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Chaotic Senses

Level Spell AoE Duration Range Type Description


1 Numbing 1 target C 100' Fm Random limb of target's is numb and useless. If the limb is a leg,
the target loses 40% of his movement. If the limb is an arm, the
target suffers -40 to melee and missile fire with that arm.
2 Enhance Sense I Caster 10 min/lvl Self U Caster enhances one of his senses (sight, hearing, etc.). Caster gains
a +30 to Awareness maneuvers with this sense.
3 Nightvision Caster 10 min/lvl Self U Caster can see 100' on a clear night as if it were day. At least some
small amount of residual light is required for this spell to work.
4
5 Agony 1 target 1 min/lvl 100' F Target feels pain, and he takes 60% of his remaining hits.
6 Sense Loss I 1 target 1 min 100' F Target loses use of one sense (of caster's choice) for the duration.
/10 fail All attempts to use that sense suffer a -100 penalty.
7 Long Sense Caster 1 min/lvl Self U Caster may cast a single sense (sight, hearing, etc.) to be used at a
(C) point up to 100' distant (ignoring intervening barriers). Once placed
the point may not move, but may rotate.
8 Enhance Sense II Caster 10 min/lvl Self U As Enhance Sense I, except that the caster may enhance two senses.
9 Sensory Overload 1 target 1 min 100' Fm This spell overloads the target's senses. If the RR fails by 50 or less,
/5 fail the target is stunned for the duration. If the RR fails by more than
50, he is unconscious.
10 Circular Vision Caster 1 min/lvl Self U Caster may see in all directions simultaneously. No attacks against
the caster may have the flank or rear bonuses.
11 Long Sense II Caster 1 min/lvl Self U As Long Sense I, except that the caster may employ up to two
(C) senses simultaneously.
12 Sense Loss II 1 target 1 min 100' F As Sense Loss I, except that the caster may designate up to two
/10 fail senses.
13 Darkvision Caster 10 min/lvl Self U As Nightvision, except no light is required and the caster can see
even in magically created darkness.
14 Mass Sense Loss 1 1 min 100' F As Sense Loss I, except for the number of targets.
target /10 fail
/lvl
15 Enhance Sense III Caster 10 min/lvl Self U As Enhance Sense I, except that the caster may enhance three
senses.
16 Unsense 1 target 1 day/lvl 100' F As Sense Loss I, except for the duration.
17 Torment 1 target 1 min/lvl 100' F As Agony, except target takes 90% of his remaining hits.
18 Sense Loss III 1 target 1 min 100' F As Sense Loss I, except that the caster may designate up to three
/10 fail senses.
19
20 Touch of Death 1 target P Touch F As Torment, except duration is permanent (until healed) and the
target takes 100% of his remaining hits.
25 Sensory 1 target 1 day 100' Fm Total sensory deprivation, i.e., no sensory input. Every day of
Deprivation /10 fail deprivation gives a 5% chance (cumulative) of temporary insanity.
30 Alternate Reality 1 target 1 min 100' Fm Target experiences a totally different reality. Everything in the real
/10 fail world has an analog in the hallucination. The caster has no control
over exactly what the target experiences.
50 Sense Master Caster 1 rnd/lvl Self U Caster may use any of the lower level spells on this list, one per
round.

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