Virion Eralith

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ATTRIBUTES & STATUS EFFECTS

NAME Virion Eralith PRONOUNS


BASE CURRENT

DEXTERITYO d8 K SLOW
IDENTITY Cuidador das crias do Sol K ENRAGED
TRAITS

INSIGHT O d8 K DAZED
THEME Cuidado ORIGIN Terra - mandado para outro mundo
MIGHT O d8 K WEAK
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection K POISONED
1
Durden Walker
K Inferiority K Mistrust K Hatred 4 K Inferiority K Mistrust K Hatred WILLPOWER O d8 K SHAKEN
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
BONDS

Fable Kristwood
2 K Inferiority K Mistrust K Hatred 5 K Inferiority K Mistrust K Hatred HIT POINTS, MIND POINTS, INVENTORY POINTS
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
Lucas Wykes MAX CURRENT
3 K Inferiority K Mistrust K Hatred 6 K Inferiority K Mistrust K Hatred
HP 40
(MIG x 5) + LEVEL + OTHER
20
CRISIS
40
FABULA POINTS
l +1 Fabula Point if you have none at the start of a session. l +1 Fabula Point when you fumble a Check.
MP 50
(WLP x 5) + LEVEL + OTHER
50
3 l +1 Fabula Point when a Villain makes an entrance. l +2 Fabula Points if you surrender at zero HP.
IP 8 8
6 + OTHER
l Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not on a fumble).
l Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per Check).
l Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it. CHARACTER LEVEL
EXPERIENCE POINTS CLASS / LEVEL Wayfarer 2 FREE BENEFITS Permanently increase your maximum Inventory Points by 2.
5
0 At the end of each session, you automatically gain 5 XP. Then: INITIATIVE MODIFIER: SKILL INFORMATION
l Gain XP equal to【Fabula Points spent by the group ÷ number of Player Characters】. Faithful Companion 2: With your group, design a level 5 beast, construct, elemental or plant creature to be your companion. This
l Gain XP equal to【Ultima Points spent by Villains】. DEFENSE: 9 creature has no Initiative score and doesn't level up, can have up to two basic attacks, gains a bonus equal to【 SL】 to Accuracy and
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level. Magic Checks, and their maximum Hit Points are equal to【 (SL multiplied by the companion's base Might die size) + half your level】.
MAGIC DEFENSE: 9
Your companion doesn't get a turn during conflicts, on your turn you can use an action to have the companion perform an action (only
EQUIPMENT May equip: K Martial Armor K Martial Shields K Martial Melee Weapons K Martial Ranged Weapons once per turn). If you leave a scene, your companion leaves with you. If your companion falls to 0 Hit Points, they flee and rejoin you at
the next scene you are present, with HP equal to their Crisis score. When you rest, your companion gains the full benefits of resting.
EQUIPPED ITEM DESCRIPTION

Possibilida Companions usar a ação Guard em você como Free Action apenas se você não
ACCESSORY
Tamer Necklace utilizou sua ação para fazer ele agir aquele turno. Pode usar essa ação 2 vezes por cena.
CLASS / LEVEL Spiritualist 2 FREE BENEFITS Permanently increase your maximum Mind Points by 5.

SKILL INFORMATION

ARMOR
Combat Tunic Defense: DEX size +1/ Magic Defense INS size +1 You may perform Rituals whose effects fall within the Ritualism discipline.
Healing Power 1: When you cast a spell that targets one or more allies, if you have an arcane weapon equipped, you may have each of
those allies recover an amount of Hit Points equal to【SL, multiplied by the number of Bonds you have】This healing is separate from
MAIN HAND
Tome HIT【INS + INS】> DMG【HR + 6】Air - Two-handed/Ranged any healing caused by the effects of the spell.
Spiritual Magic 1: Each time you acquire this Skill, learn one Spiritist spell (see next two pages). Offensive Spiritist spells use【 INS +
WLP】for the Magic Check.
OFF-HAND

BACKPACK & NOTES CLASS / LEVEL Orator 1 FREE BENEFITS Permanently increase your maximum Mind Points by 5.

SKILL INFORMATION

Unexpected Ally: You may use an action and spend 1 Fabula Point to choose a non-hostile creature able to hear and understand you. If
you do, that creature becomes helpful towards you so long as you are kind and respectful to them and your requests are reasonable.

ZENIT

50
CHARACTER NAME Virion Eralith

OTHER CLASSES Keep track of additional class information here. Remember, you can only have up to 3 non-mastered classes. ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.

CLASS / LEVEL FREE BENEFITS NAME MP TARGETS DURATION

SKILL INFORMATION Heal 10 × T Up to three creatures Instantaneous

You invigorate your companions, soothing their pain and healing their fatigue. Each target recovers 40 Hit Points.

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

HEROIC SKILLS
RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism
CHARACTER NAME Virion Eralith

ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.

NAME MP TARGETS DURATION NAME MP TARGETS DURATION

RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism

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