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Magic Events - Side Tables

Roll 1d100 on the main table to generate a magic event for your fantasy roleplaying campaign.
For random Casters, Opponents, Curses, Occasions, Locations or Sacrifices, roll 1d20 on the corresponding tables below.
Re-roll unwanted results.

Casters Opponents Curses


1. Alchemist / Herbalist 1. Church Prosecutor 1. Addiction
2. Arcanist 2. Confessor Priest 2. Blindness
3. Astrologist 3. Demon Hunter 3. Clumsiness
4. Conjurer 4. Exorcist 4. Depression / Apathy
5. Cultist 5. High Priest / Bishop 5. Disease
6. Demonologist 6. Investigator 6. Hair Loss / Teeth Loss
7. Diviner 7. Inquisitor 7. Hearing Loss
8. Enchanter 8. Justiciar 8. Forgetfulness
9. Heretic 9. Knight / Paladin 9. Glossolalia (Speaking in Tongues)
10. Hierophant 10. Mage Slayer 10. Joylessness / Sadness
11. Illusionist 11. Manor Lord 11. Madness
12. Magician 12. Primitive Barbarian 12. Memory Loss
13. Necromancer 13. Puritanical Monk 13. Nightmares
14. Prophet / Seer 14. Righteous Preacher 14. Paranoia
15. Psychic 15. Royalist Noble 15. Possession (Demonic / Ghostly)
16. Shaman 16. Specialist Assassin / Spy 16. Rapid Aging
17. Sorcerer 17. Suspicious Politician 17. Sterility
18. Summoner 18. Traditionalist Noble 18. Unlucky
19. Warlock / Witch 19. Witch Hunter 19. Vulnerability
20. Wizard 20. Zealot Priest 20. Weakness (Physical / Psychological)

Occasions Locations Sacrifices


1. Anniversary Event 1. Battlefield / Location of Mass Death 1. All Possessions
2. Astronomical Alignment (Planet / 2. Birthplace (God / Saint / Hero / Ancestor) 2. Blood (Human / Animal)
Star / Sun / Moon) 3. City of Legend 3. Body Part (Finger / Eye / Toe / Ear)
3. Autumnal Equinox
4. Dark Fortress 4. Human Life (Female / Male / Any)
4. Birthday (God / Saint / Hero / Caster)
5. Gravesite (God / Saint / Hero / Ancestor) 5. Human Life (Virgin / Pure / Young)
5. Beginning of Winter / First Snow
6. Forest Lake / River / Pond 6. First-Born Child
6. Beginning of Summer
7. Ley-Line Crossing 7. Food / Drink
7. Full Moon 8. Gem (Amethyst / Sapphire / Ruby /
8. Memorial Fountain
8. Harvest Time Diamond)
9. Life Event (Birth / Coming of Age / 9. Moon Gate / Fairy Ring
9. Harvest (Fruits / Seeds / Vegetables)
Marriage / Death) 10. Mysterious Cave
10. Health
10. New Moon 11. Mythical Island
11. Beauty
11. New Year's Eve 12. Old Cemetery / Ritual Site / Temple
13. Other Dimension (Abyss / Underworld 12. Large Animal
12. Resurrection (God / Saint / Hero)
/ Shadow World / Dream World / etc) 13. Life's Work
13. Solar Eclipse
14. Prehistoric Altar / Ritual Site 14. Magical Item / Trinket
14. Spring Flowers Blossom
15. Ruined Temple / Castle 15. Money / Valuables / Wealth
15. Star Fall / Solar Flares
16. Stone Circle / Stone Pillars 16. Most Valued Possession
16. Summer's End 17. Sacred Blood (Angel / Saint / Hero /
17. Underground Shrine / Temple
17. Summer Solstice / Midsummer 18. Undisturbed Wilderness (Forest / Royalty)
18. Sunset / Sunrise Jungle / Tundra) 18. Small Animal
19. Vernal Equinox 19. Volcano / Mountain 19. Spirit / Soul
20. Winter Solstice / Midwinter 20. Water Source (Well / Spring) 20. Talent / Knowledge / Skill / Memory
Magic Events - Main Table
1. A [Caster] must travel to a [Location] to make a 17. Sailors from distant lands bring exotic treasure to town for
[Sacrifice] during a special [Occasion] to appease the sale – among the goods is a powerful magic artifact that
demonic overlords may cause great calamity if used by the wrong [Caster]
2. A vengeful [Caster] threatens to summon a terrible 18. Prehistoric writings are unearthed which describe magic
thunderstorm that will strike at his/her opponents and that can cure a highly lethal disease. An influential
cause destructive flash floods [Opponent] deems the practice forbidden
3. A [Caster] must master the ability to control the 19. The state religion church proclaims a crusade against
elements to counter the evils of another [Caster] all practitioners of magic and specifically [Casters]. The
4. A noble dying from a disease pleads for a magic ritual church leaders themselves secretly enjoy the benefits of
that would save his/her life – they are ready to make a such forbidden magic / esoteric lore
[Sacrifice] for it 20. The local druid clans are harboring a fair number of
5. A [Caster] is hired by a noble house to create an [Casters] who have been banned from civilization. They
ever-lasting love spell for the purpose of saving the have incredible powers and may one day enact revenge
reputation and status of the family on those who have wronged them
6. A [Location] rumored to hold powerful dormant magic 21. An unexplainable [Curse] afflicts an entire city /
is about to be destroyed by an order of knights region and threatens to displace / destroy the entire
7. A person is waking up after a 5 year long sleep spell – will he/ population in the area
she be able to tell who put the curse on them? And why? 22. A traveling merchant sells rare fruits said to hold
8. During a traditional holy ceremony [Occasion] a group of magical properties (Long Life / Energy / Power / Youth)
[Casters] converge to conduct a ritual that has been 100 23. A magic gem – a prison for an ancient demon – has
years in the making – great change is about to take place been unearthed at a [Location]. Someone must find a
9. The mysterious death of a monarch reveals a web of lies, way to banish the evil before it is released or escapes
manipulation and superstition. A renowned / notorious 24. Recently a large secretive gathering of [Casters] has been
[Caster] is summoned to the court to reveal the true worrying the authorities. Is there a sinister ritual going on
cause of death or something worse? Supersitions reach new level
10. The king / queen has a secret [Caster] helper, allowing 25. A mysterious tarot reader attracts a crowd of hysterical
them to do fantastic deeds (Tournaments / Competitions onlookers – his/her cards appear to be able to predict
/ Quests / Slay Beasts). Will their secret be found? the future of individuals
11. An influential [Caster] claims to have the power to fulfill 26. A celebration of an [Occasion] is about to be held at
people's wishes. He/she uses forbidden magic to gain a [Location] – a malicious ritual is planned behind the
favor, fame and good will scenes, hidden in plain sight
12. A celebrated [Occasion] is coming up which some 27. A wily noble lord / lady tries to seduce / recruit a well
learned sages claim will open up seven portals to the known [Caster] in order to learn the secrets of magic
underworld, bringing about doom and destruction and use these powers to their own benefit
13. An [Opponent] has predicted that a cataclysmic event is 28. Rumors are spreading about sightings of a spirit animal
about to happen – a large scale hunt is arranged to stop – it is said that a hunter able to catch the animal will
the [Caster] said to be responsible learn the secrets of eternal life
14. A malicious [Caster] is manipulating the royal court to 29. The spirit of a noble is in peril after having communed
his/her own agenda. Will someone be able to stop this with a demon – will it cause madness, sadism,
deep rooted corruption before it is too late? depression, corruption, possession or suicide?
15. An elder [Caster] has managed to translate an ancient 30. An ancient evil sorcerer, long since dead, has learned to
poem that reveals the location of a mythic lost city of manifest in people's dreams and thus can exist and cast
gold. A royal expedition is arranged to find the truth its corrupting magic once again
behind the myth and its alleged treasures 31. A nationwide magical curse causes all crops to fail. Only
16. A long-running ritual is being held in a city/castle an experienced [Caster] could reverse the curse
unbeknownst to the officials. The magic has the 32. The predicted reincarnation of a great [Caster] is about
potential to influence the people / politics in the region to take place – evil forces will try to steal the child away
33. A desperate [Caster] needs to make 100 [Sacrifices] to a 51. A castle is built using numerous ancient tomb stones,
demon to save his/her life making it a haunted location, a source for dark magic
34. A mysterious disturbance in nature nullifies all magic and necromancy
until the next [Occasion], permanently destroying 52. The ruins of a fortress from a previous battle is rumored
magical artifacts and killing people who relied on magic to be occupied by a cult of necromancers – they allegedly
to sustain themselves have access to mass graves and relics from the war
35. A local [Caster] wrongfully gets blamed for everything 53. The statue of a saint / champion is rumored to come
that goes wrong – he/she is forced to defend alive and offer advice to those in dire need
themselves from attack and prosectuion 54. State officials are tasked with controlling and limiting
36. A large bounty / reward is announced for capturing an magic, leading to draconian laws and unfair prosecution
allegedly dangerous [Caster] dead or alive 55. A powerful grimoire has vanished from the castle
37. A powerful and feared [Caster] attracts a crowd of archive – it is feared that someone will be using its
disciples and followers – a new secret cult is formed forbidden magic during the next [Occasion]
38. Strange rune stones are being found hidden all over the 56. A witch coven is regularly conducting nightly rituals –
town – who put them there and do they hold any magic? they are making [Sacrifices] to appease a pagan god
39. The elder [Caster] of a cult allows inexperienced 57. An alleged magic portal, sealed generations ago has
followers to copy and study spells from his/her writings, drawn the attention of a curious [Caster] – what might
resulting in catastrophic miscasts and accidents happen if the gate is opened once again?
40. To test the worthiness and skill of an initiate to a sect of 58. The quest for seven enchanted silver keys attracts
[Casters], the novice is sent on a task likely to get him/her killed adventurers from all around the realm – among them
41. A king/queen is forced to make a [Sacrifice] for a ritual an evil [Caster] who knows the true meaning of the keys
to protect the realm from an onslaught of winged 59. The lost chronicle of a renowned philosopher has been
demonic chaos warriors found. It features clues to the whereabouts of a mythic
42. A mysterious and manipulative [Caster] brings gifts to magic [Location] said to hold fantastic power
his/her lord as a way to pay tribute. One of these gifts 60. A price / princess desperately wants to visit a lost
contain a [Curse] of life long suffering mythic [Location] as a part of a personal pilgrimage –
43. The king/queen returns from death to rule the realm they hire adventurers to take them there even though
again – however, their life is now in the hands of a [Opponents] strictly forbid it
powerful [Caster] / Demon / Vampire / Lich 61. A [Caster] becomes known for his/her strange diet
44. The evil star appears on the night sky – a bad omen for which is optimized for allowing energy to flow through
the common man; a source for incredible power for all the body – [Opponents] may want to forbid such diets
sorcerers – demonic magic is empowered 62. An ancient forest spirit dies, causing an upheaval in the
45. A powerful love ritual accidentally targets the wrong person balance of the fauna. A year later, the spirit reincarnates
which causes confusion, upheaval and political scandal and new life returns to the forest
46. A critical healing ritual commissioned by the royalty 63. A sect of pagan [Casters] have claimed a traditional
requires a [Sacrifice] which causes controversy, political [Location] as their sacred ground – a long conflict with
division and rebellion the local authorities ensues
47. The blasphemous relics from a 400 year old temple have 64. An enchanted weapon (Sword / Dagger / Bow / Staff)
been unearthed, attracting the attention of collectors is said to be hidden in a magic [Location], but only a
and greedy [Casters] alike destined warrior may wield it
48. A power hungry knight crusader turns to occultism 65. A magically significant [Occasion] marks the release of
for more power and influence, becoming a feared cosmic energies in the realm – dark magic is on the rise
champion for a temple of [Casters] 66. An imbalance in the prime elements of magic causes
49. A child is born during a dark ritual – it is believed that it the climate to rapidly change in unexpected ways (Ice
will bring about great change / doom and despair Age / Heat Wave / Flooding / Volcanoes)
50. A royal bloodline has long been possessed by a demonic 67. Shamanic nature worshipers conduct a ritual with
entity, creating a reign of cruelty, tyranny and evil – forever human sacrifice. A violent volcanic eruption is induced,
changing the culture, politics and history of the region forever changing the landscape

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Magic Events - Main Table Continued
68. The king/queen orders a search for the best [Caster] in 84. A prominent noble starts acting strange – is it an occult
the realm for the purpose of lifting a terrible [Curse], attack or simply the misuse of drugs / hallucinogenics?
which is kept a state secret. Will the caster be allowed 85. An eccentric [Caster] with the ability to hypnotize
to live with the secret? and plant false memories uses his/her powers to
69. A noble and a [Caster] conducts a seance to commune manipulate people in power
with ancestral spirits. Instead they are attacked by a 86. A sadistic count / countess engages in diabolical rituals
malicious hauntings / demonic entities and vampirism – young men and women go missing in
70. During a royal expedition, a mysterious and powerful the castle area at night, rumors are spreading like wildfire
artifact was found. A [Caster] is commissioned to identify 87. A mentally ill doomsday prophet gains recognition
the item, sending them on a long and dangerous quest and a devout following when his/her dire predictions
71. A mysterious glyph carving has been found in appear to come true – a doomsday cult is in the making
[Location], provoking an [Opponent] to launch a large 88. A benevolent [Caster] is in dire need of rare herbs /
scale investigation flowers growing at a remote [Location]. The reagents
72. A band of [Casters] fleeing prosecution seeks shelter are needed before the next [Occasion]
and offers to conduct their services as payment 89. A village / town experiences a mass hallucination about
73. An eccentric [Opponent] is accused of witchcraft, a horrific event – it turns out to be a premonition of
causing a terrible controversy and political instability events to come
74. A plague spreads through the land and a [Caster] is the 90. An mysterious ghost ship is spotted off of the coast – its
only one who knows how to stop it cargo full of treasure, but guarded by malicious phantoms
75. An allegedly magical crystal becomes the envy among 91. An experienced [Caster] with the ability to read
greedy nobles, escalating into infighting and violence. A memories from personal belongings, is about to reveal
[Caster] covets the crystal for him/herself a scandalous secret about the regent's family
76. A mysterious path has revealed itself in a nearby forest 92. A thief has stolen a powerful artifact and is now
area. It is believed to lead to a magical [Location] only desperately wanted by a [Caster] / [Opponent]
mentioned in myths and legends 93. A sea has been cursed so that it can no longer carry
77. An old fountain is said to have the enchantment of ships, causing the loss of numerous merchant ships
eternal youth. An [Opponent] desperately wants it for 94. The mythic twilight fortress appears during a rare
him/herself (or to destroy it) astrological event, allowing visitors to experience its
78. An imprisoned [Caster] uses his/her magic to escape, and many mysteries and wonders
becomes wanted by authorities – instead of fleeing they 95. The four arch mages known as The Dragon Lords engage
swear to destroy those responsible for the imprisonment in battle for supremacy and control of the elements
79. A public ritual held during an [Occasion] draws a large 96. The birth of a sorcerer child has caught the attention of an
crowd, converting many commoners to occult doctrine [Opponent] – the child is hidden away and prosecution of
80. The death of an important person has been predicted its guardians becomes a long running conflict
by a [Caster] – will the person heed the dire warnings or 97. A chosen newborn of a royal bloodline is stolen away
ignore them? by a sect of [Casters], to raise the child as their future
81. A cursed skull is found in the castle/town – no one champion and heir to the throne
knows where it comes from or who put it there. The 98. A rebellious prince / princess becomes involved with a
skull causes endless pain and suffering, but may also sect of power hungry [Casters] who plot to overthrow
hold incredible power for the right person the monarchy – to build an utopia for themselves
82. The realm suffers an unusually long and cold winter – it 99. A thief has made a [Sacrifice] for the ability to
is said that only those who have made a pact with the shapeshift into an animal, allowing him/her to make
evil one can tolerate the cold otherwise impossible crimes and avoid detection
83. A powerful [Caster] passes away and leaves behind 100. A desperate king / queen turns to forbidden magic for
numerous artifacts, trinkets, notes, glyphs and an heir to the throne – a demonic pact will ensure the
diagrams. Are they cryptic clues to something bigger? continuity of the royal bloodline

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Magic Events - Extr a Tables
Roll 1d20 on these optional tables for specific details or inspiration.

Pr actitioners Organizations Rituals


1. Adept 1. Arcane Society 1. Astral Projection / Dreaming
2. Charlatan 2. Academic Scholars 2. Automatic Writing
3. Clan Member 3. Alchemist Guild 3. Bloodletting
4. Clairvoyant 4. Brotherhood / Sisterhood 4. Burning / Destruction
5. Devotee 5. Church of Devil Worshipers 5. Ceremony / Celebration
6. Disciple of Chaos 6. Circle of Magicians 6. Celibacy / Fertility / Sex
7. Elder / Ancestor 7. Cult of Demon Worshipers 7. Channeling / Scrying
8. Hag / Vampire 8. Druid Circle 8. Chanting / Incantation
9. Folk Healer (Medicine Man / Woman) 9. Esoteric Order of Aristocrats 9. Communing (Spirits / Demons)
10. Gifted Man / Woman 10. Fraternity of Secret Teachings 10. Consuming / Drinking / Cannibalism
11. Lackey / Underling 11. House of a Banned Religion / 11. Creation / Crafting
12. Nature Priest / Priestess Doctrine 12. Dancing / Singing / Music
12. Order of Sages 13. Drawing / Painting (Sigil /
13. Naturalist
13. Pagan Nature Worshipers Pentagram / Glyph)
14. Occultist / Mystic
14. Sect of Sorcerers 14. Hallucination / Hypnotism
15. Outsider / Outcast
15. Secret Temple 15. Fasting
16. Pagan / Heathen / Unbeliever
16. Shadow Ministry 16. Isolation / Silence
17. Soothsayer
17. Shamanic Tribe 17. Learning / Reading / Knowledge
18. Student of the Occult
18. Knights Templar Order 18. Sacrifice (Human / Animal / Gifts / Food)
19. Spiritualist
19. Temple of Cultists 19. Tattooing
20. Youth (Ostracized / Banished)
20. Witch Coven 20. Worship / Prayer

Sources of Magic Magic Tools Magic Reagents


1. Ancient Scripture 1. Amulet / Charm / Pendant 1. Amber
2. Ancestral Spirit 2. Bell 2. Ashes / Smoke / Sulfur
3. Chaos / Disorder 3. Bottle 3. Blood / Bile
4. Change / Growth / Transition / 4. Bowl / Cauldron / Chalice 4. Bone / Teeth
Transformation 5. Cane / Rod / Wand 5. Copper / Brass
5. Corpse (God / Saint / Hero)
6. Candle 6. Garlic
6. Darkness / Light
7. Cards / Bones / Dice / Stones / Sticks 7. Gems / Stones
7. Death / Destruction
8. Coin 8. Gold / Silver
8. Fear / Dread / Terror
9. Crystal / Crystal Ball 9. Graveyard Dust
9. Moonlight
10. Horseshoe 10. Flowers / Seeds
10. Pain / Suffering
11. Purity (Cleanliness / Fasting / Celibacy 11. Idol 11. Hair / Feathers
/ Isolation / Silence) 12. Mirror 12. Herbs / Spices
12. Rain / Hail / Rainbow 13. Pendulum 13. Honey / Oil
13. Reincarnation / Resurrection 14. Ring 14. Horn / Powdered Horn
14. Power / Influence / Leadership 15. Ritual Dagger 15. Iron / Lead / Tin
15. Runes / Hieroglyphs 16. Skull 16. Mushrooms
16. Sacred Bloodline (Angel / Saint / Hero 17. Spellbook / Book of Shadows 17. Poison
/ Royalty)
17. Spirit of the Dead 18. Staff 18. Salt / Pepper
18. Strong Emotions (Love / Hate) 19. Sword 19. Sweat / Tears
19. The Elements (Air / Earth / Fire / 20. Symbol / Sigil 20. Wine
Metal / Water / Wood)
20. Thunder / Lightning

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