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THE CITY OF DIS

The Infernal Capital

Step into this damned city and confront eternal terrors in an

epic exploration of hell’s heart.


THE CITY OF DIS
Credits
Template Designer: u/5e_cleric, u/Kaiburr_Kath-Hound Yellowbyte Studios D&D Writers:

Art Designer: Panagiotis Aivazidis using Photoshop, Adobe Fotis Zorbas


Illustrator & Midjourney Nikos Malevas
Ethan Williams
Michael Davis
George Haritopoulos
SiorTapas

About Us
Yellowbyte Studios is a team of 6 professional D&D book
writers, dedicated to creating the highest quality
supplements and adventures for DMs and players alike. Our
team of talented writers hails from across Europe, each
bringing their own unique perspective and expertise to our
work.
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This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at
https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution
4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.
Table Of Contents
Credits 3 Part VI: Economy and Trade 18 Part X: Notable NPCs 26
6 Soul Trafficking 18 Belial, the Lord of Shadows 26
Welcome to the City of Dis 6 Infernal Artifacts 18 Lilith, the Temptress 26
Location and Size 6 Torture and Punishment Moloch, the Tormentor 26
General Layout 6 Instruments 18 Valeria, the Fallen Knight 27
Notable Landmarks 6 Infernal Contracts and 28
Unique Features 6 Services 18 Part XI: City Secrets
The Whispering Vaults 28
Hellish Trade Routes 19 The Shadow Syndicate 28
Part I: Architecture and
Aesthetic 8 Part VII: Religion and Belief
20 The Veil of Illusions 28
Architectural Styles 8 Systems
Infernal Pantheon 20 The Forgotten Archive 28
Notable Buildings and Major Temples and Shrines 20 The Damned Rebellion 29
Structures 8 Worship Practices and Part XII: Adventure Hook 30
Overall Visual Aesthetic 9 Rituals 20 The Whispers of Hope 30
Part II: Society and Culture 10 Cursed Relics and Icons 20 Infiltrating the Infernal
Social Dynamics 10 Cults and Secret Societies 21 Citadel 30
Customs and Traditions 10 The Battle for Salvation 30
Values and Beliefs 11 Part VIII: City Laws and
Legal System 22 Redemption or Damnation 30
Part III: History and Lore 12 Infernal Decrees 22 Part XIII: Side Quests 32
The Betrayal of Lucifer 12 Infernal Courts and Judges 22 The Stolen Relic 32
The Rise of the Archdevils 12 Punishments and Torments 22 Lost Memories 32
The Forbidden Library of Enforcement Mechanisms 22 The Soul Trader 32
Asmodeus 12 Corruptibility and Bribery 22 The Fallen Angel’s Blade 32
The Pact of Dis 12 Code of Infernal Justice 23 The Cryptic Riddles 32
The War of the Seven Sins 13 Legal Counsel and The Cursed Contract 32
Part IV: Political Landscape 14 Advocates 23 The Haunting Melody 33
Infernal Hierarchy 14 Part IX: Points of Interest 24 The Forbidden Bargain 33
The Infernal Courts 14 The Iron Citadel 24 The Essence of Redemption 33
Factions and Alliances 14 The Lake of Lamentation 24 The Infernal Masquerade 33
Ongoing Power Struggles 15 The Black Market Bazaar 24
The Bridge of Eternal
Part V: Neighborhoods and
Districts 16 Suffering 24
The Crucible 16 The Pit of Despair 24
The Blighted Maze 16 The Chamber of Infernal
The Ebon Spire 17 Whispers 25
The Sanguine Ward 17
Welcome To
The City of Dis
elcome to the city of dis, the

w
The Stygian District
Infernal Capital of Hell, a sprawling At the heart of the city lies the Stygian District, a
metropolis that sprawls across the sixth labyrinthine network of shadowed alleyways and
layer of the infernal realm. Inspired by treacherous canals. The streets are obscured by a thick,
Dante Alighieri’s Inferno, this city stands smoky fog, making it easy for lost souls to stumble upon
as a testament to the depths of suffering the wrathful spirits that haunt this district. Shadows
and damnation that await sinners in the dance along the walls, whispering temptations and
afterlife. Its sinister architecture, feeding on the fear of the damned.
labyrinthine streets, and oppressive atmosphere make it
a place of eternal torment and despair. Notable Landmarks
Location and Size The Iron Citadel
The City of Dis is situated deep within the bowels of Rising above the city’s skyline, the Iron Citadel serves
Hell, occupying a vast expanse of the sixth layer. Its as the central seat of power in the Infernal Capital.
precise location is shrouded in mystery, hidden beneath Constructed from dark, volcanic stone, this fortress-like
layers of darkness and infernal fog. As travelers descend structure is the dwelling place of powerful archdevils
through the realms of sin and punishment, they and infernal overlords who reign with merciless
eventually reach the abominable gates of Dis, guarded authority. The walls of the citadel are inscribed with
by fearsome demonic sentinels. infernal runes, warding off intruders and sealing the fate
The city’s size is immense, stretching as far as the eye of those sentenced to its depths.
can see in every direction. Its twisted spires and
foreboding structures pierce the sky, casting ominous The River Styx
shadows over the hellscape below. The sprawling Flowing through the heart of the city, the noxious and
cityscape seems to go on endlessly, housing countless turbulent River Styx is a constant reminder of the sins
suffering souls and demonic entities within its and transgressions that brought souls to this wretched
malevolent embrace. place. The souls of the damned drift upon its murky
waters, their anguished cries echoing through the city’s
General Layout twisted alleys. Bridges made from bones and sinew
The City of Dis is divided into several distinct districts, span the river, offering precarious crossings to those
each with its own macabre charm and nightmarish who dare to traverse them.
allure. The city’s layout is intentionally designed to The Tower of Pandemonium
confuse and torment those unfortunate enough to find Standing tall amidst the chaos, the Tower of
themselves within its boundaries. Its streets twist and Pandemonium looms over the city, serving as a focal
turn, leading hapless souls astray and trapping them in point for the infernal bureaucracy. Within its obsidian
an eternal maze of despair. walls, infernal judges and bureaucrats administer
The Ashen Quarter torment and punishment, overseeing the eternal
Located near the outer edge of the city, the Ashen damnation of the sinful souls. The tower’s pinnacle is
Quarter is characterized by its desolate, charred crowned with an ever-burning flame, a beacon of
landscape. The ground is littered with smoldering suffering visible from every corner of the city.
embers and remnants of souls consumed by flames.
Sinners who succumbed to the sin of wrath wander this Unique Features
district, perpetually aflame, their anguished screams
filling the air. Maleficent Atmosphere
The air in the City of Dis is thick with sulfuric fumes,
The Sanguine Ward casting an eerie glow over the desolate streets. The
This district is bathed in a perpetual crimson hue, the stench of brimstone and burning flesh permeates the
streets flowing with rivers of blood. Here, souls who very fabric of the city, heightening the sense of dread
committed acts of violence and murder are condemned and hopelessness. Ashen clouds hang low in the sky,
to an eternity of torment. Fiendish creatures, such as obscuring any trace of sunlight and plunging the city
bloodthirsty demons and vengeful spirits, roam the into perpetual darkness.
district, relishing in the eternal cycle of carnage.
6
Infernal Architecture
The city’s architecture reflects the twisted and depraved
nature of its inhabitants. Buildings are adorned with
grotesque gargoyles, demonic statues, and sinister
runes. The structures are often warped and jagged,
resembling the twisted souls trapped within their walls.
Tendrils of blackened iron coil around the facades,
reinforcing the sense of eternal imprisonment.

Fiendish Denizens
The streets of Dis teem with demonic creatures and
tormented souls, each enduring their own unique form
of eternal suffering. Sinister shadows flicker in the
corners, and wailing cries echo through the alleyways,
creating an environment of constant terror and anguish.
From the hulking, horned minotaurs to the writhing
masses of humanoid demons, the denizens of Dis revel
in the torment of others.

The Wailing Towers


Scattered throughout the city are the Wailing Towers,
skeletal structures that stretch toward the heavens.
Souls trapped within these towers are subjected to
eternal anguish, their cries and pleas for mercy ringing
out endlessly. These towers act as beacons of despair,
amplifying the suffering of those within and serving as a
reminder to the damned of the futility of hope.

The Maw of Ruin


Hidden deep within the city, the Maw of Ruin is a
massive, fanged abyss that devours the souls of the
most wicked sinners. A vortex of darkness and
consuming flames, the Maw constantly hungers for
fresh souls to add to its eternal feast. Its presence looms
ominously over the City of Dis, serving as a foreboding
reminder of the ultimate fate that awaits the damned.

7
Part I
Architecture and Aesthetic
n the city of dis, architecture serves

i
as a harrowing reflection of the eternal torment Notable Buildings and
and malevolence that permeates the realm of Structures
Hell. In this section, we will delve deep into the
predominant architectural styles found in Dis,
explore notable buildings and structures, and The Hall of Tormented Echoes
uncover the overall visual aesthetic that sets This grand edifice, towering high above the infernal
this city apart from any mortal realm. landscape, serves as a magnificent gathering place for
the illustrious infernal courts. Its colossal archways,
Architectural Styles adorned with intricate patterns of interwoven obsidian
and ethereal flames, reach towards the stygian sky. The
Infernal Gothic vast chamber within echoes with an overwhelming
The architectural style of Dis draws heavily from gothic symphony of anguished cries and wails, an eerie chorus
influences but twists them into a nightmarish of torment that resonates through every corner.
manifestation. Sinister spires pierce the blood-red skies, The once-mighty walls, now exquisitely embellished
reaching towards the twisted heavens. Pointed arches with bas-reliefs and demonic carvings, depict the most
and intricate stonework adorn the façades of buildings, notorious sinners in vivid detail, their contorted faces
often featuring grotesque sculptures and demonic eternally frozen in expressions of excruciating pain.
motifs. The combination of dark stone, sharp angles, Each scene captures the essence of their punishments,
and menacing ornamentation evokes a sense of immortalizing their sufferings for all to bear witness.
foreboding in all who gaze upon these structures. Flying The flickering torchlight dances upon the intricate
buttresses traverse the skyline, resembling skeletal engravings, casting eerie shadows that seem to come
limbs, and gargoyles leer from the rooftops, their alive, as if the tortured souls depicted within yearn for
hideous forms a stark reminder of the horrors that release.
await within. The oppressive atmosphere engulfs
visitors, enveloping them in an unrelenting grip of The Cathedral of Desolation
terror. An abominable monument of infernal architecture, the
Cathedral of Desolation stands as a towering bastion of
Damned Baroque darkness amidst the malevolent realm of Dis. Its spires,
Within the depths of Dis, the infernal architects have twisted and jagged like the gnarled claws of demons,
reimagined the baroque style with a malevolent flair. pierce the somber sky, mocking the heavens above. The
Elaborate curves, opulent embellishments, and intricate cathedral’s exterior, an unholy canvas of blackened
details dominate the buildings. However, instead of stone, is adorned with grotesque sculptures,
celebrating beauty and grandeur, this style accentuates nightmarish creations of twisted saints and demonic
the grotesque and macabre. Gilded trimmings wrap figures. Their contorted forms, frozen in eternal agony,
around contorted facades, statues depict agonized souls serve as a grim testament to the perversion of divinity.
in eternal torment, and sprawling frescoes showcase Stepping through the imposing entrance, one is
scenes of damnation and suffering. Every inch of these immediately enveloped by an atmosphere heavy with
structures is meticulously designed to instill dread and the scent of burnt incense and the oppressive weight of
despair in those who enter. The very air seems to wickedness. The echoes of infernal chants reverberate
thicken with an oppressive weight, as if the architecture through the vast, shadowy corridors, infusing the air
itself conspires to crush the spirit of any hapless with a discordant symphony of damnation. Cultists and
intruder. Within these cursed walls, shadows dance devils, their eyes gleaming with wicked fervor, revel in
with a sinister glee, whispering tales of eternal anguish their debauched rituals, their unholy rites staining the
and torment. very foundations of the unhallowed ground.

8
The Tower of Shadows Overall Visual
Rising ominously from the heart of Dis, the Tower of Aesthetic
Shadows looms like a specter of malevolence, The City of Dis exudes a visual aesthetic that combines
commanding attention with its forbidding presence. grandeur with the grotesque, beauty with horror. Its
Constructed from obsidian, its surface glistens with an streets are lined with towering facades adorned with
otherworldly sheen, absorbing and reflecting the dim intricate carvings and nightmarish statues. The play of
light of the infernal realm. Razor-sharp spikes protrude light and shadow creates an otherworldly atmosphere,
from its towering structure, like skeletal fingers casting eerie silhouettes upon every surface. The color
reaching out to ensnare the unwary souls that venture palette consists of deep, earthy tones, with splashes of
too close. crimson, sulfur yellow, and sickly green, evoking the
The tower’s architecture defies conventional essence of damnation. The darkened skies above are a
understanding, its spiraling form a paradoxical blend of swirling cauldron of black clouds and ethereal flames,
elegance and horror. As one gazes upon its twisted casting an ominous glow over the cityscape below.
silhouette, it seems to shift and warp, an ever-changing The juxtaposition of the infernal architecture against
labyrinth of darkness and despair. The darkened the backdrop of a perpetual twilight sky adds to the
windows, like eyes devoid of mercy, gaze down upon the sense of unease and dread that permeates the city. The
streets below, casting an ominous aura that instills constant presence of dark, swirling clouds and
terror in the hearts of even the most hardened souls. flickering flames enhances the sinister ambiance,
Within its formidable walls, countless souls are leaving no doubt that this is a realm where suffering and
trapped, their anguished cries and silent pleas trapped punishment reign supreme. As one navigates the streets
within the confines of their spectral prison. The tower of Dis, the oppressive atmosphere weighs upon the soul,
becomes a crucible of eternal suffering, each captive filling every step with a palpable sense of impending
spirit adding to the symphony of torment that echoes doom.
through the night. Shadows, elongated and haunting, Within the heart of Dis, the architecture becomes
cascade down the sides of the Tower of Shadows, even more labyrinthine and foreboding. The buildings
casting an ethereal darkness upon the forsaken streets twist and contort in impossible angles, defying the laws
below, as if to remind all who gaze upon it of the futility of physics. Sinister gargoyles leer from the corners,
of escape from the clutches of darkness. their malevolent eyes seeming to follow every
movement. The streets, if they can still be called that,
wind and curve in a mazelike fashion, leading the
unsuspecting deeper into the bowels of the city.

9
Part II
Society and Culture
ithin the city of dis, the infernal

w
Infernal Denizens
Capital, a complex combination of Demons, devils, and other malevolent creatures make
society and culture unfolds, intertwined up the ruling class within the City of Dis. They thrive on
with eternal suffering and unyielding the suffering of the damned and revel in their own
damnation. In this section, we will delve sadistic pursuits. Infernal politics and power struggles
deep into the intricate social dynamics, play out among the denizens, with various demonic
elaborate customs, profound traditions, factions vying for dominance and control over the city’s
and twisted values that shape the lives of resources and inhabitants. The denizens of Dis range
its inhabitants. From the wretched souls condemned to from minor imps and fiends to fearsome greater
torment to the malevolent denizens who revel in their demons and archdevils. Each demon represents a
anguish, the City of Dis is a realm steeped in darkness particular aspect of wickedness or embodies a specific
and despair. sin, and they often align themselves with like-minded
individuals or groups. Intrigues, alliances, and betrayals
Social Dynamics are commonplace, as the denizens scheme and
manipulate their way through the complex web of
Hierarchy of Suffering
infernal politics.
The City of Dis operates under a strict hierarchy, with Customs and
the degree of one’s suffering and sins determining their
status within the infernal society. Torment becomes Traditions
both a measure of punishment and a means of control,
as those who endure greater anguish are subjected to Soul Auctions
harsher subjugation. The powerful demons and Periodically, infernal auctions are held within the City of
archdevils reign supreme over the damned, ensuring Dis, where souls deemed valuable or entertaining are
that the hierarchy remains intact. At the pinnacle of this put up for bid. These auctions are spectacles of sadism,
infernal hierarchy are the archdevils and high-ranking attracting demons and devils who vie for ownership of
demons, who wield immense power and authority. They particularly notorious or influential souls. The
impose their will upon the souls, doling out successful bidder gains control over the soul, subjecting
punishments, and orchestrating the malevolent it to their personal brand of torment or employing it for
operations of the city. Those at the lowest rung of the their infernal machinations. The soul auctions are
hierarchy suffer the most intense tortures, reduced to elaborate affairs, conducted with a twisted blend of
mere playthings of their demonic masters. ritual and revelry. The bidding process is laden with
cunning, deception, and bartered alliances. The souls
Suffering Souls themselves, often infused with lingering fragments of
The majority of the city’s population consists of the their mortal lives, are put on display, their sins and
damned souls, each condemned to eternal suffering for misdeeds highlighted to entice potential buyers.
their sins committed in life. These souls are subjected to Damned Celebrations
various forms of torment, ranging from physical While joy and merriment are scarce in the City of Dis,
punishments to psychological anguish, tailored to suit certain celebrations mark significant moments in the
the specific sins they committed in life. Their existence infernal calendar. These events often involve rituals of
is an unending cycle of agony, and their only hope lies in suffering and sacrifice, serving as both entertainment
appeasing their demonic tormentors. While some souls for the demonic elite and reminders of the damnation
endure their torments with resignation and despair, that awaits all souls within the city. One such
others cling to fragments of their former selves, celebration is the Festival of Eternal Anguish, a grand
exhibiting flickers of rebellion or seeking solace in the spectacle where the damned souls are paraded through
companionship of fellow sufferers. Yet, even in their the streets, enduring further torments and humiliations.
shared anguish, the souls are pitted against one The streets are adorned with infernal decorations, and
another, as envy, rivalry, and betrayal become weapons the air is filled with the cacophony of agonized cries and
wielded by the demons to deepen their torment. demonic laughter. The celebrations serve as a reminder
to the damned of their everlasting punishment,
reinforcing their despair and hopelessness.

10
Values and Beliefs
Submission and Obedience
Obedience to the infernal hierarchy is a deeply
ingrained value within Dis. The damned are expected to
submit to the will of their demonic overlords, enduring
their assigned torments without question. Rebellion is
met with unimaginable punishment, further solidifying
the cycle of submission and control. The souls of Dis
understand that resistance is futile, and any flicker of
defiance is swiftly extinguished by the merciless
denizens. The belief in the omnipotence and unyielding
power of the infernal rulers is deeply entrenched, and
the souls resign themselves to their unending suffering,
hoping for brief reprieves or acts of mercy that rarely
come.
Relentless Punishment
The belief in the necessity of punishment and the
eternal damnation of souls pervades the culture of Dis.
It is widely accepted that only through the infliction of
suffering can balance be restored, sins accounted for,
and the cosmic order maintained. The notion of
redemption or escape from damnation is a foreign
concept within the city’s belief system. The infernal
denizens, driven by their insatiable hunger for
dominance and sadistic pleasure, uphold the
unrelenting cycle of torment and punishment. They
revel in the creative ways they can torment the souls,
often tailoring the agonies to match the sins committed
in life. The belief in the eternal damnation of souls
serves as a twisted justification for their actions, further
fueling their sadistic desires.
Deception and Manipulation
In a realm built on torment and malevolence, deception
and manipulation are valued skills. The infernal
denizens employ cunning and deceit to further their
own agendas, often using the suffering souls as pawns
in their wicked schemes. Trust is a rare commodity in
the City of Dis, as survival often depends on one’s ability
to navigate the treacherous web of lies and treachery.
The denizens of Dis view deception as a necessary tool
in their pursuit of power and dominance. They weave
intricate webs of lies and manipulation, exploiting the
vulnerabilities and desires of others. Within the city’s
society, true alliances are fleeting, and loyalty is a fragile
concept, easily shattered for personal gain.

11
Part III
History and Lore
he city of dis, the infernal ruler of the Nine Hells, commands the allegiance of the

t
Capital, is steeped in a rich history and other archdevils through a delicate balance of power
lore, filled with legendary tales and and manipulation, ensuring that no single entity rises to
influential figures who have shaped the challenge his authority.
realm of eternal damnation. In this Tales of their ascension and ruthless reigns have
section, we will delve into significant become the stuff of infernal legend, shaping the political
historical events, explore mythical landscape of Dis to this day. The archdevils engage in
narratives, and discover the infamous complex power struggles and alliances, using mortals
personalities who have left their mark on the city and its and lesser infernal beings as pawns in their eternal
inhabitants. games of manipulation and control. Their influence
extends not only within the City of Dis but throughout
The Betrayal of Lucifer the layers of Hell, as they seek to expand their
At the heart of Dis’ history lies the infamous betrayal of dominions and further their own diabolical ambitions.
Lucifer, the fallen angel who once reigned as the The Forbidden Library of
Morning Star. In the celestial realms, Lucifer was
second only to God in power and beauty. However, Asmodeus
consumed by pride and a desire for ultimate authority, Within the depths of the Iron Citadel lies a forbidden
he led a rebellion against the divine order. Lucifer’s library, said to house forbidden knowledge and secrets
defiance and his ambition to ascend beyond his created that could unravel the fabric of the infernal realms. It is
station drew the ire of the divine, resulting in his whispered that the archdevil Asmodeus, the
banishment to the depths of Hell. With his fall, Lucifer mastermind behind the city’s governance, guards this
became the embodiment of rebellion and the catalyst for repository of diabolical wisdom. The library is a place of
the creation of the Infernal Capital, the City of Dis. The both immense fascination and dread, as its halls contain
repercussions of this rebellion echo throughout the City volumes bound in human skin and written in blood. The
of Dis, as Lucifer’s punishment serves as a perpetual shelves hold the collective knowledge of centuries of
reminder of the consequences of defiance and the price deceit, betrayal, and damnation. Those who dare to seek
of ambition. its forbidden tomes risk damnation or worse, for the
The Rise of the Archdevils knowledge within carries a heavy price. The library’s
existence remains an enigma, its true purpose and the
Following Lucifer’s fall, the infernal hierarchy power it holds known only to a select few, locked away
crystallized with the rise of powerful archdevils. These from prying eyes. It is said that within its depths lie the
cunning and malevolent beings carved out their darkest secrets of the infernal realms, the true names of
dominions within the City of Dis, establishing their demons and devils, and even forbidden rituals that
courts and vying for power over the damned souls. Each could reshape the very fabric of reality. Many have
archdevil represents a specific domain and exhibits sought access to this forbidden knowledge, but few have
distinct personalities and methods of governance. returned with their sanity intact.
Mephistopheles, the Lord of Cania, governs with The Pact of Dis
manipulation and deals, weaving intricate webs of
contracts to ensnare souls in eternal damnation. Centuries ago, in a dark and unholy ritual, a pact was
Baalzebul, the Lord of Maladomini, is known for his forged between the archdevils and the demonic hordes
mastery of deception, using cunning schemes and that populate Dis. This pact solidified the power
political intrigue to maintain his power. Dispater, the dynamic within the city, binding the infernal forces
Lord of Dis, is a master of fortifications and traps, ruling together in a web of allegiance and treachery. The terms
over the eponymous district with an iron fist. Mammon, of the pact remain closely guarded, known only to the
the Lord of Minauros, embodies greed and material highest echelons of infernal society. It is rumored that
wealth, amassing treasures and controlling the flow of the pact extends beyond the confines of Dis, entangling
infernal currency. Belial, the Lord of Phlegethos, is a other layers of Hell in its influence. The pact ensures a
master of temptation, using seduction and lust to delicate balance of power, preventing any single entity
manipulate both mortals and infernal beings. Geryon, from overwhelming the others and maintaining the
the Lord of Stygia, is a twisted lord of secrets and infernal hierarchy. However, whispers persist of
treachery, ruling over a frozen wasteland of betrayal. clandestine machinations and secret plots to subvert the
And Asmodeus, the Lord of Nessus and the supreme pact for personal gain.
12
The War of the Seven Sins
Legend tells of a cataclysmic conflict that shook the City
of Dis to its very core, pitting the seven deadly sins
against each other in a desperate struggle for
supremacy. Lust, gluttony, greed, sloth, wrath, envy, and
pride clashed in a devastating war that ravaged the
streets and structures of Dis. Each sin sought to
establish dominance over the others, vying for the
attention and favor of the archdevils. The war was not
only a physical battle but a contest of influence and
corruption, with each sin using its unique powers and
temptations to gain the upper hand. As the conflict
escalated, the city itself became a battleground, torn
asunder by the wrathful forces and the insidious
manipulations of envy and pride. The streets ran with
blood as the sins unleashed their dark powers upon one
another, seeking to claim the ultimate dominion over
Dis. The war reached a stalemate as the power of each
sin proved to be evenly matched, leading to a fragile
truce that exists to this day. The territories within the
city were divided among the sins, each sin ruling over
their respective domains, but the scars of the war
remain etched upon the very fabric of Dis. The echoes
of this ancient conflict can still be felt today, as the sins
continue to vie for dominance in the infernal capital,
each seeking to corrupt and ensnare the souls that
descend into Dis.

13
Part IV
Political Landscape
he city of dis, the infernal such as the Chief Justice, who wields considerable

t
Capital, is a hotbed of political intrigue power and influences the outcomes of trials. The court
and power struggles, where the infernal system itself is designed to maintain the infernal
hierarchy and factions vie for hierarchy, ensuring that justice, or rather, damnation, is
dominance. In this section, we will delve meted out according to the whims and desires of the
into the intricate political landscape that infernal elite. Souls are subjected to twisted trials, their
shapes the city, exploring its governing guilt assumed, and their punishment predetermined,
system, key factions and organizations, making the infernal courts a potent tool for the
influential individuals, and ongoing conflicts. From the enforcement of infernal law and the suppression of
infernal courts to the whispered alliances, Dis is a realm dissent.
where power is coveted, and treachery lurks around
every corner.
Factions and Alliances
Infernal Hierarchy Within the City of Dis, various factions and alliances
form, driven by shared objectives, mutual benefits, or
At the pinnacle of the political structure in Dis sits the personal vendettas. These groups often operate in the
infernal hierarchy, a complex system of power and shadows, pulling strings and manipulating events to
authority. Archdevils, powerful demonic entities, and further their agendas. Whether it be cults dedicated to
other infernal overlords hold sway over various domains particular sins, clandestine societies seeking forbidden
within the city. Each ruler enforces their own brand of knowledge, or power-hungry demons plotting their
tyranny and commands a legion of loyal minions, ascent, these factions play a crucial role in the city’s
perpetuating their dominion and expanding their political landscape. One notable faction is the Society of
influence. The infernal hierarchy is a delicate balance of Shadows, a secretive organization composed of skilled
power, constantly shifting as individuals vie for assassins, spies, and manipulators. They operate in the
dominance or seek to overthrow their rivals. The dark corners of Dis, working for the highest bidder or
highest authority in the infernal hierarchy is vested in pursuing their own mysterious goals. Their influence
the Archdukes and Archduchesses, those with the most permeates the city, with whispers of their involvement
power and fear-inspiring presence. These high-ranking in assassinations, blackmail, and espionage. While their
nobles wield tremendous authority and command true allegiance remains hidden, their services are
formidable armies of demons and damned souls. Each sought after by those seeking to eliminate rivals or
Archduke or Archduchess oversees a specific domain or uncover hidden truths.
district within Dis, ruling with an iron fist and enforcing Another influential group is the Council of Souls, a
their own set of infernal laws. Their courts are centers gathering of damned souls who have managed to
of political power and intrigue, where infernal maintain a semblance of their individuality and intellect.
judgments are passed, alliances are forged, and rivalries These souls, once influential figures in mortal life, have
take root. formed a collective consciousness, using their combined
knowledge and experience to navigate the infernal
realms. They act as advisors, brokers, and mediators,
The Infernal Courts often playing multiple sides to further their own survival
The infernal courts serve as both centers of justice and and interests.
dens of corruption within Dis. Infernal judges, often The alliances and rivalries between factions
powerful demons themselves, preside over trials and constantly shift, as deals are struck, secrets are
pass judgments on the damned souls. However, the exchanged, and betrayals are carried out. Behind closed
courts are notorious for their biased rulings and the doors, infernal bargains are made, souls are bartered,
pervasive influence of bribes and favors. The Tower of and allegiances are tested. The intricate web of factions
Pandemonium serves as the seat of the infernal courts, and alliances adds another layer of complexity to the
an imposing structure where the most significant cases already intricate political landscape of Dis, fueling the
are heard and sentences are delivered. Its dark halls ever-present undercurrent of chaos and ambition.
echo with the tortured pleas of the accused and the
devious whispers of lawyers and advocates seeking to
manipulate the course of justice. Within the infernal
courts, influential figures hold positions of authority,
14
Ongoing Power
Struggles
In a realm built on treachery and ambition, power
struggles are a constant presence in Dis. Rival
archdevils vie for control over territories, demons seek
to undermine their superiors and rise in the ranks, and
the damned souls themselves seek opportunities to
escape their eternal suffering. The infernal hierarchy is
not static but subject to the shifting tides of power and
influence. One enduring conflict within Dis is the feud
between the Archduke Belial and the Archduchess
Lilith. Their rivalry has escalated into a bitter struggle
for dominance over the district of Lust’s Embrace, as
well as control over the souls condemned to that
particular sin. The conflict has raged for centuries, with
their factions engaging in covert operations,
manipulating souls, and even resorting to open warfare
in the streets of Dis.
Another power struggle is unfolding between the
demon lord Mammon and the archdevil
Mephistopheles. Both covet the district of Greed’s
Dominion, a realm rich in infernal resources and souls
ripe for exploitation. Their battle for control has
escalated into a complex game of manipulation,
economic sabotage, and political maneuvering, as each
seeks to undermine the other and claim dominion over
the lucrative district.
The ongoing power struggles in Dis are not limited to
the ruling elite but extend to the damned souls as well.
Souls desperate to escape their torment often seek
alliances or opportunities to curry favor with influential
demons or factions. They offer their services, reveal
hidden knowledge, or engage in acts of sabotage, all in
the hopes of securing a chance for redemption or at
least a respite from their eternal suffering.

15
Part V
Neighborhoods and Districts
he city of dis, the infernal The Council Chamber: Nestled within the Iron

t
Capital, is a sprawling metropolis that Citadel, the Council Chamber is where the infernal
encompasses a variety of neighborhoods elite convene to discuss matters of governance and
and districts, each with its own distinct power. This vast chamber is adorned with dark
characteristics and inhabitants. In this tapestries depicting scenes of damnation, and a
section, we will delve into the diverse massive obsidian table dominates the center, where
areas within the city, highlighting their heated debates and sinister negotiations take place.
unique features, notable locations, and
the types of people who reside within them. From the The Blighted Maze
opulent estates of the elite to the dilapidated slums of Adjacent to The Crucible, the district known as The
the damned, Dis is a city of stark contrasts and Blighted Maze offers a stark contrast. This labyrinthine
unfathomable despair. area is a twisted network of narrow streets and
alleyways, shrouded in perpetual darkness. Dilapidated
The Crucible buildings, some on the verge of collapse, line the jagged
At the heart of the City of Dis lies the district known as paths. The Blighted Maze is home to the destitute, the
The Crucible. This central area serves as the epicenter desperate, and the forgotten souls who eke out a
of infernal power, housing the Iron Citadel and the meager existence in the shadows.
grand palaces of the archdevils. Lavish estates, guarded The Blighted Maze is a place where hope has
by fearsome demons, dot the landscape, serving as withered and despair reigns supreme. The streets are
residences for the infernal elite. The Crucible is a place dimly lit by flickering torches, casting eerie shadows on
of opulence and decadence, where the most wicked and decaying facades. Patches of sickly moss and gnarled
influential individuals scheme and plot. roots cover the cracked cobblestones, creating a
Within The Crucible, the streets are wide and well- treacherous terrain for those who navigate this forsaken
maintained, adorned with obsidian paving stones that district. The air is heavy with the stench of decay and
reflect the glimmering light of infernal braziers. hopelessness.
Magnificent statues depicting twisted demons and fallen
angels stand as testaments to the power and cruelty of Notable Locations
the infernal rulers. Sinister courtiers and sycophantic The Wretched Den: A dilapidated tavern tucked
advisors flit about, seeking to curry favor with their away in the darkest corner of the Blighted Maze, the
diabolical overlords. The air is thick with intrigue and Wretched Den is a haven for the outcasts and the
ambition, as each resident strives to ascend the infernal desperate. Its patrons are a motley assortment of
hierarchy. damned souls seeking solace in drink and forgotten
pleasures. The atmosphere is one of desolation and
Notable Locations resignation, where lost souls drown their sorrows
The Iron Citadel: A colossal fortress, the Iron Citadel and share tales of their past lives.
serves as the seat of power in the Infernal Capital. Its The Cursed Well: A crumbling stone well sits at the
towering walls, adorned with sinister carvings, center of a desolate courtyard, its water tainted by
enclose a labyrinthine network of corridors and the anguish of the damned. It is said that those who
chambers. Within its formidable confines, archdevils drink from this cursed well are granted fleeting
and influential demons plot their machinations, respite from their torment, but at a steep price. The
while the damned souls toil as servants and well is often surrounded by wretched souls, hoping
playthings. to find a momentary reprieve from their eternal
The Grand Palace of Lucifer: A monument to fallen suffering.
glory, the Grand Palace of Lucifer stands as a The Shadows’ Market: Hidden within the depths of
haunting reminder of the Morning Star’s rebellion. the Blighted Maze, the Shadows’ Market operates in
Its dark spires pierce the crimson sky, evoking a the shadows of the law. This clandestine market
sense of both awe and dread. The palace is said to be offers a haven for illicit goods and forbidden
inhabited by Lucifer himself, his presence radiating artifacts. Unscrupulous merchants peddle their
an aura of unyielding authority. wares, catering to the darkest desires of infernal
denizens and adventurous souls brave enough to
navigate the treacherous streets.

16
The Ebon Spire The Sanguine Ward
To the northwest of The Crucible lies The Ebon Spire, a Located to the south of The Crucible, The Sanguine
district known for its towering structures and Ward is a district steeped in the depths of despair and
foreboding atmosphere. Dark towers, adorned with hedonistic indulgence. Blood-red hues suffuse the
macabre gargoyles and demonic symbols, dominate the streets, and the air is heavy with the scent of
skyline. This area is a hub of arcane activity, with debauchery. Opulent pleasure houses and dens of vice
sorcerers, warlocks, and practitioners of dark magic cater to the darkest desires of the infernal elite and
gathering to harness the infernal energies that permeate those damned souls seeking respite from their eternal
the district. The Ebon Spire is a place of forbidden torment. The Sanguine Ward is a place of excess, where
knowledge and treacherous enchantments. pleasure and pain intertwine.
The streets of The Ebon Spire are cloaked in an The streets of The Sanguine Ward pulse with a
unnatural twilight, and the air crackles with arcane twisted energy, as revelers and pleasure-seekers
energy. Towering archways lead to hidden alcoves and descend into a hedonistic frenzy. The facades of the
mysterious courtyards, where arcane rituals are buildings are adorned with intricate carvings depicting
conducted under the watchful eyes of sinister entities. scenes of debauchery and desire. The sound of haunting
Sinuous tendrils of black mist snake through the melodies and lascivious laughter fills the air, enticing
streets, adding an otherworldly ambiance to this district those who dare to step into the district’s depraved
of dark sorcery. embrace.
Notable Locations Notable Locations
The Arcane Archive: Housed within a formidable The House of Delights: A luxurious palace of
tower, the Arcane Archive is a repository of indulgence, the House of Delights is a haven for
forbidden knowledge. Ancient tomes and scrolls line those seeking forbidden pleasures. Exquisite
shelves that stretch into the shadowed recesses of courtesans, skilled in the arts of seduction, cater to
the library. Warlocks and scholars of the infernal the desires of their infernal clientele. Lavish
arts gather here to delve into esoteric secrets and chambers adorned with sumptuous fabrics and
unravel the mysteries of the infernal realms. gilded adornments provide a backdrop for carnal
The Chamber of Hexes: Nestled deep within a encounters and sensual delights.
hidden enclave, the Chamber of Hexes is a gathering The Theatre of Pain: A macabre venue where pain is
place for practitioners of dark magic. It is said that elevated to an art form, the Theatre of Pain is where
this chamber holds the secrets to casting powerful sadistic performances unfold. Acrobats contort their
curses and summoning infernal allies. The air within bodies in unimaginable ways, dancers writhe in
is thick with the scent of incense and the crackle of agony, and actors reenact scenes of torment and
forbidden spells. suffering. The audience, both infernal and damned,
The Enigmatic Tower: Rising above the surrounding revels in the twisted spectacle, deriving pleasure
structures, the Enigmatic Tower is a sight both from witnessing the anguish of others.
intriguing and foreboding. Its purpose and origins The Elixirium: A mysterious apothecary nestled
remain a mystery, its occupants seldom seen. amidst the decadence of The Sanguine Ward, the
Whispers speak of an enigmatic sorcerer who Elixirium offers potions and concoctions that
resides within, conducting experiments and delving promise to provide temporary relief from the
into arcane research that defy mortal torments of damnation. Damned souls and desperate
comprehension. infernal beings gather here, seeking a respite from
their eternal suffering. The apothecary’s shelves are
lined with vials containing elixirs that temporarily
dull pain, heighten pleasure, or grant fleeting
moments of escape from the infernal reality.

17
Part VI
Economy and Trade
n the city of dis, the infernal capital, potential dangers of the objects. From ancient tomes

i
an economy fueled by torment and suffering that grant forbidden knowledge to demonic relics that
thrives amidst the flames of damnation. In this enhance one’s infernal powers, the trade of infernal
section, we will explore the major industries, artifacts fuels the insidious ambitions of the city’s
trade routes, notable merchants or guilds, and inhabitants.
economic activities that drive the city’s
commerce and prosperity. From the trade of Torture and
infernal artifacts to the exploitation of the
damned, the economy of Dis is as wicked as the souls it Punishment
preys upon.
Instruments
Within Dis, the business of torture and punishment
Soul Trafficking thrives. Craftsmen skilled in the art of pain design and
One of the most lucrative and sinister aspects of the create various instruments of torment, from infernal
city’s economy is the trafficking of souls. Powerful racks to agonizing restraints. These sadistic tools are in
demons and unscrupulous merchants engage in the high demand among the infernal elite and those seeking
buying and selling of damned souls, capitalizing on the to extract confessions or inflict suffering upon their
torment and despair of the suffering. The souls are enemies. Guilds and workshops dedicated to the
traded as commodities, with each soul’s level of production of these instruments dominate this niche
suffering, notoriety, or usefulness determining its value. market. The streets of Dis are adorned with the
Slave markets and auction houses cater to this storefronts and workshops of these craftsmen, their
despicable trade, perpetuating the eternal torment of wares showcased in menacing displays. Implements of
the damned. Within the slave markets, souls are pain, crafted from the darkest metals and adorned with
displayed in cages or bound in chains, their anguished demonic symbols, line the shelves. Potential buyers,
cries and pitiful pleas echoing through the air. Buyers from powerful demons to wicked sorcerers, examine
from various demonic factions, cults, or individuals the instruments with a mix of anticipation and delight.
seeking personal power or entertainment, scrutinize the Torture and punishment instruments are not only tools
wares, assessing the value and potential of each soul. of torment but also symbols of power, wielded by those
The price for a soul may vary depending on its level of who revel in the suffering of others.
infamy, its particular skills or knowledge, or its potential The craftsmen themselves take pride in their
for redemption. The soul trade is both a means of creations, honing their skills to perfection. Passed down
exerting control over the damned and a source of profit through generations, their techniques are closely
for those involved in this malevolent enterprise. guarded secrets. Techniques such as soul-forging,
where the essence of damned souls is bound within the
instruments, create a more intense and personalized
Infernal Artifacts experience for the victims. Guilds formed by these
The City of Dis is a treasure trove of infernal artifacts, artisans foster collaboration and maintain standards,
objects imbued with dark powers and malevolence. ensuring the continued production of diabolical
These artifacts, ranging from cursed weapons to instruments that meet the demanding tastes of the
forbidden tomes of knowledge, hold immense value for infernal clientele.
those seeking to harness infernal forces. Merchants and
black-market dealers specialize in the trade of such Infernal Contracts
artifacts, catering to the insatiable appetites of cultists,
dark sorcerers, and collectors of the forbidden. Within and Services
the winding alleys of Dis, hidden shops and The infernal bureaucracy offers a range of services and
marketplaces offer a staggering array of infernal contracts that fuel the city’s economy. These contracts,
artifacts. The artifacts are displayed on sinister often signed in blood, bind individuals to perform tasks
pedestals, surrounded by flickering flames and or provide services in exchange for infernal favors or
ensnared souls. Each item carries a dark aura, protection. Infernal scribes and lawyers specialize in
emanating a sense of dread and corruption. Buyers, drafting and enforcing these diabolical agreements,
cloaked in shadows, haggle with the merchants, ensuring that all parties adhere to the terms, no matter
negotiating prices and unraveling the secrets and
18
the cost. Within the city’s central districts, the offices of
infernal scribes and lawyers buzz with activity. Demons
with quills and inkwells meticulously record the terms
of the contracts, inscribing the words onto parchment
made from the skin of the damned. Infernal lawyers,
skilled in the art of manipulation and persuasion,
negotiate the terms with their clients, pushing
boundaries and exploiting loopholes to their advantage.
These contracts encompass a wide range of services
and obligations. Individuals may offer their services as
assassins, spies, or enforcers, bound by contract to
carry out the desires of their infernal patrons. Others
might provide knowledge, secrets, or forbidden artifacts
in exchange for protection or the fulfillment of dark
desires. These infernal contracts are binding and
enforceable, and breaking the terms carries dire
consequences, often resulting in eternal damnation or
the infliction of unimaginable suffering.

Hellish Trade Routes


Trade within the City of Dis extends beyond its borders,
connecting with other infernal realms and even the
mortal plane. Hellish trade routes, shrouded in
darkness and guarded by demonic escorts, facilitate the
exchange of goods, souls, and forbidden knowledge.
These routes are perilous, rife with banditry and the
constant threat of demonic interference, but those who
navigate them successfully reap great rewards. The
trade routes of Dis form a complex web that reaches
across the infernal realms. Caravans of demonic
merchants traverse treacherous paths, guided by
infernal maps and protected by legions of hellish
warriors. The routes pass through desolate landscapes,
marked by jagged peaks, molten rivers, and treacherous
swamps. Demonic outposts and infernal fortresses
serve as waypoints, offering rest and resupply to weary
travelers.
Trade caravans carry a variety of goods, ranging from
infernal artifacts to exotic materials and rare
substances. Cages of damned souls, tightly secured and
veiled in shadows, are transported as valuable
commodities. The trade of forbidden knowledge, such
as ancient grimoires or infernal lore, is also a significant
aspect of these routes. The demand for such knowledge,
particularly among cults and those seeking forbidden
powers, drives the trade along these perilous paths.

19
Part VII
Religion and Belief Systems
ithin the city of dis, the infernal power, seduction, and the unbridled passions that

w
Capital, religion and belief systems hold consume the damned. Devotees seek her blessings and
a significant influence over the lives of its protection, believing that through her favor, they can
inhabitants. In this section, we will delve manipulate and control others for their own wicked
into the prevalent religions, major desires. The shrine is adorned with macabre statues
temples or shrines, revered deities, and paintings depicting Lilith in all her diabolical glory,
religious practices, and the ways in enticing worshippers to embrace their darkest instincts.
which faith intertwines with the daily
lives of those trapped within this realm of eternal Worship Practices and
damnation. From twisted worship to blasphemous
rituals, the religious landscape of Dis is a dark tapestry Rituals
of devotion and damnation, shaping the very fabric of Infernal worship practices and rituals revolve around
this infernal city. embracing sin and indulging in acts of wickedness.
Followers engage in blasphemous rites, from blood
Infernal Pantheon sacrifices to dark incantations, in an effort to gain the
favor of their chosen deities. Ritualistic self-harm and
The infernal pantheon encompasses a host of dark self-flagellation are common displays of devotion, seen
deities and malevolent entities worshiped within Dis. as a means of atoning for one’s sins or drawing closer to
These entities embody sin, torment, and the darker the infernal powers.
aspects of the human psyche. Archdevils and demonic On certain nights, the City of Dis comes alive with
lords often command worship, with each infernal ruler infernal processions and unholy ceremonies. The
having their own cult and following. Believers offer Festival of Infernal Ascendance is a grand event held
supplication, sacrifices, and acts of devotion to these annually, during which the followers of various infernal
deities, seeking their favor and protection within the deities gather to pay homage and engage in orgiastic
realm of suffering. rituals. The city streets echo with frenzied chants and
Among the prominent infernal deities is Asmodeus, the sounds of drumming, as the faithful revel in their
the Lord of the Ninth, a powerful archduke and patron debauchery and seek the blessings of their dark patrons.
of tyranny and contracts. His followers engage in The air is heavy with the scent of burning incense and
elaborate rituals involving the signing of infernal pacts, sacrificial offerings, creating an atmosphere thick with
binding themselves to Asmodeus in exchange for power malevolence and wicked desire.
or protection. The worship of Asmodeus revolves
around the themes of dominance, ambition, and the Cursed Relics and
relentless pursuit of personal gain.
Icons
Within the religious practices of Dis, cursed relics and
Major Temples and icons hold great significance. These objects are imbued
Shrines with infernal energies and believed to grant power or
Within the City of Dis, temples and shrines dedicated to protection to the faithful. Icons depicting infernal deities
infernal deities can be found throughout the districts, are revered and displayed prominently in temples and
each a testament to the wickedness and despair that private altars, serving as a focal point for worship and
permeates the city. These sacred places serve as focal prayer.
points for worship, where followers gather to offer The Idol of Desolation is one such cursed relic, said
prayers, make sacrifices, and engage in rituals. The to be fashioned from the bones of an ancient demon
architecture of these temples reflects the dark aesthetic lord. The idol exudes an aura of dark energy and is
of the city, adorned with symbols of damnation and believed to grant visions of the future to those who
agony. Sinister spires and grotesque gargoyles adorn touch it. Devotees flock to the Temple of Shadows,
the exteriors, while the interiors are dimly lit with located in The Ebon Spire district, to offer their prayers
flickering torches and cursed flames, casting eerie and seek guidance through the idol’s malevolent
shadows on the worshippers. influence. However, touching the idol comes with a
Among the major temples is the Shrine of Lilith, the price, as it consumes a fragment of the worshipper’s
Mother of Demons, located in The Blighted Maze soul with each contact, slowly eroding their essence.
district. Lilith is revered as the embodiment of feminine
20
Cults and Secret
Societies
Dis is a hotbed of cults and secret societies, each
devoted to different infernal entities or ideologies.
These clandestine organizations operate in the
shadows, conducting forbidden rituals and furthering
their dark agendas. Membership in these cults is often
secretive and initiation rites can be treacherous, but
they offer access to forbidden knowledge and
opportunities for advancement within the infernal
society.
The Cult of the Unending Eclipse is a mysterious
secret society that worships an enigmatic entity known
as the Umbral Serpent. They believe that by harnessing
the power of shadows and manipulating the cosmic
balance, they can bring about an eternal eclipse that will
shroud the world in darkness. Members of the cult
operate covertly, infiltrating positions of power and
influence, spreading their influence and sowing the
seeds of chaos from within.

21
Part VIII
City Laws and Legal System
n the city of dis, the infernal capital, a torments such as flaying, burning, or dismemberment,

i
complex system of laws and regulations or psychological torments involving the manipulation of
governs the behavior of its inhabitants. In this memories or eternal states of despair. Punishments are
section, we will delve into the city’s legal not merely meant to inflict pain but also to serve as a
framework, notable laws and regulations, deterrent, reinforcing the eternal damnation that awaits
punishments for transgressions, and the those who disobey the infernal decrees. The cries of the
enforcement mechanisms in place to maintain tormented souls echo through the city, a constant
order within this realm of eternal suffering. reminder of the consequences of crossing the line.
From infernal decrees to the iron fist of the infernal
courts, the legal system of Dis binds its denizens in
chains of damnation. Enforcement
Mechanisms
Infernal Decrees Enforcement of the city’s laws is carried out by a
Infernal decrees form the foundation of the legal system combination of infernal enforcers, demonic henchmen,
in Dis. These edicts, issued by the archdevils and and a network of informants. Demons patrol the streets,
infernal overlords, dictate the acceptable behavior and ever vigilant for signs of rebellion or deviance. Their
conduct within the city. They encompass a wide range menacing presence and fearsome visages strike fear
of laws, from prohibitions against acts of rebellion or into the hearts of the denizens, discouraging acts of
defiance to regulations governing trade, soul trafficking, disobedience. The power of fear and the threat of
and infernal contracts. Violation of these decrees immediate and severe punishment often act as effective
carries severe consequences, often resulting in brutal deterrents. Informants, motivated by self-preservation
punishments. The infernal decrees are written in or personal gain, provide information to the infernal
infernal script, their sinister words etched onto tablets courts, ensuring that transgressions are swiftly
of obsidian that serve as a constant reminder of the addressed. They lurk in the shadows, their identities
consequences of disobedience. concealed, as they gather information on those who
might challenge the infernal order.
Infernal Courts and
Corruptibility and
Judges
The infernal courts serve as the primary institutions Bribery
responsible for administering justice within Dis. While the legal system of Dis appears rigid and
Infernal judges, powerful demonic entities, preside over uncompromising, corruption and bribery find their way
trials and pass judgments on the accused. Their into its darkened corridors. Influential individuals may
decisions are influenced by infernal politics and often manipulate the system, using their connections and
veer towards favoring the powerful or those with resources to evade or mitigate punishment. The infernal
connections. The infernal courts operate within the courts themselves are not immune to corruption, with
Tower of Pandemonium, a foreboding structure that judges susceptible to bribes or intimidation. However,
instills fear and awe in all who enter. The judges, those caught engaging in corrupt practices risk facing
adorned in dark robes and wreathed in the aura of even harsher consequences should they be discovered.
infernal power, listen to the testimonies, examine The infernal overlords and archdevils keep a watchful
evidence, and render their verdicts with unwavering eye on the judicial proceedings, ensuring that
authority. corruption is swiftly rooted out, sometimes leading to
public spectacles of punishment to serve as a warning to
others.
Punishments and
Torments
Punishments within the City of Dis are designed to be
as agonizing and creative as possible. The severity of
the punishment corresponds to the gravity of the
transgression. Souls may be subjected to physical
22
Code of Infernal
Justice
The legal system of Dis operates under a unique code of
infernal justice, guided by principles that reflect the
city’s wicked nature. The concept of fairness or
rehabilitation holds no place in this realm of eternal
suffering. Instead, the focus lies on retribution and
perpetuating the cycle of damnation. The code upholds
the idea that every sin must be accounted for and every
transgression punished accordingly. It is a system that
thrives on the torment and agony of the damned, using
pain as a tool of control and retribution.

Legal Counsel and


Advocates
Within the infernal courts, legal counsel and advocates
play a crucial role in the proceedings. These individuals,
well-versed in the infernal decrees and the intricacies of
infernal law, represent the accused or those seeking
justice. They present arguments, challenge evidence,
and strive to secure favorable outcomes for their clients.
However, the path to success is treacherous, as they
must navigate the intricate web of infernal politics and
corruptibility while seeking justice in a system
inherently designed to perpetuate suffering.

23
Part IX
Points of Interest
he city of dis, the infernal

t
Capital, is teeming with points of The Black Market
interest that capture the attention of Bazaar
both locals and intrepid adventurers. In Deep within the shadows of Dis, the Black Market
this section, we will highlight significant Bazaar operates as a clandestine marketplace where
locations within the city that are of the darkest desires and illicit cravings of the infernal
interest to those exploring its depths. denizens are indulged. This bustling hub of vice and
From important landmarks and magical criminal activity caters to those seeking forbidden
sites to hidden treasures and unique attractions, Dis artifacts, banned knowledge, and damned souls for
offers a plethora of experiences for those willing to trade. Under the watchful eyes of demons and
venture into its realms of damnation. unscrupulous merchants, transactions take place in
hushed whispers and concealed exchanges. The bazaar
The Iron Citadel is a treacherous labyrinth of narrow alleys and dimly lit
At the heart of the City of Dis stands the imposing Iron stalls, where one must tread carefully to avoid attracting
Citadel, a monumental fortress that serves as the the attention of both buyers and enforcers. Adventurers
residence of the most powerful archdevils and the seat with a taste for danger and a desire for rare and
of infernal power. This colossal structure, forged from forbidden items may find themselves irresistibly drawn
obsidian-black iron and adorned with sinister symbols, to this dangerous marketplace.
towers above the cityscape, casting its long shadow over The Bridge of Eternal
the damned souls below. The very air surrounding the
Iron Citadel crackles with dark energy, instilling both Suffering
awe and terror in those who behold it. Guarded by Spanning a deep and treacherous chasm that separates
fierce demonic sentinels, the citadel is an impenetrable different parts of the City of Dis, the Bridge of Eternal
bastion of infernal dominance, radiating an aura of Suffering is a harrowing path that tests the endurance
malevolence that permeates the entire city. and resolve of those who dare to traverse it. The
crumbling structure, its once majestic arches now
The Lake of marred by time and demonic enchantments, exudes an
aura of malevolence. As one steps upon its worn and
Lamentation jagged stones, an overwhelming sense of anguish and
Stretching across a significant portion of Dis lies the torment engulfs the senses. Demonic whispers
Lake of Lamentation, a vast and foul-smelling body of permeate the air, exacerbating the suffering of those
brackish water. The lake’s murky depths hold secrets who venture across this bridge. Each step is a painful
and treasures that tempt the adventurous souls who reminder of the eternal damnation that awaits the souls
dare to seek them. Whispers abound of ancient artifacts, trapped within the infernal capital.
lost knowledge, and powerful relics buried beneath the The Pit of Despair
stagnant waters. However, the lake is not without its
guardians. Monstrous creatures, born from the depths Deep within the heart of Dis lies the dreaded Pit of
of damnation, dwell within its depths, ready to protect Despair, an abyss that plunges into the darkest depths
their hidden prizes. Demonic sentinels patrol its shores, of Hell itself. This foreboding chasm is believed to be a
ever watchful for intruders. The Lake of Lamentation is gateway to realms of even greater horrors, a place
a place of great peril and potential reward, testing the where the damned souls are cast into eternal oblivion.
mettle of those who venture into its depths. Legends and whispers speak of hidden treasures,
ancient artifacts, and forbidden knowledge that lie
concealed within the recesses of this treacherous abyss.
However, the Pit is not easily traversed, as it is guarded
by monstrous abominations and demonic sentinels that
ensure no trespassers go unchallenged. Only the most
intrepid and foolhardy adventurers dare to descend into
the Pit, risking their sanity and souls in the pursuit of
unimaginable power or forbidden secrets.

24
The Chamber of
Infernal Whispers
Within the labyrinthine catacombs of Dis lies the
Chamber of Infernal Whispers, a place shrouded in
mystery and secrecy. It is here that seekers of forbidden
knowledge gather, drawn by the allure of hidden truths
and dark revelations. The chamber is a dimly lit enclave
adorned with esoteric symbols and ancient texts, where
the air crackles with eldritch energies. Within its
confines, whispers of forgotten lore and untold secrets
echo, filling the minds of those who enter with
tantalizing fragments of infernal wisdom. Those who
seek answers to burning questions or are willing to
make dark bargains can find themselves irresistibly
drawn to this chamber of enigmatic knowledge.
However, the price for such revelations is often steep,
and the knowledge gained may come at a terrible cost to
body, mind, or soul.

25
Part X
Notable NPCs
he city of dis, the infernal Lilith is known for her manipulative nature and uncanny

t
Capital, is home to a myriad of notable ability to extract information from her clients. She
non-player characters (NPCs) who possesses an air of mystique and allure, drawing both
possess significant influence, power, or mortal adventurers and infernal nobility to her
intrigue. In this section, we will establishment.
introduce important individuals residing While her role as a temptress and purveyor of
within the city, including influential pleasure is well-known, Lilith also wields considerable
leaders, intriguing personalities, and influence behind the scenes. Her connections to
individuals who can offer quests, services, or aid to the powerful individuals within the infernal hierarchy afford
player characters. These NPCs shape the dynamics of her a measure of protection and autonomy. She
Dis and provide opportunities for interaction and navigates the complex web of infernal politics,
engagement within the infernal realm. leveraging her knowledge and influence to further her
own agenda and secure her position within The
Sanguine Ward.
Belial, the Lord of Players may find themselves entangled in Lilith’s web
Shadows of temptation and desire. They may become ensnared in
a dangerous game of manipulation and seduction,
Belial is a cunning and enigmatic archduke who forced to navigate her machinations and uncover her
presides over The Blighted Maze district. Known as the secrets. Alternatively, they may seek her aid in their own
Lord of Shadows, Belial is a master of manipulation and endeavors, utilizing her connections and resources to
covert operations. His presence is felt throughout the gain access to exclusive information, valuable artifacts,
darkened alleyways and hidden corners of Dis, and his or even protection against the threats lurking within the
influence extends far beyond his district. Belial is a City of Dis. However, players must tread carefully, for
figure shrouded in secrecy, rarely seen in public and Lilith’s favors always come at a price, and her true
rumored to possess the ability to change his appearance intentions are often veiled in mystery.
at will.
Belial’s network of spies and informants is extensive,
allowing him to keep a close eye on the activities of both Moloch, the
the infernal elite and the common citizens. His
informants gather valuable intelligence on potential Tormentor
threats, rival factions, and any whispers of rebellion or Moloch is a sadistic demon lord who holds dominion
dissent within the City of Dis. Belial is a broker of over The Crucible district. Known as the Tormentor,
secrets, often sought out by those in need of discreet Moloch revels in the suffering of the damned souls and
services or information that can tip the scales of power delights in inflicting unimaginable tortures upon them.
in their favor. His domain is a place of agony and despair, where the
Players may encounter Belial in a variety of contexts. cries of the tormented echo through the streets and the
They may seek his aid in navigating the treacherous stench of burning flesh hangs in the air. Moloch’s
underworld of Dis, relying on his network of contacts presence casts a shadow of fear and unease over the
and information to further their own goals. Alternatively, entire district.
they may find themselves entangled in a web of intrigue, As the ruler of The Crucible, Moloch commands a
as Belial enlists their help in carrying out covert legion of loyal demons who carry out his wicked
missions or unraveling a plot that threatens his control bidding. His influence extends beyond his district, as his
over The Blighted Maze. His true motivations and reputation for cruelty and brutality has earned him the
loyalties remain elusive, leaving players to question respect and fear of both allies and enemies. Those who
whether he is a potential ally or a dangerous adversary. cross his path often face a swift and agonizing demise,
as Moloch takes pleasure in punishing those who dare
to defy him.
Lilith, the Temptress Players may encounter Moloch as a formidable
Lilith is a seductive and powerful succubus who has adversary, engaging in epic battles against his demonic
established herself as a prominent figure in The forces. They may find themselves pitted against the
Sanguine Ward district. She runs a notorious pleasure Tormentor, seeking to challenge his reign and liberate
house that caters to the wicked desires of both infernal the damned souls from their eternal suffering.
denizens and the damned souls trapped within Dis.
26
Alternatively, players may become entangled in
Moloch’s web of torment, forced to carry out his sadistic
commands or navigate the intricate power struggles
within The Crucible to further their own goals. The
choices they make in dealing with Moloch will have far-
reaching consequences, shaping their reputation within
Dis and the trajectory of their adventures.

Valeria, the Fallen


Knight
Valeria is a fallen angel who resides within The Ebon
Spire district. Once a paragon of righteousness and a
warrior of divine justice, she was cast down into the
depths of Dis for defying the infernal hierarchy. Valeria
is a conflicted figure, torn between her angelic past and
her infernal present. She seeks redemption and aims to
liberate the damned souls from their eternal suffering,
driven by a deep sense of guilt for her own
transgressions.
Despite her fallen status, Valeria retains her sense of
honor and righteousness, seeking to uphold a twisted
version of justice within The Ebon Spire. She operates
as a vigilante, targeting those who perpetrate heinous
acts and bringing divine retribution upon them.
Valeria’s presence evokes both fear and admiration
among the inhabitants of Dis, as they witness her
unwavering commitment to righteousness in a realm
defined by wickedness.
Players may encounter Valeria as a potential ally,
drawn to her cause of redemption and justice. They may
join forces with her to dismantle the forces of darkness
within The Ebon Spire, undertaking quests to bring
down corrupt officials or liberate the oppressed.
However, the path to redemption is fraught with
challenges, as Valeria’s angelic nature clashes with the
infernal forces that surround her. Players must navigate
her internal conflicts and the external pressures of the
infernal realm, making choices that align with their own
principles and determining whether Valeria’s quest for
redemption can truly be realized.

27
Part XI
City Secrets
eneath the surface of the city of find themselves on the receiving end of lucrative

b
Dis, the Infernal Capital, lies a tapestry of contracts, access to hidden information, or even
hidden locations, secret societies, and protection against powerful enemies.
mysterious phenomena waiting to be
unveiled. In this section, we will delve into The Veil of Illusions
the enigmatic secrets that lurk within the Within the depths of The Ebon Spire district, a mystical
city, offering opportunities for exploration, phenomenon known as the Veil of Illusions shrouds a
discovery, and intrigue separate from the hidden enclave. This enchanted barrier hides a
historical events and figures mentioned in the History sanctuary where illusionists and masters of deception
and Lore section. These city secrets will entice hone their craft. Those who uncover the secrets of the
adventurers to uncover the hidden depths of Dis and Veil may gain access to powerful illusions, hidden
unravel the mysteries that lie within. treasures, or even the ability to traverse between
The Whispering Vaults realms. The Veil of Illusions is a shimmering barrier
that distorts reality, making it nearly impossible to
Deep within the catacombs of Dis, the Whispering discern what lies beyond. It requires a keen intellect and
Vaults exist as a labyrinth of crypts and chambers. mastery of illusion magic to navigate its shifting
Within these halls, ancient whispers echo, revealing illusions and reach the hidden enclave. Within the
cryptic secrets and forgotten knowledge. Adventurers sanctuary, illusionists from various races and
who dare to navigate these treacherous passages may backgrounds gather to share their knowledge and push
unearth valuable artifacts or dark revelations that could the boundaries of their craft. Here, they experiment with
alter the balance of power within the infernal realms. complex illusions, create intricate traps, and develop
The walls of the Whispering Vaults are etched with new methods of subterfuge. Those who prove
arcane symbols and sigils, marking the resting places of themselves worthy may be granted access to the Veil’s
long-dead souls and hinting at the secrets they hold. most guarded secrets. Legends speak of a hidden
Some believe that the whispers in the air are the chamber within the enclave that houses an artifact
remnants of the damned souls who seek release or are capable of unraveling the Veil’s illusions. Whoever
desperate to pass on their knowledge. Rumors speak of possesses this artifact wields unimaginable power over
hidden entrances and riddles that must be solved to illusion magic and gains the ability to traverse between
gain access to the most sacred chambers. Those who realms at will.
succeed may discover powerful artifacts, lost rituals, or
even the key to unlocking the gates of other infernal The Forgotten
realms.
Archive
The Shadow Syndicate Located within an abandoned library, the Forgotten
Operating from the shadows, the Shadow Syndicate is a Archive holds ancient tomes and forbidden knowledge
secret organization that thrives on clandestine activities that have been erased from history. Protected by
within Dis. Comprised of skilled spies, assassins, and powerful wards and guarded by spectral guardians, this
information brokers, this secretive group wields repository of forgotten lore offers the potential for
influence and power behind the scenes. Players who immense power or a descent into madness. Players who
gain the trust of the Shadow Syndicate may receive dare to venture into the Forgotten Archive may uncover
access to exclusive quests, powerful allies, or forbidden forgotten rituals, lost spells, or the key to unlocking
knowledge. The Shadow Syndicate maintains hidden hidden realms. The Forgotten Archive was once a
safehouses throughout the city, each disguised as a thriving center of knowledge and learning, but it fell into
mundane establishment to avoid suspicion. They disrepair and obscurity over time. Its vast collection of
communicate through secret codes and covert signals, books, scrolls, and manuscripts contains a wealth of
ensuring their operations remain hidden from prying knowledge that has been deemed too dangerous or
eyes. The organization’s leaders are shrouded in heretical by the infernal authorities. The entrance to the
mystery, their true identities known only to a select few. Forgotten Archive is hidden within a maze of decrepit
To earn the trust of the Shadow Syndicate, adventurers corridors, accessible only to those who possess a deep
must prove their worth and demonstrate their ability to understanding of ancient languages and the ability to
navigate the treacherous landscape of Dis without decipher cryptic clues.
drawing unwanted attention. Those who succeed may
28
The library itself is a labyrinth of towering shelves,
dimly lit by flickering torches. Whispering echoes fill the
air, carried by the wind that seeps through cracks in the
walls. Spectral guardians, bound to protect the
knowledge within, patrol the aisles, ready to confront
any intruders. Those who prove themselves worthy by
solving the library’s puzzles and navigating its dangers
may gain access to forbidden spells, lost histories, or
even the opportunity to rewrite their own destiny.

The Damned Rebellion


Whispers of a secret rebellion among the damned souls
have begun to circulate within Dis. Those who are
weary of eternal suffering and seek freedom from their
torment have banded together in hidden safehouses and
covert meeting places. Players who align themselves
with the Damned Rebellion may find themselves
entangled in a web of subterfuge, working to overthrow
infernal rulers or to find a way to escape the infernal
realms. The Damned Rebellion operates in the
shadows, its members drawn from the ranks of the
damned souls who have grown tired of their eternal
suffering. These brave souls seek to unite against their
infernal oppressors and find a way to break free from
the cycle of damnation. Safehouses are scattered
throughout Dis, often hidden in plain sight among the
crowded streets and dilapidated buildings. Access to
these safehouses is granted only to those who have
proven their dedication to the cause and have earned
the trust of the rebellion’s leaders. The rebels employ
various tactics, from covert operations and acts of
sabotage to spreading subversive messages and
recruiting disillusioned infernal soldiers. Those who
join the Damned Rebellion must navigate the
treacherous waters of espionage and betrayal,
constantly aware that any misstep could lead to their
capture and eternal damnation. Success in their
mission may bring about a glimmer of hope for the
souls trapped within Dis, as well as the opportunity to
strike a blow against the infernal powers that hold sway
over the city.

29
Part XII
Adventure Hook
n the depths of the city of dis, a themselves, and navigate hidden passages to avoid

i
whispered rumor circulates among the damned detection. They may uncover the corruptibility of
souls and secret rebels. It is said that a infernal bureaucrats, uncover secret entrances, or forge
powerful artifact known as the Blood Pact of unholy alliances in order to gain access to the inner
Redemption holds the key to breaking the chambers where the Blood Pact of Redemption awaits.
eternal cycle of damnation and granting
salvation to those trapped within the Infernal
Capital. This artifact is said to be hidden within The Battle for Salvation
the treacherous halls of the Iron Citadel, guarded by As the players breach the inner chambers of the Iron
powerful archdevils and their legions of demons. As Citadel, they face formidable archdevils, powerful
adventurers, you have heard the call and embark on a demons, and traps designed to thwart intruders. The
perilous journey to secure the Blood Pact of final confrontation takes place within a grand chamber,
Redemption and free the damned souls from their where the Blood Pact of Redemption is believed to be
torment. located. They must overcome the archdevils’ most loyal
minions, navigate treacherous terrain, and outwit
The Whispers of Hope cunning traps as they make their way closer to their
objective.
The adventure begins with the players hearing whispers At the heart of the chamber, the players face a
of a secret rebellion among the damned souls of Dis. climactic battle against the infernal rulers themselves.
Guided by a mysterious informant known only as the Each archdevil brings their own unique powers and
“Voice in the Shadows,” they navigate the twisted and tactics to the fight, making the battle a true test of the
dangerous streets of the Blighted Maze district, seeking players’ strength, strategy, and resourcefulness. The
out safehouses and hidden meeting places. Here, they fate of the damned souls and the city hangs in the
encounter desperate souls who yearn for freedom and balance as the players strive to secure the artifact and
are willing to aid the adventurers in their quest. These break the cycle of damnation.
initial encounters reveal the dire circumstances faced by
the damned and provide the first hints of the existence
of the Blood Pact of Redemption. Redemption or Damnation
Through gathering information, completing tasks for The adventure concludes with the players achieving
the rebellion, and earning the trust of the rebels, the their objective, securing the Blood Pact of Redemption.
players slowly unravel the secrets of the artifact. They Their actions determine the fate of the damned souls
learn about its origin as a pact made between a and the City of Dis. They may choose to redeem the
powerful celestial being and a damned soul, its hidden souls, providing a chance for salvation and freedom
location within the depths of the Iron Citadel, and the from eternal suffering. Alternatively, they may succumb
challenges that lie ahead in their quest for liberation. to temptation, keeping the artifact for their own
purposes, or they may face unexpected consequences
Infiltrating the Infernal and challenges arising from their actions.
Citadel
If the players successfully redeem the souls, the City
of Dis may undergo a profound transformation. The
Infiltrating the Iron Citadel, the impenetrable fortress rebels rise up against the archdevils, sparking a
that stands at the heart of Dis, is no easy task. The rebellion that shakes the foundations of the Infernal
players must gather allies, forge alliances with factions Capital. The liberated souls, led by the players, establish
within Dis, and gather intelligence on the archdevils’ a new order based on justice and mercy. However, the
defenses. They traverse the various districts of the city, road to redemption is not without its challenges. The
encountering notable NPCs who may aid or hinder their remaining archdevils and their loyalists mount a
progress. Along the way, they face challenges such as desperate counterattack, seeking to reclaim their power
demonic guardians, treacherous infernal politics, and and subjugate the freed souls once more.
intricate security measures designed to protect the If the players choose to keep the Blood Pact of
archdevils and their stronghold. Redemption for themselves, they gain immense power
The players must rely on their wits, skills, and the but risk becoming corrupted by its infernal influence.
support of their newfound allies to penetrate the Iron They must navigate the intricate politics of the infernal
Citadel’s defenses. They engage in subterfuge, disguise realm and defend themselves against the wrath of the
30
archdevils, who view the theft of the artifact as a
personal affront. The City of Dis becomes a
battleground, with the players striving to maintain their
hold on power while fending off the forces of
damnation.
Regardless of the players’ choices, their actions set
the stage for further exploration of the City of Dis and
its dark secrets. The liberation of the damned souls or
the rise of a new tyrant opens up opportunities for new
quests, alliances, and conflicts within the infernal realm.
As the players continue their adventures, they become
legends in the annals of Dis, forever remembered as
those who challenged the chains of damnation and
shaped the destiny of the Infernal Capital.

31
Part XIII
Side Quests
n addition to the main adventure hook,

i
the City of Dis offers a multitude of smaller- The Fallen Angel’s
scale quests and storylines that players can Blade
pursue while within its twisted depths. These Valeria, the fallen angel residing within The Ebon Spire,
side quests provide diverse and engaging requests the players’ assistance in recovering her lost
content beyond the main narrative, allowing weapon, a celestial blade of immense power. The blade
players to delve deeper into the intricacies of has been stolen and hidden within the Iron Citadel. The
the Infernal Capital and interact with its players must infiltrate the Citadel, overcome demonic
inhabitants. guardians, and retrieve the weapon. As they delve into
The Stolen Relic the heart of the infernal stronghold, they discover a
conspiracy that threatens not only Valeria but the
The players are approached by a desperate cultist who balance of power within Dis. They must navigate
reveals that an infernal relic of great power has been intricate political webs, uncover hidden agendas, and
stolen from their secret shrine. They are tasked with make alliances with unlikely allies to expose the truth
tracking down the thieves, who have hidden within the and secure the fallen angel’s blade.
treacherous Blighted Maze district. Along the way, they
must navigate the district’s dangers, unravel the motives The Cryptic Riddles
behind the theft, and recover the stolen relic before it A reclusive scholar in The Whispering Vaults holds
falls into the wrong hands. As they investigate, they crucial information about a hidden entrance to the Veil
encounter rival factions vying for control over the relic, of Illusions. However, the scholar communicates solely
leading to a climactic confrontation where they must through cryptic riddles. The players must decipher the
make choices that determine the relic’s fate. riddles, explore forgotten crypts, and uncover hidden
Lost Memories clues scattered throughout Dis. Success leads them to
the Veil of Illusions, where they confront illusions, solve
A mysterious individual in The Sanguine Ward offers puzzles, and ultimately gain access to the hidden
the players a chance to restore lost memories. They enclave. However, they soon discover that the Veil of
claim to possess a rare and forbidden potion hidden Illusions holds a powerful secret that could alter the
within the Ebon Spire district that can unlock the balance of power within the infernal realms. They must
forgotten past. As they venture into the district, they make choices that determine the fate of the Veil and its
encounter dark sorcerers, solve puzzles, and face trials potential consequences for Dis and its inhabitants.
to acquire the potion. However, they soon discover that
the potion holds a dark secret, forcing them to confront The Cursed Contract
ethical dilemmas and make choices that determine its A desperate soul seeks the players’ assistance in
ultimate use. The resolution of this quest may have long- breaking a cursed contract they unwittingly entered into
lasting consequences for the players and the infernal with a powerful demon. The contract binds their soul to
realm. eternal servitude. The players must navigate the
The Soul Trader intricate bureaucracy of the City of Dis to locate the
infernal contract and find a way to nullify or renegotiate
A distressed individual in The Forgotten Depths district its terms. Along the way, they encounter corrupt
seeks the players’ help in locating a powerful artifact officials, rival contract brokers, and vengeful demons
that can free their trapped soul from infernal bondage. who seek to enforce the contract’s binding. Success in
They reveal that the artifact is in possession of a this quest grants the soul a chance at freedom, but
notorious soul trader operating within Dis. The players failure may have dire consequences for both the soul
must navigate the dangerous underworld of the Black and the players themselves.
Market Bazaar, uncover the soul trader’s whereabouts,
and engage in a high-stakes negotiation or confrontation
to reclaim the artifact. However, they soon realize that
the artifact’s true nature is far more sinister than they
anticipated, leading them to question their motivations
and confront the moral implications of their actions.

32
The Haunting Melody
An ethereal melody echoes through the streets of Dis,
captivating and tormenting those who hear it. The
players are approached by a ghostly apparition who
begs for release from the haunting tune. They must
delve into the haunted district of The Ebon Spire,
uncover the origin of the melody, and confront the
malevolent entity responsible for the haunting. As they
unravel the mystery, they discover a tragic tale of lost
love and betrayal, with the choice to bring peace or
perpetuate the cycle of anguish.
The Forbidden Bargain
A desperate noble seeks the players’ aid in rescuing
their loved one from a dangerous infernal bargain. The
noble’s relative made a pact with an archdevil, trading
their soul for immense power and wealth. The players
must navigate the treacherous political landscape of
Dis, infiltrate the inner circles of the archdevil’s
influence, and find a way to break the contract before it
is too late. Along the way, they encounter rival factions,
infernal spies, and temptations that challenge their own
resolve.
The Essence of
Redemption
A fallen celestial offers the players a chance at
redemption by collecting fragments of lost souls that
hold remnants of pure goodness. They must venture
into the depths of the City of Dis, seeking out these
fragments scattered throughout the districts. However,
dark forces also desire these fragments for their own
nefarious purposes. The players must navigate moral
dilemmas, confront evil entities, and make choices that
shape the destiny of these redeemed fragments.
Success in this quest may grant the players a powerful
ally or alter the balance between good and evil within
Dis.
The Infernal
Masquerade
The annual Infernal Masquerade Ball is held within the
opulent confines of the Iron Citadel, attracting the most
influential and dangerous figures of Dis. The players
receive an invitation to attend, but it comes with a
hidden agenda. They must navigate the political
intrigues of the ball, gather information, and complete
secret objectives while maintaining their disguise. The
choices they make, alliances they forge, and secrets they
uncover during the ball could have far-reaching
consequences for the power dynamics of the Infernal
Capital.

33
The City of Dis
Welcome to the City of Dis, the Infernal Capital of
Hell, a sprawling metropolis that sprawls across
the sixth layer of the infernal realm. Inspired by
Dante Alighieri’s Inferno, this city stands as a
testament to the depths of suffering and
damnation that await sinners in the afterlife. Its
sinister architecture, labyrinthine streets, and
oppressive atmosphere make it a place of eternal
torment and despair.

Step into this damned city and confront eternal


terrors in an epic exploration of hell’s heart.

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