This document describes a variety of terror spells ranging from level 1 to 50. Lower level spells like Spook I and Fear target a single animal or person and cause panic or force a fear saving throw. Higher level spells affect multiple targets or have larger areas of effect. The most powerful spells allow the caster to continually cast other terror spells or cause mass hysteria over a large area.
This document describes a variety of terror spells ranging from level 1 to 50. Lower level spells like Spook I and Fear target a single animal or person and cause panic or force a fear saving throw. Higher level spells affect multiple targets or have larger areas of effect. The most powerful spells allow the caster to continually cast other terror spells or cause mass hysteria over a large area.
This document describes a variety of terror spells ranging from level 1 to 50. Lower level spells like Spook I and Fear target a single animal or person and cause panic or force a fear saving throw. Higher level spells affect multiple targets or have larger areas of effect. The most powerful spells allow the caster to continually cast other terror spells or cause mass hysteria over a large area.
This document describes a variety of terror spells ranging from level 1 to 50. Lower level spells like Spook I and Fear target a single animal or person and cause panic or force a fear saving throw. Higher level spells affect multiple targets or have larger areas of effect. The most powerful spells allow the caster to continually cast other terror spells or cause mass hysteria over a large area.
1 Spook I 1 animal 1 rnd/10 fail 50' F Target animal panics and will bolt. The target can be held in check with a successful Animal Handling maneuver (with a -70 modifier). 2 3 Spook II 2 animals 1 rnd/10 fail 50' F As Spook I, except for number of targets. 4 Fear 1 target 1 min/10 fail 50' Fm Target must make a Fear RR. 5 Spook III 3 animals 1 rnd/10 fail 50' F As Spook I, except for number of targets. 6 Cold Spot 5'r 1 day/lvl 10' F Creates a 'Cold Spot,' a region of uneasiness and mild fear. Anyone entering the area must make a Fear RR (with a +10 modifier). 7 Look of Fear Varies C 20' Fm As Fear, except that caster may gaze at one target per round. 8 Terror 1 target 1 min/5 fail 50' Fm As Fear, except for the duration. In addition, if the target fails his Fear RR, that the target will not attempt to attack the caster for 1 day/10% failure. 9 Phobia 1 target P 50' Fm Target has a fear of a specific type of thing that the caster chooses. The target has a 25% (modified by the target's Self Discipline bonus) chance of maintaining control around the subject. If the target fails to control himself around the subject, roll d100 (not open-ended) to determine how the target must react to the subject. A result of 01-25 results in the target fleeing from the subject (moving at maximum pace to get away from it). A result of 26 or more results in the target avoiding the subject at all costs. 10 Word of Fear * 1 target 1 rnd/5 fail 50' F As Fear, except that this spell is instantaneous. 11 Fear III 3 targets 1 min/10 fail 50' Fm As Fear, except for the number of targets. 12 Startle 1 1 rnd 50' F As Spook I, except for the number of targets. animal /lvl 13 Phobia II Varies P 50' Fm As Phobia, except that caster can give 1 phobia to each of two targets or two phobias to a single target. 14 Terror II 2 targets 1 min/5 fail 50' Fm As Terror, except for the number of targets. 15 Shout of Fear * 50'r 1 min/5 fail Self F As Word of Fear, except that all within the area are affected. 16 Greater Paranoia 1 target P 50' Fm Target believes that everyone is out to get him (including his close associates). 17 18 19 20 Mass Fear 1 target 1 min/10 fail 50' Fm Mass Fear - As Fear, except for the number of targets. /lvl 25 Shout of Terror * 100'r 1 min/5 fail Self F As Word of Fear, except for the area of effect. 30 Mass Hysteria 100'r 1 min/lvl 100' Fm All within the area are panicked. They will run about screaming and generally doing more harm than good. 50 Reign of Terror Caster 1 min/lvl Self U Caster may use any of the lower level spells on this list, once per round.