The document describes a list of spells from the "Hand of Chaos" spell list. The spells range from level 1 to 50 and include effects like igniting fires, summoning fog or hailstorms, enhancing physical abilities, manipulating earth and water, and even creating tornadoes or earthquakes. Higher level spells allow casting multiple lower level spells or unleashing greater effects like flashfires over large areas or reigning chaos through continual spellcasting.
The document describes a list of spells from the "Hand of Chaos" spell list. The spells range from level 1 to 50 and include effects like igniting fires, summoning fog or hailstorms, enhancing physical abilities, manipulating earth and water, and even creating tornadoes or earthquakes. Higher level spells allow casting multiple lower level spells or unleashing greater effects like flashfires over large areas or reigning chaos through continual spellcasting.
The document describes a list of spells from the "Hand of Chaos" spell list. The spells range from level 1 to 50 and include effects like igniting fires, summoning fog or hailstorms, enhancing physical abilities, manipulating earth and water, and even creating tornadoes or earthquakes. Higher level spells allow casting multiple lower level spells or unleashing greater effects like flashfires over large areas or reigning chaos through continual spellcasting.
1 Ablaze 5'r - 20' E All flammable materials within the target area are ignited. Once started, the fire is no longer under the control of the caster. 2 3 Call Fog 100'r Varies 100' F Creates dense fog within the area. 4 5 Hammerhands Caster 1 min/lvl Self U The caster's hands become as hard as stone. Any attacks are made with Martial Arts OB (using the most appropriate skill), but is resolved on the Mace Attack Table (see Arms Law). 6 7 Pillar of Winds 5'r C 50' F Caster creates an intense, directed updraft of air that can support a weight of up to 500 lbs. (so long as the weight is concentrated in the area of effect). The combination of height lifted times weight is always equal to 500. For example, a 100 pound man would be lifted 5 feet into the air; while a 500 pound object would be lifted 1 foot into the air; while a 2 pound object would be lifted 250 feet into the air. 8 Wall of Hail 10' x10' 1 rnd/lvl 50' F Caster creates a wall of swirling hail 10' x 10' x 5' (deep). All x5' coming into contact with the wall suffer a 'B' Impact critical. All movement through the wall is slowed by 75%. All attacks through the wall suffer a -75 penalty. 9 Excavation 5'r 1 rnd 100' F The caster raises one buried object from a depth of no greater than 1 foot per level of the caster (and the object must weigh less than 10 pounds per level of the caster). The caster must know that the object is buried in the area or the spell has no effect. The object raises over the course of one round. 10 Immolation Caster 1 rnd/lvl Self U Caster (and all his gear) is bathed in fire. The caster (and his gear) is immune to this fire (though other fire attacks cause normal damage). All within 5'r suffer an 'A' Heat critical. All in contact with caster suffer a 'C' Heat critical. 11 Explode 1 object - 50' F Target inorganic item (up to 1 cubic foot) explodes into tiny fragments. All within 5'R take an 'A' Impact critical, the holder of the item takes a 'C' Impact critical. Metal objects get a special +30 modification to their RR. 12 13 Drowning 1 target 1 rnd/5 fail 20' E Water quickly condenses around the target, causing him to begin drowning (as the air he breathes is mostly water now). 14 15 Unstone 100 cu' P 20' F Disintegrates up to 100 cubic feet of stone. 16 Unwater 10,000 P 20' F As Unstone, except that 10,000 cubic feet of water is destroyed. cu' 17 18 Fissure 100' P 100' Creates a great crack in the earth, measuring 100 feet long, 50 feet x30' deep and 30 feet wide. x50' 19 20 Tornado 30'r 2-20 rnds 500' E Caster creates a Tornado. The tornado is not under the control of the caster. 25 Flashfire 500'r Varies 500' E All flammable material within the area is set ablaze. Fire will spread as normal. 30 Tremors Varies 1 rnd 100'/lvl F Causes a very minor earthquake which could cause shoddy construction to collapse (this can be very terrifying). This is approximately 5.5 on the Richter scale. 50 Reign of Chaos Caster 1 min/lvl Self U Caster may use any of the lower level spells on this list, once per round.