Professional Documents
Culture Documents
Daftar Pustaka
Daftar Pustaka
Al-Faleet, K., & Keshta, A.S. (2013). The effectiveness of using puzzles in
developing palestinian tenth graders’ vocabulary achievment and retention.
humanities and social sciences, 1 (1), 46-57.
doi: http://dx.doi.org/10.11648/j.hss.20130101.16.
Anggraini, G.F., Jaya, M.T., & Sari, Y.R. (2018). Penggunaan media puzzle
terhadap peningkatan kemampuan pemecahan masalah anak usia 5-6 tahun.
FKIP.
Retrieved from jurnal.fkip.unila.ac.id/index.php/PAUD/article/view/15277.
Barzilai, S., & Blau, I. (2014). Scaffolding game-based learning: impact on learning
achievments, perceived learning, and game experiences. Computers &
Education, 70, 65-79. doi: 10.1016/j.compedu.2013.08.003.
Borg & Gall. (1983). Educational reseacrh an introduction (4th edition). London:
Longman, Inc.
Browne, C. (2015). The nature of puzzles. game & puzzle design, 1 (1), 23-34.
Retrieved from https://core.ac.uk/download/pdf/83152980.pdf.
122
Cannon, J., Huttenlocher, J., Ratliff, K.R., & Levine, S.C. (2012). Early puzzle
play: a predictor of preschoolers’ spatial transformation skill. Developmental
Psychology, 48 (2), 530-542. doi:10.1037/a0025913.
Chan, T., Cheng, H.N.H., & Huang, O.W.S. (2007). Number jigsaw puzzle: a
mathematical puzzle game for facilitating players’ problem-solving
strategies. International Workshop on Digital Game and Intelligent Toy
Enhanced Learning. doi: https://doi.org/10.1109/DIGITEL.2007.37.
Chen, P., & Liu, E.Z.F. (2013). The effect of game-based learning on student’s
learning performance in science learning-a case of “conveyance go”.
Procedia Social and Behavioral Sciences, 103, 1044-1051.
doi: 10.1016/j.sbspro.2013.10.430.
Clark, K.C., & Qian, M. (2016). Game-based learnig and 21st century skilss: a
review of recent research. Computer in Human Behavior, 63, 50-58.
doi: https://doi.org/10.1016/j.chb.2016.05.023.
Craggs, C.E. (1992). Media education i the primary school. London and New Yok:
Routledge.
Damayantie, A.R. (2018). Literasi dari era ke era. Journal UPGRIS, 1-10.
Retrieved from journal.upgris.ac.id/index.php/sasindo/article/view/2076.
123
Dev, P.C. (1997). Intrinsic motivation and academic achievment. Remedial and
special education, 18 (1), 12-19. Retrieved from
https://psycnet.apa.org › record › 1997-02566-002.
Dimyati & Mudjiono. (2002). Belajar & pembelajaran. Jakarta: Rineka Cipta.
Djonov, E., Torr, J., & Stenglin, M. (2018). Early language and literacy: review of
research with implications foe early literacy programs at NSW public
libraries. Sydney: Department of Educational, Macquarie University.
Feranis, Muiz, A.D., & Elan. (2017). Penggunaan media puzzle untuk
meningkatkan kemampuan mengenal bentuk geometri. Jurnal PAUD
Agapedia, 1 (1), 66-75. Retrieved from
http://ejournal.upi.edu/index.php/agapedia/article/viewFile/7168/4764.
Fuchs, L.S., Cordray, D.S., Compton, D.L., Fuchs, D. & Morgan, P.L. (2008).
Does early reading failure decrease children's reading motivation. Journal of
learning disabilities, 41 (5), 387-404. doi: 10.1177/0022219408321112.
Gantari, R. (2017). Pengembangan media game edukatif pada materi tata surya
untuk meningkatkan motivasi belajar dan keaktifan siswa kelas IV SD
Negeri Kenaran 2 Kabupaten Sleman. Tesis, eprints uny, Universitas Negeri
Yogyakarta, Yogyakarta.
Gove, A., & Cvelich, P. (2011). Early reading: igniting education for all. Revised
Edition, NC: Research Triangle Institute.
Hamdi, Yurnetti, & Sari, E.W. (2018). Pengaruh pemberian spelling puzzle dengan
model problem based learning terhadap pencapaian kompetensi siswa ipa
kelas vii materi pemanasan global dan lapisan bumi SMP Negeri 12
Padang. Pillar of Physics Education, 11 (3), 9-16.
124
doi: http://dx.doi.org/10.24036/3317171074.
Harcleroad, FF., Lewis, R.B., dan Brown,W.J. (1983). Technology, media and
methods. America: McGraw-Hill.
Hendrix, M., & Backlund, P. (2013). Educational games-are they worth the effort.
IEEE. doi: https://doi.org/10.1109/VS-GAMES.2013.6624226.
Ilic, N.S., & Oletic, A. (2014). Intrinsic and extrinsic motivation for learning
english as a foreign language. ELTA Journal, 2 (2), 23-38. Retrieved from
http://eltajournal.org.rs/wp-content/uploads/2014/12/V-Intrinsic-and-
Extrinsic-Motivation-for-Learning-English-as-a-Foreign-Language-by-
Aleksandra-Oleti%C4%87-and-Nina-Ili%C4%87.pdf.
Johnson, A.P. (2008). Teaching reading and writing. Maryland: Rowman &
Littlefield Education.
Julaikah, D., I., & Rosati, M. (2012). Pengembangan media puzzle gambar seri
untuk keterampilan menulis karangan sederhana bahasa jerman siswa
Kelas XII SMA. 1 (1), 0-216. Retrieved from
http://jurnalmahasiswa.unesa.ac.id/index.php/laterne/article/view/14318.
Kamil, M.L., Bernhardt, E.B., Muaka, A., & Pang, E.S. (2003). Teaching reading.
France: SADAG.
125
Kinzer, C.K., Homer, B.D, & Plass, J.L. (2015). Foundations of game-based
learning. Educational Psychologist, 50 (4), 2015.
doi:http://dx.doi.org/10.1080/00461520.2015.1122533.
Krokfors, L., Koskinen, A., & Kangas, M. (2016). A qualitative literature review
of educational games in the clasroom: the teacher’s pedagogical activities.
Teachers and Teaching: Theory and Practice, 1-21.
doi: https://doi.org/10.1080/13540602.2016.1206523.
Lillard, A. S. (2005). Montessori: The science behind the genius. New York: Oxford
University Press.
Lowe, N.K. (1988). Games and toys in the teaching of science and
technology.france: division of science, technical and environmental
education unesco. Retrieved from
www.unesco.org/education/pdf/325_41.pdf.
Maximo, S.H., & Noemi, P. (2014). Educationl games for learning. Universal
Journal of Educational Research, 2 (3), 230-238.
doi: https://eric.ed.gov/?id=EJ1053979.
Melero, J., & Hernandez-Leo, D. (2014). A model for the design of puzzle-based
games including virtual and physical objects. Educational Technology &
Society, 17 (3), 192-207.
doi: https://www.jstor.org/stable/jeductechsoci.17.3.192.
Muhyidin, A., Sultan, U., & Tirtayasa, A. (2017). Evaluasi pembelajaran membaca
permulaan di kelas awal sekolah dasar. 1 (2), 139–146. Retrieved from
http://jurnal.stitnualhikmah.ac.id/index.php/modeling/article/download/115/
116/.
126
Murdoch, A., Patton, J., & Sparks, L.R. (2014). Early reading succes and its
relationship to reading achievement and reading volume: replication of ’10
years later’. Springer, 27, 289-211.
doi: http://dx.doi.org/10.1007/s11145-013-9439-2.
Puparini, R. & Arinta, S.R. (2015). Teaching adjective and noun vocabularies in
the descriptive text through word puzzle game to the fifth graders of SD
Al Fatah Surabaya. Retain, 3 (2), 1-6. Retrieved from
https://jurnalmahasiswa.unesa.ac.id/index.php/retain/article/view/12390.
Roffey, S., & Hromerk, R. (2009). Promoting social and emotional learning with
games “it’s fun and we learn things”. Simulation & Gaming, 40 (5), 626-
644. doi: https://doi.org/10.1177%2F1046878109333793.
Rosmalen, P.V., Karki, A., Manea, M., Hainey, T., Conolly, T.M., Macarthur,
E.W., & Boyle, E.A. (2014). A narrative literature review of games,
animations and simulations to teach research methods and statistics.
Computer & Education, 74, 1-14.
doi: https://doi.org/10.1016/j.compedu.2014.01.004.
Rusijono & Arif, R. (2017). Pengembangan media permainan puzzle siswa kelas II
SDN Lidah Wetan IV Surabaya. 1-9. Retrieved from
. https://jurnalmahasiswa.unesa.ac.id/index.php/jmtp/article/view/21575.
127
Sabiqoh, N., & Puspita, N. (2017). Teaching vocabulary by using crossword puzzle.
Jurnal Tadris Bahasa Inggris, 10 (2), 308-325.
doi: https://doi.org/10.24042/ee-jtbi.v10i2.1753.
Scarratt, E., & Davidson, J. (2012). The media teacher’s handbook. Canada:
Rotledge.
Schunk, Pintrinch & Meece. (2012). Motivasi dalam pendidikan. Jakarta: Indeks.
Shores, A.K., Vakentino, R.A., & Reardon, S.F. (2012). Patterns of Literacy among
U.S. Students. The future of children, 22 (2), 17-38. Retrieved from
https://files.eric.ed.gov.
Sitepu, B.P. (2012). Penulisan buku teks pelajaran. Jakarta: Remaja Rosdakaraya.
Skianis, C., Drigas, A.S., & Papanastasiou, G.P. (2017). Serious games in preschool
and primary education: Benefits and Impacts on Curriculum Course
Syllabus. iJet, 12 (1), 44-56.
doi: 10.3991/ijet.v12i01.6065.
Smaldino, L., Lowther, D.L. & Russel , J.D. (2012). Instructional technology and
media for learning (9th ed). (Terjemahan Arif Rahman). Jakarta: Kencana
Prenada Media Group.
128
Solheim, O.J., Uppstad, P.H., & Walgermo, B.R. (2018). Developmental dynamics
of early reading skill, literacy iterest and readers’ self-concept within the
first year of formal schooling. Reading and Writing, 31 (6) 1379-1399.
Retrieved from
https://link.springer.com/article/10.1007/s11145-018- 9843-8
Suggate, S.P. (2013). Does early reading instruction help reading in the long-term?
A review of empirical evidence. Research of Steiner Education, 4 (1). 123-
131. retrived from
http://www.rosejourn.com/index.php/rose/article/viewFile/143/162.
Suriani, S., Sahrudin, B., & Efendi, E. (2015). Peningkatan kemampuan membaca
permulaan siswa kelas 1 SDN Ginunggung melalui media kartu huruf Kec.
Galang. Jurnal Kreatif Tadulako Online, 4 (10), 62–77. Retrieved from
jurnal.untad.ac.id/jurnal/index.php/JKTO/article/view/3633.
Tompkins, G.E. (2009). Language arts patterns of practice. New Jersey: Merrill.
USAID. (2014). Pembelajaran literasi kelas awal SD/MI di LPTK. North Carolina:
USAID.
129
Wati, E. R. (2016). Ragam media pembelajaran. Yogyakarta: Kata Pena.
130