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Bard 1 CeedogYT

CLASS & LEVEL PLAYER NAME


Yen
Eladrin (Variant) Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 13 9 --
-1 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
• +5 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P +2

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

12 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Lute, Lyre, Painter's Supplies, Vehicles
P +5 Deception CHA
(Land), Viol
+1 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish
+1 +3 Intimidation CHA
+1 Investigation INT
13 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


P +5 Performance CHA === ACTIONS ===
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 3 / Long Rest
P +2 Survival WIS
As a bonus action, a creature (other than yourself)

+3 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
16 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +1 0 Bludgeoning

10 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 CeedogYT
CLASS & LEVEL PLAYER NAME
Yen
Eladrin (Variant) Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === benefit that a human does from 8 hours of sleep.

* Hit Points • PHB 52 * Ability Score Increase • DMG

* Proficiencies • PHB 52 * Elf Weapon Training • DMG


You have proficiency with the longsword, shortsword,
* Spellcasting • PHB 52 shortbow, and longbow.
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 13, Spell Attack +5) * Fey Step • DMG
and known bard spells as rituals if they have the ritual Once per short rest, you can cast the misty step spell.
tag. You can use a musical instrument as a
spellcasting focus.

* Bardic Inspiration • PHB 53


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.

| 3 / Long Rest • 1 Bonus Action

=== ELADRIN (VARIANT) RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Rapier 1 2 lb.

Backpack 1 5 lb.
EP 0 Lute 4 8 lb.

Bedroll 1 7 lb.
GP 2 Candle 5 --

Clothes, Costume 2 8 lb.


PP 0 Rations (1 day) 5 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

59 lb. Disguise Kit 1 3 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 63 Medium 6'0
GENDER AGE SIZE HEIGHT WEIGHT
Yen Chaotic Neutral Destiny White. Bit pale Dark green Gray
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === - I completely despise people that hate the


beauty of music and magic. As a result, i
Elves
often ask the question "What do you think
about music/magic?". Depending on my
mood, i will act depending on the answer
PERSONALITY TRAITS

Destiny. Nothing and no one can steer me away


from my higher calling. (Any)

IDEALS

I see music as being the sound of life and the purpose of my existance.
There is no better way to understand me other than hearing my poems.
They often hold an ounce of truth, but i love polishing them with my
creativity.
I WANT TO MAKE THE GREATEST SONG EVER FORGED BY AN
ARTIST

BONDS

I’m convinced of the significance of


my destiny, and blind to my
shortcomings and the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I have lived most of my life in the forest with my


brother elves: Yun and Yin. I have found love in
listening to the world around me and this was how
my passion for music has started. At the age of 5 - When I set my mind to something, I follow through
which is extremly young for elves, my older no matter what gets in my way.
brother Yun (which is a bulky and strong elf now) - I get bored easily. When am I going to get on with
gifted me a magical elven lyre. The quality for this my destiny?
instrument is absolutely fantastic, i believe there is - I will always try being the center of attention. To get
no better in this world. I value my instrument very that attention, i talk to as many people as i can and i
much and i would even kill for it. I immediately fell try to figure them out. I want to always know the
in love with the piece of art and this was how i latest news. I also find myself spreading false rumors
found my innate talent of the song. just to sound more interesting and to get even more
The life in the forest was absolutely magnificent attention.
but it was not enough for me. I needed to see - Im an overall calm person, and I see the others
more than those trees, i wanted to know the around me like my untrained acolytes.
wonders of this world. Thus i have decided to part - I sometimes find myself surrendering to the hands
ways with my brothers thanking thousands and of destiny going completely with the flow.
thousands of times to Yun for giving me the lyre
and embark on a journey.

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 13 1A 60 ft. V Instantaneous PHB 285 V

O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

=== 1st LEVEL === 2 Slots OO

O Thunderwave Bard CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Charm Person Bard WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

=== 2nd LEVEL ===

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V

SPELLS

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