Game 2

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Game 2

In the opening game of Fishbowl, you have already chosen your speci c topic (out of the 5 ideas that you
have on the global goal) serve as a point of discussion and put down ques ons related to it. In a room far from the
other group, make a handout similar to the following:

The two member would engaged in conversa on while the rest would act as observers. The leader or
convenor would assign “observer” or “player” status to each person. Announce the topic of the game and ask the
players to take 15 minutes to have a discussion around it. Use the ques ons you generated before the mee ng to
start the conversa on and keep it moving. Make sure the players know that their responsibility is simply to
converse in the circle. Make sure the observers know that their role is to pay close a en on and to write on the
handouts all discussion points and evidence that come out of the conversa on. When 15 minutes are up, ask the
group to switch seats and switch roles. Then start another 15-minute discussion on the same topic or a di erent
one.
As an addi on on what to add for discussion, 7Ps Framework would help your team make more meaning
on the iden ed concepts. You may cra ques ons revolving around the 7Ps as shown below:

Get others involved in the design of the mee ng but in terms of switching “observers” and “players”. Their
par cipa on in its design is the quickest route to its e ec veness.
A er indulging the game/s, proceed on exploring on what have discussed at rst. It is easy to recognized
that what have discussed or agreed is beyond means or capacity. In this game, you gure out what you do not
know yet on each of the important points you have ini ated or get into. “Blind side” game is to discover unknown
informa on that can impact the group success - management, planning, team performance and others. Based on
the picture below, start with the Know/know category and elicit all informa on about the topic that they know
they know. This category should go brie y and generate lot of content. At each category, Ask the players to write
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Game 2

one bit of knowledge per s cky note and cluster them near the arrow pertaining to that category. Then, tackle
Know/Don’t know. This category will go less quickly than the rst but should s ll generate plenty of content. Again,
ask them to cluster the s cky notes near the related arrow. Move to Don’t Know/Know. This informa on could be
previous discussed 7Ps or other things that are currently not used to solve problems or untapped resources that
have been forgo en. Last, move to Don’t Know/Don’t Know. The group will be stopped here, possibly inde nitely.
This category is where discovery and shared explora on take place. Ask the players provoca ve ques ons: What
does this team know that your team doesn’t know it doesn’t know? How can you nd out what you don’t know
you don’t know? Ask
The group what they can do to proac vely address the dis nct challenges of each category. Discuss insights and
“aha’s”. Even if the players’ only revela on is that they have blind spots, this in itself can be a frui ul discovery.

As an assignment and to reinforce your collabora on and cohesion at a team, build camaraderie among
yourselves using the Memory Wall. Each player should have a pen/marker and a at surface to draw on. Have a
usable wall space for display purposes. Ask players to chose partner in a team and write down posi ve, stand-out
memories of working together, learning from each other or par cipa ng in some way other that this subject. ask
them to draw each memory on a di erent sheet of le er-sized paper. Tell them they can take 20–30 minutes to
draw these “memory scenes.” They can partner with any person(s) involved in a memory to conjure up the details
of that memory—visually or contextually. When drawing me is up, ask the players to tape their scenes on the
wall, forming a visual “memory cloud.” As the mee ng leader, rst ask for volunteers to approach the wall
and discuss memories they posted and want to share. When you’ve run out of volunteers, approach memories on
the wall that catch your eye and ask for the owner to share the story. Summarize the experiences and ask the
players to take a moment to silently recognize and appreciate those who have contributed to their worklife in a
posi ve way.
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Game 2

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