Download as xlsx, pdf, or txt
Download as xlsx, pdf, or txt
You are on page 1of 28

Viperel's W&R: Soviet Republic Cheat Sheet

Some variables change in-game over time as it's developed, information might not always be accurate
corners for comments/explanations! Blue cells are editable!

Daily revenue per


Daily Production statistics for 80% efficiency Daily revenue statist
Number All worker Profit with
Productio Required Nothing
Product of resources imported
n in Tons Workers imported
Alcohol Industries
1 4.8 80 imported
7.91 15.69 resources
632.88
Aluminium 1 24.0 280 4.88 85.73 1,365.86
Aluminium Oxide 1 26.4 296 11.76 38.82 3,480.76
Bauxite 1 60.0 20 15.07 209.82 301.40
Bitumen and Fuel 1 160.0 400 43.42 66.08 17,368.00
Boards 1 112.0 16 10.79 94.85 172.64
Bricks 1 40.8 60 12.94 22.69 776.21
Cement 1 64.8 24 24.38 137.03 585.05
Chemicals 1 0.65 40 17.41 19.26 696.55
Clothes 1 1.0 64 10.00 25.37 639.96
Coal 1 96 12 38.74 160.40 464.88
Electrical Component 1 3.0 120 9.67 34.21 1,160.44
Electronics 1 3.6 120 5.25 42.09 630.45
Fabric 4 16.0 320 11.42 23.17 3,653.15
Food 1 16.0 136 11.39 17.80 1,549.57
Gravel 1 65.6 12 23.71 68.11 284.58
Iron 1 84.0 12 49.08 178.08 588.96
Livestock 1 4.0 40 13.56 18.74 542.24
Meat 1 100.0 40 -77.35 957.65 -3,094.00
Mechanical Compone 1 12.0 120 0.01 70.85 1.32
Nuclear Fuel 1 0.1 96 67.58 97.05 6,487.69
Plastics 1 5.3 48 5.39 91.49 258.94
Prefab Panels 1 56.8 52 10.83 33.05 562.98
Steel 1 34.4 400 9.71 37.58 3,882.60
UF6 1 0.8 96 19.93 46.15 1,913.51
Uranium Oxide 1 1.4 60 14.74 29.43 884.39

Daily production for extractable resources. You can adjust the Quality and Workers to fit your setup
Raw resource Quality % Workers Max Prod Actual ProdTotal ValueValue per ton
Coal Ore 80 50 4.2 168 1,320.48 7.86
Iron Ore 80 250 4 800 6,224.00 7.78
Oil 80 - 7 5.6 229.60 41
Quarried Stone 80 33 3.5 92.4 463.85 5.02
Raw Bauxite 80 150 0.5 60 2,114.40 35.24
Uranium Ore 80 100 0.75 60 1,660.80 27.68
Wood 56 40 6.3 141.12 1,192.46 8.45
public Cheat Sheet
might not always be accurate. Watch for yellow/black triangles in cell
ns! Blue cells are editable! Last update:

Daily revenue statistics with full imports vs no imports ROI with


statistics (includes factory construction cost)
Resource Profit Profit per ROI ROI with ROI without
with Ton with
import costs without Ton without imports in imports in imports in
imported imported
(w/o fuel)
#VALUE! imports
1,254.96 Error 131.9 imports
261.5 tons299 days 62 tons 151
#VALUE! 24,005.28 Error 56.9 1,000.2 11,527 480 656
#VALUE! 11,490.07 Error 131.8 435.2 3,357 127 1,017
#VALUE! 4,196.40 Error 5.0 69.9 10,871 181 781
#VALUE! 26,430.00 Error 108.6 165.2 3,116 19 2,047
#VALUE! 1,517.60 Error 1.5 13.5 14,027 125 1,596
#VALUE! 1,361.50 Error 19.0 33.4 2,979 73 1,698
#VALUE! 3,288.60 Error 9.0 50.8 22,868 353 4,068
73.88 770.43 9.43 1,074.9 1,188.9 56 87 51
#VALUE! 1,623.36 Error 666.6 1,691.0 72 75 28
#VALUE! 1,924.80 Error 4.8 20.1 32,889 343 7,943
#VALUE! 4,104.67 Error 381.7 1,350.2 279 92 79
#VALUE! 5,050.80 Error 175.1 1,403.0 490 136 61
#VALUE! 7,414.56 Error 228.3 463.4 153 10 75
#VALUE! 2,420.48 Error 96.8 151.3 783 49 501
#VALUE! 817.38 Error 4.3 12.5 9,125 139 3,177
#VALUE! 2,136.96 Error 7.0 25.4 22,715 270 6,260
#VALUE! 749.60 Error 135.6 187.4 368 92 266
#VALUE! 38,306.00 Error -30.9 383.1 Never Never 96
#VALUE! 8,502.12 Error 0.1 708.5 1,432,500 119,375 222
#VALUE! 9,316.36 Error 85,364.3 122,583.7 3 43 2
#VALUE! 4,391.43 Error 49.0 831.7 734 139 43
#VALUE! 1,718.77 Error 9.9 30.3 4,480 79 1,468
#VALUE! 15,032.80 Error 112.9 437.0 2,457 71 634
#VALUE! 4,430.20 Error 2,491.6 5,768.5 43 56 19
#VALUE! 1,765.67 Error 650.3 1,298.3 23 17 12

Processing units required for


lue per ton current resources output
Coal Ore Processing 0.80
Plant
Iron Ore Processing 3.56
Plant
Refinery 0.02
Gravel Processing 0.77
Plant
Alumina Plant 0.48
Uranium Processing Pla 1.67
Sawmill 0.78
07/12/2021

factory construction cost)


without
imports in
31
27
39
13
13
14 General Information:
42 Prices will increase over time, as years pass.
63 Mass exporting a product will drop it's price.
78 Mass importing will also increase the price
30 With autobuy, the further you are from
the border the more you will pay for that
83 product.
Keep in mind that the more realistic
26
statistic is Profit per Ton in terms of
17 profits. For example Meat has a huge
5 profit margin at full production but will
31 you be able to supply it with 125T of
Livestock every day? That requires 25
48 cattle farms!
75 You CAN send trucks loaded with
containers to the border posts to export
67 goods.
1
19
30
8
26
18
24
9
Thanks to Adekyn for the concept

Industry & City profit planner


Projected factory profit with imported resou 1,088,493.66 Working Shifts per day
Projected profit after worker costs 1,088,053.86 Calculate Stats for Days
Projected factory profit without imported reso 3,009,506.76 Cost Per Person Per Day
Projected profit after worker costs 3,009,066.96 Total Cost Per Day

Daily Production statistics for 80% efficiency Daily revenue per worker
Number of Productio worker all worker
Planned Production Max Workers
Industries n in Tons resources without
Gravel 1 65.60 12 23.71 68.11
Cement 1 64.80 24 24.38 137.03
Prefab Panels 1 56.80 52 10.83 33.05
Food 1 16.00 136 11.39 17.80
Cement 0
Aluminium oxide 0
Aluminium 0
Note that 100% efficiency will almost never be achieved, a more realistic value is around 80-90% with good tra

City Planning City Stats


Building Count Workers Main Flat Size 2
Cinema 1 15 Number of Flats 1099
Fire Station 1 120 Remainder 1
Grocery Store 0 0
Hospital 1 300
Kindergarten 2 60 Total Workers 813
Playground 1 3 Industry Worke 672
Pub 1 15 Expected Babie 482
Radio Station 0 0 Expected Studen 232
School 1 75
Shopping Centre 0 0 Total Population 2199
Small Shopping Centr 3 225 Cost Per Day 439.80
Small Store 0 0
Technical University 0 0
Medical University 0 0
Communist Party HQ 0 0
Extra Workers 100
the concept

planner Leave at 3 as Last update: 03/12/2021


orking Shifts per day 3 designed
lculate Stats for Days 365 Use this to set days
st Per Person Per Day 0.20 This changes with pop #
al Cost Per Day 439.80 Cost for all workers

Daily revenue statistics with full imports vs no


Profit with Resource
imports Profit with
imported import costs without
imported
resources
284.58 (w/o fuel)
#VALUE! imports
817.38
585.05 #VALUE! 3,288.60
562.98 #VALUE! 1,718.77
1,549.57 #VALUE! 2,420.48
0.00 #VALUE! 0.00
0.00 #VALUE! 0.00
0.00 #VALUE! 0.00
is around 80-90% with good transport setups, otherwise ~70%

Time is relative in the republic as follows:


A workday contains 3 shifts of 8 hours each.
The downtime for each worker is 16 hours where they can enjoy the great republic th
One calendar day is 1 minute realtime on normal speed.
Every 7 calendar days a citizen ages 1 year.

Note that all building require 3 times the max workers as the day is split into 3 shifts by gam
ws:

joy the great republic they

plit into 3 shifts by game design.


Supply and demand calculator v0.2
Name # Productivity Output Quantity
Gravel Processing Plant 0 80 Gravel 0.0
Cement Plant 0 80 Cement 0.0
Concrete Plant 0 80 Concrete 0.0
Prefab Panels Factory 0 80 Prefab Panels 0.0
Iron Ore Processing Plant 0 80 Iron 0.0
Coal Ore Processing Plant 15 80 Coal 270.0
Brick Factory 0 80 Bricks 0.0
Steel Mill 0 80 Steel 0.0
Oil Refinery 0 80 Bitumen 0.0
Asphalt Plant 0 80 Asphalt 0.0
Chemical Plant 0 80 Chemicals 0.0
Plastics Factory 0 80 Plastics 0.0
Sawmill 0 80 Boards 0.0
Fabric Factory 0 80 Fabric 0.0
Clothing Factory 1 80 Clothes 1.0
Mechanical Components Fact 0 70 Mechanical Co 0.0
Electrical Components Factor 0 70 Electrical Comp 0.0
Electronics Assembly Hall 0 70 Electronics 0.0
Bauxite Processing Plant 0 85 Bauxite 0.0
Alumina Plant 0 70 Aluminium Oxid 0.0
Aluminium Plant 0 80 Aluminium 0.0
Uranium Processing Plant 0 90 Uranium Oxide 0.0
Uranium Conversion Plant 0 80 UF6 0.0
Nuclear Fuel Fabrication 0 80 Nuclear Fuel 0.0
Base Resources # Quality Output Quantity
Bauxite Mine 0 50 Raw Bauxite 0.0
Coal Mine 1 63 Coal Ore 582.1
Gravel Quarry 0 80 Quarried Stone 0.0
Iron Mine 0 57 Iron Ore 0.0
Pumpjack 0 80 Oil 0.0
Uranium mine 0 80 Uranium Ore 0.0
Woodcutting Post 0 84 Wood 0.0
Resource needs & outputs v0.2 (accurate as of v0.8.5.15)
Resource Demand Supply Ratio Status
Aluminium 0.0 0.0 ### Err:511
Aluminium Oxide 0.0 0.0 ### Err:511
Asphalt 0.0 0.0 ### Err:511
Bauxite 0.0 0.0 ### Err:511
Bitumen 0.0 0.0 ### Err:511
Boards 0.0 0.0 ### Err:511
Bricks 0.0 0.0 ### Err:511
Cement 0.0 0.0 ### Err:511
Chemicals 0.0 0.0 ### Err:511
Clothes 0.0 1.0 ### Err:511
Coal 0.0 270.0 ### Err:511
Coal Ore 472.5 582.1 ### Err:511
Concrete 0.0 0.0 ### Err:511
Electrical Components 0.0 0.0 ### Err:511
Electronics 0.0 0.0 ### Err:511
Fabric 1.9 0.0 ### Err:511
Fuel 0.0 0.0 ### Err:511
Gravel 0.0 0.0 ### Err:511
Iron 0.0 0.0 ### Err:511
Iron Ore 0.0 0.0 ### Err:511
Mechanical Component 0.0 0.0 ### Err:511
Nuclear Fuel 0.0 0.0 ### Err:511
Oil 0.0 0.0 ### Err:511
Plastics 0.0 0.0 ### Err:511
Prefab Panels 0.0 0.0 ### Err:511
Quarried Stone 0.0 0.0 ### Err:511
Raw Bauxite 0.0 0.0 ### Err:511
Steel 0.0 0.0 ### Err:511
UF6 0.0 0.0 ### Err:511
Uranium Ore 0.0 0.0 ### Err:511
Uranium Oxide 0.0 0.0 ### Err:511
Wood 0.0 0.0 ### Err:511
How to use the calculator:
1. Start with the Base Resources and add factories as desired
2. Set your estimated Productivity (note that 100% is rarely possible, 80% is realis
3. For Base Resources set the Quality of the deposit as it will influence the output
4. Always check the table on the right, for lower than 1 ratios, it means the supply
Notes:
Factories relying on Crops are not included here, you can find them on the Farming sheet.
While the goal is to have all ratios on green (=1) it's usually acceptable dow
Keep in mind that productity will fluctuate depending on # of workers and their loya
For the base resources do an average of their source Quality if you have multiple
The key is efficiency, plan ahead and don't overbuild if you can't export the surplu

Base resource quality averager


Source 1 quality factor 61
Source 2 quality factor 60
Source 3 quality factor 54
Source 4 quality factor 50
Source 5 quality factor 50
Source 6 quality factor 50
Source 7 quality factor 50
Source 8 quality factor 50
Source 9 quality factor 50
Total Average Quality 52.8
Consistent max power generation The largest surface high voltage wire supports 18
Type Power MWhPower MW The largest underground high voltage wire suppor
Coal 1400 23.3
Oil 1050 17.5 The largest surface medium voltage wire supports
Nuclear Single 4680 78.0 The largest underground medium voltage wire su
Nuclear Twin 9360 156.0
Variable max power generation
Solar 560 9.3
Small wind 15 0.3
Big wind 35 0.6

Useful Info:
All tooltips for buildings display the electric consumption in MWh while the meters inside buildings is i
For example if a building uses max 3 MWh, it's actual consumption on the power grid will be max 0.0
A power transformer can only deliver 6 x 2.35MW resulting in 14.1MW
Power does drop over large distances, especially on medium voltage with lots of switches.
It's not advised to have one large power grid across the republic, separate it into smaller ones.
It's a good idea to have a dedicated connection for selling power to avoid blackouts in the republic.
Wh is a measurement of absolute power consumed over time.
W is a measurement of actual power used by something
ce high voltage wire supports 18MW
rground high voltage wire supports 12MW

ce medium voltage wire supports 2.35MW


rground medium voltage wire supports 1.45MW

e the meters inside buildings is in MW.


on the power grid will be max 0.05 MW.
W
e with lots of switches.
parate it into smaller ones.
avoid blackouts in the republic.
Choose type
Railway Production Line cost statistics v0.3
Cargo Wagon
Licence Mechanic
Name Workday Steel Plastics Fabric
Cost al Comp
Capitalists broke som 234,383 1,080 20 0.96 0.005 1.4
Boxcar 11-270 214,854 990 18 0.88 0.005 1.3
Boxcar 11-280 219,736 1,012 19 0.9 0.005 1.4
Boxcar for livestock 166,031 765 14 0.68 0.005 1
Hopper 11-715 Cemen 175,795 810 15 0.72 0.005 1.1
Hopper car 166,031 765 14 0.68 0.005 1
Open car 12-132 224,618 1,035 19 0.92 0.005 1.4
Open car 12-515 209,971 967 18 0.86 0.005 1.3
Open wagon 13-401 198,254 913 17 0.81 0.005 1.2
Open wagon 13-4012 178,725 823 15 0.73 0.005 1.1
Open wagon 13-926 217,783 1,003 18 0.98 0.005 1.3
Refrigeration - Isothe 234,383 1,080 20 0.96 0.005 1.4
Refrigeration - ZB5 244,147 1,125 21 1 0.005 1.5
Tanker 15 1443 244,147 1,125 21 1 0.005 1.5
Tanker 15 1547 234,383 1,080 20 0.96 0.005 1.4
Tanker 15 871 458,968 2,115 39 1.9 0.005 2.8

Vehicle Production Line cost statistics v0.3 (list not Choose type
complete yet)
Licence Mechanic
Name Workday Steel Plastics Fabric
Cost al Comp
Capitalists broke something
Choose type
Ship Production Line cost statistics v0.3
Passenger Ship
Licence Mechanic
Name Workday Steel Plastics Fabric
Cost al Comp
Capitalists broke som 1,307,443 18,129 367 7.2 1.5 51
[$] Express-9 1,983,002 26,709 552 10 2 92
[₽] Dunay-class motor 307,220 15,622 317 6.2 1 44
[₽] Meteor 342 135,991 6,827 139 2.7 0.47 21
[₽] Moskvich motor shi 87,101 4,513 90 1.8 0.51 11
Factory Productivity Choose your factory productivity, and the type of vehicle you wish
to produce. The profit statistic is useful if you plan to export that
80
Electrical Sell Price Materials Worker model of vehicle. Profit per Profit Time to
Total cost
Comp ₽ cost cost unit sold ₽ margin build
0.24 18,029 14,032 216 14,248 3,781 20.97% 2.7 Min
0.22 16,527 12,676 198 12,874 3,653 22.10% 2.5 Min
0.22 16,903 13,366 202 13,569 3,334 19.73% 2.5 Min
0.17 12,772 9,847 153 10,000 2,772 21.71% 1.9 Min
0.18 13,523 10,564 162 10,726 2,797 20.68% 2.0 Min
0.17 12,772 9,847 153 10,000 2,772 21.71% 1.9 Min
0.23 17,278 13,393 207 13,600 3,678 21.29% 2.6 Min
0.21 16,152 12,649 193 12,842 3,309 20.49% 2.4 Min
0.2 15,250 11,926 183 12,108 3,142 20.60% 2.3 Min
0.18 13,748 10,570 165 10,734 3,014 21.92% 2.1 Min
0.22 16,753 12,736 201 12,937 3,816 22.78% 2.5 Min
0.24 18,029 14,032 216 14,248 3,781 20.97% 2.7 Min
0.25 18,781 14,749 225 14,974 3,806 20.27% 2.8 Min
0.25 18,781 14,749 225 14,974 3,806 20.27% 2.8 Min
0.24 18,029 14,032 216 14,248 3,781 20.97% 2.7 Min
0.47 35,305 27,435 423 27,858 7,447 21.09% 5.3 Min

Factory Productivity Choose your factory productivity, and the type of vehicle you wish
to produce. The profit statistic is useful if you plan to export that
80
Electrical Sell Price Materials Worker model of vehicle. Profit per Profit Time to
Total cost
Comp ₽ cost cost unit sold ₽ margin build
0 #VALUE! #VALUE! 0.0 Min
Factory Productivity Choose your factory productivity, and the type of vehicle you wish
to produce. The profit statistic is useful if you plan to export that
80
Electrical Sell Price Materials Worker model of vehicle. Profit per Profit Time to
Total cost
Comp ₽ cost cost unit sold ₽ margin build
3.7 1,084,676 270,559 3,626 274,185 810,491 74.72% 45.3 Min
5.7 1,645,131 418,523 5,342 423,865 1,221,267 74.24% 66.8 Min
3.2 283,589 233,537 3,124 236,662 46,927 16.55% 39.1 Min
1.4 125,531 103,736 1,365 105,101 20,430 16.27% 17.1 Min
0.91 80,401 65,250 903 66,152 14,249 17.72% 11.3 Min
Resource import costs. Tick the
checkbox if you can supply that
resource yourself
Workers Cost per d 0.2
Steel 600 FALSE
Plastics 600 FALSE
Fabric 390 FALSE
Mechanical Comp 783 FALSE
Electrical Comp 1,491 FALSE

Railway selling statistics:


The time / cost ratio is nearly the same for all vehicles.
Materials represents ~72% of the rail vehicle costs
To find out the sell price before buying a license, divide it by 13.
Average profit margin per sold unit with importing resources is 25%
Units made with R licences sold in $ have 4-5x smaller selling price than in R

Vehicle selling statistics:


If importing all materials, you need to sell ~40 vehicles to cover the licence.
To find out the sell price before buying a license, divide it by 13.
Average profit margin per sold unit with importing resources is 31%
Ship selling statistics:
Ships made with $ licences sold in R have the best price per unit.
Ships made with $ licences sold in $ have ~2.2x smaller selling price than in R
Ships made with R licences sold in $ have ~5x smaller selling price than in R
It's not profitable to export ships to NATO, keep them in the mother
Field surface calculator Industry Sustenance on Crops
Type Number Hectares (Ha) Industry Number EfficiencyDemand
Big Field 90 432.90 Alcohol 1 80 24
Medium Field 0 0.00 Food 1 80 34
Small Field 0 0.00 Livestock 1 80 8
Total usable surface 432.9 Ha Fabric 1 50 10
Tons of crops per Ha 62.45 Estimated time of self sustenance
Estimated tons of harvest 27,035 Days 358 Months 11.9

Tips and efficiency information (thanks to bballjo for extensive testing)


Ideal mix of vehicles: equal number of tractors & harvesters
Ideal total surface per harvester is 16 Ha, resulting in 3 large + 1 medium fields.
Note that gravel roads or better are a must for efficiency as transport from fields is done exclusively b
Don't use trucks inside the farm, instead use DOs to transport to a road/rail cargo station connected
Any building used to refuel vehicles requires power, otherwise refulling will not occur.
General info
A large field yields ~300 Tons of crops. Just three of them will be more than enough to fill a vanilla sil
Time to grow large field is 131.5 ingame days
1 Hectare equals to a 100x100m field, resulting in 10,000 m2 or 2.47 Acres
Demand Estimated harvesters nee 27.06
Needed silos for full stor 33.8

extensive testing)

dium fields.
from fields is done exclusively by
ad/rail cargo station connected to
ng will not occur.

re than enough to fill a vanilla silo

Acres
Residential buildings cost breakdown statistics - autobuy
Base Resource Workers Resource Workers
Building
price Costs Costs s cost % cost %
Cinema 24,147 12,914 11,120 53% 46%
City Hall 31,290 17,958 13,138 57% 42%
Communist Party H 206,230 122,882 82,872 60% 40%
Fire Station 22,193 10,688 11,319 48% 51%
Grocery Store 3,805 1,551 2,217 41% 58%
Hospital 35,742 23,452 11,753 66% 33%
Indoor Pool 15,444 6,972 8,399 45% 54%
Kindergarten 6,452 2,434 3,976 38% 62%
Medical University 218,584 131,460 86,661 60% 40%
Orphanage 35,901 13,692 21,665 38% 60%
Football Playground 1,011 189 821 19% 81%
Pub 2,876 1,537 1,314 53% 46%
Radio Station 372,708 231,860 139,739 62% 37%
School 11,805 5,036 6,698 43% 57%
Secret Police 51,416 20,528 30,768 40% 60%
Shopping Centre 92,870 56,010 36,562 60% 39%
Small Shopping Cen 15,364 8,374 6,792 55% 44%
Small Store 3,805 1,551 2,217 41% 58%
Technical University 157,462 96,276 60,832 61% 39%
TV Station 426,003 258,284 166,097 61% 39%
University Halls 22,102 8,780 13,220 40% 60%
Technical Services 33,100 16,717 16,211 51% 49%

Industrial buildings cost breakdown statistics - autobuy


Base Resource Workers Resource Workers
Building
price Costs Costs s cost % cost %
Construction Office 6,203 2,405 3,765 39% 61%
Helicopter Construct 27,930 19,518 8,211 70% 29%
Rail Construction Of 42,528 17,807 24,328 42% 57%
Cement Plant 206,460 138,294 64,222 67% 31%
Concrete Plant 37,021 17,889 16,844 48% 45%
Prefab panels Facto 44,409 17,704 26,193 40% 59%
Asphalt plant 44,626 20,769 16,879 47% 38%
Brick factory 56,670 24,193 31,941 43% 56%
Gravel quarry 1,642 711 927 43% 56%
Gravel processing pl 39,583 23,129 13,337 58% 34%
Woodcutting post 3,960 1,372 2,545 35% 64%
Sawmill 21,621 8,947 12,094 41% 56%
Fabric factory 34,972 14,612 20,117 42% 58%
Clothing factory 48,003 27,133 20,269 57% 42%
Small Farm 23,238 14,713 7,542 63% 32%
Medium Farm 36,446 21,577 13,372 59% 37%
Large Farm 70,048 37,672 30,205 54% 43%
Grain Storage 30,947 18,814 11,613 61% 38%
Food factory 75,843 40,313 35,108 53% 46%
Distillery 39,378 19,548 19,284 50% 49%
Livestock farm 49,930 26,315 23,378 53% 47%
Livestock hall/range 13,604 7,735 5,713 57% 42%
Slaughterhouse 36,634 19,058 16,962 52% 46%
Meat Storage 4,707 2,365 2,323 50% 49%
Pumpjack 6,961 3,272 2,628 47% 38%
Oil refinery 338,193 158,218 129,921 47% 38%
Use the checkboxes to reduce the
Building cost planner calculator v0.2 final price of buildings if you can
Cost supply the resources. Multiple
Choose your building Base Resource Worker Final checks can be active simultaneously
reductio
from the dropdown Price cost Costs cost and will affect the whole list.
n
Chemical plant 60,419 27,550 26,510 60,419 0.00% 0
Food factory 75,843 40,313 35,108 75,843 0.00% 0
Grain Storage 30,947 18,814 11,613 30,947 0.00% 0
Iron ore processing plant 159,263 107,197 48,351 159,263 0.00% 0
Food factory 75,843 40,313 35,108 75,843 0.00% 0
Large Farm 70,048 37,672 30,205 70,048 0.00% 0
Food factory 75,843 40,313 35,108 75,843 0.00% 0
Steel Mill 277,258 139,250 112,010 277,258 0.00% 0
Space for vehicles/contai 18,762 8,875 6,569 18,762 0.00% 0
Bauxite processing plant 54,611 36,583 15,882 54,611 0.00% 1

Workforce costs over 50% reported to the resources costs are highlighted in red.
You are paying more for workers than the actual building if using autobuild
Machinery can directly substitute workers with it's Speed/Level value.
An A2 tower crane replaces 65 workers for example.

Type Length Base PriceRes costWork Cost


Gravel Roads 100 M 1843 454.41 1360.68
Asphalt Roads 100 M 5126 1582.66 3519
Asphalt Roads Streetlight 100 M 8631 3231.64 4105.5
Trolleybus 100 M 10741 4394.01 4281.45
se the checkboxes to reduce the
inal price of buildings if you can
supply the resources. Multiple
ecks can be active simultaneously
and will affect the whole list.
Workers 11.73
Concrete 20.43
Gravel 13.77
Asphalt 45.13
Bricks 36.88
Boards 14.98
Steel 483.00
Prefab panels 33.22
Mechanical Componen 783.09
Electrical Components 1,491.00
GDP calculator
Population 4000
Cost of workday in rubles $17.06
Cost of workday in USD
Exchange rate #REF!
Consumption (in USD)
Construction $138,404
Citizen facility 256565
Fuel $505,791
Total $900,760
Net export
To USSR 63,945,240 ₽
To USSR (in USD) #REF!
To NATO $218,638
Total (in USD) #REF!
Results
GDP (USD) #REF!
GDP per capita (USD) #REF!

You might also like