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Alien RPG: Nozomi Station

Nozomi Station (ICC registration: 25609426) is a huge deep space mining station that has been
repurposed for use as commercial hub station, and dry dock, strategically located for ships travelling out
into the Coreward Frontier, and the Far Reach, or heading back from the edge into civilized space, where
Anchorpoint Station could prove a far less convenient, or cost effective, option.
The station is positioned at the edge of the Frontier, in neutral space near the Micor Sector, in the outer
reaches of the Tycho 2-2000 system, sharing the system with the asteroid mines of Gorgon’s Belt, and
the mining colony on the only inhabited planet of LV-832 (grid reference: +8 Coreward, -9 Trailward).

Whilst Nozomi Station was once owned and operated by the Kelland Mining Company, it was purchased
at auction by a group of joint investors from both the Independent Core System Colonies (ICSC) and the
Three World Empire (3WE), who saw a great opportunity to make a lot of money, and have a major base
of operations for the two powers in close proximity to United Americas (UA) territory.
After the purchase, the old deep space mining station was completely overhauled, only retaining a small
portion of its factory and ore processing capabilities in favour of expanded docking facilities, cargo storage,
laboratories and workshops, as well as an impressive habitation sector.

For the most part, the ICSC is in charge of the station and its operations, with the 3WE as secondary
partners, though they do have some governing positions, enabling Nozomi to act as neutral territory;
welcoming vessels from any government and corporation, except those from the UPP who suffer extreme
scrutiny and sanctions.
Due to the fact that like Anchorpoint Station, the ICSC governs the majority of the operations and sets
most of the tariffs, Nozomi works more in cooperation with its sister station in the grand scheme of things,
rather than in direct competition, yet this is not to say that those in charge are not trying their hardest to
outdo one another and promote their station as the place to dock.
Despite the size of the station, much of it is automated, so it has a relatively small permanent population
of staff, business owners, and families, but can easily support thousands of transient workers, researchers,
and colonist; also due to its location, it often acts as the rest and recreation hub for miners working in the
Tycho 2-2000 System when they cycle their shifts.

An interesting situation regarding Nozomi is its security makeup, as it has a few rival groups, or at least
organisations with conflicting jurisdiction and interests, as well as actual anti-ship defences to deter anyone
thinking of a takeover of ownership.
Like any station of its size, it has a permanent Colonial Marshals’ office, or in this case, a Colonial Marshals’
Precinct, that manages most of the day to day law enforcement needs of the station.
It then also has its own ICSC security detail which manage all security matters, and technically legal
matters, in any of the ICSC administration or operations sectors or decks, where they can override the
Marshals authority in those locations.
On top of this, the 3WE have a small permanent garrison of Royal Marine Commandos stationed on
Nozomi, complete with barracks and training facilities, close to the 3WE private dock, which berths a few
Royal Navy dropships and a G-Class system patrol boat.
Finally, there is also a United States Colonial Marine Corps office and barracks that is home to a platoon
of two dozen Colonial Marines, who have a distinct rivalry with the Commandos.
Whilst there have been no major flare ups, or any actual true conflict between the groups, it certainly
creates some tension and interesting times at some of the bars where the grunts like to drink.

Overview

Nozomi Station has a fairly standard “drilling rig” design common to many deep space mining stations,
where most of the heavy labour would take place on the upper decks, ore processing on the mid decks,
and administration and habitation on a separated lower deck section.
The standard configuration would allow for up to four M-Class ships to dock in the upper bays to ship
supplies and ore, with a number of smaller bays for mining craft housed in the main rig section.
This has been completely overhauled to now allow for up to ten M-Class ships to dry dock in its main bays,
but it can also hard dock larger ships, or just additional ships through the use of a number of docking
umbilicals, most situated on its lower habitation sector. Should all of the station’s berths be in operation, it
has a small compliment of D-Class shuttles to enable the ferrying of passengers from ships “parked”
nearby.
Running almost the entire length of the station are four transit tubes, two for general use by anyone, one
specifically for heavy goods, freight, materials and even small vehicles, and one that is only accessible by
ICSC and 3WE station personnel with suitable security clearance, including some Colonial Marshals.
With the exception of the heavy goods transit tube, each of these includes a bank of three elevators that
can each hold a dozen passengers, emergency stairs, a restroom every other deck, as well as conduits
and service pipes running between decks.
The passenger elevators will only open on decks for which you have access to, requiring a suitable ID to
be slotted into the elevator controls, otherwise they will only allow travel to unrestricted decks, which are
clearly marked on the destination panel. Likewise, access to the stairs also requires suitable ID to open
the access doors, though they open automatically in an emergency.
The heavy goods transit tube only houses two large, reinforced elevators with enough room for half a
dozen power loaders carrying heavy crates in each. These elevators require ID cards to operate.
There is an additional transit tube in the upper decks of the station that starts in Sector Two and runs up
through Sector One; this is only accessible to station control staff, ICSC security teams, and the Royal
Marine Commandos.

The station is spilt into five sectors, with Sector One at the top, and Sector Five at the bottom, each of
which has a number of decks, with Sector Two being the most expansive in overall size.
Passengers, as well as some staff and residents, are not allowed in Sector One, Sector Three or Sector
Five, as these areas are restricted. Most passengers are limited to Sector Two and Sector Four, depending
on the nature of their business on the station.
Many crews will dock in the large bays of Sector Two, but spend most of their time on station in the
habitation decks of Sector Four.

The five sectors of Nozomi Station are, from top to bottom:

SECTOR ONE - Command and Control: This is the heart of Nozomi Station, where the majority of the
station’s functions are controlled and monitored. This is where the operations centre is located, along with
the station’s MU/TH/UR mainframe, as well as the ICSC security centre, barracks, crew quarters and
facilities, administration offices, and a large crew Medlab.
Sector One includes four Class-D Lifeboat modules just in case of a major catastrophe, with enough space
for all key personnel.

This is also the location of the station’s primary anti-ship defences, sensors, and communications platform.
The communications platform is linked into the Galactic Network, while the defences consist of a pair of
CIWS Laser Arrays, two Long Lance ASAT missile launchers, and four Medium Railgun Turrets; more
than enough to protect the station from most threats.
This sector is off-limits to all but ICSC personnel, and those few with the required security clearance, such
as certain members of the 3WE administration and the Royal Marine Commandos garrisoned on the
station.

SECTOR TWO - Docks, Cargo, and Rental Modules: Sector Two is the largest sector of Nozomi Station,
and also one of the busiest. It is here that you find the station’s ten primary docking bays, each capable of
full dry dock, and able to berth an M-Class Starship. There are also a few other bays more suitable for
smaller vessels as well. The docks include fuel and oxygen reserves for replenishing interstellar vessels,
which are in turn refreshed from the station refinery.
There are cavernous cargo bays for incoming and outgoing goods, a single factory, an ore processing
facility, a small fuel processing refinery, and a number of modules that can be rented on an annual lease
and configured for almost any purpose, with most being used as private cargo bays, small hanger bays,
or specialist laboratories, away from the restrictions of civilized space. The is also a small ICC office here.

Of the primary docking bays, only Bay Three is restricted, requiring special security clearance to enter, as
this is wholly owned by the Three World Empire, as are the modules connected to it. This area has become
partly a military base for the Royal Navy crews and Royal Marine Commandos garrisoned here, and partly
offices for 3WE administration assigned at the station. Even the ICSC personnel and security teams have
limited access to these decks, as this area is considered to have extraterritorial rights.
This sector is where the station’s small fleet of Class-D crew transport shuttles are berthed for the express
purpose of ferrying crew to and from ships that are too large to safely dock, or those that have not been
given clearance to dock, or for those times when all of the station’s bays are in use.
These shuttles can also double as EEVs in an emergency; each capable of supporting up to ten
passengers and a crew of two.
There is a secondary Colonial Marshals office in this sector, complete with a dozen cells, mostly to deal
with rowdy crews or dock workers, but it is generally considered punishment duty to get assigned here
instead of at the main precinct. There is normally one marshal, three deputies, and two admin staff posted
at this office.
SECTOR THREE - Transit, Life Support, and Fuel: This is the most exposed of the five sectors, but is
also one of the most important. This sector mostly consists of the four transit tubes and support structures
between the docks and the habitation decks, yet it also houses the station’s life support systems, primary
oxygen scrubbers, water tanks, and additional fuel reserves. Most of this Sector is off limits to all but the
engineering staff, ICSC security, and a handful of Working Joe androids.

SECTOR FOUR - Main Concourse and Habitation: This is the busiest sector of the station and where
the majority of the permanent and transient population stay while living here or visiting. Sector Four is the
main habitation zone, and also home to the majority of the station’s businesses, offices, and recreational
spaces, spread across twelve large decks and ever-expanding rings of corridors.
Sector Four has a circular design that focuses around a main central concourse spread over four decks
(five to eight), with an open space at the centre allowing an open view of all four decks, with a small, well-
presented park situated at the bottom, complete with real trees and plants, though no fountains as water
is too important to waste on such features.

The main concourse spreads outwards in a ring-like fashion across the sector, with the most prominent,
and generally more expensive, businesses at the centre, while the less notable businesses are found off
of the sprawling corridors that expand to the outer edges, along with those business ventures of less
reputable nature, or those that wish to remain out of sight.
The businesses range from corporate chain stores and showrooms, to small private enterprises, to
essential equipment and parts vendors, to restaurants, bars, hotels, restroom and shower facilities, a
couple of casinos, and even a licenced brothel.
There are also corporate offices, small embassies for the ICSC, 3WE, and UA, as well as private meeting
rooms for hire, a USCMC recruitment centre and barracks, a Colonial Marshals’ precinct, a full medical
facility capable of supporting approximately one hundred patients, two public gymnasiums, a small games
arcade, and a running track around one of the central corridor rings.
Then there are a number of more illicit businesses hiding out in the outer rings, such as black-market
vendors, arms dealers, smugglers, drug dens, bookies, loan sharks, and mercenaries for hire. On occasion
the Marshals and ICSC security will have a crackdown, but for the most part, so long as they do not overtly
interrupt the smooth running of the station and pay their rent, they are overlooked.

Decks One and Two are restricted access for station personnel only, and are home to two decks of
hydroponic gardens, providing both oxygen and some fresh food for the station. The only exception to this
is a public viewing gallery and an expensive bar and restaurant called the Void, that sits just above Deck
One, offering a wonderful view of the stars through thick glass panels; these have protective metal shutters
that come down in an emergency.

Most of the remaining decks, as well as of the outer rings of the main concourse, are given over to
habitation, with a variety of options consisting of “coffin pod” sleeping quarters, small studio apartments,
shared crew cabins, family size apartments, or even luxurious multi-room suites for corporate executives
and wealthy guests. Crew cabins, studio apartments, and double room apartments are the most numerous,
whilst there are only a few dozen luxury apartments available, all close to the central concourse.
Deck Twelve is another restricted access area, for engineering staff only, as this area incorporates most
of the machinery and systems to support the expansive habitation decks, as well as providing the main
access points to the reactors in Sector Five.

Spanning off from Sector Four’s main habitation hub, and encircling the middle decks (six and seven) is a
separate transit ring, which connects at four transfer stations. The transit ring has two rapid transport trams
that can each transport up to fifty passengers at a time between the transfer stations, as well as stopping
at the external docking umbilical transfer gates.
This outer rim also contains a large number of emergency escape pods that can be accessed via corridors
accessible from the four transfer stations. While there may be escape pods, there would not be anywhere
near enough to cover the entire population of the station at average capacity, so these are largely only
accessible to the station staff and more prominent residents.
The docking umbilicals extend out from the ring and are for transferring crews from vessels that are too
large to use the bays, for vessels which do not require dry dock or cargo transfers for short term visits, or
for when the station is running at maximum docking bay capacity.

SECTOR FIVE - Engineering and Reactors: The lowest and smallest sector is the main engineering
platform, made up of only a few large decks, containing a pair of fusion reactors, coolant, fuel, and waste
processing. Below this there is also a secondary sensor and communications array, complete with an
emergency operations centre, which is mostly disused.
Two Hyperdyne Synthetics work with the engineering crews here, and are known to the human personnel,
ready to take over in the event of a radiation leak, or other serious emergency. One of the two is always
on duty, and take their orders from the shift manager or from MU/TH/UR. Only command personnel, ICSC
security, and engineering staff have access to this sector.

NOTABLE LOCATIONS: The following describes some of the more interesting locations on the station.

SECTOR FOUR - Main Concourse: These businesses are generally found around or close to the main
central concourse unless stated otherwise.

Cavern Dark: Situated deep down on Deck Ten, this bar and club fills the space of an old cargo hold; the
décor in dark, the lighting is minimal, and the music is loud. Drinks are cheap and plentiful, especially the
Souta Dry, and at peak times drug dealers and independent sex workers ply their trade among the crowds.
A long bar covers the length of the back wall, while many tables and chairs are positioned around the
edges of the venue, with an open dance floor covering most of the central space.
The venue is especially popular with rotating mining crews and dock workers, yet as the only dance club
on the station, it also draws space truckers, slumming corporates, and off-duty military, which can be an
explosive mix when rivalries flare up while under the influence of alcohol and drugs.
Peak times at the Cavern Dark often requires the presence of Colonial Marshals and ICSC security to
calm down tensions or to break up any brawls.

Colonel Clucks: A cheap fast food restaurant chain, mostly offering variants of what is referred to as
southern fried chicken, though the actual chicken content may vary. A Chigusa Corporation subsidiary that
is popular with those on low incomes.

Isaac’s Bar and Grill: One of the more popular establishments with space truckers and miners, it is
surprisingly affordable, despite being located on the main central concourse. Well known around the
station for its slogan, “the best plasma cut steaks in the galaxy”.
The establishment is spread over two decks, with the bar on Deck Six, and the restaurant on Deck Seven,
with separate entrances for both, and a staircase connecting the two inside. While music in the almost
western-styled bar is loud, it can be barely be heard in the classic diner-styled restaurant below. The
window seats of the restaurant allow a reasonable view of the park down on Deck Eight.
Isaac’s is fully independent and is owned outright by Isaac Kent, a deep space miner who survived a major
mining disaster and purchased the deck space after receiving a large corporate settlement, so long as he
agreed to a customary silence clause.
While the bar certainly attracts all manner of space truckers and ship’s crews, there is rarely any trouble
even when it gets rowdy on a busy night; if there is, Isaac will very deliberately make his way up the stairs
from the kitchens and quickly deal with the trouble makers. His appearance alone is often enough to settle
things down.
Rumour has it that Isaac was personally responsible for saving the few remaining survivors from the
incident, including a company agent that had important information, but the man himself refuses to talk
about it, and in fact rarely speaks to anyone, though when he does, most people pay attention.
His old mining hard suit, which has certainly had some custom work done to it in its time, rests in a glass
display case in the restaurant, not far from the kitchen where Isaac spends most of his time, precisely
slicing meat with a custom DS3 plasma cutter.

Raining Brass: An independently owned bar that is popular with military veterans of all creeds, and
considered neutral ground, though occasional bar fights between commandos and colonial marines do
flare up, and is often tolerated as a way to let off steam, so long as they pay for the damages.
Anything that looks like glass is reinforced; the tables are made from steel and bolted to the floor, and the
chairs and stools are all hardened plastic. The metal deck plates on the floor have not been covered with
any additional flooring material, but the walls have a padded covering to help prevent injuries.
The bar has a number of semi-private booths around the edges, high stools at the bar itself, with tables
and chairs filling the space in-between. Beside the bar is a small games room with a couple of billiards
tables, and there is a private backroom which is for available for hire.
Over the bar is a collection of different military patches and flags from across the ages, not especially
favouring any particular government or corporation, and safely behind the bar in reinforced display cases
are a variety of decommissioned weapons. There is also a “hall of fame” board where anyone who has
served can pin pictures of themselves or their units, which has become something of a shrine to fallen
soldiers, including a picture of the ill-fated Marine Platoon assigned to the infamous USS Sulaco.

Steers Steak House: A moderately priced restaurant chain offering a variety of meat dishes, though best
known for their “fresh” beef steaks from Terraform 3. A good family friendly place to eat that only serves a
limited alcohol selection, keeping away more rowdy elements. Steers is a subsidiary of Lasalle Bionational.

The Jade Orchid: A moderately expensive oriental style restaurant serving Chinese, Thai, and Japanese
dishes, which is very popular with corporate executives, embassy diplomats, and ship’s officers celebrating
a special occasion. The meal prices quickly have roughnecks looking for cheaper alternatives.
The Jade Orchid is managed and operated by the Chen family, who seem to have enough family members
to meet all their staffing needs, from cooks to service staff to cleaners, which helps reduce their overall
running costs significantly.

The Queen’s Rest: This bar is themed like an old English public house, and is popular with space truckers,
off-duty Royal Navy crews, and Royal Marine Commandos. While it does serve beers, ales and a famous
brand of Irish Stout, it also offers a wide variety of spirits, with a particular focus on good quality whiskeys
and fine brandy. Food is not served here, only drinks.
One notable feature at the Queen’s Rest is that it has a professional darts board and runs occasional
friendly darts tournaments. Many of these tournaments are Navy vs Commandos, and a lot of money can
change hands in unofficial betting on the outcome.
Owned and operated by a government sponsored brewery chain that is common on many 3WE colonies.

The Void: An expensive bar and restaurant with an incredible view. This establishment sits just above
Deck One, offering a wonderful view of the stars through thick glass panels; the restaurant itself is all
chrome and blackened glass, with neon mood lighting and soft music.
This establishment mostly only caters to corporate executives, senior station personnel, diplomats, and
wealthy travellers, as it is just too expensive for most crews passing through the station, and the owners
seem to like keeping it exclusive for elite clientele.
Less exclusive guests with money to burn will be served, but with a notable air of distain from the staff,
unless they happen to have the right connections or are guests of a notable client.

Wayland’s Inn: A Weyland-Yutani chain bar and buffet restaurant, complete with “coffin pod”
accommodation for short stay travellers. The name for the chain was deliberately spelt differently when it
was first registered as a business, to try and distance it from its parent company, and the name stuck.
Aspen beer is available any time of day, on tap, or in cans, and is always chilled.
The food is cheap and processed, but it includes all of your essential protein and vitamins, and you can
eat as much as you like, while the coffee is free of charge during your stay. Popular with colonist families
while on the move, and ship hands whilst looking for work.

Happy Hotel: A popular chain hotel, offering a mix of affordable accommodation from “coffin pods”, to two
room family apartments at relatively affordable prices. The rooms are spread across a number of decks.
Owned and operated by the Chigusa Corporation and found on many stations and worlds.

The Hilton Century: An upmarket and expensive hotel offering luxury rooms for it’s mostly corporate, or
wealthy, guests. The rooms are spread across a number of decks, along with an inclusive high-class
restaurant, a private gymnasium, and a spa that are exclusively for use by guests. The Hilton Hotel Group
is a Weyland-Yutani subsidiary.

Pink Minx: A fully licenced brothel, owned by the ICSC, but independently managed by Madam Scarlet
Redfern, who only offers her services to special clients, or those she takes a liking to.
It is a clean establishment that has an ongoing contract with Nozomi Medical for weekly screenings of all
its employees, even those not directly offering sexual delights.
The brothel offers a wide range of services, from oil massages and general companionship, all the way up
to low end fetishes, yet it refrains from anything too deviant, and refuses to practice anything illegal, no
matter the client.
Alcohol is served on the premises, but drunkenness and outright abuse is not tolerated at all, and anyone
getting out of hand or trying rough up one of the working girls or guys will be quickly dealt with by the
brothel’s four bouncers, one of which is a runaway android; only Scarlet is aware of this.
There are a dozen rooms, each with their own theme, and there are eighteen available prostitutes, fourteen
women and four men, though not all of them work every shift. If you want to see are particular girl or guy,
then you need to be sure to book an appointment in advance. It is up to each worker as to what services
they choose to offer, though all are expected to use protection for sex.

Freeport Connections: A popular chain of offices operated by the ICSC across multiple stations and
worlds, where anyone can list open shipping contracts for both independent and corporate contractors.
For a small annual fee, you can view their job boards over the network, or you can personally visit any of
their offices for free.
If you accept a contract available on the boards, Freeport Connections get a small cut of the payment
when the job is completed (typically between 1% and 5%), paid directly to them, with the rest going to
ship’s captain or owner.
Due to the convenience of the services they offer, and their relatively affordable fees, not to mention the
large number of available jobs listed at any one time, Freeport Connections is popular with independent
freighter crews and corporations alike.
Freeport also have another service for those in the know, Freeport Operations, which is a listing for
mercenary groups or other private military contractors to gain employment, though they take a much larger
fee for this service (between 10% and 15%), due to the additional risks.
Given that much of this work requires disposable assets and “off-book” operations, Freeport will normally
hold the full payment in escrow once a contract is accepted, so as to minimise the involvement and footprint
of the actual employer, yet they are also held responsible for seeing the contract completed.

Harrison’s Surplus Store: A store selling arms, armour, ammunition, uniforms, survival equipment, and
much more. A mixture of new and second-hand goods, including military surplus from all armed forces,
are scattered almost haphazardly around the store.
Weapons and armour are kept behind the main counter and will only be sold to those with suitable licences,
yet the store will buy used goods if they seem relatively legitimate, without too many questions asked.
Unless you are a resident, weapons and ammunition have to be delivered directly to your ship, where you
are required to safely store them before returning to the station. Residents are particularly restricted
regarding the purchase of weapons, due to strict station regulations on ownership and possession.
The owner and shopkeeper, Master Sergeant John Harrison, is a Colonial Marine veteran who served four
tours before retiring to a quieter life, and uses his old connections to get good deals on anything the armed
forces are selling off, or to obtain misplaced supplies, to restock his store.

Horizon Opportunities: Essentially a recruitment centre for colonists, where they advertise a number of
opportunities in existing or newly formed colonies. Here you can sign up whole families for work on a
colony, with most contracts being out on the Frontier. Technically Horizon is a neutral ICSC corporation,
though they are heavily influenced by the JĬNGTÌ LÓNG, and Chigusa Corporations.

Joe’s Place: A Seegson Corporation chain store where you can view and purchase a variety of products,
predominantly stocking their extensive range of personal electronics. Larger stores may also have a few
Working Joe androids available for demonstration and sale too, including the store on Nozomi Station.

Kelland Recruitment: A small office offering jobs with the Kelland Mining Company; mostly yearlong
employment contracts as deep space miners, travel time not included. Actual shipping contracts can also
be obtained here, making it popular with independent freighter captains.

Lockmart Parts: A Starship parts vendor trading in both new and second hand parts, buying and selling,
with most of the actual goods stored in a large cargo hold up in Sector Two. As the name suggests, the
store is a wholly owned subsidiary of the Lockmart Corporation and can be found on many worlds and
large ports with dry dock facilities.
While some of their goods many appear to be scrap, they are not scrap dealers, though they do frequently
trade with licensed salvage teams to purchase functional ship parts, or even complete salvaged vessels.

The WHY Store: A popular store found all across colonised space, where a variety of Weyland-Yutani
products are displayed and available for purchase. The store will mostly have offerings for personal use
on display and in ready stock. If the store doesn’t have a product readily available for purchase, anything
listed in the Weyland-Yutani catalogue can be ordered and delivered; only requiring a 25% upfront non-
refundable deposit, with the balance required upon receipt.
The WHY Store also doubles as a recruitment centre for budding colonists, with plenty of fancy marketing
to convince all but the most suspicious families as to why “Building Better Worlds” with Weyland-Yutani is
the way to go.

09-55: More a location than store name, this unassuming address on Deck Nine is a well-established
black-market storefront where almost anything can be acquired for a price, no questions asked; and ill-
gotten goods can be fenced, though at a fraction of their market value.
The owners make sure they pay sufficient bribes, or blackmail the right people, to keep their business
operating, and shy away from trading in anything that may put the station, or their operation, at risk.
If you want to obtain questionable goods without a license, or sell off any ill-gotten gains, this is the place
to do it, so long as you have the ready cash; they don’t extend credit to anyone.

Spaced Place: This one-time storage area on the outer edge of Deck Eight has been converted into little
more than a drug den where a variety of “feel good” drugs are available, along with crash space while you
are high.
While not an officially listed business, the management do pay rent for the storage space, and almost any
station resident can point you in their direction, including ICSC security. Most drugs on offer are of the
recreational variety, though they can obtain harder products for trusted clients.
It has survived most security purges because the management does not allow its users to leave while
heavily under the influence of the drugs, as well as preventing too many users from overdosing.
Their safe drug use approach has so far helped keep them in business when other less reputable drug
dealers have been busted and sentenced to time in the slammer.

Nozomi Medical: A fully operational medical centre catering to residents and travellers, owned and
operated by the ICSC. Almost any medical procedure can be carried out here, so long as your medical
insurance covers it, or you have the money to pay for it. Only the most basic medical care is provided free
of charge in emergencies; just enough to keep you alive.
The Medical Centre is spread over multiple decks with its main entrance on Deck Six. Each deck focuses
on a specific medical function, complete with its own quarantine ward on Deck Four that can be sealed off
completely from the rest of the station.
While it has never had to operate anywhere near maximum capacity, the medical centre could support up
to one hundred patients if ever there where an emergency.

Colonial Marshals’ Precinct: A permanent Colonial Marshals’ office, or in this case, a Colonial Marshals’
Precinct, that manages most of the day to day law enforcement needs of the station. The precinct covers
two decks, with the main lobby and public reception on Deck Six, and the morgue and contraband vaults
on Deck Seven.
There are a dozen Colonial Marshals assigned to Nozomi Station, with around half on duty at any one
time. They are supported by around twice as many deputies, and further supported by a dozen or so
administration staff, which makes for quite a sizeable law enforcement presence.
Despite this, given the size of the station, the Marshals’ Precinct can often find itself stretched thin,
especially if there are any major incidents, such as a dock workers strike, a major brawl at the Cavern
Dark, or when attempting to purge an overconfident criminal enterprise.

USCMC Recruitment Centre: A United States Colonial Marine Corps office and barracks that is home to
a platoon of two dozen Colonial Marines. The office itself is nothing notable, with all the usual posters, ship
models, and weapons in display cases to attract wannabe marines, with a handful of recruitment officers
to make sure you know how much the USCMC wants you.
As soon as you sign up, you are transferred to the barracks for processing, and orientation until a ship
arrives to send the gathered recruits to the nearest boot camp.
The garrisoned platoon of colonial marines is more about keeping a UA presence on the station than actual
protection or defence for the recruitment office. Technically they are here to keep an eye on new recruits
and offer basic training until the recruits ship out.
While being assigned duty on Nozomi may not do anything for a career soldier, serving a rotation here is
an easy ride for those that are just serving for the pay check.
SECTOR ONE - Command and Control:

Nozomi Operations Centre: The heart of the station, where all functions are controlled and watched over
by an alert team of command staff. Access to the MU/TH/UR mainframe is also located here.
As to be expected, this area is off-limits to all but ICSC personnel, and those few with the required security
clearance, such as certain members of the 3WE administration and the Royal Marine Commandos
garrisoned on the station.

ICSC Security Centre and Barracks: The primary control point for the ICSC Corporate Security Force
that protect most of the non-public decks of the station. Much as with the Operations Centre, this area is
heavily restricted, only allowing access to ICSC security and senior command staff.
From here security forces can monitor hundreds of cameras, and quickly respond to any incident by having
small six-man security teams positioned all over the station at strategic check points, with additional
backup duty teams available at the barracks, ready to be dispatched anywhere on the station, in full riot
gear if necessary.

SECTOR TWO – Docks:

ICC Customs Office: A small office space given over to the ICC for use as a customs office on one of the
lower decks of Sector Two, mostly as it is a regulatory requirement. On the plus side, it is out of the way
of almost anything important, including the main bays, meaning it is relatively peaceful.
In truth, the office holds very little real power or authority over the station, but could report any irregularities
back to the Core, which often has the handful of staff here kept at arm’s length by everyone else.
A posting here is considered a sign that your career may not be going anywhere, or that you crossed
someone higher up in management.

Bay Three: Bay Three is restricted, requiring special security clearance to enter, as this is wholly owned
by the Three World Empire, as are the modules connected to it. This area has become partly a military
base for the Royal Navy crews and Royal Marine Commandos garrisoned here, and partly offices for 3WE
administration assigned at the station.
The 3WE military personnel garrisoned here are the real military power on Nozomi Station, as they heavily
outnumber the USCMC platoon, and are far better trained and equipped than the more numerous ICSC
Corporate Security Force.
They have the additional advantage that they can also call upon nearby 3WE naval ships for additional
support if the need arises, of which at least one frigate is always kept on patrol close by. Currently this
duty is assigned to the HMS Bristol, which docks every two months for supplies, rest and recreation for
the crew, and rotating at least one Commando squad.

Module 5: One of the many configurable modules available. This one has been leased by Lasalle
Bionational and converted into a fully functional science lab, complete with accommodation and galley, so
that staff and researchers do not need to leave the module. It even has its own external airlock access
point with a docking umbilical for shuttles.

Module 8: This module has been taken on a long-term lease and has been converted into a large cryo
chamber capable of holding over fifty sleepers. It has also been upgraded to act as an EEV in an
emergency. Only a few dozen senior ICSC officers are aware of this, and even fewer are aware of what is
contained inside the module. A private security team protect the module from prying eyes.
The lease is in the name of Milton Chemicals, which is little more than a shell company, that is extremely
hard to trace back to its true parent, the Weyland-Yutani Corporation.

Module 13: Another configurable module, but this one has been leased by Weyland-Yutani. Much like
Module 5, it has been converted into a science lab with its own accommodation and galley, so that the
staff do not have to leave, though it lacks the external airlock access. Every so often, cargo containers
from Module 8 are delivered to or collected from this lab.

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