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WN1 SAND AND DUST WN2 AN ANCIENT CURSE WN3 QUEEN OF AGES PAST

A stifling heat has descended over the sullen streets, Piecing together fragments of information puts you Though buried alive by her enemies thousands of
which seem suddenly riddled with quaint travellers on the trail of a curse involving the frightful pharaoh years ago, Nitocris’ vengeance knows no mortal
from the faraway Orient. The Steam Ship ‘Dawn queen Nitocris. Just as your forays into deciphering bounds. From the sarcophagus, her mummified
of Osiris’ anchored at the Arkham River docks the the mystery are about to bear fruit, one of your remains rise, her haunted firelit eyes seeking a mark
day before after a difficult journey from Port Said. team members goes missing, presumed kidnapped. for her dark revenge.
Among its cargo were some truly impressive antique Thousands of years later, the enigmatic pharaoh
artefacts for the Museum exhibit ‘Shadows of the queen still casts a spell over those that cross her path. Once defeated, remove one doom (if any) from
Sphinx’, the centre piece being a sarcophagus from the scenario sheet and flip this card.
the 6th Dynasty of the Old Kingdom. The investigator that researched the third
clue leaves the game for now. They have been
Yet whispers abound of something more sinister kidnapped by the followers of the cult of the
aboard the ship than mere historical keepsakes. dead queen. All money, items (apart from unique
Some old and unknown evil is said to have landed investigator items), spells and allies go to a newly
in Arkham as a stowaway, eager to plot anew its selected investigator, who gets starting items
ancient, terrible purpose. but no starting money. Remove the kidnapped
investigator figure from the game and place the
Once three clues are added to the scenario new investigator figure on the starting space for
sheet, add card WN2 to the Codex this scenario: La Bella Luna.
Note that the missing investigator is not dead.
Once five doom is added to the scenario Skills focused do not transfer but remnants do.
sheet, add card WN5 to the Codex. The new investigator may perform two new
actions.
Then flip this card
WN1 WN2 WN3

Queen Nitocris the Undying


WN4 Epic monster - Mummy WN5 THE WITHERING WN6 THE ANOINTER
You seem unable to gain the advantage over the You enter the esoteric shop of Aziz El Shafi, the sage
restless spirit of the dark queen. Things are not healer of Arkham. There are objects reminding you
proceeding smoothly and you sense your every move of Egypt’s past all around: The eye of Horus, the
is being watched. A vengeful presence haunts your Ankh, miniature pyramids and sphinxes. The smell
very bones. of incense is prevalent.
All investigators gain either 1 horror or 1 damage. ‘Ah traveller’, the store owner speaks, ‘I see a weight
pressing down on you. The fates are unkindly
Once there is 11 doom on the scenario sheet, predisposed. For $4 I will balance your karmic scales.
flip this card No bargaining.’
Action: spend $4 to remove a CURSED
condition. When you do, remove this card from
the Codex.

1
Spawn at the unstable space
Hunter - move toward and engage
Leader WN4
WN5 WN6

WN7 THE SPIRITUALIST WN8 BURY THE DEAD WN9 RESOLUTION


The retired chief of police, Artie Doyle, who is known Your investigation into Egyptian lore has led you As you attempt to chant the proper incantations
for partaking in seances to reach the spirit realm, to a new friend, the antiquary Julian Claremont. contained in the ancient text on the funerary rites
has taken notice of your current adventure. ‘I can see His shadowy book shop smells of old paper and of Shem, you feel a dark presence in the air and the
that the realm of the dead is in disharmony. There sweet pastry. Slanted rays of sunlight creep in past hairs on the back of your neck rise. Somehow, you
is dread apparent, and dark omens are gathering. I closed blinds. You learn from Julian that the ancient sense that the mummy of the angry queen is losing its
would like to aid you by protecting you from some of mystics knew of a way to let the Risen Dead returned immortality. Just before you finish the spell, a rift in
the worst of the darkness. It would take $6 to make to the grave. The incantations were recorded in the spirit Ether sets all of the city under the sway of
all the proper arrangements, but I think it would an evil tome of mysterious origin, better known a residual curse. The hold of Nitocris has grown too
make a real difference.’ as the Rites of Shem. As it happens, an old, albeit strong: Hundreds of citizens wither and grow old
incomplete copy is available for purchase at a price in mere minutes. Among the many victims is your
Action: add any dollar amount to this card. As of $7. missing investigator friend, who no longer recognizes
soon as $6 is added, flip this card over. you as you meet each other following the arrest of the
Action: Add any dollar amount to this card. Once cult kidnappers. The ravages of time are remorseless,
there is $7 or more on the card, you buy the Rites indeed.
of Shem. Flip this card
Other t han this, it seems Arkham is freed from the
revenge of Nitocris, but only time will tell if this is
truly the end of the livid queen.
Investigators neither lose nor win the game

WN7 WN8 WN9


A hollow, agonizing shriek is followed by a terrible, You deduce there are 5 possible locations that
white-hot flash of light so bright you have to close might yield a breakthrough in the case. Take
your eyes. When you re-open them, only a scorpion the red, blue, and green marker and two white
remains that quickly scurries away. Yet you might markers. Shuffle them and place them face-down
not have seen the last of the pharaoh queen, as her on the following locations:
evil has not dissipated from the world completely.
She is plotting her return. River Docks, Hibb’s Roadhouse, Arkham Aylum,
Observatory and Train Station. Before an
investigator has an encounter on these spaces, first
Reckoning: test . If you fail you suffer one check the following:
horror. Once all investigators have performed
the will test, place WN4 on field and flip this If it is a white marker; an anonymous benefactor
card. wants to help you in your difficult plight.
Perform ( ) test. For each success, you gain $2.
At three successes, you also gain an ally.
If it is a green marker; remove the marker and add
card WN6 to the Codex.
If it is a red marker; remove the marker and add
card WN7 to the Codex.
If it is a blue marker; remove all markers and add
card WN8 to the Codex.

WN3 WN2

Queen Nitocris the Undying


SWALLOWED BY SAND Epic monster - Mummy

The smothering heat cannot divert your attention


from the darkening of the skies, which are suddenly
filled with the silhouettes of hundreds of vultures,
high overhead. Their gnarled shrieks are deafening.
Furthermore, the wind seems to have grown into a
frightful hurricane and vast quantities of sand are
being hurled around until they cover all of Arkham,
burying everyone in an early grave. Nitocris has
cursed the city of Arkham, yet Arkham will not be
the end. The deathless queen of Egypt will smite her
vengeance down upon all the living!
Investigators lose the game.

1+ -3 +1
Elite*1 (+1 health for each investigator).
Wounds (after it deals damage to investigator or an
ally, it heals for same amount of points).
Her target becomes CURSED when attacked.

WN5

FINAL BATTLE RITES OF SHEM


You recite the ancient rites as well as you can, Once you’ve bought a book, you hurriedly flip Artie addresses you solemnly. ‘It appears the omens
translating a strange dead language which appears through the pages of the book until you find exactly of oppression are formidable. I have been able to
only vaguely familiar to you into English. A what you need. You thank Julian and rush out. You reach out to the spirits and asked for guidance and
mysterious energy is present and the candles you urgently need to make final preparations. protection in this case, and have informed some old
had lit flicker and die out upon your utterance of the colleagues of mine of the danger. May the fates be
final words. Lightning flashes outside and it starts You can then research and add a total of 3 clues merciful on you, I hope you find your friend.’
to rain after many a moon of draught. Something to the card.
has changed. Remove one doom token from the Mythos Cup
Once that number is reached, add card and replace it with a blank token. Remove one
Nitocris is no longer immortal, but she has WN9 to the codex if there is 8 or more doom from the scenario sheet (if any), then
become stronger. She now has 3 + Elite*2 health. doom on the scenario sheet and add card discard this card from the Codex.
Should she be defeated, add card WN10 to the WN9 reverse side up to the codex if there is
Codex and remove this card. 7 or less doom on the scenario sheet.

WN9 WN8 WN7


WN10 RETURNED TO THE SARCOPHAGUS River Docks River Docks
You stare at the ship and wonder at the stories it could tell, In the Salty Sea Urchin bar, the retired whaler captain
A fierce battle has yielded a victor and for the first when the boatswain of the SS ‘Dawn of Osiris’ approaches Ephraim supposedly knows all about anything that goes on
time in weeks you feel brave enough to break into a you. ‘There was a bad presence I felt on her decks during here. If you want answers, pass an ( -2) test. If you fail
faint smile. The withered bones of the once mighty that last trip Sir.’ If you want to hear all about it, pay $2 the test, you become DELAYED from listening to endless
or ( -1) . If you do, you gain a clue and the boatswain seafaring yarns. If you pass, you gain one clue and the captain
queen collapse to the ground and her vindictive treats you to a stiff drink over his tales: you gain the LIQUID introduces you to someone who knows more about the
spirit is finally put to rest. The curator of the Arkham COURAGE item. ‘Dawn of Osiris’ rumours if you refresh his memory for $3. If
Museum collects the remains to store them inside you pay the $3 you gain one ally.
the sarcophagus whence they came. The police has
good news as well: Your friend has been freed from Tick-Tock Club Tick-Tock Club
the kidnapper cultists and apart from a few scratches Your evening of relaxation and entertainment seems to An obviously inebriated traveller from Egypt tells you she is
appears to be in good shape. become one of dread, as you sink into an uneasy dream that the reincarnated spirit of the lady in waiting to a fearsome
finds you being unable to locate the exit in the dark interior pharaoh. Her stories enlighten you and you gain one clue. For
The citizens of Arkham can sleep quietly for now and of an Egyptian tomb. You might be able to focus better if you $1, she will call on the spirit of the pharaoh to aid you in your
enjoy a brief respite from danger, as the next threat is spend one Focus token. If you do ( ). Should you succeed, quest. If you pay, you may perform a research clues action.
you gain one clue and become BLESSED. If you do not give
no doubt already gathering strength.. up the Focus token or do not pass the test, gain 2 horror.
Investigators win the game!

Unvisited Isle Unvisited Isle


You interrupt a strange rite being performed by people around You pass a recently deserted clearing, and for a moment, you
a fire wearing jackal masks, which you recognize as depicting feel as though you are thousands of years back in time as an
Anubis, the god of embalming and mummification. They architect who is about to be locked alive into his own tomb.
surround you and you fear you might have to defend yourself. The unsettling feeling is hard to shake off, but you feel a
( -1) or ( -1). If you pass the Strength test, you gain remnant might do the trick, or else you could ( -1). If you
one remnant and one clue. If you pass the observation test, give up the remnant or pass the test, gain one clue and lose
you gain one clue. If you fail either test, you receive one one horror. If you do not pass the test, gain 3 horror.
damage and one horror.
1/12 2/12
WN10
Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris)

Arkham Asylum Arkham Asylum Arkham Asylum


You are accosted to by a patient outside, who screams at you You answer a call from the warden of the Arkham Asylum, One of the patients is convinced he is the reincarnated soul
with portentous gravity. ‘She was buried alive and has come who tells you many of his patients experience identical dreams of the vizier Rawer of pharaoh Nitocris and is speaking in
to exact vengeance! The world shall know the power of the of faraway deserts where clawed harpies and strange, many tongues, repeating strange incantations. You can address him
Queen of Shem! All will perish!’ You may clear your mind eyed daemons roam eternal. The name ‘Nitocris’ seems to as either Stewart Jones or Rawer. If you address him as Rawer,
of the turmoil for one remnant. If you do, gain one clue and come up often. ( ) to make sense of the dreams. If you you gain a DARK PACT condition, one clue and the first
one focus (even above your focus limit). If you don’t, gain 2 pass, you gain one clue. If you fail, you suffer two horror curio item from the top of the item deck, which he hands you
horror. which you can prevent with 1 remnant per horror. with conspiratorial solemnity. If you address him as Stewart
Jones, he attacks you ( ). If you fail, you lose 2 damage.

Independence Square Independence Square Independence Square


You find a turbaned snake charmer has set up shop on the An elderly woman reads your future in tea leaves for $1 at a You walk in the sweltering heat across the clear lawn as you
hot grass. His lulling melody seems to please the cobra and booth in the pavilion. If you pay, you gain one clue as she tells are stopped by a man of small stature in a white linen suit
accelerate your thoughts on the present conundrums. Gain you a fragmented tale of a missing person in great danger and wearing a monocle. You have a sudden feeling he can help
one clue. You may spend $1 to compliment his play. If you a vengeful long dead sovereign amid endless, scorching desert you ( ). If you pass, you accost the stranger. You gain one
do, he thanks you graciously. If you don’t, the snake bites you dunes. You can push her for more visions if you ( -1). If you clue and one ally.
for 3 damage. pass, you may remove one doom from your neighbourhood. If
you fail, add one doom to your location.

La Bella Luna La Bella Luna La Bella Luna


A man with an eyepatch and a thin moustache dressed in The bartender tells you his regulars are speaking of sightings At the bar, a young woman wearing Egyptian eyeliner accosts
oriental garb pets a striped cat on his lap in the seat across of a decayed body swaddled in cloth roaming the streets you in a trance like state while whispering the following
from you. ‘Would you know the horrible story of Queen at night. He prefers to whisper so as not to scare his other question: ‘Tell me the name of the true deity of death and
Nitocris from the Old Kingdom, stranger?’ he suddenly asks patrons. If you are the only investigator in the neighbourhood, I will answer your burning question. Is it Horus, Osiris or
( -1). If you fail, you learn nothing from the stranger and you gain one clue. If not, an altercation occurs during which a Amun?’ If you answer correctly (Osiris), you gain one clue
buy him a drink for $1. If you pass, you get one clue and can glass breaks and you suffer one damage from a cut. and she hands you a gold scarab worth $4. Before you can
decide to ask him for more stories about ancient egypt thank her, she is gone. If you answer incorrectly ( -1).
for $1. If you do, you can perform a research clues If you fail, you lose 2 damage from a sudden
action. 3/12 4/12 headache you cannot explain. 5/12

Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris)

Arkham Advertiser Arkham Advertiser Hibb’s Roadhouse


You call on a reporter who wrote a story on a cursed You apply for a reporting job covering the ‘Shadows of the You talk to the host of Hibb’s Roadhouse about your
expedition in Egypt that yielded the current exhibition Sphinx’ exhibition ( ). If you pass, you get the job and investigation and it appears she has heard valuable rumours
pieces ( -2). For $1 you can add one to the modifier as gain one clue and the REPORTING GIG. If you fail, you about a dark desert cult worshipping a long dead queen. You
the reporter becomes more talkative. You can spend up to $2 get a Lore Focus token (should limits allow) and you become gain one clue ( ). If you pass, she is sympathetic to your
this way. If you pass, you gain a clue and one focus, even above DELAYED. plight and provides you with an item to aid you. Gain one
your focus limit. If you fail, you lose one focus. common item. If you fail, you may choose to pay the bill of $1
or not. If you don’t, add one doom to your location.

Curiosity Shoppe Curiosity Shoppe Police Station


As you touch a clay box covered in hieroglyphs, you get A small smooth statuette of the falcon god Horus catches While visiting the station for information, you become
visions of a great and terrible danger. Gain one clue. You may your eye in the display. It seems incredibly old, but it’s unintentionally involved in a struggle with a newly arrested
decide to buy ($1) and open the box. If you do ( ). If you somewhat expensive, $3. You can either (not) buy it or suspect. ‘Death! Death to all who opposed Nitocris, the
fail, nothing happens. Should you pass, the strangely sealed attempt to charm the seller if you pass ( ). If you pass, you everlasting!’, she shouts and she suddenly produces a hidden
box yields to your force. Unexpectedly, inside is a scorpion can choose to buy it at a discount price of $1. If you decide knife ( ). If you pass, you grab hold of the knife and notice
that stings you for two damage, as well as an ancient, valuable not to or cannot buy it after passing the influence test, the strange Egyptian markings. Gain one clue and the KNIFE
ring. You gain $4. owner curses you. You become CURSED. If you do buy it, item (draw item cards until you find it, then shuffle and put
you gain one clue and one common item. the remaining cards on the bottom). If you fail, you lose 2
damage from a cut.

Train Station Train Station Velma’s Diner


Trains are delayed due to large mounds of sand covering the You await a friend at the station who has an exceptional You finally sit down after a long day and the waiter serves you
tracks, and the air is thick with flies. You can decide to spend knowledge of the history of Egypt. As you try to make her out a most welcome refreshment and a bite to eat. As you look at
some time sitting on a bench, watching the travellers going in the throng of disembarking travellers, you are struck by a your plate, you see it suddenly filled with sand and wriggling
about their business. If you do, you become DELAYED pair of glowing eyes, radiating a miasma of evil. A great nausea dung beetles ( ) or ( ). If you pass the will test, you
and you gain one clue as a stranger engages in interesting grips you and you collapse on the platform as a whispered recover from the delusions and gain a clue. If you pass the
conversation on the seat next to you ( -1). If you pass, wailing of the name ‘Nitocris’ fills your ears ( ). If you pass, influence test, the meal is on the house and you gain a $1
you gain one ally. gain 1 clue and 2 horror and 2 damage. If you fail, refund as well. If you fail either test, you gain one horror.
gain 3 horror and 3 damage and add one doom
6/12 to the unstable space. 7/12 8/12

Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris)
MERCHANT DISTRICT MERCHANT DISTRICT

DOWNTOWN DOWNTOWN DOWNTOWN

EASTTOWN NORTHSIDE NORTHSIDE


Hibb’s Roadhouse Observatory Observatory
A taciturn guest who doesn’t seem local stares at you in The light grey dome of the celestial research agency provides You gaze upon the stars through the powerful lens of the
a vaguely threatening manner ( -1). If you pass, the a stark contrast against the black night. A strange howling telescope and wonder about all the vagaries of the universe.
stranger puts an ancient Ankh made of precious stone in your fills the air, and black hovering rags with otherworldly eyes What if the tales of the pyramids not being made by man,
hand. You gain one clue and become BLESSED. You may seem to block the stars overhead, though if you look directly but by ancient and terrible creatures not from this earth are
choose to activate the ancient power of the Ankh once if you at them, they are gone. If you have any horror, you must true? And what if these creatures are still around? You lose
spend one remnant. If you do, remove one doom from your perform ( ) test. If you fail, you gain 1 horror. If you have one horror from your quiet reverie. If your investigator has
space (if any is present). no horror, perform ( )test. If you pass, the entities scatter a higher (so not equal) base tolerance for horror than for
and you gain one clue and one remnant. damage, you gain one clue.

Police Station Orne Library Orne Library


You are accosted by an officer outside the station. ‘Hey, aren’t You struggle to find a particular book in the Egyptology You ask the scruffy librarian about books concerning
you one of them lads and ladies investigating the weird goings section of the ghostly library when you become aware of a Egyptian funerary rites. His eyes light up behind his glasses.
on ‘round here?’ he asks. ‘You should ask around near the strange presence nearby. You can either attempt to confront it ‘Ah yes’, he replies, ‘we have some very old publications on that
river docks, but you ain’t got it from me.’ You can decide to by spending a remnant or try to avoid it by performing ( ) matter.. let me think..’ If you have a Lore Focus Token, you
take a cab to the River Docks in the Merchant District for test. If you confront it, you find only a slip of ancient cotton, can spend it to help him find the book. If you do, you gain
$1. If you do, gain one clue and place your investigator on the glowing with a dark menace in your hand. You gain one clue one clue and the MAGNIFYING GLASS item. If not, it
River Docks space. and one spell. If you fail the observation test, spawn a monster. could take you ages to locate it ( -2). If you pass, you gain
You also suffer 1 damage and 1 horror. one clue and become DELAYED. If not, you only become
DELAYED.

Velma’s Diner Science Building Science Building


While waiting for your order a friendly stranger suggests to The curator shows you some of the unpacked statues which You have an appointment with an expert on the occult, who
join your table. If you do not agree, you lose one damage as elicit an odd sense of dread. You feel your skin tingle. You can answered an advertisement you placed concerning ancient
you are strengthened by the food. If you agree ( -1). If you decide to observe the statues closer or admire them from a Egyptian rites, folklore and superstition. For $2 he will
pass, you gain one clue as your new friend talks about their distance. If you observe closer, perform ( ) test. If you pass, tell you everything he knows. If you pay, you gain one clue
extensive knowledge of Egyptian history. You can decide to you gain one clue and one focus token, even above your limit. and you lose a CURSED condition. Only if you cannot
pay for your friend’s meal ($1). If you do, you gain one ally if If you fail, you gain 1 horror and become CURSED. if you pay, ( -1). If you pass, he provides a rudimentary
the next ally card is of a different sex than your observe the statues from a distance, gain one clue. overview. You gain one clue.
investigator. If not, place it on the bottom of the
deck. 9/12 10/12 11/12

Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris)

Echoes of Decay Echoes of Decay


Observatory
You gaze upon the heavens, and witness the stars with awe. 0 0-1
The caretaker of the observatory has invited you to witness a
rare meteor shower and the spectacle inspires you. Gain one A vast, swirling cloud of locusts descends on your location. A strange darkness pervades the air, like a sordid eclipse
clue ( -2). If you pass, by a rare coincidence you stumble Over the dizzying buzzing of the insects, you hear the faint heralding the coming of great evil. The ground is suddenly
upon a meteor fragment. Gain one remnant. roar of otherworldly anger. It takes all your effort to maintain riddled with scorpions and you must be quick to get
your presence of mind. Either spend one remnant or ( -1). away ( ). If you pass, you manage to avoid getting stung
If you fail, you gain one damage and one horror. If you pass, and you may focus one skill (if the limit permits). If you fail,
remove one doom from any space in your neighbourhood. gain 2 damage.

Orne Library
You look for information on ancient Egyptian curses that 1 2
might reveal something about the current affairs. You find
an obscure tome written in an ancient tongue. It exudes The Miskatonic river has quite unexpectedly risen and Black winged monstrosities fly overhead under a dark, restless
an otherworldly air. You gain one clue. You can attempt to most of the district has become submerged. You notice sky ( -1). If you pass, you fight off the claws of an attacking
translate the text, but you sense there is a darkness to it, too. people desperately trying to make sense of things when you creature and hide in an alley, where you find $2. If you fail,
If you want to try ( ). If you pass, you gain the MYSTIC are suddenly and inexplicably attacked by a pack of Nile you gain 2 horror and 2 damage and you are picked up and
TOME item. If you fail, you gain a DARK PACT condition. crocodiles, decidedly alien to the wildlife here. Either spend released on the unstable space. Move your investigator to the
one remnant or ( -1). If you do or pass, you only lose 2 unstable space.
damage. If you fail, you lose 4 damage.

Science Building
As you observe the artefacts on display you are transported 2+ 3
mentally to ancient Egypt, among the men and women in
the Nile valley living in the shadow of the pyramids. You A howling sandstorm ravages Arkham without logical The ground beneath your feet turns into a maelstrom of
may spend one remnant to heighten your sense of perception explanation, yet the tempestuous, ravaging sands and the sand as you slowly spiral down into the gaping abyss of the
during your reveries. If you do, gain one clue and ( -1). If tall dunes slowly forming are very real. The wind is hot and Egyptian underworld. Either you discard one Ally or your
you pass, gain one spell. If you fail, nothing happens. relentless, and death lurks in the city like never before. You investigator is devoured, entombed in the hot, unforgiving
lose 4 horror and 4 damage. You may remedy the horror loss sand.
by spending one remnant per horror, with a maximum of two.
12/12
1 2
Event Encounter (Wrath of Nitocris)

Echoes of Decay Echoes of Decay Echoes of Decay


0-1 0 0
A dark inspiration as vivid as a memory sees you suddenly An Egyptian doomsday prophet is orating feverishly in an A single hawk flies past the sun and you are suddenly painfully
back in the Old Kingdom. You are a slave tugging colossal unfamiliar tongue ( ). If you fail, you gain one horror. aware of the heat. Your ears are filled with cries of lamentation
stones to contribute to a timeless monument. If you have any If you pass, you take note of what appears to be a warding and despair of people sensing the hour of doom is at hand.
damage, you gain one damage ( -1). If you pass, gain one evocation. Gain one spell. You may discard one item to appease Seth, the god of storms
focus token. and turmoil. If you do, you may remove two doom from any
space(s) in your neighbourhood. If you do not, you become
DELAYED.

2 1 1-2
A tear in the sky showers down an endless quantity of sand, The vengeful gaze of Nitocris haunts you in your dreams. A pack of hungry African wolves comes suddenly out of
like a deities’ hourglass broken, spilling time and matter Spend a remnant or ( -1). If you fail, you become nowhere running and barking after you. Roll one die. If you
without pattern. From the sand, a snake rises and attacks CURSED. If you pass, remove one doom from your space. roll even, you escape. If you roll uneven, you gain 2 damage.
you ( -2). If you pass, you may remove one doom from
your space. If you fail, you gain two damage and two horror.

3 2-3 3
In the midst of a raging storm of sand, a twisting mass of In what can only be explained as a mirage of the mind, you A vision of a massive creature, half man, half wolf, greets
blackness opens up, casting out dark tendrils like otherworldly notice a colossal pyramid casting a shadow over Arkham. You you outside. A howling storm of sand and dust and locusts
tentacles. ( ) to appease the Old Gods. If you fail, you are are plagued by a dark sense of foreboding. Spawn a monster cannot wholly drown out the terrible screams of the monster
devoured by the black mass. If you pass, the presence shrinks on your space. you recognise as Seth, the vile brother to Osiris ( -1). If
out of existence. You gain one remnant and may remove one you fail, you gain a DARK PACT condition. If you pass, you
doom from any space in your neighbourhood. may spend $2 as a sacrifice to Seth. If you do, you or another
investigator loses a CURSED condition.
3 4 5
MISKATONIC UNIVERSITY MISKATONIC UNIVERSITY EASTTOWN

MISKATONIC UNIVERSITY
Echoes of Decay
0
You turn to the wall in the darkened alley and observe a
swathe of hieroglyphs that you swear was not there a moment
before. You wonder if you can make sense of the symbols (
-1). If you pass, you make sense of the dark message. Remove
one Doom from any space in your neighbourhood. If you fail,
gain one horror.
Mummy of Nitocris 6
Monster - Mummy
1-2
A river of snakes slithers past and around you, a fitting image
in light of your Egyptian adventures. Before long, the snakes
attack ( -1) test or spend 2 remnants. If you fail, you
gain 3 damage. If you pass, a stranger comes to your aid, who
vanquishes the reptiles with fire.
‘Good Sir, I can help you on your quest, for a price of $3 that
is’, they utter. If you pay, gain one ally.

3 Ankh
Item — Curio
You suddenly find yourself in the realm of the dead, the hall
of Maat, gateway to Egyptian afterlife. Not sure if you are
1 You may discard this card to
dreaming or awake, you sense that your morality is weighed ignore the text on any card that
before Osiris, God of the Dead. The words ‘Tremble mortal, Spawn at the unstable space
and pray that your soul weighs less than the feather of Maat’ requires your investigator to be
sound in your ears from an unknown source ( -1). If you Hunter - move toward and engage
devoured.
fail, you are deemed unworthy and become devoured. Leader
If you pass, you become BLESSED.
6

Wrath of Nitocris ГНЕВ Н


Story so far
A seething rage fuels a dark curse in
the closing act to an ancient Egyptian
drama, slowly unfolding in the city of
Arkham, Massachusetts. May the favour
of Horus, Seth and Osiris befall you, lest
you perish at the hand of evil.
Starting Space
La Bella Luna.
Special Rule
When 6 clues are on the game board,
the next clue spawn token provides $1
instead.
Reckoning

If not yet in play, add cards WN3 to


the Codex and WN4 to field.
Mummy of Nitocris
Monster - Mummy

1+ -3 +1
Elite*1 (+1 health for each investigator).
Wounds (after it deals damage to
investigator or an ally, it heals for same
amount of points).
Her target becomes CURSED when
attacked.

НИТОКРИС Wrath of Nitocris


MAP KEY
Monster Deck DOOM TOKEN
Altered Beast x2, Corpse Taker, HOODED STALKER
High Priest, Hooded Stalker x2, ALTERED BEAST
Masked Ones, Occult Ritualist x2,
Robed Figure x3, Void Touched x2,
Whippoorwill x2.
Mythos Cup
and 3
blank tokens.
Finalize Setup
Add Cards WN1, and original Codex
card 2 to the codex.

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