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Wrath EN v2.2
Wrath EN v2.2
A stifling heat has descended over the sullen streets, Piecing together fragments of information puts you Though buried alive by her enemies thousands of
which seem suddenly riddled with quaint travellers on the trail of a curse involving the frightful pharaoh years ago, Nitocris’ vengeance knows no mortal
from the faraway Orient. The Steam Ship ‘Dawn queen Nitocris. Just as your forays into deciphering bounds. From the sarcophagus, her mummified
of Osiris’ anchored at the Arkham River docks the the mystery are about to bear fruit, one of your remains rise, her haunted firelit eyes seeking a mark
day before after a difficult journey from Port Said. team members goes missing, presumed kidnapped. for her dark revenge.
Among its cargo were some truly impressive antique Thousands of years later, the enigmatic pharaoh
artefacts for the Museum exhibit ‘Shadows of the queen still casts a spell over those that cross her path. Once defeated, remove one doom (if any) from
Sphinx’, the centre piece being a sarcophagus from the scenario sheet and flip this card.
the 6th Dynasty of the Old Kingdom. The investigator that researched the third
clue leaves the game for now. They have been
Yet whispers abound of something more sinister kidnapped by the followers of the cult of the
aboard the ship than mere historical keepsakes. dead queen. All money, items (apart from unique
Some old and unknown evil is said to have landed investigator items), spells and allies go to a newly
in Arkham as a stowaway, eager to plot anew its selected investigator, who gets starting items
ancient, terrible purpose. but no starting money. Remove the kidnapped
investigator figure from the game and place the
Once three clues are added to the scenario new investigator figure on the starting space for
sheet, add card WN2 to the Codex this scenario: La Bella Luna.
Note that the missing investigator is not dead.
Once five doom is added to the scenario Skills focused do not transfer but remnants do.
sheet, add card WN5 to the Codex. The new investigator may perform two new
actions.
Then flip this card
WN1 WN2 WN3
1
Spawn at the unstable space
Hunter - move toward and engage
Leader WN4
WN5 WN6
WN3 WN2
1+ -3 +1
Elite*1 (+1 health for each investigator).
Wounds (after it deals damage to investigator or an
ally, it heals for same amount of points).
Her target becomes CURSED when attacked.
WN5
Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris)
Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris)
MERCHANT DISTRICT MERCHANT DISTRICT
Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris) Event Encounter (Wrath of Nitocris)
Orne Library
You look for information on ancient Egyptian curses that 1 2
might reveal something about the current affairs. You find
an obscure tome written in an ancient tongue. It exudes The Miskatonic river has quite unexpectedly risen and Black winged monstrosities fly overhead under a dark, restless
an otherworldly air. You gain one clue. You can attempt to most of the district has become submerged. You notice sky ( -1). If you pass, you fight off the claws of an attacking
translate the text, but you sense there is a darkness to it, too. people desperately trying to make sense of things when you creature and hide in an alley, where you find $2. If you fail,
If you want to try ( ). If you pass, you gain the MYSTIC are suddenly and inexplicably attacked by a pack of Nile you gain 2 horror and 2 damage and you are picked up and
TOME item. If you fail, you gain a DARK PACT condition. crocodiles, decidedly alien to the wildlife here. Either spend released on the unstable space. Move your investigator to the
one remnant or ( -1). If you do or pass, you only lose 2 unstable space.
damage. If you fail, you lose 4 damage.
Science Building
As you observe the artefacts on display you are transported 2+ 3
mentally to ancient Egypt, among the men and women in
the Nile valley living in the shadow of the pyramids. You A howling sandstorm ravages Arkham without logical The ground beneath your feet turns into a maelstrom of
may spend one remnant to heighten your sense of perception explanation, yet the tempestuous, ravaging sands and the sand as you slowly spiral down into the gaping abyss of the
during your reveries. If you do, gain one clue and ( -1). If tall dunes slowly forming are very real. The wind is hot and Egyptian underworld. Either you discard one Ally or your
you pass, gain one spell. If you fail, nothing happens. relentless, and death lurks in the city like never before. You investigator is devoured, entombed in the hot, unforgiving
lose 4 horror and 4 damage. You may remedy the horror loss sand.
by spending one remnant per horror, with a maximum of two.
12/12
1 2
Event Encounter (Wrath of Nitocris)
2 1 1-2
A tear in the sky showers down an endless quantity of sand, The vengeful gaze of Nitocris haunts you in your dreams. A pack of hungry African wolves comes suddenly out of
like a deities’ hourglass broken, spilling time and matter Spend a remnant or ( -1). If you fail, you become nowhere running and barking after you. Roll one die. If you
without pattern. From the sand, a snake rises and attacks CURSED. If you pass, remove one doom from your space. roll even, you escape. If you roll uneven, you gain 2 damage.
you ( -2). If you pass, you may remove one doom from
your space. If you fail, you gain two damage and two horror.
3 2-3 3
In the midst of a raging storm of sand, a twisting mass of In what can only be explained as a mirage of the mind, you A vision of a massive creature, half man, half wolf, greets
blackness opens up, casting out dark tendrils like otherworldly notice a colossal pyramid casting a shadow over Arkham. You you outside. A howling storm of sand and dust and locusts
tentacles. ( ) to appease the Old Gods. If you fail, you are are plagued by a dark sense of foreboding. Spawn a monster cannot wholly drown out the terrible screams of the monster
devoured by the black mass. If you pass, the presence shrinks on your space. you recognise as Seth, the vile brother to Osiris ( -1). If
out of existence. You gain one remnant and may remove one you fail, you gain a DARK PACT condition. If you pass, you
doom from any space in your neighbourhood. may spend $2 as a sacrifice to Seth. If you do, you or another
investigator loses a CURSED condition.
3 4 5
MISKATONIC UNIVERSITY MISKATONIC UNIVERSITY EASTTOWN
MISKATONIC UNIVERSITY
Echoes of Decay
0
You turn to the wall in the darkened alley and observe a
swathe of hieroglyphs that you swear was not there a moment
before. You wonder if you can make sense of the symbols (
-1). If you pass, you make sense of the dark message. Remove
one Doom from any space in your neighbourhood. If you fail,
gain one horror.
Mummy of Nitocris 6
Monster - Mummy
1-2
A river of snakes slithers past and around you, a fitting image
in light of your Egyptian adventures. Before long, the snakes
attack ( -1) test or spend 2 remnants. If you fail, you
gain 3 damage. If you pass, a stranger comes to your aid, who
vanquishes the reptiles with fire.
‘Good Sir, I can help you on your quest, for a price of $3 that
is’, they utter. If you pay, gain one ally.
3 Ankh
Item — Curio
You suddenly find yourself in the realm of the dead, the hall
of Maat, gateway to Egyptian afterlife. Not sure if you are
1 You may discard this card to
dreaming or awake, you sense that your morality is weighed ignore the text on any card that
before Osiris, God of the Dead. The words ‘Tremble mortal, Spawn at the unstable space
and pray that your soul weighs less than the feather of Maat’ requires your investigator to be
sound in your ears from an unknown source ( -1). If you Hunter - move toward and engage
devoured.
fail, you are deemed unworthy and become devoured. Leader
If you pass, you become BLESSED.
6
1+ -3 +1
Elite*1 (+1 health for each investigator).
Wounds (after it deals damage to
investigator or an ally, it heals for same
amount of points).
Her target becomes CURSED when
attacked.