Download as pdf or txt
Download as pdf or txt
You are on page 1of 7

SUPERNATURAL STATUS form library by gaining them from a spirit representing

No mere outsider, this Background reflects an Ex- the appropriate beast. A lion form might be gained as a
alt who has put in the work to embed herself in the blessing or reward from a lion-spirit, for example. These
power structure of one of the great supernatural societ- forms can be gained through bargaining, favor, or even
ies of the World of Darkness. This Background reflects intimidation. The spirit must spend 5 Essence to bless
Abyssals who have made a home within the Camarilla the Lunar with an animal form appropriate to its na-
or Sabbat, or Solars throwing in their lot with one fac- ture. Alternatively, the Lunar can gain an animal form
tor or another in the war for reality. Having more than by hunting and destroying an appropriate spirit.
a few dots of this Background is unprecedented and In order to transform into a beast-skin, the Lunar
probably unthinkable, but that’s par for the Exalted spends a turn concentrating and the player rolls the
course… provided that the other players are cool with Lunar’s Essence rating against difficulty 6. Success al-
making your status a major plot element. lows the Lunar to adopt the beast form. Alternately,
• Acknowledged; your peers recognize your she can reflexively spend 1 Essence to transform in-
name when it comes up. You’re a member stantly without need of a roll or action.
in good standing, if an unusual one. A Lunar in beast form gains any inherent abilities the
animal has, such as flight or venom, and uses its Physical At-
•• Credible; you’re considered noteworthy
tributes. Examples of common animal traits may be found
within your society.
on page “Animal Traits for Lunars” on page 302. Lunars
••• Respected; your word carries weight, don’t adopt a beast form’s Perception, but if the form pos-
and you may have some manner of for- sesses any superhumanly acute senses, then Perception rolls
mal position such as Harpy or Sheriff. using them enjoy a difficulty reduction of –1 or –2.
•••• Admired; you’re looked up to, or per- When a Lunar’s anima flares, she’s forced to aban-
haps feared. You certainly hold some of- don her library of stolen shapes, and must reflexively
fice of formal authority, such as Keeper assume her human, totem, or rage form.
of Elysium or Seneschal. The Lunar may reflexively return to her human
••••• Revered; if you’re not officially calling form at any time without needing to spend Essence.
the shots in your area now, it’s only be-
cause you don’t want to put that kind of THE TOTEM FORM
target on your back. Upon Exaltation, each Lunar’s soul expresses itself
in the form of an animal that is iconic of the Lunar’s
SPECIAL RULES FOR LUNARS spirit and personality. The Lunar may shapeshift into
In addition to the rules that normally govern the this totem form from the moment of her Exaltation
Exalted, Lunars have a few special rules and features. without first needing to hunt anything; the totem an-
imal is already within her Essence. Moreover, she can
SHAPESHIFTING always reflexively assume the totem form without need-
All Lunars gain the power to don the shape of ing to spend Essence.
beasts along with their Exaltation.
Before a Lunar can assume an animal form, she THE RAGE FORM
must first personally hunt and kill the animal whose In moments of dire need, every Lunar can don the
form she wishes to wear, and then drink its blood or rage form: a terrifying mix of human and the Lunar’s
consume its flesh. Blood or flesh from a deli or super- totem shape, designed for violence and fueled by re-
market are of no use; without the intimate connection pressed fury baked into her very Exaltation since the
of hunter and prey, without dealing death herself, part dawn of time. A Lunar’s rage form is usually significant-
of a beast means nothing. Once the Lunar has com- ly larger and heavier than her human aspect, endowed
pleted her hunt, she masters the beast’s shape forever with natural killing tools, and completely impossible
after. Valid targets include any creature between the to mistake for anything other than a primordial killing
size of a house cat and a tiger. machine dredged up from prehistory and nightmare.
Alternately, the Lunar can add animal shapes to her To assume her rage form, the Lunar concentrates
for a turn as her player rolls the character’s Essence
109
rating against difficulty 7, with success transforming from the Aspect list. All rage forms are capable of in-
her into her hybrid killing shape. Alternately, she may flicting lethal damage with natural attacks, whether this
spend 1 Essence to reflexively transform into the rage comes from sharp teeth, small horns, talons, or simply
form without a dice roll. bone-crushing strength. Most are capable of using bite
To design a Lunar’s rage form, choose one of the attacks without needing to grapple an opponent first.
trait arrays below, then add the listed number of Aspects

E ARTHSHAKER F ORM
L ORD OF F ANGS F ORM This set of traits is appropriate for totems based
on the largest and most powerful of creatures,
This set of traits is appropriate for totems based such as bears, elephants, or whales.
on most large predators, such as wolves, lions,
sharks, and the like. • Strength: +5
• Dexterity: –1
• Strength: +4 • Stamina: +5
• Dexterity: +1 • Manipulation: –3
• Stamina: +3 • Appearance: 0
• Manipulation: –3 • Aspects: Choose one
• Appearance: 0
• Aspects: Choose two

N IGHTSTALKER F ORM
This set of traits is appropriate for totems based
F ARSTRIDER F ORM on creatures which run, stalk, and strike, such as
most cats, great or small.
This set of traits is appropriate for totems based on
small, mobilebeasts such as most lying creatures. • Strength: +3
• Dexterity: +2
• Strength: +1 • Stamina: +3
• Dexterity: +1 • Manipulation: –3
• Stamina: +1 • Appearance: 0
• Manipulation: –2 • Aspects: Choose two
• Appearance: 0
• Perception: +3
• Aspects: Choose three
B EASTMAN F ORM
This set of traits is appropriate for rage forms
which are smaller and more human in aspect –
the “wolfman” form of silver screen renown, rath-
S CUTTERLING F ORM
er than the more common nightmare shapes of
This set of traits is appropriate for totem forms most rage forms. Beastman forms can sometimes
based on swi t, precise, cunning creatures such pass for human at a distance or in bad light.
as spiders, serpents, or lizards.
• Strength: +1
• Strength: +2 • Dexterity: +4
• Dexterity: +3 • Stamina: +2
• Stamina: +2 • Manipulation: –2
• Manipulation: –1 • Appearance: –1
• Appearance: 0 • Perception: +1
• Aspects: Choose two • Aspects: Choose two

110
A SPECTS
Aspects are special features to enhance a Lunar’s rage form. Most are animalistic qualities such as light or poison,
but a few draw upon fantastic, legendary elements such as �re breath.

BODY SPIKES HARDINESS


The rage form is covered in spikes, quills, bony pro- The rage form is immune to environmental or move-
trusions, or something similar. Anyone who directs ment penalties and incidental damage from a certain
an unarmed attack against the Lunar must soak one type of harsh environment.
level of automatic lethal damage. The Lunar’s grapples
HORRIBLE ODOR
in lict Strength + 2 lethal damage.
The rage form can project a nauseating stink which
BONESMASHER in licts a –1 penalty on all actions taken by anything
The rage form is equipped with blunt weapons such as with a sense of smell.
a bony club, spiraling horns, or massive crushing �sts.
KEEN (SENSE)
Its Brawl attacks can in lict Strength + 3 damage, but
this damage is bashing rather than lethal. One of the rage form’s senses (sight, hearing, or smell)
is incredibly acute. Lower the di �culty of all Perception
CAMOUFLAGE rolls using that sense by –2.
The rage form is adept at blending in with is environ-
NATURAL WEAPONS
ment. Reduce the di �culty of Stealth attempts by two.
The rage form is equipped with deadly natural weap-
DEADLY BREATH ons such as claws, fangs, or horns. Its Brawl attacks
The rage form can issue some deadly expulsion such as in lict Strength + 2 damage.
�re or corrosive gas (Essence rating) times per day. This is
NIGHTVISION
an attack made with Dexterity + Athletics at di �culty 7,
with an absolute range of 10 yards, and in licts (Essence x The rage form can operate in the dark with no more
3) dice of lethal damage. di �culty than in broad daylight.
EXTRA LIMBS POISONOUS FLESH
The rage form possesses more than the normal The rage form’s lesh and blood are deadly if ingested.
complement of arms and legs, or perhaps sports a Anyone who bites the Lunar or drinks her blood must
prehensile tail or trunk. When the Lunar takes multiple immediately soak three levels of lethal damage.
actions, each subsequent action raises its di �culty as PREDATOR KING
normal but doesn’t su fer a penalty to its dice pool.
The rage form’s natural attacks in lict aggravated rath-
FINS/WEBBED HANDS AND FEET er than lethal damage.
The rage form can move through the water at twice its RUGGED HIDE
normal movement speed.
The rage form is covered in some manner of natural
FLEXIBLE protection: a carapace, thick fur, scales, or just a tough,
The rage form can slither, squirm, or disjoint itself leathery hide. Increase its soak by +2 dice.
to gain great lexibility. The di �culty of all rolls to SICKENING SLIME
squeeze through tight spaces, escape from bonds, or
The rage form is coated in a glistening layer of disgust-
gain control of a clinch with the intent to immediately
ing slime. The di �culty of all grapple attempts against
escape from it are reduced by two.
the Lunar increases to 8, and anyone who bites her
GILLS loses their next turn retching.
The rage form is fully amphibious.

111
STEALTHY
The rage form has foot pads, dark coloration, and
other adaptations to help the Lunar creep up on her
prey. Add two dice to all Stealth rolls.
SWIFT STRIDE
The rage form’s movement speed and jumping dis-
tances are doubled.
TENTACLES
The rage form has, if not actual tentacles, then at
least some body parts of unusual length, such as a
long prehensile tail, frog tongue, or very long neck.
The Lunar can take appropriate actions against tar-
gets up to 5 yards away.
TERRIBLE GRASP
The rage form lowers the difficulty of all grapple attempts,
androllstomaintaincontrolwhilegrappling,by–1.
VENOMOUS
The rage form may inject venom with one of its natural
attacks (usually a bite, but more exotic options such
as tail stingers are also available). This attack in licts
three additional dice of lethal damage.
WALL CRAWLER
The rage form can climb up and cling to walls with-
out the need of a roll.
WEBBING
The rage form can project a sticky substance such
as webbing or a slimy glue, with a range up to 20
yards. Roll Dexterity + Athletics to aim this projec-
tile. Anyone struck by it su fers a –2 die penalty to all
actions per coating until they spend an action and
roll Strength + Athletics (di �culty 7) to disentangle
themselves. Webbed or otherwise “stuck” victims
also slow their movement speed by half, or become
entirely immobilized with two coatings.
WINGS
The rage form is capable of light at its normal move-
ment speed.

112
ANIMAL TRAITS FOR LUNARS work well with Exalted vs World of Darkness. These
rules are intended to supersede any traits found in V20
I recently had occasion to make a Lunar for a game, or M20 for Lunar Exalted. Aspects are available while
and my first thought was to do a crocodile totem. I quick- wearing the skin they’re associated with.
ly discovered that not only were all of the animal traits If using these stat blocks for actual animals rather
in V20 pretty damned unimpressive, but that V20 and than Lunar transformations, assume that all predators
M20 both had stats for crocodiles, and they were com- (and fighty herbivores like bulls and rams) have Brawl
pletely different. Like, “the V20 version of the critter has 4, all other animals have Brawl 2, all critters possess
Strength 4, the M20 version has Strength 6” different. Athletics between 1-4, Alertness between 2-4, and that
So, rather than have you sort through V20, M20, all animals have Perception 3, Intelligence 1, and Wits
and The Bygone Bestiary looking for a decent stat 2. Lunars retain their own Willpower and health track
block, I’ve collated a list of animal traits calibrated to when becoming an animal.

ALLIGATOR/CROCODILE BIRD, LARGE (EAGLE, SWAN, VULTURE…)


Attributes: Strength 4, Dexterity 2, Stamina 5 Attributes: Strength 3, Dexterity 3, Stamina 2
Aspects: Natural Weapons, Rugged Hide Aspects: Keen Sight, Natural Weapons, Wings
Willpower: 3 Willpower: 3
Health: OK, OK, –1, –1, –2, –2, –5, Incapacitated Health: OK, –1, –2, –5, Incapacitated
BADGER BOAR
Attributes: Strength 3, Dexterity 3, Stamina 3 Attributes: Strength 4, Dexterity 3, Stamina 4
Aspects: Natural Weapons, Rugged Hide Aspects: Natural Weapons, Rugged Hide
Willpower: 3 Willpower: 3
Health: OK, –1, –2, –5, Incapacitated Health: OK, OK, –1, –1, –2, –5, Incapacitated
BAT BULL
Attributes: Strength 1, Dexterity 3, Stamina 1 Attributes: Strength 5, Dexterity 2, Stamina 5
Aspects: Keen Hearing, Nightvision, Wings Aspects: Bonesmasher, Natural Weapons, Swi t Stride
Willpower: 3 Willpower: 3
Health: –1, –5, Incapacitated Health: OK, –1, –1, –2, –2, –5, Incapacitated
BEAR CAMEL
Attributes: Strength 7, Dexterity 2, Stamina 5 Attributes: Strength 3, Dexterity 3, Stamina 5
Aspects: Keen Smell, Natural Weapons, Terrible Grasp Aspects: Hardiness (Deserts)
Willpower: 3 Willpower: 3
Health: OK, OK, –1, –1, –1, –2, –2, –5, Incapacitated Health: OK, OK, OK, –1, –1, –2, –5, Incapacitated
BIRD, SMALL (FINCH, SPARROW, PIGEON…) CAT
Attributes: Strength 1, Dexterity 4, Stamina 1 Attributes: Strength 1, Dexterity 4, Stamina 2
Aspects: Wings Aspects: Natural Weapons, Nightvision, Stealthy
Willpower: 3 Willpower: 3
Health: –1, –5, Incapacitated Health: OK, –1, –5, Incapacitated
BIRD, SUBSTANTIAL (HAWK, OWL, RAVEN…) COYOTE
Attributes: Strength 2, Dexterity 3, Stamina 1 Attributes: Strength 3, Dexterity 3, Stamina 3
Aspects: Keen Sight, Wings Aspects: Keen Smell, Natural Weapons, Swi t Stride
Willpower: 3 Willpower: 3
Health: OK, –1, –5, Incapacitated Health: OK, –1, –2, –2, –5, Incapacitated

302
DEER/STAG GOAT/RAM
Attributes: Strength 3, Dexterity 4, Stamina 3 Attributes: Strength 3, Dexterity 4, Stamina 4
Aspects: Natural Weapons, Swi t Stride Aspects: Bonesmasher, Rugged Hide
Willpower: 3 Willpower: 3
Health: OK, –1, –1, –2, –2, –5, Incapacitated Health: –1, –1, –2, –2, –5, Incapacitated
DOG, SMALL (CHIHUAHUA, PUG…) GORILLA
Attributes: Strength 1, Dexterity 3, Stamina 2 Attributes: Strength 6, Dexterity 4, Stamina 6
Aspects: Keen Smell Aspects: Terrible Grasp
Willpower: 3 Willpower: 3
Health: OK, –1, –5, Incapacitated Health: OK, OK, –1, –1, –2, –2, –5, Incapacitated
DOG, MEDIUM (BEAGLE, BORDER COLLIE…) GREAT CAT, SUBSTANTIAL (JAGUAR, PANTHER…)
Attributes: Strength 2, Dexterity 3, Stamina 3 Attributes: Strength 4, Dexterity 5, Stamina 4
Aspects: Keen Smell, Natural Weapons Aspects: Camou lage, Natural Weapons, Stealthy, Swi t
Willpower: 3 Stride (Select three)
Health: OK, –1, –2, –2, –5, Incapacitated Willpower: 3
Health: OK, –1, –2, –2, –2, –5, Incapacitated
DOG, LARGE (GERMAN SHEPARD, GREAT DANE…)
Attributes: Strength 3, Dexterity 3, Stamina 4 GREAT CAT, LARGE (LION, TIGER…)
Aspects: Keen Smell, Natural Weapons Attributes: Strength 5, Dexterity 4, Stamina 5
Willpower: 3 Aspects: Natural Weapons, Stealthy, Swi t Stride
Health: OK, –1, –1, –2, –5, Incapacitated Willpower: 3
Health: OK, –1, –1, –1, –2, –2, –5, Incapacitated
DOLPHIN
Attributes: Strength 3, Dexterity 5, Stamina 4 HORSE
Aspects: Fins Attributes: Strength 4, Dexterity 4, Stamina 3
Willpower: 3 Aspects: Bonesmasher, Swi t Stride
Health: OK, –1, –1, –2, –2, –5, Incapacitated Willpower: 3
Health: OK, –1, –2, –2, –2, –5, Incapacitated
ELEPHANT
Attributes: Strength 8, Dexterity 3, Stamina 8 HYENA
Aspects: Bonesmasher, Rugged Hide Attributes: Strength 4, Dexterity 3, Stamina 4
Willpower: 3 Aspects: Keen Smell, Natural Weapons
Health: OK, OK, OK, –1, –1, –1, –2, –2, –2, –5, Incapaci- Willpower: 3
tated Health: OK, –1, –2, –2, –5, Incapacitated
FOX LIZARD
Attributes: Strength 2, Dexterity 5, Stamina 2 Attributes: Strength 1, Dexterity 4, Stamina 1
Aspects: Swi t Stride Aspects: Camou lage, Wall Crawler
Willpower: 3 Willpower: 3
Health: –1, –2, –2, –5, Incapacitated Health: –1, –5, Incapacitated
FROG/TOAD MONKEY
Attributes: Strength 1, Dexterity 4, Stamina 1 Attributes: Strength 4, Dexterity 6, Stamina 4
Aspects: Poisonous Flesh, Swi t Stride Aspects: Hardiness (Jungle)
Willpower: 3 Willpower: 3
Health: –2, –5, Incapacitated Health: OK, –1, –2, –2, –5, Incapacitated

303
OCTOPUS SNAKE, VENOMOUS (COBRA, VIPER, RATTLESNAKE …)
Attributes: Strength 2, Dexterity 6, Stamina 2 Attributes: Strength 1, Dexterity 4, Stamina 1
Aspects: Camou lage, Flexible, Gills, Extra Limbs Aspects: Flexible, Natural Weapons, Venomous
Willpower: 3 Willpower: 3
Health: OK, OK, –2, –5, Incapacitated Health: –2, –5, Incapacitated
RAT SNAKE, CONSTRICTOR (ANACONDA, BOA, PYTHON…)
Attributes: Strength 1, Dexterity 4, Stamina 2 Attributes: Strength 6, Dexterity 4, Stamina 4
Aspects: Hardiness (Urban), Swi t Stride Aspects: Flexible, Terrible Grasp
Willpower: 3 Willpower: 3
Health: OK, –2, –5, Incapacitated Health: OK, –1, –1, –2, –2, –5, Incapacitated
RHINO SPIDER
Attributes: Strength 7, Dexterity 3, Stamina 6 Attributes: Strength 0, Dexterity 4, Stamina 0
Aspects: Natural Weapons, Rugged Hide Aspects: Venomous, Wall Crawler, Webbing
Willpower: 3 Willpower: 3
Health: OK, OK, –1, –2, –2, –2, –5, –5, Incapacitated Health: –5, Incapacitated
SHARK TURTLE
Attributes: Strength 5, Dexterity 3, Stamina 4 Attributes: Strength 2, Dexterity 1, Stamina 3
Aspects: Fins, Gills, Keen Smell, Natural Weapons Aspects: Rugged Hide, Webbed Feet
Willpower: 3 Willpower: 3
Health: OK, OK, OK, OK, –2, –2, –5, Incapacitated Health: OK, OK, –5, Incapacitated
SKUNK WOLF
Attributes: Strength 2, Dexterity 3, Stamina 2 Attributes: Strength 3, Dexterity 4, Stamina 3
Aspects: Horrible Odor Aspects: Keen Smell, Natural Weapons, Swi t Stride
Willpower: 3 Willpower: 3
Health: OK, –1, –5, Incapacitated Health: OK, –1, –1, –2, –2, –5, Incapacitated

304

You might also like