This document contains character sheets for a roleplaying game. It lists spaces to record a character's name, domains of experience, bonds with other characters, achievements, strengths, style, background, appearance, and special abilities. The sheets provide guidance on how abilities can be used, such as marking grit to gain additional dice or expending strengths for advantages in contests.
This document contains character sheets for a roleplaying game. It lists spaces to record a character's name, domains of experience, bonds with other characters, achievements, strengths, style, background, appearance, and special abilities. The sheets provide guidance on how abilities can be used, such as marking grit to gain additional dice or expending strengths for advantages in contests.
This document contains character sheets for a roleplaying game. It lists spaces to record a character's name, domains of experience, bonds with other characters, achievements, strengths, style, background, appearance, and special abilities. The sheets provide guidance on how abilities can be used, such as marking grit to gain additional dice or expending strengths for advantages in contests.
STYLE STRENGTH BOLSTER Advance a d8 Domain die to d10
NAME (optional) DOMAIN DOMAIN Support/ ADVANTAGE best 2 + D4 die to your dice pool 1 Grit Bolster dice BLOCK HARM OR FATE FOR YOU Advance a d6 Domain die to d8
FOLLOW YOUR LEAD Advance your Style die to d8
WHEN YOU SUPPORT ANOTHER HERO: Add another Style
NOTES
Earn 1 Experience, take 1 Bond with
them, and give them a copy of your When you support or bolster, the die Domain die to roll. you give counts as one size larger.
DURING AN INTERLUDE: When you mark Grit for an extra Domain,
take two extra dice instead of one. Give and receive 1 Bond with another hero character by playing a brief When you expend a Strength roll +2d4 personal scene with them. and keep the highest. ARDUOUS: Mark Grit to enter contest. VIRTUES SPECIAL
CHALLENGING: Expend Strength to enter contest.
DANGEROUS: Mark Grit if you suffer. RISKY: Expend Strength if you suffer.