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1d100plus Magic Events
1d100plus Magic Events
Roll 1d100 on the main table to generate a magic event for your fantasy roleplaying campaign.
For random Casters, Opponents, Curses, Occasions, Locations or Sacrifices, roll 1d20 on the corresponding tables below.
Re-roll unwanted results.
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Magic Events - Main Table Continued
68. The king/queen orders a search for the best [Caster] in 84. A prominent noble starts acting strange – is it an occult
the realm for the purpose of lifting a terrible [Curse], attack or simply the misuse of drugs / hallucinogenics?
which is kept a state secret. Will the caster be allowed 85. An eccentric [Caster] with the ability to hypnotize
to live with the secret? and plant false memories uses his/her powers to
69. A noble and a [Caster] conducts a seance to commune manipulate people in power
with ancestral spirits. Instead they are attacked by a 86. A sadistic count / countess engages in diabolical rituals
malicious hauntings / demonic entities and vampirism – young men and women go missing in
70. During a royal expedition, a mysterious and powerful the castle area at night, rumors are spreading like wildfire
artifact was found. A [Caster] is commissioned to identify 87. A mentally ill doomsday prophet gains recognition
the item, sending them on a long and dangerous quest and a devout following when his/her dire predictions
71. A mysterious glyph carving has been found in appear to come true – a doomsday cult is in the making
[Location], provoking an [Opponent] to launch a large 88. A benevolent [Caster] is in dire need of rare herbs /
scale investigation flowers growing at a remote [Location]. The reagents
72. A band of [Casters] fleeing prosecution seeks shelter are needed before the next [Occasion]
and offers to conduct their services as payment 89. A village / town experiences a mass hallucination about
73. An eccentric [Opponent] is accused of witchcraft, a horrific event – it turns out to be a premonition of
causing a terrible controversy and political instability events to come
74. A plague spreads through the land and a [Caster] is the 90. An mysterious ghost ship is spotted off of the coast – its
only one who knows how to stop it cargo full of treasure, but guarded by malicious phantoms
75. An allegedly magical crystal becomes the envy among 91. An experienced [Caster] with the ability to read
greedy nobles, escalating into infighting and violence. A memories from personal belongings, is about to reveal
[Caster] covets the crystal for him/herself a scandalous secret about the regent's family
76. A mysterious path has revealed itself in a nearby forest 92. A thief has stolen a powerful artifact and is now
area. It is believed to lead to a magical [Location] only desperately wanted by a [Caster] / [Opponent]
mentioned in myths and legends 93. A sea has been cursed so that it can no longer carry
77. An old fountain is said to have the enchantment of ships, causing the loss of numerous merchant ships
eternal youth. An [Opponent] desperately wants it for 94. The mythic twilight fortress appears during a rare
him/herself (or to destroy it) astrological event, allowing visitors to experience its
78. An imprisoned [Caster] uses his/her magic to escape, and many mysteries and wonders
becomes wanted by authorities – instead of fleeing they 95. The four arch mages known as The Dragon Lords engage
swear to destroy those responsible for the imprisonment in battle for supremacy and control of the elements
79. A public ritual held during an [Occasion] draws a large 96. The birth of a sorcerer child has caught the attention of an
crowd, converting many commoners to occult doctrine [Opponent] – the child is hidden away and prosecution of
80. The death of an important person has been predicted its guardians becomes a long running conflict
by a [Caster] – will the person heed the dire warnings or 97. A chosen newborn of a royal bloodline is stolen away
ignore them? by a sect of [Casters], to raise the child as their future
81. A cursed skull is found in the castle/town – no one champion and heir to the throne
knows where it comes from or who put it there. The 98. A rebellious prince / princess becomes involved with a
skull causes endless pain and suffering, but may also sect of power hungry [Casters] who plot to overthrow
hold incredible power for the right person the monarchy – to build an utopia for themselves
82. The realm suffers an unusually long and cold winter – it 99. A thief has made a [Sacrifice] for the ability to
is said that only those who have made a pact with the shapeshift into an animal, allowing him/her to make
evil one can tolerate the cold otherwise impossible crimes and avoid detection
83. A powerful [Caster] passes away and leaves behind 100. A desperate king / queen turns to forbidden magic for
numerous artifacts, trinkets, notes, glyphs and an heir to the throne – a demonic pact will ensure the
diagrams. Are they cryptic clues to something bigger? continuity of the royal bloodline
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Magic Events - Extr a Tables
Roll 1d20 on these optional tables for specific details or inspiration.