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Buried Bones - Creating in The Realms of Pugmire (2020)
Buried Bones - Creating in The Realms of Pugmire (2020)
© 2020 Onyx Path Publishing. All rights reserved. References to other copyrighted
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Table of Contents 3
1ntroduction
It’s hard to believe it’s been almost a decade surprise to the diligent dog who takes the time to
since I started working on Pugmire and Monar- dig them up. I decided it was time to pull all these
chies of Mau. In my mind, it’s still this wild idea I bones together into the skeleton of this book and
thought maybe my mom and a few of my friends give them a vigorous shake… er, I mean, rewrite.
would enjoy. But after talking with so many fans That’s Buried Bones. It’s not a game book so
at conventions, signing autographs, receiving gifts, much as a compilation of my thoughts on how
and hearing stories of great games that have made to make a Pugmire or Monarchies of Mau product.
me laugh and moved me to tears, I have to admit It’s most obviously of use to people making their
my “silly little dog game” is really something spe- own products for the Canis Minor community
cial to have touched the hearts of so many people. content program (you can learn more at https://
I love talking about Pugmire, and over the www.drivethrurpg.com/cc/17/canis-minor),
years I’ve talked in a lot of places about various but the things you find in this book can also be
aspects of it. I have tons of blog posts, internal helpful for people running their own Pugmire or
documents, podcast interviews, and email conver- Monarchies of Mau chronicles. For fans who are
sations where, over time, I’ve revealed details, an- interested to know some of the thought that goes
swered questions, and addressed concerns about into making an RPG or are just curious about
the games and the world they’re set in. These some behind-the-scenes information, I hope you
scattered fragments were like buried bones, cool find this useful or entertaining as well.
things hidden just out of sight, but a delightful Buried Bones is divided into four chapters.
4 Introduction
• Chapter One is the style guide. This is a ver- • Chapter Three is a compendium of 5e OGL
sion of the document I gave to all new writers changes. Originally written by the ever-helpful
on Pugmire or Monarchies of Mau products. Travis Legge as a Canis Minor product, this is
It talks about the tone I look for in written a breakdown of how the Pugmire and Monar-
material, covers topics like inclusivity, magic, chies of Mau system differs from core fifth-edi-
and religion, and gives a comprehensive lexi- tion open game license content. If you’re
con and advice on how to write in the Pugmire looking to convert some OGL-compatible
“house style.” material to Pugmire, this should be helpful.
• Chapter Two is a compilation of blog posts • Chapter Four is a collection of frequently
I’ve written for the Onyx Path Publishing asked questions. Here, I address questions
website. It covers a lot of design commentary, (and occasionally admit to mistakes) about
going into some depth on specific topics and general rules, as well as ones specific to Pug-
exploring why I made the design decisions I mire and Monarchies of Mau. I also answer
did. There’s also some good advice for Guides some questions people have had about the
covering topics I didn’t address in either core world of the Realms of Pugmire.
rulebook and a couple of other blogs that are
weird but possibly interesting to fans of the
Realms of Pugmire.
Introduction 5
Chapter One:
Style Guide
For the past few Realms of Pugmire books, the conflict of instincts and society in addition to
I’ve used a writer’s style guide that I kept as a pri- mystery and exploration.
vate document for years. This was different from Both are light-hearted with large doses of hu-
the outline of the books — I felt it was import- mor, but the humor is subtle. It mostly manifests
ant to give writers specific details of the world, as from the juxtaposition of our modern-day under-
well as an overview of the game’s tone. Here’s an standing of their society and genre fantasy tropes,
amended and updated version of that guide. Use but the humor should never be on-the-nose fun-
it for making your own Pugmire or Monarchies of ny. In fact, I’m going to indulge in a pseudo-intel-
Mau adventures to give them a feeling of authen- lectual rant about this topic.
ticity or refer to it while putting together your
Let me start by spelling it out: Pugmire is ul-
community content projects.
timately about the power and danger of nostal-
gia. Everything (intentionally or unintentionally)
Tone (or “Why This points back to this concept, whether it’s the fact
1sn’t a Funny Game”) that dogs worship an idealized humanity, cats
wistfully desire a time when their monarchy was
Pugmire is a game about adventure and quiet
independent, or the intentional use of Dungeons
morality. It’s about companionship and salva-
& Dragons as a mechanical base. That’s the secret
tion, mystery and exploration. Monarchies of Mau
lurking at the heart of this world — the Realms of
is also about adventure but incorporates intrigue
Pugmire are built to evoke fondness for what has
and personal morality. Unlike Pugmire, it’s about
come before.
6 Chapter One: Style Guide
Taken a step further, nostalgia can be funny shelves just to initiate a personal duel. But we’re
or sad, and in an ideal world, the Realms of Pug- left with the vague sense that maybe these sweep-
mire strives to be both. Hell, in my first version of ing tropes and stereotypes aren’t okay when ap-
Pugmire (ominously titled “The Fall of Pugmire”), plied to people. If these dogs and cats and other
the melancholic qualities were very strong, and uplifted animals are presented as authentic char-
melancholy has a close connection with nostalgia. acters, as authentic people, then maybe it’s not
The interesting thing about nostalgia is it works okay when applied to them, either. This gives
primarily because we don’t clearly remember all us leave to take problematic tropes and change
the details. Thus, a story evocative of nostalgia them in ways that still make sense in the world
is not one that’s a slavish reproduction of what and thus still feel authentic. This is why cats ar-
came before, but evocative of the high points, en’t evil, and why Princess Yosha Pug goes out
the parts that really resonated, the parts that mat- to adventure instead of staying home waiting for
tered. That’s why the world of Pugmire isn’t exactly her true love. And yet, in them we still recognize
recognizable as our own, why the dogs aren’t ex- different (and, frankly, more inclusive) concepts
actly right about what humanity was, and why the like “the people we don’t trust” and “nobility as
game system isn’t exactly like old-school gaming. moral leaders.”
It’s the best bits of all those things, blended to- This also applies to the humor. The humor
gether into one seamless whole. needs to treat the characters as serious and authen-
But Pugmire is being experienced by people, tic. If the meta-narrative humor drowns out the
and in particular people with at least a moder- story context, then the humor has failed. “Be a
ate knowledge or affinity for fantasy fiction and good dog” works because the humor supports and
gaming tropes. As a result, it takes on a meta-tex- reinforces the concept — there are plenty of comic
tual context. In addition to wanting a game of strips that play off the religious overtones of the
light-hearted fun, people want to enjoy that nos- phrase, and that’s exactly where we go as well. Hav-
talgic and elegiac feel because they love animals ing a Shiba Inu head of the Church of Man with
(including those pets that have passed on), or the title of “Doge” drowns out anything that char-
because they desire a simple game experience (in- acter might do that’s narratively interesting. A few
cluding mourning the days when they had the characters are intentionally humorous and can get
time to play more complex games). away with more, but all in all the humor should
The desire to enjoy fun animal stories is unde- work with the world concept, not against it.
niable and widespread — animals have been protag- None of this needs to be done intentionally
onists in stories for centuries. As for a simple game as you work in the Realms of Pugmire. In fact,
experience, I’ve come to believe “simple” is usually in my experience, it’s better if it’s not foremost
code for “I recognize these tropes” along with “I in my mind when I write. But it does help when
have very few barriers to understanding this.” Un- going back and deciding what makes for an au-
derstanding what constitutes “light-hearted fun” thentic Pugmire story or not.
would require a whole book (such as A Theory of
Fun for Game Design by Raph Koster), but for our
purposes it generally means “I want to laugh a bit,
Magic and Religion
Just so we’re clear: all the “magic” in this set-
ideally with friends and family.” But I reject the
ting is sci-fi tech, and there aren’t any gods ready
notion that simple and fun are at odds with pre-
to respond to a dog’s prayers, nor do cats mirac-
senting challenging narratives. In fact, because of
ulously reincarnate eight times. In fact, regarding
the meta-textual context — these are people who
magic and religion, there are three points to keep
know how fantasy tropes work, after all — we’re
in mind:
in a place where we can twist and subvert those
tropes to make engaging stories. • Never pull the curtain back to the charac-
ters. Occasionally we can let the audience
We laugh at the dog that tries to act like a in on things and pull the curtain aside for
cat, or ineffective bureaucracies run by constant- them, but the characters should never learn
ly distracted nobles, or cats that knock objects off that humanity is gone and that their magic
Style Guide 11
Chapter Two:
Claws and Effect
A while after Pugmire came out, the folks at Pugmire in the ancient days of 2014. A lot of people
Onyx Path asked me for some related content assumed the announcement was some kind of joke —
they could put up on their blog. They would enough that a few months later, I wrote a blog about it.
have been happy with snippets of text from the
One question I get regularly is whether Pug-
book, but I thought it was a good opportunity to
mire is a joke. Given that I’ve been responsible for
write about some topics I didn’t get a chance to
some pranks when I worked with White Wolf,
address in either Pugmire or Monarchies of Mau.
it’s a fair question. The short answer is obviously
I’ve edited those blogs and divided them up into
no, but there are nuances to the question that are
design commentary and Guide advice, with a
more complex beyond the obvious fact that this
couple additional essays at the end.
is a real game that is being made.
Design Commentary 15
Monarchies of Mau time. Since Mau didn’t have a state religion like
Pugmire, I wanted something that was more secu-
Since this was a companion game, I knew the
lar. The name “minister” is both a governmental
callings had to be equivalent yet distinct. They
position and a spiritual one, and I really wanted
needed to feel like they were cool and interesting
to play in that space of someone who preaches to
to play in their own right, but they could also fill
magical effect. In a lot of ways, it’s a bard with a
roughly equivalent roles that Pugmire callings do.
little more magical oomph. But it took a few tries
It was a tricky balance, and honestly, I didn’t before we landed on a presentation and set of me-
do a great job when the book originally went to chanics that made all that clear.
Kickstarter. A few people pointed out that some
Trackers (Constitution and Wisdom): This
of the callings were quite similar. I knew I want-
was the other calling that felt very close to its Pug-
ed to hire a full team to write Mau (instead of
mire counterpart, the Hunter. I had a lot of prob-
writing most of it myself, like I did for Pugmire),
lems figuring out a way to make it work, until we
and that observation reinforced that was a good
hit on the idea of moving Smite from the Cham-
instinct to have. (Get it? Instinct? Because Mau?
pion to here. Both callings became much clear-
I’ll see myself out.)
er as a result: The Champion solidified as that
That said, even when working with Matthew swashbuckler concept I wanted, and the Trackers
Dawkins on the updated callings, I still had a became careful but deadly demon hunters.
good idea what I wanted to see, to hit that right
Wanderers (Dexterity and Strength): I
balance.
knew immediately I wanted the Stray parallel to
Champions (Charisma and Strength): I be a monk, but without the religious trappings.
wanted this to be less “charismatic leader” and Martial arts cats are a cool concept, and there’s
more “roguish swashbuckler with a dash of samu- a reason it ended up on the cover! A lot of the
rai.” But there’s a lot of overlap, and the first pass thoughts I had to make the Strays work helped
was pretty much like a Guardian. Adding a secret me nail the Wanderers quickly.
like Barbed Heckle and making that one of the
first secrets you learn helped shift the balance, Pirates of Pugmire
along with some great flavor text. This was an interesting challenge, because I
Footpads (Dexterity and Intelligence): Like had a new set of conditions I needed to fulfill.
I mentioned earlier, I knew I wanted the “clas- Specifically, I needed two dog-specific callings,
sic” thief/rogue to be on the cat side, so this was two cat-specific callings, and one calling each for
fairly easy to nail down. The swap from Consti- lizards and birds. Early on I made it easier for
tution to Intelligence was enough to distinguish. characters to share those callings, but that was
Fun fact: This was called “burglar” for a very long still my initial design idea.
time (cat burglar? eh?), but we felt it ended up This time, though, I also gave more room to
feeling too much like Lord of the Rings, and the the writer, Dixie Cochran, so it was even more of
pun was just on the wrong side of funny. a team effort than the Mau callings.
Mancers (Intelligence and Wisdom): This Crusader (dog; Charisma and Constitu-
was a happy accident. I knew immediately that tion): In my tweaking of the Guardian calling
I wanted necromancers for Mau, but beyond in Pugmire, I realized that I never really got a
that I didn’t have a strong idea for them. When chance to do a proper “paladin” calling. This was
Rich was researching art ideas, he noticed a lot a chance to do that, with a dash of Spanish con-
of cats in wizard and witch hats, which reminded quistador tossed in.
me that I hadn’t really done a “classic” wizard Gundog (dog; Constitution and Dexterity):
in Pugmire! The concept functionally wrote itself When I knew I needed two gun-wielding callings,
after that. this one was pretty easy. I mean, gundogs are a thing,
Ministers (Charisma and Constitution): Min- so the name pretty much sells the concept. Like with
isters were something that made complete sense to most areas where I want to distinguish cats and dogs,
me, but I struggled to articulate them for a long this calling errs on the side of Constitution.
16 Chapter Two: Claws and Effect
Torpedo (cat; Dexterity and Strength): That ed what was essentially a kind of serious jester,
said, I wanted the cat version to be tough, too. as jester classes are a bizarre but neat little trend
“Torpedo” is an old criminal term for a thug or in D&D subclasses over the decades. And I felt
brute, someone who beats people up for a living. the colorful nature of birds worked well with the
Pairing that with naval torpedoes gave the cats a aesthetics of the jester class. But the jester class
fun, gun-wielding, brutal calling to play with. isn’t great, and we worked on a few different ap-
Mystic (cat; Intelligence and Strength): I proaches in both the flavor and mechanics to get
knew I wanted to do a druid-like sea witch. They what I wanted out of this. In the end, we just
seemed to make more sense as cats. I also wanted gave them one solid knack around performance,
the class to have only a smattering of spell-related some spells, and then mixed in some rogue/thief
knacks, which is why it has a decent chunk of elements to make it all work.
tracker in it as well. Raining Plastic
Alkalist (lizard; Intelligence and Wisdom): Ear-
ly in the art phase of Pugmire, I wanted to lean lizards Pugmire and Monarchies of Mau both make
away from being purely desert-dwelling. That’s where some subtle changes to the “traditional” fantasy
the idea of salt magic came from, so I knew I needed gaming formula. One that I’ve found some peo-
to add this calling. It also tied well to the “sea salt” ple struggle with is the lack of a detailed currency
vibe of the book. The biggest challenge was making system. Most people seem to get it after they try it
the calling distinctive within a very small word count for a bit, but I’ve had several players and Guides
allotted to me in the book, which is why it ended up who simply can’t wrap their heads around it. So
being more alchemist than wizard. why did I do it? There are three main reasons.
Rimer (bird; Charisma and Wisdom): This For one, I just don’t like detailed financial
one was a struggle to design. Originally, I want- systems. I think it gets in the way of the parts of
Design Commentary 17
gaming that I enjoy, and as a self-employed free- tem and the game world, the specific details are
lancer, I have to do enough of my own taxes as it secondary to the larger point — this innkeeper is
is! But to be fair, that’s not a very good reason. trying to get more than he can reasonably charge.
Another reason is that I wanted to reposition The concept of detailed economics is one of the
the role of money in fantasy. By carefully artic- aspects that the Old Ones have yet to re-impart
ulating how much money something is worth on the dogs and cats of the world.
or how much a character has, you give narrative All that said, if you prefer to pinch your plas-
weight to that concept. If I discover that the rat tic, feel free! Just because I don’t spell things out
bandits have, say, 14 plastic coins, there must be doesn’t mean you can’t add such details to your
a reason why that’s important. And in Pugmire, own chronicle. You won’t break the game by
it really isn’t. It is important to distinguish if providing a price list for items and services or by
someone is rich and someone else is poor, and awarding players with heaps of plastic. If you’re
there’s something compelling about finding out running a game centered around mercenaries,
a noble is only carrying a few coins — money has this might be a particularly good addition. Just
some role in things — but not enough to calculate be careful if your core idea is that the characters
it to the last plastic chunk. By abstracting loose are well-stocked adventurers taking on difficult
money, it reduces the impact of it for the player tasks in the name of the state.
experience.
Fortune and
Which leads nicely into my third point: It
also doesn’t matter as much to the kingdom of Underwritten Rules
Pugmire. Both Pugmire and Mau aren’t too far I like fortune because it’s a good example
removed from pure barter societies. The Monar- of a mechanic that works better through use
chies are a little further along — they had centu- than through explanation. If you’ve played ei-
ries of negotiations and trade between city-states ther game, you know how fortune works. Each
— but the idea that plastic is both valuable and story, you start off with two fortune in the for-
a way to barter by proxy is still relatively novel. tune bowl. Players experience setbacks or play
And while certain fantasy settings claim similar into their personality traits to add fortune to the
dynamics, it doesn’t pan out in practice. Player bowl, and anyone in the party can ask to take
characters will haggle over a few copper pieces, a fortune from the bowl. If no one says no, the
because the price in the book is listed as a certain fortune is removed and the person using fortune
amount. By keeping currency abstract, it also al- can reroll the die or modify the world in some
lows for (pardon the pun) fuzzier negotiations for small way.
services. Imagine the following scene:
Let me digress a bit. As a designer, I prefer
Guide: “The innkeeper scowls and holds out his to underwrite rules instead of overwriting them.
paw. The services he provides are cheap, in every sense “Underwritten” rules are rules that don’t spell
of the word, but he’s asking for a lot more than this inn out every possible permutation or heavily ex-
is worth.” plain why they work the way they do, whereas
Player in Traditional Currency System: “Well, “overwritten” rules explain everything and often
he’s asking for 80 copper. Would 30 be a fairer price? force the players into specific channels. Whether
I only have 25, so maybe he’ll accept that. Or maybe I a rule falls on one side or another is subjective,
can get a loan from the noble and come back with the and both approaches have their problems and
difference. How much does everyone have again?” benefits. I’m just putting out there that I gener-
ally err on the side of leaving players room for
Player in Pugmire: “He’s asking for many coins, interpretation, instead of spelling everything out.
when he’s only worth a few? Bah! I’ll convince him to
As an example of the dangers of underwrit-
lower his prices, or we’ll take our custom elsewhere!”
ten rules, let’s look at Pugmire, p. 88. Right at the
In both case the same idea is present, but one top, it says, “At the start of every adventure, the
gets lost in the specific numbers, while the other fortune bowl has two points in it.” Some players
keeps things moving. And in both the game sys-
18 Chapter Two: Claws and Effect
have mentioned that they’re confused wheth- As a Guide, that’s a good metric. If players
er that means every session or every story, and are coasting in the first half, encourage them to
whether fortune carries over from story to story. make things more complicated. Suggest botching
Since I don’t mention points carrying over, they rolls and remind them of their personality traits.
don’t, and in the section on story, I do mention Sometimes I give fortune out early on for a great
that “adventure” is a synonym. Thus, the intent joke or a wonderful roleplay scene, just to remind
is that every story starts with two fortune, which them that it’s out there. The reasons a Guide can
is built up over the course of the story. It’s clear, give fortune are intentionally vague on purpose.
but you have to read exactly what’s written, In general, it’s not going to hurt anything if you
which sometimes can be unclear when bringing err on the side of giving fortune for the first half.
in knowledge and techniques from other games. As things get tougher, hit the players hard.
In this specific case, it also doesn’t help that I Enemies are, on average, a bit tougher than their
don’t do it that way myself — in my home games, D&D counterparts, but they’re easier to defeat if
the fortune bowl is reset every session — but hav- characters work together. Fortune is part of what
ing the bowl tied to the story makes more sense makes that easier and gives players room to take
for the ebb and flow of adventure design. character-appropriate actions over game-efficient
Regardless, I don’t spell out the design in- actions. But it’s not a guarantee — you can spend
tent for the mechanic, but most people get it very fortune and still fail — so definitely encourage
quickly: It’s meant for teambuilding. I’ve run Pug- them to spend it as well as acquire it.
mire at conventions with strangers over a dozen One rule that doesn’t get a lot of play is let-
times now, and each time they’re working like a ting non-player characters spend fortune into the
team within a few hours of using fortune. The bowl. If you want an enemy to take a decisive
thief that steals something at the worst possible action, put a fortune in the bowl and let them
time isn’t ruining the game — they’re just gener- interrupt initiative. This is great because players
ating fortune for use down the road. Players ask sometimes get into the flow of organizing their
if it’s okay to use fortune, and sometimes groups rounds, but in a big fight having an enemy take
encourage them to spend it. I’ve rarely seen any- control is a shock. Plus, it can add a fortune to
one give a hard no on spending fortune except their bowl if it’s out, so players don’t feel too bad
when they’re down the last point or two. Every when it happens.
game ends up having one conversation about “Is
Okay, that’s pacing. Why do cats have the
this the right time to dip into the fortune bowl?”
option to keep fortune? The objective answer
and one example of “You know, if you do some-
is that I wanted to add a level of player-vs-player
thing character-appropriate here, you can get for-
tension in Monarchies of Mau. It’s a more explicit-
tune.” But by players discovering that for them-
ly political game than Pugmire (there are politics,
selves, they feel like they really get it, instead of
but they’re generally in the background). By al-
being told why this mechanic exists.
lowing players to keep their own resources that
But I still get two big questions about for- they cannot share, cats have the option to create
tune: how often to award it, and why fortune in their own luck, which is very much a theme of
Mau works differently. the game. But here’s the big secret.
One thing that’s implicit in fortune but nev- Mau players rarely use that option.
er spelled out is that it’s inverse to dramatic ten-
Once you put a pot of points in the middle
sion. When the tension of the story is low, players
of the table and say that everyone can share, play-
are generating fortune, and when the tension is
ers rarely want to be the person to decide that
high, players are generally spending it. So during
they’re not going to share. I’ve never seen a cat
the first half of the adventure, fortune should be
player use that option more than once in a game,
going up, but in the second half it’s going back
and usually on the level of a “just in case” mea-
down. Since fortune resets at the end of the ad-
sure. Having one point in reserve feels great when
venture, the ideal path is spending down to zero
everything’s down to you, the dice have been evil,
right near the end.
Design Commentary 19
and the fortune bowl is dry. But in truth, it’s a I came up with the idea that dogs can invest their
bigger risk to the group to hoard the point than magic items with personal power.
to let it go to the bowl. However, cats don’t invest in the future. As
So why offer it at all? Because having the op- I mentioned previously, they generally believe
tion is a big part of the game. Cats can be selfish they’ll reincarnate, so investing in themselves is
jerks. Dogs don’t even get the option, but cats investing in the future. As such, they can’t make
do. Having the choice changes the dynamic, in objects more powerful the ways dogs can. In-
the same way destroying relics changes the rela- stead, cats break them to take that power into
tionship with magic items. themselves.
Speaking of which… In mixed games, this sets up an interesting
dynamic. Once an artifact is found, does the dog
Dogs, Cats, and Artifacts hold on to it to make it more powerful, or does
One of the advantages the Realms of Pug- the cat break it and take that power for them-
mire has over other fantasy games is that you selves? Further, with artifacts being linked to a
don’t have to sell people on why the main spe- dog family’s noble status and a cat’s value to their
cies don’t get along. You don’t need pages and house always being tested, there’s more about
pages of why Glorthum the Mighty once smote “investing in the future” than pure numbers.
Briflar the Brave a gazillion years ago, and that’s This means that dog and cat characters will have
why humans and orcs hate each other, or whatev- a reason for personal conflict each time an arti-
er. We’ve been culturally told that dogs and cats fact is found, and finding artifacts is a key part of
don’t get along, so of course they don’t get along the core Realms of Pugmire experience.
in Realms of Pugmire. Problem solved! Of course, I don’t expect this to be a fight
Except not really. For one, dogs and cats can every time. Sometimes the conflict will be “who
get along in the real world, a fact that many pet gets to keep this one?” Sometimes it’ll be char-
owners rush to point out. Also, players are notori- acters hiding an artifact from the other party
ous about playing the exceptions to the rule, mak- members. It might even be giving the artifact to
ing fantasy versions of The Odd Couple that go all a neutral party to decide. The point is that each
the way back to Gimli and Legolas. Plus, people revelation is another chance for dog and cat char-
don’t hate each other just because. There’s always acters to spark off each other. And that’s a lot
a reason. It might be a terrible reason, a made-up more powerful than just a hand wavy “Well, sure,
reason, a petty reason, or an utterly offensive rea- dogs and cats always hate each other. Everyone
son, but there is one. I needed to come up with a knows that.”
reason that was in the world — that’s the religious
conflict I mentioned in another essay.
Where is Humanity?
However, if I wanted that tension reflected One thing I’ve been clear on — or rather, one
at the table, I’d also need a mechanical reason. thing I’ve consistently refused to be clear on — is
Originally, I toyed with fortune being that reason. the fate of humanity in the Realms of Pugmire
I ultimately discarded that idea, but you can see a setting. Both Pugmire and Monarchies of Mau men-
remnant of it in how cats can keep personal for- tion several possibilities:
tune piles. It took a while, and some consulting • Died out from an outside threat
with one of my co-writers, David Bounds, before • Obliterated by some hostile technology
I figured out that it’s all based around artifacts. rampaging across the globe
In Pugmire, I wanted to reflect what I called • Colonized other worlds
“the Excalibur effect.” Essentially, there’s a place
in fantasy fiction for magical artifacts to be passed • Evolved into creatures of pure energy
down from generation to generation, or even just • Stepped into a new dimension
to have one become more powerful over time.
• A plague ravaged the world
D&D as written doesn’t handle that very well, so
• A natural or technological disaster made
20 Chapter Two: Claws and Effect
the planet uninhabitable for us So, for Guides who want to play with this
• Fought a war that brought about the end thread, feel free to come up with your own “true”
of everything answer for what happened to humanity. That
might be the answer for your chronicle, and you
• Explored distant galaxies in generation can absolutely enjoy that. But I personally find
ships it’s more fun to seed contradictory answers, and
• Uploaded our brains into a virtual world let the characters argue about it. Because what
happened thousands or millions of years ago
But I have a secret, one of the True Secrets
isn’t nearly as much fun as what’s happening at
of the setting. I don’t talk about it much, but I’m
your table right now.
going to talk about it here, right now, to you.
And the secret is this: War of Dogs and Cats
I have no idea what happened to them. As you can see, I enjoy leaving incomplete
Seriously. No clue. There’s nothing lurking and contradictory information for players to find.
in a document hidden somewhere in my Drop- I get a lot of that from years of working on prop-
box. I’m not holding back some grand reveal as erties like Vampire: The Masquerade, which is
part of a future product. I simply don’t know. a game all about endless threads, mysteries, and
And even more importantly, I plan never to de- conspiracies. The games in the Realms of Pug-
termine an “official” answer to that question. mire aren’t as much about that, so I take a lighter
And I think this, more than anything else, touch, but the truth is people misremember and
confuses a lot of people when they write for me. confuse details even within a generation. Some-
There’s an assumption that every detail of the times, even within a decade or so. And there’s
setting is either worked out in my head, or that no better example of that than the War of Dogs
I have some plan. For most of the setting, that’s and Cats.
true, but not in this case. So why? Why would I Before I start, cards on the table: I don’t have
not have an answer for such an important ques- a definitive idea of how the war panned out. But
tion? unlike the fate of humanity where I refuse to de-
Let me take you into the world of designing tail that material, in this case I’m just leaving it
games for existing properties. When you work on open. I have vague ideas of a wargame or comput-
something like Futurama or The Walking Dead or er game or something set in that time period, so
Firefly, you get a “bible” of things you can and I want to leave something fun for Future Eddy to
cannot do in the property. There are often bits do if we get there. One thing I do know, however,
that are marked something like SUPER SE- is that neither the dogs nor the cats are right.
CRET DO NOT TELL ANYONE ON PAIN OF Compare the details of the war in Pugmire
OBLITERATION. It’s exciting, it’s juicy, and it’s (pp. 135-136) with those in Monarchies of Mau
fun to learn the secrets of a popular universe. But (pp. 149-150). Both sides agree that the war ba-
I’ve found two things to be true when you finally sically started over Waterdog Port. The Pugmire
learn them: book claims it’s because the monarchy of Korat
1) They’re never as interesting as you’d hope (pre-unification of the Monarchies of Mau) want-
they would be. ed to use the port but refused to contribute to the
2) They always get out. cost of building more ships. On the other hand,
the Monarchies of Mau book takes a more con-
In the end, what happened to humanity
flicted stance, saying that while the dogs claim
doesn’t really matter. It’s more important that
this, in truth Korat’s accountants had the boats
something happened than what happened. Because
made, but show the dogs charging excessive dock-
once you know absolutely, 100 percent, for certain
ing fees. However, the Mau book also admits in
what the mystery is, it stops being interesting.
other sections that cats manufacture documents
And you can’t spoil an ending that doesn’t to justify their version of history.
exist.
Another interesting bit: Both sides agree that
Design Commentary 21
Waterdog Port was temporarily under the control built-in reason to fight — but I didn’t know much
of Mau, when it was renamed “Mau’s Glorious beyond that. I decided I didn’t want a monolith-
Waters.” The Pugmire book doesn’t detail this ic church like in Pugmire, but something more
time much but implies that the dogs fought to spiritual and personal. It took a while before I
get it back. Specifically, the line is: hit on the “cats have nine lives” phrase being a
For several months, the Monarchies claimed con- nod to reincarnation. (Side note: It’s interesting
trol (briefly renaming it “Mau’s Glorious Waters”), but how some things seem obvious in retrospect,
the dogs left behind fought them tooth and claw every but sometimes it takes a lot of work to get to
chance they could. Eventually the cats relinquished the “obvious” idea. A lot of times, when you see
control over the port as well, and Waterdog Port something that seems like someone should have
became a free city, unclaimed by either side. thought of it before, it’s because no one really has
thought of it before.)
And yet, the Mau section goes into more detail,
Once reincarnation was on the table, I knew
and implies that the cat’s control over the port was
I had a large problem, and honestly, it’s a prob-
more of a sunk cost issue. The key line there is:
lem I still have today. You see, the weird dead-
The cats had to devote all their resources to hold- gestalt-god idea in Pugmire works because we as
ing the port against the dogs who’d been left behind by the readers know the true answer: humanity isn’t
the crown and were fighting back from within. Eventu- really around helping dogs. The core premise
ally, the cats ceded control and withdrew from the port. of the book refutes that, but no one questions
Both lines reinforce each other, but there’s a that core premise, which freed me up to allow
subtle spin there. The dog narrative implies that the dogs to be very earnest about their faith. At
it was their relentless attacks that caused the cats the core, however, was one unquestionable truth
to flee. The cat narrative is that trying to control about the setting: Dogs are wrong.
the port was simply too expensive. Both could When I started mentioning reincarnation,
be true, but there’s a different emphasis — one however, my beta readers jumped to the oppo-
where each side is positioned to have made the site conclusion: that nine lives are concrete, real,
right decision. and countable. In other words, dogs are wrong,
Much like the fate of humanity, what hap- but cats are right. I was told that reincarnation
pened in the war is less important than what char- must be true, because why would cats believe it
acters think happened. At some point I may do if it wasn’t? Setting aside the fact that humans
more content within the war that gives an even have believed in reincarnation for quite a long
account, but for now I’m intrigued by the prospect time with very little evidence of such, I wasn’t
of each side looking at a conflict that was largely a comfortable with one faith system being explic-
stalemate and claiming a victory out of it. itly true and another one being explicitly false.
Either both had to be true, or neither were. And
Nine Lives in Mau since so much of the tone and feeling of Pugmire
Faith and religion were easy for me to write was based on Dogs Being Wrong About Peo-
in Pugmire. As soon as I settled on “Man” as a ple(tm), I had to rule that cats were also wrong.
linguistic analogue for “God,” a lot of things There is another reason I’ve stuck to my
fell into place — the Code of Man, the Church guns, however, aside from pure artistic vision. I
of Man, and even casual blasphemy like “Man also knew early on that cats would have access
damn it.” The whole concept was pretty much to necromancy — something that dogs would
there right at the beginning, just waiting for me abhor. The reason cats are more casual about it
to flesh out the details. makes sense in the context of reincarnation be-
With Monarchies of Mau, it was trickier. I ing on the table: if you’re going to be reborn at
knew I wanted cats to believe that humanity some point anyway, what does it matter if anoth-
worshiped them — partially to play off ancient er cat uses your corpse for some personal gain?
Egyptian references to such, which tied into the You’re done with it, right? If we know that cats
name “Mau,” and partially to give dogs and cats a are wrong, however, then necromancy becomes
Guide Advice 27
(although there’s a lot of that as well!), but they’ll with? How do you come up with mechanics on
just think of ways to “Pugmire-ize” their pets or the fly?
friends’ pets or random pets online. It can be a Both Pugmire and Mau do have stat blocks in
fun way to pass the time and get people excited the back for bandits. This is a great catchall for “I
about the world. need a combat-capable non-player character right
What’s better is that it makes it easy to now.” Just flipping to the back and using those
come up with characters on the spot. Those of mechanics will get you out in a pinch. But some-
us who have run tabletop RPGs before know times they don’t quite work. You can swap things
the drill — the players go into a tavern or shop out and move them around, but that works bet-
or something, and start asking about the char- ter when you’re planning an adventure ahead
acters in the background. But you have no idea of time, not when players are staring you down.
about those characters and need to come up And forget about making a full character sheet.
with them on the spot. For some reason, I tend There is another trick, though. One thing a
to use the name “Frank” in such situations — lot of people don’t pick up is the fact I put the
which is weird, because I don’t know many peo- modifier for abilities first, rather than the score.
ple named Frank — so I had to actually keep a It’s a subtle way of reframing the important in-
list of random names I could check off during a formation — the fact that you have 10 Strength
game session. But in Realms of Pugmire games, is rarely useful, but knowing you don’t add any-
I can draw on all the pets I’ve known in my life, thing to your roll is. And the average spread for a
giving me a ready list of characters when I’m character is really between -1 and +3. That’s five
stuck making one up on the fly. steps. Or five stars.
So what happens when the players decide Wait, stars? Let’s take an example: The char-
that the character you just made up is now their acters go into a tavern in Southgate, and they are
best friend or someone they have to pick a fight trying to convince the bartender cat to give them
Other 29
• Teenage Mutant Ninja Turtles by Kevin • Owlboy
Eastman and Peter Laird (the original
• Undertale (you can make friends with
black and white comics, although I’ve
monsters!)
since become a fan of the recent IDW
version) • Super Mega Neo Pug (proof that not all in-
spirations need to be good)
• Usagi Yojimbo by Stan Sakai
Cartoons Murray
• Redwall by Raymond Jafelice and Luc Bi- In September 2017, my pug Murray passed away.
han He was the inspiration for Seneschal Murra Pug, and
one of the pets that acted as the initial inspiration for
• The Secret of NIMH by Don Bluth
Pugmire as a whole. The night he passed away, this
• Thundarr the Barbarian by Steve Gerber, small fiction piece came to mind, fully formed. It’s sad,
Joe Ruby, and Ken Spears (for utterly and I still tear up when I read it, but it’s something
bonkers post-apocalyptic imagery) that shows just what kind of depth Pugmire can have.
• Adventure Time by Pendleton Ward (same) Yosha knocked hesitantly on the thick oak
Tabletop Roleplaying Games door to her uncle’s office. She heard a deep
“Come in, come in,” and pushed the door open.
• S3 Expedition to the Barrier Peaks by Gary
Gygax (an old-school D&D module) Behind his desk, Seneschal Murra, Prince
of Pugmire, shuffled papers from one part of his
• Gamma World by James M. Ward and desk to the other. Yosha noticed his fur was get-
Gary Jaquet ting grayer every day. At this point, it was more
• Mutant Future by Daniel Proctor and Ryan gray than black. She wondered if he would end
Denison (a neat retroclone that blends up being completely gray at some point.
old-school D&D and Gamma World sensi- “You sent for me, Uncle Murra?” Yosha sat
bilities)
in the chair across from him, paws folded in her
• Mouse Guard by Luke Crane and David lap.
Petersen “I just need you to sign some papers, niece.
• The Secrets of Cats by Richard Bellingham A mere formality.” He flipped through the stack,
• Marvel Super Heroes by Jeff Grubb (for and carefully extracted one. He adjusted the glass-
great mechanics on how to encourage es on what passed for a nose, nodded to himself,
players to act like heroes and like a team) and then handed it to her.
• Tales of the Floating Vagabond by Lee Yosha carefully took it from him. Her eyes
Garvin, Nick Atlas, and John Huff (the grew wide as she read the first few lines. “But un-
first game I owned that encouraged me to cle… this is your will.”
be funny at the table) “Yes, my child. I am not a young dog, you
know, and I have to make certain… allowances…
Video Games for when my time comes.”
• The Geneforge series (another weird blend Yosha set the paper down. “But you’re a
of science fantasy) strong dog, uncle. I’m sure you’ll live for many
• Kingdom of Loathing (even though I en- years yet.”
joyed it, it helped me sort out exactly the The elderly dog took his glasses off and set
wrong kind of humor for me) them aside. “Sweet Yosha, I sometimes forget
• Sam & Max seasons 1-3 how young you are. To you, everyone will live
• Ducktales (a great game that is very tight forever. But I know that I won’t. Every day my
mechanically) legs hurt a little more, and my cough gets a little
worse.”
• Armello
Other 31
Chapter Three:
5e OGL Changes
When Onyx Path first created the Canis
Minor community content program, Travis Leg- Breed
ge quickly stepped up and offered to provide a The word “race” is never used to refer to dogs in Pug-
system guide allowing people to convert between mire. Dogs have a breed, the mechanics and terminology
Pugmire and the 5e OGL. I loved the idea so for which replace race as presented in the 5.1 SRD.
much that I’ve moved that work into this book. The breeds presented in Pugmire are: Com-
Creators who are familiar with the systems and panions, Fettles, Herders, Pointers, Runners,
terms used in the 5.1 SRD (a.k.a., the 5e OGL) Workers, and Mutts.
will find information within these pages that will A character’s breed provides a bonus to
aid in the process of creating new materials that their ability scores. This bonus is +2 to one abil-
are compatible with Pugmire. While Pugmire runs ity score for most breeds, and +1 to two ability
on the same core engine as the 5e OGL, there are scores of the player’s choice for mutts. Breeds are
a number of items that are addressed differently detailed on p. 54-61of Pugmire.
in Pugmire.
Callings
Ability Scores Pugmire uses callings in place of classes.
Ability scores for player characters are as- Those accustomed to working with the 5e OGL
signed, not rolled or bought with points. The six will find callings to be streamlined, and there is
scores to assign are 15, 14, 13, 12, 10, and 8. no subclass mechanic in Pugmire.
Fortune Spells
Personality traits and some tricks work with a All spells are powered by spell slots. Spell-
currency called fortune. There is a fortune bowl casters spend a number of spell slots equal to
that players collectively draw from to modify the spells level to cast it. Some spells are “basic”
dice rolls and (in some circumstances) narrative and thus do not cost spell slots (akin to cantrips).
events. Fortune is detailed on p. 166 of Pugmire. Spells do not need to be memorized. Spells are
detailed on p. 100-126 of Pugmire.
Tricks 35
No game, and no world, is perfect. Since Rolling Dice
I released Pugmire, I’ve gotten some questions
about the rules and the background behind Q: Do advantage and disadvantage cancel
Realms of Pugmire. Surprisingly, there aren’t as each other out?
many outright errors as I originally thought there
would be! A lot of the answers are there but not A: Yes. If you're in a position where your
explained well, but some aren’t explained at all, character has both advantage and disadvantage,
and a few are just wrong. I’ll have a living FAQ you make a normal roll instead.
over at realmsofpugmire.com, but this chapter
covers not only key questions I’ve received, but Q: Can you have multiple advantages or
also some really nitpicky questions that I’ve since disadvantages? For example, if my character
come across. is in a good tactical position, and she also has
a trick that grants her advantage, does she get
advantage twice?
Rules: General
These are rules questions common across A: No. Advantage and disadvantage are bina-
both Pugmire and Monarchies of Mau. ry: You either have it or you don't. Think of it like
“I have the advantage” or “I'm at a disadvantage.”
Rules General 37
Q: On weapons with reach, the book • Thick Coat (Pugmire, p. 76): Reaction
says, “[…] and the attacker does not need to • Instinctive Dodge (Pugmire, p. 78): Reaction
disengage if they use their reach to attack.”
Does this mean I can disengage without using • Mighty Thews (Pugmire, p. 79): Bonus Action
the disengage action?
Q: Does the Cleave trick (Pugmire, p. 71)
A: No. Normally ranged weapons cannot be works with ranged attacks?
used if you are engaged with the target; they re-
quire you to disengage if you want to use them. A: No, because the second attack must be an
Reach weapons disregard that requirement. So opponent within reach. Technically, the first at-
you are still engaged, but you can use the weap- tack could be ranged and the second melee, but
on. If you want to disengage, you still need to that would require changing weapons.
take the disengage action. Q: If a guardian with Two-Weapon Fighting
Style (Pugmire, p. 71) was equipped with two
Rules: Pugmire different weapons, can the guardian choose
These are specific rules questions for Pugmire. attack roll of the first weapon and the damage
roll of the second weapon?
Character Creation
A: Correct.
Q: What dog breeds can I play? The breed
I want to play isn't in the right section. Q: For Beast Master (Pugmire, p. 72), is this
expected to be used against neutral or hostile
A: Pugmire is designed to be a system that you animals, not tamed ones?
can easily customize to your taste. You can play
A: Correct. It’s like the Command spell,
any breed of dog and assign her to one of the six
which does not require the target liking the caster.
game Breeds. If you don't agree with what game
Breed we've put a particular breed of dog in, feel Q: For Precise Attack (Pugmire, p. 73), when
free to change it in your game! Game Breeds are the ratter successfully hides, is this treated like
purely a mechanical development and have very the Invisible condition?
little impact on the Pugmire world.
A: No. It’s just an in-world explanation to
Q: Are ratters supposed to start with Martial justify advantage on their next attack.
Weapon Aptitude? The character pictured has
a rapier. Q: For tricks like Charming Discourse, Funny
Trick, and Animal Friend (Pugmire, p. 76-77),
A: Whoops! Yes, they are supposed to start what’s the difficulty of the target’s saving throw?
with Martial Weapon Aptitude. This is accurate
in subsequent books, like Roll of Good Dogs and A: It depends on the situation. A character
Excellent Cats. that likes the companion might have a difficulty
of 20 to resist, while trying to charm your mortal
Tricks enemy might be a 10 to resist. A bad joke is easier
to resist than a good job, and a scared animal is
Q: Some of the tricks aren’t clear on whether harder to befriend than one who isn’t.
they require an action, bonus action, or reaction.
Can you clarify? Q: The trick Odds and Ends (Pugmire, p.
79) says to make a Wisdom check to see if a
A: If something isn’t specified as requiring a dog has a particular piece of equipment. But
bonus action or reaction, it’s assumed to use an the equipment chapter on p. 90 says it needs
action. Some exceptions include: a Wisdom saving throw. So how do you use
• Burst of Energy (Pugmire, p. 76): Bonus Odds and Ends?
action
A: It should say “Wisdom saving throw.”
38 Chapter four: Frequently Asked Questions
Q: Is it possible to use the spell Command
Spells (Pugmire, p. 106) to force a character to take
her own life?
Q: I only add the Constitution modifier to my
spell slots once, right? Not each level? A: No. In the description it says the spell
does not work “… if your command is directly
A: Ah, that's actually an error. It should be
harmful to her.” Suicide is pretty harmful!
two plus your Constitution modifier each level.
It’s correct in Monarchies of Mau, though! Enemies
Q: The spell Expeditious Retreat (Pugmire, Q: A Giant Worm (Pugmire, p. 179) attacks
p. 109) allows you to move further as a bonus the creatures that moved the farthest in the turn.
action, but the caster is using their bonus actions But what if a Giant Worm wins initiative? Can
each round to maintain concentration on the it choose its target?
spell and can't use it to move. So how does
this work? A: Yes, it can choose its target in the case
where no one has moved.
A: Whoops, you caught us! It should be
spending a reaction to take another move, not a Q: The Mementorian (Pugmire, p. 191) has
bonus action. Touch of the Grave, which is listed as “two
attacks.” Can both attacks hit one target?
Q: About the Polymorph spell (Pugmire, p.
118), the rulebook says it the target can be A: It’s one attack but two targets (it’s kind of
any “beast.” Does that mean only non-uplifted an area effect, except it can be directed a bit, but
animals? it’s not two fast attacks, one after another). The
damage is only 4d10 but counts as both cold and
A: Yes, only non-uplifted animals.
Rules: Pugmire 39
bludgeoning damage (so characters that are weak • Princess Yosha Pug (youngest – she’s ef-
to cold get double damage, since cold is one of fectively a teenager close to becoming an
the components). adult)
• Spike Mutt
Q: The flight trick of the Barool (Pugmire, p.
182) says Barool ignore attacks of opportunity • Jack Rat-Terrier (young adult)
because they fly when they move. So, does a • Rex Pyrenees
spellcaster flying as the result of Fly spell ignore
attacks of opportunity, too? • Alistair Afghan
• Darcy Cat (adult)
A: No. That is something unique to the Ba-
rool. • Picassa Collie
• Leo Bulldog
Rules: • Pan Dachshund (older adult)
Monarchies of Mau Q: Can dogs and cats eat foods that would
So far, I’ve only received one question for
be poison to canines and felines, such as onions,
Monarchies of Mau.
avocados, and chocolate?
Q: Given the Voice (Monarchies of Mau,
p. 82) says a Minister should get three basic A: Yes. Those kinds of foods are no longer
spells and two first level spells, but Malcolm toxic to cats and dogs.
Maincoon von Cymric has Command, Charm
Person, and Healing Word. Is that intentional? Q: What would be a common drink in dog
culture?
A: Ouch, that’s another error. Swap “Com-
A: They drink all kinds of things, but beer
mand” with “Animal Friendship.”
and water are common.
• A number of blogs related to the Realms of Pugmire, rewritten for this edi-
tion
• A handy guide to help people convert material from the 5e OGL to Pugmire
or Monarchies of Mau
• Answers to frequently asked questions about the lore of the world and the
mechanics of the RPGs
PUG016