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000:000 - ======================================================

000:001 - Captain`s Log


000:001 - ======================================================

000:001 - MainCommon: Entry point.


000:001 - Version: DoorKickers_Lite 0.0.31
000:001 - ----------------------------------------------
000:001 - Operating System: Windows 8
000:001 - ----------------------------------------------
000:001 - CPU: Intel level=6 model=156 stepping=0
000:001 - ----------------------------------------------
000:001 - MEMORY REPORT :
000:002 - 84 percent of memory in use
000:002 - 3901 MB total physical memory
000:002 - 612 MB free physical memory
000:002 - 6333 MB total paging file
000:002 - 1857 MB free paging file
000:002 - 2047 MB total virtual memory
000:002 - 1974 MB free virtual memory
000:002 - Options::Load()...
000:019 - Options::Load() done!
000:019 - Options::Save()...
000:020 - Options::Save() done!
000:020 - WinMain: Creating window (1366x768 fullscreen=1 windowed=1) ...
000:065 - Winmain: done creating window !
000:066 - ----------------------------------------------
000:066 - OS_InitOpenGLDevice(): ...
000:481 - OpenGL Vendor: Intel
000:481 - OpenGL Renderer: Intel(R) HD Graphics Gen11
000:481 - OpenGL Version: 4.6.0 - Build 30.0.101.1298
000:481 - OpenGL Shading Language Version: 4.60 - Build 30.0.101.1298
000:481 - OpenGL Extensions: GL_3DFX_texture_compression_FXT1
GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_memory_object GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32
GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat
GL_INTEL_coarse_fragment_shader GL_INTEL_conservative_rasterization
GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture
GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_shader_subgroup
GL_KHR_shader_subgroup_arithmetic GL_KHR_shader_subgroup_ballot
GL_KHR_shader_subgroup_basic GL_KHR_shader_subgroup_clustered
GL_KHR_shader_subgroup_quad GL_KHR_shader_subgroup_shuffle
GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote
GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render
GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_swap_control
000:483 - OS_InitOpenGLDevice(): done
000:483 - SoundManager::Init() ...
000:650 - ----------------------------------------------
000:651 - OpenAL sound device (ALC): Generic Software
001:023 - OpenAL Vendor: Creative Labs Inc.
001:023 - OpenAL Renderer: Software
001:023 - OpenAL Version: 1.1
001:023 - OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED
EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
001:024 - SoundManager::Init() end
001:024 - MainLoop() ...
001:031 - Render::Init() ...
001:032 - Max texture size = 16384
001:032 - Default framebuffer binding = 0
001:035 - Render::Init() end
001:035 - Render2D::InitPersistantResources() ...
001:035 - Loading shader data/shaders/QuadTextured.vert ...
001:054 - Loading shader data/shaders/QuadTextured.frag ...
001:168 - Loading shader data/shaders/QuadTextured.vert ...
001:168 - Loading shader data/shaders/QuadTextured.frag ...
001:192 -
TextureManager::LoadTexture(data/textures/fonts/generic_normal_17.tga) ...
001:231 -
TextureManager::LoadTexture(data/textures/fonts/generic_normal_19.tga) ...
001:257 -
TextureManager::LoadTexture(data/textures/fonts/generic_normal_25.tga) ...
001:287 -
TextureManager::LoadTexture(data/textures/fonts/generic_normal_38.tga) ...
001:323 -
TextureManager::LoadTexture(data/textures/fonts/generic_normal_57.tga) ...
001:360 -
TextureManager::LoadTexture(data/textures/fonts/numbers_normal_14.tga) ...
001:386 -
TextureManager::LoadTexture(data/textures/fonts/numbers_normal_20.tga) ...
001:413 -
TextureManager::LoadTexture(data/textures/fonts/numbers_normal_24.tga) ...
001:442 - Render2D::InitPersistantResources() end
001:443 -
TextureManager::LoadTexture(data/textures/gui/menus/killhouse_logo.tga) ...
001:481 - SoundManagerOpenAL::Load(data/sounds/voices/Sniper/FO_VOICE_SNIPER_7.wav)
...
004:966 - TextureManager::LoadTexture(data/textures/gui/menus/demo/title.tga) ...
005:018 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_butt_arrows_hover.tga) ...
005:041 - SoundManagerOpenAL::Load(data/sounds/music/counter_measures.wav) ...
005:107 - Game::Init() ...
005:107 - SoundManagerOpenAL::Load(data/sounds/music/kicking_doors.wav) ...
005:137 - SoundManagerOpenAL::Load(data/sounds/music/perimeter_breach.wav) ...
005:217 - SoundManagerOpenAL::Load(data/sounds/music/high_risk.wav) ...
005:355 - SoundManagerOpenAL::Load(data/sounds/music/FO_MUSIC_VICJING1.wav) ...
005:370 -
SoundManagerOpenAL::Load(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_1.wav) ...
005:388 -
SoundManagerOpenAL::Load(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_1a.wav) ...
005:404 -
SoundManagerOpenAL::Load(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_1b.wav) ...
005:414 -
SoundManagerOpenAL::Load(data/sounds/voices/BadGuyNoob/FO_VOICE_BGJUNK_1c.wav) ...
005:425 -
SoundManagerOpenAL::Load(data/sounds/voices/BadGuyExpert/FO_VOICE_BGOPER_4.wav) ...
005:435 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_3.wav) ...
005:445 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_3b.wav) ...
005:453 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_3c.wav) ...
005:461 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4.wav) ...
005:469 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4a.wav) ...
005:476 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4b.wav) ...
005:484 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4c.wav) ...
005:493 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4d.wav) ...
005:501 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4e.wav) ...
005:508 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4f.wav) ...
005:516 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_4g.wav) ...
005:524 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5.wav) ...
005:532 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5b.wav) ...
005:540 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5c.wav) ...
005:547 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5d.wav) ...
005:555 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5e.wav) ...
005:562 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5f.wav) ...
005:569 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_5g.wav) ...
005:577 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_6.wav) ...
005:584 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_7.wav) ...
005:592 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_8.wav) ...
005:601 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_9.wav) ...
005:608 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_10.wav) ...
005:616 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_11.wav) ...
005:624 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_12.wav) ...
005:631 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_12b.wav) ...
005:639 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_12c.wav) ...
005:647 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_12d.wav) ...
005:654 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_13.wav) ...
005:662 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_13b.wav) ...
005:669 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_13c.wav) ...
005:676 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_13d.wav) ...
005:684 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_14.wav) ...
005:691 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_14b.wav) ...
005:699 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_14c.wav) ...
005:707 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_15.wav) ...
005:714 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_16.wav) ...
005:721 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_17.wav) ...
005:728 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_17b.wav) ...
005:736 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_17c.wav) ...
005:744 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_18.wav) ...
005:752 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_18b.wav) ...
005:760 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_18c.wav) ...
005:768 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_21.wav) ...
005:775 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_28.wav) ...
005:783 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_29.wav) ...
005:790 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_30.wav) ...
005:798 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_30a.wav) ...
005:805 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_30b.wav) ...
005:813 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_31.wav) ...
005:820 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_31a.wav) ...
005:827 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_31b.wav) ...
005:835 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_31c.wav) ...
005:842 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_32.wav) ...
005:849 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36.wav) ...
005:857 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36a.wav) ...
005:864 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36b.wav) ...
005:871 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36c.wav) ...
005:878 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36d.wav) ...
005:886 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36e.wav) ...
005:894 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_36f.wav) ...
005:901 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_40a.wav) ...
005:908 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_40b.wav) ...
005:917 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_40c.wav) ...
005:924 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_41a.wav) ...
005:932 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_41b.wav) ...
005:939 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_41c.wav) ...
005:946 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42a.wav) ...
005:953 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42b.wav) ...
005:960 -
SoundManagerOpenAL::Load(data/sounds/voices/Trooper/FO_VOICE_TROOPR_42c.wav) ...
005:967 -
SoundManagerOpenAL::Load(data/sounds/voices/Commander/FO_VOICE_COMNDR_6.wav) ...
005:976 -
SoundManagerOpenAL::Load(data/sounds/voices/Commander/FO_VOICE_COMNDR_8.wav) ...
005:984 -
SoundManagerOpenAL::Load(data/sounds/voices/Commander/FO_VOICE_COMNDR_10.wav) ...
005:991 -
SoundManagerOpenAL::Load(data/sounds/voices/Commander/FO_VOICE_COMNDR_16.wav) ...
005:999 -
SoundManagerOpenAL::Load(data/sounds/voices/Commander/FO_VOICE_COMNDR_18.wav) ...
006:007 -
SoundManagerOpenAL::Load(data/sounds/voices/Commander/FO_VOICE_COMNDR_18a.wav) ...
006:014 -
SoundManagerOpenAL::Load(data/sounds/voices/MaleHostage/FO_VOICE_HSTGEM_1.wav) ...
006:023 -
SoundManagerOpenAL::Load(data/sounds/voices/MaleHostage/FO_VOICE_HSTGEM_1a.wav) ...
006:032 -
SoundManagerOpenAL::Load(data/sounds/voices/MaleHostage/FO_VOICE_HSTGEM_1b.wav) ...
006:039 -
SoundManagerOpenAL::Load(data/sounds/voices/MaleHostage/FO_VOICE_HSTGEM_1c.wav) ...
006:047 -
SoundManagerOpenAL::Load(data/sounds/voices/MaleHostage/FO_VOICE_HSTGEM_5.wav) ...
006:055 - SoundManagerOpenAL::Load(data/sounds/explosions/FO_FX_FLASH_EXPL.wav) ...
006:064 - SoundManagerOpenAL::Load(data/sounds/explosions/FO_FX_BOMB_EXPL.wav) ...
006:072 -
SoundManagerOpenAL::Load(data/sounds/explosions/FO_FX_CHARGE_EXPL.wav) ...
006:080 - SoundManagerOpenAL::Load(data/sounds/equipment/FO_FX_GEN_EMPTY.wav) ...
006:087 - SoundManagerOpenAL::Load(data/sounds/equipment/FO_FX_GEN_USE.wav) ...
006:095 - SoundManagerOpenAL::Load(data/sounds/equipment/FO_FX_FLASH_USE.wav) ...
006:102 -
SoundManagerOpenAL::Load(data/sounds/equipment/FO_FX_LOCKPICK_USE.wav) ...
006:111 - SoundManagerOpenAL::Load(data/sounds/equipment/FO_FX_CHARGE_USE.wav) ...
006:119 -
SoundManagerOpenAL::Load(data/sounds/equipment/FO_FX_BRCHTOOL_USE.wav) ...
006:128 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_1911_EQUIP.wav) ...
006:136 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_1911_UNEQP.wav) ...
006:144 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_1911_FIRE.wav) ...
006:151 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_1911_FIREa.wav) ...
006:158 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_1911_RELD.wav) ...
006:166 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_1911_RELDEMPT.wav) ...
006:173 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_M4_EQUIP.wav) ...
006:181 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_M4_UNEQP.wav) ...
006:188 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_M4_FIRE.wav) ...
006:196 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_M4_FIREa.wav) ...
006:203 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_M4_RELDEMPT.wav) ...
006:211 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_REV38_FIRE.wav) ...
006:219 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_REV38_FIREa.wav) ...
006:226 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_REV38_RELD.wav) ...
006:234 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_MAC10_FIRE.wav) ...
006:241 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_MAC10_FIREa.wav) ...
006:249 -
SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_AK47_SINGLE_FIRE.wav) ...
006:256 - SoundManagerOpenAL::Load(data/sounds/weapons/FO_FX_AK47_SINGLE_FIREa.wav)
...
006:264 - SoundManagerOpenAL::Load(data/sounds/environment/FO_FX_DOOR_OPEN.wav) ...
006:272 - SoundManagerOpenAL::Load(data/sounds/environment/FO_FX_DOOR_FALL.wav) ...
006:280 -
SoundManagerOpenAL::Load(data/sounds/environment/FO_FX_FLASH_FLOOR.wav) ...
006:287 -
SoundManagerOpenAL::Load(data/sounds/environment/FO_FX_FLASH_WALL.wav) ...
006:295 - SoundManagerOpenAL::Load(data/sounds/environment/FO_FX_GEN_STEPS.wav) ...
006:302 -
SoundManagerOpenAL::Load(data/sounds/environment/FO_FX_GEN_STEPSa.wav) ...
006:309 -
SoundManagerOpenAL::Load(data/sounds/environment/FO_FX_GEN_STEPSb.wav) ...
006:316 -
SoundManagerOpenAL::Load(data/sounds/environment/FO_FX_GEN_STEPSc.wav) ...
006:323 -
SoundManagerOpenAL::Load(data/sounds/environment/FO_FX_BOMB_BEEPFST.wav) ...
006:331 -
SoundManagerOpenAL::Load(data/sounds/environment/FO_FX_BOMB_BEEPSLW.wav) ...
006:338 -
SoundManagerOpenAL::Load(data/sounds/environment/FO_FX_BOMB_DISARM.wav) ...
006:348 - SoundManagerOpenAL::Load(data/sounds/GUI/FO_FX_GUI_CLICK.wav) ...
006:355 - SoundManagerOpenAL::Load(data/sounds/GUI/FO_FX_GUI_HOVER.wav) ...
006:363 - Game::LoadEvents() ...
006:363 - Game::LoadEvents() end
006:363 - TextureManager::LoadTexture(data/textures/fx/muzzle_flash_1911.tga) ...
006:373 - TextureManager::LoadTexture(data/textures/fx/muzzle_flash_sw.tga) ...
006:382 - TextureManager::LoadTexture(data/textures/fx/muzzle_flash_m4.tga) ...
006:393 - TextureManager::LoadTexture(data/textures/fx/muzzle_flash_mac10.tga) ...
006:404 - TextureManager::LoadTexture(data/textures/fx/bullet_trace.tga) ...
006:414 -
TextureManager::LoadTexture(data/textures/fx/bullet_impact_concrete.tga) ...
006:427 - TextureManager::LoadTexture(data/textures/fx/bullet_impact_sofa.tga) ...
006:438 - TextureManager::LoadTexture(data/textures/fx/radio_waves.tga) ...
006:447 - TextureManager::LoadTexture(data/textures/fx/reload_timer.tga) ...
006:460 - TextureManager::LoadTexture(data/textures/fx/human_stunned.tga) ...
006:470 -
TextureManager::LoadTexture(data/textures/fx/grenadeBody_flashbang.tga) ...
006:479 - TextureManager::LoadTexture(data/textures/fx/flashbang_nova.tga) ...
006:494 - TextureManager::LoadTexture(data/textures/fx/door_explosion.tga) ...
006:517 - TextureManager::LoadTexture(data/textures/fx/door_break_debris.tga) ...
006:530 -
TextureManager::LoadTexture(data/textures/fx/blood/splatter_directional1.tga) ...
006:539 -
TextureManager::LoadTexture(data/textures/fx/blood/splatter_directional2.tga) ...
006:548 -
TextureManager::LoadTexture(data/textures/fx/blood/splatter_directional3.tga) ...
006:556 -
TextureManager::LoadTexture(data/textures/fx/blood/splatter_directional4.tga) ...
006:565 - TextureManager::LoadTexture(data/textures/fx/blood/splatter1.tga) ...
006:573 - TextureManager::LoadTexture(data/textures/fx/blood/splatter2.tga) ...
006:582 - TextureManager::LoadTexture(data/textures/fx/blood/splatter3.tga) ...
006:589 - TextureManager::LoadTexture(data/textures/fx/blood/splatter4.tga) ...
006:598 - TextureManager::LoadTexture(data/textures/fx/blood/blood_burst_anim1.tga)
...
006:606 - TextureManager::LoadTexture(data/textures/fx/blood/blood_burst_anim2.tga)
...
006:615 - Game::LoadConfigs() ...
006:628 - Game::LoadMapsList(data/levels/demo/levels_bundle.xml) ...
006:870 - Game::LoadMapsList(data/levels/demo/levels_bundle.xml) end
006:870 - Game::LoadStatistics() ...
006:879 - GUIManager::Load(data/gui/gui_demo.xml) ...
006:893 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_watch_paused.tga) ...
006:903 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_watch_normal.tga) ...
006:912 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_watch_pause_normal.tga) ...
006:922 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_watch_pause_hover.tga) ...
006:930 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_watch_play_normal.tga) ...
006:938 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_watch_play_hover.tga) ...
006:947 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_menubutton_normal.tga) ...
006:955 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_menubutton_hover.tga) ...
006:965 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_gocode_backgr.tga) ...
006:974 - TextureManager::LoadTexture(data/textures/gui/hud/hud_gocode_A.tga) ...
006:983 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_A_hover.tga) .
..
006:992 - TextureManager::LoadTexture(data/textures/gui/hud/hud_gocode_B.tga) ...
007:000 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_B_hover.tga) .
..
007:009 - TextureManager::LoadTexture(data/textures/gui/hud/hud_gocode_C.tga) ...
007:017 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_C_hover.tga) .
..
007:026 - TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_backgr.tga)
...
007:035 - TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_pistol.tga)
...
007:043 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_rifle.tga) ...
007:051 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_flashbang.tga) ...
007:059 - TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_charge.tga)
...
007:068 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_injured01.tga) ...
007:076 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip_injured02.tga) ...
007:084 -
TextureManager::LoadTexture(data/textures/gui/hud/hud_tooltip02_backgr.tga) ...
007:093 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_cancel_normal.tga) ..
.
007:101 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_cancel_hover.tga) ...
007:110 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_dooropen_normal.tga)
...
007:119 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_dooropen_hover.tga) .
..
007:128 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_camera_normal.tga) ..
.
007:137 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_camera_hover.tga) ...
007:146 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_camera_disabled.tga)
...
007:156 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_flashbang_normal.tga)
...
007:166 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_flashbang_hover.tga)
...
007:174 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_flashbang_disabled.tg
a) ...
007:183 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_cha_normal
.tga) ...
007:192 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_cha_hover.
tga) ...
007:202 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_cha_detona
te_normal.tga) ...
007:211 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_cha_detona
te_hover.tga) ...
007:221 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_cha_disabl
ed.tga) ...
007:230 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_manual_nor
mal.tga) ...
007:240 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_manual_hov
er.tga) ...
007:262 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_doorbreach_shgun_disa
bled.tga) ...
007:273 -
TextureManager::LoadTexture(data/textures/gui/contextual/mirror_control_slider_back
ground.tga) ...
007:288 -
TextureManager::LoadTexture(data/textures/gui/contextual/mirror_control_slider.tga)
...
007:298 -
TextureManager::LoadTexture(data/textures/gui/contextual/mirror_control_slider_push
ed.tga) ...
007:309 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_secure_normal.tga) ..
.
007:319 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_secure_hover.tga) ...
007:327 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_deletewaypoint_normal
.tga) ...
007:337 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_deletewaypoint_hover.
tga) ...
007:348 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_disarm_normal.tga) ..
.
007:357 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_disarm_hover.tga) ...
007:365 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_reload_normal.tga) ..
.
007:374 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_reload_hover.tga) ...
007:382 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_A_normal.tga)
...
007:391 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_B_normal.tga)
...
007:399 -
TextureManager::LoadTexture(data/textures/gui/contextual/icon_gocode_C_normal.tga)
...
007:408 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_topcase.tga) ...
007:433 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_mission_thumb_background.t
ga) ...
007:445 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelkillhouselvl1_thumb
.tga) ...
007:464 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_star_big3.tga) ...
007:473 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_star_big2.tga) ...
007:483 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_star_big1.tga) ...
007:493 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_downcase.tga) ...
007:520 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_line_h_buttons.tg
a) ...
007:531 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_tab_normal.tga) .
..
007:540 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_tab_hover.tga) ..
.
007:549 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_tab_disable.tga)
...
007:559 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_line_h.tga) ...
007:570 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_line_h2.tga) ...
007:581 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_line_hred.tga) ..
.
007:592 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_kills.tga) ...
007:601 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_shots.tga) ...
007:610 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_accuracy.tga) ...
007:621 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_hits.tga) ...
007:637 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_fbangs.tga) ...
007:660 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_charges.tga) ...
007:683 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_stats.tga) ...
007:703 -
TextureManager::LoadTexture(data/textures/gui/menus/stats/menu_ms_line_v.tga) ...
007:720 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_checkbox_x.tga) ...
007:733 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_black_background.tga) ...
007:743 - TextureManager::LoadTexture(data/textures/gui/menus/menu_pause_black.tga)
...
007:752 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_butt_line.tga) ...
007:767 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_butt_inside_normal.tga) ..
.
007:791 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_butt_inside_hover.tga) ...
007:803 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_mission_win_line.tga) ...
007:813 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_background_lineup.tga) ...
007:825 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_background_linedown.tga) .
..
007:837 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_mission_lost_line.tga) ...
007:845 -
TextureManager::LoadTexture(data/textures/gui/menus/demo/menu_logo.tga) ...
007:866 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_background.tga) ...
007:903 -
TextureManager::LoadTexture(data/textures/gui/menus/demo/menu_buygame_normal.tga) .
..
007:917 -
TextureManager::LoadTexture(data/textures/gui/menus/demo/menu_buygame_hover.tga) ..
.
007:933 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_greenlight_normal.tga) ...
007:946 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_greenlight_hover.tga) ...
007:959 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_button_normal.tga) ...
007:968 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_button_hover.tga) ...
007:977 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missionpage_normal.tga) ..
.
007:986 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missionpage_select.tga) ..
.
007:995 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missionselect_line.tga) ..
.
008:006 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontype_clear.tga) ...
008:017 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontype_defuse.tga) ..
.
008:030 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontype_execution.tga)
...
008:046 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_missiontype_hostage.tga) .
..
008:063 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_arrowleft_normal.tga) ...
008:074 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_arrowleft_hover.tga) ...
008:083 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_arrowright_normal.tga) ...
008:092 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_arrowright_hover.tga) ...
008:101 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_sliderbar_normal.tga) ...
008:111 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_sliderpointer_normal.tga)
...
008:120 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_sliderpointer_hover.tga) .
..
008:128 - TextureManager::LoadTexture(data/textures/gui/menus/menu_star3.tga) ...
008:138 - TextureManager::LoadTexture(data/textures/gui/menus/menu_star2.tga) ...
008:149 - TextureManager::LoadTexture(data/textures/gui/menus/menu_star1.tga) ...
008:160 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_background.tga) ...
008:184 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_mission_background.t
ga) ...
008:203 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_line.tga) ...
008:213 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_badguy.tga) ...
008:222 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_badguy_uncertain.tga
) ...
008:230 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_brief_hostage.tga) ...
008:239 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_help_page1.tga) ...
008:274 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_help_page2.tga) ...
008:303 -
TextureManager::LoadTexture(data/textures/gui/menus/menu_help_page3.tga) ...
008:331 -
TextureManager::LoadTexture(data/textures/gui/menus/demo/menu_endscreen.tga) ...
008:386 - GUIManager::Load() end
008:387 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelkillapart_thumb.tga
) ...
008:405 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelkillhouse1_thumb.tg
a) ...
008:423 -
TextureManager::LoadTexture(data/textures/level_thumbnails/level1bedroomapart_thumb
.tga) ...
008:443 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelbeachhouse_thumb.tg
a) ...
008:462 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelkillhouselvl9hr_thu
mb.tga) ...
008:479 -
TextureManager::LoadTexture(data/textures/level_thumbnails/level3bedroomhousehr1_th
umb.tga) ...
008:498 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelembassy1_thumb.tga)
...
008:516 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelkillhouselvl2ch_thu
mb.tga) ...
008:533 -
TextureManager::LoadTexture(data/textures/gui/menus/demo/menu_mission_unavailable.t
ga) ...
008:545 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelkillhouselargech1_t
humb.tga) ...
008:563 -
TextureManager::LoadTexture(data/textures/level_thumbnails/level2bedroomapartch1_th
umb.tga) ...
008:606 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelsmallgaragech_thumb
.tga) ...
008:662 -
TextureManager::LoadTexture(data/textures/level_thumbnails/level4bedroomduplexhouse
_thumb.tga) ...
008:693 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelhotelhr2_thumb.tga)
...
008:740 -
TextureManager::LoadTexture(data/textures/level_thumbnails/level2bedroomhouse_thumb
.tga) ...
008:970 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelconsulatehr1_thumb.
tga) ...
008:995 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelprivateclub_thumb.t
ga) ...
009:020 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelhotelhr1_thumb.tga)
...
009:067 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelsmallbank_thumb.tga
) ...
009:092 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelkillhouselvl16bd_th
umb.tga) ...
009:116 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelkillhouselargebd1_t
humb.tga) ...
009:138 -
TextureManager::LoadTexture(data/textures/level_thumbnails/level24_showroom_thumb.t
ga) ...
009:158 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelshowroom_thumb.tga)
...
009:178 -
TextureManager::LoadTexture(data/textures/level_thumbnails/level3bedroommansion_thu
mb.tga) ...
009:206 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelhousefour_thumb.tga
) ...
009:226 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelconsulatehr2_thumb.
tga) ...
009:248 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelshowroomas_thumb.tg
a) ...
009:268 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelplane_thumb.tga) ..
.
009:288 -
TextureManager::LoadTexture(data/textures/level_thumbnails/levelpolicestation_thumb
.tga) ...
009:319 - Game::LoadGameplaySettings() ...
009:331 - Game::LoadGameplaySettings() end
009:331 - ObjectLibrary::LoadFromFile(data/object_library/object_library.xml) ...
009:345 - ObjectLibrary::MergeFromFile(data/object_library/equipment.xml) ...
009:357 - ObjectLibrary::MergeFromFile(data/object_library/equipment.xml) end
009:357 - ObjectLibrary::MergeFromFile(data/object_library/humans.xml) ...
009:373 - ObjectLibrary::MergeFromFile(data/object_library/humans.xml) end
009:373 - ObjectLibrary::MergeFromFile(data/object_library/various.xml) ...
009:386 - ObjectLibrary::MergeFromFile(data/object_library/various.xml) end
009:386 - ObjectLibrary::MergeFromFile(data/object_library/smallparts.xml) ...
009:398 - ObjectLibrary::MergeFromFile(data/object_library/smallparts.xml) end
009:398 - ObjectLibrary::MergeFromFile(data/object_library/decals.xml) ...
009:409 - ObjectLibrary::MergeFromFile(data/object_library/decals.xml) end
009:409 - ObjectLibrary::MergeFromFile(data/object_library/animations.xml) ...
009:432 - ObjectLibrary::MergeFromFile(data/object_library/animations.xml) end
009:432 - ObjectLibrary::LoadFromFile(data/object_library/object_library.xml) end
009:433 - Game::LoadConfigs() end
009:433 - TextureManager::LoadTexture(data/textures/fx/player_selection.tga) ...
009:445 -
TextureManager::LoadTexture(data/textures/fx/shootdirection_arrow.tga) ...
009:454 - TextureManager::LoadTexture(data/textures/fx/shootdirection_sideline.tga)
...
009:464 - TextureManager::LoadTexture(data/textures/fx/shootdirection_path.tga) ...
009:472 - Game::LoadShaders() ...
009:472 - Loading shader data/shaders/QuadTextured.vert ...
009:473 - Loading shader data/shaders/QuadTextured.vert ...
009:474 - Loading shader data/shaders/QuadTextured.frag ...
009:496 - Loading shader data/shaders/QuadTextured.vert ...
009:497 - Loading shader data/shaders/QuadTextured.frag ...
009:516 - Loading shader data/shaders/FOVScreenComposition.frag ...
009:696 - Loading shader data/shaders/CollisionDownscale4x.frag ...
009:956 - Loading shader data/shaders/CollisionDownscale8x.frag ...
010:005 - Loading shader data/shaders/CollisionDownscale16x.frag ...
010:128 - Loading shader data/shaders/Downscale4x.frag ...
010:203 - Loading shader data/shaders/GaussianBlur25.frag ...
010:245 - Loading shader data/shaders/GaussianBlur9.frag ...
010:281 - Loading shader data/shaders/OutputVertexRGB.frag ...
010:311 - Game::LoadShaders() end
010:319 -
TextureManager::LoadTexture(data/textures/fx/player_path_endpoint.tga) ...
010:328 - Game::Init() end
187:813 - MainLoop() end
187:813 - Total Texture Memory: 73.8 MB
188:060 - Options::Save()...
188:060 - Options::Save() done!
188:084 - Cleaning up ...
188:117 - done cleaning up !
188:118 - ======================================================
188:118 - Log out
188:118 - ======================================================

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