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SQUASH AND

FOLLOW THROUGH AND SLOW IN AND SLOW TIMING


STRETCH
OVERLAPPING ACTION OUT
This principle adds flexibility and vitality to
objects. It involves distorting an object's shape This principle deals with how different parts Most actions in the real world don't start Timing is crucial in animation. It involves
to convey movement or weight. For example, of an object move at different rates. For and stop abruptly. Instead, they accelerate determining the number of frames to use for
when a ball bounces, it stretches as it moves example, when a character stops suddenly, and decelerate gradually. This principle each action to create the desired effect. For
downward and squashes when it hits the their clothing might continue to move for a involves gradually increasing or decreasing example, a quick action might require fewer
ground. moment before coming to a rest the speed of an action to make it look frames than a slow one.
more natural

ANTICIPATION EXAGGERATION

This principle involves preparing the audience Lorem ipsum dolor sit amet, consectetur
for an action. For example, a character might adipiscing elit. Suspendisse in mi sed
pull back before they leap, indicating to the velit lacinia vulputate. Vestibulum
audience that they are about to jump. dignissim mollis ipsum sed pellentesque.

12 PRINCIPLES OF ANIMATION
STAGING SOLID DRAWING

Solid drawing involves giving characters


Staging is about presenting an idea or action and objects a sense of volume and
clearly to the audience. It involves arranging weight. It requires an understanding of
elements within a scene to direct the viewer's anatomy, perspective, and form
attention to the most important aspects.

ARCS SECONDARY ACTION


STRAIGHT AHEAD ACTION APPEAL
AND POSE TO POSE
Most movements follow a curved path appeal refers to making characters and
These are two different approaches to creating rather than a straight line. This principle Secondary actions add depth and animation visually interesting and appealing to
animation. Straight ahead action involves involves animating objects along curved realism to animation. They are smaller the audience. This involves creating characters
drawing each frame in sequence, creating a paths to make their movements look actions that support the main action and with unique designs and personalities, as well as
fluid motion. Pose to pose involves creating key more natural help to convey the character's emotions using appealing colors and compositions in the
poses at important points in the action and then or personality. animation.
filling in the intervening frames.

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