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Three Kobolds in A Trenchcoat v1.1
Three Kobolds in A Trenchcoat v1.1
Three Kobolds in A Trenchcoat v1.1
Trenchcoat
Setup Kobolds Have a Name
One person is the Game Master What is yours?
(GM) and narrates the scene, makes
decisions about when to roll skill Kobolds Have Pronouns
checks, and describes how the chaos
What are yours?
unfolds.
Kobolds Have 3 Stats
Everyone else is a kobold! Each
kobold will need a 12 sided die (d12). Trenchcoat represents a kobold's
A sheet of paper or other way to keep physical skills. That includes
some simple notes is recommended strength, agility, body language,
too. anything else that's mostly about
using your muscles and bones.
Objective
Sunglasses is a kobold's social
You are three (or more) kobolds in a ability. Persuasion and lying,
trenchcoat. Working together, you communication, and personality
are trying to pass off as human. stem from here.
You have a specific thing you're Fedora is a kobold's mental
trying to do. strength. Solving puzzles,
understanding complex ideas
You win if you do it. You lose if you
get caught being kobolds. Split 16 points into these 3 stats
however you choose, with a
If you want some help coming up with the
thing you're trying to do, check out minimum score of 2 for each skill.
Possible Goals at the end of the rules! Lower is better for each stat.
Examples:
Character Creation 5 Trenchcoat, 5 Sunglasses, and 6 Fedora
Kobold Players: Decide all these would make you pretty average in
everything.
things (and write them down)
2 Trenchcoat, 4 Sunglasses, 10 Fedora
GM: Help the players as needed; you would mean you're *very* good at
can veto something if you need to. Trenchcoat and *very* bad at Fedora.
Keep track of everyone's quirks and
specialties.
Kobolds Have a Specialty get you in trouble! Be creative but
choose carefully.
Pick a specialty you have that
qualifies you to act human. Be If you're having trouble thinking one
creative, this is an open-ended up, you can roll your d12 and take the
opportunity. Try to avoid game- quirk listed here:
breaking ideas like "pretending to be 1. afraid of spiders
a human" because that's not going to
2. can't talk without burping
be as much fun!
3. obsessed with the color purple
If you're having trouble thinking one 4. thinks they cuss like a sailor but the
up, you can roll your d12 and take the word they think is a cuss is "pancake"
specialty listed here: 5. has no sense of smell
1. picking locks 6. always gets left and right mixed up
2. using bird calls to send signals 7. must enthusiastically greet every dog
3. an incredibly refined sense of taste 8. has a crippling caffeine addiction
4. accomplished tap dancer 9. really into Crossfit and won't shut up
5. freestyle rapper about it
Success
If you roll equal to or above your
stat, you succeed! Describe how you
accomplish the action you chose.
Failure
If you roll below your stat, you fail.
The GM describes the consequences.