be sought broken at the target's rst opportunity; every action the clinch
is maintained, the target must repeat the (Stamina + Resistance) rolls.
Mortals who fail the (Stamina + Resistance) roll instantly die, often scream-
ing with pleasure, as they have the life sucked out of them. Automatons, the
walking dead, and other creatures incapable of climaxing from oral sex are im-
mune to this Charm.
For every health level of damage inicted with this Charm, the deathknight
regains one temporary point of willpower.
Survival
Craft
Investigation
Lore
Insatiable Union Consumption Dinosaur (FS)
Duration:
Mirror (Scholarly Vitality Communion)
Prerequisite Charms:
Instant
Essence-Draining Touch
While normally an armation of life, Abyssals often nd that their masters
take great displeasure in such positive acts of intimacy. This Charm obviates
ABYSSAL CHARMS 51
the need to invoke its prerequisite and any Charms based on it and in the same
general function and theme if the deathknight engages in an act of sex with
her target, who is assumed to be helpless and unresisting for the purposes of
Charms that require such conditions.
Each use of this function requires a dramatic action of sexual contact taking
at least one minute per mote drained, two minutes per Willpower point drained,
or ve minutes per Virtue channel or other more rareed trait.
Due to the horrid stress and discomfort is puts on targets, Abyssals do not
gain Resonance for physical intimacy for using this Charm.
Duration:
Avatar (1), Obvious, Shaping, Training
Prerequisite Charms:
Instant
Insatiable Union Consumption
The touch of darkness stains those the Abyssal couples with. Mortals auto-
matically become creatures of death and darkness. Moreover, other creatures
of death will normally ignore the character and mindless undead treat him as
one of their own.
This also marks a character with various features associated with death,
such as those Abyssals experience when they reach higher levels of Essence.
This can improve the mortal's Appearance as a training eect, or reduce it with
no compensation at the discretion of the Abyssal invoking it.
Against magical beings, the Abyssal must succeed in a contested roll of
(Willpower + Essence), and its eects only last for a scene.
Whether or not the training eect occurs depends on the choice of the vic-
torious party.
Medicine
Agonized Arousal Technique Dinosaur (FS)
Duration:
Combo-OK, Crippling
Prerequisite Charms:
Instant
Blood Mastery Technique
Wounds delivered from a deathknight using this Charm cause a crazed, al-
most drunken response in the living. The bodies of those aected by this Charm
react as if sexually stimulated through injury, though the pain they suer from
is arguably greater, increasing wound penalties by 1.
Each health level of damage the deathknight's victim suers from for the
next day reduces by 1 his MDV for resisting seduction attempts. Attempting to
actually act on such urges, however, causes damage equivalent to (or actually
from) bleeding (1 lethal health level per minute of sexual contact).
ABYSSAL CHARMS 52
Victims may spend 1 willpower point to act at full MDV for an action.
Duration:
Combo-Basic, Obvious, Spectral, Touch
Prerequisite Charms:
Instant
Life-Mocking Assembly
While the works of necrotech typically show a risen hunger for esh, Abyssals
can instill a risen lust instead using this Charm. One undead creature aected
by it will forego any attempt to kill and feed on one of the living, instead forcing
their reanimated bodies into sexual contact with any victim that crosses their
path.
By the corrupting Essence of the Neverborn, this union can bear twisted
fruit, which grows in a cold womb or is nourished by the living but remains a
grotesque, stillborn thing that bolsters the ranks of the dead in no more than
one week, producing an infant version of a zombie that seeks out esh and grows
to adulthood in no more time than it took to gestate.
The Essence of Exalted and other magical beings prevents this horrid energy
from taking root where their bodily contact would be concerned. Abyssals and
other creatures of death may choose whether or not they trigger this loathsome
genesis.
Duration:
Taint, Touch
Prerequisite Charms:
Instant
Pitiless Triage Judgment
Instead of simply spreading death, an Abyssal with this Charm may prevent
the creation of new life. The deathknight touches his target briey and infuses
his target with the necrotic energy of the Void, killing any potential for life
within the target's body.
The Abyssal's player rolls (Intelligence + Medicine) against a diculty equal
to the target's Essence. If the roll fails, the target's life force is too strong for
the Abyssal to overcome and nothing happens. Should the roll succeed, the
target is left barren. If the target is pregnant when aected by this Charm, she
will miscarry. The Taint drawback is simply the Charm's eect as everyone the
Abyssal touches risks turning sterile. The Taint costs four bonus points or eight
experience points.
This Charm is explicitly permitted to supplement barehanded (no form
weapons) Martial Arts attacks as well as be part of combos with Martial Arts
Charms.
ABYSSAL CHARMS 53
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Elegant Chains of the Vanquished Dinosaur (FS)
Duration:
Obvious
Prerequisite Charms:
Permanent
Accursed Overlord Authority
Deathknights need not bless those they defeat with death after laying them
low, especially the other Chosen, for many Abyssals prefer to break in their
enemies and make them servants. Any rendered helpless or invited into a social
function by the Abyssal with this Charm or her minions will, in the subse-
quent scene, be dressed in clothing appropriate to the Abyssal's vision of that
particular character.
Any so clad in the vestments of this Charm also suer the Abyssal's (Essence)
as both a Mobility Penalty (which counts as armor worn for the purposes of
Charms that do not work with armor) and Fatigue Value until they tear o
the clothing, which requires a total of (Essence x 5) successes on a (Strength +
Athletics) roll, or they manage to defeat the Abyssal in question.
The clothing created by this Charm is otherwise normal, and does not cease
to exist if the Abyssal is killed, nor will it do more than loosen up and become
normal clothing if the eect of the Charm ends by any means (such as the
aforementioned defeat or death of the Abyssal using it).
ABYSSAL CHARMS 54
Linguistics
Ride
Sail
Socialize
Eternal Victim Gravitation Dinosaur (FS)
Duration:
Combo-OK, Compulsion, Social
Prerequisite Charms:
Instant
Bitter Sweetness of Betrayal, Imprecation of Ill
Manners
Taking the time to spread word of certain... implications about a target (in-
dividual or unit), that unfortunate or group of unfortunates nds that all those
around them are compelled to mistreat them horribly, as a form of unnatural
mental inuence that costs one Willpower per opportunity to resist.
After any given subject pays 10 Willpower, they are free of the compulsion,
though the Abyssal can always invoke the Charm again.
Multi-Ability Charms
Masterful Penetration Technique He Who Holds
Keywords:
4m Larceny 5, Stealth 3, Essence 3 Simple
Duration:
???
Prerequisites:
Instant
Concealing Distraction Discipline, Artful Conjuration Trick
An Abyssal with this Charm forgoes more social skills in matters of inter-
course and takes what he wants by trickery, instead. Females may also learn
and use this Charm, but they will require certain...tools to do so. Charms more
suited to female anatomy also exist, but are a bit more rare - for reasons as yet
unexplained.
Upon activating this Charm, then Abyssal makes a Dexterity + Larceny roll,
with a diculty equal to the Temperence of his target. If successful, the Abyssal
has stealthfully approached the target and pentrated them in any oriface of the
Abyssal's choice with his phallus, or any suitably phallic object. Any intervening
articles of clothing are removed by the Abyssal in a urry of motion just before
the critical moment. Once successful, the Charm ends immediately, leaving the
Abyssal in a possibly compromising position partially occupying the same space
as a shocked target, who may or may not be appreciative. Any consequences of
the use of this Charm vary from target to target.
ABYSSAL CHARMS 55
The Abyssal actually creeps across any intervening space to the target (to a
maximum of the Abyssal's permanent Essence in yards). Observers other than
the target may make a reexive Wits + Awareness roll against the number of
successes obtained on the Abyssal's original roll for the Charm. Success means
that they have noticed the Abyssal's approach - with three or more successes
over the Abyssal, they have also guessed at the Abyssals intent, as well. How
such observers will respond will vary from character to character.
This Charm has no eect on beings with a higher permanent Essence score
than the Abyssal.
Keywords:
5m, 1wp Larceny 5, Stealth 5, Essence 4 Simple
Duration:
???
Prerequisites:
Instant
Shadow Cloak Technique, Striking Snake Grab, Masterful
penetration Technique
As with Masterful Penetration Technique, this Charm allows an Abyssal to
surprise a target (or victim) in a method of dubiously amorous nature. Females
may also learn and use this Charm, but they will require certain...tools to do
so. Charms more suited to female anatomy also exist, but are a bit more rare -
for reasons as yet unexplained.
The Abyssal rolls his Dexterity + Larceny with a diculty of his target's
Temperence. On a success, he blinks out of existance for an instant, then reap-
pears, penetrating the target in the orace of his choice with his phallus (or
a suitably phallic object.) Intervening clothes are removed at the moment of
teleportation. The target cannot be more than (Essence x 10) yards away from
the Abyssal at the time the Charm is activated. Once successful, the Charm
ends immediately, leaving the Abyssal in a possibly compromising position par-
tially occupying the same space as a shocked target, who may or may not be
appreciative. Any consequences of the use of this Charm vary from target to
target.
For reasons that can only have to do with the horrid nature of Abyssals, if
(and oly if ) the particular oriface targeted on this particular target has never
been penetrated before, this Charm counts as a Perfect Attack.
This Charm has no eect on beings with a higher permanent Essence score
than the Abyssal.
Other Charms
Infernal Charms
General Charms
Malfeas
Raging Tower Erection Anshu (FS)
Duration:
: Combo-OK, Obvious, Wanton
Prerequisite Charms:
4 hours
Scar-Writ Saga Shield
Even in his rage - sometimes because of it - Malfeas nds himself aroused.
When the King of Hell is in such a state, great towers rise from the layers of
the Demon City, and the Brass Dancer gyrates seductively, inspiring lust in all
who behold him and drawing them into a wild orgy. Activating this Charm,
the Infernal's penis grows and hardens, until it is (Essence x 6) inches long and
nearly as hard as orichalcum. Female Infernals nd their clitoris transforming
into a penis and growing as per the Charm's normal eects, as the masculine
essence of Malfeas washes over them and lls them. As it grows, the Infernal's
penis bursts or tears through all clothes and armor except those made from the
magical materials (or materials of comparable durability). The warlock's penis
remains in its hardened state until the Charm ends.
Once he is exposed, the Exalt can use his penis as if it were a weapon
of vitriol-tainted orichalcum, which increases in potency as his Essence rises.
Despite bearing the N tag, the Infernal's penis can be used to parry lethal
damage without a stunt or magic.
Essence Speed Accuracy Damage Defense Rate Tags
2 5 +3 +8B +1 3 N
4 5 +3 +10B/2 +1 3 N, O
6 6 +2 +16B/3 +0 2 N, O
8 6 +2 +18L/4 +0 2 N, O
MM bonus already included.
From Essence 4 onwards, the Infernal's penis is too large to be used as an
instrument of sexual pleasure while this Charm is active, barring the use of
specialized magic to accommodate his size.
56
INFERNAL CHARMS 57
Duration:
None
Prerequisite Charms:
Permanent
Beauty Without Malice, Raging Tower Erection
The only time when Malfeas can forget his rage is when he takes to the streets
in dance, and for all his impressive endowment, the Brass Dancer has never been
seen sporting 5-foot long erections. This Charm upgrades its prerequisites as
follows:
The warlock may treat his Essence as being any value lower than his actual
rating for the purposes of Raging Tower Erection.
Keywords:
6m; Essence 3; Simple
Duration:
Shaping, Touch. Combo-OK
Prerequisite Charms:
Instant
Magnanimous Warding Glyph
When Malfeas chooses to have sex, he expects his lovers to give him more
than just their bodies. He expects them to acknowledge his supremacy and
kneel before him forever.
Firstly, this charm ensures that the Infernal's paramour will always orgasm.
In the moments afterwards, as a Shaping eect, an essence symbol (similar to
that created by the charm Magnanimous Warding Glyph) appears at some point
on the target's body - often the small of the back, just above the groin, or along
the inner thigh. This symbol is proof of the Infernal's ownership of the target
and oers several benets.
The rst time in a day that one of the Infernal's lovers makes a display
acknowledging his subservience to her (he cowers before her threats, allows
her to put her feet on him, or begins licking her shoes) the Infernal may roll
Conviction, regaining Willpower as if she had just woken up from sleep - though
if the Infernal had already gained Willpower from sleeping earlier in the day,
then she instead regains only a single Willpower point. The Infernal cannot
benet from this eect more than once per day, regardless of how many more
concubines he humiliates.
Finally, the mystical mark ensures that those who would violate the In-
fernal's property pay the appropriate price. Should any being other than the
Infernal engage in sex with the Infernal's lover, without the Infernal's express
permission, that being (or beings) are automatically infected with Final Virides-
cence (MoEP: Infernals, 110). Those who would take the Infernals playthings
for their own must pay with their screams.
INFERNAL CHARMS 58
Duration:
None
Prerequisite Charms
Permanent
: Fealty-Acknowledging Audience
Malfeas accepts the acknowledgement of his superiority and the submission
of his lessers even when it is wordless... or even involuntary. This Charm
permanently improves it's prerequisite, causing an orgasm at his hands (or at
his orders if the victim is aware of that fact) to be concidered a declaration of
love towards him for purposes of the Charm.
In addition, the Infernal may chose to treat any Intimacy of 'Terried Awe'
directed towards him as one of lust for purposes of seduction or sexual acts.
Duration:
None
Prerequisite Charms
Permanent
: Submission To Greater Glory
With casual cruelty Malfeas allows his favoured concubines, or victims, to
boil in their own lusts as enhanced by the touch of his emerald ame rather
than indulge themselves without his permission. This Charm permanently en-
hances brands caused by Fealty-Acknowledging Audience, Magnanimous Warn-
ing Glyph, or similar Charms.
Victims bearing an enhanced mark no longer actually feel satation upon
having their Orgasm or Sated levels lled and thus do not regain Willpower
from such. Instead upon reaching this point their brand ares to visibility (if it
was not already so) and lls their mind with images of the Infernal. This counts
as a scene of reinforcing or building an intimacy of 'Submissive Lust' towards
the infernal that does not count against a character's maximum number of
sustainable Intimacies. The Infernal may choose to activate or deactivate the
enhancements caused by this Charm at will either when in the presence of the
victim or when applying the mark in question.
With Essence 4+, a repurchase permits the Infernal may set choose a third
option and choose a condition under which the victim may nd sexual relief while
knowingly fullling. Such conditions are not required to be safe nor palatable
and example include "with a close blood relative", "while praying to me", "only
immediately after bringing a lover to climax", or "only with animals". Fullling
such a condition and reaching an orgasm counts as a scene towards building or
reinforcing an appropriate Intimacy.
Duration:
Prerequisite Charms:
Permanent
Crowned With Fury
As Malfeas fell into his current state of torment, most of the more beautiful
beings spawned from his souls became demonic courtesans, whose existence is
solely to couple with random passers-by, procreate in their odd manner and
move on and favorites of the Demon City's conquerors to summon and slake
their lusts on.
This Charm, emulating this state of twisted aection, enhances the Infer-
nal's capabilities. When making an order regarding erotic acts, such commands
become unnatural mental inuence as per Crowned With Fury, but with an
Emotion eect that promotes feelings of intense lust for the Infernal in the tar-
get, which costs a number of Willpower points to resist equal to the Infernal's
highest wound or fatigue penalty (minimum of one point to resist).
When beneting from this Charm's eects, the green res that would nor-
mally show from use of Crowned With Fury icker with more sensual eects
and outline the Infernal's body, lingering very faintly even after the character's
social attack ends.
Duration:
Obvious
Prerequisite Charms:
Permanent
Skyre-Seizing Repast
With a racing heart, the Infernal stokes the ames of her power higher still.
This Charm enhances Skyre-Seizing Repast so that the Infernal may pay a
Willpower point after a dramatic action during which intercourse is assumed to
have happened (lasting at least half an hour) to gain a number of motes equal
to (twice her Essence rating).
This ignites the character's anima banner as usual.
Duration:
None
Prerequisite Charms:
Permanent
Screams as Prayers Reminder
Being the once and future king, Malfeas can order his subjects in all things.
This Charm expands on its prerequisite. Instead of inicting pain, the Infernal
can command those branded to be in a state of arousal, orgasm or any point in
between. Once a tick the brand inicts (Essence) points of arousal or pleasure
damage until the desired state is achieved.
Alternatively, the Infernal can order his subjects not to be in a state of
arousal or pleasure, lest they trigger the Charm's prerequisite.
INFERNAL CHARMS 60
Cecelyne
Passion-Dogging Sands Dinosaur (FS)
Duration:
Crippling, Combo-OK, Shaping
Prerequisite Charms:
One day
Ephemeral Abrasion Curse, Stone-Flayer Touch
The Endless Desert may adhere herself to one subject, as directed by the
Infernal and an attack roll using (Presence + Essence). The grains of Cecelyne
stick to that unfortunate, who feels a generally greater incidence of arousal for
a day after, penalizing his Dodge and Parry MDV ratings by the Infernal's
(Essence rating) whenever propositioned for sexual activities or when he would
need to resist propositioning individuals as such.
Even if such advances are resisted, the lingering frustration of being unable
to move beyond the innite store of lust inicts the same penalty to all non-
reexive rolls the target would make.
Duration:
Combo-Ok
Prerequisite Charms
Instant
: Verdant Emptiness Endowment
As the Endless Desert wears down all things given time so too can an Infernal
learn to undermine resistance of those who would refuse her more intimate gifts.
This Charm supplements a sexual act and permits the character to prevent levels
of arousal or pleasure damage they would otherwise inict which would cause
the current 'wound penalty' from such to increase. For each level so prevented
the victim suers a -1 penalty to their Sexual DVs until they next become Sated
and a -1 penalty per level of pleasure damage so prevented. The penalty from
multiple applications of this Charm do not stack and an application which would
increase the penalties disappates the previous application.
Duration:
None
Prerequisite Charms
Permanent
: Delightful Erosion of Principles
This Charm permanently enhances its prerequisite. When the Infernal per-
forms a sexual act supplemented with that Charm which would leave the target
INFERNAL CHARMS 61
in a state of Orgasm or Sated then they may 'oer' the sexual damage as per a
gift Verdant Emptiness Endowment. This includes the consequences for accept-
ing it and being able to reject said gift at the cost of one temporary Willpower.
If the gift is accepted then any current penalties on the recipient from Delightful
Erosion of Principles ends as though they had become Sated.
Duration:
None
Prerequisite Charms
Permanent
:Temple Self Apotheosis
It was Cecelyne that declared that her body was a temple, but it was the
ingenuity of a Green Sun Prince which showed her the implication of having
another get down on their knees and worship. An Infernal with this Charm
regains two motes from the sexual attentions of another for a scene so long as
the other person fulls at least one of the following conditions:
The act runs against their own, or publically professed, sexual preference.
Duration:
Emotion, Messianic
Prerequisite Charms:
Permanent
Temple Self Apotheosis
Just as Cecelyne orders demonic society into the form of a religion, she also
enjoys dashing the hallowed customs of such institutions as consequence of her
innite spite. This Charm expands the mental inuence that its prerequisite
inicts upon those who pray to the Infernal, making the Intimacy it generates
one of lust as well as piety.
Furthermore, if the members of the character's cult are convinced to engage
in an orgy, then the recovery benet is enhanced further yet, tripling the bonuses
normally associated with the Cult background while the faithful cultists engage
in erotic acts with each other; make note of the Endurance the unit would possess
INFERNAL CHARMS 62
if it were in mass combat, and assume that no more hours than this rating worth
of benet per any given day that the ock is instructed to fornicate en masse
(which the Infernal may do telepathically and reexively, reasonably expecting
her congregation to act up within the next hour and continue until she tells
them otherwise or until they pass out).
Keywords:
5m; Essence 3; Reexive
Duration:
Combo-OK, Touch
Prerequisite Charms:
One Scene
Essence Dissecting Stare
She Who Lives in Her Name has little use for casual sex, but she is certainly
aware of the biological imperatives in lesser creatures. She knows that sex can
often be a powerful tool in overcoming obsticles, and the Perfected Hierarchy
is not afraid to use any tool that will allow her to more easily accomplish her
goals. She is more than willing to seduce others or engage in a bedroom romp
if it would allow her to complete her plans more easily. Some may be surprised
to imagine of her as seductive, but they simply do not understand the passion
that a moth feels when presented with a burning a candle.
Using this charm appears to make the Infernal vastly more alluring than
they normally would be. Her body seems to ll with vitality and beauty and
appears more attractive than normal. Her words seem to carry great promises,
hidden behind the barest of silk cloths. Her every movement draws the eye and
she becomes almost impossible to ignore.
On activating this charm, the Infernal adds half her Essence to her Ap-
pearance rating, though only for the purposes of seduction attempts. As an
additional eect, should the Infernal engage in consensual sexual intercourse
with another being while this charm is active, the two exchange much more
than mere body uids. As the Essence of the two intertwine, the Warlock
learns some of the weaknesses of the target's mind and body. The next time the
Infernal makes an attack on that target, whether in physical or social combat,
that attack automatically gains the Unexpected quality.
Duration:
Emotion
Prerequisite Charms:
Permanent
Will-Crushing Force
While brute force of spirit can re-mold a tiny life into a more suitable shape,
there are more ecient ways to ensure such complacence, bound as targets are
in imperfections of esh.
INFERNAL CHARMS 63
Duration:
Combo-OK, Compulsion, Sorcerous
Prerequisite Charms:
(Essence) scenes
Principle-Invoking Onslaught, Will-Crushing Force
The Principle of Hierarchy decides what the proper expression of physical
love is. Having ensnared two or more individuals in telekinetic clinches via
Principle-Invoking Onslaught, a character may use this Charm to "release" such
individuals, with a Compulsion eect to immediately have sex amongst each
other for a number of scenes equal to (the Infernal's Essence rating); resisting
this Compulsion requires spending two Willpower per scene.
At Essence 4+, this Charm may be purchased again so that it requires Sap-
phire Countermagic to break. Another purchase at Essence 6+ allows resilience
up to requiring Adamant Countermagic.
Adorjan
All Becomes White Anubisxy
Keywords:
10m; Essence 2; Simple
Duration:
Illusion, Touch, Combo-OK
Prerequisite Charms:
Instant
Tragic Love Amusement
An old First Age joke suggests that, among all the beings in existence,
Adorjan makes for the best one-night stands; not only does she give a new
meaning to the term blowjob but, even better, you don't have to listen to her
after you're done.
There is a kernel of truth in this joke - Adorjan understands carnal bliss in
a way that few other beings ever could. She knows that sex is the biggest joke
in existence, and so it should come as no surprise that Adorjan learned how to
abuse and twist the passions and feelings involved in sex in order to point out
the complete absurdity of the act.
INFERNAL CHARMS 64
Anyone who engages in sexual intercourse with an Infernal that knows this
charm experiences unrivaled ecstasy, so much so that it becomes nearly impos-
sible to think of anything else. After sex, the victim immediately suers an
Illusion eect, which causes him to lose a number of Intimacies equal to the In-
fernal's Compassion rating, randomly chosen by the Storyteller. More than just
losing the Intimacies, the target also loses all memories associated with those
Intimacies (as if the Intimacies had been destroyed using Freedom Lets Go).
These intimacies are not truly destroyed, merely locked away in the target's
mind. A victim may spend a point of Willpower to recall a single Intimacy and
all related memories for a single scene. After spending a total of 3 willpower
points to recall a single Intimacy, the victim permanently regains that Intimacy
as well as all memories related to it.
Any individual who has their last Intimacy hidden by this charm immediately
gains a Derangement at the Deformity level of the Infernal's choice. Possibilities
include an Obsession for the Infernal, Sexual Addiction, a Phobia for a type of
sexual act, etc.
At Essence 4, the destruction of memories and Intimacies becomes perma-
nent for mortals. They cannot spend willpower to regain either their Intimacies
or memories.
Duration:
None
Prerequisite Charms:
Permanent
Joy in Violence Approach
All who know Adorjan and truly know how little they understand of her know
that her love is worse than her hate. This Charm enhances its prerequisite
whenever the character would push a Join Battle roll after engaging in sexual
acts with at least one enemy, he regains three Willpower points. If the Join
Battle roll interrupts such an act, this total increases to four points.
Duration:
Obvious
Prerequisite Charms:
Permanent
Pellegrina's Fury
The Grinding Wind and Arrow Wind together scour the world of all at-
tachments to objects when the latter does not also tear living beings to shreds,
showing that regrettable gure a taste of shame before his ultimate quiet end in
Adorjan's clutches. This Charm enhances its prerequisites, making any attack
by the Infernal that hits and does at least one level of damage destroys any
non-magical jewelry, clothing and armor the target is wearing.
At Essence 4+, this Charm may be purchased again so that a successful
attack allows the Infernal to reexively spend motes equal to the attunement
INFERNAL CHARMS 65
cost of magical clothing or armor so that they are torn from the body of the
target and whisked away, to a maximum distance of (the Infernal's Essence x
10) yards in any direction of the Infernal's choosing.
Ebon Dragon
Sapphire Wrapped Cuckoo Dinosaur (FS)
Duration:
Servitude
Prerequisite Charms:
Permanent
Eldritch Secrets Mastery
The cuckoo's egg may resemble that of other birds, yet the chick which
hatches greedily consume more than it's parents have to spare. So to does the
Ebon Dragon easily slip into the place of a groom-to-be and traps his spouse
into endlessly providing for him.
This Charm is a permanent upgrade to Loom-Snarling Deception which
expands the range of forms which the Infernal can assume using that Charm.
He may imitate any individual that the Infernal touches while activating Loom-
Snarling Deception who has planned nuptials with another inside of (Essence)
days. The disguise remains until the Charm is deactivated even if events call
o, or render impossible, such a joining.
In addition if the planned ceremony is willingly completed with her, rather
than the intended, then the Infernal's new spouse is bound to supply what is
asked of him while she retains under the eects of Loom-Snarling Deception.
Such requests are considered a Servitude eect which is natural mental inuence
and cost one temporary Willpower to resist or three temporary Willpower if they
are covered by the wording of the wedding vows.
Those who are fool enough to marry the Infernal when she is not do disguised
may have requests made of them without end, regardless of the activation or
deactivation of Loom-Snarling Deception.
Duration:
None
Prerequisite Charms:
Permanent
Inner Devils Unchained
The Ebon Dragon laughs, innitely pleased with himself, when a mortal
gives in to temptation; such an event brings his ideal world closer to being. If
a character with this Charm manages to seduce a target mortal and the two
become physically intimate as a result, then the target in question is aected
by Inner Devils Unchained at no cost to the Infernal, who gains bonus successes
on the (Manipulation + Lore) roll equal to the unfortunate's broken, defeated
Temperance.
INFERNAL CHARMS 66
Duration:
Combo-OK
Prerequisite Charms:
Instant
Selshness Is Power
Caresses bring passion to a climax, and this soothes mortal souls. However,
when the Ebon Dragon seeks to satisfy such urges, he wishes only for two things
his own enjoyment, and the spiteful let-down of his partner. This Charm is
a dramatic action lasting for one bout of erotic acts, during which the Infernal
may not let his partner climax. As the Infernal completes and his paramour
does not, he regains (his partner's Compassion x 2) motes.
Kimbery
Jealous Bitch Prana Anubisxy
Keywords:
8m; Essence 3; Simple
Duration:
Poison, Touch, Combo-OK
Prerequisite Charms:
Instant
Great Mother's Tears
Kimbery has but one commandment for her lovers - to love no one else as
much as he loves Kimbery. When The Sea That Marched Against the Flame
chooses to lay with another, she expects that that person will become devoted
to her and only to her.
After engaging in consensual intercourse, the Infernal's paramour immedi-
ately gains a positive intimacy towards her, the emotional context of which is
chosen by the Warlock. Possibilities include Lust, Desire, Love or Awe. Further,
the Infernal's Essence twists the target's emotions as a Poison eect, turning
any positive intimacy that he holds to a specic being other than the Infernal,
into a negative intimacy.
Kimbery does not care if her paramours love organizations or kingdoms or
weapons, just as long as she does not have to compete with another being for
her target's aections. Even intimacies such as Friendship for another character,
or a positive Intimacy towards an individual that the victim does not hold any
sexual attraction for, become twisted in this manner. Kimbery will not deign
to compete for someone's time or aection.
A repurchase at Essence 4 increases this charms power. After engaging in
sex with the Infernal, the Infernal's poison sits within her paramour waiting
for him to gain a new positive Intimacy for a specic target. It will activate
a number of times equal to the Infernal's Essence. Whenever her paramour
would gain a new positive intimacy towards a specic target, he instead gains
a negative intimacy towards that target.
For example, a Solar successfully uses Husband Seducing Demon Dance to
implant an Intimacy of Awe (directed at herself ) in a target that has already
INFERNAL CHARMS 67
been wooed by Kimbery. Rather than gaining that Intimacy, the target instead
gains an Intimacy of Hate directed at the Solar Exalted.
Duration:
None
Prerequisite Charms
Permanent
: None
Kimbery asks of the world how can any be a mother without means to bear
a worthy child and this Charm is her own answer.
Upon purchasing this Charm a non-female Exalt becomes female and may
choose whether or not to retain any previously existing generative organs. In
addition his Charm provides the following benets to a female, newly or not,
character:
The character ignores any penalties or adverse eects due to being preg-
nant. This specically cancels the internal penalty due to a gravid state
and negates any requirement for extra nourishment.
She may also choose to bear up to her Essence in children at once from
the same conception as any mixture of identical or fraternal ospring. At
the moment of conception she is also able to predetermine the gender,
Attribute prioritization, and may also choose one Favored Ability of her
ospring.
Duration:
None
Prerequisite Charms
Permanent
: Gravid Mother's Blessing
"Why should I limit the children I bear to those sired by these few?" Kim-
bery asks of herself and this was her reply. This Charm permanent alters the
character's fertility and feccundity in the following ways:
She may now birth animals or may choose to have beastmen ospring
through mating as though a Lunar Exalt.
Animals are now concidered a valid sire for purposes of the Charm Gravid
Mother's Blessing.
She may birth litters of ospring, inincreasing the number of children she
may bear or conceive at any one time by her Essence.
INFERNAL CHARMS 68
Duration:
None
Prerequisite Charms
Permanent
: Bestial Sire Acceptance
Adoring her children as yet unborn Kimbery did not think it fair that they
all be deprived of her beloved's lineage. This Charm permits the character to
she may choose to have her child be conceived as an Infernal Half-Caste, to
allow a supernatural sire's blood to take primacy instead, or to allow neither
blessing to carry to the ospring. This can cause her to bear a God-Blooded
ospring even if the sire would not have sucent high permanent Essence.
Duration:
Combo-Ok, Social
Prerequisite Charms
One scene
: Gravid Mother's Blessing
In her most benevolent moments the Great Mother has found great pleasure
in allowing others to plunge into her depths and, endlessly giving as she is,
returns some of that pleasure. This Charm permits the character to accept
sexual penetration of any form by objects and body parts of up to approximately
her own size. Use of this Charm becomes Obvious when she is penetrated by
objects large than a human should be capable of, her body visibly distorting
without harm around the intrustion.
In addition her motions, inner tides, and pressures pleasure a penetrative
sexual partner in impossible ways. This grants her Essence in dice to any rolls
to pleasure her partner during such penetrative acts.
At Essence 3, these dice become automatic successes and the pleasure is now
so great that she gains her Essence to enhance social attacks made during such
acts of coitus.
Duration:
Combo-Ok, Obvious, Sorcerous
Prerequisite Charms
Indenite
: Unfathomable Inner Depths
The Great Mother adores her beloved children and indulges them when they
seek to undertake the nostaligic journey back up the channel whence they came.
This Charm allows the Exalt to take inside herself another willing or Inactive
individual, protecting them from the environment, preventing them from aging
or their condition worsening, and sustaining them without food, water, or air.
The absorbed individual is partially within the Exalt and partially Else-
where which leaves the Exalt obsenely distented with an obviously unnatural
INFERNAL CHARMS 69
pregnancy. Escape is only possible through the Exalt choosing to give birth to
her prisoner, the use of Charms which permit passage through Elsewhere, an
outside force inicting a Crippling injury of at least three lethal health levels
with the intention to slit open her stomach, or her death.
The Green Sun Prince may carry no more than her Essence in individual
within herself in this fashion and each also counts as an unborn child for her
limit on simultaneous pregnancies. When this Charm ends, through her own
choice or through application of Emerald Countermagic, the Exalt "gives birth"
to those she has taken into herself.
While this Charm is active, the Exalt may make Performance based social
attacks against all those within in her as though they within sound of her voice
but unable to otherwise perceive her. In this way the songs of their mother can
lull them to sleep.
Duration:
Sorcerous, Stackable, Sickness
Prerequisite Charms:
Instant
Return to the Tainted Harbor
Mother of a multitude Kimbery feels great compassion for those who lack
such children and, in her generousity, is happy to share the burden of the un-
born with others. This Charm may target any female, who the Exalt must
be grappling or have restrained, where there is no interposing physical barrier
such as armor. Over the course of the Charm activation the Exalt may force
any one unborn, raw and unnished, from her womb into her victim. This un-
natural impregnation may be resisted only by Charms and as though it were
a magical disease with a Virulence equal to [The character's Stamina + Per-
manent Essence]. Once implanted the pregenancy progresses normally with the
following exceptions:
None of the new mother's Charms may be used to end the pregnancy ex-
cept for Kimbery Charms and the unborn babe uses its surrogate mother's
traits to resist other forms of abortion. Application of Emerald Counter-
magic negates this protection.
The mother suers a -2 internal penalty due to pains and unnatural gra-
vidity of her state. This stacks with any normal penalties for pregnancy
and penalties from other instances of this Charm. Mortals specically
apply this penalty to rolls to survive the birth.
The child draws upon the mother's resources. She requires an additional
meal each day to avoid starvation and reduces all essence recovery by one
mote.
At Essence 5, any male who is still suering from the eects of Hectocotylus
Accepting Stance is concider a valid victim of this Charm as the unborn child
digs agonisingly through the wound or scar in search of a place to thrive.
INFERNAL CHARMS 70
Duration:
Combo-Ok, Crippling
Prerequisite Charms:
Instant
Unfathomable Inner Depths
Upon Kimbery's currents drifts oatsome and jetsome, torn free of its origins
by her causic tides, so why should she not make use of some of that to gain more
of her beloved children?
This Charm is an act of coitus which seperates and absorbs the sexual organs
of the Exalt's sexual partner. Activating this Charm inicts [Strength+Essence]
dice of lethal damage to the victim. (Typically soak from armor may not apply
unless it was acting as a barrier during the sexual activity.) If two or more
levels of damage would be suered the damage is limited to two levels and their
sexual organs are torn free to be absorbed by the Exalt's body.
At any future point the Exalt may choose to perform a sexual act with the
absorbed organ, tensing and squeezing herself about it as it reacts just as it
would have during the original sexual act. This specically includes ejeculation
and conception. After one such act the organ shrivels and is dissolved by her
essence.
At Essence 4, the Green Sun Prince may sustain the detatched organ with
her own essence indenately. This permits her to conceive ospring as often as
she wishes from a single "donation" without losing use of it
A repurchase at Essence 5, the Exalt may add the Sorcerous keyword when
activating this Charm. Doing so leaves a conceptual connection in place between
the detatched organ and its original bearer. For purposes of eects which heal
damage the organ is still in place, damage to it healing as the owner would,
and thus may not be regrown unless the eect could normally add an additional
bodypart. In addition the original owner may feel anything done to their errant
phallus which opens up a world of possibilities for pleasure or torment.
Duration:
Sorcerous
Prerequisite Charms:
Until grapple ends
Spiteful Sea Tincture
The shore protects the land against the tide, but the Greater Mother's touch
dissolves that which she engulfs. This Charm enhances an unarmed grapple
which the character is personally performing. Items worn by any others involved
in the grapple are damaged by the corrosive essence which invisibly swirls around
the Exalt. Normal clothing, or armor with no remaining soak or Hardness,
dissolves immediately while mundane armor loses -1B/-1B soak each action and
-1B/-1L Hardness every second action until it dissolves. Armor made of any of
the Magical Materials, enhanced with Vitriol, or formed of Essence is uneected
by this Charm
INFERNAL CHARMS 71
At Essence 4, this Charm becomes more potent and may degrade any armor
not formed purely of Essence as a Shaping eect.
Application of Emerald Countermagic ends the eects of this Charm if it
eects the user. If used on a damaged item it reverses any degredation done to
magical armor. However damage done to mundane materials is not reversed.
Duration:
None
Prerequisites:
Permanent
Like Sand Before the Tide
As her waves ow and her currents swell at her bidding, the Great Mother
hardly need pay attention as they erode many shores. This Charm permanently
enhanced the functioning of its prerequisite. When activating Like Sand Before
the Tide the character may choose to increase its duration to one scene. In
addition she may cause its eects through grapples done via weapon or other
indirect means rather than solely through an unarmed grapple.
At Essence 3, the character may choose to also grant the eects of Like
Sand Before the Tide to any independant Charm manifestation of hers which
is performing a grapple (such as those produced by the repurchase of Ichor
Flux Tendrils). If she so wishes then she may exclude herself or any specic
manifestation from causing such eects.
If multiple grapples are performed upon a single target then they suer the
eects of Like Sand Before the Tide once rather than from each potential source.
Duration:
None
Prerequisites:
Permanent
Like Sand Before the Tide
This Charm permanently upgrades it's prerequisite. The Green Sun Prince
may choose to pay a surcharge of 4 motes and one Willpower when activating
Like Sand Before the Tide. Doing so allows her to add the Stackable and
Obvious keywords to that Charm while simultaneously increasing its duration
to One Scene. These changes may then be applied, without charge, to further
invocations made of the Charm during this scene. Up to Essence invocations of
the Like Sand Before the Tide to be actived simultaneously with each eecting
any grappling the character independantly.
In addition, any non-beloved being or item in contact (through a grapple or
an unarmed attack) with the character suers acid damage as an enviromental
hazard dealing [number of stacked invocations]L with a Trauma equal to the
number ofof current invocations active.
At Essence 6, the cost of each invocation past the rst is reduced to 1 mote.
INFERNAL CHARMS 72
Duration:
Combo-OK, Illusion, Emotion, Social
Prerequisites:
Instant
Intolerable Burning Truths
Magnimonous and ever-giving the Great Mother helps others understand
that what she wishes is simply what their own secret lusts call for them to full.
This Charm supplements a social attack or sexual act targetting an individual.
It overlays the actions' context with an Illusion drawn from the target's own
darkest desires, no matter how impossible that might be. The action is treated
as though it supported an existing Intimacy and the victim gains no benet for
a dominant Virtue opposing it. The character using this Charm is not aware of
the context which the victim percieves.
At Essence 3, the cost to activate this Charm is reduced to 1m when used
against a beloved or reviled target.
At Essence 4, a repurchase allows the character to add an optional surcharge
of +3m. Doing so increases the reality of the illusion so as to make the action
undodgable. In addition, if the target of the action has an intimacy which, in
a dierent emotional context, could support the action then Willpower cost to
resist the action increases by one.
Heretical Charms
Bound in Chains of Blue Dinosaur (FS)
Duration:
Heretic
Prerequisite Charms:
Permanent
Verdant Emptiness Endowment, Sapphire Wrapped
Cuckoo
To Cecelyne wedding vows are simply promises made like any other which
lessers should be held to, yet the Ebon Dragon himself nds room for greater
abuse in the vows which are held so sacred by Venus. Between those two views,
an Infernal can nd a fertile middle ground.
This Charm expands the scope of its prerequisite, Verdant Emptiness En-
dowment, allowing the Exalt to bind debts to articulated wishes of marriage be
it for oneself or others.
The Exalt may activate Verdant Emptiness Endowment in response to such
wishes, as per normal uses of that Charm and resistance, but no debt is imme-
diately owed. Instead the debt only becomes available to be called upon the
requested wedding (or cultural equivalent) occurring, regardless of the Infer-
nals' involvement or any chances in desires in the intervening time. A request
for marriage to an `attractive man' could be fulled by wedding a woman to
her father (assuming suitable appearance) or an idle wish for marriage to the
INFERNAL CHARMS 73
girl-next-door would be considered fullled even if such was purely the work of
the boy in question.
In addition when calling in an owed task, from any used of Verdant Empti-
ness Endowment, any request that the Infernal makes concerning the arrange-
ment or continuation of a marriage is as encompassing as the Ebon Dragon's
obsession with his bride. Rather than only requiring a month of time, the in-
dividual must work towards the requested task until it becomes impossible or
until (the Infernal's Essence) in years have passed.
Other Charms
Martial Arts, Sorcery, and
Other Universal Charms
74
Terrestrial Martial Arts
Do you wonder how they can have breasts bigger than your -head-
while you have only what Gaia provided?
Well, now the Eight Treasures Dojo oers a means to solve your
problems without painful and expensive thaumaturgical interven-
tion...
.
It is generally agreed that one should not make bets when drunk. It is
rumored in certain circles that the existence, and sudden popularization of the
Mother's Bounty style, is due entirely to the creator of the Virile Bull style being
required to fulll the forfeit from losing such a bet. The blame for it's continued
existence can be laid entirely at the feet of those ladies who lack condence in
their... femininity.
For the purposes of this style 'regular use' is considered having used the
Charm in question more times in a month than the character's Stamina after
which the side eect manifests. These physical side eects removed as though
they were a single Pox. However, after such removal, if the martial artist uses
any Charms of the style then all such the changes will return after an uncom-
fortable day.
Weapons and Armor: The Mother's Bounty style allows use of an weapon
which normally bears the M tag. It can be practiced in any armor which either
conforms to the motions of the martial artists breasts (usually light armor) or
bares them suciently to be appreciated.
75
TERRESTRIAL MARTIAL ARTS 76
Duration:
None
Prerequisite Charms:
One scene
None
The greatest of seeds must still grow from humble soil. Applying this wis-
dom to her own burgeoning talent, the martial artist may easily t into armor,
through narrow gaps, or otherwise cope without problems in situations where
the simple size of her bust would otherwise be a disadvantage.
This Charm allows the character to ignore Internal and External penalties
caused by her bust for the purposes of Stealth or Athletics rolls to move through
small spaces, or when appropriate as determined by the ST. In addition, attire or
armor which might be too small to allow the character's endowments somehow
manages albeit with visible stress placed upon it.
Duration:
Combo-OK
Prerequisite Charms:
Instant
Impossible Pettanko Emulation
To sag is a horrible thing. A lesson for both martial artists and ladies to dwell
on in multiple ways and one which she can learn from. Allowing her essence to
ow through her esh, she adjusts how she holds herself so as to stand up with
legitimate pride. This Charm adds the martial artist's Essence in automatic
successes to any rolls to she makes to remain standing upright against physical
forces such as Knockdown or Knockback.
In addition, regular use of this Charm will fend o, or reverse any exist-
ing, natural sagging of the character's... posture. This includes reductions to
Appearance from such eects of aging.
Duration:
: None
Prerequisite Charms:
One scene
None
Changing the natural pattern of her breathing to compensate for her growing
talent weighing upon her chest, the wise martial artist learns how best to inhale
to best eect. This Charm, while active for the scene, triples the length of time
that the character may hold her breath and allows her to be considered to have
just taken a deep breath regardless of how little warning before needing to hold
her breath there was.
In addition, regular use of this Charm will cause the character's breast size
to increase by cup size (minimum of B).
TERRESTRIAL MARTIAL ARTS 77
Duration:
Form-type, Compulsion, Social
Prerequisite Charms:
One scene
Chest Expanding Inhalation, Triumphantly Up-
standing Poise
Making her every motion into a kata to help show her pride in her 'girls', the
Exalt takes a moment to focus so that she can attain the mindset of the Mother's
Bounty Form. This Charm constrains the character's motions so that her body
moves in an almost hypnotic fashion. The rst time any victim perceives the
characters bust in a scene they are suer a social attack with successes equal to
[the character's Appearance]. If this attack is successful then while this Charm
remains active the victim suers a -2 internal penalty during all times in the
scene when they have line of sight to the character as they can't help but watch
the motions.
This is a Compulsion eect which costs two Willpower to overcome for the
scene. Beings without a sex drive are immune to the eects of this Charm and
those whose orientation does not leave them attracted to the character's gender
gain a +2 MDV against this Charm's eects.
Additionally, regular use of this Charm causes the character's breast size to
increase by a cup size which stacks with the increase from Chest Expanding
Inhalations.
Duration:
Combo-OK.
Prerequisite Charms:
One action
Mother's Bounty Form
A simple bounce and twirl can generate a shocking amount of momentum
for a practitioner of the Mother's Bounty style and with practice those seeking
mastery can take advantage of it to help control their motion in unpredictable
ways.
This Charm allows the character to increase her dodge Defense Value by
[her Appearance rating / 2] and, for purposes of jumping, her Athletics rating
by her Appearance.
In addition, once this Charm has been learnt, the character's breasts move
quite fetchingly but never again cause discomfort or problems due to her own
motions. This excludes actions such as accidentally running chest rst into a
wall.
Duration:
Prerequisite Charms:
Until grapple ends.
Mother's Bounty Form
With talents exceeding that of others by far the experienced martial artist
can nally actualize the potential which she now so proudly carries.
This Charm supplements an attempt to initiate a hold. If the victim is suc-
cessfully pinned then they are held smotheringly against the character's chest.
The victim may not breathe nor use a bite attack until the grapple ends and
suers an internal penalty to escape equal to [the character's Appearance rating]
so long as they simply maintain the hold.
It is possible to use this Charm without restricting the victim's breathing.
When not used to suocate, this Charm is known also known as 'Marshmallow
Hell Embrace' and may be used out of combat in this way to supplement a hug.
Additionally, the process of learning this Charm causes the character's breasts
to increase by one cup size to a minimum size of D.
Duration:
Emotion, Social
Prerequisite Charms:
Permanent
Twin Joys of Motion, Unexpectedly Smothering
Aection
At the pinnacle of mastery the martial artist's talent can be denied by none
and, when she seeks to aunt it, there are few who can act blasé. Armed with
this knowledge, the master of the Mother's Bounty style reinvents the way that
she expresses her style so as to eortlessly cause lust and jealous dismay.
This Charm permanently enhances the Charm "Mother's Bounty Form".
When activating Mother's Bounty Form, the martial artist may opt to spend
an additional point of temporary Willpower. If she does so, every other female
character who is either less generously endowed, or has a lower Appearance
rating, than the martial artist suers an Emotion eect which causes them to
lose one point of temporary Willpower upon seeing the martial artist activate
the Form.
Additionally, when so activated, the internal penalty caused by Mother's
Bounty Form is increased to the Martial Artist's Appearance. Characters whose
sexual orientation would not normally permit them to feel attraction to the
Martial Artist suer the normal -2 Internal Penalty instead but no longer gain
the bonus to their MDV for their lack of attraction.
In addition, learning this Charm causes the character's breast size to increase
between one and three cup sizes (the character's choice, but to a minimum size
of DD).
TERRESTRIAL MARTIAL ARTS 79
One does not speak of the Red-Handed Courtesans, not in polite company
anyway. Their name has been tied to the death of many prestigious gures
in courts, not just in the Realm and its Satrapies, but throughout Creation.
The Red-Handed Courtesan style knows neither borders, nor elemental aspect,
its practitioners come from any class and, despite popular opinion, any gender,
they share only a special prowess for the art of sex, and, frequently, are or were,
sex workers. It is worth noting, however, that they are not always high paid
courtesans, as the name suggests, this style is practiced by streetwalkers and
rent boys from nexus as frequently as it is practice by the professional harlots
trained at the prestigious Eventide Conservatory in the Imperial City.
Practitioners of this style learn to ght unarmed, and often in the nude (and
certainly in very little clothing), they may not wear armor or wield traditional
weapons. However, they are adept at turning common bedroom accessories
into handy improvised weapons. In the hands of a Red-Handed Courtesan can-
dle is a brutal club, a silk drapery a rope functional clinching weapon, and a
bodice lace a garrote. Storytellers should allow, with a stunt and/or sucient
justication, for items one would normally nd in a bedroom to function as im-
provised versions of mundane martial arts or melee weapons with which they are
reasonably analogous. These improvised weapons, diverging from normal rules
for such weapons, should have an accuracy of 0 or -1, but otherwise resemble
their mundane counterparts. They should, however, break easily after attacks
or parries, encouraging the player to get creative.
Duration:
Combo-OK, Touch
Prerequisite Charms:
Instant
None
The Courtesan's dexterous hands are well accustomed to expertly remov-
ing, even the most complex of garments, with little though, often in low light
conditions. By comparison, mere armor seems like no obstacle at all. The Cour-
tesan's hands, enhanced by this Charm, are uncannily capable of circumventing
armor, they slide, accomplishing acts that would require great coordination
within even the closest connes. An attack supplemented by this charm ignores
(Martial Arts) points of armored soak and hardness.
Cost: 2m +1m per dice of damage; Mins: Martial Arts 3, Essence 2; Type:
Keywords:
Supplemental
Duration:
Combo-OK
Prerequisite Charms:
Instant
Undressed By Practiced Hands
TERRESTRIAL MARTIAL ARTS 80
The practiced courtesan has studied well the arts and sciences of pleasing
her clients. Her control over the muscles of her lower body is enviable, almost
supernatural. This discipline, the Red-Handed Courtesans learned, could easily
be applied to combat. A clinch attack supplemented by this Charm is imbued
with greater crushing power.
Essence grants the Courtesan's legs impossible crushing power, allowing her
to inict lethal damage with a crush and inicting an additional one die of
damage for every extra mote spent on this Charm. The Exalt may not spend
more motes in total on this charm than her (Martial Arts). It is said, though
never publicly, that this Charm can be employed, with potentially devastating
results, during coitus, though the muscles enhanced in this instance are not the
legs.
Duration:
Combo-OK, Counterattack
Prerequisite Charms:
Instant
Grasping Yoni Prana
The martial artist activates this Charm when an opponent attempts to strike
at her from close range, doing so causes her to `accidentally' bare a glimpse of
forbidden esh to her opponent at a critical moment. This titillating glimpse
utterly disrupts the attacker's concentration. Activating this charm, the martial
artist makes a counterattack, with an (Appearance + Martial Arts) roll against
the targets DMDV. If the attack succeeds, the target is literally stunned o
balance and knocked prone. The target applies the benets and drawbacks of
relative appearance to his DMDV as usual, and may also spend 1wp to steel
himself against the martial artist's lascivious distraction, negating the knock-
down eect. If the Martial Artist a successful use of this counterattack, on her
next action, with a clinch attack (while the character is still prone) she adds an
additional dice to her clinch roll.
Cost: Mins:
2m per 1L/2B; Martial Arts 2, Essence 4; Type: Simple (Speed
Keywords:
5)
Duration:
Combo-Basic
Prerequisite Charms:
One Scene
Grasping Yoni Prana
Only the most talented of professional lovers are ever taught this style. By
the time they learn this martial art, most have satised some the appetites
of some truly strange and depraved individuals (or in some cases several such
individuals at once.) Their skin is still soft supple and rm, it is their business
to be beautiful and desirable, but the nely trained muscles beneath give their
esh strength that belies its apparent softness. Blows that should raise welts
TERRESTRIAL MARTIAL ARTS 81
do not, injuries that should cause bruises merely redden the skin, and cuts are
never as deep or as serious as they seem like they should be.
Spending motes to activate this Charm, the character's Essence augments
his soak, reinforcing this impossible toughness. Every two motes spent on this
Charm adds one to the martial artist's natural lethal soak and two to her nat-
ural bashing soak for the rest of the scene. This soak is not without cost,
this charm can only be activated while the character is dressed in little, or no
clothes, and the martial artist cannot spend more motes on this charm than her
(Appearance).
Duration:
Form-type
Prerequisite Charms:
One Scene
Resilience of Supple Flesh, Jaw Dropping Revela-
tion
The martial artist's movements take on the sinuous sexualized quality that
is identied with this style. She is unabashed, and unafraid, jaded by her expe-
riences in the world. She could be facing a demonic horde or a single adversary
and she looks upon them with the same sultry deance. Her movements have
an exaggerated quality designed to excite, entice or otherwise distract her op-
ponent. For the duration of the combat she allows her sexuality to empower
her ghting. Compare her appearance to her opponent's temperance, add the
dierence as an internal bonus to the her Martial Arts attacks and defense.
This bonus cannot exceed +3 and counts as dice added by charms. This form
oers no advantage against a character with a Temperance of 4 or higher or
against automatons or creatures without will of their own (and therefore cannot
be enticed).
Duration:
Combo-OK
Prerequisite Charms:
Instant
Red-Handed Courtesan Form
Ever seeking to explore new horizons with her partners, the master prostitute
always puts her hands in interesting and surprising places. The Red-Handed
Courtesans know the value of this skill in combat. Her hands roam her oppo-
nent's body in a way that is dicult to predict. She may, without penalty, roll
to reestablish surprise, even when such a thing would not normally be mechan-
ically possible. Used before combat, this charm eliminates the external penalty
for establishing surprise in plain view (Exalted p. 151), and, if the ambush is
undertaken while the Exalt is mid-coitus, the Exalt adds the dierence between
her appearance and her target's temperance to the Stealth roll (minimum 0).
TERRESTRIAL MARTIAL ARTS 82
Duration:
Combo-OK
Prerequisite Charms:
Instant
Questing Finger Distraction
Some people just never have enough sex. For the Red-Handed Courtesans,
all masters of the sexual crafts, this is the key to success. Through careful
manipulation of their internal Essence, they enable themselves, not only to
ignore fatigue and injury penalties during battle, but to use that pain to fuel
their desire for more.
For the Charm's duration the character ignores (Martial Arts) points of
penalties due to wounds or fatigue and gains a bank of successes equal to the
amount of negated points of penalty that he may reexively spend to enhance
any Martial Arts action he takes while the Charm is active. When the Charm's
duration ends the penalties return and any remaining successes vanish. Each
success may only be applied once per Charm activation.
Duration:
Combo-OK, Obvious, Crippling, Stackable
Prerequisite Charms:
Instant
Questing Finger Distraction
The touch of an experienced Courtesan is a dangerous thing indeed, for their
able hands can drive even the unwilling to pleasurable distraction. Such talent,
which is often valued in their professional lives, can be decidedly inconvenient to
an opponent on the battleeld. Should an attack supplemented by this Charm
inict post-soak damage greater than the target's Temperance, the target is
overwhelmed by orgasmic release. This renders them Inactive until the tick
on which they would have taken their next action, at which point they must
re-roll join battle. Until this time their character can do nothing but pant as
their mind struggles to recover from the blissful ecstasy they just experienced.
Essence-users may spend one Willpower, reexively, to shake o the eect, but
continue to suer 1 point of fatigue penalty. This penalty persists until the end
of the scene and multiple invocations of this charm stack the fatigue penalty.
Duration:
Combo-OK, Obvious
Prerequisite Charms:
Instant
Bliss-too-Soon Iniction, Insatiably Rapacious Con-
cubine Attitude
The Red-Handed Courtesan moves with grace and sensuality. Their bodies
are elegant and highly trained, each movement is planned and deliberate. In
TERRESTRIAL MARTIAL ARTS 83
combat this gives them an edge in defense, as they gracefully twist away from
enemy weapons. When Activating this Charm in response to an attack, the
martial artist rolls Appearance, adding the successes to her Martial Arts based
defenses, also permiting her to parry lethal damage while unarmed without a
stunt.
Duration:
Combo-OK, Crippling, Counterattack
Prerequisite Charms:
Instant
Nubile Nymph Evasion
This is the most feared technique of the Red Handed Courtesan Style. Many
are the stories of courtesans who used this technique on their unwitting com-
panions while in the throes of passion, drawing their lives out subtly by forcing
them to great heights of exertion and/or passion.
This charm, when activated, enhances the Martial Artist's actions so that
they draw energy out of her opponents. She moves her body in such a way
that her opponent's actions are highly strenuous. If they want to touch the
Courtesan, they are going to have to really work for it. This charm makes
combat (or indeed any strenuous physical activity that requires direct contact
with the Martial Artist) a highly strenuous activity.
Activated in response to any close ranged physical attack (or attempt to
Touch the Martial Artist) this charm forces the opponent to make a (Stamina+Resistance)
roll against a diculty of the Martial Artist's (Essence). This roll, if failed, ap-
plies one point of fatigue penalty to the target. This penalty cannot be negated
through spending willpower, as it is a crippling eect, otherwise it is a nor-
mal fatigue penalty. If the total value of the target's fatigue rises above their
(Resistance+Stamina) they fall unconscious due to exhaustion as normal.
Celestial Martial Arts
Keywords:
1m; Martial Arts 2, Essence 2; Reexive (Step 2)
Duration:
Wanton
Prerequisite Charms:
One scene
None
A practiced lover is ready to receive the thrusts of her partner. This Charm
allows the user to ignore any sort of Piercing tag on attacks. Any attack of a
piercing nature instead becomes a normal attack and is coated with the sexual
juices of the style practitioner.
Keywords:
Special; Martial Arts 3, Essence 2; Reexive (Step 10)
Duration:
Wanton
Prerequisite Charms:
Instant
None
Sex is more dicult to achieve if one's partner is clad in clothes or armor.
This Charm costs one mote per point of mobility penalty or fatigue rating of
84
CELESTIAL MARTIAL ARTS 85
Keywords:
3m; Martial Arts 4, Essence 3; Simple
Duration:
Form-type, Obvious, Wanton
Prerequisite Charms:
One scene
Receiving the Thrust, Stripping Your Partner
As the demonic lover assumes a wantonly alluring pose, she is sheathed
in swirling veils of sensual shadow that accentuate her shape and promise to
privately reward those who embrace her.
For the remainder of the scene, she may reexively spend one mote to gain a
counterattack against any opponent who attacks her from melee range. Whether
assaulted by a point blank archer seeking to penetrate her defenses or a muscular
warrior swinging a large hammer, she responds with a clinch attempt.
Clinches gained by way of this counterattack ignore penalties for urries,
coordinated attacks or multiple opponents, and the orgy of countermoves is
limited only by the number of attacks her opponents launch and her own reserves
of Essence. The clinches are considered to be counterattacks and may not be
used against counterattacks.
Duration:
Combo-Ok, Obvious, Wanton
Prerequisite Charms:
Instant
Swallowing Darkness Form
In the darkness of the bedchamber, the demonic lover laughs as her excited
lover slips and misses entering into her wet, slick entrances. It requires her
skilled hands to guide her virginal lover into her, or he would never spear her.
This charm is invoked on step 2 and requires a roll (Charisma + Performance)
at a diculty equal to the attacker's essence (up to a maximum of 6). On
a success, the martial artist's dodge DV is treated as being higher than the
successes rolled for the attack by 1. On a failure, she adds (her martial arts
trait) to her DV directly, which ignores all penalties from onslaught.
Duration:
Combo-basic, Obvious
Prerequisite Charms:
Until ended
Swallowing Darkness Form
CELESTIAL MARTIAL ARTS 86
Sometimes, sex can be restrictive. And beauty can be found in artful binding,
the pattern of ropes binding a body delightful to one's sight. This charm is
activated upon a successful clinch, and swirling ropes of silky shadow crawls
over the target's body, binding her. As long as the mote costs of the charm is
committed, the target is kept bound in ropes of essence that require a dexterity
+ martial arts or larceny roll at a diculty of (martial arts + essence) to escape.
Duration:
Combo-ok, Emotion, Social, Wanton
Prerequisite Charms:
One scene
Swallowing Darkness Form
The least of postures from the demonic tempress is enough to incite the
ames of lust in the heart of one who sees her. Her come hither look distracts
those she desires, be it on the battleeld, at a courtly dance, or even in a
darkened boudoir.
This charm inicts an unnatural mental inuence on those the charm user
interacts with, inicting them with the emotion of lust (for her) and an internal
penalty to all die pools equal to (her essence trait) when trying to oppose her
(Defense values must be recalculated to take the penalty into account). To resist
for a single action, the attacker must spend 1 willpower. To ignore the eects
of this charm for the rest of the scene, any target of this charm must spend
willpower equal to (martial artist's appearance trait) in resisting the eects of
this charm.
The charm can be extended at the end of a scene at a cost of 1 additional
willpower for an additional scene.
If the charm is not resisted at least once by the time it ends, the aicted
being gains a positive intimacy (lust) towards the martial artist.
Duration:
Combo-Ok, Wanton
Prerequisite Charms:
One scene
Aiming Within The Darkness
The devilish capable lover gasps in pleasure as her experienced lover enters
her. His size is beyond compare, his skill impeccable. But her esh can endure
that, and at the end of the night, it is as if she had never been pierced. No
matter how skilled an exalt is with his piercing dire-lance, or how crushing
his grand goremaul, he will nd to his dismay that his blows landed upon the
martial artist with no eect and his weapon coated with the sexual juices of the
style practitioner.
Activating this charm with a commitment of 1 willpower and 4 motes, the
martial artist gains a hardness of 10.
CELESTIAL MARTIAL ARTS 87
If used for sex, this charm allows the style practitioner to take in sexual
organs that would surely be too large to enter her with no harm. Indeed, she
nds it quite pleasurable.
Duration:
Combo-Ok, Obvious, Touch, Wanton
Prerequisite Charms:
Instant
Beauty Of Tight Binding
It is not enough to always be ready to receive the trusts of her paramour,
the eager lover is pro-active in demonstrating her needs and wants. And what
she wants, she gets. Gushingly so.
This charm allows the martial artist to suckle upon the bounty of her partner.
She spends 3 motes, which may not be fuelled by this charm's eects, and makes
a (charisma + performance + applicable specialties) roll, and siphons motes
equal to the successes rolled. This transfer does not count as spending motes
for the purposes of anima banner are. Consumed motes are taken from the
victim's peripheral essence pool rst and then personal. Transferred motes go
rst to the martial artist's personal and then peripheral essence pool, but may
not exceed the normal mote pool maximums.
At essence 4+, with an additional cost of 2 motes and 1 willpower, the
martial artist may attempt to siphon temporary willpower instead of motes,
after making making a (charisma + performance + applicable specialties) roll
at a diculty equal to (her target's willpower trait). Each success over the
diculty results in 1 temporary willpower transferred.
The target must be willing, unconscious or otherwise not physically resisting.
Should one nd a stunt that allows for physical resistance to be either unlikely
or improper, that would also suce.
Duration:
Combo-Ok, Social, Touch, Wanton
Prerequisite Charms:
Instant (story)
Smoldering Lust Gaze, Taking It In All The Way,
Art of Swallowing
In the darkness, many things can happen. A myrid of pleasurable things.
A moan in the night is not a cry for help, but one of joy. Of pleasurable acts,
both submission and dominance at once. It is also a time when one might make
promises that might be deemed foolish in the light of day.
Upon spending 5 motes, 1 willpower and making physical contact with a
target (may require a successful martial arts attack on the unwilling) by which
their essence may mingle, the sublime practitioner of Swallowing Darkness style
engulfs the brightness that lie within his heart and mind of one before her and
spits forth a twisted mirror that is more to her liking.
CELESTIAL MARTIAL ARTS 88
This Celestial martial and sexual art goes by many names, though Irresistible
Temptress is the most popular. Its origins are lost to the mists of the First
Age, and in the present day it is kept alive most famously by decadent Dynasts,
despite the disapproval of the Immaculate Order. The wearing of armor is
prohibited by this style. Attacks made with clubs and whips are considered
unarmed attacks for this style, as are all sexual acts.
New Keywords:
Female: Charms with this keyword may only be activated by characters
in female form.
Duration:
Combo-OK, Wanton
Prerequisite Charms:
Instant
None
CELESTIAL MARTIAL ARTS 89
The Irresistible Temptress is always ready to leap out of her clothes and
into bed; activating this Charm as she rolls Join Battle, Join Debate, or Join
Orgy, she sheds at least one article of clothing (unless already naked) and adds
(Essence) successes to the roll.
Duration:
Combo-OK, Wanton
Prerequisite Charms:
Scene
Disrobing Leap
While others are more easily swayed by the words of those they nd attrac-
tive, the Irresistible Temptress is shielded by the haze of lust that lls her mind
as she undresses them with her mind. While this Charm is active, whenever the
Temptress would be subject to a decrease in her MDVs due to an opponent's
higher Appearance score, she instead receives an bonus to her MDVs, equal to
the penalty that would otherwise have been inicted.
Duration:
Combo-OK, Obvious, Wanton
Prerequisite Charms:
Instant
Lustful Haze Defense
This charm supplements an attempt to give oral sex. Charging her tongue
and lips with essence, the Temptress can give her partner a thrill unlike any
other. If the supplemented act succeeds, it deals double pleasure damage.
Duration:
Combo-OK, Female, Wanton
Prerequisite Charms:
Instant
Ten Thousand Teasing Tongues
The Irresistible Temptress is always ready and willing, even when taken by
surprise. Activating this Charm removes the unexpected tag from an attack
targeting the Temptress. It also prevents her from taking damage from Sex if
she hadn't been aroused earlier in the scene.
Duration:
Combo-OK, Female, Wanton
Prerequisite Charms:
Instant
Eager Wet Anticipation
CELESTIAL MARTIAL ARTS 90
Squeezing her partner's cock between her soft breasts, the Temptress sends
him to heights of pleasure undreamed of. This Charm supplements a groping
sexual act, either tripling the arousal damage, or doubling it and making it
pleasure damage.
Duration:
Emotion, Female, Form-type, Obvious, Wanton
Prerequisite Charms:
Scene
Heavenly Paizuri Technique
Donning this Form, the Irresistible Temptress becomes truly irresistible. Her
Appearance increases by her (Martial Arts), and the standard +/-3 cap on MDV
penalties and bonuses is replaced by a cap of +/- (Essence). As an Emotion
eect costing 2wp to resist, everyone in the scene with her when this Form is
activated gains an Intimacy of lust toward her. Social attacks she makes to
seduce become unnatural mental inuence while this Charm is active.
Duration:
Combo-OK, Male, Obvious, Wanton
Prerequisite Charms:
Instant
Ten Thousand Teasing Tongues
The Irresistible Temptor sinks his shaft into his waiting paramours swiftly
and without warning. This Charm supplements an unarmed attack, making it
unexpected and increasing its damage by (Martial Arts) dice. The attack can
be noticed with a Perception + Awareness roll against a diculty equal to the
sum of the Temptor's Martial Arts and Essence ratings.
Duration:
Combo-OK, Knockback, Male, Obvious, Wanton
Prerequisite Charms:
Instant
Sudden Penetration
With a mighty groan, the Temptor releases a torrent of cum out to (Essence)
yards distant and one yard wide at its widest point. This deals no damage,
but anyone in that area must make a diculty (Martial Arts) check against
Knockback or be pushed to the edge of that range.
Duration:
Emotion, Form-type, Male, Obvious, Wanton
Scene
CELESTIAL MARTIAL ARTS 91
Duration:
Emotion, Obvious, Wanton
Prerequisite Charms:
Permanent
Irresistible Temptress/Temptor Form
This charm upgrades Irresistible Temptress (or Temptor) Form, requiring
those who resist her seductive social attacks to pay two aroused health levels in
addition to the normal willpower cost.
Duration:
Obvious, Wanton
Prerequisite Charms:
Permanent
Heart-Pounding Lust Inspiration
This Charm is the nal upgrade to the twin Form Charms of Irresistible
Temptress Style. While Irresistible Temptress or Temptor Form is active, the
Temptress or Temptor may spend reexively 5 motes to assume the shape of
the opposite sex indenitely. This allows them to learn the other half of this
Style, and once they have done so, switching their sex also switches which Form
is active.
Weapons and Armor: This style may only be used unarmed and cannot
be used in armor.
CELESTIAL MARTIAL ARTS 92
Duration:
Combo-OK
Prerequisites:
Instant
None
Brushing up against her target, her smile an Invitation to Joy, the martial
artist redenes the concept of ambush. She adds her Appearance in bonus
successes to the (Dexterity + Stealth) roll to stage an ambush in plain sight.
This Charm is explicitly permitted to supplement actions of other Abilities.
Duration:
Combo-Basic
Prerequisites:
Instant
Invitation to Joy
Where the martial artist intends to bring joy, dress and armor only gets in
the way. With a few casual gestures, she brushes these impediments aside.
The unarmed attack enhanced by this Charm does no damage, but substracts
two points from both the target's armored soak values. As long as one soak
value remains above zero, the target can spend a miscellaneous action to redo
his armor and restore two points of soak of both types. Once all its armored soak
is gone, that piece of armor is undone entirely and the target loses all benets.
This Charm has no eect on armor that is an integral part of the target, nor
does it aect vehicles or warstriders.
CELESTIAL MARTIAL ARTS 93
Duration:
Form-type, Obvious
Prerequisites:
One scene
Artful Disrobing Strategem
Her demeanor one of remorse brightened by the joy of their meeting, the mar-
tial artist focuses the full force of her Charm on her target. Remorse is forgotten
as she moves, every gesture supple and sensual, combining two of Creation's
oldest dances; seduction and battle. Her touches become irresistible caresses,
suusing a distracting, debilitating pleasure through her victim's chakras. This
is the Last Drop of Joy Form.
While this Form charm is active, the martial artist may reexively spend
one mote to enhance an attack (at Step 1 of the attack resolution), which must
be made unarmed. Armored targets are far more dicult to aect: the martial
artist suers an internal penalty to her attack dicepool equal to the target's
armored bashing soak. This attack inicts no damage but one point of internal
penalty, plus one point per (target's Temperance) successes on the attack roll.
This euphemistically-labeled Joy penalty applies to all the target's action
dicepools, with exception of completely passive 'actions' like Resistance rolls
versus poison. It also applies to his Dodge and Parry DVs and Parry MDV
(only), lowering each of these by one per two full points of penalty. This is
a Crippling eect that stacks with itself and lasts for the remainder of the
scene. Entities without a Temperance trait, such as most automatons, are
utterly immune to it.
Should an attack boost the Joy penalty to equal or exceed the target's
(Stamina + Dodge MDV), the martial artist automatically becomes aware of
it; this does nothing by itself, but makes certain advanced Charms in the style
applicable to the target.
Finally, while it is Obviously supernatural, Last Drop of Joy Form is not
obviously a combat stance.
Duration:
Combo-OK, Crippling
Prerequisites:
One action
Last Drop of Joy Form
CELESTIAL MARTIAL ARTS 94
Her ngers uttering lightly over the skin, the martial artist plays with
another's nerves like a spring breeze stirring the snares of a harp, evoking the
sweetest of melodies.
This Charm supplements an unarmed attack. The attack does no damage,
but reduces the target's Temperance by a number of points equal to the martial
artist's Essence for one action. This cannot reduce Temperance below one or
below the minimum enforced by the Great Curse, if applicable.
Duration:
Combo-OK
Prerequisites:
Instant
Last Drop of Joy Form
Once a person is brought to the brink of what his body and nerves can stand,
the martial artist can nudge him over that with a single intimate touch. The
pleasure is exhausting to the subject but reinvigorates the martial artist.
This Charm enhances an unarmed attack. The target of the attack must
have accumulated a Joy penalty equal to his (Stamina + Dodge MDV) or more.
The attack does no damage; instead, the martial artist gains a number of motes
equal to the target's Joy penalty. This cannot increase her Essence pool past its
normal maximum. The target spends the next (Stamina) ticks in an Inactive
state. Afterward, his Joy penalty is decreased by his Stamina; the remainder
becomes a die penalty for strenuous activity (see Exalted, page 130).
Duration:
Combo-OK, Crippling
Prerequisites:
Until next action
Last Drop of Joy Form
The martial artists spreads her limbs, her embrace a honeyed trap few can
bring themselves escape, their reluctant struggles soon ceasing.
This Charm can only be used in an unarmed clinch with a character who is
either unarmored or has his armor at least partially undone. The target's dice-
pool to initiate, maintain and control a clinch is capped by (double the target's
Temperance). A Crush action enhanced by this Charm inicts no damage, but
increases the target's Joy penalty by (martial artist's Performance).
Attacks supplemented by this Charm cannot be further enhanced by spend-
ing a mote to activate the benet of Last Drop of Joy Form.
Duration:
Combo-OK
Instant
CELESTIAL MARTIAL ARTS 95
Duration:
Combo-Basic, Crippling
Prerequisites:
Indenite (special)
Venus Flytrap Technique, Fountain of Joy Conclusion
Exerting a stern grip, the martial artist holds her victim at her mercy, ex-
periencing a terrible need without being allowed release.
This Charm can only be used in an unarmed clinch with a character who is
either unarmored or has his armor at least partially undone. The target of the
attack must have accumulated a Joy penalty equal to his (Stamina + Dodge
MDV) or more. The target becomes Inactive in physical combat and his Dodge
MDV becomes subject to the Joy penalty as well.
If combat ends due to lack of active participants the martial artist is free
to act in narrative time, including taking dramatic actions and Joining Debate
(the target is not Inactive in social combat). She must remain in physical
contact with the target to maintain this Charm, however. Lastly, she can inict
Fountain of Joy Conclusion on the target without needing to make an attack;
activating that Charm ends this one.
Duration:
Obvious, Touch
Prerequisites:
Instant
Temperance Severing Stroke, Saturnalia-Initiating Squirm,
Cruel Lover's Hold
The conclusion of this style is both a sad and a joyful aair, for those about
to be removed from the Tapestry are often not at fault themselves, their death
a regrettable necessity demanded by Fate. At times even heroes, paragons of
virtue and the Chosen themselves are marked for swift and compassionate retire-
ment. For these honorable individuals, no mere poisoned needle or smothering
pillow awaits.
CELESTIAL MARTIAL ARTS 96
Instead, with but a touch, the martial artist grants the subject such over-
whelming pleasure that it shatters the bonds between the soul and the body.
She then invokes the power of her oce, petitioning the heavens themselves to
reincarnate the subject as one of the Terrestrial Exalted. Thus even in death,
a fallen hero nds reward and new purpose.
This Charm enhances an unarmed attack. The target of the attack must
have accumulated a Joy penalty equal to his (Stamina + Dodge MDV) or more.
The attack does no damage; instead, the target is slain instantly.
His lower soul remains with the body as usual. His higher soul instantly
enters lethe without leaving a ghost and is petitioned for Terrestrial Exaltation
in its next life. Made by Celestials, this petition is automatically granted under
the authority of their oce. Others who mastered this style theoretically lack
such authority; in practice, the ocials of Celestial Bureaucracy are not keen
on researching the petitioner's credentials for the potential reward of angering
a powerful martial arts master.
Female practitioners of this style have a last option available to them, albeit
one that is rarely used. Instead of ling a petition, an adjustment in technique
allows her to take both the higher and lower souls within herself and conceive,
even if this is not normally possible due to anatomical or other limitations.
Genetically, the child inherits traits from both 'parents' just as with a natural
conception.
During the Usurpation, this option was exercised at least once.
Background: This Style of martial arts, often the butt of snide remarks
and subject of quiet fascination (often by the same people), was initially devel-
oped by a Chosen of Serenity who wished to enhance her natural talents in the
eld. That's an unfortunate choice of terms, but you get the idea.
Cost: Mins:
; Martial Arts 1, Essence 2; Type: Permanent
(wiki)
CELESTIAL MARTIAL ARTS 97
Keywords:
Duration:
None
Prerequisite Charms:
Permanent
None
As part of her initiation into the Naughty Lotus style, the would-be prac-
titioner meditates deeply on the nature of the birds and the bees of summer,
placing her destiny into the auspices of the Cerulean Lute of Harmony. Whilst
this has no mechanical eect, she will nd that a disproportionate amount of
unexpected visits, ninja attacks and other events of importance will occur when
she is bathing, undressing, or in a state otherwise noncondusive to platonic af-
fairs. She seems a treasure oft whispered of in a lewd manner, and no end of
admirers (of varying degrees of moral recititude and desirability) will come her
way.
Keywords:
1m; Martial Arts 3, Essence 2; Reexive (Step 10)
Duration:
Combo-OK, Emotion
Prerequisite Charms:
Instant
Eternal Summer Meditation
The lotus looses its petals as an oering against the ravages of time, staying
the approach of winter. This Charm is the martial artist's rst line of defence
against harm but exacts a terrible price. All bashing and lethal damage
received by the martial artist from this attack is converted into modesty damage,
as denoted by a small dot in the middle of health level boxes. Calculate wound
penalties as normal - this wound penalty represents the diculty of ghting in
a non-explicit fashion. Attacks or defences enhanced by Charms of this Style
do not count modesty damage when calculating wound penalties, as a little
fanservice is expected.
If the martial artist is reduced to Incapacitated by modesty damage, they
promptly faint for the remainder of the scene. Otherwise, modesty damage is
recovered as soon as new clothes are put on or existing ones rejigged, which may
not be done until combat is over. Because that would be cheating.
Keywords:
1m; Martial Arts 2, Essence 2; Supplemental
Duration:
Combo-OK, Emotion
Prerequisite Charms:
Instant
Eternal Summer Meditation
With a poorly considered kick or busom-bouncing extension of a st, the
martial artist draws her foe's attention away from where it should be. Her
opponent's DV against this attack cannot exceed their dodge MDV, after en-
hancement from Charms.
First Edition: Her opponent's dodge and parry pools against this attack
may not exceed (twice their Temperance) + Essence, after enhancement from
Charms.
CELESTIAL MARTIAL ARTS 98
Keywords:
5m; Martial Arts 3, Essence 3; Simple
Duration:
Obvious, Form
Prerequisite Charms:
One scene
Petal-Plucking Defence, Blinding Pantyash Blow
Focusing Essence about herself with a ashing smile, the martial artist con-
jures a spectral (and highly suggestive) bloom of vibrant owers, quickly ut-
tering away to leave her esh infused with Heavenly vigour. She is unbelie-
veably gorgeous! Provided she stunts accordingly, the martial artist may add
her Appearance as bonus dice to any Martial Arts roll. Her appeal transcends
simple mortal limits, allowing her to use Charms with the Emotion descriptor
(as well as seduction attempts) regardless of whether her target would normally
be immune to such inuence; Charm-enhanced mental defences, however, guard
against them normally.
This Charm is a martial arts Form-type Charm, with all the usual benets
and drawbacks.
First Edition: The martial artist retains the ability to seduce and use
emotion-aecting spells and attacks against creatures that would not normally
be vulnerable to them. It is up to the Storyteller's discretion what eects con-
stitute emotional inuence.
Keywords:
3m; Martial Arts 4, Essence 3; Supplemental
Duration:
Combo-OK, Emotion
Prerequisite Charms:
Instant
Naughty Lotus Form
Those dirty perverts that eye up a Naughty Lotus practitioner deserve a
good slapping! This Charm, used to supplement an attack against a foe that has
already attacked or been attacked by the martial artist, allows her to count any
Virtue dice rolled on the attack as automatic successes; this eect is independent
of the Emotion descriptor. Her target receives no dice from channelling a virtue
in defence against this attack; they are too naughty!
Keywords:
3m; Martial Arts 3, Essence 3; Reexive (Step 2)
Duration:
Combo-OK, Emotion
Prerequisite Charms:
Instant
Naughty Lotus Form
A ower's very structure is such that a visiting bee can think of nothing
but the sweet nectar within. With a carefully practiced popped-button acci-
dent or its kind, the martial artist can suddenly divert her attacker's attention
away from his blow. In lieu of normal dodges or parries, she may activate this
Charm, giving her a DV equal to her Appearance + Martial Arts + Essence,
CELESTIAL MARTIAL ARTS 99
Keywords:
5m, 1wp; Martial Arts 4, Essence 3; Simple
Duration:
Obvious, Emotion
Prerequisite Charms:
Instant
Baka-Smiting Retaliation
With an act of unspeakable titillation, the martial artist drives her audience
over the edge. Invocation of this Charm causes an instantaneous nosebleed in all
within line of sight; treat them as bleeding normally. Exalts and other magical
beings can escape this fate by succeeding at a Temperance check.
Keywords:
8m; Martial Arts 5, Essence 3; Simple
Duration:
Combo-basic, Emotion
Prerequisite Charms:
Instant
Font Of Nosebleeds Kata, Honey For The Bees
Approach
The naughty lotus, upon full maturation, is so tantalising that it cannot
possibly propogate itself it is instead surrounded by a halo of delighted bugs,
sighing and cooing to themselves (and occasionally twitching in a faintly dis-
turbing way). As the martial artist becomes so transcendant, she gains the
ability to stop her foes in their tracks with but a glance. Well, possibly some
more besides, but a glance is denitely involved.
The Exploding Nostril attack is resolved as a social attack, rolling the martial
artist's Appearance + Martial Arts against her foe's dodge mental defence; this
social attack cannot be parried, but Charms may be used by her subject to
protect himself. If successful, the martial artist gains no inuence, but her poor
victim suers automatic levels of lethal damage equal to her net successes, and
is rapidly bleeding to death.
First Edition: The martial artist rolls her Appearance + Martial Arts against
a diculty equal to her opponent's Temperance. This does not count as an
attack, and can be defended against only by Charms that allow for avoidance of
any deleterious eect (such as Duck Fate) or that resist mental inuence. Tally
her net successes; for each of these successes, her opponent must either spend
a point of temporary Willpower or take an automatic level of lethal damage. If
any damage is taken this way, her opponent is also bleeding.
CELESTIAL MARTIAL ARTS 100
Keywords:
6m, 1wp; Martial Arts 5, Essence 4; Reexive
Duration:
Combo-Basic
Prerequisite Charms:
One Scene
Exploding Nostril Attack
The lotus seems as prosaic as any other plant, until the summer months
come and their leaves pull back suddenly, their blossom is revealed, and the
summer bugs can do nothing but gawp. In the instant this Charm is activated,
time seems to slow to a standstill. The martial artist's clothes cascade away in
vast swathes of ethereal petal blossom, the light of their anima not quite enough
to reveal what lies beneath in anything more than silhouette. Flashy emblems
dance around their periphery, but all eyes are invariably upon them.
When the light fades, they stand clad in the Blessed Raiments of the Naughty
Lotus this attire is unique in its appearance to each martial artist, but common
to all in that its cut is universally provocative, and its skirt does not exceed six
inches in length. Any modesty damage taken before activation of this Charm is
instantly healed. Any benet to clothing or armour previously worn is lost (arti-
fact armour goes Elsewhere, whilst mundane equipment simply disappears), but
is replaced with a bonus to natural bashing and lethal soak equal to the wearer's
permanent Essence. All bashing and lethal damage received for the remainder
of the scene is converted to modesty damage, exactly as though Petal-Plucking
Defence were used. Finally, her opponents must succeed at a Temperance check
or else spend a point of Willpower to launch an attack against her mortals
automatically fail this check, and mortal extras will not spend Willpower to
overcome it. This ability has an unnatural Emotion mind-inuencing eect,
but the remainder is not.
style includes training of how to slip bonds and barriers, so that their dance
may resume, leaving behind a host of hopelessly lost former lovers.
NOTE: I use the female pronoun for the practitioner of this martial art and
the male pronoun for the targets of the martial artist, but that is not to say that
only women may use this CMA, and only men may be the targets of it. Men
and women may use this CMA freely and may target any gender they like with
it's charms (or even those with no gender after leaning the pinnacle charm).
Keywords:
4m Martial Arts 3, Essence 2 Reexive
Duration:
Combo-OK
Prerequisite Charms:
one scene
none
The martial artist aligns her essence with the First Veil of Seduction, the
Veil of Dreams, and her movements become that of the Dream Dancer. As she
strips herself of her Veil of Dreams, creation around her become more pliable,
as if in a dream. Her movements become inhumanly uid and graceful and the
creation itself seems to urge itself to keep her dance moving rather than let
anything stop it. The rules of creation seem to bend around the martial artist
allowing her body to become more exible than what would seem possible. Her
movements dene beauty and grace itself, and she becomes able to stand on
or be supported by anything that is even remotely substantial, like a birdâ¿s
feather, or the top of a lake with out any hint of falling. Due to the desires of
the least gods of creation to touch and buoy the martial artist
This charm grants the martial artist inhuman grace, balance and exibility.
She may reduce the external penalty to keep her balance, escape from bonds, or
any to performance, larceny, or athletics roll where grace, balance or exibility
would benet the roll or to any physical action that could assist in seduction by
her appearance. Furthermore any character trying to grapple the martial artist
or maintain a grapple suers an external penalty equal to the martial artist
appearance to do so. Her extraordinary exibility also may be applied to her
soft tissues, allowing feats of stretching that would otherwise be impossible.
CELESTIAL MARTIAL ARTS 102
Keywords:
4m Martial Arts 3, Essence 2 Supplemental
Duration:
Combo-ok, Compulsion
Prerequisite Charms:
Indenite (commitment)
none
With a simple touch the marital artist strips the veil of reason from her
target, unveiling his lusts for the martial artist, and stripping his ability to
resist those urges. This charm may be used with a touch, or a bare handed
martial arts attack, but regardless of how it is applied the target does not know
that the charm has been used unless he has some sort of supernatural senses to
see charms.
When the martial artist successfully touches the target, she may choose to
do no damage, instead she rolls appearance + martial arts + extra successes
against the enemies MDV. If this roll is successful, the opponent suers from the
sexual addiction derangement as a deciency towards the martial artist only.
Keywords:
3m per appearance dot Marital Arts 4, Essence 2 simple
Duration:
Stackable
Prerequisite Charms:
one scene
none
The martial artist adopts the motions of the Tantra of Passion into her
movements, stripping the veil of passion from herself from all who look upon
her. Without the veil of passion shielding them, all who look upon the exalt nd
that her body is even more impossibly attractive than they ever could imagine,
and every gesture the martial artist makes inames their deepest passions even
more.
The marital artist spends 3 motes for every dot of appearance she wishes
to gain for the scene, but she cannot more than double her appearance. This
counts as a dice pool bonus from charms.
Keywords:
6m Martial Arts 5, Essence 2 Simple
Duration:
Compulsion
Prerequisite Charms:
one scene
Veil of Passion, Veil of Reason, Veil of Dreams
The martial artist adopts the sinuous rhythmic motions of the dance of the
seven veils, the secret form of the seven veils of seduction. Her most hated
foes nd it dicult to strike such as gorgeous creature, and her motions are so
enrapturing that those self same foes also nd it dicult to evade her blows, as
their very soul scream to be touched by her. It seems that creation itself wants
to possess the dancer while her body undulates in this fashion.
CELESTIAL MARTIAL ARTS 103
This charm allows the exaltâ¿s relative appearance to aect PDV and
DDV in the same way as MDV. She may parry lethal without a stunt, and
may do lethal damage with her bare handed attacks. The martial artist counts
everything is creation as attracted to her for the purposes of actions and charms,
therefore the marital artist never suers from penalties due to anything not
being attracted to her,. Finally any stunt that is based on appearance (such
as lack of clothes, or the distraction of a panty shot), sex, or seduction has the
number of dice awarded for the level of the stunt doubled, though the reward
stays the same.
Keywords:
4m Martial Arts 5, Essence 3 Reexive
Duration:
Combo-OK, Illusion, Compulsion
Prerequisite Charms:
one scene
Seven Veils Form
The martial artist unveils the bliss of looking upon her, as she unveils her
body. This causes those who look upon her to feel an intense eect of joy
and desire when looking upon her causing them to become impossibly aroused.
For the rest of the scene when comparing relative appearances to the martial
artist, all others count their appearance as one. Furthermore any being that
look at or interacts with the martial artist gains an intimacy of lust towards
the Exalt, and for the rest of the sene suers from the deciency level of the
derangement "sexual addiction" with regards to the martial artist only. This
unnatural compulsion may be ignored for the scene for 2 wp.
Keywords:
6m, 1wp Martial Arts 5, Essence 3 Reexive
Duration:
Combo-OK, Compulsion
Prerequisite Charms:
one scene
Seven Veils Form
It takes great courage and conviction to attempt to end such ravishing
beauty, and with the stripping fo the veil of courage, the martial artist lays
herself bare to those who would seek to harm her, causing them to instead wish
to possess her. For the rest of the scene when ever the martial artist is success-
fully attacked the martial artist may make a performance (dance) + appearance
counter attack against the targetsâ¿ MDV. If this is successful all damage is
converted to bashing in step 10. This unnatural mental inuence may be ignored
for the cost of 2 wp.
Keywords:
(special) Martial Arts 5, Essence: 3 Reexive
Duration:
Combo-OK
Instant
CELESTIAL MARTIAL ARTS 104
Keywords:
3m 1wp (1m) Martial arts 5, Essence 3 Supplemental
Duration:
Combo-OK
Prerequisite Charms:
Instant
Seven Veils Form
The marital artist strips the veil of knowledge from herself, and in doing so,
lifts that veil from her target as well, causing them to read innuendo into every
movement she makes. This allows the martial artist to distract the target with
CELESTIAL MARTIAL ARTS 105
her body, so much so that he cannot even recognize an attack coming from the
object of his desire.
This charm supplements a normal attack allowing the martial artist to roll
(Appearance + performance) against the targets (integrity + wits). If she suc-
ceeds the attack is unexpected, and if the martial artist chooses to do no dam-
age, the target is unaware that the attack ever happened. Anyone looking at
the martial artist must make a (wits+ awareness) check at a diculty equal to
her appearance to notice the attack either. If the attack is already unexpected,
the attack gains a number of successes equal to her appearance. If the martial
artist is not wearing any clothing (including illusory) that could apply to the
veil of compassion, the cost of this charm is one mote instead of 4.
Keywords:
10m, 2wp Martial arts 5, Essence 4 Simple
Duration:
Shaping
Pre-requisite charms:
One scene
Veil of knowledge, Veil of Compassion, Veil of bliss.
With the removal of the seven veils, the martial artist unlocks her own
potential, opening the door to unimagined dreams. To any who would seek to
oppose her will, nd it impossible to muster the needed willpower, and instead
nd themselves weak with their own lust and desire.
For the rest of the scene in order to spend willpower to resist any natural
or unnatural mental inuence levied by the martial artist the target must make
a Wits+integrity roll at a diculty of the martial artist's appearance. If this
roll succeeds the target may spend willpower as normal, but if the roll fails the
target is unable to resist the mental inuence. If the mental inuence levies an
unacceptable or impossible order, it still fails as normal (Exalted pg 180).
Targets with automaton physiology that are aected by the martial artists
charms are aected as normal, but are considered to lose all temperance and
conviction rolls.
Sidereal Martial Arts
106
Raksha Shaping Stances
107
Sorcery
Cost:
Target:
15m
One creature
As the sorcerer's anima ares up and she crosses her arms deantly, looking
directly at her target, she repeats, in Old Realm, the phrase that the Uncon-
quered Sun (or Hesiesh, according to Immaculate scripture) spoke as he sealed
Kimberry within the prison-body of Malfeas: Oceans Cannot Quell the Fire.
The target's player must immediately roll (Intelligence + Linguistics) against
a diculty equal to the sorcerer's Essence. On a success, the target may shrug
o the spell as if nothing has happened. On a failure, the powerful metaphor
creeps into the very nervous system of the target, disabling his ability to feel
sexual pleasure. His sexual desire, on the other hand, remains unchanged. The
target will still feel lust, but no matter how hard he tries he will not be able to
reach sexual fulllment.
Whether the target speaks Old Realm or not is of no consequence; the power
of metaphor dees language barriers.
Targets with low Temperance will be aected the worst, but there is a reason
that even Immaculate Monks are given the explicit right to masturbate by their
Order: Tension tends to build up. A target who goes (Temperance weeks)
without having the curse lifted will develop the derangement Sexual Addiction
(see Manual of Exalted Power: The Lunars page 210) at the deciency level.
After the second period of (Temperance weeks) it increases to the debility level,
and after the third (Temperance weeks) period it settles at the deformity level.
The spell remains in eect until the sorcerer cancels it or it is targeted by
Emerald Countermagic. Once the target learns that he is once again able to
experience sexual climax, any derangements that he may have acquired while
under the spell will fade away.
Sidereal lecturers at Department 137 often reference this spell when explain-
ing a very fundamental, and at the same time very abstract, fact of magic,
namely the importance of metaphor. While the sorcerer invokes the idea of the
108
SORCERY 109
Sea That Marched Against the Flame's defeat, the spell itself aects neither re
nor water in any literal sense.
Cost:
Target:
20m
One creature
Invoking the goddess Gokkun (see Scroll of Swallowed Darkness page 143) using
her secret name, the sorcerer weaves a viscous trail of white Essence in the air
before him which is then released with a sudden movement at a target within
sight.
The sorcerer's player rolls (Perception + Occult) in the Cast Sorcery action,
adding the character's Essence in automatic successes. This attack may not
be parried without a stunt or a Charm. If the attack is successful, the white
Essence trail nds it way into the target's mouth and down her stomach.
Fully ingested the thick, sticky Essence trail does no direct damage, but the
target's player must roll her Essence with a diculty equal to the sorcerer's
Essence. On a success, the target merely feels nauseous and has a -1 penalty
on all rolls for the remainder of the scene. On a failure, the syrupy Essence
causes the digestive system of the target to mutate, giving her the debility Diet
(Semen) (see Exalted page 289). Only semen from the target's own species will
qualify.
Once bestowed upon a target, the curse remains in eect until the sorcerer
lifts it or Emerald Countermagic targets the curse. Most targets who have not
succeeded in evading the curse have subsequently died of starvation or suicide,
though a few noteworthy individuals have managed to live long, full lives despite
the curse of seminophagia.
Creatures immune to shaping eects, most notably Lunars with Moonsilver
Tattoos, will not be aected by the mutation of their digestive system, but will
still feel nauseous.
Cost: (rpg)
Target:
50 Motes
One creature
The casting of this spell requires an enormously expensive 24-hour ritual, and
the subject must either be present the entire time(usually restrained or ignorant
as to the spell's eects), or have close ties to the caster (close blood relation,
linked by destiny). At the climax of the ritual, the caster must defeat the subject
SORCERY 110
with an opposed Essence roll, or the eort is wasted. A successful result creates
a fate worse than death.
The subject of this spell has the indenable quality of beauty driven into
them more deeply than the ink of a tattoo into skin. No matter the target's
external aesthetic, they become unimaginably pleasing to the eye. Treat the
target's Appearance as 20 where relevant, although further eects of the spell
reduce the number of circumstances where this matters. No disguise or illu-
sion can mask the heartbreaking aspect of the subject. Only mundane sense
obstruction, such as opaque material or deafness can foil the spell's eect.
Any being capable of feeling attraction who sees or feels the subject's esh,
hears her voice, or smells her scent is immediately inspired to heights of excita-
tion. This is not an unnatural eect, but the natural response to unnaturally-
produced stimulation. Only a truly unreasonable rate of Willpower use or ap-
propriate Charms can restrain such inspiration from expression. What is an un-
natural eect is the bringing to the fore of the viewer's most deeply-suppressed
sexual fantasies.
At the same time, the subject loses the ability to withhold consent. If an-
other being in the subject's presence makes a proposition, the subject invariably
responds with boundless enthusiasm. Similarly, the subject cannot oppose the
will of a being in her presence. If two nearby wills are directly opposed, neither
prevails over the subjects actions, so the subject is usually incapable of causing
anyone direct harm. Most commonly, anyone nearby will be attempting sexual
contact, but the subject's suggestibility is not limited to that frame.
The appellation Eternal is not an exaggeration. The subject loses the ability
to die. No injury, however dire, will drive the subject's soul from its shell. If the
original subject was mortal, they acquire the healing qualities of an Exalted. In
either case, the subject ceases to age.
This spell was designed by the First Age Zenith Caste Solar named Shat-
tering Splendor, while under the inuence of his Limit Break, which suppressed
his conscience entirely. It was his intent to create an endlessly attractive sexual
plaything upon which even the most depraved appetites could be sated, forever.
It is a monstrous thing to inict upon an unwilling subject, and a sorcerer must
fail both a Compassion and a Temperance roll to be able to cast it.
Necromancy
111
Non-Charm Universal
Options
112
Artifacts
Orichalcum
Humming Golden Duet (Artifact ) Merior (FS)
These orichalcum didlos are always created in matching pairs, slightly curved
and of an exquisite shape designed for pleasure which can not be reproduced in
a lesser materials.
By spending two motes the artifact can be activated for the scene, causing
it to warming to a just above body temperature and and vibrate teasingly.
When active it counts as an exceptional tool for sexually based social attack
or performance, providing one additional dice to such rolls. Alternatively, if
instead left penetraing a victim suitably then it inicts a -1 coordination penalty
to their MDV due to distraction. If an activated matched pair of these artifacts
are placed in dierent orifaces then the penalty is increased to -3.
This orichalcum artifact dildo, inlaid with ridges of red jade, is decried by the
Immaculate Order as an example of the evils that the Anathema are capable of.
Yet a few Dynasts have examples of this artifact tucked quietly away for those
special games of The Wyld Hunt and the Anathema , personal relaxation after
a long day, or private games with less than willing partners.
Attuning to this artifact costs four motes. It is considered a perfect tool
for causing sexual pleasure and negates penalties to pleasure someone based on
their willingness, preferences about penetration, or level of fatigue as their body
reacts of its own accord to the perfected shape. Additionally, any scene in which
it is used to bring someone to a climax counts towards building an Intimacy of
lust towards the attuned wielder. If used on oneself then the building Intimacy is
towards Solar Exalted or Orichalcum Sex Toys as the user associates pleasure
with such golden perfection.
113
ARTIFACTS 114
a dose into her food. Within minutes, everyone in the castle was all over her,
while she sat bewildered.
The artifact itself is a small orachalum bottle with a waxy liquid inside. The
liquid, which the bottle itself can rell every 3 months, is a powerful aphrodisiac,
but with a twist. Instead of the person who receives the aphrodisiac becom-
ing aroused, instead it hijacks their bodily odors and liquids and makes them
into aphrodisiacs. If a person ingests the Inverted Aphrodisiac of Maddening,
they must make a ((Insert correct roll here, IDK)) with a threshold of (4?). If
they succeed, their body processes the substance with no harm. If they fail,
then the problem starts. Their sweat begins to become a powerful aphrodisiac,
and initially eects any member of the opposite gender of the ingestor that is
attracted to the ingestor's sex in a 3 yard radius, causing them to be aroused
and attracted to the ingestor as a NMI which can be resisted for 1 wp. This
resist lasts until the spenders DV refreshes 4 times. There is no cap on how
many WP can be spent resisting this eect in one scene, but succumbing to the
eect allows half of the wp, rounded down, to be regained. This phase lasts 5
minutes, or less if the ingestor is sweating more than normal. Then the next
phase starts.
The ingestor's saliva and bodily odors become aphrodisiacs as well, though
they aect any member of the opposite sex disregarding sexual orientation
within 10 yards of the ingestor or anything that the ingestor licked. This aphro-
disiac causes arousal and attaction to the ingestor, as a NMI (again) that re-
quires 2 WP to resist. If one resists this eect, they are still aroused but not
attracted to the ingestor. They remain this way for 5 DV refreshes, whereupon
the aphrodisiac may eect them again. There is no cap on how many WP can
be spent resisting this eect in one scene, but succumbing to the eect allows
half of the wp, rounded down, to be regained. This phase lasts until someone
causes the ingestor to climax, whereupon the nal stage sets in.
Once the ingestor climax's, even their vaginal uids become highly powerful
aphrodisiacs. They aect any human or exalt, regardless of gender or sexual
orientation, and any animal of the opposite sex within 500 yards as an UMI
that requires 3 WP to resist. Anyone who isn't an essence user must also pay a
2 WP surcharge if they can see the ingestor naked. This stage lasts until every
applicable target in the area has had sex with the ingestor.
Furthermore, while the aphrodisiac is in its third stage, all aected by the
aphrodisiac will be compelled to act upon their urges now rather than later.
Each tick, they must succeed in a temperance roll with a diculty of 2. If
they fail, they must attempt to have sex with the target. If the target already
is occupied, the aected individual must attempt to either a) locate another
orice to screw or b) if all 3 are occupied they must attempt to add to one of
the occupied ones. The target takes 1 unsoakable bashing helth level unless they
succeed in a (Stamina+Endurance) at a diculty of the number of penises/other
appendages(for those who lack one) already in a given orice when an aected
individual attempts to force their's in. There can be no more than (target's
essence*2) appendages in a given orice.(The magic of the aphrodisiac can allow
stretching). If an aected individual lacks an orice, they must either settle for
ARTIFACTS 115
Only one Scintillating Sun Rod Harness is known to have been made during the
First Age, and in the Second Age not much is known about its origin, except
that it was supposedly crafted by a young Solar princess of the Night Caste
roughly a century before the Usurpation.
The artifact is made up of a large orichalcum shaft attached to a harness,
and it appears at rst sight to be an instrument made for recreational use only.
The massive, one-foot long orichalcum shaft is slightly curved upwards and ends
in an enlarged head, like a penis. Inlaid in the non-tapered shaft are what is best
described as veins of blue jade, making the artifact seem vibrant and throbbing
when illuminated by a aring Solar caste mark.
The orichalcum shaft is strapped on to the wearer with a four-strap harness
woven in gossamer with threads of orichalcum. One strap extends around the
wearer's waist, one goes around each thigh connecting with the rst strap in
the front, and nally the fourth strap goes between the wearer's legs connecting
with the waist strap at the lower back. The harness is specically intended for
an unclothed female wearer, but retting it to t a male wearer is possible for
a skilled articer with a relative minimum of time and resources.
When in the glow of a shimmering Solar caste mark, the Scintillating Sun
Rod Harness imposes a one-die penalty on all Valor rolls made by creatures
of darkness in the artifact's presence. What is more, if the Solar wearing the
Scintillating Sun Rod Harness successfully controls a clinch, she may force the
orichalcum shaft into one of her target's orices, ripping through any clothing
not made of one of the Five Magical Materials, without a urry. Pegging (i.e.
forcing herself on her target anally) is the most common approach for a Solar
wearing the Scintillating Sun Rod Harness, but irrumatio (i.e. forcibly thrusting
the shaft down the target's throat) also qualies. Each time the Solar manages
to control the clinch and force the orichalcum shaft on her target, the target
loses one point of temporary Willpower.
If reduced to zero temporary Willpower by having the orichalcum shaft
forced upon him, the target is put under a Servitude eect and will serve the
Solar for a period of (Solar's Essence) weeks. This breaks any Abscissic binding
in eect for aected elementals or demons. If the target is a non-Exalt creature
of darkness, the Servitude eect extends to a year and a day.
The Scintillating Sun Rod Harness costs 8 motes to attune to.
Commitment: 5m
This golden neckband with a single hearthstone setting bears all the prop-
erties of a collar of dawn's cleansing light (see S&S) as well an additional eect.
When worn, attuned and set with a hearthstone of at least level 2 the wearer
becomes so beautifully perfect as to exceed the glory of the greatest fair folk.
ARTIFACTS 116
The wearer gains an additional +8 appearance while wearing the collar with
the hearthstone set, while set the stone gives no other eects. The collar was
designed to work with a hearthstone to prevent any mortals in the rst age from
being able to rival the Sun's Chosen in beauty. Most mortals, and even many
exalted, will not have the will to be able to refuse the wearer of this collar.
As a side benet, the wearer of this collar (if a hearthstone is empowering the
appearance boost) will be permitted entrance to Yu-Shan so long as they are
not an enemy of creation (fair folk, demons, etc) without questioning, assuming
the wearer can nd and open one of heaven's gates.
Moonsilver
Thong of Enamed Desire (Artifact ) Anshu (FS)
This skimpy undergarment is woven with threads of moonsilver among the mun-
dane fabrics, and can be activated with the commitment of 2m. Once activated
and put on, the thong contracts around the body of the wearer (who need not
be the same person who committed the motes) to become skintight, though easy
to move in and not uncomfortable. However, the true power of the Thong of
Enamed Desire is that it constantly massages the wearer's genitalia, arousing
them and imposing a -1 internal penalty to the wearer's MDVs against social
attacks meant to seduce the wearer. This penalty is cumulative with similar
penalties originating from the wearer's Intimacies, Virtues, or Motivation.
This is a long Moonsilver Dildo, long enough for 2 people to enjoy it. When
unattunned, this remains hard and inexible, but when inserted into a woman,
and attuned for 1 mote, the dildo changes. It fuses with a woman's crotch and
reacts to her arousement, but still remains cold and feel metallic. For 3 motes
the dildo changes even more, becoming softer, and warm. For 5 motes, it looks
just like a man penis in size, warmth and colour.
It adds +3 to attempts to disguise oneself as a man, when the opportunity
arise when you need to show your genitals.
Old Mcdonald's codex notes: This artifact oers a very specic and powerful
defense, but oers no soak value, and the defense comes with unpleasant caveats,
which makes this artifact lie squarely in the three dot range
Starmetal
Enemizer (Artifact ) Jesus_666 (FS)
Also known as: Instigator Of Unexpected Fullness, If You Use That Thing On
Me Again I'll Mess You Up Like A Primordial (only used by First Age Solars)
This device was developed by a mischievous First Age Sidereal and is nowa-
days used almost exclusively by people whose family name is Cynis. It consists
of a closed starmetal nozzle to which one attaches a exible bulb or bladder.
In addition to attuning to the Enemizer at no cost, the user must ll the
bladder with a liquid of their choice. The nozzle is then pointed at the target,
which must be within ve yards, for a few seconds (this is a Speed 5 action). If
more than one possible target stand in a line, the closest one is chosen. Once
the target is acquired, the Enemizer will vibrate shortly. Then, the bladder can
be squeezed. The Enemizer transfers any liquid squeezed through the nozzle
directly into the target's rectum (if there is no target the liquid stays where it
is).
The Enemizer cannot be used to deliver anything more harmful than alcohol
or a light narcotic. If it is loaded with such a substance (as determined by
the ST), it will simply fail to acheive a lock. Note that this only considers
what substances would be harmful for a regular human; it considers neither the
amount delivered nor individual intolerances. Temperature counts, though, so
boiling water enemas won't y.
The Enemizer uses fate to lock onto its target's rectum, thus it will never
acheive a lock on fateless creatures or creatures that lack bowels. It can target
a rectum otherwise lled so butt plugs or penises oer no protection (in fact,
some people enjoy it precisely because plugged enemas become a bit cleaner if
you can administer the plug rst).
Jade
Icicle Pendant : Blue Jade Necklace (Artifact or Re-
sources ) Yama (FS)
This smooth cone of blue Jade, about the size of a woman's smallest nger,
feels pleasantly cool to the touch. Commonly, it is part of a Jade-alloy chain
that is a bit longer than usual for a necklace. Though the item is rather plain
for a piece of jewelry, it is modestly popular among the rich in southern climes;
if borne against bare skin when the ambient temperature is too warm to be
comfortable, this thaumaturgic amulet maintains a thin layer of invigoratingly
cool air around the wearer.
ARTIFACTS 120
This smooth lump of white jade infused marble is shaped as a vaginal egg and
has an odd heft to it, always weighing just enough when used to be vaguely
challenging. When attuned, for the cost of two motes, its smooth surface and
heft becomes a mild obsession and constant distraction to whoever is using it.
Such a character suers a Compulsion eect to keep the egg in place with her
inner muscles and suers a -2 multiple action penalty to rolls, or increases any
existing multiple action penalty by one, while holding the egg in this way.
Spending a point of temporary Willpower allows the character to overcome
the Compulsion for [Temperance rating] in actions. Removing the egg, or ending
the attunment, ends the eect.
Commitment: 1m
An undergarment made from ne silks and belted with black jade, this ar-
tifact is not necessarily attuned by the one wearing it (if it is worn by another
the attuner must touch it at least once per day as usual to maintain the attune-
ment).
Once donned, this undergarment cannot be removed except by the person
who originally attuned it. Normally this would create a rather eective chastity
belt, but this garment has a catch to it; all sensation experienced through
its material is doubled in intensity, with no loss of feeling due to its thin yet
indestructible material. Fluids may pass through the silk covering without much
obstruction, but anything more solid will be kept out (or in).
While not having many mechanical eects, the narrative eects should be
quite intense. Mortals stimulated through this garment must make a willpower
roll at standard diculty every couple minutes of sensation or become hopelessly
overwhelmed and completely submit to the will of any who choose afterward to
stimulate them through the garment.
Note that this garment does nothing to prevent the normal human bodily
needs for waste disposal, and such considerations should generally be taken into
account.
This black jade didlo covered with odd uting is less innocent that it initially
appears. By spending two motes to activate it for a scene, it causes a subtly
ARTIFACTS 121
distorted thirst. After being used on someone for actions greater than the
victim's Temperance it generates an Illusion of growing thirst which can only
be sated by water or semen.
An oer of water, or semen, if they can not otherwise obtain such is thus al-
ways tempting and any social attack involving such an oer is always concidered
a new approach for purposes of natural inuence.
Drinking at least a pint of any uid ends this eect and spending a point of
Willpower reduces the eective count of actions this scene by ones' Temperance
rating.
A lesser known creation of the same Twilight who rst made the Body Bind of
Ecstatic Submission, this artifact takes the form of a face mask of blue jade,
which covers the lower face when worn. When placed on someone's face and
attuned to for two motes (this commitment may be made by anyone), the mask
seals itself onto the wearer's face, becoming almost impossible to remove without
the commitment lapsing.
The mask serves two purposes: rstly, it serves as a quite eective gag,
imposing a -4 external penalty on any attempt to communicate through speech.
Second, the mask provides a constant ow of pure air, breathable to humans by
default. The attuner of the mask may lessen the airow, restricting the sub's
ability to breathe, but he or she may never cut the airow o entirely.
Commitment: 1m
This artifact is a complete set of undergarments woven from quintessence
silk and embellished with green jade. While worn the garment continuously
stimulates the wearer sexually and pleasingly, but not enough to provide a
meaningful detriment to dice actions. This constant sexual release is cleaned
by the garment automatically, so there is no mess or embarrassing stains. The
pleasure eects help dull pain and ease recovery in addition to just feeling good.
ARTIFACTS 122
All wound penalties are reduced by one while this garment is worn, and all
healing times are cut in half. This is a popular set of clothes for some blooded
to wear under armor. Designs for both men and women have been produced.
For those Dragon Blood who spend long lonely nights out on recon, battle, or
whatever excuse they may not have sex. This self lubricating sleeve is composed
of jade and a strange jelly substance of an unknown source, and as the name
implies stores the males jizz and keeps it safe. So when he returns home to
whom ever his lover, mistress, or favorite hooker may be, he can show just how
much he missed them. This item can be used for combat, clever escape, and
social attacks.
Commitment: 7m
This green-jade short powerbow was cooled after forging in a mixture of
poisons from the far east along with several powerful alchemical aphrodisiacs.
Any living target struck is also aected by a poison (diculty 2, 0L/incapacitation,
1 minute/-4) which causes racking convulsions, uncontrollable orgasm, and in-
tense erotic hallucinations. If the resistance roll made by the target is passed
then they only suer the normal -4 penalty to actions from the poison. If the
resistance roll is failed the target is quickly overcome by the power of the ex-
perience and collapses into near-unconsciousness and is unable to act unless a
willpower point is spent each turn.
This bow is often used with fowling arrows to avoid killing the intended
victim before the ecstasy and humiliation can begin.
Commitment: 5m
This jade breastplate (with all the normal eects thereof ), imbues its attuned
wearer with the following:
While very popular amongst the deviant crowd for its usefulness in sexual ac-
tivity (and the fact that, being a breastplate, it does not interfere with sexual
congress), this armor is also highly useful in other elds and can be seen worn
ARTIFACTS 123
by even those who are not Cynis or other degenerates. Due to its general
use amongst the infamous Wood house, this armor is often designed to be of
provocative appearance and design, though it need not be to function properly.
At 16+ motes spent, the Jade Dragon Tattoo is fully awakened. The dragon
leaves the character's skin and takes shape, becoming a corporeal creature. If
the character is wearing clothes, the dragon materializes over them. In addition
to the above benets, the character may make use of the dragon as though it
was an extension of her own body. The dragon may move all around and away
from her body, but at least one part of it (however small) must be in contact
with her. The main use given to the dragon is as an instrument of pleasure. The
Dragon-Blooded may make full use of all of the dragon's senses, including touch.
As a creature made of jade, ink and essence, its shape is not xed: the Dragon-
Blooded may make its body larger or smaller, longer or shorter, harder or softer,
more or less sensitive, and change the texture of its skin to whatever she desires
(rough, smooth, slick, scaly, ribbed, studded- etc). Its tongue is velvety-smooth
and delivers delicious caresses- or its head may be used as a male sexual organ,
much like the tail. At its most simple, the courtesan might have it coil around
her thigh and use its tail to penetrate her lover, while the head does the same to
her. Both male and female Dragon-Blooded have found endless ways to please
themselves, a lover, or both using the fully-awakened Jade Dragon Tattoo. It's
said that when two particularly imaginative Dragon-Blooded with this artifact
engage each other, Venus herself occasionally pauses to pay attention.
The awakened Jade Dragon Tattoo can also be used in other, non-sexual
ways. As long as the dragon is looking in the opposite direction, for instance,
no one can surprise the courtesan from behind. As long as both dragon and
courtesan are focused on the same person or object, the courtesan gains three
bonus dice to any Perception checks. Or she may direct the dragon to bite rather
than caress- this is a Speed 5, Accuracy +1, Rate 1 (Dexterity OR Perception +
Martial Arts) attack that deals (permanent Essence rating)L damage. It may be
used in a urry with other attacks, and may be used even during a Clinch. Many
an unsuspecting lover has enjoyed the velvet caresses of the dragon's tongue,
only two have it bite down in the most unexpected places.
While Jade Dragon Tattoos are powerful and useful, they are not without
drawbacks. At 8+ motes spent, their constant stimulation causes the courtesan
to be in a constant state of arousal. This compromises her self-control, reducing
her Temperance rating by 1 until the end of the scene. If this reduces the cour-
tesan's Temperance to 0 she becomes a creature of hedonism, unable to deny
any indulgence. Prolonged exposure to this state is known to cause the Sexual
Addiction derangement (MoEP: Lunars, p. 210). The most horrifying stories
concern those in whom the madness blossoms to such a point that they cannot
stop using peripheral essence, pleasuring themselves and neglecting everything
else until they become emaciated husks, dead from dehydration or starvation.
Dragon-Blooded who desire the Tattoo are usually required to submit to train-
ing, to make certain they can control themselves. Additionally, while in this
state of elemental arousal, refusing intimate company the courtesan would nd
attractive causes her to gain 1 point of Limit. She may gain no more than 2
points of Limit in any single scene from this source.
Jade Dragon Tattoos are rarer than most would like. The secret to their
construction was almost lost with the Grand Contagion; today, only a few arti-
ARTIFACTS 125
cers can make them. They can aord to be picky in who receives them. Two
Cynis branch families specialize in them in the Realm; it's well-known that the
Scarlet Empress' favorite concubine was a beautiful red-headed woman of this
family.
Soulsteel
Straps of Terror (Artifact ) MorkaisChosen
(FS)
Consisting of an array of leather straps studded with Soulsteel, these straps are
aspected to Abyssal anima- other characters must pay the usual costs to attune
to Soulsteel's Magical Material bonus in order to use them. When a character is
restrained with the straps, they tighten around the limbs, the soulsteel studs and
barbs pressing uncomfortably into the unfortunate victim's esh and implanting
a subtle mental inuence on the target, who feels an overwhelming urge to
escape. However, the more they struggle, the tighter they are bound, driving
them into a paroxysm of terror that many Abyssal users (and the Deathlord who
created the Straps of Consuming Terror- possibly, according to some stories,
before the Usurpation) nds exhilarating. A secondary eect of the Straps is to
stimulate certain regions of the po, meaning the victim is in a constant state of
arousal while bound in the straps.
The Straps of Terror require an attunement of three motes, after which they
can be used to bind a subject- willing or unwilling, it makes no dierence. A
bound user with an MDV below (Essence+[Charisma, Manipulation or Appear-
ance]) of the user suers an unnatural Compulsion eect. If the eect is not
resisted, which takes one Willpower per action, the aected subject must use
every action to attempt to escape the Straps. This counts as an attempt to
escape a clinch; the Straps have a base dice pool of eight, adding an extra suc-
cess for each consecutive round the target has attempted to escape- spending
an action doing anything else resets this penalty. The user may use Martial
Arts Excellencies to augment the Straps' dice pool for this eect, counting as a
Charm use as normal.
More powerful (three-dot?) versions exist that actively constrict the victim,
causing Bashing damage as a Crush eect. These also steal motes, as usual for
a Soulsteel weapon.
Those upon whom the artifact known as Bitch Breaker is used often revisit
the experience in their most lustful nightmares. They recall how this distorted
cylinder of soulsteel studded with nodules of red jade pressed into them, forced
it's way into them body even as they bucked and writhed in protest, how it
scraped and stretched and rendered the most intimate parts of their bodies as
if forced them to orgasm and to crave.
This sizable artifact dildo, suitable for wielding by hand or as a strap-on,
ARTIFACTS 126
Virulence:
communicable First Circle spiritual disease with the following traits:
Incubation:
3
Diagnosis:
One scene
Morbidity:
6/3
Treated Morbidity:
6
(Victim's Temperance)
Morbidity: Rolls against the listed Morbidity should be made at the end of
the rst season that a victim suers from the disease. Mortals suering from
this disease who fail this Morbidity check become consumed by the disease.
They lose one dot of permanent Willpower and require an additional two hours
(or one hour of pleasuring others) extra per day to reduce the symptoms. Each
further season reduces their permanent Willpower by another dot and the time
required increases cumulatively. When this would reduce their Willpower to
zero then they die. Exalted, or similarly resilient, victims simply roll to recover
at the end of each season.
Treatment: The most eective treatment for this spiritual disease is to burn
it out via honest lust and frustration. A season spent without climax, but
brought to the edge no less than thrice per week, can stoke the inner res high
enough to purge the invading essence. However this works best for those who
normally allow their own desires to rule their body.
As an alternative the victim may work to integrate these needs into herself
and thus take control of them. Any victim whose Motivation is or becomes
Serve the Sexual Whims of All Others suers no ill eects from this disease
while that is their Motivation, but forfeit their normal chance to recover. This
can specically save a mortal who failed their Morbidity roll.
ARTIFACTS 127
Any Material
Vibrator Plate (Artifact ) PowerOfVoid
(author)
When worn and attuned, this artifact breastplate stimulates the erogenous zones
of the wearer's body, keeping her in a constant state of arousal. This inicts a
-1 penalty to the wearer's MDV against sexual mental inuence, but gives a +1
bonus to the wearer's MDV against all other mental inuence, as her mind more
easily discards nonsexual thoughts. Once the armor is removed, this modier
persists until the end of the scene. The ongoing sexual response of the wearer's
body also increases the armor's fatigue value by 2.
These rings are similar to cock rings except for the fact that they are worn
around the base of the scrotum. They change the wearer's semen as it passes
through them according to their material.
The rings require an attunement of one mote each. A normal human (or
Exalt) can wear up to two scrotum rings at once, although with some training
three are possible. Anything beyond three rings might be possible with training
at the ST's discretion. Lunars can wear up to three rings without shapeshifting
or special training.
The wearer is always immune to the eects of his own semen.
Red Jade (Artifact ) The semen feels scaldingly hot. Whoever was
directly ejaculated in or on must roll (Stamina + Resistance) at a diculty of 5
(if ejaculated on) or 8 (if ejaculated inside of ). If they don't score any successes,
their eective wound penalty is increased by 1 for the rest of the scene. This
is a crippling eect and cumulative with itself. If they do score successes they
don't take any penalty but the semen is still painful.
Each additional Red Jade Scrotum Ring adds +2 to the resistance diculties.
Blue Jade (Artifact ) The wearer ejaculates with much greater force,
reaching distances of up to (Essence) feet. His penis counts as a ranged weapon
with the following statistics:
Speed: 6
Accuracy: -1
Damage:
Rate: 1
Range: (Essence)
Max Strength:
Cost:
Tags: N, S
Each additional Blue Jade Scrotum Ring adds (Essence / 2) feet to the
Range and +1 to the Accuracy.
Starmetal (Artifact ) The wearer of the ring may choose certain traits
of a potential child he might sire by inuencing which sperm fertilizes the ovum.
In order to do this, he must roll (Essence) dice at a diculty equal to the
number of traits he wishes to choose. Basic success means that the manipulation
succeeded. Examples for possible traits are hair, skin and eye color or gender.
ARTIFACTS 129
This eect does not change the chance of conception. Any trait must lie
within the naturally possible.
Each additional Starmetal Scrotum Ring reduces the diculty by one.
Brass (Artifact ) The semen becomes highly addictive. Once per ejac-
ulation, scene and person, if the semen enters the person in any way this counts
as one scene taken towards building a positive Intimacy towards the wearer's
semen. This unnatural Emotion eect can be resisted by paying two Willpower.
Each additional Brass Scrotum Ring adds 2wp to the cost of resisting the
inuence.
Attunement: 5m
These thongs, forged from the magical materials or ambrosia, always t their
attuned wearer perfectly without need for adjustment and with no risk of un-
comfortable binding or restriction. While visible, and worn without anything
beneath them save skin, these thongs provide a standard +2 bonus to all se-
duction dice pools. In addition while attuned, the diculty to strike the wearer
is increased by the wearers current appearance score - 2 (resulting in no bonus
to average appearance, and one or more bonus successes to strike wearers with
1 or lower appearance). In addition, these thongs gain a bonus based on the
material they are made of.
Orichulcum: These perfect golden thongs seem to glow with power and majesty.
The diculty to strike an attuned wearer is increased by +1 (as though the
wearerâ¿s appearance were one higher).
Moonsilver: Thongs of this magically liquid metal seem to ow with the
wearer and not only t perfectly but actually accentuate the wearers shape.
The wearer gains an additional +2 to seduction dice pools while the thong is
visible.
ARTIFACTS 130
Jade: Jade thongs are unsurprisingly common given the quantities of material
and predilections of the Terrestrials. Jade thongs reinforce the toughness of the
wearer, providing 1L/2B soak.
Adamant: These transparent glass thongs are startlingly comfortable for their
design. The wearer of an adamant thong may ignore any eect that reduces their
appearance score, so long as the thong is attuned and visible with nothing worn
beneath.
Ambrosia Cloth: These thongs, which are most often made from heavenly
silk or lace, are usually found in Yu-Shan or in the property of a god or sidereal
exalt. Anyone may attune to an Ambrosia thong at the standard 5 mote cost.
Wound penalties are reduced by 1 while the wearer is attuned, due to the
extraordinary comfort of these heavenly thongs. Mortals who have managed
to wear these panties, even un-attuned, have been known to have spontaneous
climaxes just from the feel of the material on their skin.
These gags, varied though they are, are all attuned to by the dominant party for
4 motes and enable mental communication between the wearer and the attuner
as if speaking - language barriers still apply.
Orichalcum: This simple ball or ring gag ts securely in the wearer's mouth
without the need for straps. However, that is merely a side benet. If the
wearer ever revokes consent to something the attuner is doing to them, the
attuner suers a Compulsion to stop performing the oending action. This
unnatural mental inuence costs 1wp to resist per action, and is overcome for
the scene once the attuner has spent 4wp.
Moonsilver: Gags of moonsilver may take any form (as long as it is some kind
of gag), and the attuner may command them to shift to another suitable form
with a reexive action. These gags may be worn as tattoo artifacts, but unlike
normal tattoo artifacts, they may be worn unattuned and cannot be attuned
by the wearer in any event. When worn as a tattoo and attuned by another
ARTIFACTS 131
character, the attuner can reexively force the wearer's mouth, lips, and tongue
to open, close, or otherwise move as he desires.
Jade: These ring or ball gags protect the wearer from the attuner's anima ux.
Minor burns, cuts, and bruises may occur if the wearer consents, but despite
the appearance of physical harm, no injury is actually sustained. Each color
of jade protects against anima ux of the corresponding element. Yellow jade
reduces the attunement cost to 2m and the Artifact rating to one dot, but does
not protect against anima ux.
Starmetal: These spider gags bind the wearer to their current form, prevent-
ing them from using any shapeshifting powers they possess as long as it is worn
and attuned as a Compulsion eect. This unnatural mental inuence costs 1wp
to resist per action, and is overcome for the scene once the wearer has spent 4wp.
As a side benet, the fates of the wearer and the attuner are linked, allowing
them to orgasm together.
Soulsteel: This spider or hook gag must be securely strapped around the
wearer's head. If the wearer ever revokes consent to something the attuner is
doing to them, they suer a Compulsion to submit or consent to the oending
action without further protest. This unnatural mental inuence costs 1wp to
resist per action, and is overcome for the scene once the wearer has spent 4wp.
Produced in varying forms, from simple rings to more complex arrays of har-
nesses, these so-called harnesses 'help' a male's sexual endurance. The harness
ts snuggly around the base of a man's cock and/or balls in order to exert rather
specic pressures. Attunement costs three motes and the artifact need not be
attuned by the one wearing it.
Attempts at removal of the harness by any except the one attuned to it
are awkward to say the least. The roll, typically Dexterity+Crafts roll or
Stamina+Athletics (squeezing an anatomy out), begins at a DV of six and
increases by one for each previous failed attempt to a maximum diculty of
ten.
While wearing one, a man's errection and arousal last ten times longer than
it norm would given the degree of stimulation yet there are no untowards side
eects from this. The wearer is also physically unable to climax (a Crippling
eect) without permission from the one attunted to the harness, but otherwise
responds normally. Additionally:
Orichalcum harnesses force the wearer's manhood to stand proud and swell
impressively, gaining size and sensitivity. When the wearer's cock involved in an
attempt to give, or recieve, pleasure then one automatic successes is provided.
ARTIFACTS 132
Moonsilver harnesses seem to ow into quicksilver and sink into the wearer's
esh when fastened in place, visible as a tattoo-like tracery on the skin. No
physical eort can remove the harness, which functions normally, but it can be
forced out by methods which would treat a supernatural disease. Additionally,
the harness remains active regardless of what form or gender the wearer assumes.
Jade harnesses control the ow of blood driving the wearer's errection. The
attuned individual can, by spending a mote of essence, control the physical
state of the wearer's errection at will for the rest of the scene so long as they
are within ten yards of the harness.
Material Eects:
Jade: These buttplugs are used to enhance, or quickly recover from many of
the lavish parties held by dynasts. the wearer may add or subtract her essence
from any dice pool resisting drugs or alcohol.
Moonsilver: These buttplugs send silver tendrils further into the exalt's sys-
tem, shunting excess heat or cold from the exalted's blood stream. For as long
as the artifact is worn, the wearer never suers penalties from the environment
being too hot or too cold. other environmental dangers and crippling eect do
damage as normal.
ARTIFACTS 133
Additionally, due to the protean nature of moonsilver, the exalted may in-
crease or decrease the size of the buttplug at will.
Orichalcum: These golden buttplugs ensure that the wearer never gets fat
due to inactivity or amout of food eaten, the extra food just gets shunted to
elsewhere along with the waste. Additionally, the buttplug will also shunt poi-
soned or spoiled food, giving the wearer a bonus equal to her essence to resist
poison or disease.
Starmetal: The starmetal used in these slim buttplugs is attuned to the con-
stellation of the lovers, and so whenever the wearer is around someone with
whom she could use sex to her advantage, the plug will begin to vibrate, alerting
the wearer, who instantly knows how she could use sex to further the machina-
tions of fate.
Attunement: 5m
Brassieres forged from the ve magical materials were amazingly common
in the rst age, and not always exclusively for women. To compensate for a
lack of quantity of material, forgers of these artifacts usually used purer metals
and stronger enchantments. These brassieres never bind or chafe so long as
they are attuned, they always t perfectly (though in the case of males or at-
chest women there will still be notably visible cups, only moonsilver actually
changes size and shape that way). So long as the brassiere is visible on the
wearer, with nothing worn beneath, the attuned wearer gains an eective +1
to appearance. In addition, the wearer receives a standard 4L/6B soak, even if
the brassiere isnâ¿t visible. These artifacts gain additional abilities based on
magical material.
Orichulcum: Bras forged from this perfect metal are often embellished with
symbols of the sun or powerful animals. An attuned wearer gains and additional
+1 to appearance when the brassiere is visible and nothing is worn beneath, and
an additional +2 soak.
Moonsilver: These liquid bras ow to meet the will of their owner, even
reshaping themselves to match the wearer's anatomy perfectly (allowing a male
wearer to eliminate the curve of the cups entirely, which was useful for rst age
lunar mates who often switched gender for their solar). The diculty to strike
ARTIFACTS 134
an attuned wearer whose bra is visible is increased by +1, as though the wearer
bore a shield.
Jade: These brassieres are made far larger than most, often resembling a
breastplate. The wearer of a jade powerbra lessens any fatigue penalties they
suer by 1, meaning they only start to feel the eects of fatigue once they reach
a -2 or worse penalty. This eect occurs even if the brassiere is covered.
Soulsteel: Those who nd support from the tortured souls within a soulsteel
brassiere nd themselves more preserved and statuesque, as entropy is drained
into their bra. An attuned wearer gains and additional +1 to appearance when
the brassiere is visible and nothing is worn beneath, and an additional +2 soak.
undergarments that were irremovable unless the attuned released the wearer,
but once the devices fell into the hands of some inventive and kinkier exalts
they became something more.
the attuned has dots of essence and costs 5 motes of essence. These legendary
devices allow for the attuned to not only mentally issue commands to the artifact
from anywhere in the same realm of existence, but also allow the attuned and
the wearer to mentally communicate as well. The sensations one of these rare
artifacts can produce are limited only by the attuned exalts imagination.
The Accouterments are always safe, stopping all powers apart from orgasm
denial if the wearer becomes endangered. They will never cause long term
harm to the wearer, though when worn by exalts this is rarely a problem. The
Garments only cover the genitals and anus allowing for some to still receive
pleasure by breast or nipple stimulation, though orgasm is still impossible due
to the magic of the device. An additional artifact purchase can be made to
cover the wearers breasts as well, this costs no further motes to attune. These
options are Artifact for the level garment or Artifact for anything up
to a level device.
Tradition dictates that a newly created device be made of the materials
of the attuned and the wearer at the very least. The eects of the dierent
materials are as follows:
Orichalcum: Orichalcum devices make the wearer more able to control the
wearer, it adds an additional willpower to the price that must be paid to resist
any command of the attuned. Furthermore, the attuned can spend up to their
essence in motes when issuing a command to the wearer every 2 motes spent this
way raises the price of resisting a command by an additional willpower point.
Moonsilver: Moonsilver Accouterments not only shift shapes with the wearer,
but also can grow into whatever the attuned desires. At their mental command
the device will ll into the wearers anus as a butt plug, grow a dildo attachment
either internally or externally, pinch esh like a clamp, or even grow a faux
vagina. It costs 2 motes to manifest any new feature for a scene.
Soulsteel: Garments of soulsteel are rare but fearsome. They can grow razor
sharp spikes into the wearers esh anywhere from a mere point all the way to
the length of a nger. These wounds also bleed ercely if the attuned so desires.
These spikes deal 1 level of lethal damage to the wearer. Soulsteel also has a
second eect that was unexpected, though not unwelcome by some. With the
wearers assent the safety restrictions are lifted to a degree, the accouterments
will only stop functioning when the wearer is on the verge of death instead.
Even with soulsteel the garments will never directly kill the wearer.
Blue Jade: Devices built with blue jade allow for the attuned to command
bursts of shocking lightning to strike the wearers erogenous zones stimulating
with both pain and pleasure so intense it can bring the wearer to instant orgasm,
or leave the wearer just on the edge of orgasm with no way to cross that nal
line. Stimulation can provide for up to a -2 penalty or 3L damage. It costs
3 motes for a scene of electrical stimulation plus an additional mote for ever
action of stimulation strong enough to cause damage. The chill air of the north
also can encompass the garments are the command of the attuned. Not strong
enough to damage but certainly frigid enough to provide for interesting changes
in sensation, it costs 1m for a scene of chill.
White Jade: White Jade accouterments allow for the attuned to force the
unmoving quality of the earth onto the wearer. For a cost of 2 motes a limb
can be commanded to freeze for a scene. The limbs will return to normal at the
end of the scene, when the attuned so commands, or if the wearer is attacked.
Once frozen only the attuned can move the wearers limbs, or anyone they give
explicit permission to.
Red Jade: The ery heat of red jade manifests in the device allowing the at-
tuned to send ery essence to anywhere on the wearers body causing a sensation
like hot candle wax except that the heat will not fade until the attuned allows
it to. For a more intense sensation the attuned can command the garment to
extrude whips of ame and strike the wearer. These whips deal 2L damage.
Black Jade: The power of Black Jade gives the attuned control over the
wearers urination and defecation. For one mote the attuned can force the wearer
to urinate or defecate and decide whether or not the usual banishing of the waste
occurs. For a committed 3 motes the attuned can prevent the wearer from being
able to urinate or defecate until the commitment is recalled.
Green Jade: Green Jade in the garment allows for the recovery of the
wearer. For the cost of a single mote the wearers external appearance returns
to normal, no marks from any of the belts powers will be seen. This power can
also be used to heal the wounds of the wearer at a cost of 2 motes per point of
penalty removed or 3 motes per health level restored. This is the only power
ARTIFACTS 138
of the artifact that the wearer can invoke themselves, though the attuned can
prevent them doing so if they so wish.
Chalcanth: These devices are very rarely made from the remains of a de-
mon, but it has occurred a few times. When it occurs the device gains a crude
sentience. A mind that can only exist to use the devices other powers inde-
pendently but under the restrictions the attuned place on it. The Yozi do not
appreciate azoth being used for these artifacts. Referring to a device incorpo-
rating Chalcanth as Magic Demon Panties is also frowned upon.
These sleepsacks, made in the First Age by a Solar Twilight (with ideas from
her Waxing Moon and Chosen of Serenity wives), are made specically to aid
in holding an Exalted 'slave' during a session, and are made from a weave
containing one of the Five Magical Materials (although the Solar who designed
these originally never made a Soulsteel version, other Exalted were depraved
enough to do so). They take a form like that of a traditional sleepsack, but the
slit allowing entry has no visible method of securing it after entry.
To use, the sub must enter the sack (willingly or unwillingly), and then
the dominant must give a commitment of 4 motes of Essence to the sack (this
commitment may be given from inside the sack for the purposes of self-bondage).
As soon as this commitment is given, the sack seals itself up, trapping the sub
inside until attunement is released. The magical material weave the sack is made
out of renders it extremely resistant to breakage, requiring a Strength+Athletics
ARTIFACTS 139
Dice Pool of 25 to escape. Reaching this total does not destroy the Bind, as
it is designed to split apart in the same manner as if attunement was released
(and in fact, a successful escape automatically breaks attunement).
In addition, an additional feature may be activated at will by the attuner.
This feature varies by Magical Material as follows.
Orichalcum: The material of the Solar Exalted and the Unconquered Sun,
this type of Bind attracts attention to the wearer and enhances their natural
beauty, giving both the sub and dom a 3-dice bonus on any attempt to attract
attention to the sub.
Moonsilver: Moonsilver sacks share the protean nature of the Lunar Ex-
alted, allowing for the most... exibility... among any version of the sack. A
Moonsilver sack may be altered once attuned, allowing the sack to cover or un-
cover practically any part of the inhabitant's body, with two restrictions- both
the nose and mouth may not be covered at the same time, and it still has to
bind the sub in some way at all times- it cannot, for example, be transformed
into a belt. With those two restrictions in mind, however, the uses of this Bind
are limited only by the imagination.
Jade: Jade sacks are made out of one kind of Jade, and each provide some
kind of elemental transition on command. While the exact nature depends
on the color of jade used, they all provide the same mechanical benet- the
Dice Pool required to break free is increased to 30, as either the inhabitant is
distracted, or the amount of eective force available is reduced. Blue Jade sacks
evacuate all the air within the sack, making it truly skintight. Black Jade sacks
have the malleability of Water, and have the most 'give' of any material- but this
makes them harder to tear open. White Jade sacks take the opposite approach,
turning as hard as the Earth, and giving little to no movement at all. Red Jade
sacks provide heat in... interesting places as the inhabitant struggles, providing
a distraction or outright pain to reduce focus on breaking free, and Green Jade
sacks grow thousands of miniature thorns on the inside of the sack, providing
a quite eective deterrent to struggle (well, unless you enjoy that kinda thing
:razz: ).
Starmetal: Starmetal sacks bind the user to their current form, preventing
either shapeshifting or dematerialisation powers for as long as the attuner wishes
as an Unnatural Mental Inuence costing 1wp to resist for the action and is
overcome for the scene after the expenditure of 3wp.
Soulsteel: These sacks devour the inhabitant's Essence at a rate of one point
per action (ve seconds).
The three-dot, basic version of the Body Bind of Ecstatic Submission is only
made out of one Magical Material. However, a four-dot version is made out of
a weave combining two Magical Materials, and gaining the full powers involved
ARTIFACTS 140
with each. The ve-dot version, likewise, combines three Magical Materials and
has the powers associated with each.
Commitment 7m
appearing like a normal thong, but larger and more uncomfortable, these
thongs were created for those Exalted that never intended to wear real pants
(except for really baggy pants or "kilts" as they were known in the rst age), the
bulky Reaver Thong is designed to provide more protection than good looks.
When attuned to a Reaver Thong, the Exalt gains +8 B/L soak that does
not count as armor. Furthermore, the Reaver Thong will glow along with the
Exalt's anima (need only spend 1m peripheral), shining through any clothing
or obstruction (like leaves or long hair) and causing their limbs to be bathed
in a heavenly light providing +2 to all Appearance rolls. In the rst Age, the
Reaver Thongs were often paired with PowerBras, but few in the second age
have a chance to toy with these things except for in their wettest of dreams.
Soulsteel: Soulsteel drains the energies of their master's prey, making them
more vulnerable to seduction or other manipulation. Whenever somebody
touches the Soulsteel Reaver Thongs, they must roll their Willpower + Essence
against a diculty of 5; failure causes their strength to be sapped away, leaving
them vulnerable to a single suggestion by the wearer of the thong.
Jade: Jade thongs are harder and more bulky than most, but this is only a
benet to the sturdy of exalts. Giving them the constitution of stone, they may
no-sell any hit, no matter how much it hurt. Anyone who looks at the exalt will
be amazed at their constitution and strength, not noticing the slight wetness at
the corner of the wearer's eyes.
Starmetal: Sidereals always need to know when they're getting laid, since
if it takes too long they might miss an important meeting or get walked in
on by someone else who is supposed to be using this room. Thus, the wearer
of Starmetal Reaver Thongs always know the next time they are taking it o.
Note that this doesn't always mean the next time they are getting laid: some
exceptionally kinky Sidereals have been known to have sex with these panties
on, much to the despair of their companions. This provides +4 successes to
ARTIFACTS 141
all seduction rolls when the Sidereal knows they're going to be taking o their
thong.
This rope, woven out of one of the Magical Materials, provides a a bonus to
binding attempts made on another person. In addition, the Magical Material
used provides an additional bonus:
Moonsilver: The attuner may command this rope to bind, untie, or rear-
range itself on its own.
Starmetal: The fated knots of this rope are more dicult to escape, increas-
ing the bonus to the binding attempt.
Jade: These ropes are more stimulating, reducing the DV of the one bound
against sexual or seduction actions. (Each provide the stumulation in a dierent
way. Red Jade warms up. Blue Jade is pleasantly cool, and thrums with a light
electric current. Black Jade 'ows' along itself, creating a small massaging
sensation along its length. Green Jade resonates with certain natural elements
within the one bound, increasing lustful sensations. And White Jade tremors
as the earth sometimes does.)
ARTIFACTS 142
Soulsteel: These ropes increase the WP cost of resisting UMI for the one
bound.
There'd be a small (1 mote?) attunement cost. So, thoughts on what ap-
propriate numbering should be?
No/Mixed/Other Material
Gravity-Defying Bust Tattoos (Tattoo Artifact [Lunars, pp.
111-112] ) Anshu (FS)
These delicate, almost lacy tattoos were invented in the First Age by the vain
and well-endowed No Moon sorceress Gheinaxa. The tattoos are most often
made with moonsilver inks, especially in the Age of Sorrows, but the tattoos
became quite fashionable for a time in the First Age and can be made from inks
of any magical material. The magic of the tattoos keeps the wearer's breasts
from sagging or drooping, giving them an extra bounce and making it easier to
move around without needing a brassiere or bindings. They have an attunement
cost of 2 motes and amplify stunts that involve descriptions of the movement of
the wearer's breasts, granting an additional bonus die to the stunted roll. This
amplication does not aect mote gain via stunting, only the number of dice
added to the stunted action.
The benets of these tattoos only apply while the wearer is in a form with
breasts like those of a female human.
There is also a non-tattoo variant for those who felt it silly to permanently
tie up motes with such an artifact; when unattuned, it appears to be and can
be worn as a normal bra - albeit a bra made chiey from a magical material.
Once the wearer has attuned to it, it melts into the skin and forms tattoo-like
patterns on the wearer's breasts, providing the standard benets. De-attuning
causes the bra to reappear.
This pair of marble-sized balls is made of one of the Five Magical Materials and
is connected with a short chain. Each of the two balls is hollow and contains
a small weight that rolls around. A character who inserts the Hidden Geisha
Orbs into her vagina or anus and commits one mote of Essence to the artifact
experiences a subtle, teasing stimulation that helps her block out and ignore
other people's opinions. She gains a +2 bonus on Integrity, eectively adding a
+1 bonus to her Dodge MDV. This bonus is specically not applicable against
seduction attempts made on the character.
This artifact is a set of one or more rings. These are inert until installed as
piercings at preferred erogenous zones of one person, at which point the rings
permanently lock in place.
Once set, the artifact can be attuned to with the commitment of one mote;
only the wearer can not attune to her own rings. An attuned character can play
the link of essence like a snare, gently strumming to make the rings resonate
with the essence bond, vibrating against the delicate places in which they are
ARTIFACTS 144
These silken ribbons are soft to the touch yet also amazingly strong and are
covered with Old Realm phrases concerning imprisonment. When used to re-
strain an individual these ribbons never cause incidental harm due to rubbing
or pulling too tight and require a (Strength+Athletics) total of 7 to tear or pull
free. Non-Charm assisted attempts to escape from the ribbons, including Feats
of Strengh, require a stunt.
The imperishable sweet milky liquid contained within this crystal phial can have
one of two eects when sipped, depending on the physical sex of the drinker.
Regardless of the sex of the drinker, the eects of a single sip last for 4 hours.
A male drinker can control the taste, viscosity, and quantity of his semen at
each ejaculation until the eect wears o. He will not run out of semen while
under the serum's eects.
A female drinker will begin to lactate immediately after swallowing and
won't stop until the serum wears o; her breasts may sometimes become larger
as a side eect. She can control the taste of the milk and how quickly it comes
out; it provides the normal amount of nutrition regardless.
Additionally, if a drinker of either sex spends 2 motes of essence when they
take their sip, their semen or milk can produce similar eects in anyone who
takes at least one gulp of those uids. Such secondary drinkers do not receive
the option of spending motes in order produce the eects in a third group.
ARTIFACTS 145
Drinking more than a sip at a time does not produce greater or longer-
lasting eects. The phial rells itself at a rate of two and a half sips per week -
completely relling itself over the course of a month.
This tight-tting thong, once attuned for 2 motes, allows a male wearer to
alter the size of his genitals within the range of human norms as a diceless
miscellaneous action. Alterations made this way last as long as the wearer
remains attuned, and amplify stunts that describe his endowment, adding one
bonus die. This bonus die does not aect mote gain via stunting, only the
number of dice added to the stunted action.
There is also a two-dot artifact, the Thong of Enamed Endowment, which
combines the shapeshifting benets of this garment with the constantly arousing
properties of the Thong of Enamed Desire and requires a 3-mote attunement.
These asks are carved out of a single large yasal crystal, typically possessing
two handles or similarly convenient grip. When the wielder touches a spirit and
spends a point of willpower, the spirit is sucked into the ask and clearly visible
through the amber surface, if a little distorted in this cramped space. In the
process, the artifact strips the spirit of her panoply (compressed and unusable
within the bottle) and other possessions (left outside) and positions her with
her legs drawn up and her sex directly over the opening. The ask inhibits
communication and prevents a captive spirit from escaping or the use of any of
her Charms, leaving her entirely at the mercy of the askholder's hands or other
ARTIFACTS 146
appendages. Indeed, the artifact's workings are so that merely rubbing the ask
will sexually arouse the spirit (requires a succesful Temperance roll each minute
to avoid; 3 or more successes allow the spirit to ignore further attempts for an
hour).
Despite the female pronoun used here the ask aects male spirits just as
well, allowing the captive's full-size manhood to extend from the ask's opening;
Certain female owners of the artifact refer to this artifact as a 'pocket godlet'.
Anyone touching the ask can also free a captive spirit by spending a point
of willpower, which deposits the naked spirit and any removed panoply in a
heap on the oor.
This artifact was never common, even in the high First Age. The above
represents a typical implementation, with an Artifact rating of 2 and capable
of aecting spirits with an Essence score of 3 or less. Greater eorts may have
been wasted over the ages to create more potent versions, capable of aecting
more powerful spirits or even material beings.
Despite its appearance as a mundane (if elaborately decorated) king size bed,
the Altar of Carnal Sacrament is in fact a shrine: close examination of the
bed post reveal inscriptions in Old Realm and carvings of various erotic scenes
(Perception + Awareness, diculty 3), the details of which vary depending on
which entity the shrine is dedicated to. Attempting to seek favor from the
power in question, the petitioner attunes to the Altar (one mote or a Willpower
if you don't have a mote pool) and bring a partner to, ahem, `show the proper
devotion'.
The number of orgasm experienced by the petitioner's companions (the pe-
titioner does not count) is treated as the resources value of an oering to oset a
prayer roll (if the partners of the petitioner are mortal, they have to experience
twice as many orgasms to satisfy the Altar's requirements; humans screwing is
hardly impressive. Bedding a Solar, on the other hand. . . ). You still need to
actually make the prayer roll when you're done screwing though.
Creative stunts appropriate to the petitioned are encouraged: coating your-
self and your partner in the blood of your latest kill wouldn't be appropriate
for an Altar dedicated to Venus. Hrotsvitha, the Spawning forest, on the other
hand, would be most pleased by such a display. Blessings granted through the
Altar also vary with the deity: Venus can grant the end to a decade's long feud,
while Hrotsvitha or Luna can grant you strength or information to assist in
hunting a particularly dangerous foe. Fertility is also an appropriate choice.
In case it needs to be said, Altars dedicated to Demons don't work in Cre-
ation and Altars dedicated to Creation's gods don't work outside the sight of
the Loom of Fate and Altars are only eective when dedicated to deities of sex
and sensuality.
ARTIFACTS 147
'Athoritay':
Table 1: Dino-Wang Pimp-Cane
a background such as Cult, Backing, or Resources at three; an
Exalt or Enlightened Mortal may substitute their Essence for this requirement.
chambers eects to re-sculpt the subject within. Over the course of one minute
spent within (motes spent activating the chamber are committed for this period)
the subject may be changed by the chambers activator at will. Eye, skin and
hair color may all be shifted, as may the details of those features (hairstyle and
length, sparkle to the eyes, etc). Up to six inches may be added or removed
from the subjectâ¿s height and their weight may be adjusted up to 50% of
their original values (no matter how often this chamber is used). Any details
of proportion and size may be changed (a feature commonly used on poorly
endowed subjects), and most notably of all the subjects gender may be shifted to
either of the standard sexes or a functional hybrid of the two. All changes made
by this chamber are permanent unless changed by similar magics, as normal
Tattooed Lunars are immune; Fair Folk subjected to change may change back
by changing or re-applying their assumption charm in a wyld zone or demesne.
Few things terrify those in the southern lands as much as a roaming Tyrant
Lizard... but even these ravenous, nearly mindless beasts of destruction must
mate and produce young. In response to a joking comment by a companion, a
Twilight made a Pimp-Cane out of the member of the Tyrant Lizard that had
attacked them. It was only later, in a search for potential exotic materials to
make artifacts from, that he rediscovered the item, which had been a source of
amusement for the circle.
With the assistance of a Fay Noble and a few charms, the Dino-Wang Pimp-
Cane was forged.
The items most basic function is as... well, a cane. Almost three feet long
on its own and artfully reinforced with bone from the same Tyrant Lizard and
a horizontal handle forged from pure lust, it functions perfectly ne as a cane
or walking stick, if a particularly exotic one.
It's second function is to be used as a way to "assert your athoritay",
"Smackin' hoes", or just beating someone's face in. It's statistics are as fol-
lows:
However, these are only the abilities of the artifact unattuned, when attuned
to a character for 5 motes, its true abilities are revealed.
When used as a weapon, the attuned wielder may choose (once per action)
whether or not the Cane counts as a Natural weapon. If used it as a Natural
weapon it cannot parry Lethal without a stunt (or charm) and uses the wielder's
Martial Arts score for attacks.
ARTIFACTS 149
The cane can become exible and prehensile for a scene with an expenditure
of 3 motes, adding two dice to disarm attempts and acting as a Clinch-Enhancer.
When it strikes an opponent in this state the wielder has the option to reexively
spend a mote and forgo doing damage, instead, take the raw damage of the
attack and roll it against the defenders Dodge MDV, if it succeeds, the opponent
receives a cumulative -1 penalty to their MDV against any sexually-based social
attack. Each time one of these attacks succeeds, it imposes another -1 to this
penalty. This penalty cannot exceed -4. An attack in this manner leaves a trail
of the wielder's sexual uids on the target.
However... as powerful as this might be, the items true usefulness lies o the
battleeld.
Female: If a female attuned to the item inserts the handle inside themselves
and expends a single mote, the cane fuses to their body, becoming a part of them
and allowing them to act as if they naturally had a member of such prodigious
size, being full functionality and having the appropriate tactile feedback. This
mote is considered committed as long as the item is bonded to her in this way.
By expending two motes, she may also shrink the massive member to a more
manageable size, though it may never shrink below 10 inches long and 5 inches
in circumference. Every size change requires another expenditure of two motes.
These motes are not considered committed.
This member is completely functional and feels alive while inserted, a female
user may nd release and ejaculate with it (Stamina + Resistance) times before
beginning to tire, and each subsequent time afterwards that she ejaculates she
must make a reexive (Stamina + Resistance) roll against a diculty of the
number of times she has exceeded her limit. If she succeeds, she may continue
her endeavors that night, if she fails, she is fatigued and the member goes limp,
spent for the night. Every ejaculation releases considerable amounts of semen
and by spending a mote, a female may allow this semen to impregnate another
woman.
The member may be removed with the expenditure of a single mote, unseal-
ing itself from her body and hardening into a cane once again.
Male: A male attuned to the Cane receives dierent benets. While attuned
to the Cane, a male may freely adjust the size, shape, and girth of their penis at
the cost of a single mote per change, the size of their member may not exceed
the size of the Cane. They may also freely control the size of their testicles at
the same time, eectively removing them, or increasing them up to the size of
an orange, this has no functional benet. These changes last as long as the man
is attuned to the Cane.
While attuned, the wielder may ejaculate a number of times much in the
same way as a woman who has bonded with the cane, releasing a considerable
quantity of semen with each ejaculation. Upon ejaculation, the attuned male
may choose to reexively spend a mote to render that batch of semen sterile.
At the cost of three motes, the attuned male may make the Cane seemingly
ARTIFACTS 150
vanish into thin air. In reality, it's essence pattern has been subsumed into
the wielder's own. These three motes are committed as long as the Cane is
absorbed.
While the Cane is subsumed in this way, the man may spend a mote to grow
a second member, they may control the size and shape of this member in the
same way they control that of their original.
In addition, while the Cane is subsumed, the man may control the taste,
viscosity, and quantity of his semen at each ejaculation as if he had taken a sip
from a Serum of Savory and Superabundant Secretions, though they are still
limited in the number of times they may ejaculate.
By canceling the commitment of motes to subsuming the Cane, it automat-
ically removes itself from their body, appearing in the wielder's hand.
These orichalcum and moonsilver tail plugs were made by jaded First Age Solars
who wanted to experiment with animalistic forms like those of their Lunar
mates. Each plug has an attached animal tail of a certain type, which must fall
into the standard size range for Lunar spirit forms. When inserted and attuned
to for a cost of 4 motes, it allows the wearer to transform into an animal of
that type by spending an additional mote, and into a hybrid form similar to
the Deadly Beastman Transformation Knack by spending ve motes. When in
hybrid form the wearer gains only (Artifact rating + 3) points of mutations,
and when the wearer is transformed the tail attached to the plug disappears.
Wearers cannot use the Gift eect of Lunar charms while in the hybrid form
granted by this artifact.
Some of these plugs also have a hearthstone socket, typically for use with a
Stone of Gender Transformation (Oadenol's Codex, p. 97), although Prisms of
Focused Passion and Gems of Desire (pp. 93-94) were also common.
The four-dot versions of this artifact allow a greater range in size as per
the Humble Mouse Shape and Towering Beast Form knacks. The ve-dot ver-
sions allow a greater range in size as per the Emerald Grasshopper Form and
Mountainous Spirit knacks.
ARTIFACTS 151
The light focuses on a center point in the air, and forms a perfect image
of the being that contributed the sample to the room. The image is in three
dimensions, and can be rotated in all three axes, zoomed in and out, and ma-
nipulated into dierent bodily positions. The image only contains aspects of the
individual which are suused with Essence, which includes artifact weapons and
armor, organic material (including hair), Lunar moonsilver tattoos, any essence
based permanent or semi permanent eects originating from the subject, and
nothing else (i.e. an individual who does not wear artifact armor will appear
naked, but charms which permanently alter outward appearance are visible).
The real power of the device comes into play when the manse and subject
are in the same general region. If the subject is within ([Manse rating + User
Essence] x 5) miles, the projected image becomes real-time. The user is unable
to see the surroundings of the subject, but may still adjust the perspective
on the subject in any way the wish. Including being able to manipulate and
position the subject.
By using specialized gloves (which require a 7 mote attunement cost), the
user may touch, stroke, fondle, caress, or otherwise physically interact with her
subject in any way the user wishes with the following restriction: The user's
touch does not exert actual pressure and cannot therefore push, lift, throw,
punch, or otherwise inuence the subject in a way that requires the exertion of
force. Aside from that, anything is game. The image may also reect things
which are not physically happening to the subject in order to provide a frame of
reference for the user: e.g. the user may penetrate an orice of the image with
his or her ngers which the image will portray as parting and opening under
the pressure, while in real life the orice experiences the sensation of being
penetrated without being physically opened. The subjects body responds as it
would normally, including pain from pinches, spasms from tickling, and arousal
from sexual caresses, keeping in mind the restrictions mentioned above.
It would be possible to design a full body suit which would allow for full inter-
action with the subject, and would require an extended Intelligence+Lore (di 4)
roll to reverse engineer the gloves and a subsequent Intelligence+Crafts(Magitech)
roll at diculty 5 with bonus successes from the lore roll carrying over. It would
also require the assembling of various rare materials.
Assuming one could create the body suit, it would provide full tactile feed-
back to the user, allowing for simulated caresses to be felt by both subject and
user, up to and including full intercourse.
This is actually a whole class of artifacts of all shapes, sizes and materials.
Originally developed during the High First Age, these artifacts never went out
of style and are still popular beginners' projects in certain circles.
Outwardly the artifact usually appears to be any mundane object or arti-
fact. Once it is attuned to for an amount of motes equal to the artifact rating,
however, it maintains a mental connection with the attuner for as long as it
remains in direct contact with him. This connection allows the wearer to feel
ARTIFACTS 153
with the artifact as if it were part of their skin. More importantly, however, the
artifact becomes an erogenous zone for as long as it remains active.
There are many varieties of this artifact that may provide further function-
alty. The additional features are as varied as the shapes these artifacts come in.
Artifacts incorporationg yellow jade might automatically attune upon contact.
Some artifacts can target the attuner even without direct contact for as long as
the attunement lasts. Some can target non-attuned people or even groups. It's
also not uncommon to nd Artifacts of Tactile Delight that, instead of providing
additional erogenous zones, translate their sense of touch onto specic existing
ones.
As said, the shapes are extremely varied as well and in a few cases Tactile
Delight was added as secondary functionality to other artifacts. A few enter-
prising Second Age Solars were rather surprised when they raided their First
Age tombs and attuned to their old armors and weapons. This artifact has been
practically mass-produced and there are many examples of Clothes, Furniture
and in one case even Ink of Tactile Delight.
A short list of examples follows.
Once attuned to and used to bind someone, these chains with attached manacles
connect to the wearer, hindering escape attempts by turning every movement
(including any interaction with the lock) into powerful sexual stimulation. Nor-
mal movement is enough to provide a -1 internal penalty due to distraction to
any roll involving concentration or temperance. The very sensitive lock provides
a -2 penalty that is not cumulative with the previous one.
This daiklave has the usual stats and attunement cost of a daiklave. Intended as
both a debilitating weapon and a means of satisfying its creator's combat fetish,
the Daiklave o' Love only activates its Tactile Delight eect when successfully
striking a living being. Both the attacker and the target are aected and suer
a -1 internal penalty on their next action due to... distraction. Particularly well
executed attacks and stunts may increase the eect, although it always remains
symmetrical.
(This one isn't even supposed to make sense. First Age sex toys often didn't.)
The oor of this ballroom, forming an elaborate mandala of jade with beautiful
insets of various other metals, is a sight to behold. What very few people know
these days is that it's also a huge artifact that, once attuned to, allows the
attuner to freely choose any number of targets inside the room, whether they
are in contact with the oor or not. The targets are under the usual eects of an
Artifact of Tactile Delight, with the internal penalty received being proportional
ARTIFACTS 154
to the amount of movement on top of the oor, although the attuner can tone
it down as desired. While a single person standing still is noticeable, a hundred
people dancing are enough to make focusing next to impossible.
The ST should decide on appropriate maximum penalties, which the attuner
can lower on a per-target basis. Targeting or changing the penalty for any
number of targets in the room requires a miscellaneous action.
The attuner is also aware of any persons entering and leaving the room
not concealed by a charm, although she does not know who entered or leaved.
This ability does not tell the attuner where the room was entered, although
she can try to use the tactile sensations provided by it to detect the location of
newcomers at a diculty proportional to the amount of activity on the oor.
Newcomers who aren't in direct or indirect contact with the oor (e.g. if they're
ying or walking across the ceiling) can't be detected that way.
In addition to the usual eects, the Grand Ballroom exhibits a Compulsion
eect on its targets (at the discretion of the attuner), giving them an inclination
to remain in the room and engage in dance or other vigorous activity as
appropriate. This eect can be resisted for one scene by spending one dot of
Willpower, although the other eects cannot.
Targets that leave the room are no longer aected by the eects of the oor.
While the oor can only be attuned to from within the room, the attuner can
control it from within the entire palace. This also provides the sole exception
to the previous rule as the attuner can still receive tactile sensations from the
oor.
Wyld
Oaths
Oneiromancy
Bottomless Panty Drawer (Artifact ) Nizkateth (FS)
Invoking in Creation: 10 motes, 1 gossamer How this could work in cup shaping
is beyond me, but I'm sure someone will think of it.
Charms Duplicated - Assumption of Elemental Shape (Wood) [the drawer],
three applications of Ordinary Object Conjuration (panties of the owner's pref-
erence)
Once invoked this spell remains for one story. Each scene the caster rolls
intelligence + craft (glamour) three times, generating a pair of panties with each
roll whose resource value cannot be higher than the successes rolled. Each of
the three may be of the same or dierent styles, materials, color, etc; all based
on te personal preferences of the caster at the time of invocation.
ARTIFACTS 155
Wielded as a normal 4th circle spell in cup shaping except: this spell can strike
out to one waypoint's distance.
Charms Duplicated - Assumption of the Living Kingdom, Undetectable Lie
Invoking this spell in creation requires 2 scenes, 25 motes and 2 gossamer.
The motes are not committed. Once invoked the spell lasts for a year and a
day.
Those in the area, which can be large enough to support 100,000 people,
whose wits + essence is equal to or lower than the caster's manipulation are
gripped by the inescapable belief You have an insatiable need for sex. Those
whose wits + essence are higher than the casterâ¿s manipulation must still
use charms or stunts to avoid this eect. The eects of this spell on the mortal
world should be obvious.
Behemoths
Dreadful Delight (Artifact ) Haku (FS)
This behemoth is actually fairly small as behemoths go, despite its size. But
what it lacks in size, it makes up for with its potent powers.
Dreadful delight is an octopus-like creature that is typically kept in a pool
of water when not in use on mortals.
The behemoth is typically used on female captives. Addicting them with hot
tentacle sex. It is impossible to resist without using charms or stunts, which
makes it a perfect torment against mortals and young exalts, who have to spend
their motes to resist before they eventually submit to Dreadful delight.
ARTIFACTS 156
***
◦ Victims must make willpower roll with Cup diculty to avoid re-
turning
◦ Roll handler's feeding grace on each action it may act. Each success
reduces either willpower, conviction, tempermance or valor by one.
◦ For every point stripped thus, the handler gains 2 motes of essence.
◦ All points lost thus return to the creation born at one dot per day.
◦ May not feed on those whose (targetted trait + essence) exceeds the
handler's presence.
This behemoth appears as a mass of writhing wet tentacles, each dripping its
own particular substance from its tip to coat the entire beast in a slippery
sheen. In shaping combat, the Tentacled Violator has the stats of an attuned
orichulcum grand daiklaive and is treated as both a sword and cup shaping
weapon.
When shaped in creation this behemoth uses its owners stats, modied as
follows: 20L/20B soak armor, Giant blight (add three to strength and stamina
and -0/-1/-1/-2/-2/-2/-2 health levels), Imposition of Law (perfect success on
stamina + endurance when using tentacles for sexual purposes), Imposition
of Law (perfect success on dexterity + performance for causing sexual plea-
sure), glorious hero form (+1 charisma and appearance), surpassing excellence
(+2 specialty in brawl [tentacles], which of course applies to brawling clinches
as well). The behemoths natural weapons are treated as attuned moonsilver
serpent-sting staves in combat, but dice pool uses brawl.
(Option: some raksha with particular tastes change one of the imposition of
law charms to a perception + awareness [vs schoolgirls] perfect success ability)
Treasures
Automatons
Pleasure Gynoid (Artifact , Automaton) PowerOfVoid
Repair: 1
(author)
Attributes:
STR #### CHA PER ##
DEX MAN #### INT ###
STA ## APP WIT ####
Charms: None
Join Battle: 3
Attacks: None
Soak: 1L/3B
DVs:
Physical Social Sexual
Dodge/Passive 2 5 (0 vs owner) 1
Parry/Active none 5 (6 if sexuality is used) 5 (0 vs owner)
Essence: 1
Other Notes: Regardless of the normal Occult, Lore, and Craft requirements,
the Pleasure Gynoid is allowed to make craft checks to repair itself.
Automaton Physiology (WotLA):
Vehicles
Manses
160
Hearthstones
161
Merits and Flaws
Merits
Flaws
Buxom LukosGreybone
Points: Variable
(FS)
162
Mutations
Poxes (1pt +)
Bifurcated Penis: Merior (FS)
The character's existing penis (which they must possess to take this mutation)
has double into two usable organs of similar or greater size. This reduces the
multiple action penalties for urrying the Sex action against the same individual
by two, adds one to the Rate of that action, and provides amble possibilities for
stunts. Taken twice this mutation becomes the Cluster of Cocks aiction.
Like a cat, the mutant with this pox has a band of about 120-150 backwards-
pointing spines on his penis. These spines makes withdrawal of an erect penis
very painful, as the vaginal walls of the mutant's partner is raked, making
interuption of coitus very dicult. Naturally, this pox can only be taken by
males or hermaphrodites.
Those with this mutation nd that their bodies have become far better adapted
for sexual activities than should be possible. A woman might nd that she can
swallow with her 'other lips' or that her tongue was almost prehensile while a
man might nd that he could contort his cock or that it had developed interest-
ing ridges. Each time this mutation is choosen select a sexual act the character
can perform: the mutation increases the accuracy by one and the arousal or
pleasure damage from that act by two.
This mutation may be taken multiple times, but no more than twice for
the same act. Selected twice for the same act this Pox becomes the Inhuman
Stimulation Aiction.
The character possesses both the primary sexual characteristics of male and
female with both being usable in sexual and reproductive manners. This mu-
tation specically does not allow bypass other eects which would prevent the
163
MUTATIONS 164
Table 2: Aphrodisiac
Note: this drug deals arousal damage, not wounds
character from reproducing, but does permit sexual interaction despite other
mutations.
A Lunar with the Knack "Twin-Faced Hero" may concider this mutation to
be appropriate to their spirit shape for purposes of Lunar Charms or Knacks
such as Deadly BEastman Transformation or "Hybrid Body Rearrangement".
Deciencies (1pt -)
Aictions (2pt +)
Aphrodisiac: PowerOfVoid
(author)
The mutant has an aphrodisiac bite, claw or spittle. If the character has claws
or fangs, they are envenomed. If not, she spits her aphrodisiac. The standard
aphrodisiac is given below. This aiction may be taken more than once. Add
one to the Toxicity and the Penalty for every aphrodisiac aiction.
The mutant with this Aiction possesses between two and four semi-prehensile
cocks which are capable of wriggling and moving in extraordinary ways. These
inhuman phalic appendages reduce by two the multiple action penalties for
taking the Sex action and increases the Rate of that action by two. If all Sex
actions in the urry are made against the the same target then the multiple
action penalty is reduced by a further two and the overwhelm penalties are
increased by one for each act past the rst.
This aiction is the equivilent of taking the Bifurcated Penis mutation twice
and the benets of such mutations are already factored in.
This mutation changes parts of the character in ways far beyond the natural
to arouse others despite themselves. Fingers might become spindly, exible yet
unyeilding, to inict a spanking or cock might become bloated and mishapen in
ways which are inhuman but perfect for penetration.
Select a sexual act when this mutation is taken: that act gains +2 to Ac-
curacy and +4 to sexual damage. If the damage from this act brings someone
to Sated then, regardless of circumstance, the scene counts as one building an
MUTATIONS 165
Debilities (2pt -)
Savage Genitalia Merior (FS)
The Wyld, or some other force, has twisted the character's genitalia into some-
thing better used as an instrument of torture than pleasure. Grating edges,
rough surfaces, barbs, or more exotic shapes are possible. When performing the
Sex sexual action, the character still takes half the calculated pleasure damage
as always, but their victim gains no pleasure damage. In addition the victim
takes lethal damage equal to the pleasure damage gained by the mutant as their
body is savaged. (This is in addition to the bashing damage from not having
been aroused previously in the scene.)
This mutation is often accompanied by a derangement concerning making
use of the altered parts.
Blights (4pt +)
Inconstant Sex Kukla (ww)
Debility
transformation does not aect the character's Attributes or Abilities.
This mutation can also be purchased as a (2 pt), but in this form
the character changes sex violently and at random once per scene for no cost.
Some Lunars acquire this mutation via Hybrid Body Rearrangement by con-
suming the heart's blood of certain exotic frogs or sh, in lieu of the Twin-Faced
Hero knack.
Deformities (4pt -)
Abominations (6pt +)
Ordination of Sex PowerOfVoid
(author)
A part of the nature of Venus has imprinted itself onto the character's soul,
giving him a preternatural understanding of how to cause pleasure with the
MUTATIONS 166
greatest eciency. The character's player gains one automatic success to all
rolls involving sex and seduction.
??? (6pt -)
Thaumaturgy
Alchemy
Root to Fertile Soil Transformation (3, Intelligence, target's Essence+2,
One week): Merior (FS)
Through careful monitoring of the exact ux of elemental essence within a mor-
tal man and the feeding of application of tailored formulations to him, an al-
chemist can seek to alter inner balances and thus the esh in subtle yet blatant
manner and invert male to female.
If successful, this procedure permanently alters the gender of the target
mortal. The mortal, who must cooperate or unable to escape, suers a fever for
the duration that the procedure is being used and rolls his (Stamina+Resistance)
to resist as though it were a disease. Successes are applied as an external penalty
to the thaumaturges roll. Please note that this procedure will not turn female
into male, that requiring a seperate procedure.
Requires Medicine.
Enchantment
Weave the Gentle Ribbons (3, Intelligence, 5, 200 hours): Merior (FS)
The thaumaturge weaves together foot long hairs from forty nine mothers and
strands of silk-steel into deceptively delicate ribbons then paints upon them
ancient phrases to produce a set of Ribbons of Gentle Restraint (see: Artifacts:
Other Material). This is an instance of the [Talisman] procedure.
Husbandry
Witnessed Consumation (0, Charisma, 1, Ten minutes) : Merior (FS)
167
THAUMATURGY 168
Barbarian shaman heralding from certain Eastern tribes occasionally know the
secret of planting a seed of a certain plant within the womb of a worthy woman,
guiding its growth as it feeds on the balances which shape her gender and causes
her body to blossom into "proper" man.
If successful, this procedure permanently alters the gender of the target
mortal. The mortal, who must cooperate or unable to escape, suers aches and
pains for the duration that the procedure is being used as the plant and her
body grow. The mortal rolls her (Stamina+Resistance) to resist the procedure
and successes are applied as an external penalty to the thaumaturges' roll.
A symbol of victory can be sweet indeed if one takes your foes most prized
possession. Certain female pirates of the West have done just that through
application of this rite, taking the very manhood of a defeated captain as their
own.
If performed successfully, this procedure grafts a suitable phallus (optionally
including scrotum) onto a female recipient for their own use. The donating male
must have been properly prepared such as via Preparing the Severed Mast, but
once the grafting is complete the organ has full sensation and is functional albeit
infertile.
THAUMATURGY 169
Spirit Beckoning
Preparing the Severed Mast (1, Charisma, 2, Ten minutes): Merior (FS)
After stretching the male captain (or highest ranking male ocer) of a newly
captured ship out on the deck of the victors' vessel, a series of quiet invocations
declares the intent to seize a most precious prize from the victim.
The victim of this procedure immediately becomes errect but impotent until
the next sunrise. This eect lasts even if the organ in question is severed from the
body and, with successful surgery via an Intelligence+Medicine roll (diculty
2), is suitable for use in Triumphant Mast Stealing Victory.