3D Engine Developer

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3D Engine Developer

About the client

An Australian base software platform that allows users to visualise, analyse,


annotate, extract intelligence and share digital representations of physical assets.

https://vimeo.com/646728826

Benefits

Offer up to ₹25 L per year


Full remote

What you do

Maintenance and development of new features for the WebGL/ThreeJS


geospatial renderer written in TypeScript.
Maintenance and implementation of pipeline programs written in Rust
to convert various 3D file formats (LAS, Obj, b3dm, glTF,
GeoTIFF, GeoJSON, BIM/CAD) into formats supported by the Web
Viewer.
Work with geospatial datasets and toolchains (e.g., GDAL, EPSG
projections, Tile Map Service, Slippy Maps).
Being able to come up with prototypes & proof of concepts even if it
requires learning a new 3D engine, or utilizing an open-source project
that you have not used before.

Who we look for

Interest in working with large, enterprise scale 3D datasets


Proficient in Typescript with a background in C++/Rust
Solid foundations in linear algebra and 3D mathematics
Understanding of how to effectively utilize the GPU for high
performance rendering
Knowledgeable in the ThreeJS library and the underlying WebGL API
Familiarity with (or willing to learn about) geospatial data and tools
Excellent communication skills.
Nice to have:
Experience in building your own 3d rendering engine in any graphics API
(WebGL, OpenGL, Vulkan etc.)

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