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SRM Business School, Lucknow: Design Thinking
SRM Business School, Lucknow: Design Thinking
SRM Business School, Lucknow: Design Thinking
Lucknow
DESIGN THINKING
Paper Code – KMBN106
MBA 1st Year (2022-23)
BY
Dr. Shubhendu S. Shukla
Assistant Professor
Department of Business Administration
+91-9793000083
shubhendusshukla@gmail.com
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DESIGN THINKING
Course Credit: 2 Contact Hours: 20
Course Objectives:
1. How to transform creative thinking into design thinking in every stage of your problem
2. How to apply design thinking to your real life problems / situations in order to evolve an
innovative and workable solutions
Unit 1- Innovation & Creativity: Meaning of Innovation and creativity. Difference between
innovation and creativity, and its role in Industry and organizations, dynamics of creative thinking,
Process of Design Thinking , implementing the process in driving innovation, Case Study
Unit 2- An exercise in design thinking & implementing design thinking through a workshop &
exercise case studies in design thinking, design thinking process. Case Study
Unit 3- Design Thinking in Various Sectors (Health sector, Finance, Education, Infrastructure)
Design thinking case studies in retail, design thinking case studies in banking, design thinking case
studies in management decisions
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DESIGN THINKING
1. Introduction
There are many variants of the Design Thinking process in use today, and they have from
three to seven phases, stages, or modes. However, all variants of Design Thinking are very
similar. All variants of Design Thinking embody the same principles, which were first
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described by Nobel Prize laureate Herbert Simon in The Sciences of the Artificial in
1969. The five phases of Design Thinking, according to d.school, are as follows:
It is important to note that the five phases, stages, or modes are not always sequential.
They do not have to follow any specific order and can often occur in parallel and repeat
iteratively.
When working with clients, we often get a lot of questions about innovation, and we’ve
seen there’s a lot of confusion on the terminology.
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4.1. What are similarity and difference?
Creativity, invention, and innovation are all interrelated and necessary for growth to
occur. We can follow any successful company and see an investment of time and effort
into these three concepts. Based on experience and research conducted, some points are
as follows:
4.2. Creativity
Creativity is the act of channeling imagination into something concrete. It is the very first
stage of design, where ideas start to actually take form, and a plan can be developed.
That most human of qualities, creativity evidences itself in our ability to solve challenges
or problems with novel solutions ideas. Shawn Hunter, author of Out Think: How
Innovative Leaders Drive Exceptional Outcomes (Wiley, 2013), defines creativity as "the
capability or act of conceiving something original or unusual."
The key factor is that creativity remains an idea alone, not reality yet. Interestingly,
creativity is very specific to people; animals have no way to communicate ideas, and much
of what they do transfer is assumed by instinct or by example.
Examples of creativity:
in the case of Uber, creativity was necessary in producing the concept of ride sharing and
of making driving jobs accessible to any individual.
another example can be the Google Glass, which although were very creative at the time
(new, different in the market), were not necessarily innovative (monetary return over
investment made by the company).
4.3. Invention
Examples of invention:
• product designs, business models, or working prototypes.
• Uber channeled invention in creating a solid and working business model, based
upon the ideas they had formed in the creation stage.
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4.4. Innovation
Examples of innovation:
• successful products and services like Care of, Amazon Scout, Impossible Food,
Google’s self-driving taxis, …
• successful process innovations like Amazon predictive orders, or additive
manufacturing processes.
Once again, Innovation cannot happen without creativity or invention, and neither
creativity nor invention is useful in business if not properly executed.
Innovation is the process of creating and implementing a new idea. It is the process of
taking useful ideas and converting them into useful products; services or processes or
methods of operation. These useful ideas are the result of creativity, which is the
prerequisite for innovation. Creativity in the ability to combine ideas in a unique way or
to make useful association among ideas. Creativity provides new ideas for quality
improvement in organizations and innovation puts these ideas into action.
Change and innovation are closely related, even though they are not the same. Change
often involves new and better ideas. The new idea may be the creation of a new product
or process or it can be an idea about how to change completely the way business is carried
out. Successful organisations understand that both innovation and change are required
to satisfy their most important stake holders.
For both established organisations as well as new organisations, innovation and change
become important in a dynamic, changing environment. When a company fails to
innovate and change as needed, its customers, employees and the community at large can
all suffer. The ability to manage innovation and change is an essential part of a manager’s
competencies.
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5.1.1. Types of Innovation
Technical innovation involves creation of new goods and services. Many technical
innovations occur through research and development efforts intended to satisfy
demanding customers who are always seeking, new, better, faster and/or cheaper
products.
The various types of innovation often go hand in hand. For example, the rapid
development of business to business e-commerce represents process innovation. But this
new process requires many technical innovations in computer hardware and software.
Also as firms began to use business to business e-commerce, administrative innovation
soon followed. Further, implementation of process innovations necessitated
organisational change. “Doing something new means doing something differently”. Thus,
innovation and organisational change go hand in hand.
Creativity goes hand in hand with innovation. And there is no innovation without
creativity. While creativity is the ability to produce new and unique ideas, innovation is
the implementation of that creativity i.e. the introduction of a new idea, solution, process,
or product. Creativity is the driving force behind innovation and the incorporation of
looking at things from a different perspective and freedom of restrictions by rules and
written or unwritten norms.
Creativity can help a company to manage tasks, improve staff performance and create
quality products. It is also vital in fostering a likeable and aspirational company image.
With consumers now able to get a snapshot of what company life is like, businesses need
to be able to depict their inner culture in a way that makes it seem appealing.
Allowing employees to be more creative can inspire them to come up with more
interesting ideas as well as improve their overall output. Many of the world’s leading
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companies have started to adopt unorthodox methods of encouraging maximum
creativity from their employees, such as sleeping pods and flexible working areas.
Creativity and innovation within a well-run companies have always been recognized as a
sure path to success. Stimulating creativity and exploring completely new and unknown
before territories lead as result to increasing the productivity of the organisation.
Encouraging the employees to think outside of the box and giving them time and
resources to explore new areas for innovative ideas is the key to cost-effective business
solutions.
Creativity improves the process of solving problems. It doesn't matter if we're talking
about developing a new strategy or an innovative way to stay ahead of the competition.
Creative problem solving gives that competitive edge that any business is striving to
achieve.
Creative ideas and innovative approaches can come from almost anywhere- from your
partners, customers, target groups, employees. They can bring you fresh perspectives and
ideas, to show them that you’re listening and open to their feedback. That's why it is
important an open exchange of ideas to be supported and encouraged by the company.
Innovation is important because it’s the only way that you can differentiate your products
and services from those of your competitors. For customers and clients to choose your
business, your offer needs to be distinctive and valuable, and the only way to achieve this
is through innovation.
It can be tempting to let your rivals do all the heavy lifting of creativity and innovation,
with all the investment, experimentation and risks that this entails. Then, when they
come up with a dazzling new product or improvement, you can simply copy what they’ve
done at a fraction of the effort. However, there are several pitfalls to this approach.
Most importantly, you’ll always be playing catch-up. However quickly you get your
version to market, your rivals will always have the lead on you and they’ll already be
planning their next move. This means customers will go to your rivals first, who will
maintain a reputation for leading the pack. Your business won’t stand out because there’ll
always be someone else who’s already met the needs and desires of your customers.
You’ll harm your own brand, and could also risk infringing on your competitor’s
intellectual property rights.
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6. Difference Between Creativity and Innovation
There’s a lot of confusion for creativity and innovation. In Creative types of working it is
claimed that creativity and innovation can’t be measured while Performance demands
measurement. In a changing world that changes every second, it’s essential that
companies figure out the difference between creativity and innovation.
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facilitator of organizational change, or any R&D initiative for value addition, which
broadly encompasses innovation, it all stems from the customers’ explicit or implicit
needs. Mapping customers’ needs and aligning the innovation initiative to customers’
needs, is what we need in this competitive world. Innovation is enabled by proactive
organizational behaviour practices.
At this stage, it is pertinent to define creativity because innovation and creativity are often
used interchangeably in the work place. The Webster Dictionary has defined creativity as
‘the ability or power to create, to bring into existence, to invest with a new form, to
produce through imaginative skill, to make or bring into existence something new.
Creativity is, therefore, the core competency.
Paul E. Plsek (1997) used the term more appropriately as ‘Directed Creativity’. It is a
purposeful generation of creative ideas with seriousness of its implementation, whenever
it matches with organizational requirements. Non-implementation of at least some ideas
(that fit the purpose) will inhibit creativity.
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Competencies are measurable and they change over time. Hamel and Prahalad (1990)
attributed business success only on innovative creativity, knowledge resources, and the
expertise, which together create the critical potential of an organization, that is, the core
competencies.
Other proponents of core competencies such as Quinn (1992), Drucker (1992), Porter
(1995), Waterman (1983), Peter (1988), Nonaka and Takeuchi (1955), and Senge (1990),
also showed that developing the core competencies helps an organization to build its
strategic power. The core competencies are difficult to duplicate by the competitors
because of their distinctiveness. Core competencies are, therefore, critical success factors
for any organization.
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10. Come up with ideas at the beginning of the innovation process … and then stop.
Many times we come up with several ideas and start innovating, and then we come
up with more ideas and never get a single idea done. At some point you have to
turn off the idea generation part of the process and really work on the innovation
and execution part in order to bring a project to life.
In first stage of Design Thinking process you should gain an empathetic understanding of
the problem you’re trying to solve, typically through user research. This involves
consulting experts to find out more about the area of concern through observing,
engaging and empathizing with people to understand their experiences and motivations,
as well as immersing yourself in the physical environment so you can gain a deeper
personal understanding of the issues involved. Empathy is crucial to a human-centered
design process such as design thinking because it allows you to set aside your own
assumptions about the world and gain real insight into users and their needs.
9.2. Stage 2: Define—State Your Users' Needs and Problems
During the Define stage, you put together the information you have created and gathered
during the Empathise stage. You then analyze your observations and synthesize them to
define the core problems you and your team have identified. These definitions are
called problem statements. You can create personas to help keep your efforts human-
centered before proceeding to ideation.
The Define stage will help the designers in your team gather great ideas to establish
features, functions, and any other elements that will allow them to solve the problems or,
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at the very least, allow users to resolve issues themselves with the minimum of difficulty.
In the Define stage you will start to progress to the third stage, Ideate.
Innovation is essential for the growth of any company. But that’s a very generic way of
describing innovation. To successfully implement innovation, you need to know exactly
what makes an innovative organization as well as how it contributes to its growth. Given
the growing interest in innovation, it’s no surprise that organizations are looking for clear
guidelines on how to implement it. Every innovation is unique. Even so, certain strategies
and skills are useful across a range of projects and at all levels of an organization:
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10.1. Spot opportunities for innovation. As innovation expert Greg Satell puts
it, “No matter what form innovation takes—short, agile sprints or long-term,
grand-challenge investments—innovation is fundamentally about solving
problems.” As you think about your organization, what problems need solving?
Where do opportunities lie? Once you land on some promising ideas, continue
to explore them from different angles. By doing so, you may discover even
more exciting possibilities.
10.2. Prioritize opportunities. You don’t have infinite time and resources, so
prioritize potential innovations depending on where you think you’ll get the
most bang for your buck. Narrow in on the two or three ideas you think are
most worth digging into, testing, and refining. Then express them as
hypotheses you can test through targeted experiments.
10.3. Test your potential innovations. Keep your experiments modest in scope,
especially when you’re starting out. You may want to begin with “paper
prototypes,” or simple drawings of the new product or process that your end
users can interact with to see what works and what doesn’t. They are quick
and inexpensive, and they help you figure out where you need to tweak your
concept. With each round of testing, move to progressively more complex
experiments involving more users.
10.4. Build support for your innovations. Don’t be shy. Make sure the time is
right and tell your story to all your stakeholders, including those whose
resource backing you need and those who’ll directly benefit from your
innovation. You’ll want to tailor your approach based on what’s important to
each person and what you need from them.
10.5. Learn from your innovation efforts. You’ve probably heard the mantra “fail
fast, learn fast.” After each innovation, list what you would do again and what
you wouldn’t. And don’t overthink failure; the key is learn from it and apply
those lessons to your next innovation.
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