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Bard 1 Nerzhin

CLASS & LEVEL PLAYER NAME


Asmodeus Du Bois
Human Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+2 Constitution +2 13 10 --
-1 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
9
• +5 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P +2

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

15 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Brewer's Supplies, Flute, Horn, Lute,
P +5 Deception CHA
Vehicles (Land)
+1 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Dwarvish
+1 +3 Intimidation CHA
+1 Investigation INT
13 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


P +5 Performance CHA === ACTIONS ===
+0 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 3 / Long Rest
P +2 Survival WIS
As a bonus action, a creature (other than yourself)

+3 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
16 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Rapier +4 1d8+2 Piercing Martial, Finesse

Unarmed Strike +1 0 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 Nerzhin
CLASS & LEVEL PLAYER NAME
Asmodeus Du Bois
Human Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===

* Hit Points • PHB 52

* Proficiencies • PHB 52

* Spellcasting • PHB 52
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a
spellcasting focus.

* Bardic Inspiration • PHB 53


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.

| 3 / Long Rest • 1 Bonus Action

=== HUMAN RACIAL TRAITS ===

* Ability Score Increase • BR 31

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Rapier 1 2 lb.

Backpack 1 5 lb.
EP 0 Clothes, Fine 1 6 lb.

Pouch 1 1 lb.
GP 25 Signet Ring 1 --

Lute 1 2 lb.
PP 0 Bedroll 1 7 lb.

Candle 5 --
WEIGHT CARRIED

62.5 lb. Clothes, Costume 2 8 lb.

ENCUMBERED Rations (1 day) 5 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Disguise Kit 1 3 lb.

270 lb. Horn 1 2 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Asmodeus Du Bois Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

My eloquent flattery makes everyone I talk to feel like the most


wonderful and important person in the world. But if you do me an
injury, I will crush you, ruin your name, and salt your fields.
I think of everything in terms of monetary value.
I enjoy doing things others believe to be impossible.

PERSONALITY TRAITS

Smuggler’s Code. I uphold the unwritten rules of the


smugglers, who do not cheat one another or directly harm
innocents. (Lawful)
Daring. I am most happy when risking everything. (Any)

IDEALS

I intend to become the leader of the


network of smugglers that I belong to.
In the Forgotten Realms, your people are named moon elves. Also called
silver elves or gray elves, moon elves are paler, with alabaster skin I was tricked by a fellow smuggler who
sometimes tinged with blue. They often have hair of silver-white, black, or
blue, but various shades of blond, brown, and red are not uncommon. BONDS
Their eyes are blue or green and flecked with gold.

Though I act charming, I feel nothing for others and


don’t know what friendship is.
I tend to assess my relationships in terms of profit and
loss.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

You understand wealth, power, and privilege. You


carry a noble title, and your family owns land,
collects taxes, and wields significant political
influence. Though once a pampered aristocrat
unfamiliar with work or discomfort, a star-crossed
love led you to strike off on your own in pursuit of
independence.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Vicious Mockery Bard WIS 13 1A 60 ft. V Instantaneous PHB 285 V

=== 1st LEVEL === 2 Slots OO

O Charm Person Bard WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Thunderwave Bard CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

SPELLS

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