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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:23:31</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4A9408710&gt;, args: (597872849498894964, 386203830649947915,
{84C12305F3B7274,1,World}, Transform(Vector3(434.138733, 174.710785, 387.805756),
Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678c9070b[7]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedSingleQA_02:0x055c125678c9070b[7]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1299, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678c9070b[7]'rtim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:23:51</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4A9408710&gt;, args: (597872849498894964, 386203830651324172,
{84C12305F3B7274,1,World}, Transform(Vector3(436.138733, 174.710785, 387.805756),
Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedSingleQA_02:0x055c125678de070c[7]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1299, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]'rtim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:37:08</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4A9408710&gt;, args: (597872849498894964, 386203830651324172,
{84C12305F3B7274,1,World}, Transform(Vector3(436.138733, 174.710785, 387.805756),
Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedSingleQA_02:0x055c125678de070c[7]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\build_buy.py", line 1299, in c_api_set_object_location_ex&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569,
in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 411, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]'rtim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:38:33</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_clear_parent_object at
0x00007FF49F1F3830&gt;, args: (386203830651324172, Transform(Vector3(436.138733,
174.710785, 387.305756), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)),
597872849498894964, {84C12305F3B7274,1,World}), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]') (KeyError: 'Unable to find joint
b__subroot__9 on object_bedSingleQA_02:0x055c125678de070c[7]')&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\system.py", line 415, in c_api_clear_parent_object&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1578,
in clear_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 1569, in set_parent&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\client_object_mixin.py", line 356, in
location&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 411, in set_location_without_distribution&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 826, in
on_owner_location_changed&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\part.py", line 266, in get_joint_transform&#13;&#10;KeyError: 'Unable to
find joint b__subroot__9 on
object_bedSingleQA_02:0x055c125678de070c[7]'rtim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:39:20</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
sink_washDish_After_Eat:4149 on object_sink:0x09641255524b0a9a, cancel_reason_msg
is Interaction Queue displaced from resolving priority pressure.: (AttributeError:
'NoneType' object has no attribute 'world_transform')&#13;&#10;Traceback (most
recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 154, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 114.28&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:39:25</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
154, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 513, in
_cache_and_return_locations_for_posture&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 114.28&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:40:04</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 114.28&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:40:13</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception throw calling: &lt;bound method
RoutingComponent._check_violations of RoutingComponent()&gt; (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:40:13</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception throw calling: &lt;bound method
RoutingComponent._check_violations of RoutingComponent()&gt; (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:40:13</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:4889 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:40:56</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\
crafting_interactions.py", line 3084, in _run_interaction_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:41:50</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:41:50</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF47586BDD0&gt;, args: (360031311149,), kwargs:
{}&#13;&#10;TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:41:50</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:5710 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:41:50</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:5712 on
None (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all
running transition interactions.: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:41:50</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim_Chat:5707 on
(guaranteed), cancel_reason_msg is object destroyed: (TypeError: 'NoneType' object
is not iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:41:50</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:41:50</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running AnimationInteraction:5710 on None
(guaranteed), cause:Exception during SI.cancel. Route Ended.. This will result in a
partially reset object (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:41:51</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:5586 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:5716 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:42:28</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line
260, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\socials\group.py",
line 1600, in _adjustment_alarm_callback&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\socials\group.py", line 1904, in _consider_adjusting_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 1868, in
execute_adjustment_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
sims\sim.py", line 1087, in execute_adjustment_interaction&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:42:28</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:42:28</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim_Chat:6060 on
(guaranteed), cancel_reason_msg is object destroyed: (TypeError: 'NoneType' object
is not iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:43:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:6625 on
None (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all
running transition interactions.: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:43:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:6626 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:43:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:43:21</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:6625 on None (guaranteed),
cause:Exception during SI.cancel. Transition Sequence Failed. Cancel all running
transition interactions.. This will result in a partially reset object (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:43:48</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4617</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "postures\
posture_graph.py", line 4617, in
postures.posture_graph.PostureGraphService._left_path_gen.heuristic_fn_left&#13;&#1
0;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:43:57</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
reactions_Generic_Cheer_Reputation_Pristine:7008 on , cancel_reason_msg is Timeout
after 2.0 sim minutes.: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:43:58</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:7012 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:43:58</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:43:58</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:, cause:Work entry resource:WorkEntry( running
sim_BeAffectionate:6952 on (guaranteed), None, frozenset({&lt;sim ''
0x964125560401a7f&gt;, &lt;sim '' 0x5e012347d9719d4&gt;}), set(),
master_controller, True). This will result in a partially reset object (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:43:58</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>interaction_liabilities.py:404</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Liability
&lt;interactions.utils.interaction_liabilities.StandSlotReservationLiability object
at 0x00007FF4508D3550&gt; threw exception 'NoneType' object has no attribute
'routing_component' (AttributeError: 'NoneType' object has no attribute
'routing_component')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py",
line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 222, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\zone.py", line 517, in update&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\time_service.py", line 117, in update&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\scheduling.py", line 219, in simulate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\utils\tunable.py", line 216, in
on_alarm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 5376, in cancel&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\base\super_interaction.py", line 5131, in
_cancel_eventually&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 5306, in _cancel&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\base_object.py", line 289, in reset&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 308,
in trigger_reset&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\
reset_and_delete_service.py", line 426, in start_processing&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 450, in
_process&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\
reset_and_delete_service.py", line 560, in _process_one_record&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\sims\sim.py", line 1789, in
on_reset_internal_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1479, in on_reset&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 209, in
on_reset&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 187, in clear_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 302, in
_clear_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\interaction.py", line 7530, in on_removed_from_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py",
line 1713, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 5556, in _exited_pipeline&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
7587, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 5566, in release_liabilities&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
interaction_liabilities.py", line 404, in release&#13;&#10;AttributeError:
'NoneType' object has no attribute 'routing_component'rtim=0&#13;&#10;Client
Session Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:43:58</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>interaction_liabilities.py:404</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception caught while clearing interaction from bucket:
(AttributeError: 'NoneType' object has no attribute
'routing_component')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py",
line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 222, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\zone.py", line 517, in update&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\time_service.py", line 117, in update&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\scheduling.py", line 219, in simulate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\utils\tunable.py", line 216, in
on_alarm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 5376, in cancel&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\base\super_interaction.py", line 5131, in
_cancel_eventually&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 5306, in _cancel&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\base_object.py", line 289, in reset&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 308,
in trigger_reset&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\
reset_and_delete_service.py", line 426, in start_processing&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 450, in
_process&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\
reset_and_delete_service.py", line 560, in _process_one_record&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\sims\sim.py", line 1789, in
on_reset_internal_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1479, in on_reset&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 212, in
on_reset&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 187, in clear_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 302, in
_clear_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\interaction.py", line 7530, in on_removed_from_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py",
line 1713, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 5556, in _exited_pipeline&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
7587, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 5570, in release_liabilities&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
interaction_liabilities.py", line 404, in release&#13;&#10;AttributeError:
'NoneType' object has no attribute 'routing_component'rtim=0&#13;&#10;Client
Session Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:22</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
DoctorPlayset_Play:7056 on doctorPlayset_TeddyBear1:0x055c1256799d0717,
cancel_reason_msg is User-directed action takes precedence over autonomous
interactions.: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:22</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:22</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_ON_ERROR, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running bed_Nap:6680 on
object_bedSingleQA_02:0x055c125678de070c[0] (guaranteed), cause:Interaction with
cancel aop killed.. This will result in a partially reset object (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:22</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running bed_Nap:6680 on
object_bedSingleQA_02:0x055c125678de070c[0], cancel_reason_msg is Interaction Queue
displaced from resolving priority pressure.: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:27</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:33</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:36</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:43</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4107, in run_super_interaction&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4577, in run_direct_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:43</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
sim_CreateCarryUmbrella:7640 on object_Umbrella:0x055c12567dbc0be1 (guaranteed),
cancel_reason_msg is object destroyed: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:49</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\carry\
carry_elements.py", line 600, in push_si_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\carry\carry_elements.py", line 462, in _do_push_si_gen&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:51</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
outcome.py", line 121, in push_continuation&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\base\interaction.py", line 7042, in
push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:52</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:7987 on
None (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all
running transition interactions.: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:52</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:7988 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:52</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:52</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source: running sim-stand:7987 on None (guaranteed),
cause:Exception during SI.cancel. Transition Sequence Failed. Cancel all running
transition interactions.. This will result in a partially reset object (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:44:57</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:45:08</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running carry_holdobject:8231
on object_Umbrella:0x055c12567dc70bf9 (guaranteed), cancel_reason_msg is SI State
incompatible with new posture. Must cancel previous source interaction for
posture_CarryObject:559: (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:45:08</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
AnimationInteraction:7868 on None (guaranteed), cancel_reason_msg is Route Ended.:
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:45:20</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:45:20</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_ON_ERROR, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:None, cause:Exception while selecting interaction from
the pie menu.. This will result in a partially reset object (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:45:20</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:8506 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:8509 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:46:44</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
outcome.py", line 121, in push_continuation&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\base\interaction.py", line 7042, in
push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 112, in
get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:46:44</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
social_AskForAdvice_Target:9354 on (guaranteed), cancel_reason_msg is object
destroyed: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:46:53</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;ReactionLootOp
ParticipantType.Actor&gt; for loot &lt;class
'sims4.tuning.instances.loot_Reaction_Positive_Celebrity_NearbySims'&gt;
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:46:53</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in &lt;function c_api_server_tick at
0x00007FF47586BDD0&gt;, args: (360031613464,), kwargs:
{}&#13;&#10;TypeError("'NoneType' object is not iterable") (TypeError: 'NoneType'
object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:46:55</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 4263, in do_transition_single&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4214, in
_create_transition_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 4115, in run_super_interaction&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py",
line 4534, in run_direct_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 5330, in pipeline_progress&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3728, in _set_pipeline_progress&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3466, in
guaranteed_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 5632, in _on_guaranteed_to_inertial&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
1549, in on_si_phase_change&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:46:56</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we
should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:46:56</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;,
reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET,
being_processed:True, source:, cause:Actor in interaction targeting source.
running sim_BeAffectionate:9480 on , PipelineProgress.RUNNING. This will result in
a partially reset object (TypeError: 'NoneType' object is not
iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in
shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py",
line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:46:56</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:9481 on
None, cancel_reason_msg is Interaction displaced by running sim-stand:9627 on None
(guaranteed).: (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback
(most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File
"postures\posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll
30.0.100.9805, GUID: D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13;
&#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:48:37</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\carry\
carry_elements.py", line 600, in push_si_gen&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\carry\carry_elements.py", line 462, in _do_push_si_gen&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1356, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:48:52</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line
260, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\
continuous_statistic.py", line 854, in _alarm_callback&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 875, in
_trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\
base_statistic_listener.py", line 76, in trigger_callback&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 93, in
_satisfy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
exit_condition_manager.py", line 88, in _on_condition_satisfied_callback&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
exit_condition_manager.py", line 131, in
_condition_group_satisfied_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\interaction.py", line 6321, in
_conditional_action_satisfied_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\interaction.py", line 5413, in priority&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1556,
in on_element_priority_changed&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 901, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3387, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:48:53</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 224,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a9b3c80050fe17f965d3e2f8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-02-
19 21:48:56</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>a9b3c80050fe17f965d3e2f8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping
element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\
client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 901, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 347, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 709, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4049, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 711, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 913, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
901, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 985, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
114.28&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 13,127,0,5640&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11
10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
</root>

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