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Deuxième armée (Warhammer 40,000 9th Edition) [100 PL, 3CP, 2,005pts]

Arks of Omen Detachment (Tyranids) [100 PL, 3CP, 2,005pts]

Configuration [6CP]

Arks of Omen Compulsory Type


Selections: Troops
Categories: CONFIGURATION

Battle Size [6CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

Game Type
Selections: 5. Chapter Approved: Arks of Omen
Categories: CONFIGURATION

Hive Fleet
Selections: (Lurk) Exoskeletal Reinforcement, Jormungandr
Categories: CONFIGURATION, JORMUNGANDR
Abilities: Exoskeletal Reinforcement, Hive Fleet Adaptations, Hyper-adaptation (Jormungandr),
Hyper-adaptations, Tunnel Networks
Abilities Description Ref
Each time an attack with an Armour Penetration characteristic of Codex:
Exoskeletal
-1 is allocated to a model with this adaptation, that attack has an Tyranids
Reinforcement
Armour Penetration characteristic of 0 instead. p61
If every unit from your army (excluding HIVE TENDRIL LIVING
ARTILLERY and UNALIGNED units) is from the same hive fleet,
all HIVE TENDRIL units with this ability, and all models within
them, gain a Hive Fleet Adaptation. The Hive Fleet Adaptation
gained is dependant upon which hive fleet they are from.
Codex:
Hive Fleet
If your hive fleet does not have an associated Hive Fleet Tyranids
Adaptations
Adaptation, you must instead create a new Hive Fleet Adaptation p51
for them, as described on pages 60-61. This allows you to
customise the rules for your hive fleet to best represent their
fighting style. In either case, write down all of your Detachments'
Hive Fleet Adaptations on your army roster.

Hyper- Codex:
You can swap this hive fleet's Adaptive rule for one of the Hunt
adaptation Tyranids
Biomorphologies or Lurk Biomorphologies on page 61.
(Jormungandr) p57
Each Hive Fleet Adaptation also has an Adaptive element to it,
which can be swapped out for another rule at the start of the
Codex:
Hyper- battle, after determining who has the first turn. There are multiple
Tyranids
adaptations alternative rules that this Adaptive element can be swapped out
p51
for, and each hive fleet's Hyper-adaptations rule will specify which
ones are available to you.

• Each time a ranged attack targets a MONSTER unit with this


adaptation, if the attacker is more than 18" away, then the target is
treated as having the benefits of Dense Cover against that attack
Codex:
Tunnel (see the Warhammer 40,000 Core Book).
Tyranids
Networks • Each time a ranged attack targets a unit (excluding MONSTER
p57
units) with this adaptation, if the attacker is more than 12" away,
then the target is treated as having the benefits of Dense Cover
against that attack.

Stratagems [-2CP]

Rarefied Enhancements [-1CP]


Selections: Extra Bio-artefact [-1CP]
Categories: STRATAGEMS
Abilities: Rarefied Enhancements

Abilities Description Ref


Use this Stratagem before the battle, when you are mustering
your army, if your WARLORD has the HIVE TENDRIL keyword.
Select one HIVE TENDRIL CHARACTER model from your army
and give them one Relic (this must be a Relic they can have). Codex:
Rarefied
Each Relic in your army must be unique, and you cannot use this Tyranids
Enhancements
Stratagem to give a model two Relics. You can only use this p63
Stratagem once, unless you are playing a Strike Force battle (in
which case you can use this Stratagem twice), or an Onslaught
battle (in which case you can use this Stratagem three times).
Relic [-1CP]
Categories: STRATAGEMS
Abilities: Relic

Abilities Description Ref


Use this Stratagem before the battle, when you are mustering your
War Zone
army, after selecting your WARLORD. Select one CHARACTER
Nephilim:
Relic model from your army that is not a named character; give that model
Grand
one Relic (this must be a Relic they could have). You can only use
Tournament
this Stratagem once.

No Force Org Slot [20 PL, 325pts]

Tyranid Prime [5 PL, 85pts]


Selections: Lash Whip and Bonesword, Venom Cannon
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, CHARACTER,
INFANTRY, SYNAPSE, NO FORCE ORG SLOT, LASH WHIP
Abilities: Alpha Warrior, Lash Whip, Shadow in the Warp (Aura), Synapse (Aura), Unit: Tyranid
Prime, Weapon: Bonesword, Venom Cannon

Abilities Description Ref


In your Command phase, select one friendly <HIVE FLEET> CORE unit
within Synaptic Link range (pg 87) of this model that has not already Codex:
Alpha
been selected for this ability this turn. Until the start of your next Tyranids
Warrior
Command phase, each time a model in that unit makes an attack, re-roll p93
a wound roll of 1.
Codex:
Lash The bearer gains the LASH WHIP keyword. Each time the bearer makes
Tyranids
Whip a melee attack, re-roll a hit roll of 1.
pOthArm
Shadow While an enemy PSYKER unit is within 18" of this unit:
Codex:
in the • Subtract 1 from Psychic tests taken for that enemy unit.
Tyranids
Warp • Each time that enemy unit suffers Perils of the Warp, it suffer 1
p86
(Aura) additional mortal wound.
Codex:
Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit
Tyranids
(Aura) automatically passes Morale tests.
p86

Unit M WS BS S T W A Ld Save Ref


Tyranid Prime 6" 2+ 2+ 5 5 6 4 10 3+ Codex: Tyranids p86

Weapon Range Type S AP D Abilities Ref


Bonesword Melee Melee +2 -2 2 - Codex: Tyranids pMelArm
Venom Cannon 36" Assault D3 8 -3 2 Blast Codex: Tyranids pRanArm
Tyrant Guard [15 PL, 240pts]
Selections: Adrenal Glands [15pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, CORE, NO
FORCE ORG SLOT, ADRENAL GLANDS
Abilities: Ablative Brood, Adrenal Glands, Guardian Organism, Tyrant Goading
5x Tyrant Guard (Lash/Sword) [225pts]
Selections: 5x Lash Whip and Bonecleaver, 5x Two Rending Claws
Categories: LASH WHIP
Abilities: Lash Whip, Unit: Tyrant Guard, Weapon: Bonecleaver, Rending Claw

Abilities Description Ref


If your army is Battle-forged, then for each <HIVE FLEET> HIVE
Codex:
Ablative TYRANT model included in a Detachment, you can include one <HIVE
Tyranids
Brood FLEET> TYRANT GUARD unit in that Detachment without it taking up
p101
a Battlefield Role slot.
The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Codex:
Adrenal
Move characteristic and add 1 to the Strength characteristic of the Tyranids
Glands
bearer. pOthArm
While a friendly <HIVE FLEET> HIVE TYRANT model is within 3" of
The
this unit, that HIVE TYRANT can use the Look Out, Sir rule even if this
Guardian Balance
unit contains fewer than 3 models. HIVE TYRANTS within range of this
Organism Dataslate
ability gain the benefits of Look Out, Sir even though they are
p1
Character units with a Wounds characteristic greater than 9.
Codex:
Lash The bearer gains the LASH WHIP keyword. Each time the bearer
Tyranids
Whip makes a melee attack, re-roll a hit roll of 1.
pOthArm
While this unit is within 3" of any friendly <HIVE FLEET> HIVE Codex:
Tyrant
TYRANT models, add 1 to the Attacks characteristic of models in this Tyranids
Goading
unit. p101

Unit M WS BS S T W A Ld Save Ref


Tyrant Guard 6" 3+ 4+ 5 6 4 3 5 2+ Codex: Tyranids p101

Weapon Range Type S AP D Abilities Ref


Bonecleaver Melee Melee User -1 2 - Codex: Tyranids pMelArm
Rending Claw Melee Melee +1 -4 1 - Codex: Tyranids pMelArm

HQ [22 PL, -1CP, 485pts]

Tervigon [11 PL, 245pts]


Selections: Adrenal Glands [10pts], Massive Scything Talons, Power: Lurking Maws, Power:
Onslaught, Power: Smite, Relic: The Maw-claws of Thyrax, Stinger Salvoes
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, CHARACTER, PSYKER,
MONSTER, SYNAPSE, HQ, JORMUNGANDR, ADRENAL GLANDS
Abilities: Adrenal Glands, Brood Progenitor, Death Throes (6"/D6), Shadow in the Warp (Aura),
Spawn Termagants, Synapse (Aura), The Maw-claws of Thyrax, Wall of Flesh, Psychic Power:
Lurking Maws, Onslaught, Smite, Psyker: Tervigon, Unit: Tervigon [1] (9+ wounds), Tervigon
[2] (5-8 wounds), Tervigon [3] (1-4 wounds), Weapon: Massive Scything Talons (Strike),
Massive Scything Talons (Sweep), Stinger Salvoes
Abilities Description Ref
The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Codex:
Adrenal Move characteristic and add 1 to the Strength characteristic of the Tyranids
Glands bearer. pOthArm

In your Command phase, select one friendly <HIVE FLEET>


TERMAGANTS unit within Synaptic Link range (pg 87) of this model Codex:
Brood
that has not already been selected for this ability this turn. Until the Tyranids
Progenitor
start of your next Command phase, each time a model in that unit p94
makes a ranged attack, add 1 to that attack's hit roll.
Death When this model is destroyed, roll one D6 before removing it from Codex:
Throes play. On a 6+, the closest enemy unit within 6" suffers D6 mortal Tyranids
(6"/D6) wounds. p94
While an enemy PSYKER unit is within 18" of this unit:
Shadow in Codex:
• Subtract 1 from Psychic tests taken for that enemy unit.
the Warp Tyranids
• Each time that enemy unit suffers Perils of the Warp, it suffer 1
(Aura) p86
additional mortal wound.
In your Command phase, you can do one of the following:
• Select one friendly <HIVE FLEET> TERMAGANTS unit within 6" of
this model. Up to 2D6 destroyed models from that unit are returned
to it; set those models back up on the battlefield with their full
wounds remaining. When setting these models up on the battlefield,
they must be set up wholly within 6" of this model and cannot be set
up within Engagement Range of any enemy units, unless those units Codex:
Spawn
are already within Engagement Range of that TERMAGANTS unit. Tyranids
Termagants
• Once per battle, this model can spawn a new unit of Termagants. If p94
it does so, set up a new friendly <HIVE FLEET> TERMAGANTS unit
on the battlefield not within Engagement Range of any enemy units
and wholly within 6" of this model. That TERMAGANTS unit contains
10 models, each equipped with fleshborers, and, if you are playing a
game that uses a points limit, that unit does not cost any
Reinforcement points.
Codex:
Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit
Tyranids
(Aura) automatically passes Morale tests.
p86
• Add 1 to the bearer's Attacks characteristic.
• Each time the bearer makes a melee attack, you can re-roll the
The Maw- Codex:
wound roll.
claws of Tyranids
• Each time the bearer destroys an enemy unit as the result of a
Thyrax p70
melee attack, until the end of the battle, add 1 to the bearer's Attacks
characteristic (to a maximum of +3).
While a friendly <HIVE FLEET> TERMAGANTS unit is within 1" of
this model, if that unit contains 15 or more models and is closer to
any enemy models than this model, this model can use the Look Out
Sir rule even if this unit contains fewer than 3 models. The
Wall of Balance
TERVIGONS within range of a friendly <HIVE FLEET> Dataslate
Flesh
TERMAGANT unit's Wall of Flesh ability gain the benefits of Look p1
Out, Sir even though they are CHARACTERS with a Wounds
characteristic greater than 9. Note that the Wall of Flesh ability still
requires a unit of 15 or more Termagants to apply, even though
other Bodyguard abilities apply with fewer than 3 models.
Psychic Warp
Range Details Ref
Power Charge
Malediction: Select one enemy unit within
Synaptic Link range of this PSYKER or one
enemy unit within 18" of this PSYKER. Until the
Synaptic start of your next Psychic phase, each time a Codex:
Lurking
7 Link or friendly JORMUNGANDR model makes a Tyranids
Maws
18" melee attack against that enemy unit, improve p57
the Armour Penetration characteristic of that
attack by 1.

Blessing: Select one friendly <HiVE FLEET>


unit within Synaptic Link range of this PSYKER.
Until the start of your next Psychic phase:
• Models in that unit do not suffer the penalty to
hit rolls incurred for firing Assault weapons in Codex:
Synaptic
Onslaught 6 the same turn that their unit has Advanced. Tyranids
Link
• Models in that unit do not suffer the penalty to p69
hit rolls incurred for firing Heavy weapons in the
same turn that their unit has moved.
• That unit is eligible to declare a charge in a
turn in which it Advanced.
The closest visible enemy unit within 18" of the Warhammer
psyker suffers D3 mortal wounds. If the result of 40,000
Smite 5 18"
the Psychic test was more than 10 the target Core Book
suffers D6 mortal wounds instead. p178

Psyker Cast Deny Powers Known Other Ref


Tervigon 1 1 Smite + 1 Hive Mind -

Unit M WS BS S T W A Ld Save Ref


Tervigon [1] (9+ wounds) 8" 3+ 3+ 7 8 17 4 10 2+ Codex: Tyranids p94
Tervigon [2] (5-8 wounds) 7" 4+ 4+ 7 8 N/A 4 10 2+ Codex: Tyranids p94
Tervigon [3] (1-4 wounds) 6" 5+ 5+ 7 8 N/A 4 10 2+ Codex: Tyranids p94

Weapon Range Type S AP D Abilities Ref


Massive Codex:
Scything Talons Melee Melee +3 -4 2D3 - Tyranids
(Strike) pMelArm
Massive Each time an attack is made Codex:
Scything Talons Melee Melee User -3 2 with this profile, make 2 hit Tyranids
(Sweep) rolls instead of 1. pMelArm
Codex:
Assault
Stinger Salvoes 24" 5 -1 1 - Tyranids
8
pRanArm

The Swarmlord [11 PL, -1CP, 240pts]


Selections: Bone Sabres, Power: Catalyst, Power: Neuroparasite, Power: Smite, Stratagem:
Warlord Trait [-1CP], Warlord, Warlord Trait: Synaptic Lynchpin
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, CHARACTER,
MONSTER, PSYKER, HIVE TYRANT, SYNAPSE, HORNED CHITIN, HQ, WARLORD
Abilities: Blade Parry, Death Throes (6"/D3), Domination of the Hive Mind, Hive Commander,
Psychic Barrier, Shadow in the Warp (Aura), Stratagem: Warlord Trait, Synapse (Aura),
Synaptic Lynchpin, Psychic Power: Catalyst, Neuroparasite, Smite, Psyker: The Swarmlord,
Unit: The Swarmlord [1] (7+ wounds), The Swarmlord [2] (4-6 wounds), The Swarmlord [3] (1-3
wounds), Weapon: Bone Sabres

Abilities Description Ref


Once per turn, the first time a saving throw made against a melee Codex:
Blade Parry attack is failed for this model, the damage characteristic of that Tyranids
attack is changed to 0. p91
Death When this model is destroyed, roll one D6 before removing it from Codex:
Throes play. On a 6+, the closest enemy unit within 6" suffers D3 mortal Tyranids
(6"/D3) wounds. p91
In your Command phase, select one friendly <HIVE FLEET>
Domination Codex:
CORE unit within Synaptic Link range (pg 87) of this model. Until
of the Hive Tyranids
the start of your next Command phase, each time a model in that
Mind p91
unit makes an attack, re-roll the hit roll.
In your Command phase, select one friendly <HIVE FLEET>
CORE unit within Synaptic Link range of this model. Until the start
of your next Command phase, that unit gains the Objective Codex:
Hive
Secured ability (see the Warhammer 40,000 Core Book). If that Tyranids
Commander
unit already had this ability, models in that unit count as one p91
additional model when determining control of an objective
marker.
Codex:
Psychic
This model has a 4+ invulnerable save. Tyranids
Barrier
p91
While an enemy PSYKER unit is within 18" of this unit:
Shadow in Codex:
• Subtract 1 from Psychic tests taken for that enemy unit.
the Warp Tyranids
• Each time that enemy unit suffers Perils of the Warp, it suffer 1
(Aura) p86
additional mortal wound.
Use this Stratagem before the battle, when you are mustering
War Zone
Stratagem: your army, after selecting your WARLORD. If your WARLORD is
Nephilim:
Warlord a CHARACTER model, determine a Warlord Trait for them (this
Grand
Trait must be a Warlord Trait they could have). You can only use this
Tournament
Stratagem once.
Codex:
Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that
Tyranids
(Aura) unit automatically passes Morale tests.
p86
• Add 3" to the range of this WARLORD's aura abilities and
Synaptic Imperative abilities (pg 88). Codex:
Synaptic
• Each time this WARLORD uses an ability in your Command Tyranids
Lynchpin
phase that specifies a range, until the end of the phase, add 3" to p68
the range of that ability.
Psychic Warp
Range Details Ref
Power Charge
Blessing: Select one friendly <HIVE
FLEET> unit within Synaptic Link range of
this PSYKER. Until the start of your next
Psychic phase:
Codex:
Synaptic • Each time a model in that unit (excluding
Catalyst 6 Tyranids
Link TITANIC models) would lose a wound, roll
p69
one D6: on a 5+, that wound is not lost.
• Each time a TITANIC model in that unit
would lose a wound, roll one D6: on a 6,
that wound is not lost.
Witchfire: Select one enemy unit within
Synaptic Link range of this PSYKER or one
enemy unit within 18" of this PSTKER. Roll
Synaptic Codex:
one D6 for each model in that unit: for each
Neuroparasite 7 Link or Tyranids
roll that exceeds that model's Toughness
18" p69
characteristic, that model's unit suffers 1
mortal wound (to a maximum of 6 mortal
wounds).

The closest visible enemy unit within 18" of


Warhammer
the psyker suffers D3 mortal wounds. If the
40,000
Smite 5 18" result of the Psychic test was more than 10
Core Book
the target suffers D6 mortal wounds
p178
instead.

Psyker Cast Deny Powers Known Other Ref


The Swarmlord 2 2 Smite + 2 Hive Mind -

Unit M WS BS S T W A Ld Save Ref


The Swarmlord [1] (7+ wounds) 9" 2+ 2+ 8 8 13 9 10 2+ Codex: Tyranids p91
The Swarmlord [2] (4-6 wounds) 8" 3+ 3+ 8 8 13 9 10 2+ Codex: Tyranids p91
The Swarmlord [3] (1-3 wounds) 6" 4+ 4+ 8 8 13 9 10 2+ Codex: Tyranids p91

Weapon Range Type S AP D Abilities Ref


Bone Sabres Melee Melee +1 -4 3 - Codex: Tyranids p91

Troops [40 PL, 845pts]


Hormagaunts [4 PL, 80pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, CORE,
ENDLESS MULTITUDE, TROOPS
Abilities: Bounding Leap, Swarming Masses
10x Hormagaunt [80pts]
Selections: 10x Hormagaunt Talons
Unit: Hormagaunt, Weapon: Hormagaunt Talons

Abilities Description Ref


Codex:
Bounding Each time a model in this unit makes a pile-in move, it can move up to
Tyranids
Leap an additional 3" (to a maximum of 9").
p98
Each time this unit fights, models in this unit can fight if:
• They are within Engagement Range of any enemy units.
• They are within 2½" of any enemy units.
Codex:
Swarming
Tyranids
Masses If, in the Fight phase, this unit is subject to any other rules that would
p86
reduce the number of models from this unit that are able to fight, then
neither those rules nor the Swarming Masses rule take effect for that
phase.

Unit M WS BS S T W A Ld Save Ref


Hormagaunt 10" 4+ 4+ 3 3 1 3 5 5+ Codex: Tyranids p98

Weapon Range Type S AP D Abilities Ref


Hormagaunt Talons Melee Melee User -1 1 - Codex: Tyranids pMelArm
Hormagaunts [4 PL, 80pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, CORE,
ENDLESS MULTITUDE, TROOPS
Abilities: Bounding Leap, Swarming Masses
10x Hormagaunt [80pts]
Selections: 10x Hormagaunt Talons
Unit: Hormagaunt, Weapon: Hormagaunt Talons

Abilities Description Ref


Codex:
Bounding Each time a model in this unit makes a pile-in move, it can move up to
Tyranids
Leap an additional 3" (to a maximum of 9").
p98
Each time this unit fights, models in this unit can fight if:
• They are within Engagement Range of any enemy units.
• They are within 2½" of any enemy units.
Codex:
Swarming
Tyranids
Masses If, in the Fight phase, this unit is subject to any other rules that would
p86
reduce the number of models from this unit that are able to fight, then
neither those rules nor the Swarming Masses rule take effect for that
phase.

Unit M WS BS S T W A Ld Save Ref


Hormagaunt 10" 4+ 4+ 3 3 1 3 5 5+ Codex: Tyranids p98

Weapon Range Type S AP D Abilities Ref


Hormagaunt Talons Melee Melee User -1 1 - Codex: Tyranids pMelArm

Termagants [12 PL, 210pts]


Selections: Fleshborer, 30x Termagant [210pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, CORE,
ENDLESS MULTITUDE, TROOPS
Abilities: Swarming Masses, Unit: Termagant, Weapon: Fleshborer

Abilities Description Ref


Each time this unit fights, models in this unit can fight if:
• They are within Engagement Range of any enemy units.
• They are within 2½" of any enemy units.
Codex:
Swarming
Tyranids
Masses If, in the Fight phase, this unit is subject to any other rules that would
p86
reduce the number of models from this unit that are able to fight, then
neither those rules nor the Swarming Masses rule take effect for that
phase.

Unit M WS BS S T W A Ld Save Ref


Termagant 6" 4+ 4+ 3 3 1 1 5 5+ Codex: Tyranids p98

Weapon Range Type S AP D Abilities Ref


Fleshborer 18" Assault 1 5 -1 1 - Codex: Tyranids pRanArm
Termagants [12 PL, 210pts]
Selections: Fleshborer, 30x Termagant [210pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, CORE,
ENDLESS MULTITUDE, TROOPS
Abilities: Swarming Masses, Unit: Termagant, Weapon: Fleshborer

Abilities Description Ref


Each time this unit fights, models in this unit can fight if:
• They are within Engagement Range of any enemy units.
• They are within 2½" of any enemy units.
Codex:
Swarming
Tyranids
Masses If, in the Fight phase, this unit is subject to any other rules that would
p86
reduce the number of models from this unit that are able to fight, then
neither those rules nor the Swarming Masses rule take effect for that
phase.

Unit M WS BS S T W A Ld Save Ref


Termagant 6" 4+ 4+ 3 3 1 1 5 5+ Codex: Tyranids p98

Weapon Range Type S AP D Abilities Ref


Fleshborer 18" Assault 1 5 -1 1 - Codex: Tyranids pRanArm

Tyranid Warriors [8 PL, 265pts]


Selections: Adrenal Glands [15pts], Toxin Sacs [10pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, SYNAPSE, INFANTRY,
CORE, TROOPS, ADRENAL GLANDS, TOXIN SACS
Abilities: Adrenal Glands, Shadow in the Warp (Aura), Synapse (Aura), Toxin Sacs, Warrior
Spawning
Tyranid Warrior [40pts]
Selections: Deathspitter [5pts], Lash Whip and Bonesword [5pts]
Categories: LASH WHIP
Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Deathspitter
Tyranid Warrior [40pts]
Selections: Deathspitter [5pts], Lash Whip and Bonesword [5pts]
Categories: LASH WHIP
Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Deathspitter
Tyranid Warrior [40pts]
Selections: Deathspitter [5pts], Lash Whip and Bonesword [5pts]
Categories: LASH WHIP
Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Deathspitter
Tyranid Warrior [40pts]
Selections: Deathspitter [5pts], Lash Whip and Bonesword [5pts]
Categories: LASH WHIP
Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Deathspitter
Tyranid Warrior [40pts]
Selections: Deathspitter [5pts], Lash Whip and Bonesword [5pts]
Categories: LASH WHIP
Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Deathspitter
Tyranid Warrior [40pts]
Selections: Deathspitter [5pts], Lash Whip and Bonesword [5pts]
Categories: LASH WHIP
Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Deathspitter

Abilities Description Ref


The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Codex:
Adrenal
Move characteristic and add 1 to the Strength characteristic of the Tyranids
Glands
bearer. pOthArm
Codex:
Lash The bearer gains the LASH WHIP keyword. Each time the bearer
Tyranids
Whip makes a melee attack, re-roll a hit roll of 1.
pOthArm
Shadow While an enemy PSYKER unit is within 18" of this unit:
Codex:
in the • Subtract 1 from Psychic tests taken for that enemy unit.
Tyranids
Warp • Each time that enemy unit suffers Perils of the Warp, it suffer 1
p86
(Aura) additional mortal wound.
Codex:
Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit
Tyranids
(Aura) automatically passes Morale tests.
p86
The bearer gains the TOXIN SACS keyword. Each time the bearer Codex:
Toxin
makes a melee attack, an unmodified hit roll of 6 automatically wounds Tyranids
Sacs
the target. pOthArm
If your army is Battle-forged, then for each Detachment that includes
Codex:
Warrior any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET>
Tyranids
Spawning TYRANID PRIME model can be included in that Detachment without
p97
taking up a Battlefield Role slot.

Unit M WS BS S T W A Ld Save Ref


Tyranid Warrior 6" 3+ 3+ 5 5 3 3 9 4+ Codex: Tyranids p97

Weapon Range Type S AP D Abilities Ref


Bonesword Melee Melee +2 -2 2 - Codex: Tyranids pMelArm
Deathspitter 24" Assault 3 5 -2 1 - Codex: Tyranids pRanArm

Elites [4 PL, 80pts]


Pyrovores [2 PL, 40pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, ACID
BLOOD, CORE, ELITES
Abilities: Volatile
Pyrovore [2 PL, 40pts]
Selections: Acid Maw, Bludgeoning Fists, Flamespurt
Categories: ACID MAW
Abilities: Acid Maw, Unit: Pyrovore, Weapon: Bludgeoning Fists, Flamespurt (Burning
Spray), Flamespurt (Pyrogout)

Abilities Description Ref


Codex:
Acid
The bearer gains the ACID MAW keyword. Tyranids
Maw
pOthArm
Each time a model in this unit is destroyed, roll one D6 before Codex:
Volatile removing it from play. On a 6, it explodes, and each unit within 3" Tyranids
suffers 1 mortal wound. p104

Unit M WS BS S T W A Ld Save Ref


Pyrovore 5" 3+ 3+ 5 5 5 3 5 3+ Codex: Tyranids p104

Weapon Range Type S AP D Abilities Ref


Codex:
Bludgeoning
Melee Melee +1 -3 1 - Tyranids
Fists
pMelArm
Flamespurt Each time an attack is made with Codex:
Assault
(Burning 12" 6 -2 2 this weapon, that attack Tyranids
D6
Spray) automatically hits the target. pRanArm
Each time an attack is made with Codex:
Flamespurt Assault
18" 4 -1 1 this weapon, that attack Tyranids
(Pyrogout) 2D6
automatically hits the target. pRanArm
Pyrovores [2 PL, 40pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, ACID
BLOOD, CORE, ELITES
Abilities: Volatile
Pyrovore [2 PL, 40pts]
Selections: Acid Maw, Bludgeoning Fists, Flamespurt
Categories: ACID MAW
Abilities: Acid Maw, Unit: Pyrovore, Weapon: Bludgeoning Fists, Flamespurt (Burning
Spray), Flamespurt (Pyrogout)

Abilities Description Ref


Codex:
Acid
The bearer gains the ACID MAW keyword. Tyranids
Maw
pOthArm
Each time a model in this unit is destroyed, roll one D6 before Codex:
Volatile removing it from play. On a 6, it explodes, and each unit within 3" Tyranids
suffers 1 mortal wound. p104

Unit M WS BS S T W A Ld Save Ref


Pyrovore 5" 3+ 3+ 5 5 5 3 5 3+ Codex: Tyranids p104

Weapon Range Type S AP D Abilities Ref


Codex:
Bludgeoning
Melee Melee +1 -3 1 - Tyranids
Fists
pMelArm
Flamespurt Each time an attack is made with Codex:
Assault
(Burning 12" 6 -2 2 this weapon, that attack Tyranids
D6
Spray) automatically hits the target. pRanArm
Each time an attack is made with Codex:
Flamespurt Assault
18" 4 -1 1 this weapon, that attack Tyranids
(Pyrogout) 2D6
automatically hits the target. pRanArm

Fast Attack [4 PL, 80pts]

Parasite of Mortrex [4 PL, 80pts]


Selections: Barbed Ovipositor, Clawed Limbs, Relic: Gestation Sac
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY,
CHARACTER, FLY, SYNAPSE, FAST ATTACK
Abilities: Death from Above, Gestation Sac, It Itches, Parasitic Infection, Shadow Hunter,
Shadow in the Warp (Aura), Synapse (Aura), Unit: Parasite of Mortrex, Weapon: Barbed
Ovipositor, Clawed Limbs
Abilities Description Ref
During deployment, you can set up this model high in the skies instead
of setting it up on the battlefield. If you do so, then during the
Death Codex:
Reinforcements step of one of your Movement phases, you can set up
from Tyranids
this model anywhere on the battlefield that is more than 9" away from
Above p108
any enemy models, and, until the end of the turn, you can re-roll charge
rolls made for this model.
Once per battle, the bearer can perform the following action:

Bursting the Sac (Action): At the start of your Shooting phase, this
model can start to perform this action. The action is completed at the Codex:
Gestation
end of that phase. When it is completed, set up a new <HIVE FLEET> Tyranids
Sac
RIPPER SWARMS unit on the battlefield within 3" of this model and not p71
within Engagement Range of any enemy units. That RIPPER SWARMS
unit contains D3+1 models, and, if you are playing a game that uses a
points limit, does not cost any Reinforcement points.
Codex:
It Itches While a unit is infected with parasites, it loses the Objective Secured Tyranids
ability. p108

Each time an attack made with this weapon successfully wounds an


enemy unit (excluding VEHICLE units), that unit suffers 1 mortal wound
in addition to any normal damage and becomes infected with parasites.
At the start of your opponent's Command phase, for each enemy unit
that is infected with parasites, your opponent must roll one D6:
• On a 1-3, that unit being rolled for suffers D3 mortal wounds and is no
longer infected with parasites.
Codex:
Parasitic • On a 4-6, that unit being rolled for suffers D3 mortal wounds and
Tyranids
Infection remains infected with parasites.
p108
If that unit suffers 2 or more mortal wounds as a result of this ability this
phase, set up a new friendly <HIVE FLEET> RIPPER SWARMS unit on
the battlefield within 3" of that unit and not within Engagement Range of
any enemy units. That RIPPER SWARMS unit contains 1 model, and, if
you are playing a game that uses a points limit, does not cost any
Reinforcement points.
Codex:
Shadow Each time an attack is made against this model, subtract 1 from that
Tyranids
Hunter attack's hit roll and that roll cannot be re-rolled.
p108
Shadow While an enemy PSYKER unit is within 18" of this unit:
Codex:
in the • Subtract 1 from Psychic tests taken for that enemy unit.
Tyranids
Warp • Each time that enemy unit suffers Perils of the Warp, it suffer 1
p86
(Aura) additional mortal wound.
Codex:
Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit
Tyranids
(Aura) automatically passes Morale tests.
p86

Unit M WS BS S T W A Ld Save Ref


Parasite of Mortrex 16" 2+ 3+ 5 5 6 6 8 4+ Codex: Tyranids p108
Weapon Range Type S AP D Abilities Ref
Parasitic Infection. Each time the bearer
fights, it makes 1 additional attack with Codex:
Barbed
Melee Melee +1 -1 1 this weapon, and no more than 1 attack Tyranids
Ovipositor
can be made with this weapon while pMelArm
resolving that fight.
Codex:
Clawed
Melee Melee User -2 1 - Tyranids
Limbs
pMelArm

Flyer [10 PL, 190pts]

Harpy [10 PL, 190pts]


Selections: 2x Stranglethorn Cannon, Adaptive Physiology: Voracious Ammunition [1 PL,
15pts], Scything Wings, Stinger Salvoes
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, FLY, MONSTER,
AIRCRAFT, FLYER
Abilities: Airborne Predator, Death Throes (6"/D3), Hard to Hit, Hover, Manoeuvrable, Spore
Mine Cysts, Voracious Ammunition, Unit: Harpy [1] (7+ wounds), Harpy [2] (4-6 wounds), Harpy
[3] (1-3 wounds), Weapon: Scything Wings, Stinger Salvoes, Stranglethorn Cannon
Abilities Description Ref
Each time you declare a charge with this model, you can only
select AIRCRAFT units as the target(s) of that charge. This model
can only be chosen as a target of a charge if the unit making the
Codex:
Airborne charge can FLY. You can only fight with this model if it is within
Tyranids
Predator engagement Range of any enemy units that can FLY, and this
p120
model can only make melee attacks against units that can FLY.
Enemy units can only make melee attacks against this model if
they can FLY.
When this model is destroyed, roll one D6 before removing it from Codex:
Death Throes
play. On a 6+, the closest enemy unit within 6" suffers D3 mortal Tyranids
(6"/D3)
wounds. p120
Codex:
Each time a ranged attack is made against this model, subtract 1
Hard to Hit Tyranids
from that attack's hit roll.
p120
In your Command phase, this model can hover. If it does so, then
Codex:
until the start of your next Command phase, its Move characteristic
Hover Tyranids
becomes 15" and it loses the Airborne Predator, Hard to Hit and
p120
Manoeuvrable abilities.
Each time this model makes a Normal Move, Advances or Falls
Codex:
Back, first pivot it on the spot up to 90° (this does not contribute to
Manoeuvrable Tyranids
how far the model moves), then move the model straight forwards.
p120
It can pivot up to 90° one more time, at any point, during the move.
Once per turn, after this model has moved in your Movement
phase, you can select one unit it moved across or one point on the
battlefield it moved across.
• If you select a unit, roll six D6s for each VEHICLE or MONSTER
Codex:
Spore Mine model in that unit and roll one D6 for each other model in that unit
Tyranids
Cysts (to a maximum of ten D6s): for each 4+, that unit suffers 1 mortal
p120
wound.
• If you select a point on the battlefield, set up a new friendly
SPORE MINES unit of 3 models on the battlefield not within 6" of
any enemy units and within 1" of the selected point.
Each time this model shoots, after it has finished making its Codex:
Voracious
attacks, select one unit that was hit by one or more of those Tyranids
Ammunition
attacks. Roll one D6: on a 2+, that unit suffers D3 mortal wounds. p67

Unit M WS BS S T W A Ld Save Ref


Harpy [1] (7+ wounds) 15-40" 3+ 3+ 6 7 13 4 8 3+ Codex: Tyranids p120
Harpy [2] (4-6 wounds) 15-30" 4+ 4+ 6 7 N/A 4 8 3+ Codex: Tyranids p120
Harpy [3] (1-3 wounds) 15-20" 5+ 5+ 6 7 N/A 4 8 3+ Codex: Tyranids p120

Weapon Range Type S AP D Abilities Ref


Codex: Tyranids
Scything Wings Melee Melee User -2 2 -
pMelArm
Codex: Tyranids
Stinger Salvoes 24" Assault 8 5 -1 1 -
pRanArm
Stranglethorn Heavy Codex: Tyranids
36" 8 -2 2 Blast
Cannon D3+3 pRanArm

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