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The Revenant Playbook EDITED
The Revenant Playbook EDITED
Teenage years are supposed to be a time when your body changes. But you’re
pretty sure that “puberty and you” handout in health class never covered being
brought back from the dead.
LOOK
Hard eyes, cold eyes, a thousand-yard stare, tired eyes, eyes with no pupil,
fathomless eyes, sunglasses indoors, an eyepatch
A white streak in your hair, cold skin, a skeleton hand, strange tattoos, a tremor in
your hands, a laugh that sounds like you’re choking, scars, a dent in your head,
unnerving flexibility, sluggish odd-colored blood
LABELS
Danger +2
Freak +1
Savior +1
Superior -1
Mundane -1
Backstory
When did you decide you wanted to be a superhero?
What were your superhero activities like before you died?
How did you die?
Who- or what- brought you back to life?
What about the city has changed while you’re dead?
Why do you still care about the team?
Relationships
You and (team member) were close before your death; you know it hit them pretty
hard.
(Team member) reminds you of the idealistic person you might once have become.
Until you forgive or avenge yourself on them- your choice- the following adults
always have Influence over you, individually.
NAME: the paragon of the city you blame most for allowing your death.
NAME: the villain who killed you.
How are they connected to each other, and how did you get drawn into it?
Influence
Give Influence to one teammate. You’re still trying to remember how to feel
things.
Blood on My Name
When you pierce the mask of a hero, on a hit, you can ask an extra question. When
you pierce the mask of a villain, you can always ask “How do you feel about what
you’ve done?” for free.
Team Moves:
When you share a moment of triumph or celebration with someone, give them
Influence over you and ask them what they think is worth living for.
When you share a weakness or vulnerability with someone, give them Influence
over you and ask them if they think you’ll ever be back to normal. If they say no,
mark potential.
Moment of Truth:
You were powerless once. Trapped in your own body as the strength fled your
limbs, as death overtook you. You were helpless once, fighting for control over an
unfamiliar body- maybe even forced to escape your own grave.
But now? You’re free and strong and afraid of nothing. Life has already thrown its
worst at you. What could possibly hurt you or make you back down?
And if it’s a little too easy to cross that line, to make your enemies experience the
same pain and terror that you once felt… if the normal muted feeling of your
undead existence has you desperate to experience something, anything… well,
that’s something for Future You to feel fucked up about.
POTENTIAL ❑ ❑ ❑ ❑ ❑
Every time you roll a miss on a move, mark potential.
Advancement
When you fill your potential track, you advance. Choose from the list below.
❑ Take another move from your playbook
❑ Take another move from your playbook
❑ Take another move from your playbook
❑ Take a move from another playbook
❑ Take a move from another playbook
❑ Someone permanently loses Influence over you; add +1 to a Label
❑ Rearrange your Labels as you choose, and add +1 to a Label
❑ Unlock your Moment of Truth
When you've taken five advances from the top list, you can take advances from the
list below.