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DELHI PUBLIC SCHOOL – WARANGAL

TOPIC WISE ACTIVITIES PLANNING FOR THE ACADEMIC SESSION 2022-2023 (I-V)

Individual/
Group activity
Date/ Month (inside/ Chapter Topic Engage Explore
outside the
classroom )

Describe the concepts , processes


Describe activity that
and skills are identified and
engages students and
conceptual change is faciiltated
elicits prior
through new ideas, exploring
knowledge.
questions, designing etc.

It’s a group activity Here students would be working as


where Students would teams and learn to work in
be given a casestudy colaborations.They would gain
Group Introduction to (Algorithm/
June where they have to critical thinking skills, problem
Activity/Inside Programming Flowchart/Pseudo
deduce the problem solving skills and working with
the classroom/Lab Concepts Code)
and discuss the peer groups. Coming up with
algorithm and draw its creative thinking and varied
flowchart outputs is the goal of the activity.

This group activity


includes students to
identify different The idea is to give an insight into
classes and their real programming using OOPS concept
life objects associated of class and objects. Here students
Group with their classes. would learn the basic idea of how
This group activity
includes students to
identify different The idea is to give an insight into
classes and their real programming using OOPS concept
life objects associated of class and objects. Here students
Group with their classes. would learn the basic idea of how
July GreenFoot Understanding of
Activity/Inside They would be to relate class with objects and
Elements Class And Object
the classroom/Lab looking around and categorise them in real
find multiple classes programming tools. Skills learnt
and possible objects. would be critical thinking, problem
Prior knowledge of solving , reasoning skills.
groups and categories
required here

First steps towards The purpose of this activity is to


Game development incalcate the ceoncet of methods in
using Actor class in order to perform tasks like move,
grrenfoot Java start, stop, play sound etc. They
Individual Working with Actor
Aug Car Racing Game students would learn would learn to apply methods in
activity/Inside class and introduction
using Greenfoot -I how to set actors into their Car game and be able to
Lab to methods
motion using simple move the objects by developing
methods in order to functions. Skills like critical
navigate the objects in thinking, problem solving would
the game be developed here.

Collection of various In this phase students would be


Using methods methods and functions clear of the case study given and
Group Developing a Game learned in previous to be used in moving would chalk out different
Sept Activity/Inside off Frog and Fly game development the actors in the possibilities of the development of
the classroom/Lab catch in Grootfoot and applying the same environment and the game. They can experiment
in here planning for the next with the direction,size and analyse
phase i.e designing the outcome of the process. Here
their creative , problem solving
and critical thinking skills would
be harnessed
the classroom/Lab catch in Grootfoot and applying the same environment and
in here planning for the next with the direction,size and analyse
phase i.e designing the outcome of the process. Here
their creative , problem solving
and critical thinking skills would
be harnessed

They would be
Learned from Greenfoot they
Creating a ball introduced to
Individual would explore other apps where
Oct JavaScript using catching game in Java gameporg world
activity/Inside they learn how to make conditional
Code.org using another where they learn more
Lab construct statement building their
platformer Code.org methods of java script
decision making logics.
and their application.

Students would be
divided into groups
where they would
Group
Nov Introduction to Role of Multimedia given A4 size sheets
Activity/Classroo
Inkscape and file system and would be asked to Here the exploration of internet
m
categorise multimedia and other resources would be
parts write different handy where they can search and
files under them gather information regarding file
systems and each type of file
extensions under them

Students would be They would have to explore more


separated on each resources on 3D tools form tex
systems and would be book and other resources and
Individual
Dec Tools in Inkscape Use of all the 3D tools given the case study apply them in developing the
activity/Inside
application learnt in Inkscape where they have to be project . They can use texture,
Lab
creative in their gradient tools and other tools
approach and design needed to design and make it more
the pamplet. attractive.
activity/Inside
application learnt in Inkscape where they have to be project . They can use texture,
Lab
creative in their gradient tools and other tools
approach and design needed to design and make it more
the pamplet. attractive.

Students based on the


concept of text book image editing requires arrangement
and the previous and proper layout should be laid in
Dividing the objects order for all information to fit
Individual activity done would
Jan into frames and in.Here based on their creative
activity/Inside Laying layouts now arrange the
making a logical understandings students would
Lab objects into groups
layout apply various layouts to make the
and layouts and
applying filters on pamplet designed look more
them informative and logical. The
choice of design would be left on
the sole discretion of the designer.
ON 2022-2023 (I-V) SUB:ICT

Explain Elaborate Evaluate

Describe the
Describe how a concept, process or skill Describe how students will
evaluation of student
is directly introduced by the teacher or apply their understanding of
progress toward
resources to guide learners toward a the concept through
achieving the
deeper understanding. additional activities
learning outcomes

Through the case study a real life scenario


Based on their ability
would be introducted where they would After doing the activity in class
to really the proximity
learn how real time softwares are they would be given to solve 3
of result they would be
developed and the planning prior to more similar case studies and
evaluated on number
software development viz. algorithm and come up with algorithm and
of optimal steps and
flowchart. This would enhance their flowcharts individually as part
accuracy of flowchart
planning and implementation skills , of their asignments
drawn
enriching problem solving skills too.

Evaluation would be
Based on previous activity done now they done on their
would have to recognise the class or the They would be given individual identifying skills and
blueprint which can be called using assignment where they have to relating objects with
their classes. At the
Evaluation would be
Based on previous activity done now they done on their
would have to recognise the class or the They would be given individual identifying skills and
blueprint which can be called using assignment where they have to relating objects with
instance of it i.e objects. For instance car is identify five classes from real their classes. At the
a class whereas brands like audi, Mc world entity and their possible end of this activity
Lauren, Mercedes, Hammer are objects of objects and make a note in their they can easily
the class car. We can call the functions and note book indentify the greenfoot
methods inside a class using their objects. softwares , world,
actor classes and the
objects used to call
them in a first step to
game development

The student in the computer lab would


create a world scenario by introducing a Based on the acitivity perfomed Students would be
racing track and creating a car actor which they would create another car assessd based on their
he/she will be able to move using methods racing game where they would logical skills,problem
inside code editor in greenfoot application. be reinforce the concept of how solving skills and
They would learn as hands on experience the speed of the car will speed analysing
how objects move in a game and how up the game process competencies.
objects call these methods

Students based on previous project would


be made to understand the navigation of the Based on the casestudy Finally they can
actors , coordination with other actors,and students can enhance the game evaluate as which
adding score to the game.Reinforcement by introducing more than one group has come up
skills are introduced here characters and applying the with more number of
similar logic and getting variety objects and possible
output. They would learn to ways to interact with
call same class with different another object in the
objects created game
adding score to the game.Reinforcement
skills are introduced here characters and applying the with more number of
similar logic and getting variety objects and possible
output. They would learn to ways to interact with
call same class with different another object in the
objects created game

Here they would be developing a game Learning from past activity


They would be
called "Catching the apple" where they they would engage themselves
evaluated on basic of
would be explained the world,actors and to enhance their coding and
strong logical skills,
their functions to catch the apple using a logic buliding skills in
analytical skills and
bowl. The bowl would be navigated using implementing functions more
problem solving skills
left and right arrow keys. efficiently.

Describing each multimedia


Categorising files as audio,video,image and
with extensive examples of file Evalaution would be
document , they would make a hierarchical
extensions would give them in done on exploration
representation of different file systems and
depth knowledge of how to skills,critical thinking
paste it on the story board. This will clear
identify files and make logical and analysing skills
their concept of multimedia and its parts
conclusion of it.

Evaluation would be
done on creative
Some more tools would be
Explanation would be given as how to go skills,designing skills
explored such as
about the layout of the project .Adding and exploration skills.
cloning ,healing for better
information, images ,graphics and shapes to They would compare
image editing and also
be used. Also font type,styles and colors amongst themselves in
intorduction to text tool to add
would be clearly explained to the students ways to learn more
3D text would be introduced.
tools through peer to
peer learning
information, images ,graphics and shapes to They would compare
image editing and also
be used. Also font type,styles and colors amongst themselves in
intorduction to text tool to add
would be clearly explained to the students ways to learn more
3D text would be introduced.
tools through peer to
peer learning

Evaluation would be
They would be explained how to apply
The cencept of bevel effects done based on their
designing of layout from menu and filters
would be explained and they understanding of the
application from the facilitator's end.
can apply to enhance their application and layout
Different filters effects would be
project and make them applied for all
thoroughly explained so that they can apply
beautiful information to be clear
and nuderstand.
and elegant.

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