This document describes a spell progression for chaotic senses magic. It includes 50 levels of spells that enhance, diminish, overload, or alter a target's senses. Lower level spells target a single sense or limb, while higher levels can affect multiple senses, cause pain, stun, or insanity. The highest level spell allows the caster mastery over this school of magic for an extended time.
This document describes a spell progression for chaotic senses magic. It includes 50 levels of spells that enhance, diminish, overload, or alter a target's senses. Lower level spells target a single sense or limb, while higher levels can affect multiple senses, cause pain, stun, or insanity. The highest level spell allows the caster mastery over this school of magic for an extended time.
This document describes a spell progression for chaotic senses magic. It includes 50 levels of spells that enhance, diminish, overload, or alter a target's senses. Lower level spells target a single sense or limb, while higher levels can affect multiple senses, cause pain, stun, or insanity. The highest level spell allows the caster mastery over this school of magic for an extended time.
1 Numbing 1 target C 100' Fm Random limb of target's is numb and useless. If the limb is a leg, the target loses 40% of his movement. If the limb is an arm, the target suffers -40 to melee and missile fire with that arm. 2 Enhance Sense I Caster 10 min/lvl Self U Caster enhances one of his senses (sight, hearing, etc.). Caster gains a +30 to Awareness maneuvers with this sense. 3 Nightvision Caster 10 min/lvl Self U Caster can see 100' on a clear night as if it were day. At least some small amount of residual light is required for this spell to work. 4 5 Agony 1 target 1 min/lvl 100' F Target feels pain, and he takes 60% of his remaining hits. 6 Sense Loss I 1 target 1 min 100' F Target loses use of one sense (of caster's choice) for the duration. /10 fail All attempts to use that sense suffer a -100 penalty. 7 Long Sense Caster 1 min/lvl Self U Caster may cast a single sense (sight, hearing, etc.) to be used at a (C) point up to 100' distant (ignoring intervening barriers). Once placed the point may not move, but may rotate. 8 Enhance Sense II Caster 10 min/lvl Self U As Enhance Sense I, except that the caster may enhance two senses. 9 Sensory Overload 1 target 1 min 100' Fm This spell overloads the target's senses. If the RR fails by 50 or less, /5 fail the target is stunned for the duration. If the RR fails by more than 50, he is unconscious. 10 Circular Vision Caster 1 min/lvl Self U Caster may see in all directions simultaneously. No attacks against the caster may have the flank or rear bonuses. 11 Long Sense II Caster 1 min/lvl Self U As Long Sense I, except that the caster may employ up to two (C) senses simultaneously. 12 Sense Loss II 1 target 1 min 100' F As Sense Loss I, except that the caster may designate up to two /10 fail senses. 13 Darkvision Caster 10 min/lvl Self U As Nightvision, except no light is required and the caster can see even in magically created darkness. 14 Mass Sense Loss 1 1 min 100' F As Sense Loss I, except for the number of targets. target /10 fail /lvl 15 Enhance Sense III Caster 10 min/lvl Self U As Enhance Sense I, except that the caster may enhance three senses. 16 Unsense 1 target 1 day/lvl 100' F As Sense Loss I, except for the duration. 17 Torment 1 target 1 min/lvl 100' F As Agony, except target takes 90% of his remaining hits. 18 Sense Loss III 1 target 1 min 100' F As Sense Loss I, except that the caster may designate up to three /10 fail senses. 19 20 Touch of Death 1 target P Touch F As Torment, except duration is permanent (until healed) and the target takes 100% of his remaining hits. 25 Sensory 1 target 1 day 100' Fm Total sensory deprivation, i.e., no sensory input. Every day of Deprivation /10 fail deprivation gives a 5% chance (cumulative) of temporary insanity. 30 Alternate Reality 1 target 1 min 100' Fm Target experiences a totally different reality. Everything in the real /10 fail world has an analog in the hallucination. The caster has no control over exactly what the target experiences. 50 Sense Master Caster 1 rnd/lvl Self U Caster may use any of the lower level spells on this list, one per round.