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Weather Weather Weather Weather

Turbulence Aether Storm Fair Skies Lightning


Action: Low pressure zones can Action: Aether storms play Action: Fair skies mean fast Action: Dangerous lightning is
mean sudden air turbulence. havok with navigation winds for your zeppelin. You a mortal hazard for your crew.
Your cargo may be damaged. equipment. Roll for on may skip the action on the Roll for on next card. If
Roll for on next card. If next card. If you fail, remove next card if you choose. you fail, remove resources as
you fail, remove resources as resources as indicated on indicated on that card.
indicated on that card. that card.

8 6 7 7 6 6 9 8
6 5 4 3
6 1 3 9 7 3 2 5 7 3 3 10 9 2 1 10
1 2 1 3 1 2 1 2 1 2 3 3

Weather Weather Weather Weather

Clear Night Winter Hail Sudden Storm Sudden Storm


Action: You decide to sail on Action: Take evasive action. Roll Action: Take evasive action. Roll Action: Take evasive action. Roll
since the weather seems to for both on next card. For for both on next card. For for both on next card. For
hold. You may skip the action each fail, remove resources each fail, remove resources each fail, remove resources
on the next card if desired. for each fail as indicated on for each fail as indicated on for each fail as indicated on
that card. that card. that card.

10 9 6 7 7 8 8 6
3 2 2 1
8 1 2 8 7 2 3 9 6 3 1 8 8 1 2 7
3 1 1 1 2 1 2 3 2 3 1 3

Game Action Card front


match with back A then cut
along light gray lines
Trade Trade Trade Trade

City: Val Justinia City: Thoia City: Costa City: Etherton


Action: The capitol of the Action: You may stop here Action: You may stop here Action: You may stop here and
Grand Compact. You may stop and buy or sell goods at and buy or sell goods at buy goods or hire on new
here and buy any the value on next card. the value on next card. crewmembers at the value on
resources or sell goods at next card.
the value on next card.

9 9 10 10 10 9 6 8
6 5 4 4
9 1 2 6 6 3 2 7 7 1 2 9 8 3 2 9
1 2 3 3 1 2 3 1 1 2 3 1

Trade Assist Trade Assist Trade Pirates Trade Assist

Waystation Outpost Armory waystation waystation


Action: Rumours abound. You Action: You may stop here Action: This waystation has Action: You may stop here and
may pay equal to value and buy resources at the been taken over by pirates. They sell goods at the value
on next card and discard it. value on next card. demand a tax for travel equal on the next card or you
Then, look at the next 4 cards, to the value on the next may take on for free, new
rearrange them in any order, card or you may choose to crewmembers, as listed on
and place back on the draw attack. resolve with the next card.
deck or buy engine parts for values on the next card.
same gold value on next card.

7 10 7 9 9 7 8 8
3 3 2 1
8 2 3 7 6 1 2 10 7 3 1 9 9 2 2 8
1 1 2 2 1 2 2 2 3 3 3 1

Game Action Card front


match with back A then cut
along light gray lines
Trade Trade Pirates Pirates Weather

City: Easley City: Kestral Pirate Attack Surprise Attack


Action: You may stop here Action: You may stop here Action: Resolve Attack with Action: Take evasive action. Roll
and buy or sell goods at and buy or sell goods at on next card. for both on next card. For
the value on next card. the value on next card. each fail, remove resources
for each fail as indicated on
that card. Then Resolve Attack
with on same card. If your
attack is successful you may
salvage any resources listed
on that card.

9 8 8 6 7 8 9 9
3 2 4 3
7 2 1 8 9 1 1 7 8 1 2 9 7 1 2 8
1 3 2 3 2 1 2 1 1 1 3 1

Pirates Pirates Pirates Pirates

Pirate Attack Pirate Attack Pirate Attack Pirate Attack


Action: Resolve Attack with Action: Resolve Attack with Action: Resolve Attack with Action: Resolve Attack with
on next card. If your attack on next card. If your attack on next card. on next card. If your attack
is successful you may salvage is successful you may salvage is successful you may salvage
any resources listed on that any resources listed on that any resources listed on that
card. card. card.

10 7 7 7 8 8 6 10
1 2 4 3
9 3 2 9 8 1 2 7 8 3 2 9 9 2 1 8
1 2 3 2 1 3 3 1 1 2 1 3

Game Action Card front


match with back A then cut
along light gray lines
Pirates Pirates Trade Pirates Pirates Weather

Pirate Attack Black Market Pirate Attack Surprise Attack


Action: Resolve Attack with Action: Dread ladypirate Griete Action: Resolve Attack with Action: Take evasive action. Roll
on next card. If your attack Rasmuson is willing to sell on next card. for both on next card. For
is successful you may salvage you black market goods. Buy each fail, remove resources
any resources listed on that goods at the next card’s or for each fail as indicated on
card. you may attack using on that card. Then Resolve Attack
next card. If your attack is with on same card. If your
successful you may salvage any attack is successful you may
resources listed on that card. salvage any resources listed
on that card.

10 7 9 9 8 8 9 9
6 5 4 3
8 1 2 9 9 3 2 7 8 1 2 9 7 3 2 8
1 2 3 3 1 2 3 1 1 2 3 1

Pirates Pirates Trade Pirates Pirates

Pirate Attack Border Zone Pirate Attack It’s a Trap!


Action: Resolve Attack with Action: A place under neither Action: Resolve Attack with Action: Resolve Attack with
on next card. If your attack pirate nor Aethernavy control. on next card. If your attack on next card. You may
is successful you may salvage You may Buy goods at the is successful you may salvage not retreat. Your zeppelin ship
any resources listed on that next card’s or pay twice the any resources listed on that defense number is -1 for this
card. next card’s value to Look at card. attack.
the next 4 cards, rearrange them
in any order, and place back on
the draw deck.

6 10 8 7 7 6 7 11
3 2 2 1
9 2 3 8 9 1 2 10 8 3 1 7 9 2 2 10
1 1 2 2 1 2 2 2 3 3 3 1

Game Action Card front


match with back A then cut
along light gray lines
Assist Trade Assist Trade Assist Assist

Trading Post Trading Post Dockside Machine Shop


Action: You catch wind of Action: You may stop here and Action: looking for crew? Try Action: An engineer’s paradise.
rumors concerning your buy or sell any two here. hire new crewmembers If it is broken or damaged they
business at hand. Look at the resources at the value on at the value on the next card. will fix it for you. No charge
next 4 cards and rearrange next card. for steam. you may buy for one
them in any order and place price both resources listed
back on the draw pile or on the next card at the value
you may stop here and buy on that card.
resources at the value on
next card.

10 6 9 8 8 9 7 10
1 2 3 3
8 1 3 9 9 2 2 7 7 1 1 8 7 3 2 8
1 2 3 3 1 2 3 1 1 2 3 1

Assist Assist Assist Assist

Coal Depot Coal Depot Shipyards Machine Shop


Action: The Grand Compact runs Action: The Grand Compact runs Action: The shipyards of the Action: An engineer’s paradise.
on steam and steam is made with on steam and steam is made with Grand Compact are the best If it is broken or damaged they
coal. You may buy engine coal. You may buy engine in Arkady. For the price of six will fix it for you. No charge
resources at the value on resources at the value on resources divided between for steam. you may buy for one
next card. next card. you may upgrade any one price both resources listed
zeppelin ship section one level. on the next card at the value
on that card.

8 11 6 6 7 7 6 6
4 4 5 6
8 2 3 7 7 1 2 8 8 1 1 8 7 3 2 9
1 1 2 3 2 1 2 2 1 2 3 3

Game Action Card front


match with back A then cut
along light gray lines
Scenario - Assist Scenario - Pirates Scenario - Pirates Scenario - trade

Zeppelin Upgrade Our Emperor’s Request The Black Canyon The Exile
Upgrades are a necessary part The emperor of our Grand You’ve heard rumours of A noble of the northern lands
of any zeppelin captain’s life. Compact has asked for fantastic new aetherweapons hires you to help return them
You need to wisely buy and volunteers to help in ridding and engines being developed to their rightful rule. gather
sell goods at the cities of the the skies of the south of an in the Black Canyon, the goods and armament to help in
Grand Compact to earn enough ever-bolder air pirate menace. notorious and secret base of the fight and they promise you
for upgrades. the federation of air pirates. vast rewards.
In thanks for this perilous Gather clues to its location
mission you are given new and then, with stealth and
armaments to help in your cunning, steal whatever they
attacks. add 1 extra attack are inventing from the heart of
resource to your gunnery when their lair.
you begin this scenario.
Goal/Reward: (1) You must Goal/Reward: You must first
successfully complete actions gather a full hold of both
Goal/Reward: Once you have 40 Goal/Reward: You must defeat on three cards marked with the resources and then visit any
gold coins, you may upgrade three cards marked pirate black cross symbol to gather three cities of the Grand
two zeppelin sections of your before returning to your home clues. (2) Then, you must defeat Compact, to gather forces. Only
choice up one level, or one port. Honor demands you not four air pirate ships without then can they re-establish their
zeppelin ship section up two retreat from any battle. if retreat. (3) Once both tasks are rightful rule and you receive
levels before beginning the succesful, accept a reward of 10 completed take 3 of each your reward of 10 gold pieces
next scenario. gold coins for your assistance. resource for your zeppelin. and reveal your next scenario.

Scenario - Trade Scenario - Weather Scenario - Assist Scenario - Pirates

trade Mission Aether Skies Clear Your Name Revenants


You’ve has been asked by your The skies over the Grand They say you’ve turned traitor Revenants - rumored to
fellow captains to be part of a Compact can be a great hazard and joined the air pirates. Your be the souls and broken
new trade delegation opening to both the aethernavy and honor will not let you stand bodies of tortured Air Pirate
up new markets in the west. This private zeppelins. You’ve been idly by. Fly to the cities of prisoners trapped within
could be a great opportunity to hired to map current weather the Grand Compact, stamping automated fighting mannikins
earn riches. patterns that will help to out these vicious rumors and constructed of iron and brass.
forecast aether storm activity clearing your good name. Their boarding parties attack
as well as find safe trade freeships and aethernavy alike.
routes.
Goal: you must defeat three
cards marked pirate before
returning to your home port.
Each time you resolve an action
Goal: Buy and sell resources card with the black cross
until you have doubled the Goal/Reward: You must fly symbol you must make a check
amount of gold (minimum through four cards marked Goal: you must visit three trade for revenants. Roll 1d12,
amount required to earn is weather, resolving the action cards marked ‘city’. At each applying any defense bonus
10 gold pieces) you currently on each before returning donate any three you may have against the next
have at the beginning of this to your home port. Accept resources of your choice, card’s - you must roll higher
scenario before proceeding to payment of 10 gold coins upon divided as you like or 6 gold than that number or lose 1
the next. completion. pieces. crew resource each time.

Scenario card front


match with back B then cut
along light gray lines
Captain Captain
Sullen Damask Isabella Hart
Calm under pressure, Damask Lone survivor of a revenant
is a master strategist. He was attack, Captain Hart has
once a ranking officer in dedicated her life to wiping
the aethernavy, but resigned out the pirate menace and
his commission over a ‘too’ exacting her special brand of
independent spirit. revenge.
+2 to all your attack rolls
+2 1 extra attack resource to +2
+2 to all your attack rolls your zeppelin at start

Captain Captain
Darius Bastable Grigor Karthaganov

match with back C then


captain role card front
A former dragooned pirate While he seems a carefree
crewmember, now freeship jackanape to those who know

cut along light gray lines


merchant captain, Bastable no better, Grigor is actually
is a quiet, reflective man. His fiercely loyal to his crew
crew - his family. and they to him. Cautious in
battle, he has lived to tell the
+2 to all your defense rolls tale more than once.
1 extra crew resource to +2 +2
your zeppelin at start +2 to all your own defense rolls

Captain Captain
Harper Beresford Janus Strommond
With an always impeccable Some say a fastidious bore,
style, captain beresford others call him ‘the mad
commands the unwavering drinker’. Whoever he may be,
loyalty of her crew. It is all agree he is the shrewdist
rumored she is a favorite of bargainer in the Grand Compact.
our Emperor himself.
-1 to gold value when -1 to gold values
hiring crew +2 when buying goods (1gp min) -1/+1
+2 to all your crew rolls +1 when selling goods

Lady Captain
Erehwon Yoshikawa Aki Shichiroji
Noble born, Lady Yoshikawa The youngest captain ever to
has earned her reputation command her own zeppelin,
as a chief aetherengineer, by she is an enfant terrible
being at home as much in the genius of engineering, able
engine room as dangling 500 to repair anything that flies
feet up welding armor plates. or sails with a steam engine.
+1 to all your engine rolls +1 to all your engine rolls
2 extra engine resources +1 bonus of one extra resource +1
for your zeppelin at start of stated type during salvage

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