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Human Priest
Human Priest
Personality Friendly 70
130
Siblings, Rivals, Friends
Only Child 140
160
170
180
190
HP Ammo, Bombs, Potions, Traps
(Body+Will)/2*5 35 # Name Effect Weight
STA
(Bdy+Will)/2*5 35
Resolve
(Int+Will)/2*5 40
Wound Threshold 7
Reflex 4 Weapons
REF Lvl Base Name T WA DMG Rel. Hand RNG Effect Conc. EN Weight
Brawling 4 Staff b0 1d6+2 10 2 Long Reach N/A 1 3
Dodge/Escape 4
Melee 4
Riding 4
Sailing 4 Bonus Melee Armor
Small Blades 4 Punch Location SP Dam Effects Weight
Staff/Spear 4 Kick Head 5 1
Swordsmanship 4 Torso
LUCK 8 R. Arm
Empathy 9 L. Arm
EMP Lvl Base Dexterity 6 R. Leg 5 1
Charisma 2 11 DEX Lvl Base L. Leg 5
Deceit 9 Archery 6 Notes
Fine Arts 9 Athletics 4 10 Double Woven Hood, Padded Trousers
Gambling 9 Crossbow 6
Grooming &St. 2 11 Sleight of Hand 6
Human Percep. 5 14 Stealth 6 Body 4 Profession Abilities
Leadership 1 10 BODY Lvl Base Name Stat Lvl Base
Backup Weapons
# Name WA DMG Rel. Hand RNG Effect Conc. EN Weight
Other Gear
# Name Notes Weight
Holy Symbol
Clotting Powder Stops bleeding for 2d10 turns
Numbing Herbs Lessens crit effects by 2 for 2d10 rounds
Hexes Vigor 2
Name Cost Effect To Lift Vigor Modifier
The Devil’s Luck 8Sta Plagues the subject with bouts of bad fortune.
In situations of high stress or a DC higher
The subject must hammer a silver nail
into their door frame and hang 2 units of Focus Staff (1)
wolvesbane, tied with virgin’s hair. The
than 15, the subject rolls a fumble on a 1 or 2 subject must stand under the silver nail,
set fire to the bundle and breath deeply.
Notes
Invocations/Signs
Name Cost Effect RNG Duration Defense
Web of Lies 3 Scramble the information in a target’s head, making them question every piece 8m INT roll Resist
of information and memory. This stuns the target until they can roll under their
INT. ends Magic
Blessing of 1 Gives the target LUCK points equal to half the value you 10m Until DC:12
Fortune rolled over the DC (max 5) Expended
Rituals
Name Cost Effect Time DC Duration Components
Contacts the spirit of a dead person. The seance brings the soul back as a 5 Some Blood of the
Spirit 5Sta specter with the sentience of the original person. The specter retains all 12 Permanent Deceased or a Relative, Mandrake
memories and can be spoken with. The specter cannot be sent back to the Rounds Root (x1), Sewant Mushrooms
Seance realm of the dead except at its own choice, or by killling it. (x2), Wolfsbane (x2), Sulfur (x2)
Creates a magic circle which grants a bonus to Vigor Threshold equal to half 5 Chalk (x2), Glass
Ritual of 3Sta the caster’s Ritual Crafting skill value. This benefit is bestowed on the first 15 One Use (x2), Sulfur (x2), Infused Dust
person with magical ability to enter the circle and focus on it, and lasts for 5 Rounds
Magic hours. (x1)