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--[[

step one -> go to line 132/133 and set your Sens/fov (your normal
input.sensitivity)

step two -> bind your weapon by making the "nil" your own hotkey (3, 4 & 5 -> 3 ->
mousewheelbutton & 4, 5 -> sidebuttons).
If you still want to use attachments on the weapons, change the "false" to "true".

not that hard, is it? :)

build version -> 0.6 - 11/27/22


]]

--GUNS:
-----------------------------------------------------------------
-------------------------------AK47------------------------------
local ASSAULT_RIFLE = 3
local ASSAULT_RIFLE_HOLOSIGHT = true
local ASSAULT_RIFLE_8X = false
local ASSAULT_RIFLE_16X = false
local ASSAULT_RIFLE_HANDMADE = false
local ASSAULT_RIFLE_SILENCER = false
local ASSAULT_RIFLE_MUZZLEBOOST = false
-----------------------------------------------------------------
-------------------------------LR300-----------------------------
local LR300 = nil
local LR300_HOLOSIGHT = false
local LR300_8X = false
local LR300_16X = false
local LR300_HANDMADESIGHT = false
local LR300_SILENCER = false
local LR300_MUZZLEBOOST = false
-----------------------------------------------------------------
-------------------------------MP5-------------------------------
local MP5 = nil
local MP5_HOLOSIGHT = false
local MP5_8X = false
local MP5_16X = false
local MP5_HANDMADE = false
local MP5_SILENCER = false
local MP5_MUZZLEBOOST = false
-----------------------------------------------------------------
-----------------------------THOMPSON----------------------------
local THOMPSON = nil
local THOMPSON_HOLOSIGHT = false
local THOMPSON_8X = false
local THOMPSON_16X = false
local THOMPSON_HANDMADE = false
local THOMPSON_SILENCER = false
local THOMPSON_MUZZLEBOOST = false
-----------------------------------------------------------------
-----------------------------CUSTOM-SMG--------------------------
local CUSTOM_SMG = nil
local CUSTOM_SMG_HOLOSIGHT = false
local CUSTOM_SMG_8X = false
local CUSTOM_SMG_16X = false
local CUSTOM_SMG_HANDMADE = false
local CUSTOM_SMG_SILENCER = false
local CUSTOM_SMG_MUZZLEBOOST = false
-----------------------------------------------------------------
------------------------------HMLMG------------------------------
local HMLMG = nil
local HMLMG_HOLOSIGHT = false
local HMLMG_8X = false
local HMLMG_16X = false
local HMLMG_HANDMADE = false
local HMLMG_SILENCER = false
local HMLMG_MUZZLEBOOST = false
-----------------------------------------------------------------
------------------------------M249-------------------------------
local M249 = nil
local M249_HOLOSIGHT = false
local M249_8X = false
local M249_16X = false
local M249_HANDMADE = false
local M249_SILENCER = false
local M249_MUZZLEBOOST = false
-----------------------------------------------------------------
--------------------------SEMI-AUTOMATIC-RIFLE-------------------
local SEMI_AUTOMATIC_RIFLE = nil
local SEMI_AUTOMATIC_RIFLE_HOLOSIGHT = false
local SEMI_AUTOMATIC_RIFLE_8X = false
local SEMI_AUTOMATIC_RIFLE_16X = false
local SEMI_AUTOMATIC_RIFLE_HANDMADE = false
local SEMI_AUTOMATIC_RIFLE_SILENCER = false
local SEMI_AUTOMATIC_RIFLE_MUZZLEBOOST = false
-----------------------------------------------------------------
-----------------------------M39-RIFLE---------------------------
local M39_RIFLE = nil
local M39_RIFLE_HOLOSIGHT = false
local M39_RIFLE_8X = false
local M39_RIFLE_16X = false
local M39_RIFLE_HANDMADE = false
local M39_RIFLE_SILENCER = false
local M39_RIFLE_MUZZLEBOOST = false
-----------------------------------------------------------------
-------------------------SEMI-AUTOMATIC-PISTOL-------------------
local SEMI_AUTOMATIC_PISTOL = nil
local SEMI_AUTOMATIC_PISTOL_HOLOSIGHT = false
local SEMI_AUTOMATIC_PISTOL_8X = false
local SEMI_AUTOMATIC_PISTOL_HANDMADE = false
local SEMI_AUTOMATIC_PISTOL_SILENCER = false
local SEMI_AUTOMATIC_PISTOL_MUZZLEBOOST = false
-----------------------------------------------------------------
-----------------------------M39-BERETTA-------------------------
local M92_BERETTA = nil
local M92_BERETTA_HOLOSIGHT = false
local M92_BERETTA_8X = false
local M92_BERETTA_HANDMADE = false
local M92_BERETTA_SILENCER = false
local M92_BERETTA_MUZZLEBOOST = false
-----------------------------------------------------------------
----------------------------PROTOTYPE17--------------------------
local PROTOTYPE17 = nil
local PROTOTYPE17_HOLOSIGHT = false
local PROTOTYPE17_8X = false
local PROTOTYPE17_HANDMADE = false
local PROTOTYPE17_SILENCER = false
-----------------------------------------------------------------
------------------------------PYTHON-----------------------------
local PYTHON = nil
local PYTHON_HOLOSIGHT = false
local PYTHON_8X = false
local PYTHON_HANDMADE = false
-----------------------------------------------------------------
-----------------------------REVOLVER----------------------------
local REVOLVER = nil

-----------------------------------------------------------------
-----------------------------SETTINGS----------------------------
local CUSTOMIZABLE_SENS = 0.36 --SET UR OWN SENSITIVITY
local CUSTOMIZABLE_FOV = 90 --SET UR OWN FOV
-----------------------------------------------------------------

-----------------------------------------------------------------
-----------------------------FUNCTION----------------------------
function IsLeftNotPressed()return not IsMouseButtonPressed(1)end
function IsRightNotPressed()return not IsMouseButtonPressed(3)end
function connector25(a)b=GetRunningTime()+a;repeat until GetRunningTime()>b-1 end
function round(x) return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5) end
function Smoothing(a,b,c)x_=0;y_=0;t_=0;for d=1,a do
xI=round(d*b/a)yI=round(d*c/a)tI=d*a/a;MoveMouseRelative(round(xI-x_),round(yI-
y_))connector25(tI-t_)x_=xI;y_=yI;t_=tI end end
-----------------------------------------------------------------

-----------------------------------------------------------------
-----------------------------PATTERNS----------------------------
GunsPatterns={[1]={[1]={"0","0.194914926","0.391704579","0.511817958","0.648471024"
,"0.764900073","0.802570690","0.806110299","0.907826148","0.907167069","0.869595948
","0.901561429","0.839903022","0.902936872","0.963032607","0.874347588","0.82561493
7","0.954164890","0.914673816","0.903444147","0.883858707","0.943581636","0.9150639
57","0.857727099","0.936576585","0.910809190","0.936988434","0.91679014","0.9369884
34","0.936576585"},[2]={"-1.361448576","-1.387357074","-1.386754677","-
1.362197502","-1.401340041","-1.336221468","-1.348643268","-1.337576409","-
1.292502762","-1.346553873","-1.369026982","-1.329203754","-1.305987651","-
1.313265861","-1.369361745","-1.293973479","-1.36908135","-1.385905402","-
1.347744798","-1.349755803","-1.405980126","-1.352300463","-1.388740356","-
1.333803438","-1.355569929","-1.378052181","-1.350748341","-1.339769017","-
1.350748341","-1.355569929"},[3]={1.2,7.3,14.4,0.8},[4]={1.2,7.3,14.4,0.8},
[5]={ASSAULT_RIFLE_HOLOSIGHT,ASSAULT_RIFLE_8X,ASSAULT_RIFLE_16X,ASSAULT_RIFLE_HANDM
ADE},[6]={AK47_2_HOLOSIGHT,AK47_2_X8_SCOPE,AK47_2_X16_SCOPE,AK47_2_HANDMADESIGHT},
[7]={ASSAULT_RIFLE_MUZZLEBOOST,AK47_2_MUZZLEBOOST}},[2]={[1]={"0","0.033517152","-
0.149077278","-0.147054213","0.057723381","0.064947321","0.195907464","-
0.109225611","0.097926597","-0.176121828","0.039038725","-0.076399497","-
0.054612504","0.039398814","-0.119097829","-0.130586283","0.025667901","-
0.039517002","0.05208714","-0.058687578","-0.128459502","-0.01072737","-
0.027482931","-0.032145327","0.033208416","-0.055400022","-
0.020332557","0.160677792","0.04769127","0.020668428"},[2]={"-1.237727448","-
1.144310085","-1.123522866","-1.16982603","-1.185950853","-1.13696856","-
1.173873366","-1.133846226","-1.097524521","-1.20294882","-1.107805068","-
1.13839164","-1.105177797","-1.09091044","-1.028650464","-1.076927247","-
1.090241713","-1.059846669","-1.14811803","-1.187485488","-1.115723664","-
1.043712801","-1.075562658","-1.13741478","-1.081224828","-1.159009318","-
1.08308448","-1.202353056","-1.158462495","-1.158462495"},[3]={1.2,6.9,13.5,0.8},
[4]={1.2,6.9,13.5,0.8},
[5]={LR300_HOLOSIGHT,LR300_8X,LR300_16X,LR300_HANDMADESIGHT},
[6]={LR300_2_HOLOSIGHT,LR300_2_X8_SCOPE,LR300_2_X16_SCOPE,LR300_2_HANDMADESIGHT},
[7]={LR300_MUZZLEBOOST,LR300_2_MUZZLEBOOST}},[3]={[1]={"0.075592683","-
0.060027444","0.016778475","-0.008270145","-0.004792041","0.057945888","-
0.027700011","0.020692548","-0.002392704","-0.005670009","0.084910239","-
0.009076356","0.057706497","-
0.162594729","0.000171855","0.011103039","0.059812173","0.120394377","-
0.04984398","0.004116078","0.055300527","-0.065532231","0.102276036","-
0.023061132","-0.051564339","0.082176237","0.118424376","-0.091965339","-
0.12934953","0.020668428"},[2]={"-0.634624938","-0.561723444","-0.575318682","-
0.513456912","-0.645559137","-0.613864251","-0.479012248","-0.670908654","-
0.56081412","-0.535767309","-0.585396621","-0.631070253","-0.518866425","-
0.626454288","-0.506808234","-0.625990978","-0.513575703","-0.538503723","-
0.644774634","-0.531540279","-0.694026468","-0.582204339","-0.662997907","-
0.675410652","-0.528804468","-0.631696167","-0.627106131","-0.729202473","-
0.576858744","-0.576858744"},[3]={1.2,6.9,13.5,0.8},[4]={1.2,6.9,13.5,0.8},
[5]={MP5_HOLOSIGHT,MP5_8X,MP5_16X,MP5_HANDMADE},
[6]={MP5A4_2_HOLOSIGHT,MP5A4_2_X8_SCOPE,MP5A4_2_X16_SCOPE,MP5A4_2_HANDMADESIGHT},
[7]={MP5_MUZZLEBOOST,MP5A4_2_MUZZLEBOOST}},[4]={[1]={"-
0.069091039","0.005237658","0.006218136","0.039090475","0.062757225","-
0.053135154","0.054213318","0.022353813","0.107614395","0.020906362","-
0.049842774","0.01540665","0.049695642","-0.074352915","0.016982902","-
0.070759638","-0.162072531","-0.032010858","0.02555514","0.02555514"},[2]={"-
0.410422905","-0.407988594","-0.411750711","-0.416881035","-0.395337654","-
0.398238687","-0.407135349","-0.381471669","-0.382746411","-0.403674129","-
0.400900078","-0.383888493","-0.390212154","-0.399248712","-0.399399462","-
0.418165425","-0.398657169","-0.408528279","-0.390163914","-0.390163914"},
[3]={1.48,8.4,17,0.8},[4]={1.48,8.4,17,0.8},
[5]={THOMPSON_HOLOSIGHT,THOMPSON_8X,THOMPSON_16X,THOMPSON_HANDMADE},
[6]={THOMPSON_2_HOLOSIGHT,THOMPSON_2_X8_SCOPE,THOMPSON_2_X16_SCOPE,THOMPSON_2_HANDM
ADESIGHT},[7]={THOMPSON_MUZZLEBOOST,THOMPSON_2_MUZZLEBOOST},
[8]={THOMPSON_SILENCER,THOMPSON_2_SILENCER}},[5]={[1]={"-
0.069091642","0.005237055","0.006218136","0.039090475","0.062757225","-
0.053135154","0.054213318","0.022353813","0.107614998","0.020905759","-
0.049842774","0.015407253","0.049695039","-0.074352915","0.016982902","-
0.070759035","-0.162072531","-0.032010858","0.002555514","0.008543907","-
0.005973921","0.026577828","-0.026041761","0.002555514"},[2]={"-0.410422905","-
0.407987991","-0.411750711","-0.416880432","-0.395337051","-0.398238687","-
0.407135349","-0.381471669","-0.382746411","-0.403674732","-0.400900681","-
0.383888493","-0.390212154","-0.399248712","-0.399399462","-0.418164822","-
0.398656566","-0.408528279","-0.390163311","-0.33251832","-0.332903637","-
0.348349482","-0.331397343","-0.331397343"},[3]={1.5,7.95,15.9,0.8},
[4]={1.5,7.95,15.9,0.8},
[5]={CUSTOM_SMG_HOLOSIGHT,CUSTOM_SMG_8X,CUSTOM_SMG_16X,CUSTOM_SMG_HANDMADE},
[6]={SMG_2_HOLOSIGHT,SMG_2_X8_SCOPE,SMG_2_X16_SCOPE,SMG_2_HANDMADESIGHT},
[7]={CUSTOM_SMG_MUZZLEBOOST,SMG_2_MUZZLEBOOST},
[8]={CUSTOM_SMG_SILENCER,SMG_2_SILENCER}},[6]={[1]={"0","-0.536458333","-
0.536458333","-0.556458333","-0.556458333","-0.556458333","-0.556458333","-
0.556458333","-0.556458333","-0.556458333","-0.556458333","-0.556458333","-
0.556458333","-0.556458333","-0.556458333","-0.556458333","-0.556458333","-
0.556458333","-0.556458333","-0.556458333","-0.556458333","-0.556458333","-
0.556458333","-0.556458333","-0.556458333","-0.556458333","-0.556458333","-
0.556458333","-0.556458333","-0.556458333","-0.556458333","-0.556458333","-
0.556458333","-0.556458333","-0.556458333","-0.556458333","-0.556458333","-
0.556458333","-0.556458333","-0.556458333","-0.556458333","-0.556458333","-
0.556458333","-0.556458333","-0.556458333","-0.556458333","-0.556458333","-
0.556458333","-0.556458333","-0.556458333","-0.556458333","-0.556458333","-
0.556458333","-0.556458333","-0.556458333","-0.556458333","-0.556458333","-
0.556458333","-0.556458333","-0.556458333"},[2]={"-1.047375","-1.047375","-
1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-
1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-
1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-
1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-
1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-
1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-
1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-
1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-
1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-1.047375","-
1.047375","-1.047375","-1.047375","-1.047375"},[3]={1.2,7.2,14.4,0.8},
[4]={1.2,7.2,14.4,0.8},[5]={HMLMG_HOLOSIGHT,HMLMG_8X,HMLMG_16X,HMLMG_HANDMADE},
[6]={HMLMG_2_HOLOSIGHT,HMLMG_2_X8_SCOPE,HMLMG_2_X16_SCOPE,HMLMG_2_HANDMADESIGHT},
[7]={HMLMG_MUZZLEBOOST,HMLMG_2_MUZZLEBOOST}},
[7]={[1]={"0","0.39375","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.
525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525
","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","
0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.5
25","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525"
,"0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0
.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.52
5","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525",
"0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.525","0.
525","0.525","0.525","0.525","0.525","0.525","0.525","0.525"},[2]={"-0.81","-
1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-
1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-
1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-
1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-
1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-
1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-
1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-
1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-
1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-
1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-
1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-
1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-1.0800","-
1.0800","-1.0800","-1.0800"},[3]={1.175,6.95,13.9,0.8},[4]={1.175,6.95,13.9,0.8},
[5]={M249_HOLOSIGHT,M249_8X,M249_16X,M249_HANDMADE},
[6]={M249_2_HOLOSIGHT,M249_2_X8_SCOPE,M249_2_X16_SCOPE,M249_2_HANDMADESIGHT},
[7]={M249_MUZZLEBOOST,M249_2_MUZZLEBOOST}},
[8]={[1]={"0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"},[2]={"-
0.90","-0.90","-0.90","-0.90","-0.90","-0.90","-0.90","-0.90","-0.90","-0.90","-
0.90","-0.90","-0.90","-0.90","-0.90","-0.90"},[3]={1.2,7.35,14.7,0.8},
[4]={1.2,7.35,14.7,0.8},
[5]={SEMI_AUTOMATIC_RIFLE_HOLOSIGHT,SEMI_AUTOMATIC_RIFLE_8X,SEMI_AUTOMATIC_RIFLE_16
X,SEMI_AUTOMATIC_RIFLE_HANDMADE},
[6]={SAR_2_HOLOSIGHT,SAR_2_X8_SCOPE,SAR_2_X16_SCOPE,SAR_2_HANDMADESIGHT},
[7]={SEMI_AUTOMATIC_RIFLE_MUZZLEBOOST,SAR_2_MUZZLEBOOST}},
[9]={[1]={"0.54","0.54","0.54","0.54","0.54","0.54","0.54","0.54","0.54","0.54","0.
54","0.54","0.54","0.54","0.54","0.54","0.54","0.54","0.54","0.54"},[2]={"-0.95","-
0.95","-0.95","-0.95","-0.95","-0.95","-0.95","-0.95","-0.95","-0.95","-0.95","-
0.95","-0.95","-0.95","-0.95","-0.95","-0.95","-0.95","-0.95","-0.9
5"},[3]={1.6,9.7,19.1,0.8},[4]={1.6,9.7,19.1,0.8},
[5]={M39_RIFLE_HOLOSIGHT,M39_RIFLE_8X,M39_RIFLE_16X,M39_RIFLE_HANDMADE},
[6]={M39_2_HOLOSIGHT,M39_2_X8_SCOPE,M39_2_X16_SCOPE,M39_2_HANDMADESIGHT},
[7]={M39_RIFLE_MUZZLEBOOST,M39_2_MUZZLEBOOST}},
[10]={[1]={"0","0","0","0","0","0","0","0","0","0"},[2]={"-0.6075","-0.6075","-
0.6075","-0.6075","-0.6075","-0.6075","-0.6075","-0.6075","-0.6075","-0.6075"},
[3]={1.51,9.75,1,0.85},[4]={1.51,9.75,1,0.85},
[5]={SEMI_AUTOMATIC_PISTOL_HOLOSIGHT,SEMI_AUTOMATIC_PISTOL_8X,false,SEMI_AUTOMATIC_
PISTOL_HANDMADE},
[6]={SEMI_AUTOMATIC_PISTOL_2_HOLOSIGHT,SEMI_AUTOMATIC_PISTOL_2_X8_SCOPE,false,SEMI_
AUTOMATIC_PISTOL_2_HANDMADESIGHT},
[7]={SEMI_AUTOMATIC_PISTOL_MUZZLEBOOST,SEMI_AUTOMATIC_PISTOL_2_MUZZLEBOOST}},
[11]={[1]={"0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"},[2]={"-
1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-
1.9","-1.9","-1.9","-1.9"},[3]={1.7,10.25,1,0.92},[4]={1.7,10.25,1,0.92},
[5]={M92_BERETTA_HOLOSIGHT,M92_BERETTA_8X,false,M92_BERETTA_HANDMADE},
[6]={M92_BERETTA_2_HOLOSIGHT,M92_BERETTA_2_X8_SCOPE,false,M92_BERETTA_2_HANDMADESIG
HT},[7]={M92_BERETTA_MUZZLEBOOST,M92_BERETTA_2_MUZZLEBOOST}},
[12]={[1]={"0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"},[2]={"-
0.9","-0.9","-0.9","-0.9","-0.9","-0.9","-0.9","-0.9","-0.9","-0.9","-0.9","-
0.9","-0.9","-0.9","-0.9"},[3]={1.64,10.55,1.0,0.92},[4]={1.64,10.55,1.0,0.92},
[5]={PROTOTYPE17_HOLOSIGHT,PROTOTYPE17_8X,false,PROTOTYPE17_HANDMADE},
[6]={PROTOTYPE_2_HOLOSIGHT,PROTOTYPE_2_X8_SCOPE,false,PROTOTYPE_2_HANDMADESIGHT},
[7]={false,false}},[13]={[1]={"0","0","0","0","0","0"},[2]={"-3.5","-3.5","-3.5","-
3.5","-3.5","-3.5"},[3]={1.6,9.75,1,0.91},[4]={1.6,9.75,1,0.91},
[5]={PYTHON_HOLOSIGHT,PYTHON_8X,false,PYTHON_HANDMADE},
[6]={PYTHON_2_HOLOSIGHT,PYTHON_2_X8_SCOPE,false,PYTHON_2_HANDMADESIGHT}},
[14]={[1]={"0","0","0","0","0","0","0","0"},[2]={"-1.1","-1.1","-1.1","-1.1","-
1.1","-1.1","-1.1","-1.1"},[3]={1.0,1.0,1.0,1.0},[4]={1.0,1.0,1.0,1.0},
[5]={false,false,false,false},
[6]={false,false,false,false}}}AK47_RPM=133.3;LR300_RPM=120;MP5A4_RPM=100;THOMPSON_
RPM=129.87013;SMG_RPM=100;HMLMG_RPM=125;M249_RPM=120;SAR_RPM=174.927114;M39_RPM=174
.927114;SEMI_AUTOMATIC_PISTOL_RPM=150;M92_BERETTA_RPM=150;PROTOTYPE_RPM=269.865068;
PYTHON_RPM=150;REVOLVER_RPM=174.927114;AK47_AT=100;LR300_AT=100;MP5A4_AT=100;THOMPS
ON_AT=100;SMG_AT=100;HMLMG_AT=125;M249_AT=120;SAR_AT=75;M39_AT=75;SEMI_AUTOMATIC_PI
STOL_AT=100;M92_BERETTA_AT=100;PROTOTYPE_AT=90;PYTHON_AT=145;REVOLVER_AT=145;AK47_B
ULLETS=30;LR300_BULLETS=30;MP5A4_BULLETS=30;THOMPSON_BULLETS=20;SMG_BULLETS=24;HMLM
G_BULLETS=60;M249_BULLETS=100;SAR_BULLETS=16;M39_BULLETS=20;SEMI_AUTOMATIC_PISTOL_B
ULLETS=10;M92_BERETTA_BULLETS=15;PROTOTYPE_BULLETS=6;PYTHON_BULLETS=6;REVOLVER_BULL
ETS=8;AT_Tables={AK47_AT,LR300_AT,MP5A4_AT,THOMPSON_AT,SMG_AT,HMLMG_AT,M249_AT,SAR_
AT,M39_AT,SEMI_AUTOMATIC_PISTOL_AT,M92_BERETTA_AT,PROTOTYPE_AT,PYTHON_AT,REVOLVER_A
T}RPM_Tables={AK47_RPM,LR300_RPM,MP5A4_RPM,THOMPSON_RPM,SMG_RPM,HMLMG_RPM,M249_RPM,
SAR_RPM,M39_RPM,SEMI_AUTOMATIC_PISTOL_RPM,M92_BERETTA_RPM,PROTOTYPE_RPM,PYTHON_RPM,
REVOLVER_RPM}GunsBullets={AK47_BULLETS,LR300_BULLETS,MP5A4_BULLETS,THOMPSON_BULLETS
,SMG_BULLETS,HMLMG_BULLETS,M249_BULLETS,SAR_BULLETS,M39_BULLETS,SEMI_AUTOMATIC_PIST
OL_BULLETS,M92_BERETTA_BULLETS,PROTOTYPE_BULLETS,PYTHON_BULLETS,REVOLVER_BULLETS}Fu
llTables={{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},
[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},
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[4]={}},{[1]={},[2]={},[3]={},[4]={}}}}}
-----------------------------------------------------------------

-----------------------------------------------------------------
----------------------------MULTIPLIERS--------------------------
screenMultiplier = -0.03*(CUSTOMIZABLE_SENS*3)*(CUSTOMIZABLE_FOV/100)
StandMultiplier = 1.90
StandMultiplier_HMLMG = 2
StandMultiplier_M249 = 1.93
-----------------------------------------------------------------

-----------------------------------------------------------------
-----------------------------PROCESS-----------------------------
for a=1,#FullTables do for b=1,#FullTables[1]do Silencer=1.0;MUZZLEBOOST=1.0;if
a<13 then if GunsPatterns[a][7][b]==true then MUZZLEBOOST=0.9 else MUZZLEBOOST=1.0
end else MUZZLEBOOST=1.0 end;for c=1,#GunsPatterns[a][b+2]do if GunsPatterns[a]
[b+4][c]==false then GunsPatterns[a][b+2][c]=1.0 end end;if a==4 then if
GunsPatterns[a][8][b]==true and GunsPatterns[a][b+4][1]==true then Silencer=0.9 end
elseif a==5 then if GunsPatterns[a][8][b]==true and GunsPatterns[a][b+4][1]==true
then Silencer=0.9 end end;for d=1,#FullTables[2]do
OverFlowST,OverFlowX,OverFlowY=0,0,0;Module_Multiplier=1.0;for e=1,#GunsPatterns[a]
[b+2]do Module_Multiplier=Module_Multiplier*GunsPatterns[a][b+2][e]end;for
f=1,GunsBullets[a]do if d==1 then if a==6 then if GunsPatterns[a][b+4][2]==true or
GunsPatterns[a][b+4][3]==true then if f>30 then
X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer else
X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer;Y=GunsPatterns[
a][2][f]/screenMultiplier*Module_Multiplier*Silencer end else if f>45 then
X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer else
X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer;Y=GunsPatterns[
a][2][f]/screenMultiplier*Module_Multiplier*Silencer end end elseif a==7 then if
GunsPatterns[a][b+4][2]==true or GunsPatterns[a][b+4][3]==true then if f>31 then
X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer else
X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer;Y=GunsPatterns[
a][2][f]/screenMultiplier*Module_Multiplier*Silencer end else if f>47 then
X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer else
X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer;Y=GunsPatterns[
a][2][f]/screenMultiplier*Module_Multiplier*Silencer end end else X=GunsPatterns[a]
[1][f]/screenMultiplier*Module_Multiplier*Silencer;Y=GunsPatterns[a][2][f]/
screenMultiplier*Module_Multiplier*Silencer end else if a==6 then if
GunsPatterns[a][b+4][2]==true or GunsPatterns[a][b+4][3]==true then if f>16 then
X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultip
lier_HMLMG else
X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier
_HMLMG;Y=GunsPatterns[a][2][f]/
screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_HMLMG end else if f>23
then
X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultip
lier_HMLMG else
X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier
_HMLMG;Y=GunsPatterns[a][2][f]/
screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_HMLMG end end elseif
a==7 then if GunsPatterns[a][b+4][2]==true or GunsPatterns[a][b+4][3]==true then if
f>17 then
X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultip
lier_M249 else
X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier
_M249;Y=GunsPatterns[a][2][f]/
screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_HMLMG end else if f>24
then
X=0;Y=GunsPatterns[a][2][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultip
lier_M249 else
X=GunsPatterns[a][1][f]/screenMultiplier*Module_Multiplier*Silencer*StandMultiplier
_M249;Y=GunsPatterns[a][2][f]/
screenMultiplier*Module_Multiplier*Silencer*StandMultiplier_HMLMG end end else
X=GunsPatterns[a][1][f]/screenMultiplier*StandMultiplier*Module_Multiplier*Silencer
;Y=GunsPatterns[a][2][f]/
screenMultiplier*StandMultiplier*Module_Multiplier*Silencer end
end;OverFlowX=round(X)-X+OverFlowX;if OverFlowX>1 then OverFlowX=OverFlowX-
1;X=round(X)+1 else X=round(X)end;OverFlowY=Y%1+OverFlowY;if OverFlowY>1 then
OverFlowY=OverFlowY-1;Y=round(Y)+1 else Y=round(Y)end;if a<12 then
AT=AT_Tables[a]*MUZZLEBOOST else AT=AT_Tables[a]end;if MUZZLEBOOST==1.0 then
OverFlowST=RPM_Tables[a]*MUZZLEBOOST%1+OverFlowST else OverFlowST=0 end;if a~=1
then if OverFlowST>1 then ST=RPM_Tables[a]*MUZZLEBOOST-AT+1;OverFlowST=OverFlowST-
1-ST%1;ST=round(RPM_Tables[a]*MUZZLEBOOST-AT+1)else
ST=round(RPM_Tables[a]*MUZZLEBOOST-AT)end else ST=round(RPM_Tables[a]*MUZZLEBOOST-
AT)end;FullTables[a][b][d][1][f]=X;FullTables[a][b][d][2][f]=Y;FullTables[a][b][d]
[3][f]=AT;FullTables[a][b][d][4][f]=ST end end end end
-----------------------------------------------------------------

-----------------------------------------------------------------
----------------------------EVENT_PART---------------------------
gun = 0
kickback = falseB
function OnEvent(event, arg)
--ASSAULTRIFLE
if (event == "MOUSE_BUTTON_PRESSED" and arg == ASSAULT_RIFLE) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("ASSAULT_RIFLE_MACRO-OFF\n")
else
OutputLogMessage("ASSAULT_RIFLE_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--LR300
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == LR300) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("LR300_MACRO-OFF\n")
else
OutputLogMessage("LR300_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--MP5
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == MP5) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("MP5_MACRO-OFF\n")
else
OutputLogMessage("MP5_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--THOMPSON
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == THOMPSON) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("THOMPSON_MACRO-OFF\n")
else
OutputLogMessage("THOMPSON_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--CUSTOMSMG
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == CUSTOM_SMG) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("CUSTOM_SMG_MACRO-OFF\n")
else
OutputLogMessage("CUSTOM_SMG_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--HMLMG
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == HMLMG) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("HMLMG_MACRO-OFF\n")
else
OutputLogMessage("HMLMG_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--M249
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == M249) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("M249_MACRO-OFF\n")
else
OutputLogMessage("M249_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--SEMI-AUTOMATIC-RIFLE
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == SEMI_AUTOMATIC_RIFLE) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("SEMI_AUTOMATIC_RIFLE_MACRO-OFF\n")
else
OutputLogMessage("SEMI_AUTOMATIC_RIFLE_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--M39-RIFLE
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == M39_RIFLE) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("M39_RIFLE_MACRO-OFF\n")
else
OutputLogMessage("M39_RIFLE_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--SEMI-AUTOMATIC-PISTOL
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == SEMI_AUTOMATIC_PISTOL)
then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("SEMI_AUTOMATIC_PISTOL_MACRO-OFF\n")
else
OutputLogMessage("SEMI_AUTOMATIC_PISTOL_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--M92-RIFLE
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == M92_BERETTA) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("M92_BERETTA_BERETTA_MACRO-OFF\n")
else
OutputLogMessage("M92_BERETTA_BERETTA_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--PROTOTYPE17
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == PROTOTYPE17) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("PROTOTYPE17_MACRO-OFF\n")
else
OutputLogMessage("PROTOTYPE17_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--PYTHON
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == PYTHON) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("PYTHON_MACRO-OFF\n")
else
OutputLogMessage("PYTHON_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
--REVOLVER
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == REVOLVER) then
kickback = not kickback
gun = arg
if (kickback == false) then
OutputLogMessage("REVOLVER_MACRO-OFF\n")
else
OutputLogMessage("REVOLVER_MACRO-ON\n")
EnablePrimaryMouseButtonEvents(true)
end
end
-----------------------------------------------------------------

-----------------------------------------------------------------
-----------------------------------------------------------------
-----------------------------------------------------------------
-----------------------------------------------------------------
if gun==ASSAULT_RIFLE then
CURRECT_GUN=1;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,AK47_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else if
ASSAULT_RIFLE_MUZZLEBOOST==true then if a>17 then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][AT_ARRAY][a],round(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][a]*0),round(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][Y_ARRAY][a]*1.07))else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[X_ARRAY][a],round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[a]*1.07))end else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then if ASSAULT_RIFLE_MUZZLEBOOST==true
then Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[AK47_BULLETS]*0,FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY]
[AK47_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[AT_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[X_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY]
[AK47_BULLETS])end else if ASSAULT_RIFLE_MUZZLEBOOST==true then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[AK47_BULLETS],round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[AK47_BULLETS]*0),round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[AK47_BULLETS]*1.07))else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][AT_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][Y_ARRAY][AK47_BULLETS])end end;if FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][ST_ARRAY][AK47_BULLETS]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[AK47_BULLETS])end until IsLeftNotPressed()end end end elseif gun==AK47_2 then
CURRECT_GUN=1;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,AK47_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else if
AK47_2_MUZZLEBOOST==true then if a>17 then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][AT_ARRAY][a],round(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][a]*0),round(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][Y_ARRAY][a]*1.07))else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[X_ARRAY][a],round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[a]*1.07))end else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then if AK47_2_MUZZLEBOOST==true then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[AK47_BULLETS]*0,FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY]
[AK47_BULLETS])else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[AT_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[X_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY]
[AK47_BULLETS])end else if AK47_2_MUZZLEBOOST==true then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[AK47_BULLETS],round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[AK47_BULLETS]*0),round(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[AK47_BULLETS]*1.07))else Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][AT_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][AK47_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][Y_ARRAY][AK47_BULLETS])end end;if FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][ST_ARRAY][AK47_BULLETS]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[AK47_BULLETS])end until IsLeftNotPressed()end end end elseif gun==LR300 then
CURRECT_GUN=2;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,LR300_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][AT_ARRAY][LR300_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][LR300_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][LR300_BULLETS])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[LR300_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[LR300_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[LR300_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[LR300_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][ST_ARRAY][LR300_BULLETS])end until IsLeftNotPressed()end end end
elseif gun==LR300_2 then
CURRECT_GUN=2;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,LR300_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][AT_ARRAY][LR300_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][LR300_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][LR300_BULLETS])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[LR300_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[LR300_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[LR300_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[LR300_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][ST_ARRAY][LR300_BULLETS])end until IsLeftNotPressed()end end end
elseif gun==MP5 then
CURRECT_GUN=3;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,MP5A4_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][AT_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][MP5A4_BULLETS])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[MP5A4_BULLETS],FullTables[CUR
RECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][Y_ARRAY][MP5A4_BULLETS])end;if FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][ST_ARRAY][MP5A4_BULLETS]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[MP5A4_BULLETS])end until IsLeftNotPressed()end end end elseif gun==MP5A4_2 then
CURRECT_GUN=3;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,MP5A4_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][AT_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][MP5A4_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][MP5A4_BULLETS])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[MP5A4_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[MP5A4_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[MP5A4_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[MP5A4_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][ST_ARRAY][MP5A4_BULLETS])end until IsLeftNotPressed()end end end
elseif gun==THOMPSON then
CURRECT_GUN=4;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,THOMPSON_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][AT_ARRAY][THOMPSON_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][THOMPSON_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][THOMPSON_BULLETS])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[THOMPSON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[THOMPSON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[THOMPSON_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[ST_ARRAY][THOMPSON_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][ST_ARRAY][THOMPSON_BULLETS])end until
IsLeftNotPressed()end end end elseif gun==THOMPSON_2 then
CURRECT_GUN=4;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,THOMPSON_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][AT_ARRAY][THOMPSON_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][THOMPSON_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][THOMPSON_BULLETS])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[THOMPSON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[THOMPSON_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[THOMPSON_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[ST_ARRAY][THOMPSON_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][ST_ARRAY][THOMPSON_BULLETS])end until
IsLeftNotPressed()end end end elseif gun==CUSTOM_SMG then
CURRECT_GUN=5;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,SMG_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][AT_ARRAY][SMG_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][SMG_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][SMG_BULLETS])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[SMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[SMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[SMG_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[SMG_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[ST_ARRAY][SMG_BULLETS])end until IsLeftNotPressed()end end end elseif gun==SMG_2
then
CURRECT_GUN=5;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,SMG_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][AT_ARRAY][SMG_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][SMG_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][SMG_BULLETS])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[SMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[SMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[SMG_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[SMG_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[ST_ARRAY][SMG_BULLETS])end until IsLeftNotPressed()end end end elseif gun==HMLMG
then
CURRECT_GUN=6;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,HMLMG_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][AT_ARRAY][HMLMG_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][HMLMG_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][HMLMG_BULLETS])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[HMLMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[HMLMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND
_STATE][Y_ARRAY][HMLMG_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][ST_ARRAY][HMLMG_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][ST_ARRAY][HMLMG_BULLETS])end until IsLeftNotPressed()end
end end elseif gun==HMLMG_2 then
CURRECT_GUN=6;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,HMLMG_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][AT_ARRAY][HMLMG_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][HMLMG_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][HMLMG_BULLETS])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[HMLMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[HMLMG_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[HMLMG_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[HMLMG_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][ST_ARRAY][HMLMG_BULLETS])end until IsLeftNotPressed()end end end
elseif gun==M249 then
CURRECT_GUN=7;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,M249_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][AT_ARRAY][M249_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][M249_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][M249_BULLETS])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[M249_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[M249_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[M249_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[M249_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][ST_ARRAY][M249_BULLETS])end until IsLeftNotPressed()end end end
elseif gun==M249_2 then
CURRECT_GUN=7;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,M249_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY][a])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY][a])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][a])end
end;repeat if IsModifierPressed("lctrl")then Smoothing(FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][AT_ARRAY][M249_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][M249_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][M249_BULLETS])else
Smoothing(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[M249_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][X_ARRAY]
[M249_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][Y_ARRAY]
[M249_BULLETS])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[M249_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][ST_ARRAY][M249_BULLETS])end until IsLeftNotPressed()end end end
elseif gun==SEMI_AUTOMATIC_RIFLE then
CURRECT_GUN=8;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,SAR_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[Y_ARRAY][a])else
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a])end end;repeat if IsModifierPressed("lctrl")then
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][SAR_BULLETS])else
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][X_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][Y_ARRAY][SAR_BULLETS])end;if FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][ST_ARRAY][SAR_BULLETS]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[SAR_BULLETS])end until IsLeftNotPressed()end end end elseif gun==SAR_2 then
CURRECT_GUN=8;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,SAR_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[Y_ARRAY][a])else
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a])end end;repeat if IsModifierPressed("lctrl")then
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][SAR_BULLETS])else
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][X_ARRAY][SAR_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][Y_ARRAY][SAR_BULLETS])end;if FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][ST_ARRAY][SAR_BULLETS]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[SAR_BULLETS])end until IsLeftNotPressed()end end end elseif gun==M39_RIFLE then
CURRECT_GUN=9;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,M39_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[Y_ARRAY][a])else
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a])end end;repeat if IsModifierPressed("lctrl")then
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROU
CH_STATE][AT_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[X_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE][Y_ARRAY]
[M39_BULLETS])else
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][X_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][Y_ARRAY][M39_BULLETS])end;if FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][ST_ARRAY][M39_BULLETS]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[M39_BULLETS])end until IsLeftNotPressed()end end end elseif gun==M39_2 then
CURRECT_GUN=9;CURRECT_VAR=2;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARR
AY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,M39_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[Y_ARRAY][a])else
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a])end end;repeat if IsModifierPressed("lctrl")then
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][M39_BULLETS])else
PressKey("pause")connector25(20)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][X_ARRAY][M39_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][Y_ARRAY][M39_BULLETS])end;if FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][ST_ARRAY][M39_BULLETS]~=0 then
connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[M39_BULLETS])end until IsLeftNotPressed()end end end elseif
gun==SEMI_AUTOMATIC_PISTOL then
CURRECT_GUN=10;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_AR
RAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,SEMI_AUTOMATIC_PISTOL_BULLETS do if
IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if
IsModifierPressed("lctrl")then
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[Y_ARRAY][a])else
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a])end end;repeat if IsModifierPressed("lctrl")then
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY]
[SEMI_AUTOMATIC_PISTOL_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[X_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR]
[CROUCH_STATE][Y_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS])else
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY]
[SEMI_AUTOMATIC_PISTOL_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[X_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][Y_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[SEMI_AUTOMATIC_PISTOL_BULLETS]~=0 then connector25(FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][ST_ARRAY][SEMI_AUTOMATIC_PISTOL_BULLETS])end until
IsLeftNotPressed()end end end elseif gun==M92_BERETTA then
CURRECT_GUN=11;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_AR
RAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,M92_BERETTA_BULLETS do if
IsRightNotPressed()then return end;if IsLeftNotPressed()then return end;if
IsModifierPressed("lctrl")then
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[Y_ARRAY][a])else
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a])end end;repeat if IsModifierPressed("lctrl")then
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][M92_BERETTA_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][M92_BERETTA_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][M92_BERETTA_BULLETS])else
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][M92_BERETTA_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][X_ARRAY][M92_BERETTA_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][Y_ARRAY][M92_BERETTA_BULLETS])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][M92_BERETTA_BULLETS]~=0
then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[M92_BERETTA_BULLETS])end until IsLeftNotPressed()end end end elseif
gun==PROTOTYPE17 then
CURRECT_GUN=12;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_AR
RAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,PROTOTYPE_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[Y_ARRAY][a])else
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a])end end;repeat if IsModifierPressed("lctrl")then
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][PROTOTYPE_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][PROTOTYPE_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][PROTOTYPE_BULLETS])else
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][PROTOTYPE_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][X_ARRAY][PROTOTYPE_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][Y_ARRAY][PROTOTYPE_BULLETS])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][PROTOTYPE_BULLETS]~=0
then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[PROTOTYPE_BULLETS])end until IsLeftNotPressed()end end end elseif gun==PYTHON then
CURRECT_GUN=13;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_AR
RAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,PYTHON_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[Y_ARRAY][a])else
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a])end end;repeat if IsModifierPressed("lctrl")then
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][PYTHON_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][PYTHON_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][PYTHON_BULLETS])else
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][PYTHON_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][X_ARRAY][PYTHON_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][Y_ARRAY][PYTHON_BULLETS])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][PYTHON_BULLETS]~=0
then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[PYTHON_BULLETS])end until IsLeftNotPressed()end end end elseif gun==REVOLVER then
CURRECT_GUN=14;CURRECT_VAR=1;CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_AR
RAY=3;ST_ARRAY=4;if kickback then if IsMouseButtonPressed(3)then connector25(5)if
IsMouseButtonPressed(1)then for a=1,REVOLVER_BULLETS do if IsRightNotPressed()then
return end;if IsLeftNotPressed()then return end;if IsModifierPressed("lctrl")then
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[CROUCH_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][CROUCH_STATE]
[Y_ARRAY][a])else
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR]
[STAND_STATE][X_ARRAY][a],FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE]
[Y_ARRAY][a])end;if FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a]~=0 then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[a])end end;repeat if IsModifierPressed("lctrl")then
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][CROUCH_STATE][AT_ARRAY][REVOLVER_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][X_ARRAY][REVOLVER_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][CROUCH_STATE][Y_ARRAY][REVOLVER_BULLETS])else
PressKey("pause")connector25(18)ReleaseKey("pause")Smoothing(FullTables[CURRECT_GUN
][CURRECT_VAR][STAND_STATE][AT_ARRAY][REVOLVER_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][X_ARRAY][REVOLVER_BULLETS],FullTables[CURRECT_GUN]
[CURRECT_VAR][STAND_STATE][Y_ARRAY][REVOLVER_BULLETS])end;if
FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY][REVOLVER_BULLETS]~=0
then connector25(FullTables[CURRECT_GUN][CURRECT_VAR][STAND_STATE][ST_ARRAY]
[REVOLVER_BULLETS])end until IsLeftNotPressed()end end end end
end

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