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Armee Numero 2
Armee Numero 2
Configuration [6CP]
Game Type
Selections: 5. Chapter Approved: Arks of Omen
Categories: CONFIGURATION
Hive Fleet
Selections: (Lurk) Exoskeletal Reinforcement, Jormungandr
Categories: CONFIGURATION, JORMUNGANDR
Abilities: Exoskeletal Reinforcement, Hive Fleet Adaptations, Hyper-adaptation (Jormungandr),
Hyper-adaptations, Tunnel Networks
Abilities Description Ref
Each time an attack with an Armour Penetration characteristic of Codex:
Exoskeletal
-1 is allocated to a model with this adaptation, that attack has an Tyranids
Reinforcement
Armour Penetration characteristic of 0 instead. p61
If every unit from your army (excluding HIVE TENDRIL LIVING
ARTILLERY and UNALIGNED units) is from the same hive fleet,
all HIVE TENDRIL units with this ability, and all models within
them, gain a Hive Fleet Adaptation. The Hive Fleet Adaptation
gained is dependant upon which hive fleet they are from.
Codex:
Hive Fleet
If your hive fleet does not have an associated Hive Fleet Tyranids
Adaptations
Adaptation, you must instead create a new Hive Fleet Adaptation p51
for them, as described on pages 60-61. This allows you to
customise the rules for your hive fleet to best represent their
fighting style. In either case, write down all of your Detachments'
Hive Fleet Adaptations on your army roster.
Hyper- Codex:
You can swap this hive fleet's Adaptive rule for one of the Hunt
adaptation Tyranids
Biomorphologies or Lurk Biomorphologies on page 61.
(Jormungandr) p57
Each Hive Fleet Adaptation also has an Adaptive element to it,
which can be swapped out for another rule at the start of the
Codex:
Hyper- battle, after determining who has the first turn. There are multiple
Tyranids
adaptations alternative rules that this Adaptive element can be swapped out
p51
for, and each hive fleet's Hyper-adaptations rule will specify which
ones are available to you.
Stratagems [-2CP]
Bursting the Sac (Action): At the start of your Shooting phase, this
model can start to perform this action. The action is completed at the Codex:
Gestation
end of that phase. When it is completed, set up a new <HIVE FLEET> Tyranids
Sac
RIPPER SWARMS unit on the battlefield within 3" of this model and not p71
within Engagement Range of any enemy units. That RIPPER SWARMS
unit contains D3+1 models, and, if you are playing a game that uses a
points limit, does not cost any Reinforcement points.
Codex:
It Itches While a unit is infected with parasites, it loses the Objective Secured Tyranids
ability. p108