Professional Documents
Culture Documents
Trabajo de Jason
Trabajo de Jason
1. Headquarters: It is the home of Riley's Emotions, Joy, Fear, Anger, Disgust and
Sadness, who guide Riley through her life.
2. Memories: Something remembered from the past.
3. Core memories: Are objects of major importance that represent past events.
4. Islands of personality: Are locations that represent different aspects of Riley´s
personality that define her as a person.
5. Happy: Is a feeling of joy, pleasure or good fortune.
6. Safe: Free from harm or risk / unhurt.
7. Fair: Something or someone that is reasonable, right and just.
8. Poisoned: To be affected by a substance that can make people or animals ill or kill
them if the eat or drink it.
9. Controls: Devices that are used to operate a machine, vehicle or aircraft.
10. Core memory: Each of the memory orbs that represent past events of Riley´s life.
11. Cry: To produce tears as the result of a strong emotion, such as happiness or pain.
12. Long term memory: Is a large maze labyrinth-like area located in Riley´s mind.
13. Imaginary friend: An imaginary person that exists only in your mind and not in
real life.
14. Obsolete memories: Something that you remember form the past, but it is not in
use any more, having been replaced by something newer and better or more
fashionable.
15. Goofball island: Is one of the islands of personality. It consists of a jack in the box,
hammer and a merry go round. Represents Riley's childhood goofiness.
16. Train of thought: It is a fantasy train inside Riley's mind with a locomotive looking
like a cross between a tank engine and an electric locomotive that runs on tracks
which form in front of it and disappear behind it. It goes all around Riley's mind in a
more or less unpredictable way and delivers supplies like daydreams, facts and
opinions, as well as memories.
17. Hockey: A game played on a field by two opposing teams of 11 players each, who
try to hit a ball into their opponents' goal using long sticks curved at the end.
18. Nighttime: The time in every twenty-four-hour period when it is dark.
19. Dreams: Series of events or images that happen in your mind when you are
sleeping.
20. Nightmares: A dream arousing feelings of intense fear, horror, and distress.
21. Running away: The act of leaving (without permission) the place you are expected
to be.
22. Honesty island: Is one of the Islands of Personality. It disappears when Riley is
dishonest and appears when she is honest. It was formed when Riley broke a plate
with a hammer, and then owned up to it, thus being honest.
23. Family island: Is one of the Islands of Personality that represents her love for
family.
24. Imaginary boyfriends: Are a group of boys that Riley imagines is having
a romantic relationship.
25. Emotions: Strong feeling, such as of love, anger, fear, etc.
26. Life: The period between birth and death, or the state of being alive.
27. Personality: The special combination of qualities in a person that makes that person
different from others, as shown by the way the person behaves, feels, and thinks.
Culture Spot
1. Who does the ACE organization help? How?
a. The ACE (Association of Community Employment) programme gives
homeless people an opportunity to get off the streets by organizing paid
work for them.
2. Are there similar organizations in your country? How do they help people?
a. There are similar organizations as Remar or Hogares Crea that help addicts
by teaching them how to control temperament and gain their own
confidence. They offer therapies such as occupational, educational, urbanity,
sports, sales, confrontation, marathon, family, training, spiritual, meditation
and mobilization.
Research about one of the topics:
a) Preventing and tackling bullying in schools.
b) Proactive strategies in the school to prevent bullying.
c) Support systems to prevent and tackle bullying.