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Ed1011 Midsem Ed23b053
Ed1011 Midsem Ed23b053
PAPER CODE C
MANDEEP N H
ED23B053
Table of Contents
Certificate to be signed by the students
TECHNICAL QUESTIONING
MISSION STATEMENT
GANTT CHART
ACTIVITY DIAGRAM
CUSTOMER REQUIREMENT ANALYSIS
LIKE - DISLIKE METHOD
LIST OF LATENT NEEDS
NEEDS LIST WITH RANKINGS
NEED-METRICS MATRIX
HOUSE OF QUALITY
FAST DECOMPOSITION
Certificate to be signed by the students
This is to certify that the report submitted by me as part of the mid semester
examination of ED1011 is completely done by me. I have not used any unfair
means of copying from anyone/any electronic resources available in the
internet/intranet, without acknowledging the same, or allowed anyone to copy
from my report. If the above statements are found to be untrue at any point of
time, I accept the responsibility for that and I may be penalized for using unfair
means. I am aware that the use of any unfair means will lead to zero mark
awarded for this report and it will affect my overall grade in the subject.
Name – MANDEEP N H
Signature-
The main issue with traditional whiteboards is that they're not interactive, making it hard for
users to change content digitally. They also don't support collaboration well, especially for
remote work. Plus, it's tough to save or edit information later on. This suggests for new
solutions that fix these problems and offer better ways for people to work together.
Implicit expectations and desires are that users want a whiteboard that feels natural, like using
a regular one, but with added interactive features. They want it to make collaborating easier,
allowing them to share ideas. Being able to join in remotely and save their work easily is
important too and having extra features like tools for writing on the board, recognizing
objects, or using AI helpers. By meeting these needs, manufacturers can create whiteboards
that users really like and find useful.
III. Are the stated customer needs, functional requirements, and constraints truly
appropriate?
Yes, Determining if the stated customer needs, requirements, and constraints are suitable
involves checking if they match what users want, can be practically implemented, and fit
within the product’s limitations. This means considering factors like user feedback, market
trends, technical capabilities, and budget constraints. Regular testing and feedback help
ensure that these needs and requirements remain relevant and appropriate.
IV. What avenues are open for creative design and inventive problem-solving?
Considering input methods beyond touchscreens, such as styluses with pressure sensitivity,
voice commands, and gesture recognition, opens up possibilities for more versatile interaction
with the system. In terms of creative tools, creating innovative features for real-time
interaction, remote participation, and shared workspaces enhances teamwork and
communication. Integrating AI can bring benefits like smart search, content suggestions.
Making the smartboard resizable can be very helpgul for portability.
V. What avenues are limited or not open for creative design? Limitations on
scope?
Existing display technology could impose limitations on screen size, resolution, or touch
sensitivity, affecting the overall user experience. Security concerns may lead to restrictions on
functionalities or data sharing options to ensure data security. Budget constraints might
restrict the inclusion of advanced hardware or software features, impacting the product's
capabilities. Additionally, balancing portability with display size and functionality have
physical limitations that need to be addressed during product development.
VIII. What aspects of the design task can and should be quantified now?
Display size and resolution are crucial factors to consider, determining the visual quality and
clarity of the screen. Touchscreen response time, measured in milliseconds, indicates how
quickly the screen reacts to user input. The number of supported simultaneous touch points
determines the level of interactivity and multitouch capabilities. Connectivity options,
including HDMI ports and Wi-Fi range, dictate the device's ability to connect with external
devices and networks. Battery life, measured in hours for portable models, indicates how long
the device can operate without needing to be recharged.
IX. Do any Biases exist with the chosen task statement or terminology? Has
the design task be posted at the appropriate level of abstraction?
Making the SmartBoard resizable can be a difficult task to implement as it needs a lot of
research and peoper materials to make it resizable.
X. What are the technical and technological conflicts inherent in the design
task?
Product Description A digital electronic smart whiteboard with stylus, Touch Screen and
inittuitive digital interaction
Key Maximize market share, achieve sustainable profitability, advance
Business/Humanitarian educational and corporate collaboration.
Goals
Gross margin/profit or Achieve a gross margin of at least 50%.
BEP
Market share Capture 30% of the interactive whiteboard market within three years.
Needs-Metrics Matrix:
Note:
○- Lightly Dependant
●- Heavily Dependant
Needs
Touch Responsiveness
Sharing
Content Saving &
Durability
Voice Control
Connectivity Options
Energy Efficiency
Security
Display Resolution
Display ● ○
resolution
Responsiveness ● ●
Durability ● ●
Speakers ● ○ ○
Interactive User ●
Interface
Multiple User ○ ●
support
Content saving ●
and annotations
Collabortaion ● ○ ○
7. House Of Quality
METRIC
Touch response
Interative User
(milliseconds)
Mohs(Scratch
Less usage of
Clevertouch
Display size
Resistance)
Amount of
Warranty
Interface
NEEDS
Pixels
Watt
time
LG
Intuitive
Operating
System
Touch ● ● ● 3 4
Sensitivity
Speakers ● 5 4
Durability ● ● 4 4
Energy ○ ○ 2 3
Efficiency
Connectivity ● ● 4 3
Options
Resolution ● ● 3 4
Technical difficulty –
1 is Very difficult
10 is least difficult
8. Functional decomposition(FAST METHOD):