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"Source"

"https://github.com/xPaw/CS2"
"Tokens"
{
// Alerts
"Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused"
"Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted, %s1 seconds
left"
"SFUI_Notice_YouDroppedWeapon" "Dropped %s1"
"Cstrike_TitlesTXT_Got_bomb" "Picked up the bomb"
"Cstrike_TitlesTXT_Got_defuser" "Picked up a defuse kit"
"Cstrike_TitlesTXT_Weapon_Pickup" "Picked up %s1"
"SFUI_Notice_Match_Will_Pause" "Timeout next freeze time"
"SFUI_Notice_Match_Will_Pause_Technical" "Technical Timeout next
freeze time"

// Space prefix due to a bug (?) that otherwise prevents colors from working
"SFUI_Notice_CTs_Clinched_Match" " #★ CTs won the match"
"SFUI_Notice_Ts_Clinched_Match" " #★ Ts won the match"
"hostagerescuetime" " #CTs got more time by
reaching a hostage"
"SFUI_Notice_All_Players_Connected" " #Match will start in %s1
seconds"

// Graffiti menu
"CSGO_Spray_Auto_Toggle" "Quick Graffiti"
"CSGO_No_Sprays" "You do not have any opened
graffiti"

// Shorter names
"SFUI_WPNHUD_HE_Grenade" "HE Grenade"
"SFUI_WPNHUD_HEGrenade" "HE Grenade"
"SFUI_WPNHUD_Molotov" "Molotov"
"SFUI_WPNHUD_IncGrenade" "Incendiary"
"SFUI_WPNHUD_Flashbang" "Flashbang"
"SFUI_WPNHUD_Smoke_Grenade" "Smoke"
"SFUI_WPNHUD_SmokeGrenade" "Smoke"
"SFUI_WPNHUD_Decoy" "Decoy"

// Format similar to cash messages


"csgo_player_left_game" " #%s1 left • %s2"

"Game_radio" " #%s4#%s1#:# %s2"


"Game_radio_location" " #%s4#%s1#﹫%s2:# %s3"
"Cstrike_Chat_CT_Loc" " #[CT] #%s1#﹫%s3:# %s2"
"Cstrike_Chat_T_Loc" " #[T] #%s1#﹫%s3:# %s2"
"Cstrike_Chat_CT_Dead" " #[CT] #%s1# [DEAD]:# %s2"
"Cstrike_Chat_T_Dead" " #[T] #%s1# [DEAD]:# %s2"
"Cstrike_Chat_CT" " #[CT] #%s1#:# %s2"
"Cstrike_Chat_T" " #[T] #%s1#:# %s2"
"Cstrike_Chat_Spec" " #[SPEC] #%s1#:# %s2"
"Cstrike_Chat_All" " #[ALL] #%s1#:# %s2"
"Cstrike_Chat_AllDead" " #[ALL] #%s1# [DEAD]:#
%s2"
"Cstrike_Chat_AllSpec" " #[ALL] #%s1# [SPEC]:#
%s2"

// Remove extra space, use blue for defusing


"Cstrike_TitlesTXT_Defusing_Bomb" "#DEFUSING!"
"Cstrike_TitlesTXT_Planting_Bomb" "#PLANTING!"

// Player awards
"Player_Cash_Award_Bomb_Defused" " #+$%s1# • Bomb defused"
"Player_Cash_Award_Bomb_Planted" " #+$%s1# • Bomb planted"
"Player_Cash_Award_Get_Killed" " #+$%s1# • Eliminated"
"Player_Cash_Award_Interact_Hostage" " #+$%s1# • Hostage
reached"
"Player_Cash_Award_Killed_Enemy_Generic" " #+$%s1# • Kill"
"Player_Cash_Award_Killed_Enemy" " #+$%s1# • Kill • %s2"
"Player_Cash_Award_Rescued_Hostage" " #+$%s1# • Hostage
rescued"
"Player_Cash_Award_Respawn" " #+$%s1# • Respawned"

"Player_Cash_Award_Damage_Hostage" " #-$%s1# • Hostage


wounded"
"Player_Cash_Award_Kill_Hostage" " #-$%s1# • Hostage killed"
"Player_Cash_Award_Kill_Teammate" " #-$%s1# • Teammate
killed"

// Team awards
"Team_Cash_Award_Elim_Bomb" " #+$%s1# • Round won"
"Team_Cash_Award_Elim_Hostage" " #+$%s1# • Round won"
"Team_Cash_Award_T_Win_Bomb" " #+$%s1# • Round won •
Bomb exploded"
"Team_Cash_Award_Win_Defuse_Bomb" " #+$%s1# • Round won •
Bomb defused"
"Team_Cash_Award_Win_Hostage_Rescue" " #+$%s1# • Round won •
Hostage rescued"
"Team_Cash_Award_Win_Hostages_Rescue" " #+$%s1# • Round won •
Hostages rescued"
"Team_Cash_Award_Loser_Bonus" " #+$%s1# • Round lost"
"Team_Cash_Award_Planted_Bomb_But_Defused" " #+$%s1# • Team planted
the bomb"
"Team_Cash_Award_Generic" " #+$%s1# • Team award"
"Team_Cash_Award_Hostage_Alive" " #+$%s1# • Hostages
survived"
"Team_Cash_Award_Hostage_Interaction" " #+$%s1# • Team reached a
hostage"
"Team_Cash_Award_Rescued_Hostage" " #+$%s1# • Team rescued a
hostage"
"Team_Cash_Award_Bonus_Shorthanded" " #+$%s1# • Short-handed
income"
"Team_Cash_Award_Survive_GuardianMode_Wave" " #+$%s1# • Survived the
wave"
"Team_Cash_Award_Win_Time" " #+$%s1# • Time is up"
"Team_Cash_Award_Custom" " #+$%s1# • %s2"

"Team_Cash_Award_Loser_Bonus_Neg" " #-$%s1# • Round lost"


"Team_Cash_Award_No_Income" " #$0# • Time is up"
"Team_Cash_Award_No_Income_Suicide" " #$0# • Suicide"

// Deathmatch points
"Player_Point_Award_Assist_Enemy" " #+%s1# • Assisted killing
%s2"
"Player_Point_Award_Assist_Enemy_Plural" " #+%s1# • Assisted killing
%s2"
"Player_Point_Award_Killed_Enemy" " #+%s1# • Kill with %s2"
"Player_Point_Award_Killed_Enemy_Plural" " #+%s1# • Kill with %s2"
"Player_Point_Award_Killed_Enemy_NoWeapon" " #+%s1# • Kill"
"Player_Point_Award_Killed_Enemy_NoWeapon_Plural" " #+%s1# • Kill"

// Suicides
"Player_Cash_Award_ExplainSuicide_EnemyGotCash" " #%s1 committed suicide,
an enemy player was awarded compensation"
"Player_Cash_Award_ExplainSuicide_Spectators" " #%s3 received +$%s2 for
the suicide of %s1"
"Player_Cash_Award_ExplainSuicide_TeammateGotCash" " #%s3 received +$%s2 for
the suicide of %s1"
"Player_Cash_Award_ExplainSuicide_YouGotCash" " #+$%s2# • Suicide of %s1"

// Short-hand income
"Notice_Bonus_Enemy_Team" " #Enemies received +$%s1
short-handed income"
"Notice_Bonus_Shorthanded_Eligibility" " #Short-handed income in
%s1 rounds"
"Notice_Bonus_Shorthanded_Eligibility_Single" " #Short-handed income in 1
round"

// C01 #ffffff # - Normal, white


// C02 #ff0000 # - "Use old colors", dark red
// C03 #ba81f0 # - Player name, team color (CT - #a2c6ff, T - #ffdf93)
// C04 #40ff40 # - Location, bright green
// C05 #bfff90 # - Achievement, light green
// C06 #a2ff47 # - Award, bright green
// C07 #ff4040 # - Penalty, light red
// C08 #c5cad0 # - Silver
// C09 #ede47a (tab character) - Gold

// C10 #b0c3d9 (line feed) - Common?


// C11 #5e98d9 # - Uncommon, very light blue
// C12 #4b69ff
- Rare, darker blue
// C13 #8847ff (carriage return) - Mythical?
// C14 #d32ce6 # - Legendary, purple
// C15 #eb4b4b # - Ancient, lighter red
// C16 #e4ae39 # - Immortal, orange
}

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