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‭Steven Goehrig‬ ‭Technical Artist‬

‭ goehrig.weebly.com‬
s ‭steven.goehrig@gmail.com‬
‭Portland, OR‬ ‭917-545-4527‬

‭EDUCATION‬ ‭SKILLS‬
‭Carnegie Mellon University - Entertainment Technology Center‬ ‭●‬‭Python‬
‭Master of Entertainment Technology - Class of 2024‬ ‭○‬‭PyMEL‬
‭○‬‭OpenMaya‬
‭New York University - Tisch School of the Arts‬
‭BFA in Film and Television - Class of 2018‬ ‭●‬‭MEL Scripting‬
‭Concentration in 3D Animation | Minor in Game Design‬ ‭●‬‭Rigging‬
‭●‬‭Animation‬
‭EXPERIENCE‬ ‭●‬‭Unreal Blueprints‬
‭●‬‭C++‬
‭Respawn Entertainment‬ ‭May ‘23 - Aug ‘23‬
‭Technical Art Intern - Los Angeles, CA‬ ‭ OOLS‬
T
‭Learned proprietary engine and rigging tools. Rigged and skinned‬ ‭ ‬‭Maya‬

‭various props, weapon and character skins for Apex Legends.‬
‭ ‬‭ngSkinTools‬

‭Collaborated with animation and modeling teams to address bugs‬
‭○‬‭mGear‬
‭on emotes both in Maya and in engine.‬
‭○‬‭Shapes‬
‭Hornet Animation‬ ‭Aug ‘19‬ ‭●‬‭Unreal Engine 5‬
‭Freelance Production Assistant - New York, NY‬ ‭●‬‭Unity‬
‭Reviewed design portfolios and added to freelancer database.‬
‭HONORS‬
‭Improved data entry system and relayed formatting discrepancies.‬
‭●‬‭Oculus Next Gen‬
‭Planeta‬ ‭Aug '18 - Oct '18‬ ‭Symposium 2018‬
‭Freelance 3D Modeler - New York, NY‬ ‭●‬‭New Visions and‬
‭Retopology on photogrammetrically captured models for AR/VR‬ ‭Voices Festival 2017‬
‭recreation of the David Bowie is Exhibition which finished its tour at‬
‭the Brooklyn Museum.‬ ‭●‬‭Full Scholarship to‬
‭NYU Tisch School of
‭Dirt Empire‬ ‭May '18 - July '18‬ ‭the Arts 2014- 2018‬
‭CG Production Intern - Brooklyn, NY‬
‭Modeled to scale mockup for photogrammetry capture. Assisted in‬ H ‭ OBBIES‬
‭production of VR experiences, and video installations. Created 3D‬ ‭ ‬‭Dungeons and‬

‭Assets, gathered pitch materials, managed office tasks.‬
‭Dragons‬
‭●‬‭Reading About‬
‭ACADEMIC PROJECTS‬ ‭○‬‭Evolutionary‬
‭Rigging Artist‬‭- Bulbank - USC Thesis Film‬ ‭Sept ‘23 - Current‬ ‭Biology‬
‭Contract character rigger for student film at USC. Rigging the Robot‬ ‭○‬‭Paleo‬
‭and Carl characters, including Carl’s facial rig.‬ ‭Anthropology‬
‭Co-Producer, Technical Artist‬‭- Recollection‬ ‭Nov ‘23 - Current‬ ‭○‬‭Economic History‬
‭Experimental narrative VR game for Oculus Quest 3 about the‬ ‭○‬‭Ethics‬
‭experience of having disjointed memories due to trauma. Managing‬ ‭●‬‭Baking Pizza‬
‭the team and modeling, rigging, and animating assets.‬ ‭●‬‭Cooking Seasonally‬
‭3D Artist‬‭- Ailluminate‬ ‭Sept ‘23 - Dec ‘23‬ ‭●‬‭Urban Cycling‬
‭Short film integrating generative AI tools into the 3D animation‬
‭pipeline. Provided character art, rigging, and animation.‬

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