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D 3 Abozp
My first draft
Invisible Obsessive
A thesis on the D&D spell Unseen Servant
By Arthur Pearson
Abstract
In practice, the Dungeons and Dragons game rules are open to interpretation by individuals. As
such, the purpose of this piece is to produce a list of concievable activities doable by the paradoxical
Unseen Servant spell.
Table of Contents
Abstract
Table of Contents
Introduction
Part 1: Literature Review
Chapter 1: Chainmail
Chapter 2: Original D&D (Blue book)
Chapter 3: Basic D&D (Red book)
Chapter 4: AD&D 1st ed
Chapter 5: AD&D 2nd ed
Chapter 6: D&D 3.0, 3.5, and Pathfinder
Chapter 7: 4e
Chapter 8: Sage Advice
Part 2: Detailed Dissection of the 3rd edition spell description, the new Pathfinder description, and
Sage Advice.
Chapter 1: Basic read-through
Chapter 2: Tackling the Skills
Part 3: Conclusions: List of possible uses for an Unseen Servant
Part 4: Alternate spell description, plus new Monster, traits, and equipment
Bibliography
Introduction
The Dungeons and Dragons spell Unseen Servant cannot attack or be attacked, yet can move
and manipulate objects. With clever application, an object manipulated by a nigh invulnerable force can
be powerful, yet this is a weak 1st level spell.
As Pathfinder is virtually the same and 4e is watered down rubbish, the focus of this piece is to
explore how to use this spell properly in the D&D 3.5 edition game, published in 2004.
Part 1:
Literature Review
In which I reprint the spell Unseen Servant in all basic versions of the game
Explanation/Description: The unseen servant is a non-visable valet, a butler to step and fetch, open
doors and hold chairs, as well as to clean and mend. The spell creates a force which is not strong, but
which obeys the command of the magic-user. It can carry only light-weight items --- a maximum of 200
gold pieces weight suspended, twice that amount moving across a relatively frction-free surface such as
a smooth stone or woodfloor. It can only open nomral doors, drawers, lids, etc. The unseen servant
cannot fight, nor can it be killed, as it is a force rather than a creature. It can be magically dispelled, or
eliminated after taking 6 hit points of magical damage. The material components of the spell are a piece
of string and a bit of wood.
The Unseen Servant is a non-visible, mindless, and shapeless force, used to step and fetch, open
unstuck doors, and hold chairs, as well as to clean and mend. It is not strong, but unfailingly obeys the
command of the wizard. It can carry out only one activity at a time and can move only light-weight items,
carry a maximum of 20 poudns ,or push or pull 40 pounds across a smoth surface. It can only open
small doors, drawers, lids, etc. The Unseen Servant cannot fight, nor can it be killed, as it a force rather
than a creature. It can be magically dispelled, or elimiated after receiving 6 points of damage from
area-effect spells, breath weapons, or similar attacks. If the caster attemtps to send it beyond the allowed
radius, the spell ends immediately.
The material components of the spell are a piece of string and a bit of wood.
The Unseen Servant does not have any senses or powers of reason. It is incapable of any action except
following its instructions to the letter. Thus, while it can be sent to the bottom of a pool to grab whatever
objects it encounters, it cannot be directed to grab any gems or coins it might find.
A permenant unseen servant always hovers within 30' of the caster. If destroyed, it reforms in 2d10
rounds.
Notes on changes from AD&D 2nd ed to D&D 3rd ed:
*Add the "Creation" subschool to conjuration class
*Expand duration from 1hr+10 min/ level to 1 hr/level
*Expand radius from flat 30' to 25'+5'/2 levels
*Called "invisible" rather than "non-visible"
*Use "run and fetch" rather than "step and fetch"
*Push or pull from 40lb to 100 lb
*Loses the "a force rather than a creature"
*Eliminate the "can be magically dispelled" - excess verbiage?
*Eliminate "breath weapons, or similar attacks"
*Add movement rate, in stead of just radius of effect
*No mention of the "Unseen Servant does not have any senses or powers of reason".
Unseen Servant
Conjuration (Creation)
Level: Brd 1, Sor/Wiz 1 [Pathfinder: Summoner 1, witch 1]
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One invisible, mindless, shapeless servant
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No
An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your
command. It can run and fetch things, open unstuck doors, and hold chairs, as well as clean and mend.
The servant can perform only one activity at a time, but it repeats the same activity over and over again
if told to do so as long as you remain within range. It can open only normal doors, drawers, lids, and the
like. It has an effective Strength score of 2 (so it can lift 20 pounds or drag 100 pounds). It can trigger
traps and such, but it can exert only 20 pounds of force, which is not enough to activate certain pressure
plates and other devices. It can’t perform any task that requires a skill check with a DC higher than 10 or
that requires a check using a skill that can’t be used untrained. Its speed is 15 feet. [Pathfinder: Its base
speed is 15 feet]
The servant cannot attack in any way; it is never allowed an attack roll. It cannot be killed, but it dissipates
if it takes 6 points of damage from area attacks. (It gets no saves against attacks.) If you attempt to send
it beyond the spell’s range (measured from your current position), the servant ceases to exist.
Material Component
A piece of string and a bit of wood.
You conjure a Medium unseen servant of invisible force. It obeys your commands, moves at your speed,
can lift up to 100 pounds, and performs basic functions and repetitive tasks, such as cleaning, making
camp, and moving, holding, or carrying objects.
An unseen servant never tires. It cannot move more than 20 squares from your space. It does not occupy
any space and cannot attack or be attacked. Each unseen servant you currently control doubles the
component cost to create the next.
Focus: A ceramic hand. The person who holds this focus is empowered to command any unseen
servants summoned with it. If the focus is broken or not in anyone’s possession for a minute or longer,
all unseen servants bound to it disappear
How much space does an unseen servant take up? Does it block a space or provide cover?
An unseen servant is a shapeless force. It takes up no space (but as a spell effect it cannot pass barriers)
and does not provide cover. It does not block attacks or magical effects, and it does not prevent
movement through the space where it is located. When an unseen servant spell is cast, however, you
do need to keep track of its location, because the spell ends if the caster goes out of range. You'll also
need to know the servant's location to know how long it takes the servant to carry something to the
caster, and, since area-effect spells can destroy the servant, you'll need to know its location to know if
an area-effect spell harms it.
Part 2:
Detailed Dissection of the 3rd edition spell
description, the new Pathfinder description,
and Sage Advice.
Chapter 1: Basic read-through
Conjuration (Creation)
--- Something is created. It has limited autonomy, separate from its creator.
--- As a semi-autonomous conuration, after commanded, US may leave line of effect to its creator, as long
as it doesn't go beyond the range. (i.e., it may go around a corner, as long as it doesn't go furthur than
its range)
--- Occupies a square, assuming a 5'x5' square (see force, below)
--- Cannot be summoned mid-air (general Conjuration rule)
--- Same spell effect as
Lev 0- Acid Splash
Lev 1- Grease (magical way of transporting and creating nonmagical grease)
Lev 1- Mage Armor (Force spell) - invisible but tangible, works vs incorporeal
Lev 1- Obscuring Mist - poor man's invisibility, as it makes everyone blind
Lev 1- Tenser's Floating Disc (Evocation[Force]) effect: 100 lb/level carry. Same duration, same
wt at first lev (100 lb), same range (25'+5/lev)
Lev 2- Acid Arrow
Lev 2- Fog Clud
Lev 2- Web - duration
Lev 2- Glitterdust (outlines invisible)
Lev 3- Phantom Steed - 1 hour/level - quasi-real
Lev 3- Sepia Snake Sigil - Permenant until discharged
Lev 3- Sleet Storm [cold] - sleet, objects
Lev 3- Stinking cloud - duration
Lev 5- Cloudkill
Lev 5- Major Creation - limited duration
Lev 5- Wall of Stone - permenant/instant
Level: Brd 1, Sor/Wiz 1
--- More powerful than lev 0 Mage hand or Prestidigitation
--- About as powerful as Obscuring Mist and Tenser's Floating Disc
--- Less powerful than lev 2 Levitation and Invisibility.
Components: V, S, M [Pathfinder: A piece of string and a bit of wood.]
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
--- Extends to all 3 dimensions, up or down.
--- Possible house rule: may cast US on an area, and have its range stay from there, allowing you to have
an US clean something while you're away.
--- See Ceases to exist, below.
Effect: One invisible,
--- About as powerful at concealment as Obscuring Mist, which does not fool tremmorsense, but does
fools darkvis...
--- Is not able to make items it picks up invsible (compare to lev 2 Invisibility)
--- When it carries an object, the object remains visible. This allows everyone to know what square the
US is in, even though the US can't be targeted. The object it holds, however, is fair game...
mindless,
--- Mindless subtrait: No Intelligence score ("Int -"), and immunity to all mind-affecting effects (charms,
compulsions, phantasms, patterns, and morale effects), No skills or feats
shapeless
--- Misleading term to replace the terms "valet" or "butler" in previous editions. Merely meant to indicate it
has no particular shape. It's a Medium blob.
servant
--- Reiterating the autonomonous nature
--- While an autonomous Effect, US is still linked to its creator. (see below)
Duration: 1 hour/level
--- May be assinged the task "stand in one spot, holding a sign" and the sign would say "If this sign falls,
kill the hostage."
Saving Throw: None
--- Cannot be Willed away, or resist it with Fortitude, or dodge out of the way with a Reflex save.
Spell Resistance: No
--- Unable to affect other creatures directly, but, like Telekenises, can drop a weight on an enemy's
square.
It can’t perform any task that requires a skill check with a DC higher than
10 or that requires a check using a skill that can’t be used untrained.
(See Chapter 2: Tackling Skills)
[Pathfinder: This servant cannot fly, climb, or even swim (though it can walk
on water). ]
--- See Sage advice section on movement types, below.
Its speed is 15 feet. [Pathfinder: Its base speed is 15 feet]
--- See Sage advice on movement rates and encumbrance , below.
The servant cannot attack in any way; it is never allowed an attack roll.
--- Exception: Dropping an item is one of its stated abilities, overriding this rule. It is not an attack to drop
a vial of acid from above a square, or even in your own square.
Danger in allowing the exception: If your DM says the 5' drop breaks and activates the acid, the
next time you fall for any reason, your acid vials will all blow up on you.
--- Exception: cut (Sunder) thread with the scissors weapon is part of one of US's stated abilities "To
mend."
Danger in allowing the exception: Invisible invulnerable enemy Unseen Servants trying (poorly)
to sunder unattended objects every round... digging a hole in the wall? Breaking down a door?
--- Exception: Coup de Grace small game is part of the skill "Craft: Cooking"
Danger in allowing the exception: Invulnerable enemy killing your character
--- Exception: Handing an object to the caster is a touch attack on his hand
Danger in allowing the exception: Invulnerable enemy smearing your PC with contact poison
--- Exception: As it is not attacking if a character enters its space: it's defending.
Danger in allowing the exception: Invulnerable enemy blocking your charge
--- OR you could just say the Unseen Servant checks the Three Laws of Robotics before executing any
maneuver.
It cannot be killed,
--- As an invisible Medium Force Effect, it is a blob of spell energy. Takes up no space, does not provide
cover, does not black attacks or magical effects, does not prevent movement through the space where it
is located. It's uber-insubstantial, as even magic weapons do not circumvent this.
--- 4th ed shortens this to "cannot be attacked"
but it dissipates
--- Terminology issue here: It's not a creature, so it can't be killed.
if it takes 6 points of damage from area attacks.
--- The spell energy that binds US's forces together is vulnerable to area damage. That doesn't mean it
has any mass or physical form: it just means that one type of energy (damaging) cancels out this type of
energy (unseen servant spell force energy)
(It gets no saves against attacks.)
--- For an otherwise physically invulerable thing, It's important that something can take it down other than
a targeted dispel magic. Even if it can't attack, it's still there, and still a distraction.
If you attempt to send it beyond the spell’s range (measured from your
current position), the servant ceases to exist.
--- Ceases to Exist
--- Combined with above where it states US continues to work "as long as you stay within range."
--- Opinion: It doesn't *say* what happens if YOU leave its "range," but the implication is the US ceases to
exist. However, telling the US to follow the caster, every time he moves is too much upkeep. When the
caster begins to leave the area where an unseen servant is working, it should invoke Asimov's 3rd law of
robotics to preserve itself: Drop what it's doing, and do everything it can to catch up to the caster (move
15' twice per round.) I would even allow a 3 round grace period where the caster becomes aware he's
leaving his US behind and can slow himself down to let it catch up before it dissipates.
Material Component
A piece of string and a bit of wood.
--- If you use an anti-invisibility method to make out the shape of an Unseen Servant, I'd maybe say it'd
look like a block of wood with 2 ropey hand/arms (per the material component)
Sage Advice Dragon Magazine 154 (1st ed AD&D)
Can unseen servants fly? How fast do they move?
Unseen servants may move in all three dimensions at rate of 12" subject to
the spell's 3" radius. Thus, a servant can move along with its caster at
normal walking speeds.
--- As a spell, since it is unstated, "Direct or Redirect a Spell" defaults to a move-equivalent action that
does not provoke AOOs, and needs line of effect to the spell/US
The written material does not say that an Unseen Servant may skip skill check rolls.
It does not say the US automatically "takes 10" or "takes 20" in stead of rolling.
It does not provide the US's skill ranks
It does not provide the US's ability scores other than Str 2 and Int - (mindless).
It does not say it must roll skill checks at all
Out of the 4 editions the spell exists in, this "do untrained skills" thing is ONLY in 3rd edition. It
wasn't part of the original design of the spell. It is the most contradictory part of this whole exercize. The
implications of being able to have an Unseen Servant go out and "Gather Information" (an untrained cha
skill) clearly contradicts the fact that Unseen Servant is mindless.
The simplest way to handle this is to disallow it, as it isn't part of the original intentions of the
spell.
The most true-to-original-spell way to handle this is to say that an Unseen Servant gets a
automatic "10" in any skill roll, is able to do any Str or Dex skill, and is unable to do any int, wis, or
Charisma skills except Craft (specificly stated in the spell description) and Perform (Repeating the same
sequence of beats over and over again is perfect for an US, and useful, too)
Part 3:
Conclusions:
List of possible uses for an Unseen Servant
Conclusions
In which I list what you can and cannot do with an Unseen Servant from most likely allowed in your
campaign to least likely allowed.
Open or close:
*open a door, drawer, lid, or simmular item
*an animal cage
*Open a treasure chest
*Taking the brunt of the trap, whatever it may be
*Close a door over and over again (cutting off the monsters as they come through a door)
*close book or roll up a scroll
*shut the hood on a lantern
*Lock a lock (with a key)
*Open a lock (with a key)
*If a 1' diameter hole can be found or bored through a wall, cast or send the US to the other side to unlock
the door
Clean:
*Rub the lamp
*Scrape green slime off something
*clean (may designate an "area" to clean)
*Wash clothes
*laundry and ironing
*shine shoes (shoes not currently being worn)
*shine silverware
*sweep a chimney
*Polish armor (armor not currently being worn)
Holding items:
*Hold a sign that says, "If the wizard who created me is taken more than 25ft away from me, this sign will
fall to the ground." Or as an indirect threat: "If this sign falls to the ground, kill the hostages." (As I have
been killed or dragged more than 25' away from this area)
*Hold a sign that says, "I am invisible"
*Hold a sword, and a sign that says, "I am an invisible something and I'm going to kill you."
*Hold a sign that says, "I am mindless"
*Hold a sign that says, "I will disappear in 1 hour"
*Heel with the caster, carrying or dragging its load
*Hold a sign that says, "You can't kill me"
*Hold an umbrella
*Hold a mirror
Carting around:
*Cart 400lb - cart 200lb. and treasure
Moving furniture:
*Knock over a table to help with cover
*Knock over normal furniture
*hold a chair for someone to sit in
*Pull a chair out from under someone about to sit
*Roll up a carpet
*dump over a chamber pot
*tug on random wall sconces or books in a shelf to desperately hope to trigger a secret door
*raise a ladder against a castle wall
*Hang curtains
Ignoring effects that affect living, corporeal creatures, but do not damage:
*Carry a rope to the burly fighter stuck in the poison cloud
*Fetch something from a smoke-filled room
*ignore entangling effects while moving... (aid another to escape?)
*ignore grease effects while moving... (aid another to balance?)
*carry the Stinkiest Thing Ever
Mending:
*mend a wooden spoon (DC 5: "Very Simple:" Wooden Spoon mend 31cp/hour
*mend a metal pot or tattoo (DC 10: "Typical:" Metal Pot, Tattoo mend 62cp/hour
*Sharpen a sword
Shovelling:
*Digging in loose soil (or making an earthen berm) per 5'X5'x5' or 2,000 lb area:
By hand: 20 minutes (100lb/minute)
With shovel: 10 minutes (200lb/minute)
*shovel snow
*rake leaves
Find traps:
*Lead the party, pressing against any tripwires
*Drag 100lb - rocks to set off a trap
*Cart 400lb - 200lbs in a 200lb cart to set off a trap
*throw a lever
Sort:
*pick similar coins out of a pile
Collect:
*Act as a mobile valet
*In addition to everything else, carry a bright green feather to help mark where the US is
*Clean by collection - gather up all light debris like a vacuum
Guiding:
*Unroll string in a maze
*roll up string in a maze as you follow the string
*carry a piece of meat to lure a guard dog from its post
Craft:
*Paint a fence
*pitch or tear down a tent
*braid a rope
*make a rubbing of mysterious glyphs
*make a snowman
*Fix a fence
*draw a message on a mirror in blood
*mark the way through the maze with chalk
Identifying illusions:
*move forward, holding a stick, until the stick hits (the possible illusion)"
*Test to see if any particular item is an illusion by trying to pick it up (mindless, so immune to illusions)
*Walk around in the flames for a few minutes, proving that they're illusions, and not actual area effect
damagers.
Scouting:
*go into the next room and walk around the edges of the room while the wizard draws the map, detecting
where the US is at all times.
*Go into the next room and search around by touch and stopping while the wizard keeps track of the US
*Provide a distraction for a rogue using Slight of Hand (Dex) (too many examples, many already
covered above)
Aid Another on Physical Skills: [Assumed]
*Hide (dex) - Aid another: Yes, if the US holds up an opaque sheet.
*Use Rope (dex)
DM ruling: May cast Unseen Servant on an area rather than have it centered on the caster
*open and close a door over and over again or bang swords together to lure monsters in for a trap, or to
escape, running the other way
MENTAL SKILLS BANNED BY MINDLESS TRAIT: MENTAL AID ANOTHER -DM ruling: allow mental
Aid Another:
*Appraise (int):
*Bluff (cha): An US can decieve (poorly)
*Craft (int)
*Diplomacy (cha): Aid another: Yes, but only able to do more harm than good!
*Disguise (cha):
*Forgery (int): Opposed roll. A skill check of 10 won't fool many. Could be used to photocopy, poorly.
*Heal (wis):
*Intimidate (cha): Aid another: Yes. An invisible ally (the unseen servant holding a sword) might be
intimidating.
*Perform (cha): DC 10: routine performance. Essentially begging. 1d10 cp/day (8 hours)
*Survival (wis): Yes (carrying things, flushing game out by shaking a bush)
EXPANDING INVULNERABILITIES
*Ignore less than 6 hp of damage from area attacks, automatically "regenerating" as the damage doesn't
pass the threshold for disrupting the spell
*Fetch the special key at the bottom of a pool of acid
*Retrieve the One Ring from the fires of Mount Doom
Part 4:
Alternate spell description, plus new
Monster, traits, and equipment
Unseen Servant
Conjuration (Creation)
Level: Brd 1, Sor/Wiz 1 [Pathfinder: Summoner 1, witch 1]
Components: V, S, M [Pathfinder: A piece of string and a bit of wood.]
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One Unseen Servant
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No
This spell summons and Unseen Servant (see stats, below.) You may direct the unseen servant with a
move-equivalent action.
When cast, the servant is either tied to an area (a workshop where it cleans) or to the caster.
The servant is a simple construct from a distant plane of pacifism. Their former masters were destroyed.
They themselves are eager to serve anyone willing to summon them. However, since they are pacifists,
when given a command, they never attack to harm living things. An Unseen Servant can massage a
character, but is unable to choke a foe.
However, they are rather dim-witted, and can be easily fooled into assisting with the general harming of
others. Indirectly.
When tied to the caster, the Unseen Servant seeks to preserve itself, so that when the caster begins to
leave its area of effect, the servant will drop whatever it's doing to try to follow the caster. If still not within
the radius by the time 5 turns have passed, the unseen servant returns to its home plane.
Material Component
A piece of string and a bit of wood.
3.5:
Unseen Servant
Medium Construct (Spell Effect)
Hit Dice: 1d10 (6 hp)
Initiative: +0
Speed: Fly 15' (perfect) (cannot run)
Armor Class: (Cannot be targeted)
Base Attack/Grapple: +0/-4
Attack: None
Space/Reach: 5'X5' / 5'
Special attacks: Cannot Attack
Special Qualities: Accomplish Untrained Skill, Collecting, Construct traits, Darkvision 60', Fails Saves vs.
Area Attacks, Low-light vision, Physically Invisible, Spell Effect traits
Saves: (fails saves vs area effects)
Abilities: Str 2, Int -
Skills: None
Feats: None
Enviornment: Any
Organization: solitary
CR: 1/2 or - (cohort)
Treasure: None
Alignment: Always Neutral
Advancement: None
LA: NA
Pathfinder:
Unseen Servant CR 1/2 or - (cohort)
XP 10
N Medium Construct (Spell Effect)
Init +0; Senses Darkvision 60', Low-light vision
DEFENSE
HP 6
Fails Saves vs. Area Attacks
Physically Invisible
Immune Construct traits, Spell Effect traits
OFFENSE
Speed 15' fly (perfect)
Cannot Attack
Collection
STATISTICS
Str 2, Int - (Mindless)
Languages: Same as caster
Accomplish Untrained Skill
SPECIAL ABILITIES
Including:
*Balance (Dex) Aid Another: Yes
*Bluff (Cha) Aid another: Yes.
*Climb (Str) Aid another: Yes.
*Craft (Int) (See below)
*Disguise (Cha) Aid another: Yes.
*Escape Artist (Dex) DC 10: a space as small as 2.5'x2.5'x2.5' (Or, if treating it as a "spell effect", it can
automatically pass through any hole 1' diameter or larger)
*Escape Artist (Dex) Aid another: Yes. As long as the US can grab the PC. A "swallowed whole"
character would beyond an Unseen Servant's help. May push or pull a character to assist it squeezing,
as long as the US can squeeze through the space too...
*Heal (Wis) Aid another: Yes.
*Hide (Dex) Note: US is invisible.
*Hide (Dex) Aid another: Yes, if the US holds up an opaque sheet.
*Intimidate (Cha) Aid another: Yes. An invisible ally (the unseen servant) might be intimidating.
*Jump (Str) Aid another: Yes
*Move Silently (Dex) Auto (Spell effect)
*Perform (Cha) Yes. DC 10: routine performance. Essentially begging. 1d10 cp/day (8 hours)
*Perform (Cha) Aid another: Yes. A steady drum beat is accompanyment. Could also use harpsichord,
bells, chimes, gong, fiddle, harp, lute, or mandolin.
*Ride (Dex) DC 5: Guide with knees
*Ride (Dex) DC 10: fight with warhorse
*Ride (Dex) Aid another: Yes. Holding reins, steadying the rider, etc.
*Ride (Dex) NOTE: US is a spell effect, and cannot sit on a mount. It can issue directions, as above, but
must follow the mount at its own speed
*Search (Int) DC 10: Ransack a chest full of junk to find a certain item
*Spot (Wis) DC 10:
*A small person 60' away
*A medium person 100' away
*A medium person trying to hide right next to the US
*A Large creature 140' away
*A large creature trying to hide 40' away
*A huge creature 180' away
*A Huge creature trying to hide 80' away
*A gargantuan creature 220' away
*A gargantuan creature trying to hide 120' away
*A Colossal creature 260' away
*A colossal creature trying to hide 160' away
*Survival (Wis)
Aid another: Yes
*Swim (Str)
Aid another: Yes
*Use Rope (Dex) DC 10:
*Tie a knot
*Secure a grappling hook
*Bind a helpless character (getting a skill check result of 10, plus tying up modifier +10)
*Use Rope (Dex) Aid another: Yes
CRAFT:
The only things an Unseen Servant could create would be Very Simple (DC 5) and Typical (DC 10) items.
An Unseen Servant can, with the proper materials and tools, create 6 1cp wooden spoons, or 2 5sp iron
pots per hour.
Or a 1 gp (100cp) tattoo in 8 hours.
May perform the Sunder feat on nearby objects. It is prohibited from attacking helpless foes. The
Unseen Servant may only target neutral or friendly characters.
Any action requiring an attack roll will fail. Defending against Disarm fails: Any creature can disarm an
unseen servant of whatever it's wearing as long as the attacker can hit the object as if it were unattended
(AC based on size and assuming a Dex of 0 (-5 AC.)
Collection (Ex)
The Unseen Servant may act like a vacuum, collecting any number of objects inside its square. Carrying
capacity applies as normal. The Unseen Servant may only use 2 of these items at any one point in time.
Phyisically Invisible:(Su)
As the 2nd level spell Invisibility, but when picking up a visible object, a Physically Invisble creature
cannot "hide the object under a cloak, rendering it invisible as well."
As a Spell Effect, an Unseen Servant cannot wear clothing, but can be coated with flour, Faerie Fire, or
Glitterdust to render it visible, revealing either a medium shapeless blob.
The Unseen Servant disturbs the ground it "walks" on and the water it passes through. It has no scent. It
makes no vibrations when it moves, so it is undetectable by creatures with blindsight or tremmorsense.
If observed in any way, anyone may make a Spellcraft check (DC 16) to identify the effect as an Unseen
Servant.
If holding an object, the object may impede movement as hindering terrain or blocking terrain, subject to
DM approval.
May be disrupted by spell resistance and dispel magic effects, but not "counterspelling" unless the
counterspell is executing during the intial casting of the spell. The creature ceases to exist in areas
where magic is suppressed or negated.
Does not trigger traps or register under any detection spell as a creature.
When a spell effect is brought to 0 HP, it does not die. It is disrupted and ends, leaving no body. Spell
effects cannot be resurrected or raised. They may be brought back into existence with a Wish spell.
Despite being a Spell Effect, Unseen Servant is considered to be a Medium creature with 2 hands.
New items
Rickshaw (sane as Cart) 200lb., 15 gp, "Two-wheeled vehicle can be drawn by a single horse (or other
beast of burden). It comes with a harness." Cart or wagon speed: 2 miles per hour, 16 miles per day
Masterwork 1 person rickshaw: 100lb. 65 gp, same speed: 2 miles per hour, 16 miles per day
Masterwork Rickshaw: 150lb. 100 gp, 3-person rickshaw: 2 miles per hour, 16 miles per day
Masterwork Bicycle Rickshaw: 150lb., 3,500 gp, 3-person rickshaw, 4 miles per hour, 32 miles per day
Wheel grease: 1lb. 10 uses. 1 sp. Each use lasts 1 day or 32 miles. Change the pull weight from 1/4 to
1/6
Masterwork Wheel grease: 1 lb. 10 uses. 50 gp. Each use lasts 1 day or 32 miles. Change the pull
weight from 1/4 to 1/8
For a common rickshaw, a ST 10 human could cart around an average human at a Heavy load (20' move
rate, can't run)
Mobile Wall: 90lb. 300gp. Small cart with a tower shield attached. With a full-round action, may set up the
tower shield to provide total cover 5' wide along one edge of the square you're currently in.
Note: When dragging your max load up to x5 your max load, you move as if you were at Max Load. (two
different Sage Advice notes)
Bibliography
1. TSR 2008 Chainmail, 3rd Edition (black & white reprint) 1974
2. TSR 2001 Dungeons & Dragons (blue book) 1974
3. TSR 1011 Dungeons And Dragons Boxed Set 1: Basic Rules (Red book) 1981
4. TSR 2010 Advanced Dungeons & Dragons (1st edition) Player's Handbook 1977
5. TSR 2177 (AD&D 2nd edition) Wizard's Spell Compendium Volume 4 1998
6. WOC 11550 Player's Handbook (3.0 edition) 2000
7. 4e SRD online. 4e (c) 2008
8. Dragon Magazine 154 2-1999
9. Dragon Magazine 301 11-2002
10. Dragon Magazine 302 12-2002