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Ranger 3 DungeonMasterBR

CLASS & LEVEL PLAYER NAME


Kvelden
High Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 16 28 --
+2 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
14
+0 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +1

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


13 P +4 Athletics STR Playing Card Set
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
P +2 History INT Common, Deep Speech, Elvish, Goblin,
INTELLIGENCE
+1 Insight WIS Undercommon
30 ft. (Walking)
+0 +0 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS ===
+1 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX === SPECIAL ===


CHARISMA Colossus Slayer
P +3 Survival WIS
Once per turn, when you hit a creature with a

+0 weapon attack, the creature takes an extra 1d8


damage if it’s below its HP maximum.

11

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Longbow +5 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Longsword +4 1d8+2 Slashing Martial, Versatile


11 PASSIVE WISDOM (INSIGHT)

Ray of Frost +2 1d8 Cold V/S


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 3 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 3 DungeonMasterBR
CLASS & LEVEL PLAYER NAME
Kvelden
High Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === | Two-Weapon Fighting • PHB You have proficiency in the Perception skill.
When you engage in two-weapon fighting, you can add
* Hit Points • PHB 90 your ability modifier to the damage of the second * Fey Ancestry • BR 23
attack. You have advantage on saves against being charmed,
* Proficiencies • PHB 90 and magic can’t put you to sleep.
* Spellcasting • PHB 91
* Favored Enemy • PHB 91 You can cast known ranger spells using WIS as your * Trance • BR 23
You have advantage on Survival checks to track your spellcasting modifier (Spell DC 11, Spell Attack +3). You don't need to sleep, but meditate semiconsciously
favored enemies, as well as on INT checks to recall for 4 hours a day. While meditating, you can dream
information about them. You also learn one language * Ranger Archetype • PHB 92 after a fashion; such dreams are actually mental
of your choice that is spoken by your favored enemies, exercises that have become reflexive through years of
if they speak one at all. | Hunter practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
| Humanoids • PHB * Primeval Awareness • PHB 92
Humanoids are the main peoples of the world, both As an action, you can expend one ranger spell slot (1 * Ability Score Increase • BR 23
civilized and savage, including humans and a minute per level of spell slot) to sense whether any
tremendous variety of other species. aberrations, celestials, dragons, elementals, fey, * Elf Weapon Training • BR 23
fiends, or undead are present within 1 mile of you (or You have proficiency with the longsword, shortsword,
* Natural Explorer • PHB 91 within up to 6 miles if you are in your favored terrain). shortbow, and longbow.
You have a favored terrain type. Your proficiency This feature doesn’t reveal the creatures’ location or
bonus is doubled for proficient skills when you make number. * Cantrip • BR 24
an INT or WIS check related to it. While traveling for You know one cantrip of your choice from the wizard
an hour or more in your chosen terrain, difficult terrain | 1 Action spell list. INT is your spellcasting ability for it.
doesn’t slow your group’s travel, your group can’t
become lost except by magical means, you remain * Hunter’s Prey • PHB 93 * Extra Language • BR 24
alert to danger even when you are engaged in another You gain an additional attack feature. You can speak, read, and write one extra language of
activity, you can move stealthily at a normal pace your choice.
(while alone), you find twice as much food while | Colossus Slayer • PHB
foraging, and while tracking creatures, you learn the Once per turn, when you hit a creature with a weapon
exact number, sizes, and how long ago they passed attack, the creature takes an extra 1d8 damage if it’s
through the area. below its HP maximum.

| Forest • PHB | Special


You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions. === HIGH ELF RACIAL TRAITS ===

* Fighting Style • PHB 91 * Darkvision • BR 23


You adopt a particular style of fighting as your You can see in darkness (shades of gray) up to 60 ft.
specialty.
* Keen Senses • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb.

Longsword 1 3 lb.

SP 0 Longbow 1 2 lb.

Quiver 1 1 lb.
EP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
GP 0 Waterskin 1 5 lb.

Arrows 20 1 lb.
PP 0
WEIGHT CARRIED

68 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb.
PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kvelden Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 11 +3
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Ray of Frost Cantrip +2 1A 60 ft. V,S Instantaneous PHB 271 V/S

=== 1st LEVEL === 3 Slots OOO

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Fog Cloud <C> Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Speak with Animals Ranger -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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