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i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.

4
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\saqla\OneDrive\
Desktop\example\ready\ggggggggggggg.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is
selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [80 Spoiler_0] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [80 Spoiler_0] Filling
out basic attributes, {name='80 Spoiler_0', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [80
Spoiler_0] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [80
Spoiler_0] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [80
Spoiler_0] Filling out basic attributes, {name='80 Spoiler_0', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [80
Spoiler_0] Has material 'blau'
i3dio.i3d.I3D:add_material:DEBUG: [ggggggggggggg] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [blau] Filling out
basic attributes, {name='blau', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_with_nodes:WARNING: [blau] Uses nodes but
Principled BSDF node is not found!
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [blau] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [80 Spoiler_0]
Subset with index [0] based on material 'blau'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [80 Spoiler_0]
Processing subset: materialId="1" numTriangles="152" firstIndex="0" firstVertex="0"
numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [80 Spoiler_0] Has
subset 'blau' with '152' triangles and materialId="1" numTriangles="152"
firstIndex="0" firstVertex="0" numIndices="456" numVertices="80"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [80
Spoiler_0] Has '1' subsets, '152' triangles and '80' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [80 Spoiler_0] has
shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [80
Spoiler_0] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,
0.0000, 0.0000)
(0.0000, 1.0000, 0.0000, 0.0000)
(0.0000, 0.0000, 1.0000, 0.0000)
(0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [80
Spoiler_0] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [80
Spoiler_0] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [80 Spoiler_0] New Name: 80
Spoiler_0
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [80 Spoiler_0] Initialized as a
'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [80 Spoiler_0] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [80 Spoiler_0] no more children to process
in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [80 Spoiler_1] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [80 Spoiler_1] Filling
out basic attributes, {name='80 Spoiler_1', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [80
Spoiler_1] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [80
Spoiler_1] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [80
Spoiler_1] Filling out basic attributes, {name='80 Spoiler_1', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [80
Spoiler_1] Has material 'Material.009'
i3dio.i3d.I3D:add_material:DEBUG: [ggggggggggggg] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.009] Filling
out basic attributes, {name='Material.009', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.009] Has no
Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.009] Has no
Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [80 Spoiler_1]
Subset with index [0] based on material 'Material.009'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [80 Spoiler_1]
Processing subset: materialId="2" numTriangles="152" firstIndex="0" firstVertex="0"
numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [80 Spoiler_1] Has
subset 'Material.009' with '152' triangles and materialId="2" numTriangles="152"
firstIndex="0" firstVertex="0" numIndices="456" numVertices="328"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [80
Spoiler_1] Has '1' subsets, '152' triangles and '328' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [80 Spoiler_1] has
shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [80
Spoiler_1] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,
0.0000, 0.0000)
(0.0000, 1.0000, 0.0000, 0.0000)
(0.0000, 0.0000, 1.0000, 0.0000)
(0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [80
Spoiler_1] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [80
Spoiler_1] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [80 Spoiler_1] New Name: 80
Spoiler_1
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [80 Spoiler_1] Initialized as a
'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [80 Spoiler_1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [80 Spoiler_1] no more children to process
in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [80 Spoiler_2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [80 Spoiler_2] Filling
out basic attributes, {name='80 Spoiler_2', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [80
Spoiler_2] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [80
Spoiler_2] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [80
Spoiler_2] Filling out basic attributes, {name='80 Spoiler_2', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [80
Spoiler_2] Has material 'Material.008'
i3dio.i3d.I3D:add_material:DEBUG: [ggggggggggggg] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.008] Filling
out basic attributes, {name='Material.008', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.008] Has no
Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.008] Has no
Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [80
Spoiler_2] Has material 'Material.005'
i3dio.i3d.I3D:add_material:DEBUG: [ggggggggggggg] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.005] Filling
out basic attributes, {name='Material.005', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.005] Has no
Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.005] Has no
Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [80
Spoiler_2] Has material 'Material.006'
i3dio.i3d.I3D:add_material:DEBUG: [ggggggggggggg] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.006] Filling
out basic attributes, {name='Material.006', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.006] Has no
Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.006] Has no
Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [80 Spoiler_2]
Subset with index [0] based on material 'Material.008'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [80 Spoiler_2]
Processing subset: materialId="3" numTriangles="248" firstIndex="0" firstVertex="0"
numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [80 Spoiler_2] Has
subset 'Material.008' with '248' triangles and materialId="3" numTriangles="248"
firstIndex="0" firstVertex="0" numIndices="744" numVertices="144"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [80 Spoiler_2]
Subset with index [1] based on material 'Material.005'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [80 Spoiler_2]
Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [80 Spoiler_2]
Processing subset: materialId="4" numTriangles="568" firstIndex="744"
firstVertex="144" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [80 Spoiler_2] Has
subset 'Material.005' with '568' triangles and materialId="4" numTriangles="568"
firstIndex="744" firstVertex="144" numIndices="1704" numVertices="1196"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [80 Spoiler_2]
Subset with index [2] based on material 'Material.006'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [80 Spoiler_2]
Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [80 Spoiler_2]
Processing subset: materialId="5" numTriangles="232" firstIndex="2448"
firstVertex="1340" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [80 Spoiler_2] Has
subset 'Material.006' with '232' triangles and materialId="5" numTriangles="232"
firstIndex="2448" firstVertex="1340" numIndices="696" numVertices="118"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [80
Spoiler_2] Has '3' subsets, '1048' triangles and '1458' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [80 Spoiler_2] has
shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [80
Spoiler_2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,
0.0000, 0.0000)
(0.0000, 1.0000, 0.0000, 0.0000)
(0.0000, 0.0000, 1.0000, 0.0000)
(0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [80
Spoiler_2] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [80
Spoiler_2] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [80 Spoiler_2] New Name: 80
Spoiler_2
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [80 Spoiler_2] Initialized as a
'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [80 Spoiler_2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [80 Spoiler_2] no more children to process
in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [102 Karosserie_0] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [102 Karosserie_0]
Filling out basic attributes, {name='102 Karosserie_0', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [102
Karosserie_0] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [102
Karosserie_0] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [102
Karosserie_0] Filling out basic attributes, {name='102 Karosserie_0', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [102
Karosserie_0] Has material 'Material.004'
i3dio.i3d.I3D:add_material:DEBUG: [ggggggggggggg] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.004] Filling
out basic attributes, {name='Material.004', nodeId='6'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.004] Has no
Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.004] Has no
Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [102
Karosserie_0] Subset with index [0] based on material 'Material.004'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [102 Karosserie_0]
Processing subset: materialId="6" numTriangles="1596" firstIndex="0"
firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [102 Karosserie_0]
Has subset 'Material.004' with '1596' triangles and materialId="6"
numTriangles="1596" firstIndex="0" firstVertex="0" numIndices="4788"
numVertices="928"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [102
Karosserie_0] Has '1' subsets, '1596' triangles and '928' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [102 Karosserie_0]
has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [102
Karosserie_0] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,
0.0000, 0.0000)
(0.0000, 1.0000, 0.0000, 0.0000)
(0.0000, 0.0000, 1.0000, 0.0000)
(0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [102
Karosserie_0] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [102
Karosserie_0] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [102 Karosserie_0] New Name: 102
Karosserie_0
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [102 Karosserie_0] Initialized as
a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [102 Karosserie_0] processing objects
children
i3dio.exporter:_add_object_to_i3d:DEBUG: [102 Karosserie_0] no more children to
process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [102 Karosserie_1] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [102 Karosserie_1]
Filling out basic attributes, {name='102 Karosserie_1', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [102
Karosserie_1] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [102
Karosserie_1] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [102
Karosserie_1] Filling out basic attributes, {name='102 Karosserie_1', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [102
Karosserie_1] Has material 'Material.003'
i3dio.i3d.I3D:add_material:DEBUG: [ggggggggggggg] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.003] Filling
out basic attributes, {name='Material.003', nodeId='7'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.003] Has no
Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.003] Has no
Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [102
Karosserie_1] Subset with index [0] based on material 'Material.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [102 Karosserie_1]
Processing subset: materialId="7" numTriangles="236" firstIndex="0" firstVertex="0"
numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [102 Karosserie_1]
Has subset 'Material.003' with '236' triangles and materialId="7"
numTriangles="236" firstIndex="0" firstVertex="0" numIndices="708"
numVertices="160"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [102
Karosserie_1] Has '1' subsets, '236' triangles and '160' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [102 Karosserie_1]
has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [102
Karosserie_1] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,
0.0000, 0.0000)
(0.0000, 1.0000, 0.0000, 0.0000)
(0.0000, 0.0000, 1.0000, 0.0000)
(0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [102
Karosserie_1] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [102
Karosserie_1] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [102 Karosserie_1] New Name: 102
Karosserie_1
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [102 Karosserie_1] Initialized as
a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [102 Karosserie_1] processing objects
children
i3dio.exporter:_add_object_to_i3d:DEBUG: [102 Karosserie_1] no more children to
process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [102 Karosserie_2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [102 Karosserie_2]
Filling out basic attributes, {name='102 Karosserie_2', nodeId='6'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [102
Karosserie_2] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [102
Karosserie_2] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [102
Karosserie_2] Filling out basic attributes, {name='102 Karosserie_2', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [102
Karosserie_2] Has material 'blau'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [102
Karosserie_2] Subset with index [0] based on material 'blau'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [102 Karosserie_2]
Processing subset: materialId="1" numTriangles="158" firstIndex="0" firstVertex="0"
numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [102 Karosserie_2]
Has subset 'blau' with '158' triangles and materialId="1" numTriangles="158"
firstIndex="0" firstVertex="0" numIndices="474" numVertices="130"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [102
Karosserie_2] Has '1' subsets, '158' triangles and '130' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [102 Karosserie_2]
has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [102
Karosserie_2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,
0.0000, 0.0000)
(0.0000, 1.0000, 0.0000, 0.0000)
(0.0000, 0.0000, 1.0000, 0.0000)
(0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [102
Karosserie_2] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [102
Karosserie_2] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [102 Karosserie_2] New Name: 102
Karosserie_2
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [102 Karosserie_2] Initialized as
a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [102 Karosserie_2] processing objects
children
i3dio.exporter:_add_object_to_i3d:DEBUG: [102 Karosserie_2] no more children to
process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [102 Karosserie_3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [102 Karosserie_3]
Filling out basic attributes, {name='102 Karosserie_3', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [102
Karosserie_3] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [102
Karosserie_3] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [102
Karosserie_3] Filling out basic attributes, {name='102 Karosserie_3', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [102
Karosserie_3] Has material 'Material.001'
i3dio.i3d.I3D:add_material:DEBUG: [ggggggggggggg] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling
out basic attributes, {name='Material.001', nodeId='8'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\saqla\
OneDrive\Desktop\example\vehicles\StormTexture_diffuser.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\saqla\OneDrive\
Desktop\example\vehicles\StormTexture_diffuser.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: .
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $datajpg
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.001] Has
diffuse texture '$datajpg'
i3dio.i3d.I3D:add_file:DEBUG: [ggggggggggggg] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\saqla\
OneDrive\Desktop\example\vehicles\StormTexture_diffuser.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\saqla\OneDrive\
Desktop\example\vehicles\StormTexture_diffuser.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: .
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $datajpg
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [StormTexture_diffuser.jpg]
Resolved filepath: $datajpg
i3dio.node_classes.file.Image:_create_xml_element:DEBUG:
[StormTexture_diffuser.jpg] Filling out basic attributes, {name='$datajpg',
nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.001] Has no
Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Has no
Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [102
Karosserie_3] Subset with index [0] based on material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [102 Karosserie_3]
Processing subset: materialId="8" numTriangles="6242" firstIndex="0"
firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [102 Karosserie_3]
Has subset 'Material.001' with '6242' triangles and materialId="8"
numTriangles="6242" firstIndex="0" firstVertex="0" numIndices="18726"
numVertices="4040"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [102
Karosserie_3] Has '1' subsets, '6242' triangles and '4040' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [102 Karosserie_3]
has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [102
Karosserie_3] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,
0.0000, 0.0000)
(0.0000, 1.0000, 0.0000, 0.0000)
(0.0000, 0.0000, 1.0000, 0.0000)
(0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [102
Karosserie_3] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [102
Karosserie_3] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [102 Karosserie_3] New Name: 102
Karosserie_3
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [102 Karosserie_3] Initialized as
a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [102 Karosserie_3] processing objects
children
i3dio.exporter:_add_object_to_i3d:DEBUG: [102 Karosserie_3] no more children to
process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.001_0] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.001_0] Filling
out basic attributes, {name='Cube.001_0', nodeId='8'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.001_0]
is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.001_0]
applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.001_0]
Filling out basic attributes, {name='Cube.001_0', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO:
[Cube.001_0] Has material 'Material.002'
i3dio.i3d.I3D:add_material:DEBUG: [ggggggggggggg] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.002] Filling
out basic attributes, {name='Material.002', nodeId='9'}
i3dio.node_classes.node.Material:_resolve_with_nodes:WARNING: [Material.002] Uses
nodes but Principled BSDF node is not found!
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.002] Has no
Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.001_0]
Subset with index [0] based on material 'Material.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.001_0]
Processing subset: materialId="9" numTriangles="184" firstIndex="0" firstVertex="0"
numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.001_0] Has
subset 'Material.002' with '184' triangles and materialId="9" numTriangles="184"
firstIndex="0" firstVertex="0" numIndices="552" numVertices="274"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.001_0]
Has '1' subsets, '184' triangles and '274' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube.001_0] has
shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001_0]
transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,
0.0000)
(0.0000, 1.0000, 0.0000, 0.0000)
(0.0000, 0.0000, 1.0000, 0.0000)
(0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001_0]
translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001_0]
translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.001_0] New Name: Cube.001_0
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.001_0] Initialized as a
'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.001_0] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.001_0] no more children to process
in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.002_0] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.002_0] Filling
out basic attributes, {name='Cube.002_0', nodeId='9'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.002_0]
is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.002_0]
applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.002_0]
Filling out basic attributes, {name='Cube.002_0', nodeId='9'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO:
[Cube.002_0] Has material 'Material.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.002_0]
Subset with index [0] based on material 'Material.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.002_0]
Processing subset: materialId="9" numTriangles="184" firstIndex="0" firstVertex="0"
numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.002_0] Has
subset 'Material.002' with '184' triangles and materialId="9" numTriangles="184"
firstIndex="0" firstVertex="0" numIndices="552" numVertices="274"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.002_0]
Has '1' subsets, '184' triangles and '274' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube.002_0] has
shape ID '9'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.002_0]
transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,
0.0000)
(0.0000, 1.0000, 0.0000, 0.0000)
(0.0000, 0.0000, 1.0000, 0.0000)
(0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.002_0]
translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.002_0]
translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.002_0] New Name: Cube.002_0
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.002_0] Initialized as a
'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.002_0] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.002_0] no more children to process
in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube_0] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube_0] Filling out
basic attributes, {name='Cube_0', nodeId='10'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_0] is
exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_0]
applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube_0]
Filling out basic attributes, {name='Cube_0', nodeId='10'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO:
[Cube_0] Has material 'Material.010'
i3dio.i3d.I3D:add_material:DEBUG: [ggggggggggggg] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.010] Filling
out basic attributes, {name='Material.010', nodeId='10'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.010] Has no
Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.010] Has no
Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube_0] Subset
with index [0] based on material 'Material.010'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_0]
Processing subset: materialId="10" numTriangles="3584" firstIndex="0"
firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_0] Has
subset 'Material.010' with '3584' triangles and materialId="10" numTriangles="3584"
firstIndex="0" firstVertex="0" numIndices="10752" numVertices="1796"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube_0] Has
'1' subsets, '3584' triangles and '1796' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube_0] has shape ID
'10'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from
propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube_0]
transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,
0.0000)
(0.0000, 1.0000, 0.0000, 0.0000)
(0.0000, 0.0000, 1.0000, 0.0000)
(0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube_0]
translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube_0]
translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube_0] New Name: Cube_0
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube_0] Initialized as a
'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube_0] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube_0] no more children to process in
object

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