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Electronic Commerce Research and Applications 60 (2023) 101286

Contents lists available at ScienceDirect

Electronic Commerce Research and Applications


journal homepage: www.elsevier.com/locate/elerap

A moderating – mediating model of the urge to buy impulsively in social


commerce live-streaming
Nguyen Huu Khoi a, b, *, Angelina Nhat-Hanh Le b, Phong Nguyen Dong b
a
Nha Trang University, 02 Nguyen Dinh Chieu, Nha Trang, Vietnam
b
University of Economics Ho Chi Minh City, 59C Nguyen Dinh Chieu, Ho Chi Minh City, Vietnam

A R T I C L E I N F O A B S T R A C T

Keywords: Responding to the call for more studies that dig deeper into the mechanism linking live-streaming’s (SC live-
Vividness streaming) distinctive characteristics with impulsive buying behaviour, this study adopts the widely-accepted
Personalisation stimulus–organism–response paradigm to develop a moderating-mediating model that investigates the mecha­
Consumption vision
nisms linking the two distinctive characteristics of vividness and personalisation as stimuli and the urge to buy
Telepresence
Urge to buy impulsively
impulsively as a response via consumption vision and telepresence as organism. To further unravel the intricate
SC live-streaming relationships among stimuli, organism, and response, the moderating role of impulsivity is also integrated as the
boundary condition between stimuli (i.e., vividness and personalisation) and organism (i.e., consumption vision
and telepresence). The direct, indirect, and moderating effects were tested on a sample of 376 live-streaming
viewers with the partial least squares structural equation model (PLS-SEM) technique with SmartPLS software
version 4. The findings indicate that stimuli have an influence on organism which in turn increases response, and
the association between stimuli and organism is enhanced by impulsivity. Furthermore, organism mediates the
impact of stimuli on the response. Based on the results, this study offers some significant theoretical and practical
implications.

1. Introduction particularly accounts for 40% of all online expenditures (Verhagen and
van Dolen, 2011). Thus, this buying behaviour is particularly significant
Live-streaming social commerce (SC live-streaming) has become a in boosting sales for online commerce setting, and SC live-streaming is
spotlight worldwide as a powerful and indispensable mainstream mar­ no exception. Impulsive buying refers to a sudden and immediate pur­
keting channel (Lv et al., 2022; Xue et al., 2020). It can revolutionise chase with no pre-shopping intentions (Chan et al., 2017) which is the
conventional e-commerce with more cutting-edge features and charac­ result of “a sudden, often powerful and persistent urge to buy something
teristics, which in turn, generate more engaging and immersive expe­ immediately” (Rook, 1987, p. 191). As such, the urge to buy impulsively
riences and, eventually, facilitate viewers’ behaviours (e.g., buying; (UBI) has been widely accepted as the proxy for this behaviour. The
Kang et al., 2021; Lo et al., 2022). This line of thought is evident in the potential capability of live-streaming commerce to evoke the viewers’
great success of SC live-streaming, driving 6 billion USD in sales during impulsive “see-now-buy-now” attitude has been not only academically
the Double 11 shopping festival in 2020 (Hallanan, 2020), and it is ex­ suggested (e.g., Khoi and Le, 2023; Lo et al., 2022) but also it is anec­
pected to become a $500 billion market in 2022 (Koetsier, 2022). As SC dotally evidenced that an estimated 44.1% of Chinese consumers make
live-streaming has great potential to influence viewer buying behav­ impulse purchases when watching live-streaming (Li et al., 2022).
iours, it is of utmost importance that merchants have a broad and deep Indeed, together with other theories such as the social presence theory
understanding of how, why, and under which conditions a target buying (e.g., the social presence of live-streamer, other viewers and product;
behaviour (e.g., impulsive buying) occurs (Liu et al., 2022; Wang et al., Zhang et al., 2022), affordance theory (i.e., guidance information, bullet
2022; Zhang et al., 2022).Fig. 1. information and parasocial interaction; Wang et al., 2022), or cognitive
Impulsive buying has received increasing attention in the context of evaluation theory (e.g., interaction quality; Li et al., 2022), the stim­
SC live-streaming (Gao et al., 2022; Li et al., 2023), which is not sur­ ulus–organism–response (SOR) paradigm (Mehrabian and Russell,
prising considering that this buying behaviour is pervasive and 1974) has been widely adopted to argue that SC live-streaming involves

* Corresponding author at: Nha Trang University, 02 Nguyen Dinh Chieu, Nha Trang, Vietnam.
E-mail addresses: khoinh@ntu.edu.vn (N.H. Khoi), hanhln@ueh.edu.vn (A.N.-H. Le), phongnd@ueh.edu.vn (P. Nguyen Dong).

https://doi.org/10.1016/j.elerap.2023.101286
Received 11 October 2022; Received in revised form 17 May 2023; Accepted 22 June 2023
Available online 29 June 2023
1567-4223/© 2023 Elsevier B.V. All rights reserved.
N.H. Khoi et al. Electronic Commerce Research and Applications 60 (2023) 101286

f
R2= 49%
f
f
f
f

R2= 45%
f
f

f f

R2= 51%
f

a b c ns
Fig. 1. The proposed research model. Note: p < 0.001; p < 0.01; p < 0.05; : non-significant; The indirect effects are excluded from the figure for clarifica­
tion purpose.

stimuli that can evoke viewers’ cognitive and affective organisms which et al., 2020) – the determinants of UBI (Chan et al., 2017). While pre­
subsequently foster the response of impulsive buying (Khoi and Le, vious studies have adopted various cognitive-affect reactions as in­
2023; Zhang et al., 2022). However, prior studies have cast doubt on the termediaries, the psychological perspective that vividness and
transferability of previous findings in different online contexts into the personalisation, as stimuli, can generate the organisms of consumption
present setting due to the distinctive nature of SC live-streaming (Khoi vision and telepresence, promoting a close-to-direct shopping experi­
and Le, 2023; Lo et al., 2022). Thus, under the lens of SOR, prior studies ence to shorten viewers’ decision-making process (Lv et al., 2022; Wang
(Appendix 1) have strongly focused on the stimuli of the traditional et al., 2022) and ultimately promote the response of impulsive buying
online environment (e.g., social presence) and marketing (e.g., sales has been overlooked. Therefore, this study – in the light of the SOR
promotion; Chan et al., 2017) influencing the organisms of cognitive and paradigm – aims to fill the identified research gap by examining the
affective reactions and subsequently leading to impulsive buying as the direct and indirect relationships between SC live-streaming stimuli (i.e.,
response (e.g., Lou et al., 2022; Wang et al., 2022). There are few studies vividness and personalisation), organism (i.e., consumption vision and
that have adopted the distinctive characteristics of SC live-streaming as telepresence), and response (i.e., UBI) to radically uncover the intricated
stimuli in generating impulse-related cognitive and affective reactions association between these components.
and ultimately promote UBI. Thus, it is urgent to establish a more pro­ In addition, previous studies (e.g., Li et al., 2022; Liu et al., 2022)
found understanding of the underlying mechanisms between SC live- have proposed that personality traits can enrich the knowledge
streaming’s distinctive features and this buying behaviour (Lo et al., regarding the process leading to impulsive buying in the context of SC
2022; Zhang et al., 2022). live-streaming. While SOR is a mediation paradigm (Chen et al., 2022),
Inspired by the idea that SC live-streaming is superior to conven­ it is open for the integration of moderator variables which can further
tional e-commerce in terms of deeper modes of interacting and richer reveal the linking mechanism between stimuli, organism, and response
interactive content (Li et al., 2022), this study focuses on the distinctive in the research context (Khoi and Le, 2023; Lin et al., 2022). This study is
characteristics of vividness (Sun et al., 2019; Zhang et al., 2020) and particularly interested in the personality trait of impulsivity (Rook and
personalisation (Kang et al., 2021; Xue et al., 2020), which are stimuli Fisher, 1995) since it reflects the proclivity of individuals to act spon­
(Khoi and Le, 2023; Xue et al., 2020; Zheng et al., 2022) that have been taneously and, thus, exerts both direct (Rook, 1987) and moderating
largely ignored in previous research. In the context of SC live-streaming, effects (Lo et al., 2022) on impulsive buying. Previous research has
vividness and personalisation are important because they can provide confirmed impulsivity as a moderator of the relationship between or­
viewers with real-time, sensorily rich interactive content (e.g., increased ganism and UBI/impulsive buying (Lo et al., 2022; Zafar et al., 2019).
presentation quality; Lo et al., 2022; Steuer, 1992) and real-time tailored Therefore, this study, based on the SOR framework, aims to extend the
information generating deeper modes of interaction (e.g., quick tailored understanding of this personality trait in modifying the mechanism
responses; Kang et al., 2021; Li et al., 2022). As a result, vividness (Bao linking stimuli, organism, and response in the research context. Impul­
and Zhu, 2022; Zhang et al., 2020; Zheng et al., 2022) and person­ sivity will be investigated as the boundary condition on the direct path
alisation (Kang et al., 2021; Khoi and Le, 2023; Xue et al., 2020; Zhang from vividness and personalisation (stimuli) to consumption vision and
et al., 2021) can stimulate various cognitive and affective reactions such telepresence (organism), following the wisdom that this personality trait
as swift guanxi, presence and trust, usefulness and risk, and viewers’ makes viewers more receptive to stimuli and thus have stronger or­
inspiration in this context. More importantly, it is suggested that, with ganism and response (Wells et al., 2011).
such abilities (Li et al., 2022), vividness and personalisation can offer a In summary, this study implements the SOR paradigm to further
stimuli approach that can be a substitute for the required direct expe­ fortify the relationship between SC live-streaming and impulsive buying
rience with the products by generating the cognitive reaction of con­ by unravelling the underlying mechanism, including direct and indirect,
sumption vision (Yim and Yoo, 2020) and the affective reaction of linking vividness and personalisation as stimuli, consumption vision and
telepresence (Pelet et al., 2017) as inner processes (i.e., organism). telepresence as organism, and UBI as a response under the contingent
These inner processes can simulate and fulfil a close-to-direct shopping role of impulsivity. The structure of the current study is as follows: after
experience (Sun et al., 2019; Wang et al., 2022) which generates positive an introduction of the research, the conceptual background and theo­
emotions (e.g., pleasure and arousal; Bagozzi et al., 1999) and flow retical framework for the research are presented. Next, a method for
experience (i.e., enjoyment and concentration; Pelet et al., 2017; Ye conducting this research is demonstrated, followed by the results of data

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N.H. Khoi et al. Electronic Commerce Research and Applications 60 (2023) 101286

analysis. Finally, there is a discussion, and implications are proposed. delineate a comprehensive picture in which SC live-streaming’s
distinctive characteristics, cognitive/affective reactions, and personality
2. Conceptual background and theoretical framework traits can be integrated to predict UBI (Gao et al., 2022; Lo et al., 2022;
Yu et al., 2022).
2.1. SC live-streaming and impulsive buying: A SOR perspective
2.2. Vividness and personalisation as stimuli
According to the SOR paradigm (Mehrabian and Russell, 1974), in­
dividual behaviours (response) can be explained by the influence of Various cutting-edge communication technologies such as the
external provocation (stimulus), which is mediated via cognitve- simultaneous, real-time exchange of videos, images, sounds, and texts
affective reactions (organism). It is a mediation model (Chen et al., (Lo et al., 2022; Sun et al., 2019) have contributed to the superiority of
2022) that has a powerful capability of explaining different consumer SC live-streaming over conventional e-commerce in terms of real-time
behaviours, including impulsive buying (Li et al., 2022; Lo et al., 2022; interaction (Lo et al., 2022) which fosters richer interactive content
Lv et al., 2022). Interestingly, this paradigm has been regarded as one of and deeper interactive modes (Li et al., 2022) and consequently, plays a
the most widely-adopted theoretical frameworks to investigate online significant role in evoking viewers’ cognitive/affective reactions and
impulsive buying (Chan et al., 2017) since it enables the integration of a behaviours (Gao et al., 2022; Khoi and Le, 2023). In this sense, vivid­
wide range of stimuli (i.e., environmental and marketing cues), organ­ ness, which is the ability of SC live-streaming to produce real-time
ism (i.e., cognitive and affective reactions), and personality traits (e.g., sensorially richer interactive content (Steuer, 1992), and person­
impulsivity) to examine different mechanisms (direct, indirect, moder­ alisation, which is the ability of SC live-streaming to provide real-time
ating) leading to impulsive buying (Chan et al., 2017; Iyer et al., 2019; tailored information to viewers’ needs and preferences to generate
Zhao et al., 2021). deeper interactive modes (Kang et al., 2021; Komiak and Benbasat,
In the SC live-streaming setting, a review of previous studies (see 2006) can be considered distinctive characteristics of SC live-streaming.
Appendix 1) led to the postulation that impulsive buying behaviour can For example, compared to conventional e-commerce, SC live-streaming
be explained from the perspective of the SOR paradigm. In these studies, allows live-streamers to demonstrate products in real-time from
stimuli are mainly traditional online environmental stimuli such as so­ different angles and distances with detailed textual and verbal de­
cial presence (e.g., other viewers and products; Li et al., 2023; Ming scriptions, thus generating highly vivid product presentations. Also, SC
et al., 2021), interaction and experience (Lo et al., 2022; Yu et al., 2022), live-streaming fosters two-way real-time communication between live-
atmospheric cues and utilities (e.g., convenience, divergence, playful­ streamers and viewers (e.g., viewers request images, videos, and ex­
ness, experience; Gao et al., 2022; Li et al., 2023; Lin et al., 2022), and planations, and live-streamers respond to those requests) and thus can
marketing stimuli, including gamification (Yu et al., 2022), product generate a high level of personalisation (Kang et al., 2021).
popularity (Lou et al., 2022), scarcity persuasion (Chen et al., 2022; Hao Rooted in the media richness theory (Daft and Lengel, 1986), pre­
and Huang, 2023), price, and sales promotion (Gao et al., 2022; Lo et al., vious studies in the computer-mediated context have advocated the
2022). Only a few studies have integrated distinctive characteristics of importance of vividness, which contains higher image quality and
SC live-streaming as stimuli for impulsive buying. For example, Ming multiple sense stimulators (Yim et al., 2017), in stimulating psycho­
et al. (2021) focused on the social presence of live streamers, while Chen logical arousals and facilitating behaviours (Jiang and Benbasat, 2007).
et al. (2022) and Liu et al. (2022) investigated live-streamers’ profes­ Vividness has been demonstrated to evoke cognitive reactions such as
sionalism and attributes, and Khoi and Le (2023) examined real-time perceived usefulness (Kim et al., 2021), perceived cost (Maity et al.,
interactivity. Thus, following the SOR paradigm, there is a need for 2018) or social presence (Fortin and Dholakia, 2005) and/or effective
further studies linking distinctive features of SC live-streaming (e.g., reactions such as the strong impression of being in the real world (Slater
vividness and personalisation) as stimuli (Chen et al., 2022; Ming et al., and Wilbur, 1997), arousal (Fortin and Dholakia, 2005), telepresence
2021) and this buying behaviour as a response via various organisms (e. (Coyle and Thorson, 2001; Kim et al., 2021), and attitudinal states (Van
g., Khoi and Le, 2023; Lo et al., 2022; Zhang et al., 2022). Kerrebroeck et al., 2017). Meanwhile, personalisation, with its ability to
Prior studies have also adopted a cognitive-affective framework to attract users’ attention with personalised information and services
propose several cognitive/affective organisms to foster impulsive during mutual interaction (Tam and Ho, 2006), can be considered an
buying, such as flow state/trust (Ming et al., 2021), risk/affective in­ important social stimulus that can elicit cognitive and emotional states
tensity (Zhang et al., 2022), immersion/interest, desire (Lv et al., 2022), and, subsequently, consumers’ behaviours (Fortin and Dholakia, 2005;
Zhong-Yong tendency/emotions (Gao et al., 2022), inspiration/delight Kang et al., 2021). Personalisation has been proven to foster cognitive
(Khoi and Le, 2023), general cognitive/affective reactions (Lo et al., reactions of immersion (Lim and Ayyagari, 2018; Ou et al., 2014), social
2022) or involvement (Chen et al., 2022)/innovativeness, presence, presence and flow (Zhang et al., 2014) and/or the affective reactions of
enjoyment, pleasure and arousal (Li et al., 2022; Lin et al., 2022; Liu the feeling of being taken care of (Liang et al., 2014), a sense of
et al., 2022; Yu et al., 2022). Nonetheless, due to the lack of direct belonging, and social support (Zhang et al., 2014).
experience with products in the SC live-streaming context (Wang et al., Derived from previous wisdom, the context of SC live-streaming has
2022), it is imperative to consider cognitive/affective reactions that contended that vividness and personalisation are stimuli related to
simulate and fulfil close-to-direct shopping experiences to shorten various perceptions and inner processes (e.g., Bao and Zhu, 2022; Khoi
viewers’ decision-making process and ultimately promote immediate and Le, 2023; Xue et al., 2020; Zheng et al., 2022). Vividness can foster
buying to form a deeper and broader understanding of impulsive buying swift guanxi (i.e., mutual understanding, reciprocal favours and rela­
in this context (Kang et al., 2021; Lv et al., 2022; Wang et al., 2022). tionship harmony; Zhang et al., 2020), elicit a sense of presence and
Interestingly, while scholars have suggested that SC live-streaming, with trust (Zheng et al., 2022), and evoke serendipity, satisfaction and
its distinctive nature (Khoi and Le, 2023; Lo et al., 2022; Zhang et al., perceived value (Bao and Zhu, 2022), while personalisation can form
2022), can foster diverse psychological reactions, prior studies have trust in streamers and products (Zhang et al., 2021), generate the per­
largely neglected this perspective in explaining impulsive buying, ceptions of usefulness and risk (Xue et al., 2020), decrease psychological
limiting the understanding of the intermediary mechanisms (i.e., or­ distance and improve tie strength (Kang et al., 2021; Xue et al., 2020),
ganism) connecting the two components. Finally, within the SOR and inspire viewers (Khoi and Le, 2023). Therefore, this study adopts
paradigm, personality traits such as extroverted personality (Li et al., vividness and personalisation as stimuli, discussing and testing the
2022) and impulsivity (Lo et al., 2022) have also been added to examine mechanisms of their effects on UBI and consequently contributing to a
the boundary conditions for impulsive buying. Altogether, it is expected further understanding of impulsive buying in the context of SC live-
that the SOR paradigm can be used as a theoretical framework to streaming (Lo et al., 2022; Zhang et al., 2022).

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N.H. Khoi et al. Electronic Commerce Research and Applications 60 (2023) 101286

2.3. Consumption vision and telepresence as organism g., Alyahya and McLean, 2021; Phillips, 1996; Walters et al., 2007; Yim
and Yoo, 2020) and telepresence (e.g., Debbabi et al., 2010; Kim and
In the SC live-streaming context, it is suggested that when there is a Hyun, 2016; Kim et al., 2021; Nah et al., 2011), this study treats con­
lack of direct product experience, the shortening of decision-making sumption vision and telepresence as organism, being connect-the-dots
process and promotion of impulsive buying requires cognitive and af­ cognitive-affective reactions linking vividness and personalisation as
fective processes that can simulate and fulfil shopping experiences like stimuli and UBI as organism.
the viewers would have in a real shopping journey (Lv et al., 2022; Wang
et al., 2022). Hence, consumption vision (Yim and Yoo, 2020) and tel­ 2.4. Consumption vision and telepresence linking vividness and
epresence (Pelet et al., 2017) seem particularly psychologically suitable personalisation to UBI
for explaining impulsive buying since they generate a close-to-direct
shopping experience (Pelet et al., 2017; Yim and Yoo, 2020). Phillips (1996) has proposed that consumption vision is evoked by
Specifically, consumption vision is a cognitive reaction defined as external stimuli such as verbal and visual details about products since
“visual images of certain product-related behaviours and their con­ the details can facilitate greater imageability and comprehension of the
sequences—they consist of concrete and vivid mental images that enable products and thus, improve the extent to construct and embellish future
consumers to vicariously experience the self-relevant consequences of scenarios. Thus, a detailed visual representation of the product enables
product use” (Walters et al., 2012, p. 368). Thus, it reflects an experience viewers to imagine or picture themselves using the presented products
of mentally envisioning anticipatory experiences with products in future (Chang, 2012; Phillips, 1996; Yim and Yoo, 2020) and subsequently, is
consumption contexts which contain vivid images of product-related more likely to foster consumption vision. This postulation is consistent
behaviours such as product use and consequences (Phillips, 1996; with Walters et al. (2007, 2012), who argue that vividness is the key
Phillips et al., 1995; Walters et al., 2007). Previous studies in different characteristic that fosters consumption vision since it stimulates the
settings such as advertisements (Phillips, 1996; Yim et al., 2020), digital senses, increases information processing, and elicits imagination. In the
content (Alyahya and McLean, 2021; Yim and Yoo, 2020), or retailing context of SC live-streaming, vividness reflects live-broadcasting tech­
(Yim et al., 2018; Yim et al., 2021) have shown that consumers can form nologies (Bao and Zhu, 2022; Zhang et al., 2021) that can increase the
a consumption vision (e.g., using product scenario) through being quality of the product representation (Jiang and Benbasat, 2007). Those
exposed to sensory information since such information can draw technologies include both verbal and visual tools such as real, stereo­
attention and stimulate their imagination (Walters et al., 2007; Yim scopic, and dynamic pictures, texts, sounds, and videos (Kang et al.,
et al., 2020; Yim and Yoo, 2020). Thus, consumption vision can be 2021; Xue et al., 2020). Therefore, it is expected vividness can evoke
considered as an important simulation reaction (i.e., organism) to consumption vision (Wang et al., 2022).
marketing communications (e.g., vivid and personalised information) to Psychologically, such influence is rooted in the grounded cognition
substitute direct experience with the products and foster consumers’ theory (Barsalou, 2008), which suggests that when consumers are
behaviours (Alyahya and McLean, 2021; Chang, 2012; Walters et al., exposed to objects and events as stimuli (e.g., using a product), their
2007; Yim et al., 2018). Meanwhile, telepresence is an affective reaction automatic information collection process is activated to store perceptual
of decreased psychological distance (Xue et al., 2020), reflecting the information about those objects and events to in memory which will be
“perception that they are present at a seller’s location remote from their used later when being stimulated by new and/or similar objects or
own location” (Ou et al., 2014, p. 217). It fosters “the psychological state events (e.g., product presentation in live-streaming). Furthermore,
of ‘being there’ in a computer-mediated environment, augmented by within the process, the previously stored information is mentally
focused attention” (Mollen and Wilson, 2010, p. 921) that can generate recreated in working memory via imaginative constructions (Walters
indirect product experience simulated through a medium (Lim and et al., 2012) to form the imagination of using the new product in a
Ayyagari, 2018). Thus, telepresence has marked its psychological scenario (Yim et al., 2020; Yim and Yoo, 2020), which could be un­
importance as an intermediary state (i.e., organism) linking stimuli and derstood as consumption vision. In this manner, consumption vision can
consumers’ behaviours in the computer-mediated context since this af­ be initiated by the exposure to product representations that foster
fective state can fill the lack of actual experience, facilitating the ten­ attention and information processing, such as the vividness of SC live-
dency to act (Debbabi et al., 2010; Kim et al., 2021; Mollen and Wilson, streaming (Barsalou, 2008; Yim and Yoo, 2020). Without vividness,
2010). Indeed, previous studies have argued and validated the role of product presentation is difficult to attract consumers (Kim et al., 2021;
telepresence as an internal state connecting various stimuli such as Yim et al., 2017) and, therefore, is less likely to evoke consumption.
interactivity and vividness (Kim et al., 2021), 2D vs 3D advertisements Therefore, this study proposes that.
and virtual worlds (Debbabi et al., 2010; Nah et al., 2011), AR quality (i. H1: Vividness positively influences consumption vision.
e., system, information and service quality; Kim and Hyun, 2016), and According to Jiang and Benbasat (2007), vividness can bring a
consumers’ behaviours (e.g., intention to purchase). mediated environment closer to a real environment via a high-intensity
In the context of SC live-streaming, consumption vision and tele­ level of stimuli to the various senses, and thus, it is one of the most
presence have been suggested as vital cognitive-affective states (i.e., significant media characteristics capable of influencing telepresence (Li
organism) bridging SC live-streaming stimuli and responses (e.g., con­ et al., 2002). Various studies in an online context (e.g., Debbabi et al.,
sumer behaviour; Sun et al., 2019; Wang et al., 2022; Zhang et al., 2021; 2010; Papagiannidis et al., 2017) have adopted this line of thought,
Zhang et al., 2022). However, this suggestion has not been empirically proposing and demonstrating that vividness “brings the experience and
validated on impulsive buying, hindering an understanding regarding objects closer to us, allowing us to indirectly meet and experience other
the association between SC live-streaming’s distinctive characteristics objects.” (Li et al., 2002, p. 18). Thus, vividness is an important ante­
(e.g., vividness and personalisation) and viewers’ buying behaviours (e. cedent of telepresence in this setting (Debbabi et al., 2010; Lim and
g., UBI; Khoi and Le, 2023). Consumption vision and telepresence could Ayyagari, 2018; Papagiannidis et al., 2017). Consistent with previous
be the results of vividness and personalisation – the stimuli that foster findings, this study expects that in the context of SC live-streaming,
richer/deeper interactive content/modes (Li et al., 2022), generating vividness can foster telepresence (Lo et al., 2022) since vivid product
close-to-direct shopping experiences (Lo et al., 2022; Sun et al., 2019; representation can reduce the psychological distance between viewers
Wang et al., 2022). Furthermore, consumption vision and telepresence and live-streamers which fosters viewers’ perception of being at the
(Pelet et al., 2017; Yim and Yoo, 2020) are expected to promote UBI, seller’s location to watch and obtain the product information (Sun et al.,
because they can generate positive emotions (Bagozzi et al., 1999) and 2019). Also, vividness elicits multiple sensory stimuli, fostering infor­
flow experience (Ye et al., 2020) respectively. Thus, consistent with mation processing which can mimic the viewers’ observation in a
previous discoveries on the intermediary role of consumption vision (e. physical shopping environment and promote telepresence (Lim and

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N.H. Khoi et al. Electronic Commerce Research and Applications 60 (2023) 101286

Ayyagari, 2018). streamers (Zhang et al., 2014). These feelings decrease the psychologi­
Such an impact is in line with media richness theory (Daft and cal distance between them (Li et al., 2022) and induce telepresence (Lim
Lengel, 1986), which postulates that richer mediums of communication and Ayyagari, 2018). Finally, personalisation can “simulate” the phys­
(i.e., vividness; Steuer, 1992) lead to a better understanding of the ical shopping environment (Chen et al., 2021; Kang et al., 2021),
message and lower ambiguity, subsequently bringing a mediated envi­ generating the perception of “being there”, which is fundamental to the
ronment closer to a real environment by enhancing the depth and width telepresence experience (Lim and Ayyagari, 2018; Ou et al., 2014).
of the communication process. The depth and the width of communi­ Without personalisation, the three mechanisms are less likely to occur,
cation refer to how recipients perceive the quality of the represented and telepresence might not be elicited. Thus, this study proposes that.
information and the number of sensory dimensions a communication H4: Personalisation positively influences telepresence.
medium provides, respectively (Li et al., 2002). Thus, the deeper and UBI can be defined as “the state of desire that is experienced upon
wider the communication is (i.e., vividness), the stronger the impression encountering an object in an environment” (Beatty and Ferrell, 1998, p.
of being in the real world viewers develop (i.e., telepresence; Slater and 172). Consumption vision is widely accepted to have a strong influence
Wilbur, 1997). Thus, communications with a high level of vividness are on buying behaviours (Phillips et al., 1995; Yim and Yoo, 2020). Several
capable of fostering presence (Steuer, 1992). On the other hand, com­ studies have reasoned that consumption vision is capable of generating
munications lacking vividness might not be able to promote tele­ positive emotions (e.g., pleasure and enjoyment; Hirschman, 1985),
presence since they are less likely to stimulate the senses of recipients which are important antecedents of impulsive buying (Chan et al., 2017;
(Lombard and Ditton, 1997; Steuer, 1992). This study, therefore pro­ Iyer et al., 2019; Zhao et al., 2021). More specifically, from the cognitive
poses that. appraisal perspective (Bagozzi et al., 1999), consumption vision enables
H2: Vividness positively influences telepresence. viewers to assign personal meanings to imaginary product consumption
Generally, personalisation can be understood as providing informa­ (Chang, 2012; Phillips et al., 1995; Yim and Yoo, 2020), it facilitates the
tion that fits viewers’ needs (Tam and Ho, 2006). In the computer- vicarious experience of the self-relevant consequences of product use
mediated context, previous studies have argued that personalisation, (Walters et al., 2012). As a result, consumption vision is congruent with
as a part of the interaction between the context (e.g., e-commerce sys­ and relevant to viewers’ aims, purposes, and values (Chang, 2012;
tem) and users, can foster the relevance of exchanged information Phillips et al., 1995; Yim and Yoo, 2020). It is postulated that perceived
(Dholakia et al., 2000; Tam and Ho, 2006). The fit and relevance of the congruence and relevance evoke a wide range of emotions, such as
exchanged information can fosters users’ attention and information pleasure and arousal (Bagozzi et al., 1999). In addition, positive emo­
absorption (Chang, 2012; Phillips, 1996), which in turn, are more likely tions (e.g., pleasure and arousal) are the strong drivers of UBI since they
to evoke consumption vision (Walters et al., 2007; Yim and Yoo, 2020). can overwhelm deliberative decision-making, leading to an out-of-
In the SC live-streaming context, personalisation reflects the provision of control tendency such as UBI (Loewenstein and Lerner, 2003). For
product information that meets and satisfies viewers such as personal­ example, the time-inconsistent preferences aspect (Hoch and Loewen­
ized content, format, and timing based on viewers’ requests, generating stein, 1991) suggests that positive emotions can move viewers’ reference
the fit and relevance between provided information and viewers’ needs point from the before-purchase position to the after-purchase one (i.e.,
(Kang et al., 2021; Khoi and Le, 2023). Consistent with previous argu­ the position that normally is taken after the purchase), fostering the
ments (e.g., Walters et al., 2007; Yim and Yoo, 2020), this study expects perception of “already possessing” the products before any committed
that personalisation fosters consumption vision in this context. purchases. Thus, abandoning the presented products creates feelings of
This expectation is based on the perspective of task-technology fit loss and deprivation while increasing the desire to buy, which in turn,
(Goodhue and Thompson, 1995), which proposes that fit between fosters the urge to buy impulsively. Altogether, this study proposes that.
viewers’ aims and purposes (e.g., asking more about a product) and H5: Consumption vision positively influences UBI.
providing information (e.g., answers to the questions about the product) The computer-mediated environment has shown that telepresence is
should foster the association between products and viewers’ values and the key contributor to flow experience (Guo et al., 2016; Yim et al.,
goals (Celsi and Olson, 1988) in the SC live-streaming context. Thus, 2012). In the online context, some studies have confirmed that increased
personalisation can increase viewers’ interest and involvement in the telepresence leads to an enhanced flow experience (Pelet et al., 2017; Ye
product information process and absorption. Following the theory of et al., 2020). Similar findings have also been found in the interactive
grounded cognition (Barsalou, 2008), it can be argued that since per­ system context (Faiola et al., 2013; Shen et al., 2019). Psychologically,
sonalisation can foster viewers’ attention and information processing/ the association between telepresence and flow can be explained from the
absorption, it can facilitate consumption vision among viewers (Yim and perspective that the perceptual illusion of being present (i.e., tele­
Yoo, 2020). Furthermore, communication without personalisation is less presence) permits media users (e.g., viewers) to immerse themselves in
likely to draw viewers’ attention and, thus, is less likely to facilitate the world constructed within a medium (Lv et al., 2022; Wang et al.,
consumption vision. This study, therefore, proposes that. 2022). This subsequently leads to a loss of self-consciousness and a sense
H3: Personalisation positively influences consumption vision. of escapism (Yim et al., 2012). Hence, telepresence produces a feeling of
In a computer-mediated context, it is suggested that personalisation, enjoyment as well as facilitates concentration on tasks, which are the
as a part of the mutual interaction (Dholakia et al., 2000; Tam and Ho, two key components of flow (Pelet et al., 2017). As the SC live-streaming
2006), is also one of the most significant media’s forms capable of context can be seen as a combination of computer-mediated, online, and
influencing telepresence (Lombard and Ditton, 1997; Steuer, 1992). In interactive characteristics (Kang et al., 2021; Xue et al., 2020), we
the SC live-streaming setting, personalisation requires direct commu­ propose that telepresence promotes the flow experience. Furthermore,
nication between live-streamers and viewers to allow viewers to send flow theory indicates that flow experience is strongly related to impul­
requests to and receive responses (Sun et al., 2019; Xue et al., 2020). As a sive buying (Chan et al., 2017) since enjoyment and concentration on
result, there are at least three possible mechanisms linking person­ tasks, the two components of flow, can foster this buying behaviour
alisation and telepresence in this context. Firstly, during this commu­ (Koufaris, 2002; Wu et al., 2020). As telepresence can facilitate flow
nication, viewers can ask for more information about the products or which in turn, influences UBI, this study proposes that.
seek advice for a purchase decision, and live-streamers can offer H6: Telepresence positively influences UBI.
personalized information for those requests. This process facilitates the SOR (Mehrabian and Russell, 1974) is a mediation paradigm
perception of live-streamers as “real people”, which in turn promotes meaning that organism is the mediating mechanism spreading the in­
telepresence (Ou et al., 2014). Furthermore, the increased communi­ fluence of stimulus on response (Chen et al., 2022). That is to say, or­
cation provides viewers with a warm and friendly impression and in­ ganism is the necessary condition for driving individual actions when
duces the viewers’ feelings of being cared for and valued by live- considering a certain stimulus. Without organism, a stimulus is less

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likely to foster a certain response (Mehrabian and Russell, 1974). words, impulsivity is capable of enhancing the link between vividness
Following the suggestion of SOR, this study expects consumption vision and personalisation and consumption vision and telepresence and
and telepresence (organism) would mediate the indirect relationships finally, leads to increased UBI. Thus, this study proposes that.
between vividness and personalisation (stimuli) and UBI (response). H9: Impulsivity positively moderates the effects of vividness on
More specifically, the context of SC live-streaming lacks direct consumption vision (a) and telepresence (b).
experience with products and merchants and thus, lengthens the H10: Impulsivity positively moderates the effects of personalisation
decision-making process due to, for example, the perception of risk and consumption vision (a) and telepresence (b).
uncertainty (Wang et al., 2022). As a result, viewers would need more
time and effort to process informational cues (Yu et al., 2022; Zhang 2.6. Control effects
et al., 2022). However, this process can be shortened, and immediate
purchase can be urged when viewers form a close-to-direct experience, Following previous studies on the impulsive buying in the context of
simulating a real-world shopping experience through consumption SC live-streaming, this study tests the influences of gender, age, and
vision and telepresence (Pelet et al., 2017; Yim and Yoo, 2020). In this monthly income as control variables (e.g., Gao et al., 2022).
sense, vividness and personalisation require consumption vision and
telepresence as intermediary steps to promote impulsive buying, 3. Methods
implying that the association between vividness and telepresence as
stimuli and UBI as the response is guaranteed by the generation of 3.1. Sample
consumption vision and telepresence as a necessary organism. In other
words, consistent with the SOR paradigm, consumption vision and tel­ The target respondents of the current study were viewers who view
epresence are expected to be the mediating mechanisms linking vivid­ live-streaming on social media and use it as a platform to conduct online
ness and personalisation and UBI. Therefore, this study proposes that. purchases. To collect data, this study developed a questionnaire. This
H7: Vividness indirectly influences UBI via consumption vision (a) study adopted the back-translation technique (Khoi and Le, 2023; Yu
and telepresence (b). et al., 2022) to ensure that the adapted measurement scales were
H8: Personalisation indirectly influences UBI via consumption vision appropriate for the current study.
(a) and telepresence (b). More specifically, the questionnaire was first developed using orig­
inal items from previous studies and then was translated into Viet­
2.5. The moderating role of impulsivity namese by a language instructor. Next, the Vietnamese questionnaire
was back-translated into English, and the two English questionnaires
Per definition, impulsivity reflects an enduring proclivity to act were compared; then, some minor modifications were implemented to
spontaneously in a specific consumption context (Rook and Fisher, ensure that the Vietnamese questionnaire was consistent with the orig­
1995). Generally, compared to individuals with low impulsivity, the inal English questionnaire while appropriate to Vietnamese wording and
ones with high impulsivity are more inclined to experience UBI since expression. This study further certified that the Vietnamese question­
they have weak cognitive planning, low conscientiousness, high action naire was suitable to the context by having it examined by two univer­
orientation, and/or weak affective autonomy (Goel et al., 2022). sity professors whose majors were social media marketing and electronic
Impulsivity has an important role in understanding the mechanism of commerce. Lastly, we pretested it with 30 Vietnamese viewers who
modifying the link between components of the SOR paradigm in an conducted purchases on SC live-streaming platforms. During this pro­
online context (Chan et al., 2017; Iyer et al., 2019; Zhao et al., 2021). For cess, the responses indicated that the respondents could fully understand
example, previous studies have shown that impulsivity moderates the the questionnaire, although some minor adjustments were needed.
link between stimuli such as website quality (Wells et al., 2011), positive Consequently, the final Vietnamese questionnaire was used for the data
sentiments and observational learning (Zafar et al., 2019), and impul­ collection.
sive buying in e-commerce and social commerce settings. In the context The main data collection was conducted in November – December
of SC live-streaming, Lo et al. (2022) have argued and validated that 2021 using the snowball sampling method. A screening question (“Have
impulsivity is the moderator of the association between organism (i.e., you had the experience of watching SC live- streaming in the last
affective reactions) and response (i.e., urge to buy impulsively). Thus, in month?”; Gao et al., 2021; Lv et al., 2022) was used, and the potential
this context, impulsivity might have an important role in providing a respondents who answered “No” were excluded. The online question­
more profound understanding of the mechanism linking stimulus (e.g., naire was distributed via social media to targeted respondents. To in­
vividness and personalisation), organism (i.e., consumption vision and crease the generalization of the collected sample, data were collected in
telepresence), and response (i.e., UBI). However, the role of this variable North, South, and Central Vietnam. Appearing in Vietnam in late 2018,
between stimulus and organism has received less attention. Theoreti­ selling goods and services through SC live-streaming is potent and
cally, the moderating impacts of impulsivity on stimulus (vividness and becoming a leading sales platform for e-tailers. Many live-streamer ac­
personalisation) – organism (consumption vision and telepresence) and counts have high numbers of viewers, bringing high revenue for them. In
on organism – UBI relationships are equally important since both reveal addition, e-commerce sites, including Shopee, Lazada, Sendo, and Tiki,
the modifying role of this variable on the process leading to UBI. Prac­ also apply this method (Decision Lab, 2022). According to Dieu (2020),
tically, however, uncovering the moderating effect of impulsivity on the there are about 2.5 million live-streaming sessions every month in
stimulus–organism association can bring more insight into the condition Vietnam with the participation of about 50,000 product suppliers, and
of vividness, and personalisation can exert stronger impacts on con­ this trend has grown strongly (Thong and Le, 2020). Live-streamers not
sumption vision and telepresence, improving the practical implications only utilise social networks (e.g., Facebook) but also take advantage of e-
regarding the development of effective marketing strategies. commerce platforms (e.g., Lazada, Shopee, and Sendo). For example,
In the current research context, it can be argued that viewers with Lazada Vietnam indicated that in the third quarter of 2020, the number
high impulsivity are more sensitive and receptive to environmental of successful orders through the platform’s live-streaming channel
stimuli (Wells et al., 2011), such as vividness and personalisation. As increased by more than 50 times compared to the same period in 2019
such, it is expected that, compared with ones with lower impulsivity, (Thong and Le, 2020). A recent report by Statista (2023) showed that
vividness and personalisation capture more attention and interest from while SC live-streaming commerce is still in the growth phase in Viet­
viewers with higher impulsivity. Thus, vividness and personalisation nam, it was the most viewed type of live-streaming in Vietnam in 2022.
have stronger effects on cognitive and affective reactions, resulting in a Thus, SC live-streaming in Vietnam has great potential as a long-term
clearer consumption vision and more intense telepresence. In other tactic to attract consumers, boost sales, and create a strong sense of

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Table 1 2021 worldwide (Decision Lab, 2022). Thus, Vietnam should be a suit­
Respondents’ characteristics. able context to investigate viewers’ perceptions of SC live-streaming,
Gender Freq. % Occupation Freq. % and the findings could be applied to other countries.
The sample size was calculated following the inverse square root
Male 177 47.1 Company employee 102 27.1
Female 199 52.9 Housewife/ 57 15.2 method (Hair et al., 2021). Accordingly, the minimum sample size
husband required is the highest, with the expectation that the path coefficients
Total 376 100 Teacher 59 15.7 would be between 0.11 and 0.2. With that expectation, the minimum
Age Freq. % Businessman/ 58 15.4 sample size is 155 for a significance level of 5%. Therefore, this study
woman
Under 25 96 25.5 Doctor 59 15.7
aimed to collect a sample of 390 respondents. A total of 390 question­
25–34 104 27.7 Others 41 10.9 naires were collected, and 14 were rejected due to unreliable informa­
35–45 90 23.9 Total 376 100.0 tion. The remaining 376 questionnaires were used for processing,
Older than 45 86 22.9 Income (million Freq. % resulting in a response rate of 96.4 percent. The sample characteristics
VND)
are presented in Table 1.
Total 376 100.0 < 10 100 26.6
Education Freq. % 10 - < 15 87 23.1
background 3.2. Measurements of studied constructs
Undergraduate Degree 283 75.3 15 - < 20 120 31.9
and below
The measurements of the studied construct were derived from pre­
Master’s Degree 80 21.3 >= 20 69 18.4
Doctor of Philosophy 13 3.4 Total 376 100.0 vious studies. In more detail, five items measuring vividness and three
Total 376 100.0 Live-stream Freq. % items measuring personalisation were used from Zhang et al. (2020) and
viewing frequency Xue et al. (2020), respectively. The measurement scales of consumption
Marital status Freq. % Very low 55 14.6
vision and telepresence each had four items which were adopted from
Single 147 39.1 Slightly low 74 19.7
Married 189 50.3 Medium 99 26.3
Yim and Yoo (2020) and Sun et al. (2019). UBI scale has three items
Other 40 10.6 Slightly high 97 25.8 borrowed from Zafar et al. (2019). Finally, four items measuring
Total 376 100.0 Very high 51 13.6 impulsive buying tendency were adopted from Wells et al. (2011). All
Online Shopping Freq. % Total 376 100.0 items used a five-point Likert scale with a range from ‘strongly disagree’
Experience (Year)
to ‘strongly agree’. The measurements and corresponding items are
Under 1 60 16.0
1–2 70 18.6 presented in Appendix 2.
2–3 104 27.6
3–4 62 16.5 4. Analysis procedure and results
4 and higher 80 21.3
Total 376 100.0
4.1. Analysis procedure

brand (Decision Lab, 2022). The development of SC live-streaming in This study adopted partial least squares structural equation model­
Vietnam is consistent with the increased importance of this type of e- ling (PLS-SEM) with SmartPLS software version 4 to conduct data
commerce, which accounts for 76% of spending within social apps in analysis, including validating and testing the measurement and struc­
tural models. To validate the measurement model, we followed the

Table 2
Constructs measurement.
Constructs and indicators Min Max Mean S.D Loadings Cronbach’s alpha Composite reliability Variance extracted

Personalisation (PER) 0.87 0.92 0.80


PER1 1 5 3.61 0.98 0.91
PER2 1 5 3.64 1.00 0.89
PER3 1 5 3.68 0.96 0.88
Vividness (VIV) 0.90 0.92 0.71
VIV1 1 5 3.59 0.99 0.79
VIV2 1 5 3.53 0.98 0.88
VIV3 1 5 3.55 0.97 0.87
VIV4 1 5 3.53 0.96 0.84
VIV5 1 5 3.67 0.97 0.83
Consumption vision (CON) 0.86 0.91 0.71
CON1 1 5 3.86 1.03 0.81
CON2 1 5 3.58 1.05 0.83
CON3 1 5 3.59 1.02 0.87
CON4 1 5 3.37 1.04 0.85
Telepresence (TEL) 0.88 0.91 0.73
TEL1 1 5 3.57 1.00 0.82
TEL2 1 5 3.35 1.04 0.87
TEL3 1 5 3.35 1.08 0.87
TEL4 1 5 3.22 1.13 0.85
Urge to buy impulsively (UBI) 0.87 0.92 0.79
UBI1 1 5 2.98 1.16 0.88
UBI2 1 5 3.31 1.07 0.88
UBI3 1 5 3.19 1.14 0.90
Impulsivity (IBT) 0.91 0.94 0.78
IBT1 1 5 3.25 0.99 0.84
IBT2 1 5 3.01 1.13 0.91
IBT3 1 5 3.08 1.09 0.89
IBT4 1 5 3.01 1.17 0.91

Note. S.D: standard deviation.

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Table 3 Predict procedure to evaluate the research model quality (Hair et al.,
Discriminant validity. 2021). As the proposed model includes a moderating variable, this study
1 2 3 4 5 6 utilised a two-step estimation to separately estimate the direct/indirect
effects and the moderating effects. Accordingly, in step 1, the present
1. Personalisation 0.89 0.66 0.51 0.49 0.35 0.09
2. Vividness 0.74 0.84 0.59 0.51 0.41 0.15 study estimated the direct and indirect effects. In step 2, the interaction
3. Consumption vision 0.59 0.67 0.84 0.67 0.54 0.19 terms were generated by adopting the two-stage approach, and subse­
4. Telepresence 0.56 0.58 0.76 0.85 0.57 0.29 quently, the moderating effects were estimated (Hair et al., 2021).
5. Urge to buy impulsively 0.40 0.47 0.62 0.65 0.89 0.42
6. Impulsivity 0.10 0.17 0.21 0.32 0.47 0.89
4.2. The reliability and validity of the studied constructs
Note. The Heterotrait-Monotrait (HTMT) ratios and bivariate correlations are
below and above the diagonal, respectively. The square root of AVEs is on the As presented in Table 2, all factor loadings were greater than 0.7, and
diagonal. all Cronbach’s Alpha and CR values were greater than 0.7, indicating
that the measurement scales of the studied constructs were reliable.
Furthermore, all AVE values were greater than 0.5, supporting the
Table 4
Hypothesis testing results.
convergence validity of the constructs. Table 3 showed that the square
root of the AVE of a construct was greater than its correlations with
Paths Hypotheses VIF Std. t- Bootstrap Conclusions
other constructs. Also, the HTMT matrix demonstrated that all values
β values
were less than 0.85. Thus, discriminant validity between constructs was
Direct effects
acceptable.
VIV → H1 1.75 0.44 5.86a [0.28; Support
CON 0.58]
VIV → H2 1.75 0.33 5.00a [0.20; Support 4.3. Checking for common method biases
TEL 0.46]
PER → H3 1.75 0.23 2.84b [0.07; Support To check common method biases in the current study, we adopted
CON 0.38]
a the common latent factor (CLF) approach (Podsakoff et al., 2003)
PER → H4 1.75 0.27 3.79 [0.12; Support
TEL 0.40] justified for PLS-SEM (Liang et al., 2007). Accordingly, a CLF was added
CON → H5 1.81 0.29 3.88a [0.14; Support to the measurement model whose indicators were all indicators of the
UBI 0.44] studied constructs. A bootstrap procedure with 5000 sub-samples was
TEL → H6 1.90 0.29 3.49a [0.13; Support
adopted to estimate the model. The results showed that most of the
UBI 0.45]
Indirect effects
factor loadings of CLF were insignificant. Furthermore, the variance
VIV → H7a 0.13 3.22b [0.06; Support* extracted by the studied constructs and CLF were 0.750 and 0.006,
CON → 0.22] respectively, generating a proportion of 125:1. Thus, we postulated that
UBI common method biases were less likely to be a problem in the current
VIV → H7b 0.10 2.79b [0.04; Support*
study (Liang et al., 2007).
TEL → 0.18]
UBI
PER → H8a 0.07 2.23c [0.02; Support* 4.4. Hypothesis testing results
CON → 0.15]
UBI
Direct effects: As presented in Table 4, the testing results indicated
PER → H8b 0.08 2.45c [0.03; Support*
TEL → 0.15] that all proposed direct effects were supported by data. In more detail,
UBI vividness had positive effects on consumption vision (H1: β = 0.44, p <
Moderating effects 0.001) and telepresence (H2: β = 0.33, p < 0.001). Personalisation
VIV × IBT H9a 2.46 0.18 2.39c [0.03; Support exerted positive influences on consumption vision (H3: β = 0.23, p <
→ CON 0.32]
c 0.01) and telepresence (H4: β = 0.27, p < 0.001). Consumption vision
VIV × IBT H9b 2.46 0.19 2.48 [0.05; Support
→ TEL 0.34] (H5: β = 0.29, p < 0.001) and telepresence (H6: β = 0.29, p < 0.001) had
PER × H10a 2.48 0.15 2.06c [0.02; Support positive impacts on UBI.
IBT → 0.31] Indirect effects: The testing results showed that vividness had indirect
CON
effects on UBI via consumption vision (H7a: β = 0.13, p < 0.01) and
PER × H10b 2.48 0.22 3.00b [0.08; Support
IBT → 0.36]
telepresence (H7b: β = 0.10, p < 0.01), and personalisation exerted
TEL indirect effects on UBI via consumption vision (H8a: β = 0.07, p < 0.05)
R2 UBI: 0.45 and telepresence (H8b: β = 0.08, p < 0.05). Furthermore, the findings
Effect size (f2) f2VIV → CON = 0.18; f2VIV → TEL = 0.09 demonstrated that the direct effects of vividness and personalisation on
f 2PER → CON = 0.05; f 2PER → TEL = 0.06
UBI were insignificant. Thus, the indirect effects were full mediation.
f 2CON→ UBI = 0.09; f 2TEL → UBI = 0.08
f 2VIV x IBT → CON = 0.03; f 2VIV x IBT → TEL = 0.04 Moderating effects: Four moderating effects were supported by the
f 2PER x IBT → CON = 0.02; f 2PER x IBT → TEL = 0.08 data. Impulsive buying tendency positively moderated the relationship
between vividness and consumption (H9a: β = 0.18, p < 0.05) and be­
Note. VIV: Vividness; PER: Personalisation; CON: Consumption vision; TEL:
Telepresence; IBT: Impulsivity; UBI: Urge to buy impulsively; a p < 0.001; b p < tween vividness and telepresence (H9b: β = 0.19, p < 0.05). Impulsive
0.01; c p < 0.05. * full mediating effects. buying tendency also positively moderated the relationship between
personalisation and consumption (H10a: β = 0.15, p < 0.05) and be­
guidance of Hair et al. (2021) to use factor loadings, Cronbach’s Alpha, tween personalisation and telepresence (H10b: β = 0.22, p < 0.01).
and composite reliability (CR) to assess the reliability of the studied Control effects: Gender (β = -0.08, p < 0.05) negatively influenced
constructs, average variance extracted (AVE) to evaluate the conver­ UBI while age (β = -0.04, p greater than 0.05) and income (β = 0.01, p
gence validity, and Fornell and Larcker (1981) and HTMT matrix criteria greater than 0.05) did not exert significant effects on this variable.
to appraise the discriminant validity. To test the structural model, path Finally, a bootstrap procedure with 5000 sub-samples was adopted
coefficients, VIFs, and confidence intervals were used to assess the sig­ to ensure that the testing results were valid. The results demonstrated
nificance of the proposed relationships. Furthermore, this study used the that the confidence intervals of significant relationships did not contain
coefficient of determination (R2), Cohen’s effect size (f2), and the PLS- the value of zero (0). Thus, we concluded that the estimation was
reliable.

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Table 5 and Yoo, 2020), can be initiated by stimuli that foster attention and
PLS-Predict procedure. information processing, such as vividness and personalisation (Barsalou,
Constructs Indicator PLS-RMSE LM-RMSE 2008; Yim and Yoo, 2020). Also, vividness and personalisation are
stimuli that reduce the psychological distance, foster the perception that
UBI UBI1 0.996 0.998
UBI2 0.963 0.985 live-streamers are “real people” taking care of and valuing viewers, and
UBI3 1.009 1.039 “simulate” the physical shopping environment. This could enhance the
perception of being at a seller’s location, i.e., telepresence (Ou et al.,
Note. UBI: Urge to buy impulsively.
2014). Thus, the more vivid and personalised the product information is,
the stronger the consumption vision and telepresence are elicited. On
4.5. Assessing research model quality
the contrary, product information that is not vivid and personalised is
less likely to evoke consumption vision and telepresence. In this sense,
The results (Table 4) showed that the proposed research model
vividness and personalisation have a significant role in fostering
explained 45% variance of UBI. The f2 of direct effects ranged from 0.05
viewers’ cognitive and affective reactions and their behaviours (Kang
to 0.18, indicating that the impacts were small and medium. The f2 of
et al., 2021; Sun et al., 2019). More importantly, they can generate a
moderating effects ranged from 0.02 to 0.08, demonstrating that the
close-to-direct experience, which shortens the decision-making process
effects were medium and large.
and promotes immediate purchase. More broadly, the results high­
The PLS-Predict procedure was adopted to evaluate the predictive
lighted the vitality of investigating SC live-streaming’s distinctive
power of the research model. The results, as shown in Table 5, showed
characteristics as the stimuli of impulsive buying.
that the RMSE values produced by PLS-RMSE were smaller than the LM
The study empirically confirmed that consumption vision and tele­
values generated by LM-RMSE for all items measuring UBI. Thus, we
presence had influences on UBI. Congruent with the SOR paradigm,
propose that the research model had high predictive power (Hair et al.,
consumption vision and telepresence are the intermediary organism that
2021).
fosters UBI as a response. Consumption vision and telepresence gener­
ated positive emotions and flow, which in turn, promoted UBI. The role
5. Discussion and implications
of consumption vision as an origin of positive emotions is supported by
the cognitive appraisal theory (Bagozzi et al., 1999), while the role of
5.1. Discussion and theoretical implications
telepresence in evoking flow is in line with previous findings in a
computer-mediated context (e.g., Guo et al., 2016; Yim et al., 2012).
Drawing on the SOR paradigm (Mehrabian and Russell, 1974), this
Thus, a higher level of consumption vision and telepresence would lead
study provides a deeper and broader understanding of how and why SC
to stronger UBI. While previous studies in the SC live-streaming context
live-streaming’s distinctive characteristics can foster impulsive buying.
have proposed a wide range of cognitive/affective reactions linking
This study employed two distinctive features of SC live-streaming, which
stimuli and impulsive buying, consumption vision and telepresence
are vividness (Sun et al., 2019; Zhang et al., 2020) and personalisation
seem to have been ignored regardless of their significance in terms of
(Kang et al., 2021; Xue et al., 2020), as stimuli fostering UBI (Rook and
generating the close-to-direct shopping experience and fostering im­
Fisher, 1995) as the response via the two vital close-to-direct experi­
mediate purchases (Pelet et al., 2017; Yim and Yoo, 2020). Thus, the
ences, which are consumption vision (Yim and Yoo, 2020) and tele­
current study undoubtedly contributes to understanding the cognitive/
presence (Pelet et al., 2017) as organism. In the study, both direct and
affective organism that can promote impulsive buying in the context of
indirect links between stimuli, organism, and response were investi­
SC live-streaming. In addition, vividness and telepresence exerted full
gated. Furthermore, the personality trait of impulsivity was examined as
indirect effects on UBI via consumption vision and telepresence, which
the boundary condition of the link between stimuli and organism. The
is further consistent with SOR as a mediation model (Chen et al., 2022).
findings indicated that the proposed hypotheses were supported.
The findings confirmed that consumption vision and telepresence are
Consistent with the SOR paradigm (Mehrabian and Russell, 1974),
necessary conditions linking vividness and personalisation with UBI.
which has been widely adopted in previous studies in SC live-streaming
The finding, once again, highlighted the importance of activating psy­
context, the current study has contributed to the understanding that
chological processes for simulating and fulfilling shopping experiences
impulsive buying behaviour in this setting should be the outcome of
to foster impulsive buying behaviour in the context that lacks direct
various stimuli capable of eliciting cognitive and affective organisms
experience as in the SC live-streaming context (Wang et al., 2022). The
among viewers (e.g., Gao et al., 2022; Khoi and Le, 2023; Lo et al.,
current study, therefore, profoundly unravelled the underlying mecha­
2022). Furthermore, in line with the concept of SOR as a mediation
nism through which vividness and personalisation are linked to con­
paradigm (Chen et al., 2022), the findings have confirmed direct and
sumption vision and telepresence, and subsequently to UBI which
indirect effects between components, establishing a more comprehen­
undoubtedly articulated a more comprehensive knowledge regarding
sive understanding of how and why SC live-streaming fosters UBI.
the path leading to UBI.
Finally, with the integration and validation of the boundary conditions,
Base on the SOR paradigm, this study also enriched the under­
this study has shown that the link between SC live-streaming’s distinc­
standing of how and why online impulsive buying occurs by investi­
tive characteristics can be modified by viewers’ personalities, carving a
gating impulsivity (Rook and Fisher, 1995) as a contingency modifying
more profound knowledge of the link between stimuli, organism, and
the link between stimulus (i.e., vividness and personalisation), and or­
response in the research context.
ganism (i.e., consumption vision and telepresence). The findings that
The findings indicated that vividness and personalisation (Kang
impulsivity enhanced those associations implied that viewers with a
et al., 2021; Sun et al., 2019) had positive impacts on consumption
higher level of impulsivity, compared to those with a lower level, were
vision and telepresence (Pelet et al., 2017; Yim and Yoo, 2020). From
more attentive to stimuli (Wells et al., 2011) such as vividness and
the view of SOR, vividness and personalisation can be considered stimuli
personalisation and thus had a clearer consumption vision and stronger
which elicit consumption vision and telepresence as organism in the
telepresence and eventually had higher UBI. The results shed more light
context of SC live-streaming. Although vividness and personalisation
on the importance of boundary conditions of the link between stimuli
have been shown to impact viewers’ perceptions and psychological
and organism in the SC live-streaming setting, converting simple direct
processes (Bao and Zhu, 2022; Khoi and Le, 2023; Xue et al., 2020;
effects into conditional effects and fostering an understanding of under
Zheng et al., 2022), their influences on consumption vision and tele­
which conditions vividness and personalisation had stronger impacts on
presence have been largely disregarded. Consumption vision, which is
consumption vision and telepresence.
the imagination of using the new product scenario (Yim et al., 2020; Yim

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Table A1
Selected studies on impulsive buying in the context of SC live-streaming under the lens of the SOR paradigm.
Studies Theoretical base Context/Research Stimulus Organism/Moderators Response
design

Ming et al. Stimulus-organism- Live streaming Live-streaming characteristic: social Cognitive organism: flow state Impulsive buying
(2021) response commerce/Survey presence of live streaming platforms and Affective organism: trust behavior
live streamers
Environmental stimuli: social presence
of viewers,
telepresence
Zhang et al. Social presence theory, Live streaming Live-streaming characteristic: social Cognitive organism: perceived Urge to buy impulsively
(2022) cognitive-affective commerce/Survey presence of live-streamer risk
framework Environmental stimuli: social presence Affective organism: affective
of other viewers and product intensity.
Lv et al. Attention-interest- Tourism live Environmental stimuli: Informativity, Cognitive organism: immersion Immediate buying
(2022) desire-action (AIDA) streaming/Survey entertainment, interactivity Affective organism: product behavior, continuous
model interest, live streaming interest, watching intention.
buying desire
Lo et al. Stimulus-organism- Live streaming Environmental stimuli: parasocial Cognitive organism: cognitive Impulsive buying urge and
(2022) response commerce/Survey interaction, social contagion, vicarious responses behaviour
experience Affective organism: affective
Marketing stimuli: scarcity persuasion, responses
price Moderator: impulsive buying
perception tendency, susceptibility
to social influence
Gao et al. Stimulus-organism- Live streaming Environmental stimuli: atmospheric Cognitive organism: Zhong Yong Impulsive buying intention
(2022) response commerce/Survey cues tendency Affective organism:
Marketing stimuli: sales promotion emotions

Khoi and Le Stimulus-organism- Live streaming Live-streaming characteristic: Cognitive organism: inspiration Urge to buy impulsively
(2023) response commerce/Survey Interactivity Affective organism: delight
Moderator: idea shopping

Li et al. Stimulus-organism- Live streaming Environmental stimuli: divergence, Cognitive organism: perceived Impulsive buying intention
(2023) response commerce/Survey social presence value
Affective organism: positive
effect
Moderator: need for cognition
Wang et al. Affordance Brand self-built live Environmental stimuli: guidance Cognitive and Affective Impulsive purchase
(2022) theory streaming e- information, bullet information, organism: dynamic brand intention
commerce/Survey parasocial interaction experience
Moderator: guidance
information, parasocial
interaction
Chen et al. Stimulus-organism- Live streaming Live-streaming characteristic: Cognitive organism: Impulsive purchase
(2022) response commerce/Survey Perceived anchor attributes involvement behavior
Environmental stimuli: immersion
Marketing stimuli: perceived scarcity
Lou et al. Stimulus-organism- Live streaming Live-streaming characteristic: streamer Cognitive organism: perceived Impulse purchase
(2022) response commerce/Survey popularity streamer reputation, perceived
Marketing stimuli: product popularity competition
Moderator: perceived power
Yu et al. Stimulus-organism- Gastronomy live Live-streaming characteristic: Affective organism: social and Impulsive consumption
(2022) response streaming/Survey perceived professionalism hedonic innovativeness
Environmental stimuli: telepresence
Marketing stimuli: gamification
Li et al. Cognitive evaluation Live streaming Live-streaming characteristic: Affective organism: pleasure, Impulsive purchase
(2022) theory commerce/Survey Interaction quality arousal intention
Moderator: extroverted
personality
Lin et al. Stimulus-organism- Live streaming Environmental stimuli: demand, Affective organism: perceived Intention of
(2022) response commerce/Survey convenience, interactivity, and enjoyment impulsive purchase
playfulness
Liu et al. Information source and Live streaming Live-streaming characteristic: Anchors’ Affective organism: presence Impulsive buying intention
(2022) social network theory commerce/Survey professionalism Moderator: consumer
competitive arousal
Hao and Psychological reactance Live streaming Marketing stimuli: time scarcity Affective organism: urgency Impulsive buying
Huang theory commerce/ Moderator: product type
(2023) Experiment (hedonic vs. utilitarian)
This study Stimulus-organism- SC live-streaming Live-streaming characteristics: Cognitive organism: Urge to buy impulsively
response vividness, personalisation consumption vision
Affective organism: telepresence
Moderator: Impulsivity

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N.H. Khoi et al. Electronic Commerce Research and Applications 60 (2023) 101286

5.2. Managerial implications Table A2


Measurement scales.
The research findings showed that, in the context of SC live- Personalisation: the ability of SC live-streaming to provide real-time Source
streaming, it is significant for merchants to increase impulsive buying tailored information to viewers’ needs and preferences (Kang et al.,
(Lv et al., 2022; Wang et al., 2022), which can be implied from the 2021; Komiak and Benbasat, 2006)
When viewing live-stream, …
perspective of the SOR paradigm. Generally, the SOR paradigm sug­
The live-streamers offer professional suggestions that suit me Xue et al.
gested that live-streamers who aim to increase viewers’ impulsive according to my shopping situation (2020)
buying during SC live-streaming sessions must have suitable stimuli to The live-streamers can focus on my needs for products or services
foster viewers’ cognitive and affective reactions. Following the findings The live-streamers provide personalized products or information
of the current research, the suitable stimuli could be vividness and for my personal needs
Vividness: the ability of SC live-streaming to produce real-time Zhang et al.
personalisation, while the cognitive and affective reactions of con­
sensorially richer interactive content (Steuer, 1992) (2020)
sumption vision and telepresence should be stimulated. With the exis­ When viewing live-stream, the product information …
tence of these perceptions, impulsive buying behaviour is more likely to stimulates my senses (sight, hearing, etc.)
happen. Thus, during live-streaming sessions, live-streamers should is clear
is concrete
have tools to measure these perceptions to better foster effective live-
is realistic
streaming scripts. Broadly, live-streamers should understand various is colourful
SC live-streaming characteristics and their capability to promote Consumption vision: a cognitive reaction defined as “visual images of Yim and Yoo
impulsive buying behaviour. certain product related-behaviors and their consequences—they (2020)
Also, improving vividness and personalisation is important since consist of concrete and vivid mental images that enable consumers to
vicariously experience the self-relevant consequences of product
these characteristics can foster impulsive buying by eliciting consump­
use” (Walters et al., 2012, p. 368)
tion vision and telepresence as bridges. As vividness reflects product When viewing live-stream, …
presentation quality (Jiang and Benbasat, 2007), it is significant that the It brings to mind concrete images of presented products
live-streamers must use specialized equipment and professional sup­ Vivid and detailed images of presented products come to mind
It is easy to see myself experiencing the presented products
porting teams so that the images (e.g., of products), sounds (e.g., of
I am able to ‘transport’ myself into product use scenarios
music), and voices (e.g., of live-streamers) and texts (e.g., product Telepresence: an affective reaction of decreased psychological Sun et al.
description) can be fully and vividly transferred to viewers. Further­ distance (Xue et al., 2020), reflecting the “perception that they are (2019)
more, since vividness is about depth and breadth (Li et al., 2002), new present at a seller’s location remote from their own location” (Ou
technologies should be adopted to generate higher stimulation of et al., 2014, p. 217)
When viewing live-stream, …
viewers’ senses. To enhance personalisation, live-streamers need to
I often feel my body is in the room, but my mind is inside the world
respond to viewers’ requests for product information, answer viewers’ created by the live-streamers
questions, and interact with viewers with images, videos, sounds, and I feel that I am immersed in the world that the live-streamers
texts (Kang et al., 2021). More importantly, these activities should create
The shopping-generated world seems to me to be “somewhere I
provide information matching viewers’ preferences and needs (Komiak
visit” rather than “something I see”
and Benbasat, 2006) to foster the perception that the content has been I feel I am more in the “real world” than the “computer world”
designed exclusively for them, form the feelings of being cared for, and Urge to buy impulsively: “the state of desire that is experienced upon Zafar et al.
help them become more engaged with live-streamers. encountering an object in an environment” (Beatty and Ferrell, (2019)
In addition, consumption vision and telepresence have important 1998, p. 172)
When viewing live-stream, …
practical implications for fostering impulsive buying since they can
I feel several sudden urges to buy products that I do not plan
promote the urge to buy impulsively. To encourage a clear consumption before
vision, live-streamers need to provide viewers with fruitful product in­ I often have the desire to buy items that are irrelevant to my
formation, both nonverbal and verbal (Phillips, 1996), that serves as specific shopping goal
cues for the product information evaluation and absorption process. I have the inclination to purchase outside my shopping list
Impulsivity: an enduring proclivity to act spontaneously in a specific Wells et al.
Besides, such information must be effectively communicated to viewers consumption context (Rook and Fisher, 1995) (2011)
by using specialty tools, space design, and product representation to “Just do it” describes the way I buy things
further captures viewers’ attention and elicit the imagination and self- I often buy things without thinking
relevant experience (Chang, 2012; Phillips et al., 1995; Yim and Yoo, “I see it, I buy it” describes me
“Buy now, think about it later” describes me
2020), and finally promote impulsive buying. To generate the sense of
telepresence, live-streamers need to bring the live-streaming experience
closer to a real shopping journey by generating high-resolution images 5.3. Limitations and future research
and videos of products and space to “simulate” the physical shopping
environment and promote the perception of “being there” (Mollen and This study has some limitations that should be noted. Firstly, the
Wilson, 2010). Moreover, live-streamers should foster the viewers’ current study proposes a SOR-based model to explain impulsive buying
perception of them as “real people” that truly care about personal needs in the context of SC live-streaming. While direct, indirect, and moder­
and preferences (Lim and Ayyagari, 2018; Ou et al., 2014; Zhang et al., ating effects have been tested, the moderated-mediating effects of
2014). impulsivity on indirect relationships have been ignored. Therefore,
Finally, impulsivity is a stable personality trait that enhances the link future studies should validate these effects to form a deeper under­
between vividness and personalisation, and consumption vision and standing of the mechanism leading to impulsive buying in this context.
telepresence. Thus, viewers with this personality trait should be an Secondly, while the two distinctive characteristics (i.e., vividness and
important target consumer segmentation of live-streaming shopping personalisation) have been examined, SC live-streaming offers various
since they are more sensitive to external stimuli (i.e., vividness and features, for example, responsiveness (Xue et al., 2020), that might act
personalisation; Wells et al., 2011) and thus are more likely to experi­ as stimuli fostering impulsive buying. Furthermore, more internal pro­
ence an urge to buy impulsively. To identify viewers with the impul­ cesses such as immersion or inspiration should be investigated as the
sivity trait, live-streaming platforms can utilize big data analysis organism that links stimuli and impulsive buying. Also, other person­
technologies to analyse social media users’ data (Chen et al., 2022). ality traits such as openness to experience might act as boundary con­
Subsequently, social CRM should be adopted as an important tool to ditions and thus should also be examined in future studies. Finally,
manage viewers (Kotler et al., 2016).

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