This document describes three powerful 9th-level spells:
1) Obliteration Beam emits a 500-foot long beam that deals radiant and force damage, pushing and knocking prone creatures on a failed save. It sheds bright light for 500 feet.
2) Glacial Tide conjures a crushing wave of ice, snow, and water that deals cold damage instead of radiant. It creates difficult terrain for the duration.
3) Thunderstorm Tornado deals lightning damage instead of radiant and thunder damage instead of force. It takes the form of a roaring cyclone filled with thunder and lightning instead of an energy beam.
Original Description:
Original Title
D&D Unleashed -- Obliteration Beam and Variants (1p0)
This document describes three powerful 9th-level spells:
1) Obliteration Beam emits a 500-foot long beam that deals radiant and force damage, pushing and knocking prone creatures on a failed save. It sheds bright light for 500 feet.
2) Glacial Tide conjures a crushing wave of ice, snow, and water that deals cold damage instead of radiant. It creates difficult terrain for the duration.
3) Thunderstorm Tornado deals lightning damage instead of radiant and thunder damage instead of force. It takes the form of a roaring cyclone filled with thunder and lightning instead of an energy beam.
This document describes three powerful 9th-level spells:
1) Obliteration Beam emits a 500-foot long beam that deals radiant and force damage, pushing and knocking prone creatures on a failed save. It sheds bright light for 500 feet.
2) Glacial Tide conjures a crushing wave of ice, snow, and water that deals cold damage instead of radiant. It creates difficult terrain for the duration.
3) Thunderstorm Tornado deals lightning damage instead of radiant and thunder damage instead of force. It takes the form of a roaring cyclone filled with thunder and lightning instead of an energy beam.
9th-level evocation (Sorcerer, Wizard) GLACIAL TIDE Casting Time: 1 action 9th-level conjuration (Sorcerer, Wizard) Range: 500 feet Changes: The spell deals cold damage instead of Components: V, S, M (a diamond worth at least 800gp) radiant damage and doesn't shed light, but the area is Duration: 1 round difficult terrain for the duration. Rather than a beam of You emit a massive beam of bright, powerful energy in a energy, the spell conjures a wave of ice, snow, and line 500 feet long and 25 feet wide that blasts away all in glacial water propelled by magical force, crushing and its deadly path. Each creature within the area must make freezing those in its path. The ice, snow, and water a Constitution saving throw. On a failed save, a creature vanishes when the spell ends. takes lldlO radiant damage and lldlO force damage, is pushed 50 feet away from you, and is knocked prone. On THUNDERSTORM TORNADO a success, a creature takes half as much damage and is 9th-level transmutation (Sorcerer, Wizard) not pushed or knocked prone. Changes: The spell deals lightning damage instead of Until the end of your next tum, the area emits bright radiant damage and thunder damage instead of force light for 500 feet and dim light for an additional 500 feet. damage, and it doesn't shed light. The beam is a roaring The spell damages and pushes objects in the area. cyclone filled with rumbling thunder and lightning. ( vl.0) FROM THE ELEMENTS AND BEYOND
BY BENEVOLENT £VIL (@Evi!Benevolent) D&D UNLEASHED