A Grot Shaman is armed with a Shaman Stick and some ride Giant Wolves. They have the ability to negate wounds with a 5+ roll and transfer mortal wounds to nearby units. As a wizard, they can cast one spell per hero phase from Arcane Bolt, Mystic Shield, and Sneaky Stabbin', which adds 1 to wound rolls and increases rend of a targeted unit for a phase. They have Move 5" on foot or 12" mounted and average combat profiles.
A Grot Shaman is armed with a Shaman Stick and some ride Giant Wolves. They have the ability to negate wounds with a 5+ roll and transfer mortal wounds to nearby units. As a wizard, they can cast one spell per hero phase from Arcane Bolt, Mystic Shield, and Sneaky Stabbin', which adds 1 to wound rolls and increases rend of a targeted unit for a phase. They have Move 5" on foot or 12" mounted and average combat profiles.
A Grot Shaman is armed with a Shaman Stick and some ride Giant Wolves. They have the ability to negate wounds with a 5+ roll and transfer mortal wounds to nearby units. As a wizard, they can cast one spell per hero phase from Arcane Bolt, Mystic Shield, and Sneaky Stabbin', which adds 1 to wound rolls and increases rend of a targeted unit for a phase. They have Move 5" on foot or 12" mounted and average combat profiles.
A Grot Shaman is armed with a Shaman Stick and some ride Giant Wolves. They have the ability to negate wounds with a 5+ roll and transfer mortal wounds to nearby units. As a wizard, they can cast one spell per hero phase from Arcane Bolt, Mystic Shield, and Sneaky Stabbin', which adds 1 to wound rolls and increases rend of a targeted unit for a phase. They have Move 5" on foot or 12" mounted and average combat profiles.
5" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
U N DS
4 6+ SAV E
Shaman Stick 2" 1 4+ 4+ -1 D3
WO
Giant Wolf’s Slavering Jaws 1" 2 4+ 4+ - 1
5 BR A ERY V
DESCRIPTION ABILITIES SNEAKY STABBIN’
A Grot Shaman is a single model. The Kunnin’ (or just Lucky): Roll a dice Sneaky Stabbin’ has a casting value of 7. shaman is armed with a Shaman Stick. whenever a Grot Shaman suffers a wound If successfully cast, you can choose one or a mortal wound and a friendly unit is Gitmob unit within 16". Until your next GIANT WOLVES within 3". On a 5+ you may negate the hero phase, whenever that unit attacks, Some Grot Shamans ride to battle on wound, but if you do the nearest friendly their weapons seek their enemies’ weak Giant Wolves; they have Move 12" instead unit suffers a mortal wound. points: add 1 to their wound rolls and of 5" and gain the Giant Wolf’s Slavering increase the Rend characteristics of Jaws attack. their weapons by 1 (i.e. ‘-’ becomes -1, -1 MAGIC becomes -2 and so on). A Grot Shaman is a wizard. The shaman can attempt to cast one spell in each of your own hero phases, and attempt to unbind one spell in each enemy hero phase. A Grot Shaman knows the Arcane Bolt, Mystic Shield and Sneaky Stabbin’ spells.